Radious Kislev units
81 Kislev units Radious Total War Mod changes against patch 9.0.4, 21 it adds, and 48 skills, 190 buildings and 36 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 604,200 → 7,200 | 0 → 10 | 19 → 1844 → 50 | 20 → 226 → 3 | 350 → 400350 → 400 | Charge bonus 6 → 15; Upkeep 88 → 60 | |
| 605,880 → 9,000 | 70 → 84 | 32 → 3330 → 36 | 12 → 1325 → 26 | 550 → 600550 → 600 | Speed 78 → 80; Charge bonus 30 → 38; Mass 700 → 750; Upkeep 138 → 100 | |
| 604,380 → 7,500 | 45 → 56 | 22 → 2420 → 26 | 18 → 205 | 250 → 500250 → 500 | Speed 76 → 80; Charge bonus 19 → 25; Upkeep 60 → 70 | |
| 14,168 → 5,460 | 70 → 90 | 50 → 5955 → 66 | 115 → 170265 → 315 | 800800 | Bonus vs infantry 20 → 30; Charge bonus 35 → 52 | |
| 15,902 → 6,820 | 0 → 34 | 7050 → 56 | 120 → 165350 → 395 | 1,1001,150 → 1,100 | Bonus vs large 35 → 40; Charge bonus 65 → 70; Mass 1,500 → 1,600; Spell resistance 35% → 30% | |
| 13,968 → 4,700 | 50 → 64 | 5046 → 52 | 250 → 275200 → 225 | 1,000 → 1,150900 → 1,150 | Charge bonus 25 → 35; Ammunition 30 → 55; Missile base damage 124 → 175; Missile AP damage 84 → 110 | |
| 14,580 → 5,310 | 80 → 84 | 5046 → 52 | 250 → 275200 → 225 | 1,150 → 1,2501,100 → 1,250 | Speed 78 → 80; Charge bonus 50 → 60; Mass 2,100 → 2,200; Ammunition 30 → 75; Missile base damage 124 → 175; Missile AP damage 84 → 110 | |
| 14,268 → 5,000 | 65 → 84 | 5040 → 46 | 110 → 150335 → 340 | 900 → 1,000900 → 1,000 | Bonus vs large 0 → 20; Charge bonus 30 → 35; Range 180 m → 190 m; Ammunition 25 → 35; Missile base damage 240 → 250; Missile AP damage 160 → 175; Reload time 8 s → 7 s; Upkeep 225 → 120 | |
| 14,676 → 5,510 | 95 → 105 | 50 → 5240 → 48 | 110 → 150335 → 340 | 1,1001,100 | Speed 78 → 80; Bonus vs large 0 → 20; Charge bonus 45 → 50; Mass 2,300 → 2,400; Range 180 m → 190 m; Ammunition 25 → 35; Missile base damage 240 → 250; Missile AP damage 160 → 175; Reload time 8 s → 7 s; Upkeep 275 → 130 | |
| 14,668 → 5,400 | 100 → 114 | 55 → 5955 → 58 | 290 → 325150 → 165 | 1,000 → 1,4001,000 → 1,400 | Missile block 55% → 65%; Bonus vs infantry 0 → 20; Charge bonus 40 → 50; Mass 1,000 → 1,100; Spell resistance 0% → 15% | |
| 15,062 → 6,010 | 130 → 135 | 55 → 6155 → 60 | 290 → 325150 → 165 | 1,200 → 1,6001,200 → 1,600 | Missile block 55% → 65%; Bonus vs infantry 0 → 20; Charge bonus 65 → 75; Mass 2,500 → 2,600; Spell resistance 0% → 15% | |
| 14,640 → 6,540 | 30 → 42 | 36 → 3828 → 32 | 140 → 150160 → 165 | 1,000 → 1,1001,000 → 1,100 | Charge bonus 62 → 65; Mass 3,800 → 3,900; Range 100 m → 120 m; Ammunition 28 → 50; Missile base damage 40 → 55; Missile AP damage 90 → 110; Upkeep 250 → 135 | |
| 14,640 → 6,540 | 30 → 42 | 36 → 3828 → 32 | 140 → 150160 → 165 | 1,000 → 1,1001,000 → 1,100 | Charge bonus 62 → 65; Mass 3,800 → 3,900; Range 100 m → 120 m; Ammunition 28 → 50; Missile base damage 40 → 55; Missile AP damage 90 → 110; Upkeep 250 → 135 | |
| 14,640 → 6,540 | 30 → 42 | 36 → 3828 → 32 | 140 → 150160 → 165 | 1,000 → 1,1001,000 → 1,100 | Charge bonus 62 → 65; Mass 3,800 → 3,900; Range 100 m → 120 m; Ammunition 28 → 50; Missile base damage 40 → 60; Missile AP damage 90 → 105; Upkeep 250 → 135 | |
| 14,640 → 6,540 | 30 → 42 | 36 → 3828 → 32 | 140 → 150160 → 165 | 1,000 → 1,1001,000 → 1,100 | Charge bonus 62 → 65; Mass 3,800 → 3,900; Range 100 m → 120 m; Ammunition 28 → 50; Missile base damage 40 → 55; Missile AP damage 90 → 110; Upkeep 250 → 135 | |
| 18,138 → 8,210 | 90 → 118 | 48 → 5135 → 45 | 135 → 160310 → 355 | 1,550 → 1,6001,650 → 1,600 | Leadership 70 → 65; Charge bonus 50 → 66; Upkeep 387 → 160; New: Immune to Flanking | |
| 18,138 → 8,210 | 90 → 118 | 48 → 5135 → 45 | 135 → 160310 → 355 | 1,550 → 1,6001,650 → 1,600 | Leadership 70 → 65; Charge bonus 50 → 66; Upkeep 387 → 160; New: Immune to Flanking | |
| 18,362 → 8,510 | 90 → 122 | 48 → 5535 → 48 | 135 → 160310 → 360 | 1,600 → 1,6501,650 | Bonus vs infantry 0 → 24; Bonus vs large 25 → 0; Charge bonus 50 → 72; Upkeep 400 → 175; New: Immune to Flanking | |
| 17,356 → 7,610 | 110 → 122 | 50 → 5125 → 40 | 130 → 120320 → 325 | 1,750 → 1,8001,750 → 1,800 | Speed 84 → 95; Ammunition 40 → 55; Missile base damage 25 → 55; Missile AP damage 75 → 90; Reload time 10 s → 8 s; Upkeep 437 → 185 | |
| 15,436 → 7,050 | 40 → 54 | 44 → 4532 → 40 | 110 → 125120 → 135 | 1,450 → 1,5001,400 → 1,500 | Charge bonus 56 → 70; Range 120 m → 135 m; Ammunition 25 → 60; Missile base damage 40 → 55; Missile AP damage 90 → 110; Reload time 12 s → 11 s; Upkeep 360 → 160; Spell resistance 0% → 15% | |
| 906,930 → 12,150 | 30 → 46 | 26 → 3026 → 38 | 2510 → 12 | 850850 | Charge bonus 10 → 15; Range 150 m → 160 m; Ammunition 24 → 35; Missile base damage 18 → 11; Missile AP damage 10 → 19; Upkeep 213 → 100; Physical resistance 0% → 10% | |
| 906,930 → 12,600 | 30 → 52 | 34 → 3534 → 42 | 25 → 2610 → 13 | 1,150 → 1,0501,150 → 1,050 | Leadership 80 → 75; Bonus vs infantry 0 → 5; Charge bonus 10 → 20; Range 150 m → 165 m; Ammunition 24 → 40; Missile base damage 20 → 12; Missile AP damage 12 → 20; Upkeep 288 → 115; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1208,400 → 14,400 | 30 → 44 | 23 → 2936 → 44 | 8 → 1217 → 15 | 500 → 610500 → 610 | Leadership 60 → 65; Bonus vs large 15 → 12; Charge bonus 8 → 18; Upkeep 125 → 90 | |
| 907,470 → 12,150 | 70 → 88 | 45 → 3638 → 39 | 9 → 1025 → 24 | 1,1501,150 | Leadership 80 → 75; Bonus vs large 0 → 8; Charge bonus 16 → 20; Range 90 m → 100 m; Ammunition 20 → 40; Missile base damage 5 → 6; Missile AP damage 13 → 14; Reload time 11 s → 10 s; Upkeep 288 → 140; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 17,980 → 9,550 | 90 → 118 | 48 → 5935 → 47 | 135 → 160310 → 355 | 1,450 → 1,6001,500 → 1,600 | Charge bonus 50 → 64; Upkeep 362 → 160; Physical resistance 0% → 15%; New: Immune to Flanking | |
| 19,008 → 10,900 | 50 → 74 | 62 → 6830 → 43 | 250 → 275400 → 415 | 1,800 → 1,9001,900 | Bonus vs infantry 10 → 20; Charge bonus 64 → 73; Upkeep 450 → 190; Physical resistance 20% → 25%; Spell resistance 20% → 25% | |
| 246,168 → 11,640 | 35 → 46 | 38 → 4032 → 37 | 15 → 1847 → 50 | 700 → 750875 → 750 | Charge bonus 46 → 54; Mass 1,500 → 1,600; Upkeep 175 → 90 | |
| 246,552 → 11,880 | 35 → 52 | 48 → 4341 → 42 | 15 → 2047 → 52 | 950 → 1,0001,125 → 1,000 | Leadership 70 → 65; Bonus vs infantry 16 → 18; Charge bonus 56 → 60; Mass 1,500 → 1,600; Upkeep 238 → 110; Fire resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 606,960 → 12,000 | 110 → 118 | 34 → 4132 → 49 | 28 → 3012 → 14 | 1,250 → 1,3001,250 → 1,300 | Missile block 30% → 35%; Leadership 75 → 80; Speed 75 → 85; Bonus vs infantry 0 → 10; Charge bonus 72 → 78; Mass 1,300 → 1,400; Upkeep 312 → 150; New: Lance, Immune to Psychology | |
| 605,460 → 9,600 | 25 → 34 | 26 → 2724 → 27 | 21 → 247 → 6 | 550 → 700600 → 700 | Speed 92 → 95; Charge bonus 30 → 38; Mass 600 → 650; Range 140 m → 145 m; Ammunition 18 → 30; Missile base damage 16 → 19; Upkeep 138 → 85 | |
| 605,640 → 9,600 | 25 → 28 | 28 → 3024 → 35 | 21 → 247 → 6 | 450 → 600525 → 600 | Speed 92 → 95; Charge bonus 40 → 48; Mass 600 → 650; Upkeep 113 → 75 | |
| 168,256 → 14,720 | 100 → 108 | 46 → 4534 → 42 | 33 → 3877 → 86 | 1,600 → 1,7001,600 → 1,700 | Leadership 70 → 75; Speed 75 → 80; Bonus vs large 23 → 20; Charge bonus 44 → 55; Mass 1,700 → 1,900; Upkeep 400 → 170 | |
| 606,480 → 10,800 | 80 → 94 | 26 → 3126 → 34 | 21 → 249 → 10 | 1,0001,000 | Missile block 30% → 35%; Speed 84 → 85; Bonus vs large 0 → 10; Charge bonus 70 → 68; Mass 1,100 → 1,200; Upkeep 250 → 130; New: Lance | |
| 14,672 → 5,800 | 85 → 96 | 5055 → 58 | 130 → 160300 → 335 | 1,100 → 1,3001,050 → 1,300 | Leadership 80 → 75; Bonus vs large 25 → 26; Charge bonus 40 → 45; Mass 1,100 → 1,200; Upkeep 275 → 150 | |
| 15,080 → 6,210 | 115 → 122 | 50 → 5255 → 60 | 130 → 160300 → 335 | 1,300 → 1,5001,250 → 1,500 | Leadership 80 → 75; Speed 78 → 80; Bonus vs large 25 → 26; Charge bonus 65 → 70; Mass 2,600 → 2,800; Upkeep 325 → 160 | |
| 16,380 → 7,660 | 115 → 122 | 50 → 5455 → 62 | 150 → 180340 → 375 | 1,500 → 1,7001,450 → 1,700 | Leadership 80 → 75; Speed 82 → 85; Bonus vs large 25 → 28; Charge bonus 65 → 75; Mass 3,100 → 3,200; Upkeep 375 → 170 | |
| 14,068 → 5,050 | 85 → 96 | 55 → 4845 → 44 | 290 → 330140 → 175 | 1,000 → 1,100700 → 1,100 | Bonus vs infantry 15 → 16; Charge bonus 45 → 46; Upkeep 250 → 135 | |
| 14,680 → 5,710 | 115 → 122 | 55 → 5145 → 46 | 290 → 330140 → 175 | 1,200 → 1,300900 → 1,300 | Speed 78 → 80; Bonus vs infantry 15 → 16; Charge bonus 65 → 68; Mass 2,300 → 2,400; Upkeep 300 → 150 | |
| 15,316 → 6,310 | 115 → 122 | 55 → 5345 → 48 | 130 → 160300 → 325 | 1,200 → 1,3001,200 → 1,300 | Speed 75 → 80; Bonus vs infantry 20 → 22; Charge bonus 65 → 70; Mass 2,600 → 2,700; Upkeep 300 → 150 | |
| 13,420 → 4,200 | 15 → 28 | 35 → 3430 → 33 | 200 → 21585 → 105 | 1,000 → 1,100300 → 1,100 | Charge bonus 15 → 18; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,828 → 4,660 | 45 → 56 | 35 → 3630 → 35 | 200 → 21585 → 105 | 1,100 → 1,200500 → 1,200 | Speed 78 → 80; Charge bonus 35 → 42; Mass 2,100 → 2,200; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,428 → 5,260 | 75 → 88 | 45 → 4430 → 37 | 85 → 115200 → 215 | 1,100 → 1,200850 → 1,200 | Speed 75 → 80; Charge bonus 50 → 54; Mass 2,400 → 2,500; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,420 → 4,200 | 15 → 28 | 35 → 3430 → 33 | 200 → 21585 → 105 | 1,000 → 1,100300 → 1,100 | Charge bonus 15 → 18; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,828 → 4,610 | 45 → 56 | 35 → 3630 → 35 | 200 → 21585 → 105 | 1,100 → 1,200500 → 1,200 | Speed 78 → 80; Charge bonus 35 → 42; Mass 2,100 → 2,200; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,428 → 5,260 | 75 → 88 | 45 → 4430 → 37 | 85 → 115200 → 215 | 1,100 → 1,200850 → 1,200 | Speed 75 → 80; Charge bonus 50 → 54; Mass 2,400 → 2,500; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,688 → 4,550 | 15 → 28 | 40 → 3835 → 38 | 220 → 245100 → 115 | 1,000 → 1,100400 → 1,100 | Leadership 70 → 65; Charge bonus 20 → 22; Upkeep 300 → 135 | |
