Radious Norsca units
104 Norsca units Radious Total War Mod changes against patch 9.0.4, 40 it adds, and 61 skills, 177 buildings and 42 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 113,620 → 14,700 | 50 → 64 | 60 → 6350 → 55 | 165 → 195385 → 410 | 2,0002,200 → 2,300 | Speed 36 → 40; Charge bonus 20 → 30 | |
| 17,516 → 7,910 | 130 → 138 | 65 → 6045 → 40 | 125 → 165300 → 315 | 1,4001,400 | Bonus vs infantry 20 → 22; Mass 2,800 → 3,000; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 415,828 → 19,980 | 30 → 46 | 18 → 2014 → 17 | 21 → 257 → 6 | 3,200 → 1,5003,200 → 1,400 | Charge bonus 5 → 8; Range 420 m → 430 m; Ammunition 40 → 60; Missile base damage 72 → 80; Missile AP damage 262 → 270; Upkeep 800 → 0; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 605,880 → 9,600 | 50 → 60 | 26 → 2926 → 31 | 21 → 227 → 6 | 850 → 810850 → 810 | Leadership 54 → 60; Charge bonus 30 → 42; Mass 850 → 950; Range 90 m → 80 m; Ammunition 18 → 26; Upkeep 213 → 120 | |
| 18,176 → 9,400 | 30 → 44 | 6040 → 46 | 145 → 350325 → 155 | 2001,650 → 200 | Charge bonus 40 → 48; Physical resistance 20% → 25%; Missile resistance 40% → 50% | |
| 15,040 → 6,100 | 65 → 78 | 35 → 2935 → 39 | 80 → 100320 → 340 | 1,000 → 1,100550 → 1,100 | Leadership 70 → 60; Speed 54 → 55; Charge bonus 25 → 35; Mass 1,500 → 1,600; Upkeep 188 → 145; Missile resistance 25% → 15% | |
| 15,040 → 6,100 | 65 → 78 | 35 → 2935 → 39 | 80 → 100320 → 340 | 1,000 → 1,100550 → 1,100 | Leadership 70 → 60; Speed 54 → 55; Charge bonus 25 → 35; Mass 1,500 → 1,600; Upkeep 188 → 145; Missile resistance 25% → 15% | |
| 16,900 → 7,010 | 70 → 84 | 42 → 4340 → 45 | 140 → 155380 → 270 | 2002,100 → 200 | Charge bonus 60 → 70 | |
| 13,360 → 4,300 | 30 → 44 | 30 → 3130 → 33 | 220 → 24095 → 110 | 1,000 → 1,100275 → 1,100 | Charge bonus 15 → 22; Upkeep 275 → 145 | |
| 13,748 → 4,760 | 30 → 44 | 30 → 3330 → 36 | 220 → 24095 → 110 | 1,100 → 1,200475 → 1,200 | Speed 78 → 80; Charge bonus 35 → 42; Mass 1,300 → 1,400; Upkeep 337 → 155 | |
| 14,156 → 5,100 | 90 → 96 | 30 → 3524 → 30 | 100 → 245200 → 115 | 1,350 → 1,300775 → 1,300 | Bonus vs infantry 26 → 22; Charge bonus 52 → 65; Mass 3,600 → 3,800; Upkeep 300 → 165 | |
| 13,360 → 4,300 | 30 → 44 | 30 → 3130 → 33 | 220 → 24095 → 110 | 1,000 → 1,100275 → 1,100 | Charge bonus 15 → 22; Upkeep 275 → 145 | |
| 13,748 → 4,760 | 30 → 44 | 30 → 3330 → 36 | 220 → 24095 → 110 | 1,100 → 1,200475 → 1,200 | Speed 78 → 80; Charge bonus 35 → 42; Mass 1,300 → 1,400; Upkeep 337 → 155 | |
| 14,156 → 5,100 | 90 → 96 | 30 → 3524 → 30 | 100 → 245200 → 115 | 1,350 → 1,300775 → 1,300 | Bonus vs infantry 26 → 22; Charge bonus 52 → 65; Mass 3,600 → 3,800; Upkeep 300 → 165 | |
| 13,360 → 4,300 | 30 → 44 | 30 → 3130 → 33 | 220 → 24095 → 110 | 1,000 → 1,100275 → 1,100 | Charge bonus 15 → 22; Upkeep 275 → 145 | |
| 13,748 → 4,760 | 30 → 44 | 30 → 3330 → 36 | 220 → 24095 → 110 | 1,100 → 1,200475 → 1,200 | Speed 78 → 80; Charge bonus 35 → 42; Mass 1,300 → 1,400; Upkeep 337 → 155 | |
| 14,156 → 5,100 | 90 → 96 | 30 → 3524 → 30 | 100 → 245200 → 115 | 1,350 → 1,300775 → 1,300 | Bonus vs infantry 26 → 22; Charge bonus 52 → 65; Mass 3,600 → 3,800; Upkeep 300 → 165 | |
| 15,040 → 6,450 | 70 → 84 | 45 → 4632 → 43 | 140 → 185280 → 330 | 1,100 → 1,4001,100 → 1,400 | Speed 75 → 70; Bonus vs large 36 → 40; Charge bonus 40 → 53; Mass 1,500 → 1,600; Upkeep 275 → 175 | |
| 18,008 → 9,400 | 55 → 66 | 6050 → 55 | 123 → 165372 → 415 | 1,550 → 1,7001,550 → 1,700 | Speed 56 → 60; Bonus vs large 28 → 32; Charge bonus 50 → 62; Upkeep 400 → 190 | |
| 14,840 → 6,150 | 100 → 114 | 7050 → 53 | 320 → 415170 | 1,100 → 1,2001,000 → 1,200 | Missile block 55% → 65%; Bonus vs infantry 0 → 20; Charge bonus 50 → 55; Mass 1,100 → 1,200; Upkeep 275 → 150 | |
| 15,160 → 6,460 | 100 → 116 | 70 → 7150 → 56 | 320 → 415170 | 1,200 → 1,3001,200 → 1,300 | Missile block 35% → 50%; Bonus vs infantry 0 → 20; Charge bonus 65 → 75; Mass 2,400 → 2,600; Upkeep 300 → 160 | |
| 15,824 → 7,150 | 100 → 128 | 48 → 5330 → 44 | 170 → 200320 → 375 | 1,400 → 1,5001,400 → 1,500 | Missile block 35% → 50%; Bonus vs infantry 20 → 22; Charge bonus 90 → 100; Mass 4,100 → 4,400; Upkeep 350 → 180 | |
| 114,104 → 16,710 | 80 → 84 | 38 → 5534 → 47 | 155 → 145370 → 415 | 2,050 → 2,2002,000 → 2,200 | Speed 56 → 60; Bonus vs infantry 34 → 5; Charge bonus 68 → 90; Upkeep 550 → 230; Missile resistance 15% → 0%; New: Wallbreaker | |
| 15,103 → 8,100 | 45 → 70 | 40 → 5034 → 49 | 290 → 350155 → 180 | 800 → 1,100800 → 1,100 | Leadership 56 → 60; Charge bonus 50 → 78; Upkeep 200 → 145; Missile resistance 15% → 30% | |
| 10010,200 → 18,000 | 15 → 44 | 40 → 3724 → 35 | 39 → 3613 → 12 | 750 → 770750 → 770 | Bonus vs infantry 5 → 0; Charge bonus 42 → 39; Upkeep 188 → 95 | |
| 1009,600 → 15,500 | 80 → 94 | 35 → 3853 → 57 | 32 → 3114 → 9 | 1,000 → 9701,000 → 970 | Missile block 35% → 50%; Charge bonus 20 → 32; Upkeep 250 → 115; Spell resistance 0% → 20%; Fire resistance 0% → 20%; New: Immune to Psychology | |
| 1009,600 → 15,500 | 80 → 94 | 35 → 4040 → 54 | 15 → 1035 → 31 | 1,100 → 9801,000 → 980 | Charge bonus 30 → 37; Upkeep 275 → 115; Spell resistance 0% → 20%; Fire resistance 0% → 20%; New: Immune to Psychology | |
| 906,030 → 10,800 | 15 → 34 | 36 → 3520 → 32 | 21 → 227 | 550 → 650550 → 650 | Leadership 50 → 48; Charge bonus 12 → 17; Ammunition 12 → 15; Missile base damage 6 → 8; Upkeep 138 → 90 | |
| 906,030 → 10,800 | 15 → 34 | 26 → 3322 → 35 | 21 → 227 | 500 → 620550 → 620 | Leadership 50 → 48; Charge bonus 8 → 15; Range 90 m → 100 m; Ammunition 12 → 22; Missile base damage 18 → 20; Missile AP damage 7 → 10; Upkeep 138 → 85 | |
| 1209,360 → 15,600 | 15 → 30 | 25 → 3037 → 38 | 20 → 225 → 8 | 425 → 520425 → 520 | Leadership 60 → 58; Charge bonus 6 → 16; Upkeep 113 → 75 | |
| 168,224 → 12,000 | 110 → 122 | 30 → 3942 → 48 | 32 → 2868 → 60 | 1,200 → 1,2501,150 → 1,250 | Leadership 70 → 60; Speed 45 → 50; Charge bonus 30 → 48; Mass 1,500 → 1,600; Upkeep 300 → 155; Missile resistance 25% → 0% | |
| 168,224 → 12,000 | 110 → 122 | 30 → 3732 → 44 | 32 → 3068 → 65 | 1,3001,300 | Leadership 70 → 60; Speed 45 → 50; Charge bonus 35 → 52; Mass 1,500 → 1,600; Upkeep 325 → 160; Missile resistance 25% → 0% | |
| 17,120 → 9,350 | 70 → 94 | 45 → 5341 → 54 | 155 → 200340 → 310 | 1,500 → 1,7501,500 → 1,750 | Leadership 70 → 65; Charge bonus 57 → 76; Upkeep 375 → 180; Missile resistance 25% → 30% | |
| 17,120 → 9,550 | 70 → 96 | 56 → 6051 → 60 | 155 → 195340 → 320 | 1,800 → 1,8501,800 → 1,850 | Leadership 80 → 70; Charge bonus 57 → 82; Upkeep 450 → 200; Missile resistance 25% → 30%; Spell resistance 0% → 30%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 112,620 → 17,000 | 50 → 66 | 65 → 7530 → 47 | 200 → 210500 → 430 | 1,500 → 1,6001,400 → 1,600 | Speed 39 → 50; Charge bonus 40 → 65; Upkeep 375 → 180 | |
| 167,904 → 14,880 | 60 → 80 | 38 → 4132 → 41 | 40 → 3580 → 70 | 950 → 1,050950 → 1,050 | Leadership 45 → 50; Speed 54 → 55; Charge bonus 34 → 64; Upkeep 238 → 130; Fire resistance -25% → -20% | |
| 247,416 → 12,960 | 15 → 46 | 32 → 3428 → 38 | 4020 → 25 | 950 → 1,050950 → 1,050 | Speed 75 → 80; Charge bonus 32 → 48; Mass 1,300 → 1,400; Upkeep 238 → 140 | |
| 247,416 → 13,200 | 70 → 84 | 32 → 3728 → 40 | 4020 → 25 | 1,100 → 1,1501,100 → 1,150 | Speed 65 → 70; Charge bonus 32 → 52; Mass 1,400 → 1,500; Upkeep 275 → 150 | |
| 112,988 → 16,600 | 50 → 56 | 30 → 4628 → 40 | 155 → 145370 → 415 | 1,350 → 1,5001,300 → 1,500 | Leadership 60 → 55; Speed 56 → 60; Bonus vs infantry 34 → 5; Charge bonus 68 → 95; Upkeep 362 → 170; Missile resistance 15% → 0%; New: Wallbreaker | |
| 114,144 → 19,060 | 80 → 94 | 34 → 5330 → 46 | 155 → 145370 → 415 | 1,900 → 2,2001,800 → 2,200 | Leadership 65 → 60; Speed 56 → 60; Bonus vs infantry 34 → 5; Charge bonus 68 → 92; Upkeep 475 → 230; Missile resistance 15% → 0%; New: Wallbreaker | |
| 114,144 → 18,310 | 80 → 94 | 34 → 5130 → 44 | 155 → 145370 → 415 | 1,900 → 2,3002,000 → 2,300 | Leadership 65 → 60; Speed 56 → 60; Bonus vs infantry 34 → 5; Charge bonus 68 → 90; Upkeep 475 → 235; Missile resistance 15% → 0%; New: Wallbreaker | |
| 513,460 → 23,750 | 50 → 64 | 34 → 3820 → 34 | 30 → 40100 → 85 | 2,000 → 1,8502,000 → 1,800 | Speed 56 → 60; Bonus vs infantry 17 → 10; Charge bonus 73 → 90; Upkeep 500 → 190; Physical resistance 0% → 15%; Missile resistance 30% → 15%; Fire resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 486,864 → 11,280 | 15 → 46 | 3021 → 30 | 32 → 3016 → 12 | 625 → 750625 → 750 | Leadership 45 → 44; Speed 95 → 100; Bonus vs infantry 0 → 8; Charge bonus 38 → 52; Mass 700 → 750; Upkeep 156 → 90; Fire resistance -25% → 0% | |
| 4 → 66,112 → 13,800 | 90 → 102 | 3432 → 36 | 50 → 3825 → 12 | 1,050 → 1,1201,050 → 1,120 | Leadership 70 → 75; Speed 95 → 100; Charge bonus 76 → 96; Ammunition 12 → 22; Missile base damage 24 → 30; Missile AP damage 80 → 70; Upkeep 263 → 120; Spell resistance 0% → 10% | |
| 4 → 65,736 → 13,500 | 90 → 104 | 22 → 2928 → 29 | 29 → 3211 → 10 | 750 → 1,000750 → 1,000 | Leadership 70 → 75; Charge bonus 76 → 92; Mass 3,100 → 3,300; Upkeep 188 → 120 | |
| 605,460 → 8,100 | 15 → 30 | 2220 → 24 | 19 → 205 → 4 | 600 → 650600 → 650 | Leadership 48 → 50; Charge bonus 24 → 32; Mass 600 → 650; Range 80 m → 70 m; Ammunition 16 → 28; Missile base damage 15 → 16; Missile AP damage 7 → 6; Upkeep 150 → 110 | |
| 605,460 → 8,100 | 15 → 30 | 2226 → 28 | 19 → 205 → 4 | 625 → 700600 → 700 | Missile block 30% → 45%; Leadership 48 → 50; Charge bonus 24 → 32; Mass 600 → 650; Range 70 m → 65 m; Ammunition 12 → 25; Missile AP damage 21 → 20; Upkeep 156 → 115 | |
| 14,268 → 5,200 | 50 → 42 | 60 → 6440 → 57 | 300 → 345150 → 190 | 700 → 1,400700 → 1,400 | Missile block 35% → 45%; Leadership 70 → 75; Charge bonus 55 → 45; Upkeep 200 → 130 | |
| 14,676 → 5,660 | 50 → 46 | 60 → 6640 → 59 | 300 → 345150 → 190 | 900 → 1,500900 → 1,500 | Missile block 35% → 45%; Leadership 70 → 75; Mass 2,100 → 2,200; Upkeep 220 → 145 | |
| 14,996 → 6,300 | 90 → 114 | 38 → 5020 → 42 | 145 → 310275 → 195 | 1,100 → 1,5501,100 → 1,550 | Missile block 35% → 50%; Leadership 70 → 75; Bonus vs infantry 20 → 32; Charge bonus 90 → 100; Mass 3,800 → 4,000; Upkeep 275 → 150 | |
| 114,104 → 16,160 | 80 → 94 | 34 → 5230 → 44 | 155 → 145370 → 415 | 1,900 → 1,7001,900 → 1,700 | Leadership 70 → 75; Speed 56 → 60; Bonus vs infantry 34 → 5; Charge bonus 68 → 90; Upkeep 475 → 165; New: Wallbreaker | |
| 1209,360 → 15,600 | 15 → 30 | 34 → 3328 → 34 | 217 | 400400 | Missile block 35% → 45%; Leadership 60 → 55; Charge bonus 18 → 21; Upkeep 100 → 65 | |
