Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Radious Grand Cathay units

70 Grand Cathay units Radious Total War Mod changes against patch 9.0.4, 32 it adds, and 54 skills, 152 buildings and 54 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
Felixwh2_pro08_neu_cha_felix14,168 → 5,46070 → 9050 → 5955 → 66115 → 170265 → 315800800Bonus vs infantry 20 → 30; Charge bonus 35 → 52
Gotrekwh2_pro08_neu_cha_gotrek15,902 → 6,8200 → 347050 → 56120 → 165350 → 3951,1001,150 → 1,100Bonus vs large 35 → 40; Charge bonus 65 → 70; Mass 1,500 → 1,600; Spell resistance 35% → 30%
Astromancerwh3_dlc24_cth_cha_astromancer_great_moon_bird17,306 → 8,41040 → 7444 → 4750 → 55360 → 375200 → 1951,8001,700 → 1,800Leadership 60 → 70; Charge bonus 46 → 59; Upkeep 450 → 180; Fire resistance 40% → 50%
Celestial Generalwh3_dlc24_cth_cha_celestial_general_yang14,868 → 5,900100 → 11460 → 5540 → 44130 → 175290 → 3001,000 → 1,200800 → 1,200Leadership 80 → 75; Bonus vs infantry 0 → 20; Charge bonus 30 → 40; Upkeep 250 → 140
Celestial Generalwh3_dlc24_cth_cha_celestial_general_yang_cathayan_horse15,488 → 6,610110 → 12260 → 5745 → 46130 → 175290 → 3001,100 → 1,3001,000 → 1,300Leadership 80 → 75; Speed 78 → 70; Bonus vs infantry 0 → 20; Charge bonus 50 → 60; Mass 1,800 → 1,900; Upkeep 300 → 150
Celestial Generalwh3_dlc24_cth_cha_celestial_general_yang_celestial_lion16,584 → 7,21080 → 11450 → 5536 → 47190 → 185280 → 3101,550 → 1,7001,550 → 1,700Leadership 80 → 75; Bonus vs infantry 0 → 20; Upkeep 387 → 170
Celestial Generalwh3_dlc24_cth_cha_celestial_general_yang_longma16,088 → 7,510110 → 12260 → 5945 → 48140 → 165310 → 3151,400 → 1,6001,300 → 1,600Leadership 80 → 75; Bonus vs large 0 → 20; Charge bonus 70 → 85; Upkeep 300 → 160
Gate Masterwh3_dlc24_cth_cha_gate_master14,128 → 4,70095 → 10846 → 4750 → 53250 → 265125 → 1351,000 → 1,100650 → 1,100Missile block 55% → 65%; Charge bonus 25 → 35; Range 160 m → 165 m; Ammunition 23 → 28; Missile base damage 55 → 85; Missile AP damage 125 → 160; Reload time 12 s → 8 s; Upkeep 250 → 110
Gate Masterwh3_dlc24_cth_cha_gate_master_warhorse14,536 → 5,210115 → 12646 → 4950 → 55250 → 265125 → 1351,200 → 1,300850 → 1,300Missile block 55% → 65%; Speed 78 → 70; Charge bonus 55 → 65; Mass 1,050 → 1,150; Range 160 m → 165 m; Ammunition 23 → 28; Missile base damage 55 → 85; Missile AP damage 125 → 160; Reload time 12 s → 8 s; Upkeep 300 → 130
Saytang the Watcherwh3_dlc24_cth_cha_saytang_the_watcher112,620 → 13,500100 → 11042 → 5328 → 40125 → 140425 → 4402,0002,000Leadership 90 → 80; Charge bonus 20 → 40; Ammunition 30 → 45; Missile base damage 100 → 150; Missile AP damage 425 → 500; Reload time 11 s → 9 s; Spell resistance 0% → 15%
Yuan Bo, the Jade Dragonwh3_dlc24_cth_cha_yuan_bo_human18,424 → 9,700120 → 12265 → 5445 → 62150 → 220310 → 2801,000 → 1,5001,800 → 1,500Charge bonus 40 → 38; Mass 1,000 → 1,100; Upkeep 500 → 170