| 14,096 → 5,160 | 45 → 56 | 4035 → 40 | 220 → 245100 → 115 | 1,100 → 1,200600 → 1,200 | Leadership 70 → 65; Speed 78 → 80; Charge bonus 40 → 46; Mass 2,100 → 2,200; Upkeep 300 → 140 | |
| 14,696 → 5,710 | 75 → 88 | 50 → 4835 → 42 | 95 → 115225 → 245 | 1,100 → 1,200900 → 1,200 | Leadership 70 → 65; Speed 75 → 80; Charge bonus 50 → 56; Mass 2,400 → 2,500; Upkeep 300 → 140 | |
| 13,688 → 4,500 | 15 → 28 | 40 → 3835 → 38 | 220 → 245100 → 115 | 1,000 → 1,100400 → 1,100 | Leadership 70 → 65; Charge bonus 20 → 22; Upkeep 300 → 135 | |
| 14,096 → 5,160 | 45 → 56 | 4035 → 40 | 220 → 245100 → 115 | 1,100 → 1,200600 → 1,200 | Leadership 70 → 65; Speed 78 → 80; Charge bonus 40 → 46; Mass 2,100 → 2,200; Upkeep 300 → 140 | |
| 14,696 → 5,710 | 75 → 88 | 50 → 4835 → 42 | 95 → 115225 → 245 | 1,100 → 1,200900 → 1,200 | Leadership 70 → 65; Speed 75 → 80; Charge bonus 50 → 56; Mass 2,400 → 2,500; Upkeep 300 → 140 | |
| 13,888 → 4,750 | 15 → 28 | 50 → 4845 → 46 | 260 → 295140 → 175 | 1,000 → 1,100550 → 1,100 | Charge bonus 20 → 24; Upkeep 250 → 135 | |
| 14,296 → 5,260 | 45 → 56 | 5045 → 48 | 260 → 295140 → 175 | 1,100 → 1,200750 → 1,200 | Speed 78 → 80; Charge bonus 40 → 48; Mass 2,300 → 2,400; Upkeep 275 → 140 | |
| 15,096 → 6,010 | 75 → 88 | 50 → 5245 → 50 | 120 → 150280 → 300 | 1,450 → 1,5001,000 → 1,500 | Speed 75 → 80; Charge bonus 50 → 58; Mass 2,600 → 2,700; Upkeep 362 → 160 | |
| 15,072 → 6,200 | 20 → 34 | 60 → 5840 → 42 | 115 → 150265 → 290 | 1,100 → 1,200900 → 1,200 | Charge bonus 30 → 32; Upkeep 300 → 140 | |
| 15,716 → 7,060 | 50 → 64 | 6040 → 44 | 115 → 150265 → 290 | 1,100 → 1,2001,100 → 1,200 | Speed 78 → 80; Charge bonus 50 → 56; Mass 2,300 → 2,400; Upkeep 325 → 140 | |
| 16,116 → 7,360 | 75 → 88 | 60 → 6240 → 46 | 140 → 170320 → 350 | 1,300 → 1,4001,300 → 1,400 | Speed 75 → 80; Charge bonus 60 → 64; Mass 2,600 → 2,700; Upkeep 325 → 155 | |
| 13,420 → 4,200 | 20 → 34 | 35 → 3630 → 32 | 240 → 280120 → 150 | 1,000 → 1,100350 → 1,100 | Charge bonus 20 → 24; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,828 → 4,760 | 50 → 64 | 35 → 3730 → 34 | 240 → 280120 → 150 | 1,100 → 1,200550 → 1,200 | Speed 78 → 80; Charge bonus 40 → 45; Mass 2,100 → 2,200; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,428 → 5,260 | 75 → 88 | 45 → 4430 → 36 | 110 → 145250 → 270 | 1,100 → 1,200850 → 1,200 | Speed 75 → 80; Charge bonus 50 → 55; Mass 2,400 → 2,500; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 1008,200 → 13,500 | 80 → 94 | 32 → 3640 → 41 | 23 → 219 → 14 | 650 → 750700 → 750 | Missile block 55% → 60%; Leadership 65 → 70; Charge bonus 12 → 20; Range 90 m → 100 m; Ammunition 6 → 10; Missile base damage 15 → 16; Missile AP damage 5 → 9; Upkeep 163 → 100 | |
| 1008,200 → 13,500 | 80 → 94 | 34 → 4034 → 43 | 10 → 1226 → 25 | 700 → 800700 → 800 | Leadership 65 → 70; Charge bonus 22 → 26; Range 90 m → 100 m; Ammunition 6 → 10; Missile base damage 15 → 16; Missile AP damage 5 → 9; Upkeep 175 → 105 | |
| 80 → 907,040 → 13,500 | 50 → 64 | 32 → 3440 → 47 | 8 → 1020 → 25 | 1,100 → 1,3001,100 → 1,300 | Bonus vs large 17 → 16; Charge bonus 10 → 15; Range 160 m → 175 m; Ammunition 22 → 36; Missile base damage 18 → 19; Missile AP damage 6 → 7; Upkeep 275 → 145; Spell resistance 35% → 15% | |
| 80 → 907,040 → 13,500 | 50 → 64 | 42 → 4136 → 42 | 22 → 2310 → 11 | 1,000 → 1,2001,000 → 1,200 | Bonus vs infantry 9 → 8; Charge bonus 16 → 20; Range 160 m → 175 m; Ammunition 22 → 36; Missile base damage 18 → 19; Missile AP damage 6 → 7; Upkeep 250 → 140; Spell resistance 35% → 15% | |
| 906,390 → 11,250 | 15 → 34 | 28 → 2926 → 32 | 21 → 207 → 8 | 450 → 500450 → 500 | Charge bonus 12 → 14; Range 140 m → 155 m; Ammunition 20 → 30; Missile base damage 16 → 15; Missile AP damage 3 → 4; Upkeep 113 → 75 | |
| 906,390 → 11,250 | 15 → 34 | 20 → 2330 → 36 | 20 → 185 → 6 | 500 → 550500 → 550 | Bonus vs large 15 → 12; Charge bonus 4 → 7; Range 140 m → 155 m; Ammunition 20 → 30; Missile base damage 16 → 15; Missile AP damage 3 → 4; Upkeep 125 → 80 | |
| 907,470 → 11,700 | 70 → 84 | 3226 → 35 | 925 → 23 | 850 → 950850 → 950 | Bonus vs large 0 → 6; Charge bonus 16 → 18; Range 145 m → 155 m; Ammunition 20 → 34; Missile base damage 5 → 6; Missile AP damage 17 → 18; Reload time 13 s → 12 s; Upkeep 213 → 120 | |
| 80 → 1008,800 → 14,000 | 90 → 104 | 36 → 4250 → 48 | 30 → 2812 → 11 | 1,000 → 1,1001,000 → 1,100 | Missile block 55% → 65%; Charge bonus 18 → 25; Upkeep 250 → 135; Physical resistance 0% → 5%; Missile resistance 0% → 5%; Spell resistance 0% → 5% | |
| 80 → 1008,800 → 14,000 | 90 → 104 | 40 → 4636 → 51 | 1527 → 26 | 1,100 → 1,1501,100 → 1,150 | Bonus vs infantry 14 → 0; Charge bonus 22 → 31; Upkeep 275 → 140; Physical resistance 0% → 5%; Missile resistance 0% → 5%; Spell resistance 0% → 5% | |
| 110,988 → 14,300 | 90 → 104 | 50 → 5534 → 40 | 150 → 170450 → 470 | 1,800 → 2,3001,800 → 2,300 | Leadership 90 → 85; Speed 48 → 50; Charge bonus 25 → 44; Upkeep 450 → 230 | |
| 13,180 → 4,950 | 20 → 44 | 50 → 5838 → 45 | 85 → 115205 → 225 | 650 → 750650 → 750 | Speed 100 → 105; Charge bonus 55 → 62; Mass 1,200 → 1,300; Upkeep 163 → 100; Physical resistance 20% → 25%; Missile resistance 0% → 25%; New: Immune to Flanking | |
| 46,688 → 10,120 | 110 → 122 | 38 → 3726 → 38 | 33 → 3655 → 84 | 1,350 → 1,4501,450 | Speed 66 → 75; Bonus vs infantry 20 → 18; Charge bonus 46 → 60; Mass 4,500 → 4,700; Range 130 m → 150 m; Ammunition 120 → 190; Missile base damage 10 → 15; Missile AP damage 34 → 35; Reload time 13 s → 12 s; Upkeep 338 → 155; Quest battle cap (main_units.multiplayer_qb_cap) 5 → 6 | |
| 46,088 → 9,320 | 50 → 84 | 34 → 3326 → 33 | 33 → 3655 → 84 | 1,1001,150 → 1,100 | Speed 75 → 80; Bonus vs infantry 20 → 18; Charge bonus 38 → 50; Range 130 m → 150 m; Ammunition 120 → 190; Missile base damage 10 → 15; Missile AP damage 34 → 35; Reload time 13 s → 12 s; Upkeep 275 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 5 → 6 | |
| 15,228 → 7,300 | 105 → 118 | 4028 → 36 | 33 → 3577 → 80 | 1,400 → 1,5001,400 → 1,500 | Bonus vs infantry 20 → 16; Charge bonus 25 → 38; Range 420 m → 450 m; Ammunition 22 → 36; Missile AP damage 600 → 620; Reload time 14 s → 13 s; Upkeep 350 → 160; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 167,328 → 12,320 | 15 → 38 | 50 → 4840 → 45 | 38 → 3635 → 40 | 850850 | Bonus vs large 30 → 25; Charge bonus 26 → 38; Mass 1,600 → 1,700; Upkeep 213 → 120; Physical resistance 0% → 5% | |
| 12 → 166,696 → 12,880 | 15 → 44 | 57 → 5240 → 48 | 4235 → 38 | 1,1001,100 | Leadership 60 → 65; Bonus vs large 35 → 30; Charge bonus 32 → 42; Mass 1,900 → 2,000; Upkeep 275 → 135; Physical resistance 0% → 10% | |
| 80 → 1008,800 → 15,000 | 90 → 108 | 5045 → 52 | 1527 | 1,4001,400 | Bonus vs infantry 14 → 8; Charge bonus 22 → 36; Upkeep 350 → 155; Physical resistance 0% → 5%; Missile resistance 0% → 5%; Spell resistance 0% → 5%; Fire resistance 40% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 168,256 → 14,960 | 100 → 114 | 57 → 5243 → 48 | 33 → 4077 → 88 | 1,800 → 1,9001,850 → 1,900 | Speed 75 → 80; Bonus vs large 23 → 22; Charge bonus 44 → 50; Mass 1,700 → 1,900; Upkeep 450 → 190; Missile resistance 0% → 10%; Spell resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) — → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 110,988 → 14,900 | 90 → 108 | 61 → 6243 → 46 | 150 → 180450 → 480 | 2,200 → 2,6002,200 → 2,600 | Leadership 100 → 90; Speed 48 → 50; Bonus vs infantry 0 → 20; Charge bonus 25 → 48; Upkeep 550 → 260; Missile resistance 0% → 10% | |
| 1008,200 → 14,000 | 80 → 96 | 41 → 4440 → 46 | 36 → 2612 → 16 | 950 → 1,050950 → 1,050 | Charge bonus 26 → 28; Upkeep 238 → 130; Spell resistance 0% → 25%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) — → 3 | |
| 14,068 → 5,050 | 95 → 108 | 40 → 4260 | 250 → 265130 → 150 | 1,000 → 1,100700 → 1,100 | Missile block 55% → 65%; Charge bonus 30 → 35; Range 90 m → 110 m; Ammunition 20 → 35; Missile base damage 33 → 55; Missile AP damage 117 → 155; Upkeep 250 → 130 |
New units in Radious
Lord of the Admiraltyrad_wh3_part3_main_unit_ksl_admiral1 model
5,250
104
70
34
41
48
480
37
325
160
15
15
1,200
The Claws of Ursunwh_ksl_bear16 models
15,280
114
80
80
48
48
130
62
20
1,850
Wardens of the Homeland (Great Swords)wh_ksl_boyar100 models
15,000
116
85
30
47
51
46
34
20
1,300
Torch Bearers of Dazhwh_ksl_fire90 models
13,950
64
80
36
35
50
35
16
27
180
50
1,380
Armoured Kossar Archerswh_ksl_kossars90 models
11,700
94
65
33
31
38
33
16
24
170
800
Kreml Guard (Halberds)wh_ksl_kreml_halb120 models
15,600
108
80
30
40
51
38
26
1,250
Kreml Guard (Swords)wh_ksl_kreml_sword120 models
15,600
108
80
30
42
48
41
28
1,270
Kislevite City Watch (Spears)wh_ksl_spear120 models
15,000
70
65
30
33
43
32
21
710
Kreml Guard (Rifles)wh_ksl_strelsi90 models
11,700
108
80
30
34
38
34
20
26
160
1,100
Kislevite City Watch (Swords)wh_ksl_sword120 models
15,000
70
65
30
35
40
34
23
700
Kislevite Mounted City Watchwh_ksl_sword_cav60 models
9,900
72
70
80
32
34
37
58
15
800
Hammers of Tor (Dual Wield)wh_ksl_tor_dual100 models
15,500
120
85
30
48
56
47
40
