Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Radious Greenskins units

105 Greenskins units Radious Total War Mod changes against patch 9.0.4, 32 it adds, and 64 skills, 141 buildings and 27 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
Lava Spider Rider Archerswh2_dlc15_grn_cav_forest_goblin_spider_riders_waaagh_0605,100 → 8,70045 → 6415 → 2322 → 3313 → 1514 → 17475 → 620475 → 620Speed 78 → 80; Charge bonus 14 → 34; Mass 790 → 840; Range 100 m → 125 m; Ammunition 20 → 34; Missile base damage 5 → 7; Missile AP damage 6 → 8; Upkeep 119 → 105; Fire resistance 40% → 75%
Armoured Squig Hopperswh2_dlc15_grn_cav_squig_hoppers_waaagh_040 → 604,080 → 10,20055 → 5628 → 3730 → 3710 → 2622 → 10650 → 740650 → 740Leadership 60 → 55; Speed 82 → 85; Charge bonus 30 → 57; Mass 840 → 940; Upkeep 163 → 110; Physical resistance 0% → 5%; Fire resistance 0% → 70%
Grom the Paunchwh2_dlc15_grn_cha_grom_the_paunch_015,764 → 6,250100 → 11440 → 4430 → 42150 → 180320 → 3451,250 → 1,5501,250 → 1,550Speed 84 → 85; Bonus vs infantry 30 → 32; Charge bonus 90 → 105; Mass 5,300 → 5,400; Upkeep 312 → 180
Giant River Troll Hagwh2_dlc15_grn_cha_river_troll_hag_015,619 → 6,25050 → 6425 → 2932 → 37135 → 175225 → 2551,000700 → 850Speed 54 → 55; Charge bonus 24 → 33; Upkeep 175 → 130
Feral Hydrawh2_dlc15_grn_mon_feral_hydra_waaagh_0110,400 → 11,95060 → 7452 → 5732 → 39140 → 155300 → 3151,600 → 1,7501,550 → 1,750Bonus vs infantry 0 → 15; Charge bonus 45 → 60; Upkeep 400 → 180
River Trollswh2_dlc15_grn_mon_river_trolls_0167,904 → 14,96040 → 5834 → 404035 → 4570 → 60900 → 950900 → 950Leadership 45 → 44; Bonus vs infantry 0 → 8; Charge bonus 30 → 62; Mass 1,500 → 1,600; Upkeep 225 → 125; New: From the Mist
Da Swamp Fings (River Trolls)wh2_dlc15_grn_mon_river_trolls_ror_0167,904 → 15,60040 → 6443 → 425035 → 5070 → 601,200 → 1,3501,200 → 1,350Leadership 55 → 50; Bonus vs infantry 0 → 10; Charge bonus 30 → 68; Mass 1,500 → 1,600; Upkeep 300 → 150; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: From the Mist
Rogue Idolwh2_dlc15_grn_mon_rogue_idol_0116,000 → 20,600150 → 15260 → 6724 → 32150 → 175450 → 4652,000 → 2,4002,000 → 2,400Bonus vs infantry 25 → 24; Charge bonus 30 → 52; Upkeep 500 → 280; New: Wallbreaker
Da Big Un (Rogue Idol)wh2_dlc15_grn_mon_rogue_idol_ror_0116,000 → 21,200150 → 15273 → 7231 → 35150 → 180450 → 4752,600 → 2,8002,600 → 2,800Leadership 85 → 80; Bonus vs infantry 25 → 28; Charge bonus 30 → 56; Ammunition 10 → 18; Missile AP damage 360 → 345; Upkeep 650 → 300; Spell resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Wallbreaker
Stone Trollswh2_dlc15_grn_mon_stone_trolls_0167,904 → 15,44070 → 8436 → 4332 → 384080 → 851,100 → 1,2001,100 → 1,200Leadership 45 → 44; Speed 54 → 55; Charge bonus 34 → 64; Upkeep 275 → 140; Missile resistance 25% → 30%
Feral Wyvernwh2_dlc15_grn_mon_wyvern_waaagh_016,640 → 7,45060 → 7444 → 5228 → 44150 → 210300 → 3251,300 → 1,6001,200 → 1,600Leadership 60 → 55; Bonus vs infantry 0 → 18; Charge bonus 80 → 90; Upkeep 325 → 170; Fire resistance 0% → 25%
Snotling Pump Wagonswh2_dlc15_grn_veh_snotling_pump_wagon_0125,088 → 12,24050 → 5820 → 2422 → 2510 → 1615 → 26500500Leadership 50 → 48; Speed 60 → 65; Charge bonus 30 → 65; Mass 2,000 → 2,200; Upkeep 125 → 80
Snotling Pump Wagons (Flappas)wh2_dlc15_grn_veh_snotling_pump_wagon_flappas_0125,088 → 12,24050 → 5826 → 3024 → 2710 → 1615 → 26650 → 700700Speed 70 → 75; Charge bonus 45 → 90; Mass 2,000 → 2,200; Upkeep 163 → 95
Snotling Pump Wagons (Spiky Rollers)wh2_dlc15_grn_veh_snotling_pump_wagon_roller_0126,288 → 14,64060 → 6630 → 3422 → 2512 → 1823 → 40900850 → 900Speed 60 → 65; Bonus vs infantry 15 → 20; Charge bonus 35 → 55; Mass 2,000 → 2,200; Upkeep 225 → 110
Logey Bogey’s Spore ‘Splodaz (Snotling Pump Wagons)wh2_dlc15_grn_veh_snotling_pump_wagon_ror_0125,088 → 13,44050 → 6627 → 3129 → 3110 → 1815 → 28700 → 1,000700 → 1,000Speed 60 → 65; Bonus vs infantry 15 → 18; Charge bonus 30 → 70; Mass 2,000 → 2,200; Upkeep 175 → 115; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Black Orc Big Bosswh2_pro09_grn_cha_black_orc_big_boss_014,178 → 5,550110 → 12255 → 6455 → 54120 → 240270 → 3101,000 → 1,350750 → 1,350Missile block 55% → 65%; Leadership 72 → 75; Bonus vs infantry 0 → 20; Charge bonus 45 → 55; Mass 1,200 → 1,300; Upkeep 250 → 150
Black Orc Big Bosswh2_pro09_grn_cha_black_orc_big_boss_114,681 → 6,010110 → 12255 → 6555120 → 240270 → 3101,100 → 1,450950 → 1,450Missile block 55% → 65%; Leadership 72 → 75; Speed 70 → 77; Bonus vs infantry 0 → 20; Charge bonus 65 → 85; Mass 3,000 → 3,200; Upkeep 275 → 155
Goblin Great Shamanwh2_twa01_grn_cha_goblin_great_shaman_3110,029 → 10,730120 → 12658 → 5530 → 40140 → 115360 → 3101,850 → 1,9001,850 → 2,050Leadership 65 → 55; Speed 57 → 60; Bonus vs infantry 0 → 15; Bonus vs large 20 → 0; Charge bonus 40 → 55; Upkeep 462 → 200
Feral Wyvernwh2_twa03_grn_mon_wyvern_016,640 → 7,45060 → 7444 → 5228 → 44150 → 210300 → 3251,300 → 1,5001,200 → 1,500Leadership 60 → 55; Bonus vs infantry 0 → 18; Charge bonus 80 → 90; Upkeep 325 → 160; Fire resistance 0% → 25%
Hammer of Gork (Goblin Rock Lobbers)wh_dlc06_grn_art_hammer_of_gork_044,212 → 5,74015 → 3014 → 179 → 1421 → 223 → 2800 → 930800 → 900Charge bonus 5 → 6; Mass 2,090 → 2,590; Ammunition 22 → 42; Missile base damage 35 → 45; Missile AP damage 135 → 140; Upkeep 200 → 125; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Broken Tusks Mob (Orc Boar Boy Big 'Uns)wh_dlc06_grn_cav_broken_tusks_mob_0607,920 → 13,20010030 → 36359 → 1023 → 281,0501,050Missile block 0% → 55%; Leadership 78 → 75; Speed 70 → 77; Bonus vs large 12 → 15; Charge bonus 50 → 73; Mass 1,630 → 1,730; Upkeep 263 → 130; Fire resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Deff Creepers (Forest Goblin Spider Rider Archers)wh_dlc06_grn_cav_deff_creepers_0605,100 → 9,00045 → 6820 → 2729 → 3820 → 246 → 7625 → 720625 → 720Leadership 54 → 55; Speed 78 → 80; Charge bonus 14 → 36; Mass 790 → 840; Range 100 m → 125 m; Ammunition 20 → 36; Missile base damage 9 → 13; Upkeep 156 → 110; Spell resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Durkit's Squigs (Night Goblin Squig Hoppers)wh_dlc06_grn_cav_durkits_squigs_040 → 604,080 → 10,50025 → 5836 → 3928 → 4010 → 2722 → 11750 → 790750 → 790Leadership 70 → 60; Speed 82 → 85; Bonus vs infantry 10 → 12; Charge bonus 35 → 60; Mass 840 → 940; Upkeep 188 → 115; Physical resistance 0% → 5%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Mogrubb's Mangy Marauders (Goblin Wolf Archers)wh_dlc06_grn_cav_mogrubbs_marauders_0804,560 → 9,60025 → 4020 → 2619 → 3521 → 223 → 2600 → 610600 → 610Leadership 48 → 50; Speed 92 → 95; Charge bonus 18 → 32; Mass 440 → 490; Range 100 m → 150 m; Ammunition 18 → 30; Missile base damage 1 → 5; Upkeep 150 → 95; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Moon-howlers (Goblin Wolf Riders)wh_dlc06_grn_cav_moon_howlers_0804,720 → 10,00025 → 4829 → 3229 → 3519 → 225 → 7425 → 580425 → 580Missile block 30% → 55%; Leadership 54 → 55; Speed 92 → 95; Charge bonus 23 → 42; Melee attack interval 4.5 s → 4.3 s; Mass 440 → 490; Upkeep 106 → 90; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Night Goblin Squig Hopperswh_dlc06_grn_cav_squig_hoppers_040 → 604,080 → 9,90025 → 4828 → 3520 → 3410 → 2522 → 9650 → 680650 → 680Leadership 60 → 50; Speed 82 → 85; Charge bonus 32 → 55; Mass 840 → 940; Upkeep 163 → 105; Physical resistance 0% → 5%
Teef Robbers (Goblin Wolf Chariots)wh_dlc06_grn_cav_teef_robbers_0126,816 → 15,12045 → 4022 → 2527 → 2818 → 206 → 5650 → 800650 → 800Bonus vs infantry 12 → 10; Charge bonus 38 → 58; Mass 2,090 → 2,290; Range 115 m → 125 m; Ammunition 46 → 70; Missile base damage 26 → 28; Missile AP damage 4 → 5; Upkeep 163 → 115; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Night Goblin Warbosswh_dlc06_grn_cha_night_goblin_warboss_013,869 → 4,80025 → 6245 → 4653 → 54260 → 310140 → 185500 → 700550 → 700Missile block 35% → 65%; Charge bonus 35 → 42; Upkeep 125 → 105
Night Goblin Warbosswh_dlc06_grn_cha_night_goblin_warboss_114,420 → 5,31055 → 6445 → 4853 → 56140 → 200260 → 300850850Missile block 35% → 65%; Speed 82 → 85; Bonus vs infantry 20 → 0; Bonus vs large 0 → 26; Charge bonus 65 → 75; Mass 1,850 → 1,950; Upkeep 213 → 125
Skarsnikwh_dlc06_grn_cha_skarsnik_016,601 → 6,25050 → 6048 → 5055110 → 170300 → 3301,050 → 1,2001,200Bonus vs large 30 → 32; Charge bonus 52 → 58; Upkeep 300 → 155
Wurrzagwh_dlc06_grn_cha_wurrzag_014,903 → 5,15030 → 4043 → 4425 → 33245 → 33095 → 1551,000700 → 1,000Charge bonus 55 → 60; Upkeep 250 → 135; Physical resistance 25% → 15%; Missile resistance 0% → 15%
Wurrzagwh_dlc06_grn_cha_wurrzag_115,556 → 5,46055 → 6843 → 4725 → 34245 → 17595 → 2801,300 → 1,200950 → 1,200Speed 70 → 77; Charge bonus 80 → 90; Mass 2,600 → 2,700; Upkeep 325 → 145; Physical resistance 25% → 15%; Missile resistance 0% → 15%
Da Eight Peak Loonies (Night Goblins – Fanatics)wh_dlc06_grn_inf_da_eight_peaks_loonies_01608,960 → 19,20015 → 4634 → 3631 → 3820 → 237 → 5725 → 770725 → 770Missile block 35% → 65%; Charge bonus 14 → 19; Upkeep 181 → 115; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Da Rusty Arrers (Night Goblin Archers)wh_dlc06_grn_inf_da_rusty_arrers_01206,480 → 13,20015 → 3220 → 2427 → 3220 → 237 → 5600 → 630600 → 630Charge bonus 9 → 12; Range 115 m → 150 m; Ammunition 24 → 38; Missile base damage 11 → 13; Missile AP damage 1 → 3; Upkeep 150 → 95; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Da Warlord's Boyz (Night Goblins)wh_dlc06_grn_inf_da_warlords_boyz_01608,960 → 19,20015 → 4634 → 3731 → 3721 → 256550 → 710550 → 710Missile block 35% → 65%; Leadership 54 → 55; Charge bonus 14 → 20; Upkeep 138 → 110; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Krimson Killerz (Black Orcs)wh_dlc06_grn_inf_krimson_killerz_08010,800 → 16,800110 → 12443 → 4546 → 4351 → 1421 → 311,350 → 1,1751,350 → 1,175Leadership 82 → 80; Bonus vs infantry 8 → 0; Charge bonus 42 → 41; Upkeep 337 → 140; Fire resistance 0% → 30%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Charge Defence vs. Large, Charge Reflection