The Grace of Quai Yin (Celestial Dragon Crossbows)wh3_dlc24_cth_inf_dragon_guard_crossbowmen_ror807,040 → 12,00095 → 11234 → 3341 → 4224 → 279 → 121,300 → 1,3501,250 → 1,350Leadership 72 → 75; Charge bonus 8 → 18; Mass 150 → 100; Range 180 m → 175 m; Ammunition 22 → 38; Missile base damage 5 → 6; Missile AP damage 14 → 13; Reload time 13 s → 12 s; Upkeep 325 → 155; Fire resistance 0% → 30%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Talons of the Emperor
Onyx Crowmenwh3_dlc24_cth_inf_onyx_crowmen605,220 → 8,10015 → 3430 → 3632 → 3830 → 3215 → 16700700Leadership 50 → 60; Charge bonus 20 → 32; Upkeep 175 → 95; Missile resistance 0% → 10%
Empress Crowmen (Onyx Crowmen)wh3_dlc24_cth_inf_onyx_crowmen_ror605,220 → 8,40015 → 3638 → 4041 → 4230 → 3315 → 171,000 → 9001,000 → 900Leadership 60 → 65; Charge bonus 40 → 44; Upkeep 250 → 115; Physical resistance 20% → 25%; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Celestial Lionwh3_dlc24_cth_mon_celestial_lion16,176 → 7,35080 → 10442 → 5636 → 48180 → 200270 → 2901,300 → 1,5001,300 → 1,500Charge bonus 65 → 64; Upkeep 325 → 150; Physical resistance 0% → 15%
Great Moon Birdwh3_dlc24_cth_mon_great_moon_bird17,298 → 9,15040 → 7444 → 5350 → 56360 → 375200 → 1951,600 → 1,8001,500 → 1,800Charge bonus 46 → 58; Upkeep 400 → 180; Fire resistance 40% → 50%
Jade Lionwh3_dlc24_cth_mon_jade_lion15,808 → 7,65090 → 9655 → 6140 → 58145 → 170275 → 2651,200 → 1,3501,100 → 1,350Leadership 65 → 75; Bonus vs infantry 0 → 20; Charge bonus 40 → 59; Mass 2,000 → 2,100; Upkeep 300 → 155; Physical resistance 0% → 25%; Missile resistance 15% → 0%; Fire resistance 0% → 25%
Jet Lionwh3_dlc24_cth_mon_jet_lion15,808 → 7,75090 → 9440 → 5460 → 65145 → 160275 → 2701,200 → 1,3001,100 → 1,300Leadership 65 → 75; Bonus vs large 0 → 20; Charge bonus 40 → 50; Mass 2,000 → 2,100; Upkeep 300 → 150; Missile resistance 15% → 25%; Spell resistance 50% → 25%
Zhangu War Drumwh3_dlc24_cth_veh_zhangu_war_drum16,232 → 7,70080 → 9630 → 3320 → 25110 → 120501,100 → 1,2001,100 → 1,200Leadership 75 → 70; Charge bonus 20 → 25; Upkeep 275 → 140
The Jade War Drum (Zhangu War Drum)wh3_dlc24_cth_veh_zhangu_war_drum_ror16,232 → 8,05095 → 10838 → 3727 → 30110 → 12550 → 551,350 → 1,4001,350 → 1,400Charge bonus 20 → 30; Upkeep 338 → 150; Spell resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Fire Rain Rocket Batterywh3_main_cth_art_fire_rain_rocket_battery_042,540 → 2,66820 → 34106 → 721 → 2331,200 → 1,3001,100 → 1,200Mass 3,600 → 3,800; Range 400 m → 375 m; Ammunition 12 → 19; Missile base damage 63 → 70; Missile AP damage 27 → 40; Upkeep 300 → 140