25
25
1,500
Hammers of Torwh_ksl_tor_heavy100 models
15,500
120
85
30
50
54
48
36
25
25
1,550
Tzar Noble Cavalrywh_ksl_tzar_cav60 models
12,000
118
80
80
43
48
40
80
15
1,400
Tzar Guard (Dual Wield)wh_ksl_tzar_dual100 models
14,000
104
75
30
45
50
41
34
5
5
5
1,200
Mounted Torch Bearers of Dazhwh_ksl_ungol_cav60 models
9,900
64
75
80
30
31
35
44
28
155
50
1,150
Sons of Ursun (Halberds)wh_ksl_ursun_halb100 models
15,000
112
85
30
43
55
44
28
20
1,400
Sons of Ursun (Javelin)wh_ksl_ursun_jav90 models
13,500
112
85
30
40
51
40
25
37
120
20
1,350
Wardens of the Homeland (Shields)wh_ksl_warden_axe100 models
15,000
116
85
30
44
49
43
31
20
1,350
Woodsmen (Axes)wh_ksl_wood_axe120 models
14,400
44
65
33
34
39
30
22
600
Woodsmen (Dual Wield)wh_ksl_wood_dual120 models
14,400
44
65
33
32
41
28
24
620
Skills
Skirmisher Traditions
- −Missile resistance: 15% for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
Horsemasters
- −Missile resistance: 15% for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)
Battle Engineers
- −Missile resistance: 15% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)
Blight of the Skaven
- −Melee defence: +8 when defending (Hero's army)
- +Melee defence: +7 when defending (Hero's army)
Bloodforged
- −Casualty replenishment rate: +10% (Hero's army)
- +Casualty replenishment rate: +8% (Hero's army)
All A-Quiver
- +Level 3: Explosive missile damage: +10%
Servant of the Tzar
- −Diplomatic relations: +10 with all Kislev factions
- −Spell resistance: 15% (Lord's army)
- +Diplomatic relations: +5 with all Kislev factions
- +Spell resistance: 10% (Lord's army)
Taal's Judgement
- +Explosive missile damage: +10%
Man of the People
- −Upkeep: -10% for Kossars, Kislevite Warriors and Kossovite Dervishes units (Lord's army)
- +Upkeep: -8% for Kossars, Kislevite Warriors and Kossovite Dervishes units (Lord's army)
Firing Drills
- −Level 2: Melee defence: +4 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
- −Level 3: Melee defence: +6 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
- +Level 1: Melee defence: +4 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
- +Level 2: Melee defence: +6 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
- +Level 3: Melee defence: +8 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
Best of the Court
- −Level 1: Melee defence: +2 for Tzar Guard and Ice Guard units (Lord's army)
- −Level 2: Melee defence: +4 for Tzar Guard and Ice Guard units (Lord's army)
- −Level 2: Missile strength: +6% for Ice Guard units (Lord's army)
- −Level 3: Melee defence: +6 for Tzar Guard and Ice Guard units (Lord's army)
- −Level 3: Missile strength: +8% for Ice Guard units (Lord's army)
- +Level 1: Melee defence: +4 for Tzar Guard and Ice Guard units (Lord's army)
- +Level 2: Melee defence: +6 for Tzar Guard and Ice Guard units (Lord's army)
- +Level 2: Missile strength: +5% for Ice Guard units (Lord's army)
- +Level 3: Melee defence: +8 for Tzar Guard and Ice Guard units (Lord's army)
- +Level 3: Missile strength: +7% for Ice Guard units (Lord's army)
Creatures of the Land
- −Level 2: Weapon strength: +8% for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- −Level 3: Weapon strength: +12% for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- +Level 2: Weapon strength: +7% for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- +Level 3: Weapon strength: +10% for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
Mother Knows Best
- −Character experience gain: +15% (accompanying Lord)
- +Character experience gain: +10% (accompanying Lord)
Wildlings
- −Charge Bonus: +16 for Things in the Woods, Incarnate Elemental of Beasts and Forest Animal units (Lord's army)
- +Charge Bonus: +15 for Things in the Woods, Incarnate Elemental of Beasts and Forest Animal units (Lord's army)
Forest's Lure
- −Charge bonus: +18 (characters's army when in own territory)
- +Charge bonus: +15 (characters's army when in own territory)
Common Ground, Common Enemies
- −Diplomatic relations: +20 with all Kislev factions
- +Diplomatic relations: +10 with all Kislev factions
Unmatched in the Oblasts
- −Level 1: Weapon strength: +8% for Ice Guard units (Hero's army)
- −Level 2: Weapon strength: +15% for Ice Guard units (Hero's army)
- +Level 1: Weapon strength: +4% for Ice Guard units (Hero's army)
- +Level 2: Weapon strength: +8% for Ice Guard units (Hero's army)
Ataman
- −Allows settlements to perform a Garrison Sally Attack with +1050 range (local province when Ataman)
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local province when Ataman)
Ambassador
- −Diplomatic relations: +10 with all factions
- +Diplomatic relations: +5 with all factions
Leader of Renown
- −Level 1: Recruitment cost: -15% (armies in province when Ataman)
- −Level 2: Recruitment cost: -20% (armies in province when Ataman)
- −Level 3: Recruitment cost: -25% (armies in province when Ataman)
- +Level 1: Recruitment cost: -5% (armies in province when Ataman)
- +Level 2: Recruitment cost: -10% (armies in province when Ataman)
- +Level 3: Recruitment cost: -15% (armies in province when Ataman)
Foreman
- −Level 1: Construction cost: -10% for all buildings (local province when Ataman)
- −Level 2: Construction cost: -15% for all buildings (local province when Ataman)
- −Level 3: Construction cost: -20% for all buildings (local province when Ataman)
- +Level 1: Construction cost: -5% for all buildings (local province when Ataman)
- +Level 2: Construction cost: -10% for all buildings (local province when Ataman)
- +Level 3: Construction cost: -15% for all buildings (local province when Ataman)
Distributor
- −Level 2: Growth: +35 (local province when Ataman)
- −Level 3: Growth: +50 (local province when Ataman)
- +Level 2: Growth: +25 (local province when Ataman)
- +Level 3: Growth: +35 (local province when Ataman)
Patrolman
- −Level 3: Allows settlements to perform a Garrison Sally Attack with +400 range (local province when Ataman)
- +Level 3: Allows settlements to perform a Garrison Sally Attack with +300 range (local province when Ataman)
Musterer
- −Level 1: Casualty replenishment rate: +5% (armies in province when Ataman)
- −Level 2: Casualty replenishment rate: +10% (armies in province when Ataman)
- −Level 3: Casualty replenishment rate: +15% (armies in province when Ataman)
- +Level 1: Casualty replenishment rate: +3% (armies in province when Ataman)
- +Level 2: Casualty replenishment rate: +6% (armies in province when Ataman)
- +Level 3: Casualty replenishment rate: +9% (armies in province when Ataman)
Grand Builder
- −Construction cost: -10% for all buildings (local province)
- +Construction cost: -6% for all buildings (local province)
Fearless Fighter
- −Bonus vs Large: +24
- +Bonus vs Large: +25
Brother of Bears
- −Recruit rank: +3 for War Bear Riders units (all armies factionwide)
- −Bonus vs Large: +12 for War Bear Riders and Elemental Bear units (Lord's army)
- +Recruit rank: +1 for War Bear Riders units (all armies factionwide)
- +Bonus vs Large: +8 for War Bear Riders and Elemental Bear units (Lord's army)
Band of Brutes
- −Armour: +20 for Tzar Guard units (Lord's army)
- −Bonus vs Infantry: +8 for Tzar Guard units (Lord's army)
- +Armour: +15 for Tzar Guard units (Lord's army)
- +Bonus vs Infantry: +5 for Tzar Guard units (Lord's army)
Hailstorm Strike
- −Bonus vs Infantry: +15
- +Bonus vs Infantry: +10
Noble Connections
- −Charge bonus: +16% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- −Speed: +25% for Horse Archers, Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- +Charge bonus: +10% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- +Speed: +15% for Horse Archers, Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
War Delegation
- −Melee attack: +10 (Heroes in Lord's army)
- −Melee defence: +10 (Heroes in Lord's army)
- +Melee attack: +8 (Heroes in Lord's army)
- +Melee defence: +8 (Heroes in Lord's army)
Magistrate
- −Construction cost: -10% for all buildings (local province)
- +Construction cost: -6% for all buildings (local province)
Scholar
- −Research rate: +3
- +Research rate: +5
Indomitable Spirit
- −Melee attack: +6 for Ice Guard units (Lord's army)
- −Melee defence: +8 for Ice Guard units (Lord's army)
- +Melee attack: +4 for Ice Guard units (Lord's army)
- +Melee defence: +6 for Ice Guard units (Lord's army)
Orthodoxy in Action
- −Construction cost: -20% for Orthodoxy buildings (all provinces)
- −Income from all buildings: +10% (factionwide)
- +Construction cost: -15% for Orthodoxy buildings (all provinces)
- +Income from all buildings: +6% (factionwide)
Firebrand
- −Recruitment cost: -25% (Lord's army)
- +Recruitment cost: -20% (Lord's army)
Promote the Pious
- −Hero recruitment cost: -30% (local province)
- +Hero recruitment cost: -20% (local province)
Imported Weaponrynew
- +Level 1: Range: +5% for Armoured Kossars, Streltsi, Kreml Guard with rifles, and War Sleds units (Lord's army)
- +Level 1: Missile Damage: +6% for Little Grom units (Lord's army)
- +Level 2: Range: +10% for Armoured Kossars, Streltsi, Kreml Guard with rifles, and War Sleds units (Lord's army)
- +Level 2: Missile Damage: +8% for Little Grom units (Lord's army)
On the Marchnew
- +Vigour loss reduction: -20% (Lord's army)
Vodka for Everyone!new
- +Casualty replenishment rate: +5% (Lord's army)
The Strength Of the Faithfulnew
- +Magic Resistance: +8% for Torch Bearers of Dazh, Sons of ursun, Claws of Ursun, and Hammers of Tor units (Lord's army)
This is OUR Homelandnew