Nasty Skulkerswh_dlc06_grn_inf_nasty_skulkers_01608,320 → 17,60015 → 3226 → 2916 → 276 → 918 → 19500 → 600500 → 600Leadership 40 → 50; Charge bonus 20 → 24; Upkeep 125 → 85
Soopa-Squig!wh_dlc06_grn_inf_squig_explosive_01668 → 86050 → 6426 → 2720 → 309 → 824 → 26425 → 540425 → 540Leadership 36 → 40; Speed 58 → 60; Bonus vs infantry 11 → 12; Charge bonus 40 → 45; Mass 700 → 750; Upkeep 106 → 80
Squig Herdwh_dlc06_grn_inf_squig_herd_040 → 505,320 → 9,75050 → 6226 → 3220 → 289 → 824 → 26300 → 540400 → 540Leadership 36 → 40; Speed 58 → 60; Bonus vs infantry 11 → 12; Charge bonus 40 → 60; Mass 800 → 850; Upkeep 75 → 80
Spider Hatchlingswh_dlc06_grn_mon_spider_hatchlings_0604,380 → 7,50045 → 5822 → 2520 → 2718 → 205250 → 490250 → 490Leadership 50 → 42; Speed 76 → 80; Charge bonus 19 → 28; Upkeep 60 → 75
The Arachnarok Queen (Arachnarok Spider)wh_dlc06_grn_mon_venom_queen_0110,029 → 11,930120 → 15870 → 6738 → 46140 → 130360 → 3252,100 → 2,6002,100 → 2,600Leadership 75 → 65; Speed 57 → 60; Bonus vs infantry 0 → 20; Bonus vs large 20 → 0; Charge bonus 40 → 65; Upkeep 525 → 300; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Lava Arachnarok Spiderwh_dlc15_grn_mon_arachnarok_spider_waaagh_0110,029 → 11,730120 → 15270 → 6438 → 44140 → 100360 → 3401,900 → 2,2001,900 → 2,200Leadership 75 → 65; Speed 57 → 60; Charge bonus 40 → 62; Upkeep 475 → 260; Fire resistance 40% → 70%
Doom Diver Catapultswh_main_grn_art_doom_diver_catapult44,212 → 5,50015 → 3010621 → 223 → 21,0001,000 → 900Leadership 40 → 30; Charge bonus 5 → 6; Mass 2,090 → 2,590; Ammunition 22 → 38; Missile base damage 70 → 140; Missile AP damage 170 → 50; Reload time 18 s → 17 s; Upkeep 250 → 105
Goblin Rock Lobberswh_main_grn_art_goblin_rock_lobber44,212 → 5,50015 → 3010621 → 223 → 2600 → 800550 → 700Leadership 40 → 35; Charge bonus 5 → 6; Mass 2,090 → 2,590; Range 400 m → 380 m; Ammunition 22 → 36; Missile base damage 35 → 40; Upkeep 150 → 105
Forest Goblin Spider Riderswh_main_grn_cav_forest_goblin_spider_riders_0605,640 → 9,00045 → 5822 → 2832 → 3821 → 226 → 7425 → 450425 → 450Missile block 30% → 45%; Leadership 50 → 55; Speed 78 → 80; Charge bonus 22 → 43; Mass 790 → 840; Upkeep 106 → 85
Forest Goblin Spider Rider Archerswh_main_grn_cav_forest_goblin_spider_riders_1605,100 → 8,40045 → 5815 → 2022 → 2920 → 226475 → 500475 → 500Leadership 44 → 50; Speed 78 → 80; Charge bonus 14 → 30; Mass 790 → 840; Range 100 m → 125 m; Ammunition 20 → 30; Missile base damage 9 → 13; Upkeep 119 → 95
Goblin Wolf Chariotswh_main_grn_cav_goblin_wolf_chariot126,816 → 13,92045 → 3816 → 1820 → 2218 → 206 → 5500 → 600500 → 600Bonus vs infantry 12 → 10; Charge bonus 38 → 52; Mass 2,090 → 2,290; Range 115 m → 125 m; Ammunition 46 → 60; Missile base damage 26 → 28; Missile AP damage 4 → 5; Upkeep 125 → 105; Removed: Fire Whilst Moving
Goblin Wolf Riderswh_main_grn_cav_goblin_wolf_riders_0804,720 → 9,60025 → 3822 → 2622 → 2819 → 235 → 4300300Missile block 30% → 45%; Leadership 44 → 45; Speed 92 → 95; Charge bonus 20 → 37; Mass 440 → 490; Upkeep 75 → 65
Goblin Wolf Rider Archerswh_main_grn_cav_goblin_wolf_riders_1804,560 → 8,80025 → 3815 → 1714 → 2021 → 223 → 2400 → 350400 → 350Leadership 38 → 42; Speed 92 → 95; Charge bonus 12 → 26; Mass 440 → 490; Range 100 m → 125 m; Ammunition 18 → 28; Missile base damage 10 → 11; Upkeep 100 → 80
Orc Boar Boy Big 'Unswh_main_grn_cav_orc_boar_boy_big_uns607,920 → 12,00085 → 7422 → 3326 → 339 → 823 → 24850 → 900900Missile block 0% → 45%; Leadership 68 → 70; Speed 70 → 77; Bonus vs large 12 → 13; Charge bonus 50 → 67; Mass 1,630 → 1,730; Upkeep 214 → 105; New: Causes Fear
Orc Boar Boyzwh_main_grn_cav_orc_boar_boyz606,840 → 11,40065 → 7422 → 3024 → 3210 → 1320 → 19650 → 750650 → 750Missile block 30% → 45%; Speed 70 → 75; Charge bonus 48 → 61; Mass 1,330 → 1,430; Upkeep 163 → 115
Orc Boar Chariotswh_main_grn_cav_orc_boar_chariot4 → 65,736 → 15,00080 → 6830 → 2826 → 3010 → 1232 → 30750 → 1,000750 → 1,000Leadership 60 → 64; Speed 70 → 75; Charge bonus 72 → 96; Mass 2,830 → 2,930; Upkeep 188 → 130
Savage Orc Boar Boy Big 'Unswh_main_grn_cav_savage_orc_boar_boy_big_uns607,920 → 12,90035 → 3828 → 3622 → 2812 → 16241,0001,000Leadership 68 → 70; Speed 70 → 77; Bonus vs large 5 → 0; Charge bonus 58 → 72; Mass 1,630 → 1,730; Upkeep 275 → 130; Physical resistance 25% → 30%; Missile resistance 0% → 10%; New: Causes Fear
Savage Orc Boar Boyzwh_main_grn_cav_savage_orc_boar_boyz606,840 → 12,00035 → 3826 → 3320 → 2610 → 1320 → 19700 → 850700 → 850Leadership 60 → 64; Speed 70 → 75; Charge bonus 56 → 68; Mass 1,330 → 1,430; Upkeep 188 → 115; Physical resistance 25% → 30%; Missile resistance 0% → 10%
Azhag the Slaughtererwh_main_grn_cha_azhag_the_slaughterer_015,221 → 5,50070 → 8260 → 6436 → 42125 → 245295 → 3151,200 → 1,400950 → 1,400Leadership 72 → 75; Charge bonus 50 → 55; Upkeep 300 → 155
Azhag the Slaughtererwh_main_grn_cha_azhag_the_slaughterer_117,008 → 6,76070 → 8050 → 5232 → 36175 → 220305 → 3451,600 → 1,8001,600 → 1,800Leadership 72 → 75; Bonus vs infantry 0 → 28; Charge bonus 80 → 90; Upkeep 400 → 180; Missile resistance 25% → 30%
Goblin Big Bosswh_main_grn_cha_goblin_big_boss_013,485 → 4,45035 → 6250 → 4245 → 49250 → 290125 → 170300 → 1,000300 → 850Missile block 35% → 60%; Leadership 55 → 60; Bonus vs infantry 0 → 18; Charge bonus 30 → 38; Upkeep 75 → 130; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; New: Run Gitz Run, Squash Em' Ladz
Goblin Big Bosswh_main_grn_cha_goblin_big_boss_113,936 → 4,81035 → 6450 → 4445 → 51250 → 290125 → 170450 → 1,100450 → 900Missile block 35% → 50%; Leadership 55 → 60; Speed 92 → 95; Bonus vs infantry 0 → 18; Charge bonus 40 → 62; Mass 750 → 800; Upkeep 113 → 145; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; New: Run Gitz Run, Squash Em' Ladz
Goblin Big Bosswh_main_grn_cha_goblin_big_boss_214,095 → 4,91045 → 6448 → 4644 → 52250 → 295125 → 170550 → 1,200550 → 1,000Missile block 35% → 50%; Leadership 55 → 60; Speed 78 → 80; Bonus vs infantry 0 → 20; Charge bonus 40 → 70; Upkeep 138 → 155; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; New: Run Gitz Run, Squash Em' Ladz
Goblin Big Bosswh_main_grn_cha_goblin_big_boss_414,373 → 5,05045 → 5630 → 4020 → 44180 → 20570 → 85550 → 1,300550 → 1,300Missile block 35% → 50%; Leadership 55 → 60; Bonus vs infantry 30 → 26; Charge bonus 80 → 75; Mass 2,350 → 2,550; Upkeep 138 → 165
Goblin Great Shamanwh_main_grn_cha_goblin_great_shaman_013,651 → 4,10025 → 382426 → 30200 → 23080 → 1051,000 → 1,100450 → 1,100Leadership 55 → 60; Charge bonus 20 → 25; Upkeep 250 → 130
Goblin Great Shamanwh_main_grn_cha_goblin_great_shaman_114,035 → 4,56025 → 3824 → 2526 → 32200 → 23080 → 1051,100 → 1,150650 → 1,150Leadership 55 → 60; Speed 92 → 95; Charge bonus 50 → 60; Mass 700 → 750; Upkeep 275 → 145
Goblin Great Shamanwh_main_grn_cha_goblin_great_shaman_214,246 → 4,70045 → 5614 → 2010 → 28180 → 20570 → 851,200 → 1,250850 → 1,250Leadership 55 → 60; Bonus vs infantry 30 → 26; Charge bonus 70 → 65; Mass 2,300 → 2,500; Upkeep 300 → 150
Grimgor Ironhidewh_main_grn_cha_grimgor_ironhide17,123 → 6,8501207045 → 42150 → 225350 → 3551,250 → 1,7001,350 → 1,700Leadership 75 → 80; Bonus vs infantry 0 → 16; Upkeep 300 → 155
Night Goblin Shamanwh_main_grn_cha_night_goblin_shaman13,386 → 4,00015 → 3024 → 2626 → 33200 → 23580 → 1051,000250 → 800Charge bonus 20 → 24; Upkeep 250 → 130; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Orc Shamanwh_main_grn_cha_orc_shaman_013,869 → 4,45030 → 403820 → 25215 → 26095 → 1151,000300 → 900Leadership 55 → 60; Charge bonus 40 → 45; Upkeep 250 → 130; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Orc Shamanwh_main_grn_cha_orc_shaman_114,420 → 4,96055 → 6838 → 3920 → 26215 → 11595 → 1951,100500 → 1,200Leadership 55 → 60; Speed 70 → 77; Charge bonus 70 → 80; Mass 3,000 → 3,200; Upkeep 275 → 145; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Orc Warbosswh_main_grn_cha_orc_warboss_014,376 → 5,10070 → 8258 → 6246 → 48120 → 225280 → 3051,000 → 1,300850 → 1,300Missile block 55% → 60%; Leadership 70 → 75; Charge bonus 60 → 70; Mass 1,200 → 1,300; Upkeep 250 → 130
Orc Warbosswh_main_grn_cha_orc_warboss_116,648 → 6,31070 → 8045 → 5232 → 45150 → 210300 → 3251,500 → 1,8001,500 → 1,800Missile block 0% → 45%; Leadership 70 → 75; Bonus vs infantry 0 → 18; Charge bonus 80 → 105; Mass 4,200 → 4,300; Upkeep 375 → 180; Missile resistance 25% → 30%
Orc Warbosswh_main_grn_cha_orc_warboss_215,006 → 5,76070 → 8458 → 6446 → 50120 → 230280 → 3151,100 → 1,4001,050 → 1,400Missile block 55% → 60%; Leadership 70 → 75; Speed 70 → 77; Charge bonus 80 → 95; Mass 3,000 → 3,200; Upkeep 275 → 145
Orc Warbosswh_main_grn_cha_orc_warboss_315,244 → 5,90080 → 9442 → 4526 → 40140 → 165230 → 2451,200 → 1,5001,200 → 1,500Missile block 55% → 65%; Leadership 70 → 75; Speed 70 → 75; Bonus vs infantry 30 → 32; Charge bonus 80 → 140; Mass 3,900 → 4,100; Upkeep 300 → 155
Black Orcs (Great Weapons)wh_main_grn_inf_black_orcs80 → 10010,800 → 18,500110 → 12038 → 4232 → 4214 → 1736 → 271,100 → 1,0001,100 → 1,000Leadership 72 → 75; Charge bonus 36 → 38; Upkeep 275 → 130
Goblin Archerswh_main_grn_inf_goblin_archers1206,120 → 11,40025 → 381015 → 1821 → 223 → 2375375Leadership 40 → 30; Charge bonus 5 → 7; Range 115 m → 140 m; Ammunition 24 → 36; Missile base damage 10 → 11; Upkeep 94 → 80
Goblins (Spears)wh_main_grn_inf_goblin_spearmen1608,960 → 17,60025 → 3818 → 2028 → 2917 → 216 → 7325 → 300325 → 300Missile block 35% → 50%; Leadership 50 → 30; Bonus vs large 9 → 10; Charge bonus 8 → 10; Upkeep 81 → 65