Grand Cannonswh3_main_cth_art_grand_cannon_042,740 → 2,86820 → 34106 → 721 → 233900 → 1,000900Mass 3,600 → 3,800; Ammunition 22 → 36; Missile base damage 88 → 90; Missile AP damage 352 → 360; Upkeep 225 → 130
Jade Lancerswh3_main_cth_cav_jade_lancers_0606,480 → 9,900100 → 11226 → 3228 → 3521 → 269800 → 1,000800 → 1,000Missile block 30% → 45%; Leadership 64 → 70; Speed 78 → 70; Bonus vs large 0 → 10; Charge bonus 55 → 60; Mass 1,100 → 1,200; Upkeep 200 → 130; New: Lance
Great Longma Riderswh3_main_cth_cav_jade_longma_riders_024 → 326,264 → 12,640110 → 12236 → 3934 → 4645 → 5020 → 251,350 → 1,6001,350 → 1,600Missile block 30% → 45%; Leadership 72 → 80; Bonus vs large 0 → 10; Charge bonus 75 → 80; Upkeep 337 → 175; Missile resistance 0% → 10%
Peasant Horsemenwh3_main_cth_cav_peasant_horsemen_0605,520 → 9,00015 → 2826 → 2826 → 3221 → 227400 → 550400 → 550Speed 90 → 95; Bonus vs large 0 → 8; Charge bonus 36 → 44; Mass 600 → 650; Upkeep 100 → 80
Alchemistwh3_main_cth_cha_alchemist_013,420 → 4,30015 → 2835 → 3630 → 34210 → 23590 → 1301,000 → 1,100300 → 1,100Charge bonus 15 → 20; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Alchemistwh3_main_cth_cha_alchemist_113,848 → 4,76050 → 6435 → 3730 → 38210 → 23590 → 1301,100 → 1,200500 → 1,200Speed 78 → 70; Charge bonus 35 → 40; Mass 1,600 → 1,700; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Astromancerwh3_main_cth_cha_astromancer_013,420 → 4,30015 → 2840 → 3925 → 30210 → 24090 → 1251,000 → 1,100300 → 1,100Leadership 60 → 70; Charge bonus 10 → 18; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; New: Talons of the Emperor
Astromancerwh3_main_cth_cha_astromancer_113,848 → 4,76050 → 6440 → 4125 → 33210 → 24090 → 1251,100 → 1,200500 → 1,200Leadership 60 → 70; Speed 78 → 70; Charge bonus 30 → 38; Mass 1,600 → 1,700; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Astromancerwh3_main_cth_cha_astromancer_216,656 → 8,16080 → 9430 → 3720 → 28210 → 24590 → 1251,250 → 1,400950 → 1,400Leadership 60 → 70; Charge bonus 20 → 30; Upkeep 325 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Dragon-blooded Shugengan Lord (Yang)wh3_main_cth_cha_dragon_blooded_shugengan_lord_yang_014,368 → 5,55030 → 4455 → 5240 → 46280 → 325120 → 1551,000 → 1,100700 → 1,100Charge bonus 30 → 35; Upkeep 300 → 135
Dragon-blooded Shugengan Lord (Yang)wh3_main_cth_cha_dragon_blooded_shugengan_lord_yang_114,980 → 6,21070 → 7455 → 5340 → 47280 → 325120 → 1551,100 → 1,200900 → 1,200Speed 78 → 70; Charge bonus 50 → 55; Mass 1,800 → 1,900; Upkeep 300 → 140
Dragon-blooded Shugengan Lord (Yang)wh3_main_cth_cha_dragon_blooded_shugengan_lord_yang_215,580 → 7,06070 → 7455 → 5440 → 49310 → 345130 → 1651,400 → 1,5001,200 → 1,500Charge bonus 70 → 80; Upkeep 300 → 150
Dragon-blooded Shugengan Lord (Yin)wh3_main_cth_cha_dragon_blooded_shugengan_lord_yin_014,368 → 5,55030 → 4455 → 5340 → 45280 → 325120 → 1551,000 → 1,100700 → 1,100Charge bonus 30 → 35; Upkeep 300 → 135
