Radious Dwarfs units
79 Dwarfs units Radious Total War Mod changes against patch 9.0.4, 23 it adds, and 67 skills, 222 buildings and 37 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 8010,400 → 13,600 | 0 → 28 | 48 → 4334 → 49 | 1636 → 34 | 1,2001,200 | Speed 40 → 42; Bonus vs large 30 → 28; Charge bonus 30 → 36; Upkeep 300 → 155; Missile resistance 0% → 25% | |
| 14,168 → 4,300 | 0 → 34 | 65 → 6450 → 52 | 0 → 170375 → 295 | 1,0001,000 | Leadership 100 → 80; Charge bonus 45 → 46; Physical resistance 55% → 65%; Spell resistance 0% → 15% | |
| 15,424 → 7,100 | 120 → 132 | 45 → 5245 → 52 | 140 → 210260 → 325 | 1,000 → 1,3001,100 → 1,300 | Charge bonus 16 → 23; Mass 1,500 → 1,600; Upkeep 250 → 165 | |
| 16,628 → 7,450 | 120 → 132 | 45 → 4650 → 52 | 140 → 210260 → 325 | 1,400 → 1,5001,550 → 1,500 | Charge bonus 18 → 25; Upkeep 350 → 175 | |
| 17,944 → 10,500 | 95 → 108 | 4540 → 48 | 120 → 130360 → 365 | 01,500 → 1,800 | Charge bonus 50 → 75; Upkeep 400 → 200; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 4 | |
| 14,168 → 5,460 | 70 → 90 | 50 → 5955 → 66 | 115 → 170265 → 315 | 800800 | Bonus vs infantry 20 → 30; Charge bonus 35 → 52 | |
| 15,902 → 6,820 | 0 → 34 | 7050 → 56 | 120 → 165350 → 395 | 1,1001,150 → 1,100 | Bonus vs large 35 → 40; Charge bonus 65 → 70; Mass 1,500 → 1,600; Spell resistance 35% → 30% | |
| 13,968 → 4,700 | 50 → 64 | 5046 → 52 | 250 → 275200 → 225 | 1,000 → 1,150900 → 1,150 | Charge bonus 25 → 35; Ammunition 30 → 55; Missile base damage 124 → 175; Missile AP damage 84 → 110 | |
| 14,580 → 5,310 | 80 → 84 | 5046 → 52 | 250 → 275200 → 225 | 1,150 → 1,2501,100 → 1,250 | Speed 78 → 80; Charge bonus 50 → 60; Mass 2,100 → 2,200; Ammunition 30 → 75; Missile base damage 124 → 175; Missile AP damage 84 → 110 | |
| 86,928 → 10,480 | 40 → 52 | 16 → 1520 → 19 | 21 → 257 → 6 | 700 → 680750 → 680 | Leadership 64 → 60; Charge bonus 2 → 3; Range 340 m → 350 m; Ammunition 22 → 36; Missile base damage 20 → 30; Missile AP damage 90 → 110; Reload time 18 s → 12 s; Upkeep 175 → 100 | |
| 44,576 → 5,900 | 40 → 52 | 2227 → 26 | 21 → 257 → 6 | 900 → 920900 → 850 | Leadership 74 → 75; Charge bonus 2 → 3; Mass 2,120 → 2,620; Range 440 m → 445 m; Ammunition 22 → 42; Missile base damage 30 → 35; Missile AP damage 140 → 145; Upkeep 225 → 115; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 15,988 → 7,050 | 120 → 130 | 6060 → 50 | 290 → 340160 → 210 | 1,200 → 1,400900 → 1,400 | Missile block 55% → 65%; Bonus vs infantry 0 → 20; Charge bonus 30 → 38; Mass 1,500 → 1,600; Upkeep 300 → 155 | |
| 13,908 → 3,900 | 0 → 34 | 42 → 4432 → 35 | 0 → 110280 → 255 | 1,000 → 1,2001,050 → 1,200 | Charge bonus 18 → 26; Range 180 m → 200 m; Ammunition 45 → 55; Missile base damage 60 → 115; Missile AP damage 180 → 215; Reload time 8 s → 7 s; Physical resistance 55% → 65%; Spell resistance 0% → 15%; New: Big Booms | |
| 14,348 → 5,450 | 120 → 130 | 40 → 4240 → 48 | 240 → 265100 → 125 | 1,000 → 900850 → 900 | Bonus vs infantry 0 → 16; Charge bonus 16 → 24; Mass 1,100 → 1,200; Upkeep 250 → 130 | |
| 15,552 → 6,350 | 120 → 130 | 40 → 4447 → 54 | 240 → 265100 → 125 | 1,250 → 1,0001,200 → 1,000 | Bonus vs infantry 0 → 16; Charge bonus 18 → 26; Upkeep 312 → 165 | |
| 13,908 → 3,500 | 0 → 34 | 40 → 4236 → 40 | 0 → 285320 → 135 | 1,0001,100 → 1,000 | Bonus vs infantry 0 → 16; Charge bonus 16 → 24; Physical resistance 55% → 65%; Spell resistance 0% → 15%; New: Rune of Battle, Rune of Stone, Rune of Spellbreaking | |
| 14,168 → 3,700 | 0 → 34 | 55 → 5450 | 0 → 305250 → 170 | 1,0001,000 | Missile block 55% → 65%; Leadership 100 → 80; Bonus vs infantry 0 → 18; Charge bonus 30 → 34; Physical resistance 55% → 65%; Spell resistance 0% → 15%; New: Master Rune of Grungni, Master Rune of Stromni Redbeard, Master Rune of Passage | |
| 14,168 → 3,700 | 0 → 34 | 40 → 4265 → 60 | 0 → 305250 → 170 | 1,0001,000 | Missile block 55% → 65%; Leadership 100 → 80; Bonus vs infantry 0 → 18; Charge bonus 20 → 26; Physical resistance 55% → 65%; Spell resistance 0% → 15%; New: Master Rune of Grungni, Master Rune of Stromni Redbeard, Master Rune of Passage | |
| 806,400 → 10,400 | 40 → 74 | 24 → 2838 → 37 | 23 → 249 → 10 | 800 → 1,050800 → 1,050 | Missile block 35% → 55%; Charge bonus 10 → 16; Range 160 m → 170 m; Ammunition 20 → 36; Missile AP damage 6 → 7; Reload time 13 s → 9 s; Upkeep 200 → 140 | |
| 808,640 → 14,400 | 0 → 28 | 48 → 4541 → 43 | 32 → 3616 → 12 | 1,150 → 1,2251,200 → 1,225 | Missile block 30% → 50%; Speed 40 → 42; Bonus vs large 24 → 25; Charge bonus 26 → 38; Upkeep 300 → 145; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1007,600 → 13,000 | 80 → 98 | 29 → 2624 → 29 | 5 → 817 | 600 → 630600 → 630 | Leadership 78 → 65; Charge bonus 12 → 16; Ammunition 3 → 6; Missile AP damage 0 → 1; Upkeep 150 → 85; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Wallbreaker | |
| 12011,520 → 18,600 | 125 → 134 | 43 → 4279 → 73 | 22 → 3210 → 8 | 1,650 → 1,5501,650 → 1,550 | Missile block 55% → 65%; Charge bonus 8 → 15; Range 60 m → 55 m; Ammunition 2 → 4; Missile AP damage 0 → 1; Upkeep 413 → 155; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 283,584 → 4,900 | 125 → 134 | 27 → 3035 → 41 | 17 → 183 → 2 | 1,050 → 1,3501,050 → 1,350 | Charge bonus 6 → 11; Range 100 m → 105 m; Ammunition 25 → 38; Missile base damage 5 → 20; Missile AP damage 10 → 8; Reload time 8 s → 9 s; Upkeep 263 → 150; Fire resistance 40% → 70%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1008,600 → 13,500 | 100 → 112 | 38 → 3948 → 54 | 10 → 1126 → 30 | 1,0001,000 | Leadership 90 → 85; Charge bonus 18 → 27; Upkeep 250 → 115; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 10010,000 → 14,000 | 100 → 112 | 57 → 5148 → 45 | 14 → 1341 → 43 | 1,550 → 1,6001,550 → 1,600 | Leadership 90 → 95; Charge bonus 24 → 30; Upkeep 388 → 160; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Unyielding Assault | |
| 805,440 → 9,200 | 40 → 52 | 18 → 1626 → 33 | 21 → 247 → 8 | 525 → 670525 → 670 | Missile block 35% → 50%; Charge bonus 4 → 10; Range 160 m → 170 m; Ammunition 18 → 34; Missile base damage 18 → 17; Missile AP damage 6 → 8; Reload time 13 s → 10 s; Upkeep 131 → 90 | |
| 805,440 → 9,200 | 40 → 52 | 22 → 2320 → 30 | 824 → 22 | 600 → 700600 → 700 | Charge bonus 16 → 18; Range 80 m → 75 m; Ammunition 12 → 18; Missile base damage 6 → 7; Upkeep 150 → 95 | |
| 805,440 → 9,600 | 40 → 52 | 29 → 3427 → 35 | 824 → 22 | 750 → 820750 → 820 | Charge bonus 16 → 21; Range 80 m → 75 m; Ammunition 12 → 22; Missile base damage 6 → 7; Upkeep 188 → 105; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Immune to Psychology | |
| 1007,800 → 13,000 | 85 → 98 | 29 → 3250 → 51 | 22 → 266 → 7 | 700 → 750700 → 750 | Charge bonus 12 → 17; Upkeep 175 → 100; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 44,248 → 4,200 | 100 → 122 | 506 → 16 | 68 → 6420 | 1,4001,400 | Leadership 76 → 75; Charge bonus 30 → 40; Mass 1,100 → 1,200; Ammunition 30 → 38; Missile base damage 4 → 10; Missile AP damage 16 → 20; Upkeep 350 → 155; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 44,476 → 5,620 | 40 → 52 | 16 → 1020 → 16 | 21 → 257 → 6 | 800 → 900800 | Leadership 64 → 60; Charge bonus 2 → 3; Mass 2,120 → 2,620; Range 440 m → 430 m; Ammunition 22 → 36; Missile base damage 84 → 100; Missile AP damage 336 → 330; Reload time 22 s → 21 s; Upkeep 200 → 105 | |
| 44,476 → 7,060 | 40 → 54 | 1620 → 22 | 21 → 257 → 6 | 1,100 → 1,6001,100 → 1,500 | Leadership 64 → 70; Charge bonus 2 → 5; Mass 2,120 → 2,620; Ammunition 25 → 33; Missile base damage 45 → 60; Missile AP damage 25 → 40; Upkeep 275 → 185 | |
| 44,576 → 5,720 | 40 → 52 | 16 → 1420 → 19 | 21 → 257 → 6 | 700 → 800700 | Leadership 64 → 60; Charge bonus 2 → 3; Mass 2,120 → 2,620; Range 440 m → 425 m; Ammunition 22 → 36; Upkeep 175 → 115 | |
| 44,476 → 5,620 | 40 → 52 | 16 → 1020 → 16 | 21 → 257 → 6 | 1,000 → 1,2001,000 → 1,100 | Leadership 64 → 60; Charge bonus 2 → 3; Mass 2,120 → 2,620; Range 300 m → 350 m; Ammunition 24 → 33; Missile base damage 22 → 30; Missile AP damage 68 → 50; Reload time 12 s → 11 s; Upkeep 250 → 130 | |
| 18,208 → 7,950 | 125 → 130 | 52 → 5062 → 65 | 300 → 350200 | 1,200 → 1,7001,400 → 1,700 | Leadership 85 → 90; Charge bonus 20 → 28; Mass 2,500 → 2,600; Upkeep 300 → 155 | |
| 14,892 → 5,550 | 120 → 130 | 50 → 4560 → 63 | 270 → 330150 → 190 | 1,000 → 1,200700 → 1,200 | Missile block 55% → 50%; Leadership 75 → 80; Charge bonus 30 → 22; Mass 1,100 → 1,200; Upkeep 250 → 130 | |
| 13,908 → 4,800 | 120 → 130 | 38 → 4030 → 37 | 60 → 115220 → 260 | 1,000550 → 1,000 | Leadership 72 → 75; Charge bonus 14 → 22; Mass 1,100 → 1,200; Range 180 m → 165 m; Ammunition 45 → 65; Missile base damage 60 → 115; Missile AP damage 180 → 215; Reload time 8 s → 6 s; Upkeep 250 → 130; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; New: Big Booms | |