Night Goblin Archerswh_main_grn_inf_night_goblin_archers1206,480 → 12,00015 → 401520 → 2520 → 237 → 5450 → 530450 → 530Range 115 m → 145 m; Ammunition 24 → 36; Missile base damage 11 → 12; Missile AP damage 1 → 2; Upkeep 112 → 95; New: Snare-Net
Night Goblins (Fanatics)wh_main_grn_inf_night_goblin_fanatics1608,960 → 18,40015 → 3826 → 2924 → 2820 → 257 → 5525 → 550525 → 550Missile block 35% → 60%; Charge bonus 14 → 17; Upkeep 131 → 95
Night Goblin Archers (Fanatics)wh_main_grn_inf_night_goblin_fanatics_11206,480 → 12,00015 → 3815 → 1720 → 2320 → 257 → 5600 → 550600 → 550Leadership 40 → 42; Charge bonus 9 → 11; Range 115 m → 145 m; Ammunition 24 → 36; Missile base damage 11 → 12; Missile AP damage 1 → 2; Upkeep 151 → 95
Night Goblinswh_main_grn_inf_night_goblins1608,960 → 18,40015 → 4026 → 2724 → 3120 → 237 → 5400 → 500400 → 500Missile block 35% → 65%; Charge bonus 14 → 15; Upkeep 100 → 90; New: Snare-Net
Orc Arrer Boyzwh_main_grn_inf_orc_arrer_boyz906,930 → 11,25030 → 402314 → 17268500500Leadership 55 → 58; Charge bonus 10 → 12; Range 140 m → 150 m; Ammunition 22 → 34; Missile base damage 14 → 16; Missile AP damage 6 → 5; Upkeep 125 → 95
Orc Big 'Unswh_main_grn_inf_orc_big_uns10010,800 → 15,50050 → 623828 → 3629 → 3013 → 12750 → 700750 → 700Leadership 68 → 70; Bonus vs large 8 → 10; Charge bonus 27 → 39; Upkeep 187 → 115
Orc Boyzwh_main_grn_inf_orc_boyz1209,720 → 15,60030 → 4028 → 2925 → 29268425 → 450425 → 450Missile block 35% → 50%; Leadership 60 → 58; Charge bonus 20 → 26; Upkeep 106 → 85
Savage Orc Arrer Boyzwh_main_grn_inf_savage_orc_arrer_boyz906,930 → 12,15002410 → 15269 → 10550 → 500550 → 500Leadership 55 → 58; Bonus vs infantry 0 → 4; Charge bonus 12 → 16; Range 140 m → 150 m; Ammunition 22 → 34; Missile base damage 14 → 16; Missile AP damage 6 → 5; Upkeep 138 → 90; Physical resistance 25% → 30%; Missile resistance 0% → 10%
Savage Orc Big 'Unswh_main_grn_inf_savage_orc_big_uns10010,800 → 18,500040 → 4325 → 2729 → 3013 → 12850850Leadership 68 → 70; Bonus vs large 8 → 10; Charge bonus 34 → 42; Upkeep 212 → 105; Physical resistance 25% → 30%; Missile resistance 0% → 10%
Savage Orcswh_main_grn_inf_savage_orcs1209,720 → 18,000030 → 3220 → 26269 → 10550 → 490550 → 490Leadership 60 → 64; Bonus vs infantry 0 → 4; Charge bonus 26 → 35; Upkeep 138 → 90; Physical resistance 25% → 30%; Missile resistance 0% → 10%
Arachnarok Spiderwh_main_grn_mon_arachnarok_spider_0110,029 → 11,730120 → 15858 → 6130 → 42140 → 115360 → 3101,700 → 2,0001,700 → 2,000Leadership 65 → 60; Speed 57 → 60; Bonus vs infantry 0 → 15; Bonus vs large 20 → 0; Charge bonus 40 → 60; Upkeep 425 → 255; Missile resistance 0% → 10%
Giantwh_main_grn_mon_giant112,620 → 16,40050 → 5865 → 7430 → 54200 → 210500 → 4301,500 → 1,7501,400 → 1,750Speed 39 → 50; Charge bonus 40 → 70; Upkeep 375 → 210
Trollswh_main_grn_mon_trolls167,904 → 14,48040 → 4234 → 3932 → 353070800750 → 800Leadership 45 → 44; Charge bonus 24 → 58; Mass 1,500 → 1,600; Upkeep 200 → 105
Goblinswh3_main_grn_inf_goblins_sword_shield1608,960 → 17,60025 → 382424 → 2720 → 246300 → 310300 → 310Missile block 35% → 50%; Leadership 50 → 30; Upkeep 75 → 65
Orc Boyz (Spears)wh3_main_grn_inf_orc_boyz_spear_shield1209,720 → 15,60030 → 4020 → 2628 → 3223 → 246 → 8450 → 460450 → 460Missile block 35% → 50%; Leadership 60 → 58; Charge bonus 12 → 18; Upkeep 112 → 85
Goblin Bolt Throwawh3_dlc26_grn_art_bolt_throwa85,328 → 7,04015 → 2810621 → 223 → 2600 → 650600 → 650Leadership 45 → 35; Charge bonus 5 → 6; Ammunition 22 → 32; Missile base damage 30 → 35; Missile AP damage 70 → 75; Reload time 12 s → 11 s; Upkeep 150 → 85
Snagla's Deff Throwa (Goblin Bolt Throwa)wh3_dlc26_grn_art_bolt_throwa_ror85,328 → 7,36015 → 3414 → 159 → 1021 → 223 → 2800 → 850800 → 850Leadership 55 → 50; Charge bonus 5 → 7; Range 320 m → 330 m; Ammunition 22 → 38; Missile base damage 30 → 40; Missile AP damage 70 → 80; Upkeep 175 → 105
Mangler Squigswh3_dlc26_grn_cav_mangler_squig46,152 → 10,60040 → 644022 → 4040100 → 90950 → 1,100950 → 1,100Bonus vs infantry 20 → 18; Charge bonus 65 → 70; Upkeep 238 → 140
Gorbad Ironclawwh3_dlc26_grn_cha_gorbad_ironclaw15,648 → 6,500100 → 11465 → 6450100 → 1603801,100 → 1,5001,100 → 1,500Charge bonus 60 → 65; Upkeep 275 → 155
Gorbad Ironclawwh3_dlc26_grn_cha_gorbad_ironclaw_gnarla16,256 → 7,910100 → 11465 → 6650 → 52100 → 1603801,300 → 1,6001,300 → 1,600Charge bonus 80 → 85; Upkeep 325 → 160
Night Goblin Big Bosswh3_dlc26_grn_cha_night_goblin_big_boss13,485 → 4,10025 → 4635 → 3645 → 46200 → 225140 → 150400 → 550325 → 550Leadership 45 → 55; Charge bonus 15 → 20; Upkeep 100 → 80
Night Goblin Big Bosswh3_dlc26_grn_cha_night_goblin_big_boss_squig14,052 → 4,51055 → 7235 → 3845 → 49140 → 150200 → 225600 → 700525 → 700Leadership 45 → 55; Speed 82 → 85; Charge bonus 35 → 40; Mass 1,850 → 1,950; Upkeep 150 → 95
Savage Orc Great Shamanwh3_dlc26_grn_cha_savage_orc_great_shaman14,186 → 5,0000 → 1042 → 4325 → 33235 → 255115 → 1251,000 → 1,050650 → 1,050Upkeep 250 → 125; Physical resistance 25% → 30%
Savage Orc Great Shamanwh3_dlc26_grn_cha_savage_orc_great_shaman_boar14,796 → 5,51025 → 4842 → 4425 → 36235 → 255115 → 1251,100 → 1,150900 → 1,150Speed 70 → 75; Charge bonus 80 → 85; Upkeep 275 → 135; Physical resistance 25% → 30%
Savage Orc Great Shamanwh3_dlc26_grn_cha_savage_orc_great_shaman_wyvern16,648 → 7,21060 → 844532 → 39150 → 210300 → 3251,600 → 1,7501,600 → 1,750Bonus vs infantry 0 → 18; Charge bonus 80 → 85; Upkeep 400 → 155; Physical resistance 25% → 30%
Snagla Grobspitwh3_dlc26_grn_cha_snagla_grobspit14,508 → 5,41055 → 7652 → 5354 → 55280 → 300140 → 1600700 → 850Missile block 35% → 50%; Leadership 60 → 65; Speed 78 → 80; Bonus vs infantry 0 → 15; Charge bonus 40 → 55
Black Orcswh3_dlc26_grn_inf_black_orcs_shield80 → 10010,800 → 18,500110 → 12034 → 3942 → 4534 → 2814 → 151,000 → 1,0501,000 → 1,050Missile block 55% → 65%; Leadership 72 → 75; Charge bonus 30 → 33; Upkeep 250 → 130
Ruglud's Armoured Orcswh3_dlc26_grn_inf_rugluds_armoured_orcs907,380 → 14,85070 → 943632 → 3926 → 288 → 12725 → 1,100750 → 1,100Missile block 35% → 50%; Leadership 70 → 75; Charge bonus 20 → 25; Range 160 m → 165 m; Ammunition 22 → 40; Missile base damage 18 → 10; Missile AP damage 6 → 15; Upkeep 180 → 140; Spell resistance 0% → 25%
Arachnarok Spider (Flinger)wh3_dlc26_grn_mon_arachnarok_spider_flinger19,997 → 11,690120 → 1585830 → 40140 → 115360 → 3101,950 → 2,1001,950 → 2,100Leadership 65 → 60; Speed 57 → 60; Bonus vs infantry 0 → 15; Bonus vs large 20 → 0; Charge bonus 40 → 50; Ammunition 22 → 30; Missile base damage 90 → 100; Missile AP damage 325 → 330; Reload time 18 s → 17 s; Upkeep 488 → 260
Colossal Squigwh3_dlc26_grn_mon_colossal_squig18,654 → 10,20060 → 745228 → 37120 → 125340 → 3501,500 → 1,7001,500 → 1,700Charge bonus 75 → 80; Upkeep 330 → 175
Da Acid Burpa (Colossal Squig)wh3_dlc26_grn_mon_colossal_squig_ror18,654 → 10,60060 → 8464 → 6036 → 43120 → 130340 → 3601,850 → 1,9001,850 → 1,900Bonus vs infantry 20 → 22; Charge bonus 75 → 85; Upkeep 350 → 190; Missile resistance 15% → 20%; Fire resistance 0% → 20%

New units in Radious

  • Savage Orc Warbosssm_rws_main_unit_grn_savage_orc_warboss_base1 modelHealth5,770Armour0Leadership70Speed36Melee attack65Melee defence46Weapon strength (base + AP)520Charge bonus78Physical resistance %50Missile resistance %50Magic resistance %50Multiplayer cost1,400
  • Grimgor´s Ardboyzwh_grn_ard_nobz80 modelsHealth17,600Armour124Leadership85Speed29Melee attack47Melee defence44Weapon strength (base + AP)47Charge bonus45Physical resistance %10Magic resistance %10Multiplayer cost1,500
  • Broken Toof Armored Boyzwh_grn_armored_boyz100 modelsHealth16,000Armour62Leadership70Speed31Melee attack36Melee defence37Weapon strength (base + AP)39Charge bonus36Physical resistance %10Multiplayer cost750
  • Snow Trollswh_grn_blue_troll16 modelsHealth14,880Armour68Leadership50Speed54Melee attack46Melee defence37Weapon strength (base + AP)110Charge bonus65Magic resistance %25Multiplayer cost1,100
  • Drillaz Killazwh_grn_boss_guard100 modelsHealth19,000Armour120Leadership80Speed29Melee attack44Melee defence43Weapon strength (base + AP)44Charge bonus42Missile resistance %10Multiplayer cost1,200
  • Orc Boyz (Great Weapons)wh_grn_boys_heavy120 modelsHealth15,600Armour40Leadership58Speed31Melee attack32Melee defence29Weapon strength (base + AP)36Charge bonus29Multiplayer cost490
  • Orc Egg Hunta’swh_grn_egg100 modelsHealth17,000Armour70Leadership70Speed31Melee attack40Melee defence36Weapon strength (base + AP)43Charge bonus40Fire resistance %50Multiplayer cost830
  • Forest Goblins (Swords)wh_grn_elite_goblins160 modelsHealth19,200Armour58Leadership50Speed33Melee attack30Melee defence34Weapon strength (base + AP)34Charge bonus21Multiplayer cost680
  • Fire Koboldswh_grn_fire_kob160 modelsHealth19,200Armour64Leadership55Speed33Melee attack37Melee defence37Weapon strength (base + AP)36Charge bonus23Fire resistance %50Multiplayer cost810
  • Forest Goblins (Spears)wh_grn_for_gob160 modelsHealth19,200Armour52Leadership60Speed33Melee attack36Melee defence38Weapon strength (base + AP)35Charge bonus22Multiplayer cost910
  • Forest Goblin Archerswh_grn_forest_goblin_archers120 modelsHealth13,800Armour38Leadership44Speed33Melee attack17Melee defence21Weapon strength (base + AP)28Charge bonus12Missile damage (base + AP)17Range150Multiplayer cost720
  • Crooked Arrerzwh_grn_gob_bow120 modelsHealth14,400Armour62Leadership70Speed33Melee attack20Melee defence26Weapon strength (base + AP)32Charge bonus15Missile damage (base + AP)19Range160Multiplayer cost980
  • Crooked Slashaswh_grn_gob_dual120 modelsHealth15,600Armour90Leadership75Speed37Melee attack40Melee defence47Weapon strength (base + AP)42Charge bonus37Multiplayer cost1,350