Dragon-blooded Shugengan Lord (Yin)wh3_main_cth_cha_dragon_blooded_shugengan_lord_yin_114,980 → 6,21070 → 7455 → 5440 → 46280 → 325120 → 1551,100 → 1,200900 → 1,200Speed 78 → 70; Charge bonus 50 → 55; Mass 1,800 → 1,900; Upkeep 300 → 140
Dragon-blooded Shugengan Lord (Yin)wh3_main_cth_cha_dragon_blooded_shugengan_lord_yin_215,580 → 7,06070 → 745540 → 48310 → 345130 → 1651,400 → 1,5001,200 → 1,500Charge bonus 70 → 80; Upkeep 300 → 150
Zhao Ming, the Iron Dragonwh3_main_cth_cha_iron_dragon_018,424 → 9,80070 → 8455 → 5460 → 62290 → 325140 → 1751,000 → 1,2501,700 → 1,250Charge bonus 35 → 40; Mass 1,000 → 1,100; Upkeep 500 → 150
Lord Magistratewh3_main_cth_cha_lord_magistrate_014,568 → 4,95040 → 4445 → 4445 → 48250 → 285125 → 1551,000 → 1,100400 → 1,100Charge bonus 25 → 30; Upkeep 250 → 135
Lord Magistratewh3_main_cth_cha_lord_magistrate_115,180 → 5,71080 → 744545 → 50250 → 285125 → 1551,200 → 1,300600 → 1,300Speed 78 → 70; Charge bonus 45 → 50; Mass 1,600 → 1,700; Upkeep 300 → 150
Lord Magistratewh3_main_cth_cha_lord_magistrate_217,048 → 7,40030 → 5220 → 2220 → 2420 → 226 → 71,000 → 1,100850 → 1,100Charge bonus 1 → 10; Range 275 m → 260 m; Ammunition 50 → 80; Missile base damage 22 → 50; Missile AP damage 108 → 115; Reload time 12 s → 10 s; Upkeep 250 → 135
Miao Ying, the Storm Dragonwh3_main_cth_cha_storm_dragon_018,424 → 9,80070 → 8465 → 6655 → 58290 → 325140 → 1801,200 → 1,4001,700 → 1,400Charge bonus 50 → 52; Mass 1,000 → 1,100; Upkeep 600 → 165
Crane Gunnerswh3_main_cth_inf_crane_gunners_0324,320 → 6,88030 → 4412 → 1318 → 2421 → 2331,0001,000Missile block 65% → 70%; Charge bonus 2 → 6; Range 275 m → 290 m; Ammunition 22 → 36; Missile base damage 6 → 11; Missile AP damage 35 → 33; Reload time 12 s → 11 s; Upkeep 300 → 130; New: Talons of the Emperor
Celestial Dragon Guardwh3_main_cth_inf_dragon_guard_01008,800 → 14,00095 → 10834 → 4243 → 5211 → 1225 → 261,050 → 1,2001,000 → 1,200Missile block 35% → 50%; Leadership 72 → 75; Bonus vs large 20 → 18; Charge bonus 10 → 25; Upkeep 263 → 140; Removed: Formation Attack
Celestial Dragon Crossbowswh3_main_cth_inf_dragon_guard_crossbowmen_080 → 907,040 → 12,60095 → 10826 → 3032 → 3924 → 269 → 111,050 → 1,2001,000 → 1,200Missile block 35% → 50%; Leadership 62 → 70; Bonus vs infantry 0 → 5; Charge bonus 8 → 15; Range 160 m → 170 m; Ammunition 22 → 35; Missile base damage 5 → 7; Missile AP damage 12 → 11; Reload time 13 s → 12 s; Upkeep 263 → 140; New: Talons of the Emperor
Iron Hail Gunnerswh3_main_cth_inf_iron_hail_gunners_0906,210 → 11,25030 → 441616 → 2221 → 233500 → 750500 → 750Charge bonus 4 → 8; Range 90 m → 110 m; Ammunition 22 → 36; Missile base damage 3 → 8; Missile AP damage 11 → 13; Reload time 13 s → 12 s; Upkeep 125 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 5 → 6; New: Talons of the Emperor