| 1209,360 → 15,600 | 15 → 30 | 3420 → 33 | 723 → 24 | 475 → 500475 → 500 | Leadership 60 → 55; Charge bonus 22 → 27; Upkeep 119 → 75 | |
| 167,904 → 14,560 | 40 → 42 | 34 → 3932 → 35 | 3070 | 800750 → 800 | Leadership 45 → 44; Charge bonus 24 → 58; Mass 1,500 → 1,600; Upkeep 200 → 105 | |
| 806,080 → 10,400 | 15 → 30 | 26 → 2717 → 24 | 19 → 233 → 2 | 400 → 475400 → 475 | Leadership 38 → 40; Speed 95 → 100; Charge bonus 20 → 30; Upkeep 100 → 95; Missile resistance 15% → 20% | |
| 806,080 → 10,400 | 15 → 30 | 26 → 2917 → 27 | 19 → 243 → 2 | 450 → 525450 → 525 | Leadership 38 → 42; Speed 95 → 100; Charge bonus 20 → 32; Upkeep 113 → 95; Missile resistance 15% → 20% | |
| 1209,360 → 16,200 | 15 → 36 | 43 → 4036 → 46 | 21 → 237 → 8 | 575 → 680575 → 680 | Missile block 35% → 50%; Leadership 70 → 65; Charge bonus 18 → 29; Upkeep 150 → 95; Physical resistance 0% → 5%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 10010,200 → 18,500 | 35 → 46 | 50 → 4126 → 42 | 39 → 3713 | 1,000 → 9601,000 → 960 | Bonus vs infantry 5 → 0; Charge bonus 42 → 41; Upkeep 250 → 105; Missile resistance 0% → 10%; Spell resistance 35% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Khorne | |
| 168,224 → 12,160 | 110 → 124 | 38 → 4352 → 54 | 32 → 3068 → 62 | 1,450 → 1,5001,400 → 1,500 | Leadership 80 → 65; Speed 45 → 50; Bonus vs infantry 15 → 16; Charge bonus 30 → 54; Mass 1,500 → 1,600; Upkeep 362 → 175; Missile resistance 25% → 0%; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 806,080 → 11,200 | 15 → 56 | 36 → 3323 → 34 | 20 → 262 → 3 | 600 → 650600 → 650 | Leadership 48 → 50; Speed 95 → 100; Bonus vs large 14 → 12; Charge bonus 18 → 50; Upkeep 150 → 85; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 247,416 → 13,440 | 70 → 92 | 41 → 3936 → 46 | 20 → 2540 → 45 | 1,500 → 1,3001,500 → 1,300 | Leadership 70 → 65; Speed 65 → 70; Charge bonus 32 → 56; Mass 1,400 → 1,500; Upkeep 375 → 170; Physical resistance 20% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 114,144 → 19,560 | 80 → 94 | 43 → 6038 → 52 | 155 → 150370 → 420 | 2,150 → 2,5002,150 → 2,500 | Leadership 75 → 65; Speed 56 → 60; Bonus vs infantry 34 → 5; Charge bonus 68 → 95; Upkeep 575 → 250; Missile resistance 15% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Wallbreaker | |
| 17,270 → 8,000 | 50 → 74 | 52 → 5330 → 40 | 265 → 285285 → 300 | 01,225 → 1,550 | Charge bonus 60 → 65; Removed: Mark of Khorne | |
| 45,632 → 13,000 | 90 → 108 | 29 → 3436 | 11 → 1229 → 33 | 1,000 → 1,2001,000 → 1,200 | Bonus vs infantry 18 → 20; Charge bonus 76 → 95; Mass 3,100 → 3,300; Upkeep 250 → 130; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Mark of Tzeentch | |
| 605,880 → 8,700 | 15 → 44 | 29 → 3729 → 37 | 26 → 2811 → 10 | 700 → 800700 → 800 | Leadership 55 → 62; Bonus vs infantry 15 → 14; Charge bonus 40 → 48; Mass 600 → 650; Upkeep 175 → 115; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → 6 | |
| 605,880 → 8,700 | 15 → 44 | 29 → 3824 → 36 | 13 → 1229 → 27 | 750 → 850750 → 850 | Leadership 55 → 62; Charge bonus 44 → 50; Mass 600 → 650; Upkeep 187 → 115; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → 6 | |
| 605,460 → 8,700 | 15 → 46 | 29 → 2827 → 30 | 19 → 225 → 7 | 900 → 850900 → 850 | Leadership 58 → 55; Charge bonus 24 → 36; Mass 600 → 700; Range 80 m → 90 m; Ammunition 16 → 30; Missile base damage 15 → 19; Missile AP damage 7 → 12; Reload time 9 s → 8 s; Upkeep 225 → 125; Physical resistance 5% → 10%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Mark of Slaanesh | |
| 16,170 → 7,400 | 90 → 110 | 40 → 4553 → 58 | 220 → 240230 → 250 | 1,300 → 1,4501,300 → 1,450 | Charge bonus 35 → 42; Mass 2,500 → 2,600 | |
| 15,440 → 6,400 | 110 → 126 | 52 → 5330 → 40 | 100 → 130350 → 370 | 900 → 1,150900 → 1,150 | Charge bonus 40 → 55; Mass 2,000 → 2,200; Upkeep 237 → 115 | |
| 13,660 → 4,200 | 35 → 52 | 35 → 3635 → 42 | 240 → 250105 → 115 | 1,000 → 1,100400 → 1,100 | Charge bonus 20 → 24; Upkeep 250 → 110 | |
| 14,456 → 5,450 | 90 → 104 | 35 → 3829 → 38 | 100 → 245200 → 115 | 1,600 → 1,500900 → 1,500 | Bonus vs infantry 26 → 22; Charge bonus 52 → 56; Mass 3,600 → 3,800; Upkeep 400 → 150 | |
| 113,604 → 14,310 | 80 → 94 | 34 → 4030 → 44 | 155 → 145370 → 415 | 2,250 → 2,3002,250 → 2,300 | Speed 56 → 60; Bonus vs infantry 34 → 5; Charge bonus 68 → 72; Upkeep 563 → 230 | |
| 14,048 → 5,010 | 35 → 52 | 35 → 3735 → 45 | 240 → 250105 → 115 | 1,200 → 1,300600 → 1,300 | Speed 78 → 80; Charge bonus 45 → 50; Mass 1,300 → 1,400; Upkeep 300 → 130 | |
| 13,660 → 4,200 | 35 → 52 | 35 → 3635 → 42 | 240 → 250105 → 115 | 1,000 → 1,100400 → 1,100 | Charge bonus 20 → 24; Upkeep 250 → 110 | |
| 14,456 → 5,450 | 90 → 104 | 35 → 3829 → 38 | 100 → 245200 → 115 | 1,600 → 1,500900 → 1,500 | Bonus vs infantry 26 → 22; Charge bonus 52 → 56; Mass 3,600 → 3,800; Upkeep 400 → 150 | |
| 113,604 → 14,310 | 80 → 94 | 34 → 4030 → 44 | 155 → 145370 → 415 | 2,250 → 2,3002,250 → 2,300 | Speed 56 → 60; Bonus vs infantry 34 → 5; Charge bonus 68 → 72; Upkeep 563 → 230 | |
| 14,048 → 5,010 | 35 → 52 | 35 → 3735 → 45 | 240 → 250105 → 115 | 1,200 → 1,300600 → 1,300 | Speed 78 → 80; Charge bonus 45 → 50; Mass 1,300 → 1,400; Upkeep 300 → 130 | |
| 13,660 → 4,200 | 35 → 52 | 35 → 3635 → 42 | 240 → 250105 → 115 | 1,000 → 1,100400 → 1,100 | Charge bonus 20 → 24; Upkeep 250 → 110 | |
| 14,456 → 5,450 | 90 → 104 | 35 → 3829 → 38 | 100 → 245200 → 115 | 1,600 → 1,500900 → 1,500 | Bonus vs infantry 26 → 22; Charge bonus 52 → 56; Mass 3,600 → 3,800; Upkeep 400 → 150 | |
| 113,604 → 14,310 | 80 → 94 | 34 → 4030 → 44 | 155 → 145370 → 415 | 2,250 → 2,3002,250 → 2,300 | Speed 56 → 60; Bonus vs infantry 34 → 5; Charge bonus 68 → 72; Upkeep 563 → 230 | |
| 14,048 → 5,010 | 35 → 52 | 35 → 3735 → 45 | 240 → 250105 → 115 | 1,200 → 1,300600 → 1,300 | Speed 78 → 80; Charge bonus 45 → 50; Mass 1,300 → 1,400; Upkeep 300 → 130 | |
| 14,030 → 4,700 | 30 → 56 | 4336 → 44 | 270 → 285110 → 125 | 1,000 → 1,200450 → 1,200 | Charge bonus 15 → 25; Mass 1,000 → 1,100; Upkeep 250 → 120 | |
| 14,730 → 5,850 | 90 → 114 | 43 → 4528 → 40 | 120 → 135220 → 235 | 1,600 → 1,650900 → 1,650 | Charge bonus 50 → 60; Mass 4,000 → 4,300; Upkeep 400 → 165 | |
| 113,774 → 14,810 | 80 → 104 | 34 → 4630 → 46 | 155 → 145370 → 415 | 2,300 → 2,4002,300 → 2,400 | Speed 56 → 60; Bonus vs infantry 34 → 5; Charge bonus 68 → 75; Mass 7,500 → 7,600; Upkeep 575 → 240; New: Wallbreaker | |
| 14,398 → 5,410 | 30 → 56 | 43 → 4436 → 47 | 270 → 285110 → 125 | 1,200 → 1,250650 → 1,250 | Charge bonus 35 → 45; Mass 2,300 → 2,500; Upkeep 300 → 125 | |
| 12010,200 → 16,800 | 15 → 36 | 38 → 3932 → 43 | 7 → 823 → 25 | 650 → 700650 → 700 | Leadership 70 → 65; Bonus vs infantry 0 → 5; Charge bonus 22 → 34; Upkeep 163 → 100; Physical resistance 0% → 10%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Mark of Nurgle | |
| 100 → 12011,200 → 18,000 | 45 → 58 | 32 → 3535 → 36 | 22 → 288 → 10 | 575 → 850575 → 850 | Missile block 35% → 50%; Charge bonus 18 → 22; Upkeep 144 → 115; Physical resistance 0% → 5%; New: Strider | |
| 100 → 12011,200 → 18,000 | 45 → 58 | 32 → 3829 → 42 | 8 → 1425 → 26 | 650 → 875650 → 875 | Charge bonus 24 → 28; Upkeep 163 → 115; Physical resistance 0% → 5%; New: Strider | |
| 16,390 → 8,400 | 80 → 96 | 52 → 5538 → 50 | 240 → 260280 → 290 | 1,500 → 1,7001,500 → 1,700 | Leadership 60 → 65; Charge bonus 45 → 52; Upkeep 375 → 170 | |
| 16,390 → 8,800 | 80 → 104 | 64 → 6248 → 54 | 240 → 265280 → 300 | 1,9001,900 | Leadership 70 → 75; Bonus vs infantry 0 → 15; Charge bonus 45 → 56; Upkeep 475 → 190; Physical resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 114,320 → 16,500 | 35 → 68 | 65 → 6740 → 50 | 300 → 320350 → 370 | 1,500 → 1,6001,500 → 1,600 | Speed 39 → 45; Charge bonus 45 → 50; Upkeep 375 → 160; Spell resistance 25% → 30% | |
| 111,820 → 15,450 | 35 → 74 | 60 → 6435 → 46 | 300 → 345250 → 275 | 1,600 → 1,6501,600 → 1,650 | Speed 39 → 45; Charge bonus 35 → 45; Upkeep 400 → 165; Spell resistance 25% → 30% | |
| 19,640 → 12,700 | 80 → 98 | 65 → 6633 → 46 | 120 → 140280 → 295 | 1,200 → 1,1001,200 → 1,100 | Ammunition 25 → 30; Missile base damage 30 → 40; Missile AP damage 60 → 70; Upkeep 300 → 110; Missile resistance 25% → 20%; Fire resistance 0% → 25% | |
| 14,688 → 5,500 | 80 → 104 | 4560 → 62 | 360 → 380140 → 150 | 333 → 1,2001,000 → 1,200 | Missile block 55% → 65%; Charge bonus 20 → 26; Mass 1,000 → 1,100; Removed: Mark of Slaanesh | |
| 15,760 → 6,510 | 80 → 104 | 45 → 4660 → 63 | 140 → 150360 → 380 | 333 → 1,5001,450 → 1,500 | Missile block 55% → 65%; Charge bonus 60 → 65; Removed: Mark of Slaanesh | |
| 14,876 → 6,210 | 80 → 104 | 45 → 4755 → 64 | 360 → 380140 → 150 | 333 → 1,3001,200 → 1,300 | Missile block 55% → 65%; Charge bonus 50 → 55; Removed: Causes Fear, Mark of Slaanesh | |
| 16 → 248,672 → 18,480 | 60 → 74 | 29 → 3545 → 50 | 45 → 5070 → 75 | 1,050 → 1,1251,050 → 1,125 | Charge bonus 24 → 30; Mass 1,500 → 1,600; Upkeep 250 → 115; Physical resistance 0% → 15%; Removed: Mark of Nurgle | |
| 167,904 → 14,640 | 40 → 42 | 34 → 4032 → 34 | 3070 | 800800 | Leadership 45 → 44; Charge bonus 24 → 58; Mass 1,500 → 1,600; Upkeep 200 → 100 | |
| 167,904 → 14,800 | 110 → 92 | 34 → 4132 → 35 | 3070 | 950900 → 950 | Leadership 45 → 44; Charge bonus 24 → 60; Mass 1,500 → 1,600; Upkeep 238 → 110 | |
| 167,904 → 14,960 | 40 → 58 | 34 → 4040 | 35 → 4570 → 60 | 900 → 1,150900 → 1,150 | Leadership 45 → 44; Bonus vs infantry 0 → 8; Charge bonus 30 → 62; Mass 1,500 → 1,600; Upkeep 225 → 120; New: From the Mist | |
| 167,904 → 15,440 | 70 → 84 | 36 → 4332 → 38 | 4080 → 85 | 1,100 → 1,2001,100 → 1,200 | Leadership 45 → 44; Speed 54 → 55; Charge bonus 34 → 64; Upkeep 275 → 125; Missile resistance 25% → 30% | |
| 15,970 | 90 → 104 | 5048 | 140290 | 1,2001,200 | Removed: Causes Fear, Encourage, Hide (forest), Immune to Psychology, Mark of Nurgle | |
| 112,790 → 12,792 | 60 → 74 | 4048 | 160250 | 1,6501,650 | Removed: Causes Fear, Encourage, Immune to Psychology, Mark of Nurgle | |
| 908,460 | 15 → 28 | 3528 | 2814 | 625625 | Removed: Causes Fear, Vanguard Deployment, Hide (forest), Strider |
Not in custom battle with Radious
2 Norsca units of the game no faction can field in custom battle with Radious on: no custom-battle roster row names them — Radious ships its own units_custom_battle_permissions, which replaces the game's whole table.
New units in Radious
Exalted Shaman (Beasts)lvs_unit_nor_shaman_beasts_01 model
4,880
48
65
35
36
40
375
26
15
1,450
Exalted Shaman (Beasts) (Manticore)lvs_unit_nor_shaman_beasts_11 model
5,730
102
65
85
42
37
410
68
15
1,650