  • Hill Goblinswh_grn_gob_nobz120 modelsHealth15,600Armour90Leadership75Speed33Melee attack38Melee defence44Weapon strength (base + AP)40Charge bonus32Missile resistance %10Multiplayer cost1,275
  • Crooked Choppaswh_grn_gob_shield120 modelsHealth15,600Armour82Leadership65Speed33Melee attack35Melee defence39Weapon strength (base + AP)37Charge bonus26Multiplayer cost1,090
  • Black Orc Boar Riderswh_grn_heavy_boar_orcs60 modelsHealth13,200Armour84Leadership75Speed77Melee attack39Melee defence37Weapon strength (base + AP)46Charge bonus76Magic resistance %10Multiplayer cost1,100
  • Bloody Sun Boyzwh_grn_heavy_boyz100 modelsHealth17,000Armour62Leadership75Speed31Melee attack38Melee defence34Weapon strength (base + AP)40Charge bonus34Missile resistance %10Multiplayer cost800
  • Big Uns (Bowa)wh_grn_missile_black80 modelsHealth14,800Armour82Leadership75Speed29Melee attack30Melee defence28Weapon strength (base + AP)34Charge bonus24Missile damage (base + AP)26Range165Multiplayer cost1,000
  • Bloody Boar Boyzwh_grn_missile_boar_orcs60 modelsHealth12,900Armour74Leadership70Speed77Melee attack35Melee defence35Weapon strength (base + AP)43Charge bonus66Multiplayer cost860
  • Night Goblin Spearmenwh_grn_night_goblin_spearmen160 modelsHealth18,400Armour40Leadership44Speed33Melee attack26Melee defence32Weapon strength (base + AP)29Charge bonus14Multiplayer cost520
  • Night Goblin Wolf Riderswh_grn_night_goblin_wolfs80 modelsHealth10,800Armour58Leadership55Speed95Melee attack30Melee defence33Weapon strength (base + AP)32Charge bonus40Multiplayer cost600
  • Grimgor´s Ardboyz (Dual Wield)wh_grn_nobz_dual80 modelsHealth17,600Armour124Leadership85Speed29Melee attack50Melee defence47Weapon strength (base + AP)48Charge bonus47Physical resistance %10Magic resistance %10Multiplayer cost1,400
  • Grimgor´s Ardboyz (Great Weapons)wh_grn_nobz_great80 modelsHealth17,600Armour124Leadership85Speed29Melee attack49Melee defence48Weapon strength (base + AP)49Charge bonus48Physical resistance %10Magic resistance %10Multiplayer cost1,450
  • Snakeskinz Savage Orc Boyz (Dual Weapons)wh_grn_sav_dual100 modelsHealth19,000Armour0Leadership70Speed37Melee attack46Melee defence37Weapon strength (base + AP)46Charge bonus48Physical resistance %30Missile resistance %10Multiplayer cost1,020
  • Boneklubbers Savage Orc Boyz (Shields)wh_grn_sav_shield100 modelsHealth19,000Armour0Leadership70Speed37Melee attack43Melee defence31Weapon strength (base + AP)41Charge bonus42Physical resistance %30Missile resistance %10Multiplayer cost970
  • Snakeskinz Savage Orc Boyz (Shields)wh_grn_savage_poison_orcs120 modelsHealth18,600Armour0Leadership65Speed37Melee attack35Melee defence26Weapon strength (base + AP)38Charge bonus36Physical resistance %30Missile resistance %10Multiplayer cost780
  • Big Stabba Savage Orcswh_grn_savage_spear_orcs100 modelsHealth18,500Armour0Leadership70Speed37Melee attack40Melee defence28Weapon strength (base + AP)36Charge bonus38Physical resistance %30Missile resistance %10Multiplayer cost900
  • Boneklubbers Savage Orc Boyz (Great Weapons)wh_grn_savage_twohanded_orcs100 modelsHealth18,500Armour0Leadership70Speed37Melee attack45Melee defence30Weapon strength (base + AP)45Charge bonus44Physical resistance %30Missile resistance %10Multiplayer cost930
  • Black Orcs (Dual Wield)wh_grn_shield_black100 modelsHealth18,500Armour120Leadership75Speed29Melee attack43Melee defence40Weapon strength (base + AP)42Charge bonus40Multiplayer cost1,050
  • Savage Spear Boyzwh_grn_spear_boyz120 modelsHealth18,000Armour0Leadership64Speed37Melee attack28Melee defence30Weapon strength (base + AP)32Charge bonus31Physical resistance %30Missile resistance %10Multiplayer cost470
  • Dark Forest Spiderswh_grn_spider_forest_goblins60 modelsHealth10,200Armour68Leadership55Speed80Melee attack32Melee defence40Weapon strength (base + AP)36Charge bonus48Physical resistance %10Multiplayer cost700
  • Ironclaw Orcswh_grn_twohanded_orcs100 modelsHealth16,000Armour78Leadership70Speed31Melee attack36Melee defence38Weapon strength (base + AP)40Charge bonus38Multiplayer cost770

Skills

Sneaky Stabberz
  • −Weapon strength: +12% for all Goblin, Pump Wagon, Night Goblin and Squig Herd units (Rank 7 and above) (Lord's army)
  • +Weapon strength: +8% for all Goblin, Pump Wagon, Night Goblin and Squig Herd units (Rank 7 and above) (Lord's army)
Biggest ‘n' Strongest
  • −Missile resistance: 15% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Rank 7 and above) (Lord's army)
  • −Weapon strength: +12% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Rank 7 and above) (Lord's army)
  • +Weapon strength: +8% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Rank 7 and above) (Lord's army)
  • +Missile resistance: 10% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Rank 7 and above) (Lord's army)
Savage Smartz
  • −Missile strength: +12% for Goblin Rock Lobber and Doom Diver Catapult units (Rank 7 and above) (Lord's army)
  • +Missile strength: +8% for Goblin Rock Lobber and Doom Diver Catapult units (Rank 7 and above) (Lord's army)
Raider
  • +Level 1: Attrition: -5% casualties suffered from all attrition (Lord's army)
  • +Level 2: Attrition: -10% casualties suffered from all attrition (Lord's army)
  • +Level 3: Attrition: -15% casualties suffered from all attrition (Lord's army)
Looter
  • +Level 1: Post battle chance of stealing a magic item: +4%
  • +Level 2: Post battle chance of stealing a magic item: +8%
  • +Level 3: Post battle chance of stealing a magic item: +12%
Ravager
  • +Level 1: Attrition suffered by defender: +5% when laying siege or encircling (local region)
  • +Level 2: Attrition suffered by defender: +10% when laying siege or encircling (local region)
  • +Level 3: Attrition suffered by defender: +15% when laying siege or encircling (local region)
Speaks With Spiders
  • −Recruitment cost: -15% for Spider and Spider Rider units (Lord's army)
  • +Recruitment cost: -10% for Spider and Spider Rider units (Lord's army)
Cunning Influencer
  • −Upkeep: -5% (Lord's army)
  • +Upkeep: -4% (Lord's army)
Da Gobbos
  • −Level 2: Melee defence: +4 for Goblin and Night Goblin Infantry units (Lord's army)
  • −Level 2: Missile strength: +6% for Goblin and Night Goblin Missile Infantry units (Lord's army)
  • −Level 3: Melee defence: +6 for Goblin and Night Goblin Infantry units (Lord's army)
  • −Level 3: Missile strength: +8% for Goblin and Night Goblin Missile Infantry units (Lord's army)
  • +Level 2: Missile strength: +5% for Goblin and Night Goblin Missile Infantry units (Lord's army)
  • +Level 2: Melee defence: +6 for Goblin and Night Goblin Infantry units (Lord's army)
  • +Level 3: Missile strength: +7% for Goblin and Night Goblin Missile Infantry units (Lord's army)
  • +Level 3: Melee defence: +8 for Goblin and Night Goblin Infantry units (Lord's army)
Da Boyz
  • −Level 1: Weapon strength: +6% for Orc Infantry units (Lord's army)
  • −Level 1: Base missile damage: +4% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
  • −Level 2: Weapon strength: +9% for Orc Infantry units (Lord's army)
  • −Level 2: Base missile damage: +6% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
  • −Level 3: Weapon strength: +12% for Orc Infantry units (Lord's army)
  • −Level 3: Base missile damage: +8% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
  • +Level 1: Weapon strength: +4% for Orc Infantry units (Lord's army)
  • +Level 1: Base missile damage: +3% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
  • +Level 2: Weapon strength: +6% for Orc Infantry units (Lord's army)
  • +Level 2: Base missile damage: +5% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
  • +Level 3: Weapon strength: +8% for Orc Infantry units (Lord's army)
  • +Level 3: Base missile damage: +7% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
‘Ard as Nailz
  • −Level 1: Missile strength: +4% for Missile Cavalry and Chariot units (Lord's army)
  • −Level 2: Missile strength: +6% for Missile Cavalry and Chariot units (Lord's army)
  • −Level 3: Missile strength: +8% for Missile Cavalry and Chariot units (Lord's army)
  • +Level 1: Missile strength: +3% for Missile Cavalry and Chariot units (Lord's army)
  • +Level 2: Missile strength: +5% for Missile Cavalry and Chariot units (Lord's army)
  • +Level 2: Weapon strength: +4% for Pump Wagon units (Lord's army)
  • +Level 3: Missile strength: +7% for Missile Cavalry and Chariot units (Lord's army)
  • +Level 3: Weapon strength: +6% for Pump Wagon units (Lord's army)
Da Big Ladz
  • −Level 2: Weapon strength: +9% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
  • −Level 3: Weapon strength: +12% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
  • +Level 2: Weapon strength: +8% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
  • +Level 3: Weapon strength: +10% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
Deff From Abuv
  • −Level 2: Missile strength: +6% for Goblin Rock Lobber and Doom Diver Catapult units (Lord's army)
  • −Level 3: Missile strength: +8% for Goblin Rock Lobber and Doom Diver Catapult units (Lord's army)
  • +Level 2: Missile strength: +5% for Goblin Rock Lobber and Doom Diver Catapult units (Lord's army)
  • +Level 3: Missile strength: +7% for Goblin Rock Lobber and Doom Diver Catapult units (Lord's army)
His Great Immensity
  • −Leadership: +9 for Goblin units (Lord's army)
  • +Leadership: +7 for Goblin units (Lord's army)
War Boar
  • +Passive Ability: "Da Lazt Un Iz a Sfinkin Rut!", while this Mount is equipped, for Orc Boar Rider and Chariot units (all units in army)
  • Rank: 6 → 4
Wyvern
  • Rank: 15 → 20
Get da Boyz