- +Level 1: Physical Resistance: +2% for Infantry units (Lord's army)
- +Level 1: Armour: +4 for Cavalry, Bear Cavalry, Sleds and Monster units (Lord's army)
- +Level 2: Physical Resistance: +4% for Infantry units (Lord's army)
- +Level 2: Armour: +6 for Cavalry, Bear Cavalry, Sleds and Monster units (Lord's army)
- +Level 3: Physical Resistance: +6% for Infantry units (Lord's army)
- +Level 3: Armour: +8 for Cavalry, Bear Cavalry, Sleds and Monster units (Lord's army)
Iron Disciplinenew
- +Leadership: +10 (Lord's army)
All Hands on Decknew
- +Level 1: Missile Damage: +3% for Kossars, and Armoured Kossars units (Lord's army)
- +Level 1: Melee Attack +2 for Woodsmen, City Watch infantry, Kislevite Warriors, Kossars, and Armoured Kossars units (Lord's army)
- +Level 1: Melee Defence +3 for Woodsmen, Kislevite Warriors, and City Watch Infantry units (Lord's army)
- +Level 2: Missile Damage: +5% for Kossars, and Armoured Kossars units (Lord's army)
- +Level 2: Melee Attack +4 for Woodsmen, City Watch infantry, Kislevite Warriors, Kossars, and Armoured Kossars units (Lord's army)
- +Level 2: Melee Defence +5 for Woodsmen, Kislevite Warriors, and City Watch Infantry units (Lord's army)
- +Level 3: Missile Damage: +7% for Kossars, and Armoured Kossars units (Lord's army)
- +Level 3: Melee Attack +6 for Woodsmen, City Watch infantry, Kislevite Warriors, Kossars, and Armoured Kossars units (Lord's army)
- +Level 3: Melee Defence +7 for Woodsmen, Kislevite Warriors, and City Watch Infantry units (Lord's army)
On Land As at Seanew
- +Level 1: Armour: +4 for Streltsi, Tzar Guard, Torch Bearers of Dazh, Sons of Ursun, Ice Guard and Kreml Guard units (Lord's army)
- +Level 1: Ammunition: +10% for Streltsi, Ice Guard, Torch Bearers of Dazh, Sons of Ursun and Kreml Guard (Rifles) units (Lord's army)
- +Level 1: Missile Damage: +3% for Streltsi, Ice Guard, Torch Barers of Dazh, Sons of Ursun, and Kreml Guard (Rifles) units (Lord's army)
- +Level 1: Weapon Strength: +4% for Streltsi, Tzar Guard, Ice Guard, Sons of Ursun, and Kreml Guard units (Lord's army)
- +Level 2: Armour: +7 for Streltsi, Tzar Guard, Torch Bearers of Dazh, Sons of Ursun, Ice Guard and Kreml Guard units (Lord's army)
- +Level 2: Ammunition: +15% for Streltsi, Ice Guard, Torch Bearers of Dazh, Sons of Ursun and Kreml Guard (Rifles) units (Lord's army)
- +Level 2: Missile Damage: +5% for Streltsi, Ice Guard, Torch Barers of Dazh, Sons of Ursun, and Kreml Guard (Rifles) units (Lord's army)
- +Level 2: Weapon Strength: +6% for Streltsi, Tzar Guard, Ice Guard, Sons of Ursun, and Kreml Guard units (Lord's army)
- +Level 3: Armour: +10 for Streltsi, Tzar Guard, Torch Bearers of Dazh, Sons of Ursun, Ice Guard and Kreml Guard units (Lord's army)
- +Level 3: Ammunition: +20% for Streltsi, Ice Guard, Torch Bearers of Dazh, Sons of Ursun and Kreml Guard (Rifles) units (Lord's army)
- +Level 3: Missile Damage: +7% for Streltsi, Ice Guard, Torch Barers of Dazh, Sons of Ursun, and Kreml Guard (Rifles) units (Lord's army)
- +Level 3: Weapon Strength: +8% for Streltsi, Tzar Guard, Ice Guard, Sons of Ursun, and Kreml Guard units (Lord's army)
Send the Explorers!new
- +Level 1: Speed: +4% for Kossovite Dervishes, Snow Leopard, Spider, Giant Bats, Giant Wolves, Things in the Woods, Frost Wyrm, Horse Archers, Mounted City Watch, and Winged Lancers units (Lord's army)
- +Level 1: Melee Attack +2 for Kossovite Dervishes, Snow Leopard, Spider, Giant Bats, Giant Wolves, Things in the Woods, Frost Wyrm, Mounted City Watch, and Winged Lancers units (Lord's army)
- +Level 1: Ammunition: +10% for Horse Archers units (Lord's army)
- +Level 1: Reload Time Reduction: +4% for Horse Archers units (Lord's army)
- +Level 2: Speed: +8% for Kossovite Dervishes, Snow Leopard, Spider, Giant Bats, Giant Wolves, Things in the Woods, Frost Wyrm, Horse Archers, Mounted City Watch, and Winged Lancers units (Lord's army)
- +Level 2: Melee Attack +4 for Kossovite Dervishes, Snow Leopard, Spider, Giant Bats, Giant Wolves, Things in the Woods, Frost Wyrm, Mounted City Watch, and Winged Lancers units (Lord's army)
- +Level 2: Ammunition: +15% for Horse Archers units (Lord's army)
- +Level 2: Reload Time Reduction: +8% for Horse Archers units (Lord's army)
- +Level 3: Speed: +12% for Kossovite Dervishes, Snow Leopard, Spider, Giant Bats, Giant Wolves, Things in the Woods, Frost Wyrm, Horse Archers, Mounted City Watch, and Winged Lancers units (Lord's army)
- +Level 3: Melee Attack +6 for Kossovite Dervishes, Snow Leopard, Spider, Giant Bats, Giant Wolves, Things in the Woods, Frost Wyrm, Mounted City Watch, and Winged Lancers units (Lord's army)
- +Level 3: Ammunition: +20% for Horse Archers units (Lord's army)
- +Level 3: Reload Time Reduction: +12% for Horse Archers units (Lord's army)
Sea of Claws Marinesnew
- +Level 1: Missile Resistance: +10% for Elemental Bear, Feral Bears, and Incarante Elemental units (Lord's army)
- +Level 1: Melee Attack +2 for Wardens of the Homeland, Tzar Noble Cavalry, Gryphon Legion, War Bear Riders, Claws of Ursun, Hammers of Tor, Feral Bears, Things in the Woods, Incarante Elemental, and Elemental Bear units (Lord's army)
- +Level 1: Melee Defence +3 for Wardens of the Homeland, Tzar Noble Cavalry, Gryphon Legion, War Bear Riders, Claws of Ursun, and Hammers of Tor units (Lord's army)
- +Level 1: Weapon Strength: +5% for Wardens of the Homeland, Tzar Noble Cavalry, Gryphon Legion, War Bear Riders, Claws of Ursun, Hammers of Tor, Feral Bears, Incarnate Elemental, and Elemental Bear units (Lord's army)
- +Level 2: Missile Resistance: +15% for Elemental Bear, Feral Bears, and Incarante Elemental units (Lord's army)
- +Level 2: Melee Attack +4 for Wardens of the Homeland, Tzar Noble Cavalry, Gryphon Legion, War Bear Riders, Claws of Ursun, Hammers of Tor, Feral Bears, Things in the Woods, Incarante Elemental, and Elemental Bear units (Lord's army)
- +Level 2: Melee Defence +6 for Wardens of the Homeland, Tzar Noble Cavalry, Gryphon Legion, War Bear Riders, Claws of Ursun, and Hammers of Tor units (Lord's army)
- +Level 2: Weapon Strength: +7% for Wardens of the Homeland, Tzar Noble Cavalry, Gryphon Legion, War Bear Riders, Claws of Ursun, Hammers of Tor, Feral Bears, Incarnate Elemental, and Elemental Bear units (Lord's army)
- +Level 3: Missile Resistance: +20% for Elemental Bear, Feral Bears, and Incarante Elemental units (Lord's army)
- +Level 3: Melee Attack +6 for Wardens of the Homeland, Tzar Noble Cavalry, Gryphon Legion, War Bear Riders, Claws of Ursun, Hammers of Tor, Feral Bears, Things in the Woods, Incarante Elemental, and Elemental Bear units (Lord's army)
- +Level 3: Melee Defence +8 for Wardens of the Homeland, Tzar Noble Cavalry, Gryphon Legion, War Bear Riders, Claws of Ursun, and Hammers of Tor units (Lord's army)
- +Level 3: Weapon Strength: +9% for Wardens of the Homeland, Tzar Noble Cavalry, Gryphon Legion, War Bear Riders, Claws of Ursun, Hammers of Tor, Feral Bears, Incarnate Elemental, and Elemental Bear units (Lord's army)
Adaptive Maneuversnew
- +Level 1: Speed: +4% for War Sleds, and Little Grom units (Lord's army)
- +Level 1: Ammunition: +10% for War Sleds, and Little Grom units (Lord's army)
- +Level 1: Missile Damage: +3% for War Sleds, and Little Grom units (Lord's army)
- +Level 2: Speed: +8% for War Sleds, and Little Grom units (Lord's army)
- +Level 2: Ammunition: +15% for War Sleds, and Little Grom units (Lord's army)
- +Level 2: Missile Damage: +5% for War Sleds, and Little Grom units (Lord's army)
- +Level 3: Speed: +12% for War Sleds, and Little Grom units (Lord's army)
- +Level 3: Ammunition: +20% for War Sleds, and Little Grom units (Lord's army)
- +Level 3: Missile Damage: +7% for War Sleds, and Little Grom units (Lord's army)
Buildings
Eerie WoodsKislev
- −Income generated: 75
- +Income generated: 100
- Units: 1 → 4
Silent GroveKislev
- −Income generated: 100
- +Income generated: 125
- Units: 2 → 5
Haunted ForestKislev
- −Income generated: 125
- +Income generated: 150
- Cost: 6000 → 7000
Njevski's CitadelKislev
- −Recruit rank: +3 for Gryphon Legion and Tzar Guard units
- +Recruit rank: +1 for Gryphon Legion and Tzar Guard units
- Units: 3 → 4
Kislevite OutpostKislev
- Cost: 2000 → 4000
Kislevite DistrictKislev
- Cost: 4000 → 5000
ToolmakerKislev
- −Income from all buildings: +5% (local region)
- +Income from all buildings: +4% (local region)
- Cost: 3000 → 4000
SmitheryKislev
- −Income from all buildings: +10% (local region)
- +Income from all buildings: +8% (local region)
- Cost: 5000 → 8000
Ataman's EstateKislev
- −When an Ataman is deployed in this province: Income from all buildings: -50% (local province)
- +When an Ataman is deployed in this province: Income from all buildings: -25% (local province)
Kossar HutKislev
- Cost: 750 → 500
- Units: 1 → 5
ChatazKislev
- Cost: 1500 → 2500
- Units: 3 → 7
CasernKislev
- Cost: 2500 → 3500
- Turns: 3 → 4
- Units: 4 → 11
Cavern of SilkKislev
- Cost: 2000 → 4000
Animal DenKislev
- −Furs resource production: 8 bundles
- +Furs resource production: 10 bundles
- Cost: 3000 → 6000
- Units: 2 → 3
Ur-SzalasKislev
- −Recruit rank: +2 for Snow Leopard units
- −Furs resource production: 12 bundles
- +Recruit rank: +1 for Snow Leopard units
- +Furs resource production: 15 bundles
- +Lord recruit rank: +2
- +Hero recruit rank: +2
- Cost: 5000 → 8000
- Units: 3 → 5
Grand Ur-SzalasKislev
- −Recruit rank: +3 for Snow Leopard units
- −Furs resource production: 24 bundles
- +Recruit rank: +2 for Snow Leopard units