| 13,908 → 4,800 | 120 → 130 | 40 → 4230 → 38 | 230 → 28090 → 130 | 1,000 → 1,200450 → 1,200 | Leadership 70 → 75; Charge bonus 16 → 24; Mass 1,100 → 1,200; Upkeep 250 → 130; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; New: Rune of Battle, Rune of Stone, Rune of Spellbreaking | |
| 14,168 → 5,200 | 120 → 130 | 50 → 4655 → 56 | 260 → 300140 → 180 | 1,000550 → 900 | Leadership 70 → 75; Charge bonus 30 → 32; Mass 1,100 → 1,200; Upkeep 250 → 130; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; New: Master Rune of Grungni, Master Rune of Stromni Redbeard, Master Rune of Passage | |
| 15,536 → 6,950 | 120 → 130 | 65 → 7050 → 40 | 130 → 215310 → 325 | 1,200 → 1,6001,150 → 1,600 | Bonus vs large 30 → 24; Charge bonus 50 → 56; Mass 1,500 → 1,600; Upkeep 300 → 155 | |
| 1007,800 → 12,500 | 85 → 90 | 22 → 2940 → 44 | 21 → 257 → 6 | 450 → 500450 → 500 | Missile block 55% → 45%; Leadership 70 → 75; Charge bonus 12 → 14; Upkeep 113 → 90 | |
| 1007,800 → 12,500 | 85 → 90 | 24 → 3230 → 45 | 8 → 1024 → 22 | 500 → 550500 → 550 | Leadership 70 → 75; Charge bonus 18 → 20; Upkeep 125 → 95 | |
| 10010,000 → 13,500 | 100 → 108 | 4638 → 46 | 14 → 1141 | 1,2001,200 | Leadership 80 → 90; Charge bonus 24 → 28; Upkeep 300 → 155; New: Charge Defence vs. Large | |
| 1009,600 → 15,000 | 125 → 130 | 34 → 3766 | 22 → 3210 → 8 | 1,250 → 1,3001,250 → 1,300 | Missile block 55% → 60%; Leadership 85 → 90; Charge bonus 8 → 12; Range 60 m → 55 m; Ammunition 2 → 3; Missile AP damage 0 → 1; Upkeep 313 → 165; New: Immune to Psychology | |
| 283,584 → 4,480 | 125 → 130 | 20 → 2427 → 32 | 17 → 183 → 2 | 700 → 1,000700 → 1,000 | Leadership 85 → 90; Charge bonus 6 → 9; Range 80 m → 120 m; Ammunition 100 → 150; Missile AP damage 4 → 5; Upkeep 175 → 130; Fire resistance 40% → 70% | |
| 283,584 → 4,480 | 125 → 130 | 20 → 2527 → 31 | 17 → 183 → 2 | 900 → 1,200900 → 1,200 | Leadership 85 → 90; Charge bonus 6 → 9; Ammunition 18 → 30; Missile base damage 20 → 25; Missile AP damage 75 → 100; Reload time 20 s → 18 s; Upkeep 225 → 155; Fire resistance 40% → 70% | |
| 1008,600 → 13,000 | 100 → 108 | 30 → 3348 → 51 | 25 → 297 → 9 | 700700 | Missile block 55% → 50%; Charge bonus 10 → 17; Upkeep 175 → 105 | |
| 1008,600 → 13,000 | 100 → 108 | 30 → 3538 → 47 | 1026 → 29 | 750750 | Charge bonus 18 → 24; Upkeep 188 → 115 | |
| 1007,600 → 12,500 | 80 → 90 | 20 → 1818 → 23 | 5 → 817 | 325 → 400325 → 400 | Leadership 68 → 56; Charge bonus 12 → 9; Upkeep 81 → 80 | |
| 1007,600 → 12,500 | 80 → 90 | 20 → 1918 → 24 | 5 → 817 | 450450 | Leadership 68 → 58; Charge bonus 12 → 11; Ammunition 1 → 2; Missile AP damage 0 → 1; Upkeep 112 → 85 | |
| 805,600 → 9,200 | 80 → 90 | 1828 → 34 | 21 → 257 → 6 | 550 → 600550 → 600 | Missile block 35% → 45%; Leadership 64 → 58; Charge bonus 4 → 7; Range 160 m → 165 m; Ammunition 22 → 34; Missile base damage 18 → 16; Reload time 13 s → 11 s; Upkeep 138 → 100 | |
| 805,600 → 9,200 | 80 → 90 | 24 → 2222 → 32 | 824 → 20 | 575 → 650575 → 650 | Leadership 64 → 58; Range 160 m → 165 m; Ammunition 22 → 34; Missile base damage 18 → 16; Reload time 13 s → 11 s; Upkeep 144 → 105 | |
| 808,640 → 12,400 | 0 → 26 | 38 → 3932 → 46 | 32 → 3616 → 12 | 900 → 1,100900 → 1,100 | Missile block 30% → 0%; Speed 40 → 42; Bonus vs large 24 → 25; Charge bonus 26 → 34; Upkeep 225 → 145; Missile resistance 0% → 20% | |
| 805,680 → 9,600 | 80 → 90 | 20 → 2328 → 33 | 21 → 257 → 6 | 700700 | Missile block 35% → 45%; Leadership 64 → 70; Charge bonus 4 → 7; Range 145 m → 150 m; Ammunition 22 → 34; Missile base damage 5 → 6; Missile AP damage 17 → 15; Reload time 13 s → 12 s; Upkeep 175 → 110 | |
| 44,248 → 4,200 | 100 → 118 | 404 → 12 | 68 → 6420 | 1,150 → 1,2501,150 → 1,250 | Leadership 64 → 70; Charge bonus 30 → 35; Mass 1,100 → 1,200; Ammunition 30 → 38; Missile base damage 4 → 10; Missile AP damage 16 → 20; Upkeep 288 → 145; Missile resistance 0% → 10% | |
| 124,248 → 5,520 | 100 → 114 | 306 → 10 | 38 → 5012 → 16 | 800 → 750800 → 750 | Leadership 64 → 65; Charge bonus 25 → 30; Mass 700 → 750; Ammunition 25 → 45; Missile base damage 8 → 9; Upkeep 200 → 115; Missile resistance 0% → 10%; New: Fire Whilst Moving | |
| 124,248 → 5,520 | 100 → 114 | 306 → 10 | 38 → 5012 → 16 | 850850 | Leadership 64 → 65; Charge bonus 25 → 30; Mass 700 → 750; Range 60 m → 75 m; Ammunition 60 → 45; Missile base damage 14 → 17; Upkeep 212 → 125; Missile resistance 0% → 10% | |
| 16,620 → 7,350 | 125 → 130 | 70 → 6845 → 44 | 185 → 225315 → 355 | 1,400 → 1,7001,500 → 1,700 | Leadership 100 → 85; Bonus vs large 0 → 16; Charge bonus 45 → 50; Mass 1,500 → 1,600; Upkeep 350 → 180 | |
| 46,420 → 8,260 | 0 → 10 | 3832 → 38 | 32 → 3616 → 12 | 950 → 1,100950 → 1,000 | Bonus vs large 24 → 25; Charge bonus 26 → 28; Range 80 m → 100 m; Ammunition 4 → 5; Missile base damage 6 → 10; Missile AP damage 26 → 30; Upkeep 237 → 115 | |
| 44,576 → 5,720 | 40 → 52 | 16 → 1420 → 19 | 21 → 257 → 6 | 700 → 800700 | Leadership 64 → 60; Charge bonus 2 → 3; Mass 2,120 → 2,620; Range 440 m → 445 m; Ammunition 22 → 36; Missile base damage 40 → 35; Missile AP damage 180 → 175; Upkeep 175 → 115 | |
| 15,302 → 5,600 | 0 → 10 | 60 → 6445 → 52 | 370 → 380130 → 145 | 1,000 → 1,100900 → 1,100 | Charge bonus 45 → 48; Upkeep 250 → 115 | |
| 14,502 → 5,100 | 0 → 10 | 55 → 6045 → 54 | 110 → 125300 → 315 | 700 → 750700 → 750 | Charge bonus 40 → 44; Upkeep 125 → 100 | |
| 15,084 → 5,900 | 0 → 10 | 60 → 6250 | 120 → 140300 → 320 | 0800 → 1,150 | Bonus vs infantry 15 → 20; Charge bonus 50 → 53; Mass 1,500 → 1,600 | |
| 14,620 → 5,300 | 0 → 10 | 5545 → 46 | 280 → 295120 → 130 | 1,200 → 1,3501,050 → 1,350 | Charge bonus 30 → 34; Range 180 m → 190 m; Ammunition 30 → 43; Missile base damage 50 → 70; Missile AP damage 100 → 105; Upkeep 300 → 135 | |
| 328,960 → 12,320 | 0 → 10 | 54 → 5648 → 55 | 17 → 2038 → 40 | 1,350 → 1,4001,350 → 1,400 | Speed 40 → 42; Bonus vs infantry 15 → 16; Charge bonus 40 → 45; Mass 400 → 450; Upkeep 338 → 140; Physical resistance 0% → 15% | |
| 328,960 → 12,480 | 0 → 10 | 66 → 6459 → 62 | 17 → 2238 → 42 | 1,600 → 1,6501,600 → 1,650 | Speed 40 → 42; Bonus vs infantry 15 → 18; Charge bonus 40 → 50; Mass 400 → 450; Upkeep 400 → 165; Physical resistance 0% → 20% | |
| 808,640 → 13,200 | 0 → 10 | 38 → 4232 → 38 | 23 → 249 → 10 | 750 → 800750 → 800 | Speed 40 → 42; Charge bonus 26 → 28; Range 90 m → 100 m; Missile base damage 10 → 12; Missile AP damage 12 → 14; Upkeep 188 → 105; Missile resistance 0% → 10%; Removed: Vanguard Deployment | |
| 808,640 → 13,600 | 0 → 10 | 4841 → 44 | 23 → 259 → 11 | 900 → 1,000900 → 1,000 | Speed 40 → 42; Bonus vs infantry 0 → 8; Charge bonus 26 → 32; Range 90 m → 100 m; Ammunition 8 → 10; Missile base damage 10 → 12; Missile AP damage 12 → 14; Upkeep 225 → 110; Missile resistance 0% → 15%; Removed: Vanguard Deployment | |
| 805,680 → 9,600 | 80 → 92 | 20 → 2428 → 34 | 21 → 257 → 6 | 850 → 900850 → 900 | Missile block 35% → 50%; Leadership 64 → 70; Charge bonus 4 → 8; Range 90 m → 105 m; Ammunition 22 → 26; Missile base damage 2 → 4; Missile AP damage 6 → 8; Upkeep 212 → 115 | |
| 805,680 → 10,000 | 80 → 96 | 27 → 2836 → 37 | 21 → 257 → 6 | 950 → 1,000950 → 1,000 | Missile block 35% → 50%; Leadership 74 → 75; Charge bonus 4 → 9; Range 90 m → 110 m; Ammunition 22 → 40; Missile base damage 4 → 5; Missile AP damage 11 → 14; Upkeep 237 → 120; Missile resistance 0% → 10% | |
| 111,560 → 14,340 | 80 → 118 | 204 → 14 | 150 → 160350 → 360 | 3,200 → 3,0003,400 → 2,700 | Ammunition 40 → 120; Missile base damage 0 → 50; Missile AP damage 0 → 50; Reload time 10 s → 8 s; Upkeep 800 → 300 | |
| 112,580 → 15,740 | 80 → 122 | 20 → 224 → 16 | 150 → 160350 → 360 | 3,600 → 3,4003,800 → 3,000 | Charge bonus 15 → 20; Ammunition 40 → 120; Missile base damage 0 → 50; Missile AP damage 0 → 50; Reload time 10 s → 8 s | |
| 46,276 → 7,420 | 125 → 135 | 20 → 1627 → 24 | 17 → 183 → 2 | 1,200 → 1,6001,200 → 1,500 | Leadership 85 → 80; Charge bonus 6 → 7; Mass 2,120 → 2,620; Ammunition 25 → 33; Missile base damage 54 → 55; Missile AP damage 30 → 35; Upkeep 300 → 185 | |
| 10010,000 → 13,500 | 100 → 108 | 4638 → 46 | 14 → 1241 → 42 | 1,2001,200 | Leadership 80 → 90; Charge bonus 24 → 28; Upkeep 300 → 155; New: Charge Defence vs. Large | |
| 283,584 → 4,480 | 125 → 130 | 20 → 3527 → 32 | 17 → 183 → 2 | 700 → 1,000700 → 1,000 | Leadership 85 → 90; Charge bonus 6 → 9; Range 120 m → 135 m; Ammunition 100 → 150; Missile AP damage 4 → 5; Upkeep 175 → 130; Fire resistance 40% → 70% | |
| 1008,600 → 13,000 | 100 → 108 | 30 → 3538 → 47 | 1026 → 29 | 750750 | Charge bonus 18 → 24; Upkeep 188 → 115 | |
| 805,600 → 9,200 | 80 → 90 | 24 → 2222 → 32 | 8 → 724 → 22 | 600 → 650600 → 650 | Leadership 64 → 58; Range 160 m → 165 m; Ammunition 22 → 34; Missile base damage 18 → 17; Reload time 13 s → 12 s; Upkeep 150 → 105 | |
| 808,640 → 12,400 | 0 → 26 | 38 → 3932 → 46 | 3216 | 900 → 1,100900 → 1,100 | Speed 40 → 42; Bonus vs large 24 → 25; Charge bonus 26 → 34; Upkeep 225 → 145; Missile resistance 0% → 20% | |