Exalted Shaman (Tzeentch)lvs_unit_nor_shaman_death_01 model
4,880
48
65
35
36
40
375
26
15
1,450
Exalted Shaman (Tzeentch) (Manticore)lvs_unit_nor_shaman_death_11 model
5,730
102
65
85
42
37
410
68
15
1,650
Exalted Shaman (Slaanesh)lvs_unit_nor_shaman_fire_01 model
4,880
48
65
35
36
40
375
26
15
1,450
Exalted Shaman (Slaanesh) (Manticore)lvs_unit_nor_shaman_fire_11 model
5,730
102
65
85
42
37
410
68
15
1,650
Exalted Shaman (Nurgle)lvs_unit_nor_shaman_metal_01 model
4,880
48
65
35
36
40
375
26
15
1,450
Exalted Shaman (Nurgle) (Manticore)lvs_unit_nor_shaman_metal_11 model
5,730
102
65
85
42
37
410
68
15
1,650
Exalted Shaman (Shadows)lvs_unit_nor_shaman_shadows_01 model
4,880
48
65
35
36
40
375
26
15
1,450
Exalted Shaman (Shadows) (Manticore)lvs_unit_nor_shaman_shadows_11 model
5,730
102
65
85
42
37
410
68
15
1,650
Exalted Fimir Noblesm_radious_lord_variety_unit_nor_fimir_general_01 model
7,450
124
75
50
59
59
585
66
15
1,500
Exalted Shaman (Beasts) (Norscan Warhorse)op3_main_unit_nor_shaman_beasts_warhorse1 model
5,360
56
65
80
30
30
375
33
15
1,500
Exalted Shaman (Tzeentch) (Norscan Warhorse)op3_main_unit_nor_shaman_death_warhorse1 model
5,360
56
65
80
30
30
375
33
15
1,500
Exalted Shaman (Slaanesh) (Norscan Warhorse)op3_main_unit_nor_shaman_fire_warhorse1 model
5,360
56
65
80
30
30
375
33
15
1,500
Exalted Shaman (Nurgle) (Norscan Warhorse)op3_main_unit_nor_shaman_metal_warhorse1 model
5,360
56
65
80
30
30
375
33
15
1,500
Exalted Shaman (Shadows) (Norscan Warhorse)op3_main_unit_nor_shaman_shadows_warhorse1 model
5,360
56
65
80
30
30
375
33
15
1,500
Kurgan Hunters (Shields)wh_chs_kurgan_archer120 models
16,200
42
62
35
36
37
36
29
10
725
Kurgan Hunters (Dual Weapons)wh_chs_kurgan_dual120 models
16,200
42
62
35
38
40
37
32
10
750
Kurgan Hunters (Great Weapons)wh_chs_kurgan_great120 models
16,200
42
62
35
37
41
38
34
10
775
Kurgan Mounted Hunterswh_chs_kurgan_horse60 models
8,700
44
62
90
35
32
35
45
10
825
Kurgan Hunters (Spears)wh_chs_kurgan_spear120 models
16,200
42
62
35
34
42
35
27
10
800
Marauders (Dual Weapons)wh_chs_mar_dual120 models
15,600
30
55
35
35
33
31
27
550
Marauder Berserkers (Spears)wh_chs_mar_spear100 models
18,000
44
80
40
35
42
42
36
780
Skull Binderswh_chs_skull_binder80 models
14,800
108
85
30
42
52
42
22
1,050
Nurgle Aspirantswh_nor_asp_axe120 models
16,200
82
70
35
39
39
38
30
10
900
Khorne Aspirantswh_nor_asp_great120 models
16,200
82
70
35
41
38
40
32
5
10
950
Slaanesh Aspirantswh_nor_asp_halb120 models
16,200
82
70
35
40
40
39
29
5
10
930
Tzeentch Aspirantswh_nor_asp_spear120 models
16,200
82
70
35
37
41
36
28
5
15
910
Marauder Champions (Dual Wield)wh_nor_champ_dual100 models
15,500
94
75
35
39
56
39
35
20
20
990
Crimson Skull Cultistswh_nor_cult120 models
16,800
70
62
35
38
41
37
26
10
1,000
Blood Houndswh_nor_flesh60 models
9,300
68
52
100
38
37
38
45
20
870
Mounted Huskarlswh_nor_hus_cav60 models
9,900
108
85
70
41
39
43
56
27
80
15
1,200
Huskarls (Halberds)wh_nor_hus_halb100 models
17,000
108
85
35
44
49
43
35
15
1,300
Huskarls (Spears)wh_nor_hus_spear100 models
17,000
108
85
35
42
51
41
34
15
1,270
Huskarlswh_nor_hus_sw100 models
17,000
108
85
35
46
47
44
37
15
1,250
Dragonship Reavers (Dual Wield)wh_nor_reave_dual100 models
16,500
102
80
35
44
50
41
39
50
1,100
Dragonship Reavers (Shields)wh_nor_reave_shield100 models
16,500
102
80
35
42
48
40
35
50
1,150
Dragonship Reavers (Spears)wh_nor_reave_spear100 models
16,500
102
80
35
41
52
39
33
50
1,125
Hung Raiderswh_nor_sons_cav60 models
9,900
114
80
70
44
47
43
60
25
1,300
Whalerswh_nor_whale90 models
12,150
64
65
35
37
40
35
20
35
115
10
830
Skills
Chron's Wrath
- −Level 1: Charge bonus: +12% (Lord's army)
- −Level 2: Charge bonus: +18% (Lord's army)
- +Level 1: Charge bonus: +7% (Lord's army)
- +Level 2: Charge bonus: +14% (Lord's army)
Noxious Vessel
- −Level 1: Missile resistance: 8% (Lord's army)
- −Level 2: Missile resistance: 15% (Lord's army)
- +Level 1: Missile resistance: 5% (Lord's army)
- +Level 2: Missile resistance: 10% (Lord's army)
Putrefying Ooze
- −Level 1: Armour: +8 (Lord's army)
- −Level 2: Armour: +15 (Lord's army)
- +Level 1: Armour: +5 (Lord's army)
- +Level 2: Armour: +10 (Lord's army)
Indulger in the Exotic
- −Level 1: Speed: +7% (Lord's army)
- −Level 2: Speed: +15% (Lord's army)
- +Level 1: Speed: +5% (Lord's army)
- +Level 2: Speed: +10% (Lord's army)
Intoxicating Visions
- −Level 1: Leadership: +4 (Lord's army)
- −Level 2: Leadership: +8 (Lord's army)
- +Level 1: Leadership: +3 (Lord's army)
- +Level 2: Leadership: +6 (Lord's army)
Seduction of the Serpent
- −Upkeep: -15% (Lord's army)
- +Upkeep: -8% (Lord's army)
Dark Deceiver
- −Level 1: Spell resistance: 10% (Lord's army)
- −Level 2: Spell resistance: 20% (Lord's army)
- +Level 1: Spell resistance: 5% (Lord's army)
- +Level 2: Spell resistance: 10% (Lord's army)
Hardened Hunters
- −Missile strength: +12% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Rank 7 and above) (Lord's army)
- −Missile resistance: 15% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Rank 7 and above) (Lord's army)
- +Missile strength: +8% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Rank 7 and above) (Lord's army)
Icy Wrath
- −Weapon strength: +12% for Norscan Warhounds, Norscan Ice Wolves, Manticore, Skin Wolves, Marauder Chariot and Kurgan Horsemen units (Rank 7 and above) (Lord's army)
- +Weapon strength: +8% for Norscan Warhounds, Norscan Ice Wolves, Manticore, Skin Wolves, Marauder Chariot and Kurgan Horsemen units (Rank 7 and above) (Lord's army)
Hulks of Death
- −Weapon strength: +12% for Trolls, Chaos Frost Dragon, Norscan Giant, Fimir, Feral Mammoth, Chimera, Dread Maw, Curs'd Ettin and War Mammoth units (Rank 7 and above) (Lord's army)
- +Weapon strength: +8% for Trolls, Chaos Frost Dragon, Norscan Giant, Fimir, Feral Mammoth, Chimera, Dread Maw, Curs'd Ettin and War Mammoth units (Rank 7 and above) (Lord's army)
Savage Skills
- −Level 2: Recruit rank: +2 for all units (Lord's army)
- −Level 3: Recruit rank: +3 for all units (Lord's army)
- +Level 1: Post battle chance of stealing a magic item: +4%
- +Level 2: Post battle chance of stealing a magic item: +8%
- +Level 2: Recruit rank: +1 for all units (Lord's army)
- +Level 3: Post battle chance of stealing a magic item: +12%
- +Level 3: Recruit rank: +1 for all units (Lord's army)
Unnatural Healing
- −Casualty replenishment rate: +4% (Lord's army)
- +Casualty replenishment rate: +8% (Lord's army)
- +Attrition: -5% casualties suffered from all attrition (Lord's army)
Beast Slayers
- −Level 1: Missile strength: +4% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Lord's army)
- −Level 2: Missile strength: +6% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Lord's army)
- −Level 3: Missile strength: +8% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Lord's army)
- +Level 1: Missile strength: +3% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Lord's army)
- +Level 2: Missile strength: +5% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Lord's army)
- +Level 3: Missile strength: +7% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Lord's army)
The Bearmen of Urslo
- −Upkeep: -15% for Marauder Bearmen units (Hero's army)
- +Upkeep: -10% for Marauder Bearmen units (Hero's army)
Squash the Bugs
- −Armour: +10 for Fimir Warriors units (Hero's army)
- +Armour: +8 for Fimir Warriors units (Hero's army)
Persuasion Tactics
- −Recruitment cost: -20% (Lord's army)
- +Recruitment cost: -10% (Lord's army)
Fearsome Warriors
- −Level 3: Weapon strength: +12% for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Lord's army)
- +Level 3: Weapon strength: +8% for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Lord's army)
Frostbitten
- −Level 3: Weapon strength: +12% for Skin Wolves and Troll units (Lord's army)
- +Level 3: Weapon strength: +8% for Skin Wolves and Troll units (Lord's army)
Monsters of the North
- −Level 2: Melee defence: +4 for Fimir Warriors, Norscan Giant, Feral Mammoth, Dread Maw, Curs'd Ettin and War Mammoth units (Lord's army)
- −Level 3: Melee defence: +6 for Fimir Warriors, Norscan Giant, Feral Mammoth, Dread Maw, Curs'd Ettin and War Mammoth units (Lord's army)
- +Level 2: Melee defence: +6 for Fimir Warriors, Norscan Giant, Feral Mammoth, Dread Maw, Curs'd Ettin and War Mammoth units (Lord's army)
- +Level 3: Melee defence: +8 for Fimir Warriors, Norscan Giant, Feral Mammoth, Dread Maw, Curs'd Ettin and War Mammoth units (Lord's army)
Motivation Through Fear
- −Upkeep: -10% (Lord's army)
- +Upkeep: -6% (Lord's army)
Wielders of the Mists
- −Hero recruit rank: +5 for Fimir Nobles (all provinces)
- +Hero recruit rank: +4 for Fimir Nobles (all provinces)
Lord of Beasts
- −Leadership: +12 for all Trolls, Fimir and Skin Wolves units (Lord's army)
- +Leadership: +10 for all Trolls, Fimir and Skin Wolves units (Lord's army)
Mutant Regeneration
- −Missile resistance: 20% for all Trolls and Skin Wolves units (Lord's army)
- +Missile resistance: 10% for all Trolls and Skin Wolves units (Lord's army)
Lord of Monstrosities
- −Weapon strength: +10% for Norscan Monster units (all armies factionwide)
- +Weapon strength: +8% for Norscan Monster units (all armies factionwide)
Masters of the Fen
- −Recruit rank: +5 for Fimir heroes (all provinces)
- +Recruit rank: +4 for Fimir heroes (all provinces)
Norscan Warhorse
- +Passive Ability: "Blood for the Hound", while this Mount is equipped, for Cavalry units (all units in army)
Marauder Chariot
- +Passive Ability: " Devour the Weaklings", while this Mount is equipped, for Chariot, Warhound, and Manticore units (all units in army)
War Mammoth
- Rank: 18 → 22
Juggernauts of the Sarl
- −Bonus vs Large: +12 for all Marauder units (Lord's army)
- +Bonus vs Large: +10 for all Marauder units (Lord's army)
Echoes of Ambition
- −Upkeep: -15% (Lord's army)
- +Upkeep: -8% (Lord's army)
Contagious Ambition
- −Recruit rank: +2 for all units (own army)
- +Recruit rank: +1 for all units (own army)
Mammoth Tamer
- −Recruit rank: +3 for Mammoth units (Lord's army)
- +Recruit rank: +1 for Mammoth units (Lord's army)
Devourers of Flesh
- −Hero recruit rank: +5 for Skin Wolf Werekin (all provinces)
- +Hero recruit rank: +4 for Skin Wolf Werekin (all provinces)
Norscan Warhorse
- +Passive Ability: "Blood for the Hound", while this Mount is equipped, for Cavalry units (all units in army)
Marauder Chariot
- +Passive Ability: " Devour the Weaklings", while this Mount is equipped, for Chariot, Warhound, and Manticore units (all units in army)
War Mammoth
