Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

What Radious Total War Mod changes

Radious Total War Mod on the Steam Workshop

Every unit, skill, building and tech Radious changes, vanilla → Radious, read from the mod's own files against patch 9.0.4: 2,339 units changed and 619 new. Pick a race below.

Is Radious updated for patch 9.0.4?

  • Last Workshop update: Aug 2, 2026 — before 9.0.4 came out (Oct 15, 2026). The title says "UPDATE IN PROGRESS".
  • 8 of its 241 tables still use the format of an earlier patch than 9.0.4, 1 can't be read in 9.0.4's format.
    Which tables

    Older format (the version number each table carries, the mod's vs the game's): battle_vortexs (v19, game v20), building_levels (v2, game v3), land_units_to_unit_abilites_junctions (v0, game v1), mercenary_pool_to_groups_junctions (v1, game v3), mercenary_unit_groups (v2, game v3), missile_weapons (v11, game v12), pooled_resource_factor_junctions (v2, game v3), unit_set_to_mp_unit_caps (v1, game v4). Unreadable: culture_settlement_occupation_options_tables/Rad_Culture_Settlement_Occupation_Options. For the older ones, the columns the old format lacks are taken from the game here.

  • It replaces 23 of the game's tables whole: it ships them under the game's own file name (data__), so with Radious on those tables hold only Radious's rows and 17,510 of the game's rows in them are gone, whether Radious dropped them on purpose or its copy of the table is older than they are.
    Which tables

    building_effects_junction (2,429 of the game's 23,682 rows gone), building_level_armed_citizenry_junctions (2,479 of the game's 3,463 rows gone), building_level_required_buildings (5 of the game's 9 rows gone), building_set_required_sets (4 of the game's 4 rows gone), building_units_allowed (1,684 of the game's 6,867 rows gone), cai_task_management_system_task_generator_groups_generators_junctions (6 of the game's 481 rows gone), campaign_effect_list_effect_junctions (1,013 of the game's 2,666 rows gone), cdir_military_generator_template_priorities (12 of the game's 266 rows gone), cdir_military_generator_template_ratios (1,634 of the game's 1,640 rows gone), cdir_military_generator_unit_qualities (2,401 of the game's 2,417 rows gone), character_skill_nodes_skill_locks (2,257 of the game's 2,694 rows gone), main_unit_faction_overrides (81 of the game's 193 rows gone), main_unit_resource_costs_junctions (6 of the game's 53 rows gone), mission_category_age_multipliers (0 of the game's 5 rows gone), ritual_payload_change_unit_allowance_capacities (42 of the game's 52 rows gone), special_ability_phase_stat_effects (272 of the game's 3,252 rows gone), technology_effects_junction (458 of the game's 4,078 rows gone), ui_features_to_cultures (4 of the game's 34 rows gone), unit_attributes_to_groups_junctions (582 of the game's 8,563 rows gone), unit_fatigue_effects (5 of the game's 21 rows gone), unit_recruitment_source_overrides (134 of the game's 162 rows gone), unit_to_unit_list_junctions (1,617 of the game's 1,675 rows gone), units_custom_battle_permissions (385 of the game's 2,947 rows gone). A row counts as gone when Radious's table has no row with its key (for a table keyed by a row number, no row with the same contents).

  • 85 of the game's units can't be picked in custom battle with Radious on: no faction's custom-battle roster has them (listed on each race's page below).

Read from the pack on 2026-10-15; the Workshop date refreshes on the mods page.

Best faction in Radious ›Every race's best infantry, ranged unit, cavalry and monster for the gold under Radious and under vanilla, and which races Radious makes stronger.SFO vs Radious ›Both overhauls side by side: how far each is updated, a typical unit, the best faction, every unit by race.0

Units by race

A typical unit under Radious

Computed: for each stat, the median of Radious ÷ vanilla over the units whose value Radious changes (how many in the last column).

StatTypical changeUnits
Models×1.33 (+33%)146
Health×1.25 (+25%)2,266
Armour×1.23 (+23%)2,264
Melee attack×1.05 (+5%)1,916
Melee defence×1.18 (+18%)2,118
Base weapon damage×1.13 (+13%)2,088
Armour-piercing damage×1.09 (+9%)2,051
Charge bonus×1.27 (+27%)2,103
Speed×1.03 (+3%)605
Leadership×0.98 (-2%)889
Campaign cost×1.10 (+10%)1,599
Multiplayer cost×1.18 (+18%)1,996
Upkeep×0.51 (-49%)1,970

Everything else Radious changes

How this is read