Celestial Lion vs Great Moon Bird
For the same gold, the melee goes to Great Moon Bird: 192.7 s to cut down the other side's gold worth, against 213 s the other way. One unit against one, the edge goes to Great Moon Bird as well (Celestial Lion cost 1,300 gold, Great Moon Bird 1,500). Base stats, patch 9.0.4; no charge or abilities.
| Celestial Lion | Great Moon Bird | |
|---|---|---|
| 1,300 | 1,500 | |
| 6,176 | 7,298 | |
| 1 | 1 | |
| 80 | 40 | |
| 42 / 36 | 44 / 50 | |
| 450 (270) | 560 (200) | |
| 3.6 s | 4 s | |
| 29.7 | 37 | |
| 245.7 s | 167 s | |
| 213 s | 192.7 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Celestial Lion and Great Moon Bird. Blow by blow, with charge and shields: combat calculator. Grand Cathay units ranked.