- Rank: 18 → 22
Warrior of the Fimirnew
- +Attribute: Unyielding Assault
- +Attribute: Unyielding Assault for Fimir Warrior units (Lord's army)
- +Weapon strength: +10%
Shrouding Mistsnew
- +Effect range: +35% for "From the Mist"
- +Attribute: Stalk for Fimir Warriors and Fimir Balefiend units (Lord's army)
- +Attribute: Stalk
- +Ambush success chance: +10% (Lord's army)
Squash the Bugsnew
- +Armour: +10 for Fimir Warriors units (Lord's army)
- +Bonus vs Infantry: +5 for Fimir Warrior units (Lord's army)
Mark of Khornenew
- +Melee attack: +5
- +Charge bonus: +5 (Lord's army)
- +Fire resistance: 10% (Lord's army)
- +Income from sacking settlements: +5% (Lord's army)
- +Recruitment cost: -5% (Lord's army)
- +Attrition: +5% when under siege (enemy armies in local region)
- +Income from razing settlements: +5% (Lord's army)
- +Passive Ability: "Rage" for all Monster and Monstrous Infantry units (Lord's army)
Mark of Slaaneshnew
- +Character experience per turn: +25 (Lord's army)
- +Missile resistance: 5% (Lord's army)
- +Speed: +5% (Lord's army)
- +Upkeep: -5% (Lord's army)
- +Campaign movement range: +5%
- +Hero self-defence: +5% chance of wounding aggressors
- +Attribute: "Devastating Flanker" for Cavalry, Warhounds, Blood Hounds and Wolves units (Lord's army)
Mark of Tzeentchnew
- +Miscast base chance: -5%
- +Winds of Magic power reserve capacity: +5 (all units in army)
- +Ambush defence chance: +5% (Lord's army)
- +Ambush success chance: +15% (Lord's army)
- +Spell resistance: 5% (Lord's army)
- +Post battle chance of stealing a magic item: +5%
- +Control: +2 (local province)
- +Enables Magical Attacks for Marauder units (Lord's army)
Mark of Nurglenew
- +Armour: +5
- +Melee defence: +5 (Lord's army)
- +Physical resistance: 5% (Lord's army)
- +Vigour loss reduction: -10% (Lord's army)
- +Casualty replenishment rate: +5% (Lord's army)
- +Attrition: -5% casualties suffered from all attrition (Lord's army)
- +Growth: +10 (local province)
Norscan Warhorsenew
- +Mount: Warhorse
Manticorenew
- +Mount: Manticore
Norscan Warhorsenew
- +Mount: Warhorse
Manticorenew
- +Mount: Manticore
Norscan Warhorsenew
- +Mount: Warhorse
Manticorenew
- +Mount: Manticore
Norscan Warhorsenew
- +Mount: Warhorse
Manticorenew
- +Mount: Manticore
Norscan Warhorsenew
- +Mount: Warhorse
Manticorenew
- +Mount: Manticore
Mark of Slaaneshnew
- +Passive ability: "Soul Feeder"
- +Speed: +5%
- +Missile resistance: 5%
Mark of Tzeentchnew
- +Spell resistance: 10%
- +Cooldown: -5% to all spells
- +Winds of Magic cost: -1% for all spells
Mark of Nurglenew
- +Passive ability: "Regeneration"
- +Hit points: +5%
- +Physical resistance: 5%
Mark of Khornenew
- +Passive ability: "Rage"
- +Enables flaming attacks
- +Fire resistance: 10%
Mark of Slaaneshnew
- +Attribute: Devastating Flanker
- +Attribute: Immune to Psychology
- +Missile resistance: 5%
Mark of Tzeentchnew
- +Enables magical attacks
- +Spell resistance: 10%
Mark of Nurglenew
- +Passive ability: "Regeneration"
- +Hit points: +5%
- +Physical resistance: 5%
From War Comes Glorynew
- +Charge Bonus: +10 when Attacking (Lord's army)
- +Morale: +5 when Attacking (Lord's army)
Buildings
Shrine of Asavar KulNorsca
- −Construction cost: -20% for all buildings (factionwide)
- −Income generated: 300
- +Construction cost: -15% for all buildings (factionwide)
- +Income generated: 350
- Cost: 4000 → 7000
Marauder PatrolsNorsca
- Cost: 1000 → 2000
Marauder TrackersNorsca
- Cost: 2000 → 3000
- Turns: 3 → 4
Marauder OutpostsNorsca
- Cost: 3500 → 4000
- Turns: 4 → 5
Looted Lothern PalaceNorsca
- Cost: 4000 → 3000
- Units: 2 → 3
Losteriksson's LonghouseNorsca
- −Recruit rank: +2 for all units
- +Recruit rank: +1 for all units
- Units: 4 → 8
- −Recruit rank: +4 for all units
- +Recruit rank: +1 for all units
- Cost: 6000 → 4000
- Units: 6 → 12
- −Income generated: 200
- +Income generated: 250
- Units: 0 → 4
Marauding MilitiaNorsca
- −When Chaos Undivided corruption is 50 or more: Income generated: 50
- −Recruit rank: +1 for all units (all your armies in adjacent regions)
- +When Chaos Undivided corruption is 50 or more: Income generated: 75
- +Recruit rank: +1 for all units (local province)
Ravager CairnNorsca
- −When Chaos Undivided corruption is 50 or more: Income and Spoils from pillaging settlements: +5% (all your armies in adjacent regions)
- +When Chaos Undivided corruption is 50 or more: Income and Spoils from pillaging settlements: +8% (all your armies in adjacent regions)
Butcher's PlinthNorsca
- −When Chaos Undivided corruption is 50 or more: Bonus vs Infantry: +4 (all your armies in adjacent regions)
- −Weapon strength: +5% (all your armies in adjacent regions)
- +When Chaos Undivided corruption is 50 or more: Bonus vs Infantry: +3 (all your armies in adjacent regions)
- +Weapon strength: +4% (all your armies in adjacent regions)
Mock-GodNorsca
- −Maximum Level (Allegiance to the Hound): Upkeep: -4% for Chaos Warriors of Khorne (Dual Weapons) and Spawn of Khorne units (factionwide)
- +Maximum Level (Allegiance to the Hound): Upkeep: -2% for Chaos Warriors of Khorne (Dual Weapons) and Spawn of Khorne units (factionwide)
- Units: 2 → 5
Carcass-HeapNorsca
- −When Chaos Undivided corruption is 50 or more: Recruitment cost: -20% (armies in region)
- +When Chaos Undivided corruption is 50 or more: Recruitment cost: -15% (armies in region)
- Units: 4 → 6
Warhowl BarrowNorsca
- −Casualty replenishment rate: +5% (all armies in local province)
- +Casualty replenishment rate: +4% (all armies in local province)
GorepitNorsca
- −Casualty replenishment rate: +5% (all armies in local province)
- +Casualty replenishment rate: +4% (all armies in local province)
Ravager CairnNorsca
- −When Chaos Undivided corruption is 50 or more: Income and Spoils from pillaging settlements: +5% (all your armies in adjacent regions)
- +When Chaos Undivided corruption is 50 or more: Income and Spoils from pillaging settlements: +8% (all your armies in adjacent regions)
Mock-GodNorsca
- −Maximum Level (Allegiance to the Crow): Upkeep: -4% for Chaos Warriors of Nurgle (Great Weapons) and Spawn of Nurgle units (factionwide)
- +Maximum Level (Allegiance to the Crow): Upkeep: -2% for Chaos Warriors of Nurgle (Great Weapons) and Spawn of Nurgle units (factionwide)
- Units: 2 → 4
Carcass-HeapNorsca
- −When Chaos Undivided corruption is 50 or more: Recruitment cost: -20% (armies in region)
- +When Chaos Undivided corruption is 50 or more: Recruitment cost: -15% (armies in region)
- Units: 4 → 6
Warhowl BarrowNorsca
- −Casualty replenishment rate: +5% (all armies in local province)
- +Casualty replenishment rate: +4% (all armies in local province)
Blighted VatNorsca
- −Casualty replenishment rate: +5% (all armies in local province)
- +Casualty replenishment rate: +4% (all armies in local province)
Ravager CairnNorsca
- −When Chaos Undivided corruption is 50 or more: Income and Spoils from pillaging settlements: +5% (all your armies in adjacent regions)
- +When Chaos Undivided corruption is 50 or more: Income and Spoils from pillaging settlements: +8% (all your armies in adjacent regions)
Mock-GodNorsca
- −Maxumum Level (Allegiance to the Serpent): Upkeep: -4% for Chaos Warriors of Slaanesh (Hellscourges) and Spawn of Slaanesh units (factionwide)
- +Maxumum Level (Allegiance to the Serpent): Upkeep: -2% for Chaos Warriors of Slaanesh (Hellscourges) and Spawn of Slaanesh units (factionwide)
- Units: 2 → 5
Carcass-HeapNorsca
- −When Chaos Undivided corruption is 50 or more: Recruitment cost: -20% (armies in region)
- +When Chaos Undivided corruption is 50 or more: Recruitment cost: -15% (armies in region)
- Units: 4 → 6
Warhowl BarrowNorsca
- −Casualty replenishment rate: +5% (all armies in local province)
- +Casualty replenishment rate: +4% (all armies in local province)
Ophidian ArchNorsca
- −Casualty replenishment rate: +5% (all armies in local province)
- +Casualty replenishment rate: +4% (all armies in local province)
Ravager CairnNorsca
- −When Chaos Undivided corruption is 50 or more: Income and Spoils from pillaging settlements: +5% (all your armies in adjacent regions)
- +When Chaos Undivided corruption is 50 or more: Income and Spoils from pillaging settlements: +8% (all your armies in adjacent regions)
Mock-GodNorsca
- −Maximum Level (Allegiance to the Eagle): Upkeep: -4% for Chaos Warriors of Tzeentch (Halberds) and Spawn of Tzeentch units (factionwide)
- +Maximum Level (Allegiance to the Eagle): Upkeep: -2% for Chaos Warriors of Tzeentch (Halberds) and Spawn of Tzeentch units (factionwide)
- Units: 2 → 4
Carcass-HeapNorsca
- −When Chaos Undivided corruption is 50 or more: Recruitment cost: -20% (armies in region)
- +When Chaos Undivided corruption is 50 or more: Recruitment cost: -15% (armies in region)
- Units: 4 → 6
Warhowl BarrowNorsca
- −Casualty replenishment rate: +5% (all armies in local province)
- +Casualty replenishment rate: +4% (all armies in local province)
Scryer's HollowNorsca
- −Casualty replenishment rate: +5% (all armies in local province)
- +Casualty replenishment rate: +4% (all armies in local province)
Ravager CairnNorsca
- −When Chaos Undivided corruption is 50 or more: Income and Spoils from pillaging settlements: +5% (all your armies in adjacent regions)
- +When Chaos Undivided corruption is 50 or more: Income and Spoils from pillaging settlements: +8% (all your armies in adjacent regions)
Warhowl BarrowNorsca
- −Casualty replenishment rate: +5% (all armies in local province)
- +Casualty replenishment rate: +4% (all armies in local province)
Creeping MorassNorsca
- −Casualty replenishment rate: +5% (all armies in local province)
- +Casualty replenishment rate: +4% (all armies in local province)
Norsca WharfNorsca
- −Income generated: 100
- −Casualty replenishment rate: +5% (armies in province)
- +Income generated: 150
- +Casualty replenishment rate: +4% (armies in province)
- +Spoils: +10 per turn
Hall of UrsloNorsca
- Cost: 6000 → 7000
- Units: 0 → 5
Losteriksson's HoardNorsca
- −Income generated: 400
- +Income generated: 450
- Cost: 6000 → 7000
- Units: 0 → 2
Mortkin's RestNorsca
- Cost: 6000 → 7000
- Units: 0 → 4
Svengar's CairnNorsca
- −Armour: +3 for Marauder units when fighting against Humans (all armies)
- −Leadership: +5 for Marauder units when fighting against Humans (all armies)
- −Income generated: 150
- +Armour: +2 for Marauder units when fighting against Humans (all armies)
- +Leadership: +4 for Marauder units when fighting against Humans (all armies)
- +Income generated: 200
- Cost: 6000 → 7000
- Units: 0 → 2