- +Furs resource production: 25 bundles
- +Lord recruit rank: +3
- +Hero recruit rank: +3
- Cost: 10000 → 12000
- Units: 4 → 7
Oblast HollowKislev
- Cost: 750 → 500
Oblast MootKislev
- Units: 2 → 3
Oblast StajinKislev
- Cost: 2500 → 3000
- Units: 3 → 4
Hallowed WoodKislev
- −Casualty replenishment rate: +3% (armies in region)
- +Casualty replenishment rate: +4% (armies in region)
- +Research rate: +2
Hallowed WealdKislev
- −Income from Farms: +20% (local province)
- −Ambush success chance: +8% (armies in province)
- +Income from Farms: +15% (local province)
- +Ambush success chance: +10% (armies in province)
- +Research rate: +3
- Cost: 1500 → 2000
Hallowed ForestKislev
- −Income from Farms: +30% (local province)
- −Casualty replenishment rate: +9% (armies in region)
- −Ambush success chance: +10% (armies in province)
- +Income from Farms: +25% (local province)
- +Casualty replenishment rate: +8% (armies in region)
- +Ambush success chance: +15% (armies in province)
- +Research rate: +4
- Cost: 2000 → 3000
CourthouseKislev
- −Control: +2
- Cost: 500 → 1000
Grand CourthouseKislev
- −Ice Court Support gained: +2 per turn
- +Ice Court Support gained: +3 per turn
- Cost: 1000 → 1500
Provincial CourthouseKislev
- −Ice Court Support gained: +3 per turn
- −Income from all buildings: +5% (local province)
- −Growth: +8
- −Control: +4
- +Ice Court Support gained: +4 per turn
- +Income from all buildings: +4% (local province)
- +Growth: +7
- Cost: 1500 → 2000
Ministerial HousingKislev
- −Ice Court Support gained: +7 per turn
- −Control: +2
- +Ice Court Support gained: +8 per turn
- +Control: +3
- Cost: 1500 → 2000
Erengrad (Village)Kislev
- −Income generated: 100
- −Growth: +10
- +Income generated: 160
- +Growth: +20
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Turns: 3 → 2
- Units: 3 → 6
Erengrad (Stanitsa)Kislev
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 200
- −Growth: +20
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 260
- +Growth: +30
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Units: 3 → 6
Erengrad (Town)Kislev
- −Defensive supplies: +1000
- −Income generated: 300
- −Growth: +30
- +Defensive supplies: +1500
- +Income generated: 350
- +Growth: +40
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4000 → 5000
- Units: 3 → 8
Erengrad (City)Kislev
- −Defensive supplies: +1000
- −Income generated: 400
- −Growth: +40
- +Defensive supplies: +1750
- +Income generated: 440
- +Growth: +50
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 9000
- Units: 3 → 8
Erengrad (Council-City)Kislev
- −Defensive supplies: +1000
- −Grants 9 construction slots in the settlement
- −Growth: +50
- +Grants 11 construction slots in the settlement
- +Defensive supplies: +2000
- +Growth: +60
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 12000
- Units: 3 → 10
Orthodoxy ChapelKislev
- −Orthodoxy Support gained: +2 per turn
- +Orthodoxy Support gained: +3 per turn
- Cost: 1000 → 1500
Orthodoxy ChurchKislev
- −Orthodoxy Support gained: +3 per turn
- +Orthodoxy Support gained: +4 per turn
- Cost: 1500 → 2000
Orthodoxy OublietteKislev
- −Corruption: -4
- −Orthodoxy Support gained: +7 per turn
- +Corruption: -5
- +Orthodoxy Support gained: +8 per turn
- Cost: 1500 → 2000
RoadhouseKislev
- −Control: +1
- +Control: +2
KarczmazKislev
- −Growth: +40
- −Control: +2
- +Growth: +30
- +Control: +3
- Cost: 1000 → 1500
GospodaKislev
- −Growth: +60
- −Control: +3
- +Growth: +45
- +Control: +4
- Cost: 1500 → 2000
FarmsteadKislev
- −Income generated: 50
- −Recruitment cost: -20% (armies in region)
- +Income generated: 100
- +Recruitment cost: -5% (armies in region)
- Cost: 250 → 500
Stud FarmKislev
- −Income generated: 100
- −Recruitment cost: -25% (armies in region)
- +Income generated: 150
- +Recruitment cost: -10% (armies in region)
- Cost: 500 → 1000
Farm EstateKislev
- −Income generated: 150
- −Recruitment cost: -30% (armies in region)
- +Income generated: 200
- +Recruitment cost: -15% (armies in region)
- Cost: 800 → 1500
Convent of IceKislev
- −Recruit rank: +3 for all units
- +Recruit rank: +1 for all units
- Cost: 5000 → 11000
- Units: 2 → 4
Kislev (Nascent City)Kislev
- −Income generated: 100
- −Growth: +10
- +Income generated: 160
- +Growth: +20
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Turns: 3 → 2
- Units: 2 → 5
Kislev (Developing City)Kislev
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 200
- −Growth: +20
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 260
- +Growth: +30
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Units: 2 → 5
Kislev (City)Kislev
- −Defensive supplies: +1000
- −Income generated: 300
- −Growth: +30
- +Defensive supplies: +1500
- +Income generated: 350
- +Growth: +40
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4000 → 5000
- Units: 2 → 7
Kislev (Trade City)Kislev
- −Defensive supplies: +1000
- −Income generated: 400
- −Growth: +40
- +Defensive supplies: +1750
- +Income generated: 440
- +Growth: +50
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 9000
- Units: 2 → 7
- −Defensive supplies: +1000
- −Grants 9 construction slots in the settlement
- −Growth: +50
- +Grants 11 construction slots in the settlement
- +Defensive supplies: +2000
- +Growth: +60
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 12000
- Units: 2 → 10
Tallow-keepers GuildKislev
- −Construction cost: -10% for all buildings (local province)
- +Construction cost: -5% for all buildings (local province)
Tanners GuildKislev
- −Construction cost: -15% for all buildings (local province)
- +Construction cost: -10% for all buildings (local province)
Woodworkers GuildKislev
- −Construction cost: -20% for all buildings (local province)
- +Construction cost: -15% for all buildings (local province)
- Cost: 2000 → 3000
Masons GuildKislev
- −Construction cost: -25% for all buildings (local province)
- +Construction cost: -20% for all buildings (local province)
- Cost: 3000 → 4000
Goldsmiths HallsKislev
- −Construction cost: -30% for all buildings (local province)
- +Construction cost: -25% for all buildings (local province)
- Cost: 4000 → 5000
CourthouseKislev
- −Growth: +3
- +Growth: +4
- Cost: 1000 → 1500
Grand CourthouseKislev
- −Ice Court Support gained: +2 per turn
- −Growth: +5
- +Ice Court Support gained: +3 per turn
- +Growth: +6
- Cost: 1500 → 2000
Ministerial HousingKislev
- −Ice Court Support gained: +7 per turn
- +Ice Court Support gained: +8 per turn
- Cost: 3000 → 4000
Provincial CourthouseKislev
- −Ice Court Support gained: +3 per turn
- +Ice Court Support gained: +4 per turn
- Cost: 2000 → 3000
Ice Court EnvoysKislev
- Cost: 2000 → 3000
Court of the MotherlandKislev
- −Ice Court Support gained: +4 per turn
- +Ice Court Support gained: +5 per turn
- Cost: 3000 → 4000
StallKislev
- −Income generated: 400
- +Income generated: 250
MarketKislev
- −Income generated: 600
- +Income generated: 500
Grand MarketKislev
- −Income generated: 800
- +Income generated: 750
- Cost: 2000 → 3000
Dwarfen DistrictKislev
- Cost: 3000 → 4000
Merchant GuildhallKislev
- −Income generated: 1200
- +Income generated: 1250
- Cost: 4000 → 5000
Tribal EncampmentKislev
- −Recruitment cost: -20% (armies in region)
- +Recruitment cost: -10% (armies in region)
Tribal EnclaveKislev
- −Recruitment cost: -22% (armies in region)
- +Recruitment cost: -15% (armies in region)
Tribal BivouacKislev
- −Recruitment cost: -25% (armies in region)
- −Recruitment cost: -5% (all armies)
- +Recruitment cost: -20% (armies in region)
- +Recruitment cost: -4% (all armies)
- Cost: 2000 → 3000
Tribal CantonmentKislev
- −Recruitment cost: -28% (armies in region)
- −Recruitment cost: -8% (all armies)
- +Recruitment cost: -25% (armies in region)
- +Recruitment cost: -6% (all armies)
- Cost: 3000 → 4000
Ungol ConsulateKislev
- −Recruitment cost: -10% (all armies)
- +Recruitment cost: -8% (all armies)
- Cost: 4000 → 5000
- Units: 0 → 2
Orthodoxy OublietteKislev
- Cost: 1000 → 1500
Orthodoxy ChurchKislev
- −Orthodoxy Support gained: +2 per turn
- +Orthodoxy Support gained: +3 per turn
- Cost: 1500 → 2000
Orthodoxy ArchiveKislev
- −Corruption: -4
- −Orthodoxy Support gained: +6 per turn
- −Control: +4
- −Research rate: +5
- −When Control is 50 or more: Research rate: +5
- +Corruption: -5
- +Orthodoxy Support gained: +7 per turn
- +Control: +5
- +Research rate: +6
- +When Control is 50 or more: Research rate: +6
- Cost: 3000 → 4000
Orthodoxy BasilicaKislev
- −Orthodoxy Support gained: +3 per turn
- +Orthodoxy Support gained: +4 per turn
- Cost: 2000 → 3000
Ice Witch QuartersKislev
- −If the Orthodoxy is not currently neglected: Control: +2 (local province)
- +If the Orthodoxy is not currently neglected: Control: +3 (local province)
- Cost: 2000 → 3000
Orthodoxy CathedralKislev
- −Orthodoxy Support gained: +4 per turn
- +Orthodoxy Support gained: +5 per turn
- Cost: 3000 → 4000
Watch PatrolKislev
- −Control: +1
- +Control: +2
Watch TowerKislev
- −Control: +2
- +Control: +3
- Cost: 1500 → 2000
- Turns: 3 → 2
Watch HouseKislev
- −Control: +3
- +Control: +4
- Cost: 2000 → 5000
- Turns: 4 → 3
Watch GarrisonKislev
- −Control: +4
- +Control: +5
- Cost: 3000 → 7000
- Turns: 5 → 4
Akshina Covert OfficeKislev
- Cost: 4000 → 9000
Watch PatrolKislev
- −Defensive supplies: +100 per turn when under siege
- −Ammunition: +50% during siege defence battles (armies in region)
- −Control: +1
- +Defensive supplies: +200 per turn when under siege
- +Ammunition: +20% during siege defence battles (armies in region)
- +Control: +2
BreastworksKislev
