Shadow-walkers vs Shadow Warriors
For the same gold, the shooting goes to Shadow Warriors: 36.7 s to shoot down the other side's gold worth, against 62.6 s the other way (every projectile hitting). Missile damage per 10 s on each other: Shadow-walkers 1,203, Shadow Warriors 1,305; cost 1,000 and 850 gold. In melee at equal gold, Shadow-walkers come out ahead. Base stats, patch 9.0.4.
| Shadow-walkers | Shadow Warriors | |
|---|---|---|
| 1,000 | 850 | |
| 5,640 | 6,400 | |
| 60 | 80 | |
| 30 | 30 | |
| 40 / 32 | 36 / 22 | |
| 34 (10) | 32 (10) | |
| 4.6 s | 4.3 s | |
| 328.1 | 196.3 | |
| 19.5 s | 28.7 s | |
| 23 s | 24.4 s | |
| 1,203 | 1,305 | |
| 5 | 4 | |
| 62.6 s | 36.7 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Both are missile units, so the verdict is their shooting: expected damage of a whole volley at the other (after its armour and resistances) ÷ reload time, at equal gold. Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Shadow-walkers and Shadow Warriors. Blow by blow, with charge and shields: combat calculator. High Elf units ranked.