Tomb of ValmirNorsca
- −Melee attack: +5 when fighting against Dwarfs (all armies)
- −Income generated: 50
- +Melee attack: +4 when fighting against Dwarfs (all armies)
- +Income generated: 75
- Cost: 6000 → 7000
- Units: 0 → 4
Fanged MonolithNorsca
- −Spoils: +2 per turn
- −Allegiance to the Hound: +1
- −When at Tier 1/2/3/4 Hound: Replenishes 5/10/15/25% campaign movement range after winning a battle (all your armies in adjacent provinces)
- −Income generated: 50
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +Spoils: +4 per turn
- +Allegiance to the Hound: +2
- +When at Tier 1/2/3/4 Hound: Replenishes 5/10/15/20% campaign movement range after winning a battle (all your armies in adjacent provinces)
- +Income generated: 100
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 200
- +Growth: +15
Ravenous MonolithNorsca
- −Spoils: +3 per turn
- −Allegiance to the Hound: +1
- −When at Tier 1/2/3/4 Hound: Replenishes 5/10/15/25% campaign movement range after winning a battle (all your armies in adjacent provinces)
- −Income generated: 100
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +Spoils: +5 per turn
- +Allegiance to the Hound: +2
- +When at Tier 1/2/3/4 Hound: Replenishes 5/10/15/20% campaign movement range after winning a battle (all your armies in adjacent provinces)
- +Income generated: 150
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 250
- +Growth: +20
- −Spoils: +2 per turn
- −When at Tier 1/2/3/4 Hound: Replenishes 5/10/15/25% campaign movement range after winning a battle (all your armies in adjacent provinces)
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +Spoils: +4 per turn
- +When at Tier 1/2/3/4 Hound: Replenishes 5/10/15/20% campaign movement range after winning a battle (all your armies in adjacent provinces)
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 200
- −Spoils: +2 per turn
- −When at Tier 1/2/3/4 Hound: Replenishes 5/10/15/25% campaign movement range after winning a battle (all your armies in adjacent provinces)
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +Spoils: +6 per turn
- +When at Tier 1/2/3/4 Hound: Replenishes 5/10/15/20% campaign movement range after winning a battle (all your armies in adjacent provinces)
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 250
- −Spoils: +3 per turn
- −When at Tier 1/2/3/4 Hound: Replenishes 5/10/15/25% campaign movement range after winning a battle (all your armies in adjacent provinces)
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +Spoils: +8 per turn
- +When at Tier 1/2/3/4 Hound: Replenishes 5/10/15/20% campaign movement range after winning a battle (all your armies in adjacent provinces)
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 300
- Cost: 2500 → 3000
Fanged MonolithNorsca
- −Spoils: +2 per turn
- −Allegiance to the Hound: +1
- −When at Tier 1/2/3/4 Hound: Replenishes 5/10/15/25% campaign movement range after winning a battle (all your armies in adjacent provinces)
- −Income generated: 50
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +Spoils: +4 per turn
- +Allegiance to the Hound: +2
- +When at Tier 1/2/3/4 Hound: Replenishes 5/10/15/20% campaign movement range after winning a battle (all your armies in adjacent provinces)
- +Income generated: 100
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 200
- +Growth: +15
Ravenous MonolithNorsca
- −Spoils: +3 per turn
- −Allegiance to the Hound: +1
- −When at Tier 1/2/3/4 Hound: Replenishes 5/10/15/25% campaign movement range after winning a battle (all your armies in adjacent provinces)
- −Income generated: 100
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +Spoils: +5 per turn
- +Allegiance to the Hound: +2
- +When at Tier 1/2/3/4 Hound: Replenishes 5/10/15/20% campaign movement range after winning a battle (all your armies in adjacent provinces)
- +Income generated: 150
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 250
- +Growth: +20
Blighted MonolithNorsca
- −When at Tier 1/2/3/4 Crow: Post-battle casualties replenished: +2/+4/+6/+10% after winning a battle (all your armies in adjacent provinces)
- −Spoils: +2 per turn
- −Allegiance to the Crow: +1
- −Income generated: 50
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +When at Tier 1/2/3/4 Crow: Post-battle casualties replenished: +2/+3/+5/+7% after winning a battle (all your armies in adjacent provinces)
- +Spoils: +4 per turn
- +Allegiance to the Crow: +2
- +Income generated: 100
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 200
- +Growth: +15
Pestilent MonolithNorsca
- −When at Tier 1/2/3/4 Crow: Post-battle casualties replenished: +2/+4/+6/+10% after winning a battle (all your armies in adjacent provinces)
- −Spoils: +3 per turn
- −Allegiance to the Crow: +1
- −Income generated: 100
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +When at Tier 1/2/3/4 Crow: Post-battle casualties replenished: +2/+3/+5/+7% after winning a battle (all your armies in adjacent provinces)
- +Spoils: +5 per turn
- +Allegiance to the Crow: +2
- +Income generated: 150
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 250
- +Growth: +20
- −When at Tier 1/2/3/4 Crow: Post-battle casualties replenished: +2/+4/+6/+10% after winning a battle (all your armies in adjacent provinces)
- −Spoils: +2 per turn
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +When at Tier 1/2/3/4 Crow: Post-battle casualties replenished: +2/+3/+5/+7% after winning a battle (all your armies in adjacent provinces)
- +Spoils: +4 per turn
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 200
- −When at Tier 1/2/3/4 Crow: Post-battle casualties replenished: +2/+4/+6/+10% after winning a battle (all your armies in adjacent provinces)
- −Spoils: +2 per turn
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +When at Tier 1/2/3/4 Crow: Post-battle casualties replenished: +2/+3/+5/+7% after winning a battle (all your armies in adjacent provinces)
- +Spoils: +6 per turn
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 250
- −When at Tier 1/2/3/4 Crow: Post-battle casualties replenished: +2/+4/+6/+10% after winning a battle (all your armies in adjacent provinces)
- −Spoils: +3 per turn
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +When at Tier 1/2/3/4 Crow: Post-battle casualties replenished: +2/+3/+5/+7% after winning a battle (all your armies in adjacent provinces)
- +Spoils: +8 per turn
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 300
- Cost: 2500 → 3000
Blighted MonolithNorsca
- −When at Tier 1/2/3/4 Crow: Post-battle casualties replenished: +2/+4/+6/+10% after winning a battle (all your armies in adjacent provinces)
- −Spoils: +2 per turn
- −Allegiance to the Crow: +1
- −Income generated: 50
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +When at Tier 1/2/3/4 Crow: Post-battle casualties replenished: +2/+3/+5/+7% after winning a battle (all your armies in adjacent provinces)
- +Spoils: +4 per turn
- +Allegiance to the Crow: +2
- +Income generated: 100
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 200
- +Growth: +15
Pestilent MonolithNorsca
- −When at Tier 1/2/3/4 Crow: Post-battle casualties replenished: +2/+4/+6/+10% after winning a battle (all your armies in adjacent provinces)
- −Spoils: +3 per turn
- −Allegiance to the Crow: +1
- −Income generated: 100
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +When at Tier 1/2/3/4 Crow: Post-battle casualties replenished: +2/+3/+5/+7% after winning a battle (all your armies in adjacent provinces)
- +Spoils: +5 per turn
- +Allegiance to the Crow: +2
- +Income generated: 150
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 250
- +Growth: +20
Coiling MonolithNorsca
- −When at Tier 1/2/3/4 Serpent: Lord and Heroes will receive +100/+200/+300/+500 experience after winning a battle (all your armies in adjacent provinces)
- −Spoils: +2 per turn
- −Allegiance to the Serpent: +1
- −Income generated: 50
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +When at Tier 1/2/3/4 Serpent: Lord and Heroes will receive +100/+200/+300/+400 experience after winning a battle (all your armies in adjacent provinces)
- +Spoils: +4 per turn
- +Allegiance to the Serpent: +2
- +Income generated: 100
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 200
- +Growth: +15
Undulant MonolithNorsca
- −When at Tier 1/2/3/4 Serpent: Lord and Heroes will receive +100/+200/+300/+500 experience after winning a battle (all your armies in adjacent provinces)
- −Spoils: +3 per turn
- −Allegiance to the Serpent: +1
- −Income generated: 100
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +When at Tier 1/2/3/4 Serpent: Lord and Heroes will receive +100/+200/+300/+400 experience after winning a battle (all your armies in adjacent provinces)
- +Spoils: +5 per turn
- +Allegiance to the Serpent: +2
- +Income generated: 150
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 250
- +Growth: +20
- −When at Tier 1/2/3/4 Serpent: Lord and Heroes will receive +100/+200/+300/+500 experience after winning a battle (all your armies in adjacent provinces)
- −Spoils: +2 per turn
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +When at Tier 1/2/3/4 Serpent: Lord and Heroes will receive +100/+200/+300/+400 experience after winning a battle (all your armies in adjacent provinces)
- +Spoils: +4 per turn
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 200
- −When at Tier 1/2/3/4 Serpent: Lord and Heroes will receive +100/+200/+300/+500 experience after winning a battle (all your armies in adjacent provinces)
- −Spoils: +2 per turn
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +When at Tier 1/2/3/4 Serpent: Lord and Heroes will receive +100/+200/+300/+400 experience after winning a battle (all your armies in adjacent provinces)
- +Spoils: +6 per turn
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 250
- −When at Tier 1/2/3/4 Serpent: Lord and Heroes will receive +100/+200/+300/+500 experience after winning a battle (all your armies in adjacent provinces)
- −Spoils: +3 per turn
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +When at Tier 1/2/3/4 Serpent: Lord and Heroes will receive +100/+200/+300/+400 experience after winning a battle (all your armies in adjacent provinces)
- +Spoils: +8 per turn
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 300
- Cost: 2500 → 3000
Coiling MonolithNorsca
- −When at Tier 1/2/3/4 Serpent: Lord and Heroes will receive +100/+200/+300/+500 experience after winning a battle (all your armies in adjacent provinces)
- −Spoils: +2 per turn
- −Allegiance to the Serpent: +1