| 124,248 → 5,520 | 100 → 114 | 306 → 10 | 38 → 5012 → 16 | 1,000 → 8501,000 → 850 | Leadership 64 → 65; Charge bonus 25 → 30; Mass 700 → 750; Range 170 m → 175 m; Ammunition 25 → 45; Missile base damage 50 → 60; Missile AP damage 188 → 200; Upkeep 250 → 125; Missile resistance 0% → 10% |
New units in Radious
Guildmastersm_radious_lord_variety_unit_dwf_guildmaster_general_01 model
5,770
132
80
32
46
46
410
27
325
170
15
35
1,300
Guildmaster (Trollhammer Torpedoes)rad_wh3_part3_main_unit_dwf_guildmaster_trollhammer1 model
5,770
132
80
32
46
46
410
27
370
155
15
35
1,500
Guildmaster (Flamethrower)rad_wh3_part3_main_unit_dwf_guildmaster_flamethrower1 model
5,770
132
80
32
46
46
410
27
40
150
15
35
1,550
Master Engineer (Trollhammer Torpedoes)rad_wh3_part3_main_unit_dwf_master_engineer_trollhammer1 model
4,780
130
75
32
40
37
375
22
350
150
15
35
1,250
Master Engineer (Flamethrower)rad_wh3_part3_main_unit_dwf_master_engineer_flamethrower1 model
4,780
130
75
32
40
37
375
22
35
145
15
35
1,300
Gunnisson Dwarfswh_dwf_cross_hammer80 models
10,800
102
80
28
33
41
37
17
29
175
35
1,400
Dragon Companywh_dwf_dragon100 models
13,500
110
85
26
36
53
44
22
35
30
850
Drakebeard Axe Throwerswh_dwf_drakebeard80 models
10,000
98
70
28
27
36
35
12
30
70
35
800
Brotherhood of Grimnirwh_dwf_giant_slayers80 models
13,600
34
100
42
44
52
52
40
5
30
35
1,300
Goldshield Warriorswh_dwf_gold100 models
13,500
108
80
28
37
51
41
21
35
30
800
Greatbeardswh_dwf_greatbeards100 models
14,000
110
90
26
38
56
47
25
35
920
Grimnir Berserkerswh_dwf_grimwrath80 models
14,400
112
90
42
43
51
47
43
10
35
1,400
Hammerers (Shields)wh_dwf_hammer_shield100 models
13,500
108
90
28
41
54
45
23
35
1,250
Helhein Gunnerswh_dwf_helhein80 models
10,400
98
75
28
28
36
36
14
24
160
35
940
Ironhammer Warriorswh_dwf_iron100 models
13,500
108
80
28
37
52
40
20
30
35
800
Ironbreakers (Great Weapons)wh_dwf_iron_great100 models
15,000
130
90
26
45
55
46
19
35
1,350
Dwarf Warriors (Long Axes)wh_dwf_long_axes100 models
12,500
90
75
28
31
44
34
23
35
605
Dwarf Scoutswh_dwf_rangers80 models
10,000
52
65
28
25
37
32
11
25
170
35
880
Sons of Ullekwh_dwf_rifle_great80 models
10,800
102
80
28
32
40
36
15
27
165
35
1,350
Stonebreakerswh_dwf_stonebreakers80 models
10,400
98
75
28
28
35
34
13
2
60
35
890
Mountain Rangerswh_dwf_trea80 models
10,400
98
75
28
31
39
35
14
27
175
35
1,100
Underway Expeditionary Forcewh_dwf_under80 models
10,800
102
75
28
30
37
35
14
19
115
35
1,150
Grungni Berserkerswh_dwf_vulkite80 models
14,800
102
90
42
41
54
47
41
10
35
1,400
Skills
Oath of Forging
- −Oathgold from buildings: +10% (local province)
- +Oathgold from buildings: +20% (local province)
Obstinacy
- −Vigour loss reduction: -15% (Lord's army)
- +Vigour loss reduction: -25% (Lord's army)
Dawi Firepower
- −Missile strength: +12% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
- −Missile resistance: 15% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
- +Missile strength: +8% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
Honoured by Grimnir
- −Weapon strength: +12% for Slayers, Giant Slayers, Doomseeker, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
- +Weapon strength: +8% for Slayers, Giant Slayers, Doomseeker, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
Morgrim’s Favoured
- −Missile strength: +12% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
- +Missile strength: +10% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
Wall Breaker
- −Level 1: Attrition: +5% when under siege (enemy armies in local region)
- −Level 2: Attrition: +5% when under siege (enemy armies in local region)
- −Level 3: Attrition: +5% when under siege (enemy armies in local region)
- +Level 1: Attrition: +4% when under siege (enemy armies in local region)
- +Level 2: Attrition: +6% when under siege (enemy armies in local region)
- +Level 3: Attrition: +8% when under siege (enemy armies in local region)
Mason
- +Level 2: Control: +1 (local province)
- +Level 3: Control: +2 (local province)
Inspirational Leader
- −Level 1: Casualty replenishment rate: +2% (Lord's army)
- −Level 2: Casualty replenishment rate: +4% (Lord's army)
- −Level 3: Casualty replenishment rate: +6% (Lord's army)
- +Level 1: Casualty replenishment rate: +4% (Lord's army)
- +Level 2: Casualty replenishment rate: +6% (Lord's army)
- +Level 3: Casualty replenishment rate: +8% (Lord's army)
Enquiring Mind
- −Upkeep: -8% (Lord's army)
- +Campaign movement range: +5%
- +Local recruitment capacity: +1 (local province)
- +Upkeep: -6% (Lord's army)
Triangulation
- −Level 2: Missile strength: +7% (Hero's army)
- −Level 3: Missile strength: +12% (Hero's army)
- +Level 2: Missile strength: +6% (Hero's army)
- +Level 3: Missile strength: +9% (Hero's army)
Sapper
- −Level 1: Speed: +3% for all Missile units (Hero's army)
- −Level 2: Speed: +8% for all Missile units (Hero's army)
- −Level 3: Speed: +15% for all Missile units (Hero's army)
- +Level 1: Speed: +5% for all Missile units (Hero's army)
- +Level 2: Speed: +7% for all Missile units (Hero's army)
- +Level 3: Speed: +10% for all Missile units (Hero's army)
Hand-Loaded
- −Level 2: Missile strength: +12%
- −Level 3: Missile strength: +20%
- +Level 1: Explosive missile damage: +10%
- +Level 2: Missile strength: +8%
- +Level 2: Explosive missile damage: +15%
- +Level 3: Missile strength: +12%
- +Level 3: Explosive missile damage: +20%
Bare Essentials
- −Armour: -30
- +Armour: -20
Barak Varr Handshake
- −"Sharpshooter" ammunition (increased range and anti-Infantry)
- +[Rifle Only] "Sharpshooter" ammunition (increased range and anti-infantry)
Grudge-Raker
- −"Grudge Raker" ammunition (decreased range and increased number of projectiles)
- +[Rifle Only] "Grudge Raker" ammunition (decreased range and increased number of projectiles)
Order of Guardians
- −Melee attack: +10 when fighting against Undead factions
- −Weapon strength: +10% when fighting against Undead factions
- +Melee attack: +8 when fighting against Undead factions
- +Weapon strength: +7% when fighting against Undead factions
Ornery Overseer
- −Oathgold from buildings: +200% (local province)
- −Construction cost: -15% for all buildings (local province)
- +Oathgold from buildings: +250% (local province)
- +Construction cost: -10% for all buildings (local province)
Proven Tools
- −Armour-piercing missile damage: +50% for Quarrellers units (Lord's army)
- +Armour-piercing missile damage: +25% for Quarrellers units (Lord's army)
Invoke Runes of Valaya
- −Casualty replenishment rate: +5% (Lord's army)
- +Casualty replenishment rate: +4% (Lord's army)
Axe Lord
- −Level 2: Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- −Level 3: Melee defence: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- +Level 2: Melee defence: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- +Level 3: Melee defence: +8 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
Thunderer
- −Level 2: Missile strength: +6% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- −Level 3: Missile strength: +8% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- +Level 2: Missile strength: +4% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- +Level 3: Missile strength: +6% for Quarrellers, Thunderers, and Rangers units (Lord's army)
Fire & Fury
- −Level 1: Missile strength: +4% for Irondrakes and Flame Cannon units (Lord's army)
- −Level 2: Missile strength: +6% for Irondrakes and Flame Cannon units (Lord's army)
- −Level 3: Missile strength: +8% for Irondrakes and Flame Cannon units (Lord's army)
- +Level 1: Missile strength: +2% for Irondrakes and Flame Cannon units (Lord's army)
- +Level 2: Missile strength: +4% for Irondrakes and Flame Cannon units (Lord's army)
- +Level 3: Missile strength: +6% for Irondrakes and Flame Cannon units (Lord's army)
Grimnir's Heirs
- −Level 3: Weapon strength: +12% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- +Level 3: Weapon strength: +8% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
Tactician
- −Level 1: Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- +Level 1: Missile strength: +4% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
Standardised Firing Drill
- −Reload time reduction: +8% for all Missile units (Hero's army)
- +Reload Time Reduction: +8% (Hero's army)
Death Wish
- −Bonus vs Large: +10 for Slayers, Slayer Pirates and Giant Slayers units (Lord's army)
- −Bonus vs Infantry: +10 for Doomseekers units (Lord's army)
- +Bonus vs Large: +8 for Slayers, Slayer Pirates and Giant Slayers units (Lord's army)
- +Bonus vs Infantry: +8 for Doomseekers units (Lord's army)
Tapestry of Oaths
- −Weapon strength: +10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
- +Weapon strength: +8% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
Ritualistic Scarring
- −Missile resistance: 15% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
- +Missile resistance: 10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
Slayers... to Me!