  • −Recruitment cost: -20% (Lord's army)
  • +Recruitment cost: -10% (Lord's army)
War Boar
  • +Passive Ability: "Da Lazt Un Iz a Sfinkin Rut!", while this Mount is equipped, for Orc Boar Rider and Chariot units (all units in army)
Armed to da Teef!
  • −Armour-piercing weapon damage: +60
  • +Armour-piercing weapon damage: +50
Boyz to da Front!
  • −Melee attack: +3 for Melee Infantry units (all armies factionwide)
  • −Melee defence: +3 for Melee Infantry units (all armies factionwide)
  • −Weapon strength: +10% for Melee Infantry units (all armies factionwide)
  • +Melee attack: +4 for Melee Infantry units (all armies factionwide)
  • +Melee defence: +4 for Melee Infantry units (all armies factionwide)
  • +Weapon strength: +8% for Melee Infantry units (all armies factionwide)
Shootaz to da Back!
  • −Missile strength: +10% (Lord's army)
  • +Missile strength: +8% (Lord's army)
Let's go to Waaagh!
  • −Upkeep: -50% for Waaagh! Mobs units (Lord's army)
  • +Upkeep: -35% for Waaagh! Mobs units (Lord's army)
Dark Deeds
  • −Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20% (accompanying Lord)
  • +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +25% (accompanying Lord)
Herder
  • −Upkeep: -5% for Squig units (Hero's army)
  • +Upkeep: -4% for Squig units (Hero's army)
Paint da Boyz
  • −Leadership: +6 for Orc infantry units (Lord's army)
  • +Leadership: +5 for Orc infantry units (Lord's army)
Paint da Beasts
  • −Spell resistance: 15% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
  • +Spell resistance: 10% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
Low Blow
  • −Base weapon damage: +30
  • +Base weapon damage: +25
Undulating Cry
  • −Recruitment cost: -25% for Spider and Spider Rider units (Hero's army)
  • −Recruit rank: +3 for Spider and Spider Rider units (Hero's army)
  • +Recruitment cost: -15% for Spider and Spider Rider units (Hero's army)
  • +Recruit rank: +1 for Spider and Spider Rider units (Hero's army)
Venom Drinker
  • −Ward save: +10%
  • +Ward save: +5%
Grim Trophies
  • −Level 3: Melee defence: +10 for Spider and Spider Rider units (Hero's army)
  • +Level 3: Melee defence: +9 for Spider and Spider Rider units (Hero's army)
Bubblin' Venom
  • −Level 1: Weapon strength: +5% for Spider and Spider Rider units (Hero's army)
  • −Level 2: Weapon strength: +10% for Spider and Spider Rider units (Hero's army)
  • −Level 3: Melee attack: +10 for Spider and Spider Rider units (Hero's army)
  • −Level 3: Weapon strength: +15% for Spider and Spider Rider units (Hero's army)
  • +Level 1: Weapon strength: +4% for Spider and Spider Rider units (Hero's army)
  • +Level 2: Weapon strength: +8% for Spider and Spider Rider units (Hero's army)
  • +Level 3: Melee attack: +9 for Spider and Spider Rider units (Hero's army)
  • +Level 3: Weapon strength: +12% for Spider and Spider Rider units (Hero's army)
Great Cave Squig
  • +Passive Ability: "Da Ladz Have a Kunnin Plan!", while this Mount is equipped, for Goblin Wolf Rider, Spider Raider, Squig Rider, and Goblin Chariot units (all units in army)
Top Loonz
  • −Weapon strength: +15% for Night Goblin (Fanatics) units (Lord's army)
  • +Weapon strength: +10% for Night Goblin (Fanatics) units (Lord's army)
Backstairs Tactics
  • −Leadership: +10 during ambushes (Lord's army)
  • +Leadership: +8 during ambushes (Lord's army)
Skullmuncha
  • Rank: 14 → 18
Earthshaking Orders
  • −Base missile damage: +15% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
  • +Base missile damage: +10% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
Giant Wolf
  • +Passive Ability: "Da Ladz Have a Kunnin Plan!", while this Mount is equipped, for Goblin Wolf Rider, Spider Raider, Squig Rider, and Goblin Chariot units (all units in army)
Giant Spider
  • +Passive Ability: "Da Ladz Have a Kunnin Plan!", while this Mount is equipped, for Goblin Wolf Rider, Spider Raider, Squig Rider, and Goblin Chariot units (all units in army)
Black Orc Wrecking Ball
  • −Armour-piercing weapon damage: +9 for Black Orc units (Lord's army)
  • −Charge bonus: +12 for Black Orc units (Lord's army)
  • +Armour-piercing weapon damage: +8 for Black Orc units (Lord's army)
  • +Charge bonus: +10 for Black Orc units (Lord's army)
Bigger 'n' 'Arder
  • −Weapon strength: +10% for Orc Big 'Uns and Savage Orc Big 'Uns units (Lord's army)
  • −Leadership: +8 for Orc Big 'Uns and Savage Orc Big 'Uns units (Lord's army)
  • +Weapon strength: +8% for Orc Big 'Uns and Savage Orc Big 'Uns units (Lord's army)
  • +Leadership: +6 for Orc Big 'Uns and Savage Orc Big 'Uns units (Lord's army)
Extra Sneaky Stabber
  • −Spell intensity: +33% for "Sneaky Stabbin'"
  • +Spell intensity: +25% for "Sneaky Stabbin'"
Spore Bath
  • −Spell intensity: +33% for "'Itchy Nuisance"
  • +Spell intensity: +25% for "'Itchy Nuisance"
Instrument of Gork
  • −Spell intensity: +33% for "Gork'll Fix It"
  • +Spell intensity: +25% for "Gork'll Fix It"
War Boar
  • Rank: 6 → 11
Brutal Blows
  • −Spell intensity: +33% for "Fists of Gork"
  • +Spell intensity: +25% for "Fists of Gork"
Thick Skull
  • −Spell intensity: +33% for "'Eadbutt"
  • −Spell intensity: +33% for "'Eadbutt Upgraded"
  • +Spell intensity: +25% for "'Eadbutt"
  • +Spell intensity: +25% for "'Eadbutt Upgraded"
Big Ideas
  • −Spell intensity: +33% for "Brain Bursta"
  • −Spell intensity: +33% for "Brain Bursta Upgraded"
  • +Spell intensity: +25% for "Brain Bursta"
  • +Spell intensity: +25% for "Brain Bursta Upgraded"
War Boar (Mount)new
  • +Mount: War Boar
  • +Passive Ability: "Da Lazt Un Iz a Sfinkin Rut!", while this Mount is equipped, for Orc Boar Rider and Chariot units (all units in army)
Wyvern (Mount)new
  • +Mount: Wyvern
A True Orcnew
  • +Level 1: Hit points: +10%
  • +Level 1: Physical resistance: 10%
  • +Level 2: Hit points: +20%
  • +Level 2: Physical resistance: 20%
Da Old Wayznew
  • +Level 1: Leadership: +5 for Savage Orc, Forest Goblin, Troll and Monster (excluding Squig) units (Lord's army)
  • +Level 1: Replenishment Bonus: +5% for Savage Orc, Troll and Monster (excluding Squig) units (Lord's army)
  • +Level 2: Leadership: +10 for Savage Orc, Forest Goblin, Troll and Monster (excluding Squig) units (Lord's army)
  • +Level 2: Replenishment Bonus: +10% for Savage Orc, Troll and Monster (excluding Squig) units (Lord's army)
Letz Show'em oos Da Bossnew
  • +Leadership: +10 (Lord's army)
  • +Charge bonus: +10 (Lord's army)
Bigga iz Bettanew
  • +Level 1: Weapon Strength: +10% for melee infantry Savage Orc units (Lord's army)
  • +Level 1: Physical Resistance: +10% for melee infantry Savage Orc units (Lord's army)
  • +Level 2: Weapon Strength: +12% for melee infantry Savage Orc units (Lord's army)
  • +Level 2: Physical Resistance: +15% for melee infantry Savage Orc units (Lord's army)
  • +Level 3: Weapon Strength: +14% for melee infantry Savage Orc units (Lord's army)
  • +Level 3: Physical Resistance: +20% for melee infantry Savage Orc units (Lord's army)
Sniky iz Beztnew
  • +Level 1: Armour: +3 for melee Forest Goblin units (Lord's army)
  • +Level 1: Melee Attack: +3 for melee Forest Goblin units (Lord's army)
  • +Level 2: Armour: +6 for melee Forest Goblin units (Lord's army)
  • +Level 2: Melee Attack: +6 for melee Forest Goblin units (Lord's army)
  • +Level 3: Armour: +10 for melee Forest Goblin units (Lord's army)
  • +Level 3: Melee Attack: +10 for melee Forest Goblin units (Lord's army)
A Kunnin Plannew
  • +Level 1: Charge Bonus: +5 for Spider (excluding Arachnorok) units (Lord's army)
  • +Level 1: Weapon Strength: +6% for Spider (excluding Arachnorok) units (Lord's army)
  • +Level 1: Melee Attack: +5 for Spider (excluding Arachnorok) units (Lord's army)
  • +Level 2: Charge Bonus: +10 for Spider (excluding Arachnorok) units (Lord's army)
  • +Level 2: Weapon Strength: +8% for Spider (excluding Arachnorok) units (Lord's army)
  • +Level 2: Melee Attack: +10 for Spider (excluding Arachnorok) units (Lord's army)
  • +Level 3: Charge Bonus: +15 for Spider (excluding Arachnorok) units (Lord's army)
  • +Level 3: Weapon Strength: +10% for Spider (excluding Arachnorok) units (Lord's army)
  • +Level 3: Melee Attack: +15 for Spider (excluding Arachnorok) units (Lord's army)
Betta Huntaznew
  • +Level 1: Ammunition: +10% for ranged Savage Orc and Forest Goblin units (Lord's army)
  • +Level 1: Missile Damage: +6% for ranged Savage Orc and Forest Goblin units (Lord's army)
  • +Level 1: Reload Time Reduction: +5% for ranged Savage Orc and Forest Goblin units (Lord's army)
  • +Level 2: Ammunition: +15% for ranged Savage Orc and Forest Goblin units (Lord's army)
  • +Level 2: Missile Damage: +8% for ranged Savage Orc and Forest Goblin units (Lord's army)
  • +Level 2: Reload Time Reduction: +10% for ranged Savage Orc and Forest Goblin units (Lord's army)
  • +Level 3: Ammunition: +20% for ranged Savage Orc and Forest Goblin units (Lord's army)
  • +Level 3: Missile Damage: +10% for ranged Savage Orc and Forest Goblin units (Lord's army)
  • +Level 3: Reload Time Reduction: +15% for ranged Savage Orc and Forest Goblin units (Lord's army)
Wild Boarz go Fastanew
  • +Level 1: Charge Bonus: +10 for Savage Orc Boar units (Lord's army)
  • +Level 1: Weapon Strength: +6 for Savage Orc Boar units (Lord's army)
  • +Level 1: Physical Resistance: +10% for Savage Orc Boar units (Lord's army)
  • +Level 2: Charge Bonus: +15 for Savage Orc Boar units (Lord's army)
  • +Level 2: Weapon Strength: +8 for Savage Orc Boar units (Lord's army)
  • +Level 2: Physical Resistance: +15% for Savage Orc Boar units (Lord's army)
  • +Level 3: Charge Bonus: +20 for Savage Orc Boar units (Lord's army)
  • +Level 3: Weapon Strength: +10 for Savage Orc Boar units (Lord's army)