- −Defensive supplies: +200 per turn when under siege
- −Attrition: -10% when under siege
- −Ammunition: +50% during siege defence battles (armies in region)
- −Control: +2
- +Defensive supplies: +300 per turn when under siege
- +Attrition: -15% when under siege
- +Ammunition: +30% during siege defence battles (armies in region)
- +Control: +3
Curtain WallsKislev
- −Defensive supplies: +300 per turn when under siege
- −Attrition: -15% when under siege
- −Ammunition: +50% during siege defence battles (armies in region)
- −Control: +3
- +Defensive supplies: +400 per turn when under siege
- +Attrition: -20% when under siege
- +Ammunition: +40% during siege defence battles (armies in region)
- +Control: +4
- Cost: 4000 → 5000
Lower City RampartsKislev
- −Defensive supplies: +400 per turn when under siege
- −Attrition: -20% when under siege
- −Control: +4
- +Defensive supplies: +500 per turn when under siege
- +Attrition: -25% when under siege
- +Control: +5
- Cost: 6000 → 7000
- Units: 0 → 4
Higher City RampartsKislev
- −Defensive supplies: +500 per turn when under siege
- −Attrition: -20% when under siege
- −Ammunition: +50% during siege defence battles (armies in region)
- +Defensive supplies: +600 per turn when under siege
- +Attrition: -30% when under siege
- +Ammunition: +60% during siege defence battles (armies in region)
- Cost: 8000 → 9000
- Units: 0 → 4
AnchorageKislev
- −Income generated: 100
- +Income generated: 150
- Cost: 1500 → 1000
- Turns: 2 → 1
HarbourKislev
- −Income generated: 300
- +Income generated: 250
- Cost: 3000 → 2500
- Turns: 4 → 3
SeaportKislev
- +Control: +2
- Cost: 6000 → 5000
- Turns: 6 → 5
Praag (Cursed City)Kislev
- −Income generated: 100
- −Growth: +10
- +Income generated: 160
- +Growth: +20
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Turns: 3 → 2
- Units: 3 → 6
Praag (Dying City)Kislev
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 200
- −Growth: +20
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 260
- +Growth: +30
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Units: 3 → 6
Praag (Rebuild City)Kislev
- −Defensive supplies: +1000
- −Income generated: 300
- −Growth: +30
- +Defensive supplies: +1500
- +Income generated: 350
- +Growth: +40
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4000 → 5000
- Units: 3 → 8
Praag (City)Kislev
- −Defensive supplies: +1000
- −Income generated: 400
- −Growth: +40
- +Defensive supplies: +1750
- +Income generated: 440
- +Growth: +50
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 9000
- Units: 3 → 8
- −Defensive supplies: +1000
- −Grants 9 construction slots in the settlement
- −Growth: +50
- +Grants 11 construction slots in the settlement
- +Defensive supplies: +2000
- +Growth: +60
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 12000
- Units: 3 → 10
Exotic Animal TamerKislev
- −Recruitment cost: -5% for Cavalry and Monster units (armies in province)
- −Income generated: 100
- −Exotic Animals resource production: 20 cages
- +Recruitment cost: -3% for Cavalry and Monster units (armies in province)
- +Income generated: 150
- +Exotic Animals resource production: 25 cages
- Cost: 500 → 1000
- Turns: 1 → 2
Exotic Animal PenKislev
- −Recruitment cost: -10% for Cavalry and Monster units (armies in province)
- −Income generated: 150
- −Income from Farms: +2% (factionwide)
- −Exotic Animals resource production: 30 cages
- +Recruitment cost: -6% for Cavalry and Monster units (armies in province)
- +Income generated: 200
- +Income from Farms: +1% (factionwide)
- +Exotic Animals resource production: 35 cages
- Cost: 1000 → 2500
- Turns: 2 → 3
Exotic Animal MarketKislev
- −Recruitment cost: -15% for Cavalry and Monster units (armies in province)
- −Income generated: 200
- −Income from Farms: +3% (factionwide)
- −Exotic Animals resource production: 45 cages
- +Recruitment cost: -9% for Cavalry and Monster units (armies in province)
- +Income generated: 250
- +Income from Farms: +1% (factionwide)
- +Exotic Animals resource production: 50 cages
- Cost: 2000 → 4000
- Turns: 3 → 4
Cinnabar Mining PitKislev
- −Income generated: 100
- −Dyes resource production: 20 ounces
- +Income generated: 150
- +Dyes resource production: 25 ounces
- Cost: 500 → 1000
- Turns: 1 → 2
Cinnabar MineKislev
- −Income generated: 150
- −Dyes resource production: 30 ounces
- +Income generated: 200
- +Dyes resource production: 35 ounces
- Cost: 1000 → 2500
- Turns: 2 → 3
DyemakerKislev
- −Income generated: 200
- −Dyes resource production: 45 ounces
- +Income generated: 250
- +Dyes resource production: 50 ounces
- Cost: 2000 → 4000
- Turns: 3 → 4
Hunting CampKislev
- −Recruitment cost: -10% for Kossar and Light Cavalry units (armies in province)
- −Income from Farms: +2% (factionwide)
- −Furs resource production: 20 bundles
- +Recruitment cost: -4% for Kossar and Light Cavalry units (armies in province)
- +Income from Farms: +1% (factionwide)
- +Furs resource production: 25 bundles
- Cost: 500 → 1000
- Turns: 1 → 2
Hunting LodgeKislev
- −Recruitment cost: -15% for Kossar and Light Cavalry units (armies in province)
- −Income from Farms: +4% (factionwide)
- −Furs resource production: 30 bundles
- +Recruitment cost: -8% for Kossar and Light Cavalry units (armies in province)
- +Income from Farms: +2% (factionwide)
- +Furs resource production: 35 bundles
- Cost: 1000 → 2500
- Turns: 2 → 3
TanneryKislev
- −Recruitment cost: -20% for Kossar and Light Cavalry units (armies in province)
- −Income from Farms: +6% (factionwide)
- −Furs resource production: 45 bundles
- +Recruitment cost: -12% for Kossar and Light Cavalry units (armies in province)
- +Income from Farms: +3% (factionwide)
- +Furs resource production: 50 bundles
- Cost: 2000 → 4000
- Turns: 3 → 4
Gem MineshaftKislev
- −Recruitment cost: -5% for Ice Guard units (armies in province)
- −Income generated: 200
- −Gemstones resource production: 16 sacks
- +Recruitment cost: -3% for Ice Guard units (armies in province)
- +Income generated: 300
- +Gemstones resource production: 20 sacks
- Cost: 500 → 1000
Gem MineKislev
- −Recruitment cost: -10% for Ice Guard units (armies in province)
- −Income generated: 400
- −Gemstones resource production: 24 sacks
- +Recruitment cost: -6% for Ice Guard units (armies in province)
- +Income generated: 450
- +Gemstones resource production: 25 sacks
- Cost: 1000 → 2500
Gemcutter's WorkshopKislev
- −Recruitment cost: -15% for Ice Guard units (armies in province)
- −Income generated: 600
- −Gemstones resource production: 32 sacks
- +Recruitment cost: -9% for Ice Guard units (armies in province)
- +Income generated: 700
- +Gemstones resource production: 35 sacks
- Cost: 2000 → 4000
Gold Mining PitKislev
- −Income generated: 200
- +Income generated: 300
- Cost: 500 → 1000
- Turns: 2 → 3
Gold MineKislev
- −Income generated: 400
- +Income generated: 500
- Cost: 1000 → 2500
- Turns: 3 → 4
Gold SmelterKislev
- −Income generated: 600
- +Income generated: 700
- Cost: 2000 → 4000
- Turns: 4 → 5
Iron Mining PitKislev
- −Recruitment cost: -5% for Armoured Kossars and Tzar Guard units (armies in province)
- −Income generated: 100
- −Iron resource production: 20 ingots
- +Recruitment cost: -3% for Armoured Kossars and Tzar Guard units (armies in province)
- +Income generated: 150
- +Iron resource production: 25 ingots
- Cost: 500 → 1000
Iron MinesKislev
- −Recruitment cost: -10% for Armoured Kossars and Tzar Guard units (armies in province)
- −Income generated: 150
- −Upkeep: -2% (all armies)
- −Iron resource production: 30 ingots
- +Recruitment cost: -6% for Armoured Kossars and Tzar Guard units (armies in province)
- +Income generated: 200
- +Upkeep: -1% (all armies)
- +Iron resource production: 35 ingots
- Cost: 1000 → 2500
Iron SmelterKislev
- −Recruitment cost: -15% for Armoured Kossars and Tzar Guard units (armies in province)
- −Income generated: 200
- −Upkeep: -3% (all armies)
- −Iron resource production: 45 ingots
- +Recruitment cost: -9% for Armoured Kossars and Tzar Guard units (armies in province)
- +Income generated: 250
- +Upkeep: -1% (all armies)
- +Iron resource production: 50 ingots
- Cost: 2000 → 4000
Animal StoreKislev
- −Ivory resource production: 20 tusks
- −Income generated: 100
- +Ivory resource production: 25 tusks
- +Income generated: 150
- Cost: 500 → 1000
- Turns: 1 → 2
Tusk MarketKislev
- −Ivory resource production: 30 tusks
- −Income generated: 150
- +Ivory resource production: 35 tusks
- +Income generated: 200
- Cost: 1000 → 2500
- Turns: 2 → 3
Tusk CompoundKislev
- −Ivory resource production: 45 tusks
- −Income generated: 200
- +Ivory resource production: 50 tusks
- +Income generated: 250
- Cost: 2000 → 4000
- Turns: 3 → 4
SawyerKislev
- −Construction cost: -2% for Province Capital/Settlement buildings (factionwide)
- −Income generated: 100
- −Marble resource production: 20 slabs
- +Construction cost: -1% for Province Capital/Settlement buildings (factionwide)
- +Income generated: 150
- +Marble resource production: 25 slabs
- Cost: 500 → 1000
- Turns: 1 → 2
Marble QuarryKislev
- −Construction cost: -4% for Province Capital/Settlement buildings (factionwide)
- −Income generated: 150
- −Marble resource production: 30 slabs
- +Construction cost: -2% for Province Capital/Settlement buildings (factionwide)
- +Income generated: 200
- +Marble resource production: 35 slabs
- Cost: 1000 → 2500
- Turns: 2 → 3
Stone Mason's WorkshopKislev
- −Construction cost: -6% for Province Capital/Settlement buildings (factionwide)
- −Income generated: 200
- −Marble resource production: 45 slabs