- −Casualty replenishment rate: +10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
- −Upkeep: -10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
- +Upkeep: -5% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
- +Casualty replenishment rate: +8% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
Slayer Oath
- −Construction cost: -25% for Slayer buildings (local province)
- −Recruitment cost: -25% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units (Hero's army)
- +Construction cost: -15% for Slayer buildings (local province)
- +Recruitment cost: -15% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units (Hero's army)
Dutiful Leader
- −Upkeep: -15% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Hero's army)
- +Upkeep: -8% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Hero's army)
The War-mourner
- −Weapon strength: +15% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Hero's army)
- +Weapon strength: +10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Hero's army)
Wisdom of the Ancients
- −Upkeep: -25% for Longbeards units
- +Upkeep: -15% for Longbeards units
Slayer
- −Missile strength: +10% for all Slayer units (all armies factionwide)
- −Weapon strength: +10% for all Slayer units (all armies factionwide)
- −Upkeep: -10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (all armies factionwide)
- +Missile strength: +8% for all Slayer units (all armies factionwide)
- +Weapon strength: +8% for all Slayer units (all armies factionwide)
- +Upkeep: -5% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (all armies factionwide)
Architect
- −Construction cost: -20% for Military Support buildings (all provinces)
- −Horde building construction cost: -20%
- +Construction cost: -10% for Military Support buildings (all provinces)
- +Horde building construction cost: -10%
Bane of Destruction
- −Melee attack: +9 when fighting against Greenskins (Lord's army)
- −Weapon strength: +15% when fighting against Greenskins (Lord's army)
- +Weapon strength: +9% when fighting against Greenskins (Lord's army)
- +Melee attack: +8 when fighting against Greenskins (Lord's army)
Gather the Old Clans
- −Recruit rank: +2 for all units
- +Recruit rank: +1 for all units
Oaths of Reclamation
- −Charge bonus: +12 (Lord's army)
- −Oathgold from buildings: +50% (local province)
- +Charge bonus: +10 (Lord's army)
- +Oathgold from buildings: +100% (local province)
Tunnel Warfare
- −Missile strength: +20% for Rangers and Bolt Throwers units (Lord's army)
- +Missile strength: +8% for Rangers and Bolt Throwers units (Lord's army)
Master of the Forge
- −Level 1: Oathgold from buildings: +20% (local province)
- −Level 2: Oathgold from buildings: +40% (local province)
- +Level 1: Oathgold from buildings: +30% (local province)
- +Level 2: Oathgold from buildings: +50% (local province)
Lords-in-Waiting
- −Recruit rank: +2 for Miner, Dwarf Warrior and Longbeard units (local province)
- +Recruit rank: +1 for Miner, Dwarf Warrior and Longbeard units (local province)
Ear of the Council
- −Recruitment cost: -10% (Lord's army)
- +Recruitment cost: -5% (Lord's army)
Hack & Slash
- −Weapon strength: +15% for Dwarf Melee Infantry units (Lord's army)
- +Weapon strength: +8% for Dwarf Melee Infantry units (Lord's army)
Grudge Against Chaos
- −Weapon strength: +10% for all units when fighting against Norsca, Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos and Beastmen (Lord's army)
- +Weapon strength: +8% for all units when fighting against Norsca, Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos and Beastmen (Lord's army)
Elite Enforcer
- −Upkeep: -15% for Longbeards and Hammerers units (Lord's army)
- +Upkeep: -8% for Longbeards and Hammerers units (Lord's army)
Advanced Forging
- −Oathgold from buildings: +10% (factionwide when on map)
- +Oathgold from buildings: +15% (factionwide when on map)
Dragon Slayer
- −Bonus vs Large: +10 for Slayers, Slayer Pirates and Giant Slayers units (Lord's army)
- +Bonus vs Large: +8 for Slayers, Slayer Pirates and Giant Slayers units (Lord's army)
Mighty Beard of Defence
- −Armour-piercing weapon damage: +10 when defending (Lord's army)
- +Armour-piercing weapon damage: +8 when defending (Lord's army)
Rouse the Engineers!
- −Missile strength: +20% for Irondrakes and War Machine units (Lord's army)
- +Missile strength: +8% for Irondrakes and War Machine units (Lord's army)
Age of Vengeance
- −Speed: +35% (Lord's army)
- +Speed: +25% (Lord's army)
Ancient Acumen
- −Level 2: Recruit rank: +2 for all units (all armies factionwide)
- −Level 3: Recruit rank: +3 for all units (all armies factionwide)
- +Level 2: Recruit rank: +1 for Dwarf Warriors units (all units in army)
- +Level 2: Recruit rank: +1 for Miners units (all units in army)
- +Level 2: Recruit rank: +1 for Quarrellers units (all units in army)
- +Level 2: Recruit rank: +1 for Thunderers units (all units in army)
- +Level 2: Recruit rank: +1 for Hammerers units (all units in army)
- +Level 2: Recruit rank: +1 for Longbeards units (all units in army)
- +Level 2: Recruit rank: +1 for Ironbreakers units (all units in army)
- +Level 2: Recruit rank: +1 for Irondrakes units (all units in army)
- +Level 2: Recruit rank: +1 for all units (all armies factionwide)
- +Level 3: Recruit rank: +2 for Dwarf Warriors units (all units in army)
- +Level 3: Recruit rank: +2 for Miners units (all units in army)
- +Level 3: Recruit rank: +1 for Quarrellers units (all units in army)
- +Level 3: Recruit rank: +1 for Thunderers units (all units in army)
- +Level 3: Recruit rank: +1 for Hammerers units (all units in army)
- +Level 3: Recruit rank: +1 for Longbeards units (all units in army)
- +Level 3: Recruit rank: +1 for Ironbreakers units (all units in army)
- +Level 3: Recruit rank: +1 for Irondrakes units (all units in army)
- +Level 3: Recruit rank: +1 for all units (all armies factionwide)
Eager Kin
- −Level 1: Recruitment cost: -5% (all armies factionwide)
- −Level 2: Recruitment cost: -10% (all armies factionwide)
- −Level 3: Recruitment cost: -15% (all armies factionwide)
- +Level 1: Recruitment cost: -3% (all armies factionwide)
- +Level 2: Recruitment cost: -5% (all armies factionwide)
- +Level 3: Recruitment cost: -7% (all armies factionwide)
Get Up!
- −Level 1: Casualty replenishment rate: +2% (all characters factionwide)
- −Level 2: Casualty replenishment rate: +4% (all characters factionwide)
- −Level 3: Casualty replenishment rate: +6% (all characters factionwide)
- +Level 1: Casualty replenishment rate: +4% (all characters factionwide)
- +Level 2: Casualty replenishment rate: +6% (all characters factionwide)
- +Level 3: Casualty replenishment rate: +8% (all characters factionwide)
Trollhammer Torpedoes (Guildmaster Variant)new
Flamethrower (Guildmaster Variant)new
Big Boomsnew
- +Enables "Big Booms" Ability
Rune of Battlenew
- +Enables "Rune of Battle" Ability
Rune of Stonenew
- +Enables "Rune of Stone" Ability
Rune of Spellbreakingnew
- +Enables "Rune of Spellbreaking" Ability
- +Enemy Winds of Magic power reserve capacity: -10 (local region)
Master Rune of Grungninew
- +Enables "Master Rune of Grungni" Ability
Master Rune of Stromni Redbeardnew
- +Enables "Master Rune of Stromni Redbeard" Ability
Master Rune of Passagenew
- +Enables "Master Rune of Passage" Ability
Revenge will be Oursnew
- +Vigour loss reduction: -10% (Lord's army)
- +Passive ability: "Frenzy"
Banners of the Holdsnew
- +Leadership: +5 for Slayer Pirates, Thunderers, Rangers, and Quarellers units (Lord's army)
- +Melee Defence: +5 for Slayer Pirates, Thunderers, Rangers, and Quarellers units (Lord's army)
Runic Standardsnew
- +Leadership: +8 for Irondrakes units (Lord's army)
- +Missile Resistance: +8% for Irondrakes units (Lord's army)
Trollhammer Torpedoes (Master Engineer Variant)new
Flamethrower (Master Engineer Variant)new
Buildings
Graves of the DragonsDwarfs
- −Oathgold: 10 per turn
- −Income generated: 500
- −Gemstones resource production: 6 sacks
- +Oathgold: 15 per turn
- +Income generated: 600
- +Gemstones resource production: 10 sacks
- Cost: 2000 → 5000
- Turns: 4 → 5
Ironbrow’s Weapons ShopsDwarfs
- −Upkeep: -10% for Runesmith Heroes (all armies)
- −Hero recruitment cost: -10% for Runesmiths
- −Armour: +10 for Dwarf shield units (armies in region)
- +Upkeep: -5% for Runesmith Heroes (all armies)
- +Hero recruitment cost: -5% for Runesmiths
- +Armour: +8 for Dwarf shield units (armies in region)
- Cost: 8000 → 9000
- Units: 0 → 3
Lost Underway JunctionDwarfs
- −Campaign movement range: +15% for own armies starting their turn in this region
- +Campaign movement range: +15% for own armies starting their turn in this province
- Cost: 6000 → 7500
- Units: 0 → 2
Clay PitDwarfs
- −Income generated: 100
- +Income generated: 150
- Cost: 1000 → 750
Pottery MakerDwarfs
- −Income generated: 150
- +Income generated: 200
KilnsDwarfs
- −Income generated: 200
- +Income generated: 250
Glaziers' Guild HallDwarfs
- −Income generated: 300
- +Income generated: 350
OrchardsDwarfs
- Cost: 1000 → 750
Outpost GarrisonDwarfs
- Cost: 2000 → 1500
Exotic Animal TamerDwarfs
- −Income generated: 100
- +Income generated: 140
- Cost: 1000 → 750
Exotic Animal PenDwarfs
- −Income generated: 150
- +Income generated: 190
Exotic Animal MarketDwarfs
- −Income generated: 200
- +Income generated: 250
- −Income generated: 300
- +Income generated: 325
Herb Gatherer's CampDwarfs
- −Income generated: 100
- +Income generated: 150
- Cost: 1000 → 750
Exotic HothouseDwarfs
- −Income generated: 150
- +Income generated: 200
Alchemist's WorkshopDwarfs
- −Income generated: 200
- +Income generated: 250
Alchemists' Guild HallDwarfs
- −Income generated: 300
- +Income generated: 350
Obsidian QuarryDwarfs
- −Income generated: 100
- +Income generated: 180
- Cost: 1000 → 750
Obsidian Trinket MakerDwarfs
- −Income generated: 150
- +Income generated: 270
Obsidian SculptorDwarfs
- −Income generated: 200
- +Income generated: 360
- −Income generated: 300
- +Income generated: 450
Spice MarketDwarfs
- −Income generated: 100
- +Income generated: 150
- Cost: 1000 → 750
Spice Trading PostDwarfs
- −Income generated: 150
- +Income generated: 200
Eastern BazaarDwarfs
- −Income generated: 200
- +Income generated: 250
- −Income generated: 300
- +Income generated: 350
Underway LookoutsDwarfs
- Cost: 2500 → 2000
- −Recruitment cost: -15% for Longbeards units (factionwide)
- −Local recruitment capacity: +1
- +Recruitment cost: -10% for Longbeards units (factionwide)
- +Local recruitment capacity: +2
- Cost: 3000 → 6000
- Units: 2 → 5
Hall of the AncestorsDwarfs
- −Recruitment cost: -30% for Longbeards units (factionwide)
- −Recruit rank: +3 for Longbeards units (factionwide)
- −Upkeep: -10% for Longbeards units (all armies)
- −Lord recruit rank: +1 (factionwide)
- +Recruitment cost: -10% for Longbeards units (factionwide)
- +Recruit rank: +1 for Longbeards units (factionwide)
- +Upkeep: -5% for Longbeards units (all armies)
- +Lord recruit rank: +2 (factionwide)
- Cost: 4500 → 8000
- Units: 2 → 6
Bugman's BreweryDwarfs
- −Construction cost: -25% for Ranger Barracks and Hostelry buildings (factionwide)
- −Recruit rank: +4 for Ranger units
- −Recruitment cost: -30% for Rangers units