- −Income generated: 50
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +When at Tier 1/2/3/4 Serpent: Lord and Heroes will receive +100/+200/+300/+400 experience after winning a battle (all your armies in adjacent provinces)
- +Spoils: +4 per turn
- +Allegiance to the Serpent: +2
- +Income generated: 100
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 200
- +Growth: +15
Undulant MonolithNorsca
- −When at Tier 1/2/3/4 Serpent: Lord and Heroes will receive +100/+200/+300/+500 experience after winning a battle (all your armies in adjacent provinces)
- −Spoils: +3 per turn
- −Allegiance to the Serpent: +1
- −Income generated: 100
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +When at Tier 1/2/3/4 Serpent: Lord and Heroes will receive +100/+200/+300/+400 experience after winning a battle (all your armies in adjacent provinces)
- +Spoils: +5 per turn
- +Allegiance to the Serpent: +2
- +Income generated: 150
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 250
- +Growth: +20
Many-Faced MonolithNorsca
- −Spoils: +2 per turn
- −When at Tier 1/2/3/4 Eagle: Gain +25/+50/+75/+100 Research Rate Points after winning a battle (all your armies in adjacent provinces)
- −Allegiance to the Eagle: +1
- −Magic item drop chance from battle: +5% (all your armies in adjacent regions)
- −Income generated: 50
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +Spoils: +4 per turn
- +When at Tier 1/2/3/4 Eagle: Gain +15/+30/+45/+60 Research Rate Points after winning a battle (all your armies in adjacent provinces)
- +Allegiance to the Eagle: +2
- +Magic item drop chance from battle: +6% (all your armies in adjacent regions)
- +Income generated: 100
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 200
- +Growth: +15
Ever-Changing MonolithNorsca
- −Spoils: +3 per turn
- −When at Tier 1/2/3/4 Eagle: Gain +25/+50/+75/+100 Research Rate Points after winning a battle (all your armies in adjacent provinces)
- −Allegiance to the Eagle: +1
- −Magic item drop chance from battle: +10% (all your armies in adjacent regions)
- −Income generated: 100
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +Spoils: +5 per turn
- +When at Tier 1/2/3/4 Eagle: Gain +15/+30/+45/+60 Research Rate Points after winning a battle (all your armies in adjacent provinces)
- +Allegiance to the Eagle: +2
- +Magic item drop chance from battle: +12% (all your armies in adjacent regions)
- +Income generated: 150
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 250
- +Growth: +20
- −Spoils: +2 per turn
- −When at Tier 1/2/3/4 Eagle: Gain +25/+50/+75/+100 Research Rate Points after winning a battle (all your armies in adjacent provinces)
- −Magic item drop chance from battle: +5% (all your armies in adjacent regions)
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +Spoils: +4 per turn
- +When at Tier 1/2/3/4 Eagle: Gain +15/+30/+45/+60 Research Rate Points after winning a battle (all your armies in adjacent provinces)
- +Magic item drop chance from battle: +6% (all your armies in adjacent regions)
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 200
- −Spoils: +2 per turn
- −When at Tier 1/2/3/4 Eagle: Gain +25/+50/+75/+100 Research Rate Points after winning a battle (all your armies in adjacent provinces)
- −Magic item drop chance from battle: +10% (all your armies in adjacent regions)
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +Spoils: +6 per turn
- +When at Tier 1/2/3/4 Eagle: Gain +15/+30/+45/+60 Research Rate Points after winning a battle (all your armies in adjacent provinces)
- +Magic item drop chance from battle: +12% (all your armies in adjacent regions)
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 250
- −Spoils: +3 per turn
- −When at Tier 1/2/3/4 Eagle: Gain +25/+50/+75/+100 Research Rate Points after winning a battle (all your armies in adjacent provinces)
- −Magic item drop chance from battle: +15% (all your armies in adjacent regions)
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +Spoils: +8 per turn
- +When at Tier 1/2/3/4 Eagle: Gain +15/+30/+45/+60 Research Rate Points after winning a battle (all your armies in adjacent provinces)
- +Magic item drop chance from battle: +18% (all your armies in adjacent regions)
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 300
- Cost: 2500 → 3000
Many-Faced MonolithNorsca
- −Spoils: +2 per turn
- −When at Tier 1/2/3/4 Eagle: Gain +25/+50/+75/+100 Research Rate Points after winning a battle (all your armies in adjacent provinces)
- −Allegiance to the Eagle: +1
- −Magic item drop chance from battle: +5% (all your armies in adjacent regions)
- −Income generated: 50
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +Spoils: +4 per turn
- +When at Tier 1/2/3/4 Eagle: Gain +15/+30/+45/+60 Research Rate Points after winning a battle (all your armies in adjacent provinces)
- +Allegiance to the Eagle: +2
- +Magic item drop chance from battle: +6% (all your armies in adjacent regions)
- +Income generated: 100
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 200
- +Growth: +15
Ever-Changing MonolithNorsca
- −Spoils: +3 per turn
- −When at Tier 1/2/3/4 Eagle: Gain +25/+50/+75/+100 Research Rate Points after winning a battle (all your armies in adjacent provinces)
- −Allegiance to the Eagle: +1
- −Magic item drop chance from battle: +10% (all your armies in adjacent regions)
- −Income generated: 100
- −After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 150
- +Spoils: +5 per turn
- +When at Tier 1/2/3/4 Eagle: Gain +15/+30/+45/+60 Research Rate Points after winning a battle (all your armies in adjacent provinces)
- +Allegiance to the Eagle: +2
- +Magic item drop chance from battle: +12% (all your armies in adjacent regions)
- +Income generated: 150
- +After reaching maximum Allegiance with all Gods and rejecting each of their champions: Income generated: 250
- +Growth: +20
Unshaped MonolithNorsca
- −Income generated: 50
- −Spoils: +3 per turn
- −When at Tier 1/2/3/4/5 Arcane Power: Sayl steals +3/+5/+7/+9/+11% of the experience earned by other Lords (all armies in local and adjacent regions)
- −When at Tier 5 Arcane Power: Income generated: 50
- +Income generated: 75
- +Spoils: +5 per turn
- +When at Tier 1/2/3/4/5 Arcane Power: Sayl steals +3/+4/+5/+6/+7% of the experience earned by other Lords (all armies in local and adjacent regions)
- +When at Tier 5 Arcane Power: Income generated: 100
- +Growth: +15
Aberrant MonolithNorsca
- −Income generated: 75
- −Spoils: +6 per turn
- −When at Tier 1/2/3/4/5 Arcane Power: Sayl steals +5/+7/+9/+11/+13% of the experience earned by other Lords (all armies in local and adjacent regions)
- −When at Tier 5 Arcane Power: Income generated: 75
- +Income generated: 100
- +Spoils: +10 per turn
- +When at Tier 1/2/3/4/5 Arcane Power: Sayl steals +5/+6/+7/+8/+9% of the experience earned by other Lords (all armies in local and adjacent regions)
- +When at Tier 5 Arcane Power: Income generated: 150
- +Growth: +20
Pandaemonic MonolithNorsca
- −Spoils: +10 per turn
- −When at Tier 1/2/3/4/5 Arcane Power: Sayl steals +7/+9/+11/+13/+15% of the experience earned by other Lords (all armies in local and adjacent regions)
- −When at Tier 1/2/3/4/5 Arcane Power: Chaos Undivided corruption: +3/+4/+5/+6/+8
- −When at Tier 5 Arcane Power: Income generated: 150
- +Spoils: +15 per turn
- +When at Tier 1/2/3/4/5 Arcane Power: Sayl steals +7/+8/+9/+10/+11% of the experience earned by other Lords (all armies in local and adjacent regions)
- +When at Tier 1/2/3/4/5 Arcane Power: Chaos Undivided corruption: +3/+4/+5/+6/+7
- +When at Tier 5 Arcane Power: Income generated: 200
- +Growth: +25
Barricaded Chaos AltarNorsca
- −Spoils: +3 per turn
- −When at Tier 1/2/3/4/5 Arcane Power: Sayl steals +3/+5/+7/+9/+11% of the experience earned by other Lords (all armies in local and adjacent regions)
- −When at Tier 5 Arcane Power: Income generated: 50
- +Spoils: +5 per turn
- +When at Tier 1/2/3/4/5 Arcane Power: Sayl steals +3/+4/+5/+6/+7% of the experience earned by other Lords (all armies in local and adjacent regions)
- +When at Tier 5 Arcane Power: Income generated: 100
Reinforced Chaos AltarNorsca
- −Spoils: +6 per turn
- −When at Tier 1/2/3/4/5 Arcane Power: Sayl steals +5/+7/+9/+11/+13% of the experience earned by other Lords (all armies in local and adjacent regions)
- −When at Tier 5 Arcane Power: Income generated: 75
- +Spoils: +10 per turn
- +When at Tier 1/2/3/4/5 Arcane Power: Sayl steals +5/+6/+7/+8/+9% of the experience earned by other Lords (all armies in local and adjacent regions)
- +When at Tier 5 Arcane Power: Income generated: 150
Fortified Chaos AltarNorsca
- −Spoils: +10 per turn
- −When at Tier 1/2/3/4/5 Arcane Power: Sayl steals +7/+9/+11/+13/+15% of the experience earned by other Lords (all armies in local and adjacent regions)
- −When at Tier 1/2/3/4/5 Arcane Power: Chaos Undivided corruption: +3/+4/+5/+6/+8
- −When at Tier 5 Arcane Power: Income generated: 150
- +Spoils: +15 per turn
- +When at Tier 1/2/3/4/5 Arcane Power: Sayl steals +7/+8/+9/+10/+11% of the experience earned by other Lords (all armies in local and adjacent regions)
- +When at Tier 1/2/3/4/5 Arcane Power: Chaos Undivided corruption: +3/+4/+5/+6/+7
- +When at Tier 5 Arcane Power: Income generated: 200
- Cost: 2500 → 3000
Unshaped MonolithNorsca
- −Income generated: 50
- −Spoils: +2 per turn
- −When at Tier 1/2/3/4/5 Arcane Power: Sayl steals +3/+5/+7/+9/+11% of the experience earned by other Lords (all armies in local and adjacent regions)
- −When at Tier 5 Arcane Power: Income generated: 50
- +Income generated: 100
- +Spoils: +4 per turn
- +When at Tier 1/2/3/4/5 Arcane Power: Sayl steals +3/+4/+5/+6/+7% of the experience earned by other Lords (all armies in local and adjacent regions)
- +When at Tier 5 Arcane Power: Income generated: 75
- +Growth: +15
Aberrant MonolithNorsca
- −Income generated: 70
- −Spoils: +3 per turn
- −When at Tier 1/2/3/4/5 Arcane Power: Sayl steals +5/+7/+9/+11/+13% of the experience earned by other Lords (all armies in local and adjacent regions)
- −When at Tier 5 Arcane Power: Income generated: 70
- +Income generated: 125
- +Spoils: +6 per turn
- +When at Tier 1/2/3/4/5 Arcane Power: Sayl steals +5/+6/+7/+8/+9% of the experience earned by other Lords (all armies in local and adjacent regions)
- +When at Tier 5 Arcane Power: Income generated: 100
- +Growth: +20
Pandaemonic MonolithNorsca
- −Income generated: 100
- −Spoils: +3 per turn