- +Construction cost: -3% for Province Capital/Settlement buildings (factionwide)
- +Income generated: 250
- +Marble resource production: 50 slabs
- Cost: 2000 → 4000
- Turns: 3 → 4
Herb Gatherer's CampKislev
- −Income generated: 100
- −Medicinal Plants resource production: 20 bundles
- +Income generated: 150
- +Medicinal Plants resource production: 25 bundles
- Cost: 500 → 1000
- Turns: 1 → 2
Exotic HothouseKislev
- −Income generated: 150
- −Medicinal Plants resource production: 30 bundles
- +Income generated: 200
- +Medicinal Plants resource production: 35 bundles
- Cost: 1000 → 2500
- Turns: 2 → 3
Alchemy WorkshopKislev
- −Income generated: 200
- −Medicinal Plants resource production: 45 bundles
- +Income generated: 250
- +Medicinal Plants resource production: 50 bundles
- Cost: 2000 → 4000
- Turns: 3 → 4
Obsidian QuarryKislev
- −Income generated: 100
- −Carved Obsidian resource production: 20 chests
- +Income generated: 150
- +Carved Obsidian resource production: 25 chests
- Cost: 500 → 1000
- Turns: 1 → 2
Obsidian Trinket MakerKislev
- −Income generated: 150
- −Carved Obsidian resource production: 30 chests
- +Income generated: 200
- +Carved Obsidian resource production: 35 chests
- Cost: 1000 → 2500
- Turns: 2 → 3
Obsidian Amulet CarverKislev
- −Income generated: 200
- −Carved Obsidian resource production: 45 chests
- +Income generated: 250
- +Carved Obsidian resource production: 50 chests
- Cost: 2000 → 4000
- Turns: 3 → 4
Grazing PasturesKislev
- −Income generated: 100
- −Income from Farms: +2% (factionwide)
- −Growth: +25
- +Income generated: 150
- +Income from Farms: +1% (factionwide)
- +Growth: +30
- Cost: 500 → 1000
- Turns: 1 → 2
Livestock PensKislev
- −Income generated: 150
- −Income from Farms: +4% (factionwide)
- −Growth: +35
- +Income generated: 200
- +Income from Farms: +2% (factionwide)
- +Growth: +40
- Cost: 1000 → 2500
- Turns: 2 → 3
Cattle RanchKislev
- −Income generated: 200
- −Income from Farms: +6% (factionwide)
- −Growth: +45
- +Income generated: 250
- +Income from Farms: +3% (factionwide)
- +Growth: +50
- Cost: 2000 → 4000
- Turns: 3 → 4
Clay PitKislev
- −Income generated: 100
- −Pottery resource production: 20 kilnful
- +Income generated: 150
- +Pottery resource production: 25 kilnful
- Cost: 500 → 1000
- Turns: 1 → 2
Pottery MakerKislev
- −Income generated: 150
- −Pottery resource production: 30 kilnful
- +Income generated: 200
- +Pottery resource production: 35 kilnful
- Cost: 1000 → 2500
- Turns: 2 → 3
KilnsKislev
- −Income generated: 200
- −Pottery resource production: 45 kilnful
- +Income generated: 250
- +Pottery resource production: 50 kilnful
- Cost: 2000 → 4000
- Turns: 3 → 4
Brine Mining PansKislev
- −Income generated: 100
- −Salt resource production: 20 barrels
- +Income generated: 150
- +Salt resource production: 25 barrels
- Cost: 500 → 1000
- Turns: 1 → 2
Brine Mining BasinKislev
- −Income generated: 150
- −Salt resource production: 30 barrels
- +Income generated: 200
- +Salt resource production: 35 barrels
- Cost: 1000 → 2500
- Turns: 2 → 3
SaltworksKislev
- −Income generated: 200
- −Salt resource production: 45 barrels
- +Income generated: 250
- +Salt resource production: 50 barrels
- Cost: 2000 → 4000
- Turns: 3 → 4
Spice MarketKislev
- −Income generated: 100
- −Spices resource production: 20 sacks
- +Income generated: 150
- +Spices resource production: 25 sacks
- Cost: 500 → 1000
- Turns: 1 → 2
Spice Trading PostKislev
- −Income generated: 150
- −Spices resource production: 30 sacks
- +Income generated: 200
- +Spices resource production: 35 sacks
- Cost: 1000 → 2500
- Turns: 2 → 3
Eastern BazaarKislev
- −Income generated: 200
- −Spices resource production: 45 sacks
- +Income generated: 250
- +Spices resource production: 50 sacks
- Cost: 2000 → 4000
- Turns: 3 → 4
OrchardsKislev
- −Income generated: 100
- −Wine resource production: 20 barrels
- +Income generated: 150
- +Wine resource production: 25 barrels
- Cost: 500 → 1000
- Turns: 1 → 2
VineyardKislev
- −Income generated: 150
- −Wine resource production: 30 barrels
- +Income generated: 200
- +Wine resource production: 35 barrels
- Cost: 1000 → 2500
- Turns: 2 → 3
VintnerKislev
- −Income generated: 200
- −Wine resource production: 45 barrels
- +Income generated: 250
- +Wine resource production: 50 barrels
- Cost: 2000 → 4000
- Turns: 3 → 4
Woodman's HutKislev
- −Recruitment cost: -5% for War Sled units (armies in province)
- −Income generated: 100
- −Income from Farms: +2% (factionwide)
- −Timber resource production: 20 logs
- +Recruitment cost: -3% for War Sled units (armies in province)
- +Income generated: 150
- +Income from Farms: +1% (factionwide)
- +Timber resource production: 25 logs
- Cost: 500 → 1000
- Turns: 1 → 2
Timber MillKislev
- −Recruitment cost: -10% for War Sled units (armies in province)
- −Income generated: 150
- −Income from Farms: +4% (factionwide)
- −Timber resource production: 30 logs
- +Recruitment cost: -6% for War Sled units (armies in province)
- +Income generated: 200
- +Income from Farms: +2% (factionwide)
- +Timber resource production: 35 logs
- Cost: 1000 → 2500
- Turns: 2 → 3
LumberyardKislev
- −Recruitment cost: -15% for War Sled units (armies in province)
- −Income generated: 200
- −Income from Farms: +6% (factionwide)
- −Timber resource production: 45 logs
- +Recruitment cost: -9% for War Sled units (armies in province)
- +Income generated: 250
- +Income from Farms: +3% (factionwide)
- +Timber resource production: 50 logs
- Cost: 2000 → 4000
- Turns: 3 → 4
VillageKislev
- −Grants 1 construction slot in the settlement
- −Income generated: 100
- −Growth: +10
- +Grants 2 construction slots in the settlement
- +Income generated: 120
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Turns: 3 → 1
- Units: 2 → 5
StanitsaKislev
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 150
- −Growth: +20
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 160
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Units: 2 → 5
TownKislev
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4000 → 5000
- Units: 2 → 7
CityKislev
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 9000
- Units: 2 → 7
Council-CityKislev
- −Defensive supplies: +1000
- −Grants 7 construction slots in the settlement
- −Growth: +50
- +Grants 9 construction slots in the settlement
- +Defensive supplies: +2000
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 12000
- Units: 2 → 10
VillageKislev
- −Income generated: 100
- −Growth: +10
- +Income generated: 120
- +Growth: +15
- Turns: 3 → 2
- Units: 2 → 5
StanitsaKislev
- −Defensive supplies: +1000
- −Income generated: 150
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 160
- +Growth: +25
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Units: 2 → 5
TownKislev
- −Defensive supplies: +1000
- −Growth: +30
- +Defensive supplies: +1500
- +Growth: +35
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
Royal BarracksKislev
- Cost: 2500 → 2000
- Units: 2 → 3
Royal ChapterhouseKislev
- −Recruit rank: +2 for Kossovite Dervishes, Horse Archers, Winged Lancers, Gryphon Legion and War Bear Riders units
- +Recruit rank: +1 for Kossovite Dervishes, Horse Archers, Winged Lancers, Gryphon Legion and War Bear Riders units
- +Local recruitment capacity: +1
- Units: 3 → 8
Market SquareKislev
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 1000
Merchant TradersKislev
- −Income generated: 200
- +Income generated: 250
- Cost: 1000 → 2000
Trade QuorumKislev
- −Income generated: 300
- +Income generated: 350
- Cost: 1500 → 3000
RoadsKislev
- −Income generated: 350
- +Income generated: 400
- Cost: 2000 → 4000
- Units: 0 → 2
CaravansKislev
- −Income generated: 400
- +Income generated: 450
- Cost: 2500 → 5000
- Units: 0 → 4
BreastworksKislev
- −Enemy Hero action success chance: -10%
- −Attrition: -5% when under siege
- +Enemy Hero action success chance: -12%
- +Attrition: -10% when under siege
- Turns: 4 → 3
Curtain WallsKislev
- −Enemy Hero action success chance: -15%
- −Attrition: -10% when under siege
- +Enemy Hero action success chance: -18%
- +Attrition: -15% when under siege
- Cost: 4000 → 5000
- Turns: 5 → 4
Lower City RampartsKislev
- −Enemy Hero action success chance: -20%
- −Attrition: -15% when under siege
- +Enemy Hero action success chance: -24%
- +Attrition: -20% when under siege
- Cost: 6000 → 7000
- Turns: 6 → 5
- Units: 0 → 4
PalisadeKislev
- −Enemy Hero action success chance: -10%
- +Enemy Hero action success chance: -12%
- Turns: 4 → 3
Stanitsa DefencesKislev
- −Enemy Hero action success chance: -15%
- +Enemy Hero action success chance: -18%
- Turns: 5 → 4
Altar of ManaanKislev
- −Construction cost: -10% for Ports (factionwide)
- −Melee attack: +5 when fighting at sea (factionwide)
- +Construction cost: -8% for Ports (factionwide)
- +Melee attack: +3 when fighting at sea (factionwide)
- Cost: 6000 → 4000
The Piers of ManaanKislev
- −Construction cost: -15% for Ports (factionwide)
- −Melee attack: +7 when fighting at sea (factionwide)
- +Construction cost: -12% for Ports (factionwide)
- +Melee attack: +5 when fighting at sea (factionwide)
- Cost: 8000 → 6000
Temple of ManannKislev
- −Construction cost: -25% for Ports (factionwide)
- −Melee attack: +10 when fighting at sea (factionwide)
- +Construction cost: -16% for Ports (factionwide)
- +Melee attack: +7 when fighting at sea (factionwide)
- Cost: 10000 → 8000
Ice Witch QuartersKislev
- −Upkeep: -5% for War Sled and Little Grom units (all armies)