- +Construction cost: -20% for Ranger Barracks and Hostelry buildings (factionwide)
- +Recruit rank: +1 for Ranger units
- +Recruitment cost: -15% for Rangers units
- Cost: 6000 → 7000
- Units: 3 → 4
Copper MountainDwarfs
- −Income generated: 500
- −Recruit rank: +4 for Miners units
- +Income generated: 600
- +Recruit rank: +2 for Miners units
- Cost: 4000 → 3200
Oathgold MineDwarfs
- −Oathgold: 20 per turn
- −Income generated: 800
- −Control: +5
- −Recruit rank: +4 for Miners units
- +Oathgold: 25 per turn
- +Income generated: 1000
- +Control: +6
- +Recruit rank: +2 for Miners units
- Cost: 6000 → 10000
- Units: 0 → 2
Karaz-a-Karak AirfieldDwarfs
- −Upkeep: -10% for Gyrocopters and Gyrobombers units (all armies)
- −Recruitment cost: -30% for Gyrocopters and Gyrobombers units
- −Recruit rank: +5 for Gyrocopters and Gyrobombers units
- +Upkeep: -5% for Gyrocopters and Gyrobombers units (all armies)
- +Recruitment cost: -20% for Gyrocopters and Gyrobombers units
- +Recruit rank: +1 for Gyrocopters and Gyrobombers units
- Cost: 8000 → 9000
- Units: 0 → 3
Looted Lothern PalaceDwarfs
- Cost: 4000 → 5000
The Silver HallDwarfs
- −Income generated: 500
- +Income generated: 600
- Cost: 8000 → 6000
- Units: 0 → 5
Grand Underway JunctionDwarfs
- −Campaign movement range: +20% for own armies starting their turn in this region
- −Casualty replenishment rate: +15% (armies in province)
- −Recruit rank: +3 for Ironbreakers units
- −Upkeep: -5% for Ironbreakers units (all armies)
- +Campaign movement range: +15% for own armies starting their turn in this province
- +Casualty replenishment rate: +14% (armies in province)
- +Recruit rank: +1 for Ironbreakers units
- +Upkeep: -4% for Ironbreakers units (all armies)
- Cost: 6000 → 5000
- Units: 0 → 3
Arms ForgeDwarfs
- Units: 2 → 1
Arms FoundryDwarfs
- Units: 4 → 2
Target Practice DummyDwarfs
- Cost: 750 → 1000
Shooting GalleryDwarfs
- Cost: 1500 → 2000
Firing RangeDwarfs
- −Recruit rank: +2 for all units
- +Recruit rank: +1 for all units
BunksDwarfs
- Units: 2 → 3
BilletsDwarfs
- Units: 4 → 5
BarracksDwarfs
- Units: 6 → 10
Beer HallDwarfs
- −Recruitment cost: -10%
- −Upkeep: -5%
- −Dwarf beer resource production: 5 kegs
- +Recruitment cost: -5%
- +Upkeep: -3%
- +Dwarf beer resource production: 8 kegs
- Cost: 1500 → 2000
Mess HallDwarfs
- −Recruitment cost: -20%
- −Upkeep: -10%
- −Dwarf beer resource production: 10 kegs
- +Recruitment cost: -10%
- +Upkeep: -6%
- +Dwarf beer resource production: 15 kegs
- Cost: 3000 → 4000
Air DistilleryDwarfs
- −Recruitment cost: -20% (this force and all forces in circle of influence)
- −Upkeep: -15%
- −Dwarf beer resource production: 20 kegs
- +Recruitment cost: -15% (this force and all forces in circle of influence)
- +Upkeep: -10%
- +Dwarf beer resource production: 25 kegs
- Cost: 5000 → 6000
Cargo RacksDwarfs
- −Horde growth: +5
- +Horde growth: +6
Storage HoldDwarfs
- −Horde growth: +10
- +Horde growth: +12
- −Horde growth: +10
- +Horde growth: +14
Improved Engine OutputDwarfs
- Cost: 4000 → 5000
Arms StoreDwarfs
- Units: 2 → 1
Arms LockerDwarfs
- Units: 4 → 7
Hardened HullDwarfs
- −Horde growth: +10
- +Horde growth: +11
Rune Inscribed FrameDwarfs
- −Horde growth: +10
- +Horde growth: +12
Reinforced Airship FrameDwarfs
- −Horde growth: +10
- +Horde growth: +13
- Cost: 7500 → 8000
- Units: 5 → 6
Rune-Etched HullDwarfs
- −Horde growth: +10
- +Horde growth: +14
- Units: 5 → 8
Signals NetworkDwarfs
- −Horde recruitment capacity +2
- +Horde recruitment capacity +3
Hall of DragonsDwarfs
- −Oathgold: 50 per turn
- −Exotic Animals resource production: 20 cages
- +Oathgold: 60 per turn
- +Exotic Animals resource production: 25 cages
- Cost: 8000 → 9000
- Units: 0 → 3
Lumber CampDwarfs
- −Upkeep: -15% for Dwarf Quarreller, Ranger, Bolt Thrower and Grudge Thrower units (all armies)
- −Construction cost: -10% for all buildings (factionwide)
- +Upkeep: -5% for Dwarf Quarreller, Ranger, Bolt Thrower and Grudge Thrower units (all armies)
- +Construction cost: -5% for all buildings (factionwide)
- Cost: 2000 → 3000
Oak of Ages (Pacified)Dwarfs
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
Reclaimed HoldDwarfs
- −Income generated: 800
- +Income generated: 1000
- Units: 0 → 3
Dwarf OutpostDwarfs
- Cost: 2000 → 4000
Dwarf DistrictDwarfs
- Cost: 4000 → 5000
Animal StoreDwarfs
- −Ivory resource production: 16 tusks
- −Income generated: 100
- +Ivory resource production: 20 tusks
- +Income generated: 150
- Cost: 1000 → 750
Tusk MarketDwarfs
- −Ivory resource production: 24 tusks
- −Income generated: 150
- +Ivory resource production: 30 tusks
- +Income generated: 200
Tusk CompoundDwarfs
- −Ivory resource production: 36 tusks
- −Income generated: 200
- +Ivory resource production: 40 tusks
- +Income generated: 250
- Cost: 3000 → 4000
Tusk Guild HallDwarfs
- −Ivory resource production: 54 tusks
- −Income generated: 300
- +Ivory resource production: 60 tusks
- +Income generated: 350
- Cost: 4000 → 5000
Repurposed HoldsDwarfs
- −Oathgold: 40 per turn
- −Income generated: 400
- −Recruit rank: +2 for Gyrocopters and Gyrobombers units (factionwide)
- −Recruit rank: +2 for Irondrakes units (factionwide)
- −Research rate: +15
- +Oathgold: 45 per turn
- +Income generated: 500
- +Recruit rank: +1 for Gyrocopters and Gyrobombers units (factionwide)
- +Recruit rank: +1 for Irondrakes units (factionwide)
- +Research rate: +20
- Units: 0 → 3
Dwarf Beer StashDwarfs
- −Campaign movement range: -50% for own armies starting their turn in this region (armies in region)
- +Campaign movement range: -25% for own armies starting their turn in this province (armies in region)
Abandoned LaboratoryDwarfs
- −Skaven corruption: +10
- +Skaven corruption: +8
- Upkeep: 50 → 25
Broken War MachinesDwarfs
- −Missile strength: +10% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (all armies)
- −Chaos Undivided corruption: +10
- +Missile strength: +5% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (all armies)
- +Chaos Undivided corruption: +8
Skaven BurrowDwarfs
- −Skaven corruption: +10
- +Skaven corruption: +8
Warpstone CacheDwarfs
- −Skaven corruption: +30
- +Skaven corruption: +25
Seal the Hold!Dwarfs
- −When owner has 5 or fewer settlements: Leadership: +10 when under siege (armies in region)
- +When owner has 5 or fewer settlements: Leadership: +8 when under siege (armies in region)
- Cost: 2000 → 2500
To the Last Dawi!Dwarfs
- −When owner has 5 or fewer settlements: Casualty replenishment rate: +20% (armies in region)
- −Leadership: +10 when under siege (armies in region)
- −When Control is 50 or more: Leadership: +10 when under siege (armies in region)
- +When owner has 5 or fewer settlements: Casualty replenishment rate: +10% (armies in region)
- +Leadership: +8 when under siege (armies in region)
- +When Control is 50 or more: Leadership: +8 when under siege (armies in region)
- Cost: 2000 → 2500
Ruined Counting RoomDwarfs
- −Control: -2
- +Control: -3
- Cost: 3000 → 5000
- Turns: 3 → 4
Counting RoomDwarfs
- −Income gained based on the surface settlement's income: 20%
- −Control: -1
- +Income gained based on the surface settlement's income: 15%
- +Control: -2
- Cost: 5000 → 9000
- Turns: 4 → 6
Repurposed Counting RoomDwarfs
- −Income from all buildings: +5% (factionwide)
- +Income from all buildings: +2% (factionwide)
- Cost: 5000 → 9000
- Turns: 4 → 6
Ornate Counting RoomDwarfs
- −Income gained based on the surface settlement's income: 30%
- +Income gained based on the surface settlement's income: 25%
Ruined Drinking HallsDwarfs
- −Income generated: 50
- −When technology "Construction Guilds" researched: Income generated: 50
- −When technology "Toolmakers' Guild" researched: Income generated: 50
- −When technology "Warrior’s Guild" researched: Income generated: 50
- +Income generated: 60
- +When technology "Construction Guilds" researched: Income generated: 60
- +When technology "Toolmakers' Guild" researched: Income generated: 60
- +When technology "Warrior’s Guild" researched: Income generated: 60
- Cost: 3000 → 4000
Drinking HallsDwarfs
- −Income generated: 300
- +Income generated: 400
- Cost: 5000 → 6000
Ruined Clan GoldsmithsDwarfs
- Cost: 3000 → 4000
Clan GoldsmithsDwarfs
- Cost: 1000 → 1500
- −When settlement income is 1000 or more: Oathgold: 10 per turn
- −When settlement income is 5000 or more: Oathgold: 20 per turn
- +When settlement income is 1000 or more: Oathgold: 15 per turn
- +When settlement income is 5000 or more: Oathgold: 25 per turn
- Cost: 1000 → 1500
Ornate Clan GoldsmithsDwarfs
- Cost: 1000 → 1500
Underdeep Trade RoutesDwarfs
- −Income from trade tariffs: +20%
- −When any adjacent region is owned by a Dwarf faction (excluding your own): Income from trade tariffs: +30%
- +Income from trade tariffs: +15%
- +When any adjacent region is owned by a Dwarf faction (excluding your own): Income from trade tariffs: +25%
- Cost: 3000 → 3500
Hall of RememberingDwarfs
- −Increases the number of Settled Grudges required for each Age of Reckoning by 3%
- −Recruitment cost: -5% for Grudge Settler units (all armies)
- +Increases the number of Settled Grudges required for each Age of Reckoning by 2%
- +Recruitment cost: -3% for Grudge Settler units (all armies)
- −Increases the number of Settled Grudges required for each Age of Reckoning by 5%
- −Recruitment cost: -10% for Grudge Settler units (all armies)
- +Increases the number of Settled Grudges required for each Age of Reckoning by 4%
- +Recruitment cost: -6% for Grudge Settler units (all armies)
- Cost: 3000 → 4000
- Turns: 3 → 4
- −Upkeep: +10% for Grudge Settler units (all armies)
- +Upkeep: +8% for Grudge Settler units (all armies)
- Cost: 10000 → 12000
- Upkeep: 2000 → 1000
- −Increases the number of Settled Grudges required for each Age of Reckoning by 10%
- −Recruitment cost: -20% for Grudge Settler units (all armies)
- −Upkeep: -5% for Grudge Settler units (all armies)
- +Increases the number of Settled Grudges required for each Age of Reckoning by 6%
- +Recruitment cost: -12% for Grudge Settler units (all armies)
- +Upkeep: -4% for Grudge Settler units (all armies)
- Cost: 4000 → 5000
- Turns: 4 → 5
Unstable Magma CavernsDwarfs
- −Skaven corruption: +10
- −When own Master Engineer is not present: Income from all buildings: -50% (local province)
- −When own Master Engineer is not present: Growth: -10
- −Control: -4
- −When own Master Engineer is not present: Control: -4
- +Skaven corruption: +8
- +When own Master Engineer is not present: Income from all buildings: -30% (local province)
- +When own Master Engineer is not present: Growth: -8
- +Control: -5
- +When own Master Engineer is not present: Control: -5
Magma CavernsDwarfs
- −Recruit rank: +2 for all units (local province)
- −Control: -4
- +Recruit rank: +1 for all units (local province)
- +Control: -5
- Cost: 5000 → 6000
Entrance HallsDwarfs
- −When built in Karak Eight Peaks: Diplomatic relations: -10 with Skaven and Greenskins
- +When built in Karak Eight Peaks: Diplomatic relations: -12 with Skaven and Greenskins
- Cost: 3000 → 3500
Grand Entrance HallsDwarfs
- −When built in Karak Eight Peaks: Diplomatic relations: -10 with Skaven and Greenskins
- +When built in Karak Eight Peaks: Diplomatic relations: -15 with Skaven and Greenskins