- −When at Tier 1/2/3/4/5 Arcane Power: Sayl steals +7/+9/+11/+13/+15% of the experience earned by other Lords (all armies in local and adjacent regions)
- −When at Tier 1/2/3/4/5 Arcane Power: Chaos Undivided corruption: +3/+4/+5/+6/+8
- −When at Tier 5 Arcane Power: Income generated: 100
- +Income generated: 150
- +Spoils: +8 per turn
- +When at Tier 1/2/3/4/5 Arcane Power: Sayl steals +7/+8/+9/+10/+11% of the experience earned by other Lords (all armies in local and adjacent regions)
- +When at Tier 1/2/3/4/5 Arcane Power: Chaos Undivided corruption: +3/+4/+5/+6/+7
- +When at Tier 5 Arcane Power: Income generated: 150
- +Growth: +25
Cultist Camp (Dyes)Norsca
- −Control: +2
- −Dyes resource production: 32 ounces
- +Control: +3
- +Dyes resource production: 40 ounces
- Cost: 750 → 1000
Cultist Camp (Animals)Norsca
- Cost: 750 → 1000
Cultist Camp (Furs)Norsca
- −Weapon strength: +5% for Marauder Berserker units (all armies)
- −Furs resource production: 32 bundles
- +Weapon strength: +2% for Marauder Berserker units (all armies)
- +Furs resource production: 40 bundles
- Cost: 750 → 1000
Cultist Camp (Gems)Norsca
- −Gemstones resource production: 32 sacks
- +Gemstones resource production: 40 sacks
- Cost: 750 → 1000
Cultist Camp (Gold)Norsca
- Cost: 750 → 1000
Cultist Camp (Tusks)Norsca
- −Ivory resource production: 32 tusks
- −Recruit rank: +3 for Mammoth units
- +Ivory resource production: 40 tusks
- +Recruit rank: +1 for Mammoth units
- Cost: 750 → 1000
Cultist Camp (Medicine)Norsca
- −Casualty replenishment rate: +8% (armies in province)
- −Medicinal Plants resource production: 32 bundles
- +Casualty replenishment rate: +6% (armies in province)
- +Medicinal Plants resource production: 40 bundles
- Cost: 750 → 1000
Cultist Camp (Pasture)Norsca
- Cost: 750 → 1000
Cultist Camp (Pottery)Norsca
- −Pottery resource production: 32 kilnful
- +Pottery resource production: 40 kilnful
- Cost: 750 → 1000
Cultist Camp (Salt)Norsca
- Cost: 750 → 1000
Cultist Camp (Spices)Norsca
- −Spices resource production: 32 sacks
- +Spices resource production: 40 sacks
- Cost: 750 → 1000
Cultist Camp (Wood)Norsca
- −Construction cost: -25% for all buildings (local province)
- −Timber resource production: 32 logs
- +Construction cost: -20% for all buildings (local province)
- +Timber resource production: 40 logs
- Cost: 750 → 1000
Cultist Camp (Wine)Norsca
- −Wine resource production: 32 barrels
- +Wine resource production: 40 barrels
- Cost: 750 → 1000
Norscan OutpostNorsca
- Cost: 2000 → 4000
Norscan DistrictNorsca
- Cost: 4000 → 5000
Warhound KennelsNorsca
- Cost: 500 → 1000
- Turns: 1 → 2
Warwolf DensNorsca
- Cost: 1000 → 3500
Cave of Dark OfferingsNorsca
- Cost: 2000 → 6000
- Units: 6 → 4
Chaos TotemNorsca
- Cost: 3500 → 3000
- Units: 1 → 3
Shamanic TributeNorsca
- Units: 3 → 4
Shamanic PyreNorsca
- Units: 3 → 4
WyrmchasmNorsca
- Units: 3 → 2
Storm-Beaten CliffsNorsca
- Units: 5 → 4
Guard ShackNorsca
- +Enemy Hero action success chance: -12%
- +Control: +1
- +Chaos Undivided corruption: +1
- Cost: 750 → 2000
- Turns: 2 → 3
WatchtowerNorsca
- +Enemy Hero action success chance: -18%
- +Control: +2
- +Chaos Undivided corruption: +2
- Cost: 1500 → 4000
- Turns: 3 → 4
Marauding MilitiaNorsca
- +Enemy Hero action success chance: -25%
- +Control: +3
- +Chaos Undivided corruption: +3
- Cost: 2500 → 6000
- Turns: 4 → 5
Loot PileNorsca
- +Research rate: +2
- +Spoils: +4 per turn
- Turns: 1 → 2
Trophies of BattleNorsca
- −Income from raiding: +2% (all armies)
- +Research rate: +3
- +Spoils: +6 per turn
- Cost: 2000 → 2500
- Turns: 2 → 3
Hoard PitNorsca
- +Research rate: +3
- +Spoils: +7 per turn
Plunder HallNorsca
- −Income and Spoils from pillaging settlements: +3% (all characters)
- −Income from post-battle loot: +3% (factionwide)
- −Income from raiding: +5% (all armies)
- +Income and Spoils from pillaging settlements: +2% (all characters)
- +Income from post-battle loot: +2% (factionwide)
- +Research rate: +4
- +Spoils: +8 per turn
- Cost: 4000 → 4500
- Turns: 3 → 4
Barrow HoardNorsca
- −Income from post-battle loot: +3% (factionwide)
- +Income from post-battle loot: +2% (factionwide)
- +Research rate: +4
- +Spoils: +9 per turn
Proving PitsNorsca
- Cost: 250 → 1000
- Units: 2 → 5
Raiding CampsNorsca
- Cost: 750 → 2500
- Units: 4 → 14
Raiders' BazaarNorsca
- Units: 9 → 14
Warriors’ HallNorsca
- Cost: 1500 → 4500
- Turns: 3 → 4
- Units: 7 → 13
Chieftain’s HoldNorsca
- Cost: 3000 → 6500
- Units: 8 → 17
Ice Troll LairNorsca
- +Control: +2
- Units: 2 → 0
Frozen Cairn FieldNorsca
- +Control: +3
- Cost: 3500 → 4000
- Units: 3 → 1
Curs'd CavernNorsca
- Cost: 5000 → 6000
TattooistNorsca
- +Campaign movement range: +5% for own armies starting their turn in this province (armies in province)
- Cost: 750 → 1000
Flesh BranderNorsca
- −Recruit rank: +2 for all units
- +Recruit rank: +1 for all units
- +Campaign movement range: +8% for own armies starting their turn in this province (armies in province)
- +Casualty replenishment rate: +4%
- Cost: 1000 → 2000
Flesh CarverNorsca
- −Recruit rank: +3 for all units
- +Recruit rank: +1 for all units
- +Campaign movement range: +10% for own armies starting their turn in this province (armies in province)
- +Research rate: +8 (factionwide)
- +Casualty replenishment rate: +6%
- Cost: 1500 → 3500
- Turns: 3 → 4
Guard ShackNorsca
- Cost: 750 → 1000
WatchtowerNorsca
- +Control: +1
- Cost: 1000 → 1500
Marauding MilitiaNorsca
- +Control: +2
- Cost: 1500 → 2000
Ruinous AltarNorsca
- −Recruitment cost: -5% (armies in region)
- +Recruitment cost: -3% (armies in region)
- Cost: 750 → 1000
Chaos ShrineNorsca
- −Recruitment cost: -10% (armies in region)
- +Recruitment cost: -6% (armies in region)
- Cost: 1000 → 2000
Sacrificial PyreNorsca
- −Recruitment cost: -20% (armies in region)
- +Recruitment cost: -9% (armies in region)
- Cost: 1500 → 4000
- Turns: 3 → 4
- +Enemy Hero action success chance: -10%
- +Income generated: 140
- Cost: 750 → 1000
Marauder Blood-GroveNorsca
- −Income from sacking settlements: +20% (all your armies in adjacent regions)
- +Income from sacking settlements: +15% (all your armies in adjacent regions)
- +Enemy Hero action success chance: -15%
- +Income generated: 200
- Cost: 1000 → 2000
- −Income from sacking settlements: +30% (all your armies in adjacent regions)
- +Income from sacking settlements: +20% (all your armies in adjacent regions)
- +Enemy Hero action success chance: -20%
- +Income generated: 260
- Cost: 1500 → 4000
Sparring FieldsNorsca
- Cost: 500 → 1000
- Units: 1 → 5
Raiders' CampNorsca
- −Casualty replenishment rate: +5% (armies in province)
- +Casualty replenishment rate: +4% (armies in province)
- Cost: 1000 → 2000
- Units: 4 → 14
Chieftain's HallNorsca
- −Casualty replenishment rate: +10% (armies in province)
- +Casualty replenishment rate: +6% (armies in province)
- Cost: 2000 → 4000
- Units: 6 → 17
Ruined VillageNorsca
- Name: Ruined Outpost → Ruined Village
Coastal EnclaveNorsca
- +Income generated: 180
- +Growth: +10
- Cost: 750 → 1000
- Units: 1 → 0
Tribal AnchorageNorsca
- +Income generated: 250
- +Growth: +20
- Cost: 1500 → 2000
- Units: 1 → 4
Manmade FjordNorsca
- +Income generated: 320
- +Growth: +30
- Cost: 3000 → 5000
- Units: 1 → 8
ShielingNorsca
- −Recruitment cost: -5% (armies in region)
- +Recruitment cost: -4% (armies in region)
- Cost: 500 → 1000
CorralNorsca
- −Recruitment cost: -10% (armies in region)
- −Casualty replenishment rate: +5% (armies in province)
- +Recruitment cost: -8% (armies in region)
- +Casualty replenishment rate: +4% (armies in province)
- Cost: 1000 → 2000
- Turns: 2 → 3
- Units: 3 → 5
Ruinous StablesNorsca
- −Recruitment cost: -15% (armies in region)
- −Casualty replenishment rate: +10% (armies in province)
- +Recruitment cost: -12% (armies in region)
- +Casualty replenishment rate: +8% (armies in province)
- Cost: 2000 → 4000
- Turns: 3 → 4
- Units: 5 → 8
Norsca WharfNorsca
- −Income generated: 100
- −Casualty replenishment rate: +5% (armies in province)
- +Income generated: 150
- +Casualty replenishment rate: +4% (armies in province)
- +Spoils: +8 per turn
Longship BuilderNorsca
- −Income generated: 250
- −Casualty replenishment rate: +10% (armies in province)
- +Income generated: 300
- +Casualty replenishment rate: +8% (armies in province)
- +Spoils: +16 per turn
- Cost: 2500 → 3000
- Units: 0 → 1
Raiding PortNorsca
- −Income generated: 600
- −Casualty replenishment rate: +15% (armies in province)
- +Income generated: 650
- +Casualty replenishment rate: +12% (armies in province)
- +Control: +2
- +Spoils: +24 per turn
- Units: 0 → 4
Iron MineNorsca
- −Income generated: 100
- −Recruitment cost: -10% for Marauder units (all armies)
- +Income generated: 120
- +Recruitment cost: -5% for Marauder units (all armies)
- Cost: 750 → 1800
- Turns: 1 → 2
Marble QuarryNorsca
- −Income generated: 100
- +Income generated: 120
- Cost: 750 → 1800
- Turns: 1 → 2
Obsidian QuarryNorsca
- −Income generated: 100
- +Income generated: 120
- Cost: 750 → 1800
- Turns: 1 → 2
Warrior GatheringNorsca
- −Grants 1 construction slot in the settlement
- −Income generated: 30
- −Growth: +10
- +Grants 2 construction slots in the settlement
- +Income generated: 150
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 750 → 1000
- Units: 1 → 4
Warband CampNorsca
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 60
- −Growth: +20
- −Control: +1
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 200
- +Growth: +25
- +Control: +2
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 1500 → 2000
- Turns: 3 → 4
- Units: 2 → 4
Clan EnclaveNorsca
- −Chaos Undivided corruption: +3
- −Grants 3 construction slots in the settlement
- −Income generated: 90
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Chaos Undivided corruption: +2
- +Income generated: 250
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 3000 → 4000
- Turns: 4 → 5
- Units: 2 → 8
Tribal StrongholdNorsca
- −Defensive supplies: +1500
- −Chaos Undivided corruption: +3
- −Grants 5 construction slots in the settlement
- −Income generated: 120
- −Growth: +40
- −Control: +2
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Chaos Undivided corruption: +2
- +Income generated: 300
- +Growth: +45
- +Control: +3
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Turns: 5 → 6
- Units: 2 → 5
- −Chaos Undivided corruption: +4
- −Grants 7 construction slots in the settlement
- −Income generated: 150
- −Growth: +50
- +Grants 9 construction slots in the settlement
- +Chaos Undivided corruption: +2
- +Income generated: 350
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 8000 → 8500