  • +Level 3: Physical Resistance: +20% for Savage Orc Boar units (Lord's army)
Da Godz az wiv usnew
  • +Level 1: Charge Bonus: +10% for Monster and Rogue Idol units (Lord's army)
  • +Level 1: Weapon Strength: +6% for Monster and Rogue Idol units (Lord's army)
  • +Level 1: Melee Attack: +5 for Monster and Rogue Idol units (Lord's army)
  • +Level 2: Charge Bonus: +15% for Monster and Rogue Idol units (Lord's army)
  • +Level 2: Weapon Strength: +8% for Monster and Rogue Idol units (Lord's army)
  • +Level 2: Melee Attack: +10 for Monster and Rogue Idol units (Lord's army)
  • +Level 3: Charge Bonus: +20% for Monster and Rogue Idol units (Lord's army)
  • +Level 3: Weapon Strength: +10% for Monster and Rogue Idol units (Lord's army)
  • +Level 3: Melee Attack: +15 for Monster and Rogue Idol units (Lord's army)
Grom's Chariotnew
  • +Mount: Grom's Chariot
  • +Passive Ability: "Da Ladz Have a Kunnin Plan!" for Goblin Wolf Rider, Spider Raider, Squig Rider, and Goblin Chariot units (all units in army)
Run Gitz Runnew
  • +Enables "Run Gitz Run" Ability
Squash Em' Ladznew
  • +Enables "Squash Em' Ladz" Ability
Green Iz Bestnew
  • +Weapon Strength: +7% for Orc Melee Infantry units (Lord's army)
  • +Missile Strength: +7% for Orc Missile Infantry units (Lord's army)
Orc Bulliesnew
  • +Range: +5% for Artillery units (Lord's army)
  • +Morale: +5 for Artillery units (Lord's army)
Da Bigga We Ar…new
  • +Charge Bonus: +10 for Boar Cavalry units (Lord's army)
  • +Melee Attack: +8 for Boar Cavalry units (Lord's army)

Buildings

  • −Recruit rank: +3 for Orc Boar units
  • −Income generated: 100
  • +Recruit rank: +1 for Orc Boar units
  • +Income generated: 250
  • Cost: 8000 → 4000
  • Turns: 5 → 2
  • Units: 2 → 4
  • Turns: 3 → 4
  • Units: 0 → 6
  • −Income generated: 100
  • −Control: +4
  • +Income generated: 200
  • +Control: +5
  • Cost: 6000 → 5000
  • Units: 0 → 6
Statue of GromGreenskins
  • −Control: +10
  • +Control: +12
  • Cost: 4000 → 7000
  • Turns: 5 → 6
  • −Income generated: 300
  • +Income generated: 400
  • Units: 1 → 2
  • −Income generated: 50
  • +Income generated: 100
  • Cost: 2000 → 3000
  • −Income generated: 100
  • +Income generated: 200
  • Cost: 4000 → 5000
  • −Armour-piercing weapon damage: +3 for Spider Hatchlings units (all armies)
  • −Income generated: 150
  • +Armour-piercing weapon damage: +4 for Spider Hatchlings units (all armies)
  • +Income generated: 250
  • Cost: 6000 → 7000
  • Turns: 4 → 5
  • Units: 1 → 4
  • Name: Ruined Massif Orcal → Greenskin Massif Orcal (Ruin)
  • −Income generated: 80
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +20
  • +Income generated: 170
  • +Attrition: -15% when under siege (armies in region)
  • +Growth: +30
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Cost: 1000 → 1500
  • Units: 2 → 3
  • −Defensive supplies: +1000
  • −Income generated: 120
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +40
  • +Defensive supplies: +1250
  • +Income generated: 220
  • +Attrition: -15% when under siege (armies in region)
  • +Growth: +50
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Cost: 2500 → 3000
  • Turns: 3 → 4
  • Units: 3 → 7
  • −Defensive supplies: +1000
  • −Grants 6 construction slots in the settlement
  • −Income generated: 160
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +60
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 340
  • +Attrition: -15% when under siege (armies in region)
  • +Growth: +70
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 4000 → 4500
  • Turns: 4 → 5
  • Units: 2 → 4
  • −Defensive supplies: +1000
  • −Grants 8 construction slots in the settlement
  • −Income generated: 200
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +80
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 440
  • +Attrition: -15% when under siege (armies in region)
  • +Growth: +90
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 6000 → 7000
  • Turns: 5 → 6
  • Units: 3 → 5
  • −Defensive supplies: +1000
  • −Grants 9 construction slots in the settlement
  • −Income generated: 240
  • −Attrition: -10% when under siege (armies in region)
  • +Grants 11 construction slots in the settlement
  • +Defensive supplies: +2000
  • +Income generated: 550
  • +Attrition: -15% when under siege (armies in region)
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Turns: 6 → 7
  • Units: 3 → 4
Rat TrapperzGreenskins
  • Cost: 1500 → 2000
Gobbo TrackerzGreenskins
  • Cost: 2000 → 3000
Trapperz ShackGreenskins
  • Cost: 2500 → 4000
  • Cost: 2000 → 1500
Raidin' StashesGreenskins
  • +Campaign movement range: +5% for own armies starting their turn in this province (armies in province)
  • +Ambush success chance: +10% (armies in province)
  • Cost: 1000 → 1500
Raidin' HideoutGreenskins
  • −Income from post-battle loot: +4% (factionwide)
  • +Income from post-battle loot: +3% (factionwide)
  • +Campaign movement range: +10% for own armies starting their turn in this province (armies in province)
  • +Ambush success chance: +15% (armies in province)
  • −Upkeep: -25% for Giant units (all armies)
  • +Upkeep: -20% for Giant units (all armies)
Oathgold MineGreenskins
  • −Income generated: 800
  • −Control: +5
  • +Income generated: 1000
  • +Control: +6
  • Cost: 6000 → 10000
  • Units: 0 → 3
  • −Recruitment cost: -50% for Trolls, River Trolls and Stone Trolls units
  • −Recruit rank: +5 for Trolls, River Trolls and Stone Trolls units
  • +Recruitment cost: -30% for Trolls, River Trolls and Stone Trolls units
  • +Recruit rank: +2 for Trolls, River Trolls and Stone Trolls units
  • Cost: 6000 → 8000
  • Units: 2 → 4
  • −Upkeep: -15% for Goblin units (factionwide)
  • +Upkeep: -5% for Goblin units (factionwide)
  • Cost: 6000 → 7000
  • Units: 0 → 3
  • −Recruitment cost: -25% for Arachnarok Spider units (all armies)
  • −Income generated: 200
  • +Recruitment cost: -15% for Arachnarok Spider units (all armies)
  • +Income generated: 250
  • Units: 0 → 6
  • −Income generated: 300
  • −Control: +4
  • +Income generated: 400
  • +Control: +5
  • Cost: 4000 → 5000
  • −Recruit rank: +4 for Squig units
  • −Income generated: 400
  • +Recruit rank: +2 for Squig units
  • +Income generated: 500
  • Cost: 6000 → 7000
  • Cost: 2000 → 4000
  • Cost: 4000 → 5000
Squig NestGreenskins
  • −Recruitment cost: -20% for Squig units (local province)
  • −Recruit rank: +3 for Squig units (local province)
  • −Upkeep: -3% for Squig units (all armies)
  • +Recruitment cost: -10% for Squig units (local province)
  • +Recruit rank: +2 for Squig units (local province)
  • +Upkeep: -2% for Squig units (all armies)
  • Cost: 2000 → 3000
  • Units: 1 → 2
Cave of ShiniesGreenskins
  • −Income generated: 350
  • +Income generated: 700
  • +Research rate: +3
  • Turns: 1 → 2
Shiny PitGreenskins
  • −Income generated: 525
  • +Income generated: 1000
  • +Research rate: +5
  • Turns: 2 → 3
Stunty MineGreenskins
  • −Income generated: 700
  • +Income generated: 1300
  • +Research rate: +7
  • Cost: 3000 → 4000
  • Turns: 3 → 4
Cave of ShiniesGreenskins
  • −Income generated: 350
  • +Income generated: 600
  • +Research rate: +3
  • Turns: 1 → 2
Shiny PitGreenskins
  • −Income generated: 525
  • +Income generated: 850
  • +Research rate: +5
  • Turns: 2 → 3
Stunty MineGreenskins
  • −Income generated: 700
  • +Income generated: 1200
  • +Research rate: +7
  • Cost: 3000 → 4000
  • Turns: 3 → 4
Black Orc ForgeGreenskins
  • −Recruitment cost: -10% for Big 'Uns and Black Orc units (local province)
  • −Upkeep: -3% for Black Orcs and Big 'Uns units (all armies)
  • +Recruitment cost: -5% for Big 'Uns and Black Orc units (local province)
  • +Upkeep: -2% for Black Orcs and Big 'Uns units (all armies)
  • +Income generated: 300
  • Cost: 3000 → 4000
Beast LairzGreenskins
  • −Upkeep: -3% for Boar, Wolf and Spider Rider units (all armies)
  • −Recruitment cost: -20% for Boar, Wolf and Spider Rider units (local province)
  • −Recruit rank: +1 for Boar, Wolf and Spider Rider units (local province)
  • +Upkeep: -2% for Boar, Wolf and Spider Rider units (all armies)
  • +Recruitment cost: -10% for Boar, Wolf and Spider Rider units (local province)
  • +Recruit rank: +2 for Boar, Wolf and Spider Rider units (local province)
  • +Income generated: 300
  • Cost: 3000 → 4000
Goblin SawmillzGreenskins
  • −Upkeep: -3% for Greenskin Spear Infantry, Bow Infantry, Chariot and Pump Wagon units (all armies)
  • −Recruitment cost: -20% for Greenskin Spear Infantry, Bow Infantry, Chariot and Pump Wagon units (local province)
  • +Upkeep: -2% for Greenskin Spear Infantry, Bow Infantry, Chariot and Pump Wagon units (all armies)
  • +Recruitment cost: -10% for Greenskin Spear Infantry, Bow Infantry, Chariot and Pump Wagon units (local province)
  • +Income generated: 300
  • Cost: 3000 → 4000
Greenskin WharfGreenskins
  • −Income generated: 200
  • +Income generated: 250
Greenskin DocksGreenskins
  • −Income generated: 400
  • −Growth: +30
  • +Income generated: 450
  • +Growth: +25
  • Cost: 2500 → 3000
  • −Income generated: 600
  • −Growth: +45
  • +Income generated: 850
  • +Growth: +35
  • +Control: +2
  • Cost: 4500 → 6000
  • −Income generated: 150
  • −Growth: +10
  • +Income generated: 170
  • +Growth: +15
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Cost: 1000 → 800
  • Units: 2 → 0
  • −Defensive supplies: +1000
  • −Income generated: 225
  • −Growth: +20
  • +Defensive supplies: +1250
  • +Income generated: 280
  • +Growth: +25
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Cost: 2500 → 1600
  • Turns: 3 → 4
  • Units: 3 → 0
  • −Defensive supplies: +1000
  • −Grants 6 construction slots in the settlement
  • −Income generated: 300
