SFO vs Radious
The two big overhauls of Total War: Warhammer III, each read from its own files and laid over the game's patch 9.0.4 the way the game loads a mod — so every number below is the mod's as published, and the table first says how far each is updated for the patch.
Where each stands
| SFO | Radious | |
|---|---|---|
| Last Workshop update | Oct 2, 2026 | Aug 2, 2026 |
| Title says | UPDATE IN PROGRESS | UPDATE IN PROGRESS |
| Tables older than 9.0.4 | 15 of 336 | 8 of 241 |
| Game tables it replaces whole (data__) | 20: 19,243 of the game's rows gone | 23: 17,510 of the game's rows gone |
| Game units out of custom battle | none | 85 |
| Units changed | 2,332 | 2,339 |
| New units | 172 | 619 |
| Skills, buildings, techs… changed | 10,594 | 8,483 |
Units by race: vanilla, SFO, Radious
- BeastmenSFO 86 · Radious 86 units
- BretonniaSFO 74 · Radious 74 units
- Chaos DwarfsSFO 87 · Radious 87 units
- Daemons of ChaosSFO 136 · Radious 136 units
- Dark ElvesSFO 140 · Radious 140 units
- DwarfsSFO 79 · Radious 79 units
- The EmpireSFO 157 · Radious 158 units
- Grand CathaySFO 70 · Radious 70 units
- GreenskinsSFO 105 · Radious 105 units
- High ElvesSFO 190 · Radious 190 units
- KhorneSFO 75 · Radious 75 units
- KislevSFO 81 · Radious 81 units
- LizardmenSFO 121 · Radious 121 units
- NorscaSFO 104 · Radious 104 units
- NurgleSFO 129 · Radious 129 units
- Ogre KingdomsSFO 54 · Radious 54 units
- SkavenSFO 107 · Radious 107 units
- SlaaneshSFO 104 · Radious 104 units
- Tomb KingsSFO 91 · Radious 91 units
- TzeentchSFO 87 · Radious 87 units
- Undead LegionsSFO 227 · Radious 227 units
- Vampire CoastSFO 73 · Radious 73 units
- Vampire CountsSFO 131 · Radious 131 units
- Warriors of ChaosSFO 330 · Radious 330 units
- Wood ElvesSFO 108 · Radious 108 units
A typical unit under each
Computed: for each stat, the median of mod ÷ vanilla over the units the mod changes.
| Stat | SFO vs vanilla | Radious vs vanilla |
|---|---|---|
| Models | ×1.17 (+17%) 521 units | ×1.33 (+33%) 146 units |
| Health | ×1.31 (+31%) 2,255 units | ×1.25 (+25%) 2,266 units |
| Armour | ×1.10 (+10%) 992 units | ×1.23 (+23%) 2,264 units |
| Melee attack | ×1.09 (+9%) 1,797 units | ×1.05 (+5%) 1,916 units |
| Melee defence | ×1.05 (+5%) 1,789 units | ×1.18 (+18%) 2,118 units |
| Base weapon damage | ×1.14 (+14%) 1,960 units | ×1.13 (+13%) 2,088 units |
| Armour-piercing damage | ×1.11 (+11%) 1,933 units | ×1.09 (+9%) 2,051 units |
| Speed | ×1.05 (+5%) 1,640 units | ×1.03 (+3%) 605 units |
| Leadership | ×1.06 (+6%) 905 units | ×0.98 (-2%) 889 units |
| Campaign cost | ×2.06 (+106%) 1,927 units | ×1.10 (+10%) 1,599 units |
| Multiplayer cost | ×1.16 (+16%) 1,831 units | ×1.18 (+18%) 1,996 units |
| Upkeep | ×1.16 (+16%) 1,560 units | ×0.51 (-49%) 1,970 units |
Best faction in each
Each race's best unit for the gold by role under each mod's numbers, top five (the full lists: SFO, Radious). Card values only, every model fighting, multiplayer gold — the assumptions on those pages.
Hardest-hitting infantry for the gold
SFO
- 1The EmpireFlagellants
- 2SkavenPlague Monks
- 3Dark ElvesWitch Elves
- 4Vampire CoastZombie Pirate Deckhand Mob
- 5Undead LegionsZombie Pirate Deckhand Mob
Radious
- 1BretonniaFoot Squires
- 2Chaos DwarfsSavage Orc Slaves
- 3The EmpireGreatswords
- 4Vampire CountsGrave Guard (Great Weapons)
- 5LizardmenHonour Guard of Hexoatl (Clubs)
Longest-lasting infantry for the gold
SFO
- 1DwarfsIronbreakers
- 2Grand CathayTerracotta Automatons
- 3Chaos DwarfsGoblin Labourers
- 4SkavenSkavenslave Spears
- 5Warriors of ChaosChaos Warriors of Nurgle
Radious
- 1BretonniaPeasant Mob
- 2DwarfsIronbreakers
- 3High ElvesNightelm Spearmen
- 4Tomb KingsSphinx Legions of Numas (Halberds)
- 5Warriors of ChaosAspiring Champions (Great Swords)
Best ranged unit for the gold
SFO
- 1SkavenRatling Guns
- 2Grand CathayIron Hail Gunners
- 3LizardmenChameleon Stalkers
- 4DwarfsThunderers (Drakeguns)
- 5NorscaNorscan Ulfhednar
Radious
- 1Vampire CoastSkullrammer Zombies (Hand Cannons)
- 2DwarfsThunderers (Grudge-Rakers)
- 3SkavenRatling Guns
- 4The EmpireImperial Engineers (Repeating Rifles)
- 5Grand CathayIron Hail Gunners
Hardest-hitting cavalry for the gold
SFO
- 1NorscaKurgan Horsemen
- 2GreenskinsOrc Boar Boy Big 'Uns
- 3Vampire CountsHexwraiths
- 4Undead LegionsHexwraiths
- 5Wood ElvesWild Riders
Radious
- 1KislevThe Things in the Woods
- 2NorscaKurgan Horsemen (Dual Weapons)
- 3GreenskinsBloody Boar Boyz
- 4Warriors of ChaosChaos Chosen Knights (Axes)
- 5Daemons of ChaosBloodcrushers of Khorne
Best monster against large targets for the gold
SFO
- 1Vampire CoastAnimated Hulks
- 2Undead LegionsAnimated Hulks
- 3Daemons of ChaosChaos Furies (Slaanesh)
- 4SlaaneshChaos Furies (Slaanesh)
- 5NurglePlague Ogres (Great Weapons)
Radious
- 1Ogre KingdomsOgre Bulls (Great Weapons)
- 2Warriors of ChaosPlague Ogres (Great Weapons)
- 3NurglePlague Ogres (Great Weapons)
- 4Vampire CoastHulks of the Deep Sea
- 5KhorneOgre Berserkers (Great Weapons)
Each mod on its own: what SFO changes, what Radious changes. Both are made by their own teams; this page only reads their published files.