What Radious Total War Mod changes
Every unit, skill, building and tech Radious changes, vanilla → Radious, read from the mod's own files against patch 9.0.4: 2,339 units changed and 619 new. Pick a race below.
Is Radious updated for patch 9.0.4?
- Last Workshop update: Aug 2, 2026 — before 9.0.4 came out (Oct 15, 2026). The title says "UPDATE IN PROGRESS".
- 8 of its 241 tables still use the format of an earlier patch than 9.0.4, 1 can't be read in 9.0.4's format.
Which tables
Older format (the version number each table carries, the mod's vs the game's): battle_vortexs (v19, game v20), building_levels (v2, game v3), land_units_to_unit_abilites_junctions (v0, game v1), mercenary_pool_to_groups_junctions (v1, game v3), mercenary_unit_groups (v2, game v3), missile_weapons (v11, game v12), pooled_resource_factor_junctions (v2, game v3), unit_set_to_mp_unit_caps (v1, game v4). Unreadable: culture_settlement_occupation_options_tables/Rad_Culture_Settlement_Occupation_Options. For the older ones, the columns the old format lacks are taken from the game here.
- It replaces 23 of the game's tables whole: it ships them under the game's own file name (data__), so with Radious on those tables hold only Radious's rows and 17,510 of the game's rows in them are gone, whether Radious dropped them on purpose or its copy of the table is older than they are.
Which tables
building_effects_junction (2,429 of the game's 23,682 rows gone), building_level_armed_citizenry_junctions (2,479 of the game's 3,463 rows gone), building_level_required_buildings (5 of the game's 9 rows gone), building_set_required_sets (4 of the game's 4 rows gone), building_units_allowed (1,684 of the game's 6,867 rows gone), cai_task_management_system_task_generator_groups_generators_junctions (6 of the game's 481 rows gone), campaign_effect_list_effect_junctions (1,013 of the game's 2,666 rows gone), cdir_military_generator_template_priorities (12 of the game's 266 rows gone), cdir_military_generator_template_ratios (1,634 of the game's 1,640 rows gone), cdir_military_generator_unit_qualities (2,401 of the game's 2,417 rows gone), character_skill_nodes_skill_locks (2,257 of the game's 2,694 rows gone), main_unit_faction_overrides (81 of the game's 193 rows gone), main_unit_resource_costs_junctions (6 of the game's 53 rows gone), mission_category_age_multipliers (0 of the game's 5 rows gone), ritual_payload_change_unit_allowance_capacities (42 of the game's 52 rows gone), special_ability_phase_stat_effects (272 of the game's 3,252 rows gone), technology_effects_junction (458 of the game's 4,078 rows gone), ui_features_to_cultures (4 of the game's 34 rows gone), unit_attributes_to_groups_junctions (582 of the game's 8,563 rows gone), unit_fatigue_effects (5 of the game's 21 rows gone), unit_recruitment_source_overrides (134 of the game's 162 rows gone), unit_to_unit_list_junctions (1,617 of the game's 1,675 rows gone), units_custom_battle_permissions (385 of the game's 2,947 rows gone). A row counts as gone when Radious's table has no row with its key (for a table keyed by a row number, no row with the same contents).
- 85 of the game's units can't be picked in custom battle with Radious on: no faction's custom-battle roster has them (listed on each race's page below).
Read from the pack on 2026-10-15; the Workshop date refreshes on the mods page.
Units by race
- Beastmen86 units, 31 new, 208 skills, buildings & techs, 3 not in custom battle
- Bretonnia74 units, 32 new, 246 skills, buildings & techs
- Chaos Dwarfs87 units, 28 new, 273 skills, buildings & techs, 1 not in custom battle
- Daemons of Chaos136 units, 235 skills, buildings & techs
- Dark Elves140 units, 23 new, 275 skills, buildings & techs
- Dwarfs79 units, 23 new, 326 skills, buildings & techs
- The Empire158 units, 32 new, 286 skills, buildings & techs, 14 not in custom battle
- Grand Cathay70 units, 32 new, 260 skills, buildings & techs
- Greenskins105 units, 34 new, 232 skills, buildings & techs
- High Elves190 units, 23 new, 358 skills, buildings & techs
- Khorne75 units, 27 new, 191 skills, buildings & techs
- Kislev81 units, 21 new, 274 skills, buildings & techs
- Lizardmen121 units, 17 new, 270 skills, buildings & techs
- Norsca104 units, 40 new, 280 skills, buildings & techs, 2 not in custom battle
- Nurgle129 units, 30 new, 182 skills, buildings & techs, 10 not in custom battle
- Ogre Kingdoms54 units, 26 new, 290 skills, buildings & techs
- Skaven107 units, 16 new, 256 skills, buildings & techs, 20 not in custom battle
- Slaanesh104 units, 27 new, 198 skills, buildings & techs
- Tomb Kings91 units, 31 new, 236 skills, buildings & techs, 15 not in custom battle
- Tzeentch87 units, 34 new, 173 skills, buildings & techs
- Undead Legions227 units, 187 skills, buildings & techs, 33 not in custom battle
- Vampire Coast73 units, 22 new, 182 skills, buildings & techs, 3 not in custom battle
- Vampire Counts131 units, 28 new, 364 skills, buildings & techs, 15 not in custom battle
- Warriors of Chaos330 units, 14 new, 148 skills, buildings & techs, 15 not in custom battle
- Wood Elves108 units, 34 new, 222 skills, buildings & techs
A typical unit under Radious
Computed: for each stat, the median of Radious ÷ vanilla over the units whose value Radious changes (how many in the last column).
| Stat | Typical change | Units |
|---|---|---|
| Models | ×1.33 (+33%) | 146 |
| Health | ×1.25 (+25%) | 2,266 |
| Armour | ×1.23 (+23%) | 2,264 |
| Melee attack | ×1.05 (+5%) | 1,916 |
| Melee defence | ×1.18 (+18%) | 2,118 |
| Base weapon damage | ×1.13 (+13%) | 2,088 |
| Armour-piercing damage | ×1.09 (+9%) | 2,051 |
| Charge bonus | ×1.27 (+27%) | 2,103 |
| Speed | ×1.03 (+3%) | 605 |
| Leadership | ×0.98 (-2%) | 889 |
| Campaign cost | ×1.10 (+10%) | 1,599 |
| Multiplayer cost | ×1.18 (+18%) | 1,996 |
| Upkeep | ×0.51 (-49%) | 1,970 |
Everything else Radious changes
- Skills 1,262
- Abilities 783
- Spells 207
- Items 1,109
- Buildings 4,111 — on the race pages
- Technologies 872 — on the race pages
- Rituals 139
How this is read
- The game reads a table from all its fragments, the mod's before its own, and keeps the first row of each key; rows the mod lists in twad_key_deletes (0) are dropped. A mod file with the same name as the game's — the game ships each table as one file, data__ — replaces it instead: that table is then the mod's rows only (23 tables of Radious). The site's own builders then read the result exactly as they read patch 9.0.4 — the same formulas as every unit page (how we verify).
- What a mod's scripts do while the campaign runs isn't in the tables and isn't counted. Radious's new units have no unit pages of their own; their cards are on the race pages. Pictures (unit cards, portraits, icons, flags) are the mod's own where its pack ships them, the game's otherwise.
- Radious Total War Mod is made by its own team (Workshop page); this page only reads its published files. The game's own changes in 9.0.4: patch 9.0.4.