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 380
  • +Growth: +35
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Turns: 4 → 5
  • Units: 3 → 0
  • −Defensive supplies: +1000
  • −Grants 8 construction slots in the settlement
  • −Income generated: 375
  • −Growth: +40
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 480
  • +Growth: +45
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 6000 → 7000
  • Turns: 5 → 6
  • Units: 3 → 4
  • −Defensive supplies: +1000
  • −Income generated: 450
  • −Growth: +50
  • +Defensive supplies: +2000
  • +Income generated: 600
  • +Growth: +55
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 10000 → 9500
  • Turns: 6 → 7
  • Units: 3 → 4
  • −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn)
  • −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn)
  • −Income generated: 80
  • −Growth: +10
  • +Income generated: 150
  • +Growth: +15
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Cost: 1000 → 800
  • Units: 2 → 0
  • −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn)
  • −Defensive supplies: +1000
  • −Income generated: 120
  • −Growth: +20
  • +Defensive supplies: +1250
  • +Income generated: 260
  • +Growth: +25
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Cost: 2500 → 1600
  • Turns: 3 → 4
  • Units: 3 → 0
  • −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn)
  • −Defensive supplies: +1000
  • −Grants 6 construction slots in the settlement
  • −Income generated: 160
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 340
  • +Growth: +35
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Turns: 4 → 5
  • Units: 3 → 0
  • −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn)
  • −Defensive supplies: +1000
  • −Grants 8 construction slots in the settlement
  • −Income generated: 200
  • −Growth: +40
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 420
  • +Growth: +45
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 6000 → 7000
  • Turns: 5 → 6
  • Units: 3 → 4
  • −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn)
  • −Defensive supplies: +1000
  • −Income generated: 240
  • −Growth: +50
  • +Defensive supplies: +2000
  • +Income generated: 500
  • +Growth: +55
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 10000 → 9500
  • Turns: 6 → 7
  • Units: 3 → 4
Big FortGreenskins
  • −Local Recruitment duration: -1 turn for Black Orc units (minimum 1) (local province)
  • −Recruitment cost: -15% for Black Orc units
  • −Recruit rank: +2 for Black Orc units (factionwide)
  • −Recruit rank: +3 for Black Orc units
  • +Recruitment cost: -10% for Black Orc units
  • +Recruit rank: +1 for Black Orc units (factionwide)
  • +Recruit rank: +1 for Black Orc units
  • Cost: 8000 → 7000
  • Units: 2 → 3
Dork's RockGreenskins
  • −Income from post-battle loot: +20% (factionwide)
  • −Income from raiding: +50% (all armies)
  • −Diplomatic relations: +20 with Greenskins
  • +Income from raiding: +25% (all armies)
  • +Income from post-battle loot: +15% (factionwide)
  • +Diplomatic relations: +10 with Greenskins
  • Cost: 10000 → 14000
  • Units: 0 → 3
Goblin CampGreenskins
  • Units: 2 → 3
  • Cost: 1000 → 2000
  • Units: 5 → 4
  • Cost: 2500 → 4000
  • Units: 7 → 6
Bone Nose IdolsGreenskins
  • Cost: 8000 → 9000
Bonewood TotemsGreenskins
  • Cost: 6000 → 7000
  • Cost: 5000 → 6000
Iron PenzGreenskins
  • Cost: 4000 → 5000
Wolf DenGreenskins
  • Cost: 500 → 2000
  • Turns: 1 → 2
Boar StyGreenskins
  • Cost: 1500 → 3000
  • Turns: 2 → 3
  • Units: 4 → 5
Boar PenzGreenskins
  • Cost: 3000 → 4500
  • Turns: 3 → 4
  • Units: 6 → 9
IdolzGreenskins
  • Cost: 750 → 500
Boss PoleGreenskins
  • −Casualty replenishment rate: +4% (armies in province)
  • +Casualty replenishment rate: +5% (armies in province)
  • −Enemy Hero action success chance: -10%
  • +Enemy Hero action success chance: -12%
  • Turns: 3 → 2
Orc Guard HouseGreenskins
  • −Enemy Hero action success chance: -15%
  • +Enemy Hero action success chance: -18%
  • +Control: +1
  • Turns: 4 → 3
  • Units: 0 → 1
  • −Income generated: 250
  • +Income generated: 320
  • +Scrap gained: +2
  • −Income generated: 375
  • +Income generated: 440
  • +Scrap gained: +3
Da HoardGreenskins
  • −Income generated: 500
  • +Income generated: 560
  • +Scrap gained: +4
Musta FieldzGreenskins
  • Cost: 750 → 1000
  • Units: 2 → 4
Fightin' PitGreenskins
  • Cost: 1250 → 2000
  • Units: 4 → 8
  • Cost: 6000 → 5000
  • Turns: 6 → 4
  • Units: 6 → 9
Troll CaveGreenskins
  • −Construction cost: -5% for all buildings (local province)
  • +Construction cost: -4% for all buildings (local province)
  • Cost: 2000 → 3500
  • −Construction cost: -10% for all buildings (local province)
  • +Construction cost: -8% for all buildings (local province)
  • Cost: 3500 → 5000
Rock MoundsGreenskins
  • −Construction cost: -15% for all buildings (local province)
  • +Construction cost: -12% for all buildings (local province)
  • Cost: 6500 → 7500
  • Turns: 6 → 5
  • −Grants 1 construction slot in the settlement
  • −Income generated: 80
  • −Growth: +10
  • +Grants 2 construction slots in the settlement
  • +Income generated: 150
  • +Growth: +15
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Cost: 1000 → 800
  • Units: 2 → 3
Greenskin CampGreenskins
  • −Defensive supplies: +1000
  • −Grants 2 construction slots in the settlement
  • −Income generated: 120
  • −Growth: +20
  • +Grants 4 construction slots in the settlement
  • +Defensive supplies: +1250
  • +Income generated: 200
  • +Growth: +25
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Cost: 2500 → 1600
  • Turns: 3 → 4
  • Units: 3 → 7
  • −Defensive supplies: +1000
  • −Grants 3 construction slots in the settlement
  • −Income generated: 160
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 250
  • +Growth: +35
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Turns: 4 → 5
  • Units: 3 → 4
Greenskin FortGreenskins
  • −Defensive supplies: +1000
  • −Grants 5 construction slots in the settlement
  • −Income generated: 200
  • −Growth: +40
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 320
  • +Growth: +45
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 6000 → 7000
  • Turns: 5 → 6
  • Units: 3 → 5
  • −Defensive supplies: +1000
  • −Grants 7 construction slots in the settlement
  • −Income generated: 240
  • −Growth: +50
  • +Grants 9 construction slots in the settlement
  • +Defensive supplies: +2000
  • +Income generated: 380
  • +Growth: +55
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 10000 → 9500
  • Turns: 6 → 7
  • Units: 3 → 4
  • −Income generated: 80
  • −Growth: +10
  • +Income generated: 150
  • +Growth: +15
  • +Local recruitment capacity: +1
  • Cost: 1000 → 800
  • Units: 2 → 3
Greenskin CampGreenskins
  • −Defensive supplies: +1000
  • −Income generated: 120
  • −Growth: +20
  • +Defensive supplies: +1250
  • +Income generated: 200
  • +Growth: +25
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • +Local recruitment capacity: +1
  • Cost: 2500 → 1600
  • Units: 3 → 7
  • −Defensive supplies: +1000
  • −Income generated: 160
  • −Growth: +30
  • +Defensive supplies: +1500
  • +Income generated: 250
  • +Growth: +35
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • +Local recruitment capacity: +1
  • Units: 3 → 5
Shaman's HutGreenskins
  • −Winds of Magic power reserve: +5 per turn [PH] (armies in local province)
  • +Winds of Magic power reserve: +5 per turn (armies in local province)
  • Cost: 1500 → 3000
  • Units: 0 → 6
Shaman's HovelGreenskins
  • −Winds of Magic power reserve: +10 per turn [PH] (armies in local province)
  • +Winds of Magic power reserve: +10 per turn (armies in local province)
  • Cost: 4000 → 6000
  • Units: 0 → 9
Shamanic TepeeGreenskins
  • −Corruption: -8
  • −Winds of Magic power reserve: +15 per turn [PH] (armies in local province)
  • −Hero recruit rank: +4 for Shamans
  • +Corruption: -6
  • +Winds of Magic power reserve: +15 per turn (armies in local province)
  • +Hero recruit rank: +3 for Shamans
  • Cost: 5000 → 9000
  • Units: 0 → 10
DitchesGreenskins
  • −Enemy Hero action success chance: -10%
  • −Attrition: -5% when under siege (armies in region)
  • +Enemy Hero action success chance: -12%
  • +Attrition: -10% when under siege (armies in region)
StakesGreenskins
  • −Enemy Hero action success chance: -15%
  • −Attrition: -10% when under siege (armies in region)
  • +Enemy Hero action success chance: -18%
  • +Attrition: -15% when under siege (armies in region)
  • +Control: +1
  • Cost: 3500 → 5000
  • Units: 0 → 1
Big WallsGreenskins
  • −Enemy Hero action success chance: -20%
  • −Attrition: -15% when under siege (armies in region)
  • +Enemy Hero action success chance: -25%
  • +Attrition: -20% when under siege (armies in region)
  • +Control: +2
  • Cost: 5000 → 7500
  • Units: 0 → 3
Goblin ToolboxGreenskins
  • −Scrap gained: +1
  • −Research rate: +3
  • +Scrap gained: +2
  • +Research rate: +4
  • Cost: 2000 → 3000
  • Units: 3 → 2
  • −Scrap gained: +2
  • −Research rate: +5
  • +Scrap gained: +4
  • +Research rate: +6
  • Cost: 3500 → 5000
  • Units: 4 → 5
Goblin WorkshopGreenskins
  • −Scrap gained: +5
  • −Research rate: +10
  • +Scrap gained: +6
  • +Research rate: +8
  • Cost: 5000 → 7000
  • Units: 5 → 6
  • Cost: 750 → 1500
  • Turns: 1 → 2
  • Units: 1 → 2
Savage Orc CampGreenskins
  • Cost: 1250 → 3000
  • Turns: 2 → 3
  • Units: 3 → 5
Savage Orc HostGreenskins
  • Cost: 3000 → 6000
  • Turns: 3 → 4
  • Units: 5 → 9
  • −Growth: +10
  • +Growth: +15
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Cost: 1000 → 800
  • Units: 2 → 0
  • −Defensive supplies: +1000
  • −Income generated: 225
  • −Growth: +20
  • +Defensive supplies: +1250