- Cost: 6000 → 7000
Entrance HallsDwarfs
- Cost: 3000 → 3500
Grand Entrance HallsDwarfs
- Cost: 6000 → 7000
Entrance HallsDwarfs
- Cost: 3000 → 3500
Grand Entrance HallsDwarfs
- Cost: 6000 → 7000
Entrance HallsDwarfs
- −When built in Skavenblight: Diplomatic relations: -10 with Skaven
- +When built in Skavenblight: Diplomatic relations: -13 with Skaven
- Cost: 3000 → 3500
Grand Entrance HallsDwarfs
- −When built in Skavenblight: Diplomatic relations: -10 with Skaven
- −When built in Skavenblight: Skaven corruption: -5 (all provinces)
- +When built in Skavenblight: Diplomatic relations: -15 with Skaven
- +When built in Skavenblight: Skaven corruption: -6 (all provinces)
- Cost: 6000 → 7000
Ruined Entrance HallsDwarfs
- −When built in Zharr-Naggrund: Construction cost: -10% for all buildings (factionwide)
- +When built in Zharr-Naggrund: Construction cost: -5% for all buildings (factionwide)
Entrance HallsDwarfs
- −When built in Zharr-Naggrund: Diplomatic relations: -10 with Chaos Dwarfs
- −When built in Zharr-Naggrund: Construction cost: -10% for all buildings (factionwide)
- +When built in Zharr-Naggrund: Diplomatic relations: -13 with Chaos Dwarfs
- +When built in Zharr-Naggrund: Construction cost: -5% for all buildings (factionwide)
- Cost: 3000 → 3500
Grand Entrance HallsDwarfs
- −When built in Zharr-Naggrund: Diplomatic relations: -10 with Chaos Dwarfs
- −When built in Zharr-Naggrund: Chaos Undivided corruption: -5 (all provinces)
- −When built in Zharr-Naggrund: Construction cost: -10% for all buildings (factionwide)
- +When built in Zharr-Naggrund: Diplomatic relations: -15 with Chaos Dwarfs
- +When built in Zharr-Naggrund: Chaos Undivided corruption: -6 (all provinces)
- +When built in Zharr-Naggrund: Construction cost: -5% for all buildings (factionwide)
- Cost: 6000 → 7000
Underdeep MineDwarfs
- −Income generated: 50
- +Income generated: 60
- Cost: 3000 → 5000
- Turns: 3 → 4
Ruined Guild FoundriesDwarfs
- −Recruitment cost: -10% (armies in province)
- +Recruitment cost: -5% (armies in province)
- Cost: 3000 → 3500
Guild FoundriesDwarfs
- −Oathgold: 10 per turn
- −Settlement income: -5% per settlement owned (local region)
- −Settlement income: +5% per turn count (local region)
- −Recruitment cost: -20% (armies in province)
- +Oathgold: 15 per turn
- +Settlement income: -3% per settlement owned (local region)
- +Settlement income: +3% per turn count (local region)
- +Recruitment cost: -10% (armies in province)
- Cost: 5000 → 6000
- −Construction cost: -2% for all buildings (factionwide)
- −Recruitment cost: -30% (armies in province)
- −Upkeep: -2% (factionwide)
- +Upkeep: -1% (factionwide)
- +Construction cost: -1% for all buildings (factionwide)
- +Recruitment cost: -15% (armies in province)
- Cost: 5000 → 6000
Ornate Guild FoundriesDwarfs
- −Oathgold: 20 per turn
- −Settlement income: -5% per settlement owned (local region)
- −Settlement income: +5% per turn count (local region)
- −Recruitment cost: -30% (armies in province)
- +Oathgold: 25 per turn
- +Settlement income: -3% per settlement owned (local region)
- +Settlement income: +3% per turn count (local region)
- +Recruitment cost: -20% (armies in province)
Ranger OutpostDwarfs
- Cost: 2000 → 3000
- Units: 2 → 3
Ranger BarracksDwarfs
- Cost: 3000 → 4000
- Units: 3 → 5
Sparring ChamberDwarfs
- Units: 3 → 4
Clan BarracksDwarfs
- Units: 5 → 7
Mustering HallDwarfs
- −Hero recruit rank: +1 for Thanes
- +Hero recruit rank: +2 for Thanes
- Cost: 3000 → 5000
- Turns: 3 → 4
- Units: 7 → 12
Tinker's DenDwarfs
- −Research rate: +2
- +Research rate: +6
- Cost: 2000 → 4000
Engineer's WorkshopDwarfs
- −Research rate: +3
- +Research rate: +10
- +Hero recruit rank: +1 for Master Engineers
- Cost: 4000 → 6000
Engineers' Guild HallDwarfs
- −Hero recruit rank: +1 for Master Engineers
- −Research rate: +4
- +Hero recruit rank: +3 for Master Engineers
- +Research rate: +14
- Cost: 6000 → 9000
Guild Masters' CouncilDwarfs
- −Hero recruit rank: +2 for Master Engineers
- −Research rate: +5
- +Hero recruit rank: +4 for Master Engineers
- +Research rate: +18
- Cost: 10000 → 11000
Barley FieldDwarfs
- −Casualty replenishment rate: +3% (armies in province)
- +Casualty replenishment rate: +2% (armies in province)
GranaryDwarfs
- −Casualty replenishment rate: +5% (armies in province)
- −Growth: +30
- +Casualty replenishment rate: +4% (armies in province)
- +Growth: +25
Stone Bread BakeryDwarfs
- −Casualty replenishment rate: +8% (armies in province)
- −Growth: +40
- +Casualty replenishment rate: +5% (armies in province)
- +Growth: +35
Bakers' Guild HallDwarfs
- −Casualty replenishment rate: +5% (armies in province)
- −Growth: +38
- +Casualty replenishment rate: +6% (armies in province)
- +Growth: +40
- Cost: 2500 → 4500
Watch RoomDwarfs
- −Enemy Hero action success chance: -10%
- +Enemy Hero action success chance: -12%
Guard HallDwarfs
- −Enemy Hero action success chance: -15%
- +Enemy Hero action success chance: -18%
- +Control: +1
Trinket MakerDwarfs
- −Construction cost: -5% for all buildings (local province)
- +Construction cost: -4% for all buildings (local province)
Dwarf Tinkerer's ShopDwarfs
- −Construction cost: -8% for all buildings (local province)
- +Construction cost: -6% for all buildings (local province)
Toolmaker's WorkshopDwarfs
- −Construction cost: -10% for all buildings (local province)
- +Construction cost: -8% for all buildings (local province)
Toolmakers' FoundryDwarfs
- −Construction cost: -12% for all buildings (local province)
- +Construction cost: -10% for all buildings (local province)
- Cost: 4500 → 5000
Toolmakers' Guild HallDwarfs
- −Construction cost: -15% for all buildings (local province)
- +Construction cost: -12% for all buildings (local province)
Hall of OathsDwarfs
- +Lord recruit rank: +2
- +Hero capacity: +1 for Thanes
- +Unlocks Hero recruitment: Thane
- +Hero recruit rank: +3 for Thanes
- Cost: 5000 → 7500
- Turns: 4 → 5
- Units: 0 → 11
Brine Mining PitDwarfs
- −Recruitment cost: -20% for Dwarf blackpowder, fire-based, Thunderbarge and Gyrocopters units (local province)
- −Income generated: 100
- −Salt resource production: 20 barrels
- +Recruitment cost: -5% for Dwarf blackpowder, fire-based, Thunderbarge and Gyrocopters units (local province)
- +Income generated: 160
- +Salt resource production: 28 barrels
- Cost: 1000 → 750
Brine MineDwarfs
- −Recruitment cost: -25% for Dwarf blackpowder, fire-based, Thunderbarge and Gyrocopters units (local province)
- −Income generated: 150
- −Salt resource production: 30 barrels
- +Recruitment cost: -10% for Dwarf blackpowder, fire-based, Thunderbarge and Gyrocopters units (local province)
- +Income generated: 210
- +Salt resource production: 42 barrels
- Cost: 2000 → 1500
SaltworksDwarfs
- −Recruitment cost: -30% for Dwarf blackpowder, fire-based, Thunderbarge and Gyrocopters units (local province)
- −Recruit rank: +2 for Dwarf blackpowder, fire-based, Thunderbarge and Gyrocopters units (local province)
- −Upkeep: -3% for Dwarf blackpowder, fire-based, Thunderbarge and Gyrocopters units (all armies)
- −Income generated: 200
- −Salt resource production: 45 barrels
- +Recruitment cost: -15% for Dwarf blackpowder, fire-based, Thunderbarge and Gyrocopters units (local province)
- +Recruit rank: +1 for Dwarf blackpowder, fire-based, Thunderbarge and Gyrocopters units (local province)
- +Upkeep: -2% for Dwarf blackpowder, fire-based, Thunderbarge and Gyrocopters units (all armies)
- +Income generated: 260
- +Salt resource production: 64 barrels
- Cost: 3000 → 2500
Saltworkers' Guild HallDwarfs
- −Recruitment cost: -30% for Dwarf blackpowder, fire-based, Thunderbarge and Gyrocopters units (local province)
- −Recruit rank: +3 for Dwarf blackpowder, fire-based, Thunderbarge and Gyrocopters units (local province)
- −Income generated: 300
- −Salt resource production: 68 barrels
- +Recruitment cost: -20% for Dwarf blackpowder, fire-based, Thunderbarge and Gyrocopters units (local province)
- +Recruit rank: +1 for Dwarf blackpowder, fire-based, Thunderbarge and Gyrocopters units (local province)
- +Income generated: 350
- +Salt resource production: 96 barrels
Cinnabar Mining PitDwarfs
- −Income generated: 100
- −Dyes resource production: 20 ounces
- +Income generated: 160
- +Dyes resource production: 28 ounces
- Cost: 1000 → 750
Cinnabar MineDwarfs
- −Income generated: 150
- −Dyes resource production: 30 ounces
- +Income generated: 210
- +Dyes resource production: 42 ounces
- Cost: 2000 → 1500
Dye-Makers' PlantDwarfs
- −Income generated: 200
- −Dyes resource production: 45 ounces
- +Income generated: 260
- +Dyes resource production: 64 ounces
- Cost: 3000 → 2500
Dyers' Guild HallDwarfs
- −Income generated: 300
- −Dyes resource production: 68 ounces
- +Income generated: 350
- +Dyes resource production: 96 ounces
Woodman's HutDwarfs
- −Recruitment cost: -20% for Dwarf Quarreller, Ranger, Bolt Thrower and Grudge Thrower units (local province)
- −Income generated: 100
- −Timber resource production: 20 logs
- +Recruitment cost: -5% for Dwarf Quarreller, Ranger, Bolt Thrower and Grudge Thrower units (local province)
- +Income generated: 160
- +Timber resource production: 28 logs
- Cost: 1000 → 750
Timber MillDwarfs
- −Recruitment cost: -25% for Dwarf Quarreller, Ranger, Bolt Thrower and Grudge Thrower units (local province)
- −Income generated: 150
- −Timber resource production: 30 logs
- +Recruitment cost: -10% for Dwarf Quarreller, Ranger, Bolt Thrower and Grudge Thrower units (local province)
- +Income generated: 210
- +Timber resource production: 42 logs
- Cost: 2000 → 1500
LumberyardDwarfs
- −Recruitment cost: -30% for Dwarf Quarreller, Ranger, Bolt Thrower and Grudge Thrower units (local province)
- −Recruit rank: +2 for Dwarf Quarreller, Ranger, Bolt Thrower and Grudge Thrower units (local province)
- −Upkeep: -3% for Dwarf Quarreller, Ranger, Bolt Thrower and Grudge Thrower units (all armies)
- −Income generated: 200
- −Timber resource production: 45 logs
- +Recruitment cost: -15% for Dwarf Quarreller, Ranger, Bolt Thrower and Grudge Thrower units (local province)
- +Recruit rank: +1 for Dwarf Quarreller, Ranger, Bolt Thrower and Grudge Thrower units (local province)
- +Upkeep: -2% for Dwarf Quarreller, Ranger, Bolt Thrower and Grudge Thrower units (all armies)
- +Income generated: 260
- +Timber resource production: 64 logs
- Cost: 3000 → 2500
Carpenters' Guild HallDwarfs
- −Recruitment cost: -30% for Dwarf Quarreller, Ranger, Bolt Thrower and Grudge Thrower units (local province)
- −Recruit rank: +3 for Dwarf Quarreller, Ranger, Bolt Thrower and Grudge Thrower units (local province)
- −Income generated: 300
- −Timber resource production: 68 logs
- +Recruitment cost: -20% for Dwarf Quarreller, Ranger, Bolt Thrower and Grudge Thrower units (local province)
- +Recruit rank: +1 for Dwarf Quarreller, Ranger, Bolt Thrower and Grudge Thrower units (local province)
- +Income generated: 350
- +Timber resource production: 96 logs
Hunting LodgeDwarfs
- −Growth: +15
- −Furs resource production: 20 bundles
- +Growth: +16
- +Furs resource production: 28 bundles
- Cost: 1000 → 600
Hunting CampDwarfs
- −Growth: +22
- −Furs resource production: 30 bundles