- Turns: 6 → 7
- Units: 2 → 10
Norse EncampmentNorsca
- −Income generated: 30
- −Growth: +10
- +Income generated: 120
- +Growth: +15
- Cost: 750 → 1000
- Units: 1 → 4
Norse MootNorsca
- −Defensive supplies: +1000
- −Income generated: 60
- −Growth: +20
- −Control: +1
- +Defensive supplies: +1250
- +Income generated: 180
- +Growth: +25
- +Control: +2
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Cost: 1500 → 2000
- Turns: 3 → 4
- Units: 2 → 4
Norse VillageNorsca
- −Chaos Undivided corruption: +2
- −Income generated: 90
- −Growth: +30
- +Chaos Undivided corruption: +1
- +Income generated: 260
- +Growth: +35
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Cost: 3000 → 4000
- Turns: 4 → 5
- Units: 2 → 6
Fur StashNorsca
- −Income generated: 80
- +Income generated: 150
- Cost: 500 → 1000
- Turns: 1 → 2
Beast TannerNorsca
- −Income generated: 160
- +Income generated: 260
- Cost: 1000 → 2500
- Turns: 2 → 3
Slaver's CampNorsca
- −Income generated: 240
- +Income generated: 380
- Cost: 2000 → 5000
- Turns: 3 → 4
Longhouse Under-HallNorsca
- −Income generated: 400
- +Income generated: 450
- Turns: 3 → 5
SmithyNorsca
- −Recruitment cost: -10% (armies in province)
- +Recruitment cost: -5% (armies in province)
- +Chaos Undivided corruption: +1
- Cost: 1000 → 2000
- Turns: 2 → 3
Ruinous KilnNorsca
- −Recruit rank: +2 for all units (local province)
- −Recruitment cost: -15% (armies in province)
- +Recruitment cost: -10% (armies in province)
- +Recruit rank: +1 for all units (local province)
- +Chaos Undivided corruption: +2
- Cost: 4000 → 5000
- Turns: 3 → 4
Dark FurnaceNorsca
- −Local Recruitment duration: -1 turn for Marauder Champions units (minimum 1) (armies in province)
- −Recruit rank: +3 for all units (local province)
- −Recruitment cost: -25% (armies in province)
- +Recruitment cost: -15% (armies in province)
- +Recruit rank: +1 for all units (local province)
- +Chaos Undivided corruption: +3
- +Local recruitment capacity: +1
- Turns: 4 → 5
ShielingNorsca
- Cost: 500 → 1000
- Turns: 1 → 2
- Units: 1 → 2
CorralNorsca
- Cost: 1000 → 3000
- Turns: 2 → 3
- Units: 3 → 6
Ruinous StablesNorsca
- Cost: 2000 → 5000
- Turns: 3 → 4
- Units: 6 → 9
Bloody BulwarkNorsca
- +Attrition: -10% when under siege (armies in region)
- Cost: 2500 → 1500
Skull-Laden EmbankmentNorsca
- +Control: +1
- +Attrition: -15% when under siege (armies in region)
- Cost: 3500 → 3000
Wall of CarcassesNorsca
- +Control: +2
- +Attrition: -20% when under siege (armies in region)
- Cost: 5000 → 6000
- Turns: 5 → 4
- Units: 0 → 3
Figurehead PalisadeNorsca
- +Attrition: -20% when under siege (armies in region)
- Units: 0 → 3
Ruinous AltarNorsca
- −Income generated: 25
- +Income generated: 50
- Turns: 1 → 2
Chaos ShrineNorsca
- −Income generated: 75
- +Income generated: 100
- Turns: 2 → 3
Vitki TempleNorsca
- −Hero and Lord recruit rank: +1 (factionwide)
- −Income generated: 100
- +Hero and Lord recruit rank: +2 (factionwide)
- +Income generated: 150
- Turns: 3 → 4
- Units: 0 → 1
- +Chaos Undivided corruption: +10
- +Growth: +5 (factionwide)
- +Control: +3 (factionwide)
- +Lord recruit rank: +2 (factionwide)
- +Casualty replenishment rate: +10% (factionwide)
- +Leadership: +10 when fighting against Men and Dwarves (factionwide)
- +Weapon Strength: +10% when fighting against Men and Dwarves (factionwide)
- +Campaign movement range: +10% (factionwide)
- +Spell resistance: 5% (all armies)
- +Armour-piercing weapon damage: +5 (factionwide)
- +Armour: +10 (all armies)
- +Immune to Reef attrition (all armies)
- +Income generated: 500
- +Immune to High Seas attrition (all armies)
- +Chaos Undivided corruption: +10
- +Weapon Strength: +10% when fighting against Elves (factionwide)
- +Leadership: +10 when fighting against Elves (factionwide)
- +Winds of Magic power reserve capacity: +10 (factionwide)
- +Spell resistance: 10% (all armies)
- +Winds of Magic power reserve capacity: +10 (factionwide)
- +Immunity to Vampire Corruption (factionwide)
- +Hero recruit rank: +2 (factionwide)
- +Lord recruit rank: +2 (factionwide)
- +Winds of Magic power reserve capacity: +5 (factionwide)
- +Chaos Undivided corruption: +15
- +Control: +5 (factionwide)
- +Magic Resistance: 10% for Monster units (factionwide)
- +Melee attack: +10 for Non-Monster units (factionwide)
- +Spell resistance: 10% (factionwide)
Technologies
Bladeworker's HammerNorsca
- −Weapon strength: +10% for Marauders, Marauder Spearmen and Marauder Bearmen units
- +Weapon strength: +8% for Marauders, Marauder Spearmen and Marauder Bearmen units
As the SerpentNorsca
- −Lord recruit rank: +5
- +Lord recruit rank: +4
Dreams Become RealNorsca
- −Spell resistance: 40% when fighting against Tzeentchian factions
- +Spell resistance: 30% when fighting against Tzeentchian factions
Axemaker's StoneNorsca
- −Missile strength: +10% for Marauder Hunter units
- +Missile strength: +8% for Marauder Hunter units
Metalworker's AnvilNorsca
- −Armour: +10 for Marauder Champions, Flayerkin and Marauder Berserkers units
- +Armour: +8 for Marauder Champions, Flayerkin and Marauder Berserkers units
None Shall EnterNorsca
- −Defensive supplies: +500
- −Attrition: -20% when under siege
- +Defensive supplies: +600
- +Attrition: -15% when under siege
Rousing AdvantageNorsca
- −Construction cost: -20% for Ports
- +Construction cost: -10% for Ports
Longer HullsNorsca
- −Income from Ports: +15%
- +Income from Ports: +10%
Masters of the NorthNorsca
- −Global recruitment capacity: +1
- +Global recruitment capacity: +2
Hunting of the BeastmenNorsca
- −Campaign movement range: +5%
- −Ambush success chance: +20%
- +Campaign movement range: +10%
- +Ambush success chance: +25%
True Warriors of ChaosNorsca
- −Weapon strength: +20% when fighting against Warriors of Chaos
- −Upkeep: -5%
- +Weapon strength: +10% when fighting against Warriors of Chaos
- +Upkeep: -3%
Ice-Blooded StrengthNorsca
- −Weapon strength: +15% for Norscan Ice Trolls, Chaos Frost Dragon, Norscan Ice Wolves units
- +Weapon strength: +5% for Norscan Ice Trolls, Chaos Frost Dragon, Norscan Ice Wolves units
Untiring SentriesNorsca
- −Control: +1
- +Control: +2
Dark PurposeNorsca
- −Diplomatic relations: +15 with Chaos Dwarfs, Warriors of Chaos, Beastmen and Norsca
- −Allied recruitment cost: -20%
- +Diplomatic relations: +10 with Chaos Dwarfs, Warriors of Chaos, Beastmen and Norsca
- +Allied recruitment cost: -15%
Deliberate ServiceNorsca
- −Tradable resources produced: +20%
- +Tradable resources produced: +15%
- −Construction cost: -20% for Province Capital/Settlement buildings
- +Construction cost: -15% for Province Capital/Settlement buildings
- +Hero recruit rank: +1
- +Lord recruit rank: +2
The Eyes of the FourNorsca
- −Chaos Undivided corruption: +2 (all provinces)
- −Diplomatic relations: +15 with Daemons of Chaos
- +Chaos Undivided corruption: +3 (all provinces)
- +Diplomatic relations: +10 with Daemons of Chaos
Those Who Are SeenNorsca
- −Hero recruit rank: +3
- +Hero recruit rank: +2
Secrets of Dark SorceryNorsca
- −Winds of Magic cost: -10% for Lore of Fire spells (all armies)
- −Winds of Magic cost: -10% for Lore of Shadows spells (all armies)
- +Winds of Magic cost: -8% for Lore of Fire spells (all armies)
- +Winds of Magic cost: -8% for Lore of Shadows spells (all armies)
War ToolsNorsca
- −Construction cost: -20% for Military Recruitment buildings
- +Construction cost: -10% for Military Recruitment buildings
Tools of WarNorsca
- −Income: +10% for Economy buildings
- +Income: +8% for Economy buildings
- −Income: +20% for Economy buildings
- −Missile resistance: 20% when fighting against Dark Elves
- +Income: +15% for Economy buildings
- +Missile resistance: 10% when fighting against Dark Elves
- −Winds of Magic power reserve: +2 per turn (all armies)
- −Hero recruit rank: +3
- +Winds of Magic power reserve: +3 per turn (all armies)
- +Hero recruit rank: +2
Ravaging of the DwarfsNorsca
- −Armour: +10 for Infantry units
- −Income from all buildings: +10%
- +Armour: +8 for Infantry units
- +Income from all buildings: +8%
Elder TrollsNorsca
- −Melee defence: +4 for Troll units
- +Melee defence: +5 for Troll units
Occasional AppeasementNorsca
- −Weapon strength: +10% for Fimir Warrior units
- +Weapon strength: +8% for Fimir Warrior units
Violent EvolutionNorsca
- −Armour: +10 for Trolls, Fimir Warriors, Skin Wolf, Ice Wolf and Warhound units
- −Missile resistance: 15% for Trolls, Fimir Warriors, Skin Wolf, Ice Wolf and Warhound units (Rank 7 and above)
- +Armour: +8 for Trolls, Fimir Warriors, Skin Wolf, Ice Wolf and Warhound units
- +Missile resistance: 10% for Trolls, Fimir Warriors, Skin Wolf, Ice Wolf and Warhound units (Rank 7 and above)
Rally the TribesNorsca
- −Recruitment cost: -25%
- −Upkeep: -5%
- −Local recruitment capacity: +1 (all provinces)
- +Recruitment cost: -15%
- +Upkeep: -3%
- +Local recruitment capacity: +2 (all provinces)
Scourges of the WorldNorsca
- −Income from raiding: +30%
- +Income from raiding: +25%
What is TakenNorsca
- −Magic item drop chance from battle: +15%
- −Post battle chance of stealing a magic item: +15%
- +Magic item drop chance from battle: +20%
- +Post battle chance of stealing a magic item: +20%
Sea Marauder's ToolsNorsca
- −Global recruitment capacity: +1
- +Global recruitment capacity: +2
Stronger OarsNorsca
- +Hero recruit rank: +1
- +Lord recruit rank: +2
- −Income from Ports: +20%
- +Income from Ports: +15%
What the Shamans KnowNorsca
- −Winds of Magic cost: -10% for Lore of Death spells (all armies)
- +Winds of Magic cost: -8% for Lore of Death spells (all armies)
Norscan Hunter TrapsNorsca
- −Ambush success chance: +15%
- −Ambush defence chance: +25%
- +Ambush success chance: +20%
- +Ambush defence chance: +30%
- −Hero action cost: -25%
- +Hero action cost: -20%
- −Income and Spoils from pillaging settlements: +10%
- +Income and Spoils from pillaging settlements: +15%
- −Weapon strength: +10% for Norscan Monster units
- +Weapon strength: +8% for Norscan Monster units
Baying to MorrsliebNorsca
- −Missile resistance: 15% for Dread Maw & Feral Manticore units
- +Missile resistance: 10% for Dread Maw & Feral Manticore units
What Starts the WarNorsca
- −Missile Block Chance: +20% for Norscan Trolls, Skin Wolf and Curs'd Ettin units
- +Missile Block Chance: +15% for Norscan Trolls, Skin Wolf and Curs'd Ettin units
Gigantic ArmamentsNorsca
- −Armour: +15 for Norscan Giant units
- +Armour: +10 for Norscan Giant units
Everliving SpiteNorsca
- −Melee defence: +4 for Curs'd Ettin units
- +Melee defence: +5 for Curs'd Ettin units