- +Upkeep: -3% for War Sled and Little Grom units (all armies)
- Cost: 6000 → 4000
- Units: 1 → 0
Spire of IceKislev
- −Upkeep: -10% for War Sled and Little Grom units (all armies)
- +Upkeep: -6% for War Sled and Little Grom units (all armies)
- Cost: 8000 → 6000
- Units: 3 → 0
FrosthomeKislev
- −Upkeep: -15% for War Sled and Little Grom units (all armies)
- +Upkeep: -9% for War Sled and Little Grom units (all armies)
- Cost: 10000 → 8000
- Units: 3 → 0
Erengrad QuayKislev
- −Income generated: 100
- +Income generated: 250
Erengrad JettyKislev
- −Income generated: 200
- +Income generated: 450
Erengrad DocksKislev
- −Income generated: 400
- +Income generated: 650
- Cost: 2000 → 2500
- Turns: 3 → 2
Erengrad HarbourKislev
- −Income generated: 600
- +Income generated: 850
- Cost: 4000 → 5000
- Turns: 3 → 2
Erengrad PortKislev
- −Income generated: 800
- +Income generated: 1100
- Cost: 6000 → 7000
- Turns: 4 → 2
The Lynsk BridgeKislev
- Cost: 6000 → 10000
Bokha SquareKislev
- +Upkeep: -2% for Ice Guard units (all armies)
- Units: 2 → 3
Bokha BattlementsKislev
- −Upkeep: -10% for Ice Guard units (all armies)
- −Leadership: +7 when under siege (armies in region)
- +Upkeep: -4% for Ice Guard units (all armies)
- +Leadership: +5 when under siege (armies in region)
- Units: 4 → 5
Bokha PalaceKislev
- −Upkeep: -15% for Ice Guard units (all armies)
- −Leadership: +10 when under siege (armies in region)
- +Upkeep: -6% for Ice Guard units (all armies)
- +Leadership: +8 when under siege (armies in region)
Pilgrims SquareKislev
- −Orthodoxy Support gained: +1 per turn
- −Income from all buildings: +12% (local province)
- −Control: +4
- +Orthodoxy Support gained: +2 per turn
- +Income from all buildings: +10% (local province)
- +Control: +5
- +Research rate: +5
- +Lord recruit rank: +1
School of PatriarchsKislev
- −Orthodoxy Support gained: +2 per turn
- −Income from all buildings: +16% (local province)
- −Control: +6
- +Orthodoxy Support gained: +3 per turn
- +Income from all buildings: +13% (local province)
- +Control: +7
- +Research rate: +10
- +Lord recruit rank: +2
- Units: 0 → 4
Grand CitadelKislev
- −Orthodoxy Support gained: +3 per turn
- −Income from all buildings: +20% (local province)
- −Control: +8
- +Orthodoxy Support gained: +4 per turn
- +Income from all buildings: +16% (local province)
- +Control: +9
- +Research rate: +15
- +Lord recruit rank: +2 (all armies)
- Units: 0 → 4
Bear TotemsKislev
- −Upkeep: -3% for Elemental Bear and War Bear Riders units (all armies)
- +Upkeep: -2% for Elemental Bear and War Bear Riders units (all armies)
- Cost: 6000 → 2000
Ursunite GrovesKislev
- −Upkeep: -6% for Elemental Bear and War Bear Riders units (all armies)
- +Upkeep: -4% for Elemental Bear and War Bear Riders units (all armies)
- Cost: 8000 → 4000
- Units: 0 → 2
Temple of UrsunKislev
- −Upkeep: -10% for Elemental Bear and War Bear Riders units (all armies)
- −Growth: +20 (factionwide)
- +Upkeep: -6% for Elemental Bear and War Bear Riders units (all armies)
- +Growth: +15 (factionwide)
- Cost: 10000 → 6000
- Units: 0 → 3
- +Casualty replenishment rate: +2%
- Cost: 8000 → 2000
Imperial EmbassyKislev
- +Casualty replenishment rate: +4%
- +Campaign movement range: +5% (all armies)
- Cost: 10000 → 4000
The Paupers GraveyardKislev
- −Leadership: +5 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (factionwide)
- −Upkeep: -10% for Gryphon Legion units (all armies)
- +Leadership: +4 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (factionwide)
- +Upkeep: -5% for Gryphon Legion units (all armies)
- Cost: 6000 → 2000
The BleaknessKislev
- −Leadership: +10 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (factionwide)
- −Upkeep: -20% for Gryphon Legion units (all armies)
- +Leadership: +8 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (factionwide)
- +Upkeep: -10% for Gryphon Legion units (all armies)
- Cost: 8000 → 4000
Square of the CitadelKislev
- −Leadership: +4 when under siege (armies in region)
- +Leadership: +3 when under siege (armies in region)
- Cost: 6000 → 4000
- Units: 3 → 1
Citadel BarracksKislev
- −Leadership: +8 when under siege (armies in region)
- +Leadership: +6 when under siege (armies in region)
- Cost: 8000 → 6000
- Units: 3 → 1
Citadel of PraagKislev
- −Leadership: +12 when under siege (armies in region)
- +Leadership: +9 when under siege (armies in region)
- Cost: 10000 → 8000
- Units: 3 → 1
- Cost: 6000 → 4000
The Old ObservatoryKislev
- Cost: 8000 → 6000
The Magnus GardensKislev
- Cost: 10000 → 8000
Technologies
Ice Cade CollarsKislev
- −Weapon strength: +15% for Snow Leopard and Things in the Woods units
- +Weapon strength: +9% for Snow Leopard and Things in the Woods units
- +Speed: +4% for Snow Leopard units
Oblast ScavengerKislev
- +Corruption: -1 (all provinces)
Lens CraftersKislev
- +Magic item drop chance from battle: +8%
Devotional CreedKislev
- −Chance of a plague spreading: -25% (all armies)
- +Chance of a plague spreading: -20% (all armies)
Hooked Axe BladesKislev
- −Melee defence: +4 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units
- +Melee defence: +5 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units
- +Melee attack: +4 for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units
Siege MentalityKislev
- −Melee defence: +4 when under siege
- +Melee defence: +5 when under siege
Glacial PrismKislev
- −Ammunition: +20% for Ice Guard
- −Winds of Magic power reserve capacity: +10 (all armies)
- +Ammunition: +15% for Ice Guard
- +Winds of Magic power reserve capacity: +15 (all armies)
Call to PrayerKislev
- −Hero action cost: -15% for Patriarchs
- −Hero action success chance: +8% for Patriarchs
- +Hero action cost: -10% for Patriarchs
- +Hero action success chance: +5% for Patriarchs
Harbour CartelKislev
- −Tradable resources produced: +10%
- +Tradable resources produced: +8%
- +Attrition: -2% casualties suffered from all attrition
Iron River StoneKislev
- −Construction cost: -15% for resource-producing buildings
- −Construction cost: -5% for all buildings
- +Construction cost: -8% for resource-producing buildings
- +Construction cost: -4% for all buildings
Praag RemembersKislev
- −Corruption: -2 (all provinces)
- +Corruption: -3 (all provinces)
- +Hero recruit rank: +4 for Hag Witches
Cold StorageKislev
- +Control: +1
Gospodar BloodlineKislev
- −Hero recruit rank: +2
- −Lord recruit rank: +2
- +Hero recruit rank: +3
- +Lord recruit rank: +3
Praag VeteransKislev
- +Melee defence: +3 when defending
Toughened StanchionsKislev
- −Armour: +15 for War Sleds and Little Grom units
- +Armour: +10 for War Sleds and Little Grom units
Permafrost WardsKislev
- −Armour: +20 for Ice Guard units
- +Armour: +15 for Ice Guard units
Witch-Hunter ConclavesKislev
- +Control: +1
- −Income from trade tariffs: +15%
- +Income from trade tariffs: +10%
- +Attrition: -2% casualties suffered from all attrition
- −Relief Columns commandment: additional -5% to recruitment cost
- +Relief Columns commandment: additional -4% to recruitment cost
Currency ExchangesKislev
- +Construction cost: -2% for all buildings
Aggressive CultivationKislev
- −Melee attack: +10 for Frost Wyrm, Elemental Bear and Incarnate Elemental of Beasts units
- +Melee attack: +8 for Frost Wyrm, Elemental Bear and Incarnate Elemental of Beasts units
Gospodar GovernanceKislev
- −Construction cost: -25% for Province Capital/Settlement buildings
- +Construction cost: -15% for Province Capital/Settlement buildings
Festival of UrtzaKislev
- −Corruption: -1 (all provinces)
- +Corruption: -2 (all provinces)
Streltsi ArsenalKislev
- −Ammunition: +20% for Streltsi and War Sleds units
- −Bonus vs Large: +7 for Streltsi units
- +Ammunition: +15% for Streltsi and War Sleds units
- +Bonus vs Large: +6 for Streltsi units
Orthodoxy InterdictionKislev
- −Global recruitment capacity: +1
- +Global recruitment capacity: +2
The Erengrad CodeKislev
- −Income from Ports: +20%
- +Income from Ports: +10%
Kislevian DucatKislev
- −Income from Province Capital/Settlement buildings: +25%
- +Income from Province Capital/Settlement buildings: +20%
Fortify the LandKislev
- −Casualty replenishment rate: +12% for Frost Wyrm, Elemental Bear and Incarnate Elemental of Beasts units
- +Casualty replenishment rate: +8% for Frost Wyrm, Elemental Bear and Incarnate Elemental of Beasts units
Hag Mother's BlessingKislev
- −Growth: -15
- +Growth: -10
Ur-StonesKislev
- −Upkeep: -10% for Frost Wyrm, Elemental Bear and Incarnate Elemental of Beasts units
- +Upkeep: -5% for Frost Wyrm, Elemental Bear and Incarnate Elemental of Beasts units
Hardened by WinterKislev
- +Hero recruit rank: +2
- +Lord recruit rank: +2
Ice RitesKislev
- −Spell resistance: 15% for Frost Wyrm, Elemental Bear and Incarnate Elemental of Beasts units
- +Spell resistance: 10% for Frost Wyrm, Elemental Bear and Incarnate Elemental of Beasts units
Imperial EfficiencyKislev
- −Income from all buildings: +5%
- −Upkeep: -3%
- +Income from all buildings: +4%
- +Upkeep: -2%
- +Melee defence: +4 for Lords and embedded Heroes
Harbour WatchKislev
- −Recruit rank: +2 for Infantry and Cavalry units
- +Recruit rank: +1 for Infantry and Cavalry units
Gryphon Lodge SecretsKislev
- −Weapon strength: +15% for Winged Lancer and Gryphon Legion units
- +Weapon strength: +10% for Winged Lancer and Gryphon Legion units
- +Charge bonus: +5% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units
Tzar Loyalty RiteKislev
- −Melee defence: +4 for Tzar Guard units
- +Melee defence: +5 for Tzar Guard units
- +Melee attack: +4 for Tzar Guard units