- +Growth: +24
- +Furs resource production: 42 bundles
- Cost: 2000 → 1200
TanneryDwarfs
- −Growth: +30
- −Furs resource production: 45 bundles
- +Growth: +32
- +Furs resource production: 64 bundles
- Cost: 3000 → 2200
- −Growth: +38
- −Furs resource production: 68 bundles
- +Growth: +40
- +Furs resource production: 96 bundles
Gem MineshaftDwarfs
- −Recruitment cost: -20% for Dwarf Ironbreaker and Hammerer units (local province)
- −Income generated: 200
- −Gemstones resource production: 20 sacks
- +Recruitment cost: -5% for Dwarf Ironbreaker and Hammerer units (local province)
- +Income generated: 350
- +Gemstones resource production: 28 sacks
- Turns: 2 → 3
Gem MineDwarfs
- −Recruitment cost: -25% for Dwarf Ironbreaker and Hammerer units (local province)
- −Income generated: 300
- −Gemstones resource production: 30 sacks
- +Recruitment cost: -10% for Dwarf Ironbreaker and Hammerer units (local province)
- +Income generated: 500
- +Gemstones resource production: 42 sacks
- Turns: 3 → 4
Gemcutter's WorkshopDwarfs
- −Recruitment cost: -30% for Dwarf Ironbreaker and Hammerer units (local province)
- −Recruit rank: +2 for Dwarf Ironbreaker and Hammerer units (local province)
- −Upkeep: -3% for Dwarf Ironbreaker and Hammerer units (all armies)
- −Income generated: 400
- −Gemstones resource production: 45 sacks
- +Recruitment cost: -15% for Dwarf Ironbreaker and Hammerer units (local province)
- +Recruit rank: +1 for Dwarf Ironbreaker and Hammerer units (local province)
- +Upkeep: -2% for Dwarf Ironbreaker and Hammerer units (all armies)
- +Income generated: 700
- +Gemstones resource production: 64 sacks
- Cost: 3000 → 4000
- Turns: 4 → 5
Gemcutters' Guild HallDwarfs
- −Recruitment cost: -30% for Dwarf Ironbreaker and Hammerer units (local province)
- −Recruit rank: +3 for Dwarf Ironbreaker and Hammerer units (local province)
- −Income generated: 600
- −Gemstones resource production: 68 sacks
- +Recruitment cost: -20% for Dwarf Ironbreaker and Hammerer units (local province)
- +Recruit rank: +1 for Dwarf Ironbreaker and Hammerer units (local province)
- +Income generated: 1000
- +Gemstones resource production: 96 sacks
- Cost: 4000 → 7000
- Turns: 5 → 6
Gold Mining PitDwarfs
- −Oathgold: 15 per turn
- −Golden Idols resource production: 3 chests
- −Income generated: 200
- +Oathgold: 20 per turn
- +Golden Idols resource production: 4 chests
- +Income generated: 700
- Turns: 2 → 3
Gold MineDwarfs
- −Golden Idols resource production: 6 chests
- −Income generated: 300
- +Golden Idols resource production: 8 chests
- +Income generated: 1000
- Turns: 3 → 4
Gold SmelterDwarfs
- −Oathgold: 40 per turn
- −Golden Idols resource production: 8 chests
- −Income generated: 400
- +Oathgold: 45 per turn
- +Golden Idols resource production: 10 chests
- +Income generated: 1300
- Cost: 3000 → 4000
- Turns: 4 → 5
Goldsmiths' Guild HallDwarfs
- −Oathgold: 50 per turn
- −Golden Idols resource production: 12 chests
- −Income generated: 600
- +Oathgold: 55 per turn
- +Golden Idols resource production: 14 chests
- +Income generated: 1600
- Cost: 4000 → 7000
- Turns: 5 → 6
Iron Mining PitDwarfs
- −Recruitment cost: -20% for Dwarf Warrior, Longbeard, Slayers, Doomseekers and Miner units (local province)
- −Income generated: 100
- −Iron resource production: 20 ingots
- +Recruitment cost: -5% for Dwarf Warrior, Longbeard, Slayers, Doomseekers and Miner units (local province)
- +Income generated: 160
- +Iron resource production: 28 ingots
- Cost: 1000 → 750
- Turns: 2 → 1
Iron MinesDwarfs
- −Recruitment cost: -25% for Dwarf Warrior, Longbeard, Slayers, Doomseekers and Miner units (local province)
- −Income generated: 150
- −Iron resource production: 30 ingots
- +Recruitment cost: -10% for Dwarf Warrior, Longbeard, Slayers, Doomseekers and Miner units (local province)
- +Income generated: 210
- +Iron resource production: 42 ingots
- Cost: 2000 → 1500
- Turns: 3 → 2
Iron SmelterDwarfs
- −Recruitment cost: -30% for Dwarf Warrior, Longbeard, Slayers, Doomseekers and Miner units (local province)
- −Recruit rank: +2 for Dwarf Warrior, Longbeard, Slayers, Doomseekers and Miner units (local province)
- −Upkeep: -3% for Dwarf Warrior, Longbeard, Slayers, Doomseekers and Miner units (all armies)
- −Income generated: 200
- −Iron resource production: 45 ingots
- +Recruitment cost: -15% for Dwarf Warrior, Longbeard, Slayers, Doomseekers and Miner units (local province)
- +Recruit rank: +1 for Dwarf Warrior, Longbeard, Slayers, Doomseekers and Miner units (local province)
- +Upkeep: -2% for Dwarf Warrior, Longbeard, Slayers, Doomseekers and Miner units (all armies)
- +Income generated: 260
- +Iron resource production: 64 ingots
- Cost: 3000 → 2500
- Turns: 4 → 3
Iron Miners' Guild HallDwarfs
- −Recruitment cost: -30% for Dwarf Warrior, Longbeard, Slayers, Doomseekers and Miner units (local province)
- −Recruit rank: +3 for Dwarf Warrior, Longbeard, Slayers, Doomseekers and Miner units (local province)
- −Income generated: 300
- −Iron resource production: 68 ingots
- +Recruitment cost: -20% for Dwarf Warrior, Longbeard, Slayers, Doomseekers and Miner units (local province)
- +Recruit rank: +1 for Dwarf Warrior, Longbeard, Slayers, Doomseekers and Miner units (local province)
- +Income generated: 350
- +Iron resource production: 96 ingots
- Turns: 5 → 4
Stonecutter's ShopDwarfs
- −Income generated: 100
- −Marble resource production: 20 slabs
- +Income generated: 160
- +Marble resource production: 28 slabs
- Cost: 1000 → 750
Marble QuarryDwarfs
- −Income generated: 150
- −Marble resource production: 30 slabs
- +Income generated: 210
- +Marble resource production: 42 slabs
- Cost: 2000 → 1500
MasonDwarfs
- −Income generated: 200
- −Marble resource production: 45 slabs
- +Income generated: 260
- +Marble resource production: 64 slabs
- Cost: 3000 → 2500
Masons' Guild HallDwarfs
- −Income generated: 300
- −Marble resource production: 68 slabs
- +Income generated: 350
- +Marble resource production: 96 slabs
Goat PasturesDwarfs
- Cost: 1000 → 600
Goat HerdDwarfs
- Cost: 2000 → 1200
Goat FarmDwarfs
- Cost: 3000 → 2200
Herders' Guild HallDwarfs
- Cost: 4000 → 3500
Ale StoreDwarfs
- −Income generated: 100
- −Growth: +15
- −Control: +3
- −Dwarf beer resource production: 20 kegs
- +Income generated: 250
- +Growth: +16
- +Control: +4
- +Dwarf beer resource production: 28 kegs
- Cost: 1000 → 750
- Turns: 1 → 2
Dwarf BreweryDwarfs
- −Income generated: 150
- −Growth: +22
- −Control: +4
- −Dwarf beer resource production: 30 kegs
- +Income generated: 350
- +Growth: +24
- +Control: +5
- +Dwarf beer resource production: 42 kegs
- Cost: 2000 → 1500
- Turns: 2 → 3
Renowned BreweryDwarfs
- −Income generated: 200
- −Growth: +30
- −Control: +5
- −Dwarf beer resource production: 45 kegs
- +Income generated: 500
- +Growth: +32
- +Control: +6
- +Dwarf beer resource production: 64 kegs
- Cost: 3000 → 2500
- Turns: 3 → 4
Brewmaster's KettlesDwarfs
- −Income generated: 300
- −Growth: +38
- −Control: +6
- −Dwarf beer resource production: 68 kegs
- +Income generated: 700
- +Growth: +40
- +Control: +7
- +Dwarf beer resource production: 96 kegs
- Turns: 4 → 5
Dwarf Mining ColonyDwarfs
- −Grants 1 construction slot in the settlement
- −Income generated: 80
- +Grants 2 construction slots in the settlement
- +Income generated: 130
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1200 → 800
- Turns: 3 → 2
- Units: 1 → 0
Dwarf OutpostDwarfs
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 120
- −Growth: +20
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 180
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2500 → 1600
- Units: 1 → 2
Dwarf KeepDwarfs
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 160
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 230
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 5000 → 4000
- Units: 1 → 5
DwarfholdDwarfs
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income generated: 200
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 300
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 10000 → 7000
- Units: 1 → 5
Great HoldDwarfs
- −Defensive supplies: +1000
- −Grants 7 construction slots in the settlement
- −Income generated: 240
- −Growth: +50
- +Grants 9 construction slots in the settlement
- +Defensive supplies: +2000
- +Income generated: 360
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 20000 → 9500
- Units: 1 → 7
Dwarf Mining ColonyDwarfs
- −Income generated: 80
- +Income generated: 130
- Cost: 1200 → 800
- Turns: 3 → 2
- Units: 1 → 0
Dwarf OutpostDwarfs
- −Defensive supplies: +1000
- −Income generated: 120
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 180
- +Growth: +15
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Cost: 2500 → 1600
- Units: 1 → 2
Dwarf KeepDwarfs
- −Defensive supplies: +1000
- −Income generated: 160
- −Growth: +30
- +Defensive supplies: +1500
- +Income generated: 230
- +Growth: +25
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Cost: 5000 → 4000
- Units: 1 → 6
Slayer ShrineDwarfs
- Cost: 3000 → 5000
Monument of GrimnirDwarfs
- +Hero recruit rank: +3 for Dragon Slayers
- Cost: 4500 → 7000
- Units: 4 → 7
ArmouryDwarfs
- +Oathgold: 2 per turn
- Cost: 2000 → 4000
Gromril ForgeDwarfs
- +Oathgold: 4 per turn
- Cost: 4000 → 6000
RuneforgeDwarfs
- +Oathgold: 6 per turn
- Cost: 6000 → 8000
- Units: 2 → 6
Runelords’ HallDwarfs
- −Hero recruit rank: +2 for Runesmiths
- +Hero recruit rank: +4 for Runesmiths
- +Oathgold: 8 per turn
- Units: 2 → 9
RefectoryDwarfs
- −Control: +3
- +Control: +4
- Cost: 2000 → 1500
- Turns: 1 → 2
Drinking HallDwarfs
- −Control: +6
- −Dwarf beer resource production: 8 kegs
- +Control: +8
- +Dwarf beer resource production: 12 kegs
- Turns: 2 → 3
Feast HallDwarfs
- −Control: +10
- −Dwarf beer resource production: 12 kegs
- +Control: +12
- +Dwarf beer resource production: 18 kegs
- Cost: 4500 → 6000
- Turns: 3 → 4
Trading DepotDwarfs
- −Oathgold: 10 per turn
- −Income generated: 180
- +Oathgold: 15 per turn
- +Income generated: 250
- Cost: 1000 → 1500
- Turns: 1 → 2
Trading WarehouseDwarfs
- −Oathgold: 20 per turn
- −Income generated: 270
- +Oathgold: 25 per turn
- +Income generated: 350
- Cost: 2000 → 3500
- Turns: 2 → 3
Guild MarketplaceDwarfs
- −Oathgold: 30 per turn
- −Income generated: 360
- +Oathgold: 35 per turn
- +Income generated: 400
- Cost: 3000 → 4500
- Turns: 3 → 4
Guild Market DistrictDwarfs
- −Oathgold: 40 per turn
- −Income generated: 450
- +Oathgold: 45 per turn
- +Income generated: 500
- Cost: 4500 → 5500
- Turns: 4 → 5
Traders' Guild HallDwarfs
- −Oathgold: 50 per turn
- −Income generated: 540
- +Oathgold: 55 per turn
- +Income generated: 600
- Cost: 6000 → 6500
- Turns: 5 → 6
GateDwarfs
- −Enemy Hero action success chance: -10%
- −Attrition: -5% when under siege (armies in region)
- +Enemy Hero action success chance: -12%
- +Attrition: -10% when under siege (armies in region)
- Cost: 2000 → 2500
- Turns: 4 → 3
Reinforced GateDwarfs
- −Enemy Hero action success chance: -15%
- −Attrition: -10% when under siege (armies in region)
- +Enemy Hero action success chance: -18%
- +Attrition: -15% when under siege (armies in region)
- +Control: +1
- Cost: 4000 → 5000
- Turns: 5 → 4
Runic GateDwarfs