  • +Income generated: 250
  • +Growth: +25
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Cost: 2500 → 1600
  • Turns: 3 → 4
  • Units: 3 → 0
  • −Defensive supplies: +1000
  • −Grants 6 construction slots in the settlement
  • −Income generated: 300
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 350
  • +Growth: +35
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Turns: 4 → 5
  • Units: 3 → 0
  • −Defensive supplies: +1000
  • −Grants 8 construction slots in the settlement
  • −Income generated: 375
  • −Growth: +40
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 450
  • +Growth: +45
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 6000 → 7000
  • Turns: 5 → 6
  • Units: 3 → 4
  • −Defensive supplies: +1000
  • −Income generated: 450
  • −Growth: +50
  • +Defensive supplies: +2000
  • +Income generated: 550
  • +Growth: +55
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 10000 → 9500
  • Turns: 6 → 7
  • Units: 3 → 4
Squig CagesGreenskins
  • Cost: 1500 → 3000
  • Turns: 2 → 3
  • Units: 2 → 3
Squig ChasmGreenskins
  • Cost: 4000 → 4500
  • Turns: 5 → 4
  • Units: 3 → 6
  • Turns: 6 → 5
  • Units: 4 → 10
  • −Income generated: 200
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +10
  • +Income generated: 250
  • +Attrition: -15% when under siege (armies in region)
  • +Growth: +30
  • Cost: 750 → 1500
  • −Defensive supplies: +1000
  • −Income generated: 300
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +20
  • +Defensive supplies: +1250
  • +Income generated: 400
  • +Attrition: -15% when under siege (armies in region)
  • +Growth: +40
  • Cost: 1500 → 3000
  • −Defensive supplies: +1000
  • −Grants 6 construction slots in the settlement
  • −Income generated: 400
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 500
  • +Attrition: -15% when under siege (armies in region)
  • +Growth: +50
  • Cost: 3000 → 5000
Boss' ShackGreenskins
  • +Lord and Hero recruit rank: +1
Musta FieldzGreenskins
  • Units: 1 → 2
  • Units: 3 → 5
Fightin' PitGreenskins
  • Cost: 4000 → 4500
  • Units: 3 → 9
  • −Grants 1 construction slot in the settlement
  • −Income generated: 200
  • −Growth: +10
  • +Grants 2 construction slots in the settlement
  • +Income generated: 320
  • +Growth: +15
  • Cost: 750 → 800
  • Turns: 1 → 2
Savage Orc CampGreenskins
  • −Defensive supplies: +1000
  • −Grants 2 construction slots in the settlement
  • −Income generated: 300
  • −Growth: +20
  • +Grants 4 construction slots in the settlement
  • +Defensive supplies: +1250
  • +Income generated: 420
  • +Growth: +25
  • Cost: 1500 → 1600
Savage Orc HostGreenskins
  • −Defensive supplies: +1000
  • −Grants 3 construction slots in the settlement
  • −Income generated: 400
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 520
  • +Growth: +35
  • Cost: 3000 → 4000
  • −Income generated: 200
  • −Growth: +10
  • +Income generated: 320
  • +Growth: +15
  • Cost: 750 → 800
Savage Orc CampGreenskins
  • −Defensive supplies: +1000
  • −Income generated: 300
  • −Growth: +20
  • +Defensive supplies: +1250
  • +Income generated: 420
  • +Growth: +25
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Cost: 1500 → 1600
Savage Orc HostGreenskins
  • −Defensive supplies: +1000
  • −Income generated: 400
  • −Growth: +30
  • +Defensive supplies: +1500
  • +Income generated: 520
  • +Growth: +35
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Cost: 3000 → 4000
Tribal MarkersGreenskins
  • −Casualty replenishment rate: +2%
  • −Horde growth: +2
  • +Casualty replenishment rate: +3%
  • +Horde growth: +4
Totem PoleGreenskins
  • −Casualty replenishment rate: +3%
  • −Horde growth: +3
  • +Casualty replenishment rate: +4%
  • +Horde growth: +5
Boss PoleGreenskins
  • −Casualty replenishment rate: +4%
  • −Horde growth: +4
  • +Casualty replenishment rate: +5%
  • +Horde growth: +6
Bone CarverGreenskins
  • −Income generated: 300
  • +Income generated: 350
  • +Research rate: +3
Bone CrafterGreenskins
  • −Income generated: 450
  • +Income generated: 500
  • +Research rate: +5
Hut of BonesGreenskins
  • −Income generated: 600
  • +Income generated: 650
  • +Research rate: +7
Musta FieldzGreenskins
  • Units: 1 → 2
  • Cost: 2000 → 1500
  • Units: 2 → 6
Fightin' PitGreenskins
  • Cost: 4000 → 4500
  • Units: 3 → 11
  • −Income generated: 250
  • −Horde growth: +1
  • +Income generated: 360
  • +Horde growth: +5
  • Cost: 750 → 800
Savage Orc CampGreenskins
  • −Income generated: 375
  • −Horde growth: +2
  • +Income generated: 520
  • +Horde growth: +6
  • Units: 0 → 3
Savage Orc HostGreenskins
  • −Income generated: 500
  • −Horde growth: +3
  • +Income generated: 660
  • +Horde growth: +7
  • Cost: 3000 → 4000
  • Units: 0 → 6
  • −Income generated: 200
  • −Growth: +10
  • +Income generated: 420
  • +Growth: +15
  • Cost: 750 → 800
  • −Defensive supplies: +1000
  • −Income generated: 300
  • −Growth: +20
  • +Defensive supplies: +1250
  • +Income generated: 520
  • +Growth: +25
  • Cost: 1500 → 1600
  • −Defensive supplies: +1000
  • −Grants 6 construction slots in the settlement
  • −Income generated: 400
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 620
  • +Growth: +35
  • Cost: 3000 → 4000
  • Cost: 750 → 800
  • −Defensive supplies: +1000
  • +Defensive supplies: +1250
  • Cost: 1500 → 1600
  • −Defensive supplies: +1000
  • +Defensive supplies: +1500
  • Cost: 3000 → 4000
  • −Income generated: 200
  • −Growth: +10
  • +Income generated: 400
  • +Growth: +15
  • Cost: 750 → 1000
  • −Defensive supplies: +1000
  • −Income generated: 300
  • −Growth: +20
  • +Defensive supplies: +1250
  • +Income generated: 500
  • +Growth: +25
  • Cost: 1500 → 1600
  • −Defensive supplies: +1000
  • −Grants 6 construction slots in the settlement
  • −Income generated: 400
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 600
  • +Growth: +35
  • Cost: 3000 → 4000

Technologies

More GrubGreenskins
  • −Upkeep: -5% for Goblin units
  • +Upkeep: -4% for Goblin units
Bouncin'Greenskins
  • −Charge bonus: +25% for Night Goblin Squig Hoppers and Wolf Rider units
  • +Charge bonus: +20% for Night Goblin Squig Hoppers and Wolf Rider units
Spider WorshipGreenskins
  • −Melee attack: +4 for Spider Riders units
  • +Melee attack: +5 for Spider Riders units
Big CreepGreenskins
  • −Weapon strength: +15% for Arachnarok Spider units
  • +Weapon strength: +10% for Arachnarok Spider units
Tuff FoddaGreenskins
  • −Melee defence: +3 for Goblin and Night Goblin Infantry units
  • +Melee defence: +4 for Goblin and Night Goblin Infantry units
Wolf Paddin'Greenskins
  • −Physical resistance: 5% for Wolf Rider units
  • +Physical resistance: 10% for Wolf Rider units
  • −Construction cost: -15% for Spider buildings
  • −Construction cost: -15% for Squig buildings
  • −Recruit rank: +2 for Squig and Spider units
  • +Construction cost: -10% for Spider buildings
  • +Construction cost: -10% for Squig buildings
  • +Recruit rank: +1 for Squig and Spider units
  • −Missile strength: +10% for Missile Infantry units
  • +Missile strength: +8% for Missile Infantry units
Healy MushroomsGreenskins
  • −Hero recruit rank: +2 for Giant River Troll Hags
  • −Casualty replenishment rate: +5%
  • +Hero recruit rank: +4 for Giant River Troll Hags
  • +Casualty replenishment rate: +6%
Sneakin'Greenskins
  • −Hero recruit rank: +2 for Night Goblin Big Bosses
  • +Hero recruit rank: +4 for Night Goblin Big Bosses
  • −Hero action cost: -20%
  • +Hero action cost: -15%
Gork n' MorkGreenskins
  • −Diplomatic relations: +20 with Greenskins
  • +Diplomatic relations: +15 with Greenskins
Warbossin'Greenskins
  • −Hero recruitment cost: -15%
  • −Recruitment cost: -10%
  • +Hero recruitment cost: -10%
  • +Recruitment cost: -5%
  • +Lord recruit rank: +2
  • −Lord recruit rank: +5
  • +Lord recruit rank: +4
  • −Construction cost: -10% for all buildings
  • +Construction cost: -5% for all buildings
Scrap CompactorGreenskins
  • −Scrap: +10 per turn
  • +Scrap: +15 per turn
  • −Upkeep: -5%
  • +Upkeep: -4%
No Infightin'!Greenskins
  • −Income from post-battle loot: +5%
  • +Income from post-battle loot: +10%
  • −Hero recruit rank: +2 for Shamans
  • +Hero recruit rank: +4 for Shamans
Big 'Un BulliesGreenskins
  • −Enables discouraging attacks for Big 'Uns units, reducing enemy leadership
  • −Recruit rank: +2 for Big 'Uns units
  • +Melee defence: +5 for all Orc Boyz, Big 'Uns and Savage Orc infantry and cavalry units
  • +Recruit rank: +1 for Big 'Uns units
Bigga Loot CartGreenskins
  • −Hero recruit rank: +2 for Black Orc Big Bosses and Goblin Big Bosses
  • −Income from raiding: +30%
  • −Income from sacking settlements: +20%
  • +Hero recruit rank: +4 for Black Orc Big Bosses and Goblin Big Bosses
  • +Income from raiding: +25%
  • +Income from sacking settlements: +15%
Eaga ta Fight!Greenskins
  • −Melee attack: +3 for Orc Boyz, Savage Orcs, Orc Boar Boyz and Savage Orc Boar Boyz units
  • +Melee attack: +4 for Orc Boyz, Savage Orcs, Orc Boar Boyz and Savage Orc Boar Boyz units
Pointy TusksGreenskins
  • −Armour-piercing weapon damage: +4 for Orc Boar units
  • +Armour-piercing weapon damage: +5 for Orc Boar units
  • −Enables sundering attacks for Black Orc units, reducing enemy armour
  • +Armour-piercing weapon damage: +4 for Black Orc units
'Eavy MetalGreenskins
  • −Weapon strength: +5% for Orc Infantry units
  • +Weapon strength: +4% for Orc Infantry units
Fatta PigsGreenskins
  • −Physical resistance: 5% for Orc Boar units
  • +Physical resistance: 10% for Orc Boar units
Clubbin'Greenskins
  • −Melee attack: +5 for Giant units
  • −Weapon strength: +10% for Giant units
  • +Melee attack: +6 for Giant units
  • +Weapon strength: +8% for Giant units