- −Enemy Hero action success chance: -20%
- −Attrition: -15% when under siege (armies in region)
- +Enemy Hero action success chance: -25%
- +Attrition: -20% when under siege (armies in region)
- +Control: +2
- Cost: 6000 → 7500
- Turns: 6 → 5
Siege WorkshopDwarfs
- Cost: 2000 → 2500
Gunsmith's ForgeDwarfs
- −Recruit rank: +2 for all units
- +Recruit rank: +1 for all units
- +Lord recruit rank: +1
- Cost: 4000 → 5000
FoundryDwarfs
- −Recruit rank: +2 for all units
- −Lord recruit rank: +1 (factionwide)
- +Recruit rank: +1 for all units
- +Lord recruit rank: +2
- Cost: 6000 → 7500
- Units: 6 → 9
HangarDwarfs
- +Recruit rank: +2 for all units
- +Lord recruit rank: +3
- Cost: 10000 → 12500
- Units: 4 → 13
Dwarf WharfDwarfs
- −Income generated: 100
- −Growth: +10
- +Income generated: 260
- +Growth: +15
- Cost: 2000 → 1000
- Turns: 2 → 1
Dwarf DocksDwarfs
- −Income generated: 300
- −Growth: +20
- +Income generated: 450
- +Growth: +25
- Cost: 4000 → 3000
- Turns: 4 → 3
Dwarf ShipyardDwarfs
- −Income generated: 500
- +Income generated: 850
- +Control: +2
- Turns: 6 → 5
Brightstone MineDwarfs
- −Income generated: 800
- −Recruit rank: +6 for Artillery units
- −Upkeep: -5% for Artillery units (all armies)
- +Income generated: 1500
- +Recruit rank: +2 for Artillery units
- +Upkeep: -3% for Artillery units (all armies)
- Cost: 6000 → 10000
- Units: 0 → 3
- Cost: 4000 → 7500
- −Hero recruit rank: +1 for Dragon Slayers
- −Recruit rank: +2 for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units
- +Hero recruit rank: +2 for Dragon Slayers
- +Recruit rank: +1 for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units
- Cost: 8000 → 10000
- Units: 5 → 6
- −Recruit rank: +2 for Infantry units
- −Recruit rank: +2 for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units (factionwide)
- −Recruitment cost: -35% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units
- −Upkeep: -5% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (all armies)
- +Recruit rank: +1 for Infantry units
- +Recruit rank: +1 for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units (factionwide)
- +Recruitment cost: -20% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units
- +Upkeep: -4% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (all armies)
- Cost: 10000 → 15000
- Turns: 5 → 6
- Units: 5 → 8
- Cost: 10000 → 15000
- Units: 0 → 4
- −Income generated: 100
- −Growth: +10
- +Income generated: 150
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1200 → 800
- Units: 1 → 0
Karak Drazh (Outpost)Dwarfs
- −Defensive supplies: +1000
- −Income generated: 150
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 250
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2500 → 1600
- Turns: 3 → 4
- Units: 1 → 2
Karak Drazh (Dwarf Keep)Dwarfs
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Income generated: 200
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 350
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 5000 → 4000
- Turns: 4 → 5
- Units: 1 → 4
Karak Drazh (Dwarfhold)Dwarfs
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Income generated: 250
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 450
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 10000 → 7000
- Turns: 5 → 6
- Units: 1 → 5
Karak Drazh (Great Hold)Dwarfs
- −Defensive supplies: +1000
- −Income generated: 300
- −Growth: +50
- +Defensive supplies: +2000
- +Income generated: 550
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 20000 → 9500
- Turns: 6 → 7
- Units: 1 → 5
- −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Angrund only)
- −Income generated: 80
- +Income generated: 140
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Units: 1 → 0
- −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Angrund only)
- −Defensive supplies: +1000
- −Income generated: 120
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 250
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Turns: 3 → 4
- Units: 1 → 2
- −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Angrund only)
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Income generated: 160
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 320
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 3200 → 4000
- Turns: 4 → 5
- Units: 1 → 4
- −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Angrund only)
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Income generated: 200
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 400
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 4800 → 7000
- Turns: 5 → 6
- Units: 1 → 5
- −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Angrund only)
- −Defensive supplies: +1000
- −Income generated: 240
- −Growth: +50
- +Defensive supplies: +2000
- +Income generated: 500
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 7200 → 9500
- Turns: 6 → 7
- Units: 1 → 5
- −Income generated: 100
- −Growth: +10
- +Income generated: 160
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1200 → 800
- Units: 1 → 0
Karaz-a-Karak (Outpost)Dwarfs
- −Defensive supplies: +1000
- −Income generated: 150
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 260
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2500 → 1600
- Turns: 3 → 4
- Units: 1 → 2
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Income generated: 200
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 360
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 5000 → 4000
- Turns: 4 → 5
- Units: 1 → 4
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Income generated: 250
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 460
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 10000 → 7000
- Turns: 5 → 6
- Units: 1 → 5
- −Defensive supplies: +1000
- −Income generated: 300
- −Growth: +50
- +Defensive supplies: +2000
- +Income generated: 600
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 20000 → 9500
- Turns: 6 → 7
- Units: 1 → 5
- +Recruitment Rank: +4 for Guildmasters
- +Unlocks Hero recruitment: Master Engineer
- +Recruitment Cost: -10% for Artillery units (all armies)
- +Upkeep: -10% for Artillery units (all armies)
- +Ammunition: +10% for Artillery units (all armies)
- +Research rate: +20 (factionwide)
- +Hero recruit rank: +2 for Master Engineers
Technologies
Tales of Many WarsDwarfs
- −Weapon strength: +10% for Hammer Infantry and Ironbreaker units
- +Weapon strength: +5% for Hammer Infantry and Ironbreaker units
Dwarf TreasuriesDwarfs
- −Income from Province Capital/Settlement buildings: +15%
- +Income from Province Capital/Settlement buildings: +10%
Iron ReadinessDwarfs
- −Armour: +10 for Shielded Warrior and Longbeard units
- −Melee attack: +4 for Shielded Warrior and Longbeard units
- +Armour: +5 for Shielded Warrior and Longbeard units
- +Melee attack: +5 for Shielded Warrior and Longbeard units
Veterans' PrideDwarfs
- −Armour-piercing weapon damage: +10% for Great Weapon Infantry units
- +Armour-piercing weapon damage: +5% for Great Weapon Infantry units
Master-Crafted ArmourDwarfs
- −Missile resistance: 15% for Hammerer and Ironbreaker units
- +Missile resistance: 10% for Hammerer and Ironbreaker units
Khazid SubsidiesDwarfs
- −Construction cost: -10% for Province Capital/Settlement buildings
- +Construction cost: -5% for Province Capital/Settlement buildings
Thane's AuthorityDwarfs
- −Hero recruit rank: +2 for Thanes
- +Hero recruit rank: +3 for Thanes
Valaya's ProtectionDwarfs
- −Hero recruit rank: +2 for Runesmiths
- −Ambush defence chance: +20% (all armies)
- +Hero recruit rank: +3 for Runesmiths
- +Ambush defence chance: +25% (all armies)
Militia TrainingDwarfs
- −Melee attack: +3 for Miner units
- −Melee defence: +3 for Miner units
- +Melee attack: +4 for Miner units
- +Melee defence: +4 for Miner units
The Slayer OathDwarfs
- −Speed: +20% for all Slayer units
- +Speed: +15% for all Slayer units
Construction GuildsDwarfs
- −Construction cost: -5% for all buildings
- +Construction cost: -4% for all buildings
- Cost: 1000 Oathgold → 900 Oathgold
The Way of the ClansDwarfs
- Cost: 1000 Oathgold → 900 Oathgold
Underway Trade CaravansDwarfs
- +Lord recruit rank: +2
Grungni's BlessingDwarfs
- −Income from all buildings: +5%
- +Income from all buildings: +4%
Grand Throne ChamberDwarfs
- Cost: 1000 Oathgold → 900 Oathgold
Marching SongsDwarfs
- −Speed: +10% for Infantry units
- +Speed: +5% for Infantry units
- +Magic item drop chance from battle: +5%
Gather the ThrongsDwarfs
- −Recruitment cost: -10% for Infantry units
- +Recruitment cost: -5% for Infantry units
Warrior’s GuildDwarfs
- −Recruitment cost: -20% for Grudge Settler units
- −+1 Grudge Settler unit capacity per army
- +Recruitment cost: -15% for Grudge Settler units
- ++2 Grudge Settler unit capacity per army
Oath StonesDwarfs
- −Upkeep: -5%
- +Upkeep: -4%
- Cost: 1000 Oathgold → 900 Oathgold
Dwarfen EmissariesDwarfs
- Cost: 1000 Oathgold → 900 Oathgold
Call Upon Oaths of OldDwarfs
- −+2 Grudge Settler unit capacity per army
- ++3 Grudge Settler unit capacity per army
- Cost: 1000 Oathgold → 900 Oathgold
Deep Resource ExtractionDwarfs
- −Income from Iron Mines, Gold Mines and Stone Quarries: +15%
- +Income from Iron Mines, Gold Mines and Stone Quarries: +10%
The King's ShareDwarfs
- −Oathgold from buildings: +10%
- +Oathgold from buildings: +15%
Tool MarketDwarfs
- −Construction cost: -15% for resource-producing buildings
- +Construction cost: -10% for resource-producing buildings
Operations TrainingDwarfs
- −Hero recruit rank: +2 for Master Engineers
- +Hero recruit rank: +3 for Master Engineers
Autonomy of the HoldsDwarfs
- −Empower the Guilds commandment: additional 15 growth
- +Empower the Guilds commandment: additional 10 growth
SealstonesDwarfs
- −Hero recruit rank: +2 for Dragon Slayers
- +Hero recruit rank: +3 for Dragon Slayers
Superior Black PowderDwarfs
- −Missile strength: +10% for Thunderers and Slayer Pirate units
- +Missile strength: +5% for Thunderers and Slayer Pirate units
Vanguard ProficiencyDwarfs
- −Speed: +15% for Quarreller and Ranger units
- +Speed: +10% for Quarreller and Ranger units
- −Missile strength: +10% for Artillery units
- +Missile strength: +5% for Artillery units
Retainers' VowsDwarfs
- −Armour: +15 for Lords and embedded Heroes
- +Armour: +10 for Lords and embedded Heroes
Gromril PicksDwarfs
- −Income from Gem Cutters and Obsidian Quarries: +10%
- +Income from Gem Cutters and Obsidian Quarries: +5%
Water-Proof PackagingDwarfs
- −Tradable resources produced: +15%
- −Income from trade tariffs: +10%
- +Tradable resources produced: +10%
- +Income from trade tariffs: +5%
Assembly LinesDwarfs
- −Recruit rank: +2 for Irondrakes units
- +Recruit rank: +1 for Irondrakes units
Master-Crafted WeaponsDwarfs
- −Weapon strength: +10% for Lords and embedded Heroes
- −Missile strength: +10% for Lords and embedded Heroes
- +Weapon strength: +8% for Lords and embedded Heroes
- +Missile strength: +8% for Lords and embedded Heroes
Interchangeable PartsDwarfs
- −Upkeep: -10% for Gyrocopters, Gyrobombers and Thunderbarge units
- +Upkeep: -5% for Gyrocopters, Gyrobombers and Thunderbarge units
Iron PriceDwarfs
- −Upkeep: -10% for Thunderer and Slayer Pirate units
- +Upkeep: -5% for Thunderer and Slayer Pirate units