Jade Warrior Crossbowswh3_main_cth_inf_jade_warrior_crossbowmen_0906,210 → 11,25070 → 9216 → 2916 → 3121 → 253 → 5600 → 800600 → 800Leadership 54 → 60; Charge bonus 6 → 14; Range 160 m → 165 m; Ammunition 22 → 36; Missile base damage 18 → 16; Missile AP damage 6 → 10; Upkeep 150 → 105; Spell resistance 0% → 10%; New: Talons of the Emperor
Jade Warrior Crossbows (Shields)wh3_main_cth_inf_jade_warrior_crossbowmen_1906,210 → 11,25070 → 9216 → 3024 → 3221 → 253 → 5650 → 850650 → 850Missile block 35% → 50%; Leadership 54 → 60; Charge bonus 6 → 15; Range 160 m → 165 m; Ammunition 22 → 36; Missile base damage 18 → 16; Missile AP damage 6 → 10; Upkeep 162 → 110; Spell resistance 0% → 10%; New: Talons of the Emperor
Jade Warriorswh3_main_cth_inf_jade_warriors_01208,280 → 15,00070 → 9224 → 3534 → 4521 → 267 → 9550 → 720525 → 700Missile block 35% → 50%; Leadership 64 → 65; Bonus vs infantry 0 → 6; Charge bonus 12 → 23; Upkeep 137 → 100; Spell resistance 0% → 10%; Removed: Formation Attack
Jade Warriors (Halberds)wh3_main_cth_inf_jade_warriors_11208,280 → 15,00070 → 9222 → 3438 → 468 → 1420 → 21650 → 750650 → 750Leadership 64 → 65; Bonus vs large 16 → 12; Charge bonus 8 → 19; Upkeep 162 → 100; Spell resistance 0% → 10%; Removed: Formation Attack
Peasant Archerswh3_main_cth_inf_peasant_archers_01206,480 → 13,20015 → 3410 → 1213 → 1821 → 233400 → 500400 → 500Leadership 45 → 50; Charge bonus 3 → 5; Range 140 m → 150 m; Ammunition 22 → 36; Upkeep 100 → 75; New: Talons of the Emperor
Peasant Long Spearmenwh3_main_cth_inf_peasant_spearmen_11608,960 → 17,60015 → 3420 → 2224 → 3019 → 206350 → 450350 → 450Bonus vs large 17 → 15; Charge bonus 3 → 10; Upkeep 88 → 70; Removed: Formation Attack
Terracotta Sentinelwh3_main_cth_mon_terracotta_sentinel_0112,620 → 17,000100 → 11065 → 7130 → 42160 → 1704701,600 → 1,6501,600 → 1,650Leadership 85 → 80; Speed 48 → 50; Charge bonus 40 → 45; Upkeep 400 → 165; Missile resistance 15% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Sky-junkwh3_main_cth_veh_sky_junk_01 → 210,048 → 15,40080 → 948 → 128 → 1520 → 226 → 71,500 → 1,5501,500Charge bonus 1 → 5; Range 360 m → 375 m; Ammunition 20 → 27; Missile base damage 63 → 70; Missile AP damage 27 → 40; Upkeep 375 → 155; Missile resistance 0% → 10%
Sky Lanternwh3_main_cth_veh_sky_lantern_01 → 26,048 → 10,00030 → 468 → 108 → 1420 → 226 → 7900 → 1,250800 → 1,200Charge bonus 1 → 5; Range 275 m → 260 m; Ammunition 30 → 42; Missile base damage 22 → 50; Missile AP damage 108 → 115; Reload time 12 s → 10 s; Upkeep 225 → 140; Missile resistance 0% → 10%
Wu Xing War Compasswh3_main_cth_veh_war_compass_016,240 → 7,91080 → 9430 → 3420 → 34110 → 14050 → 70900 → 1,300950 → 1,300Charge bonus 20 → 55; Upkeep 238 → 145
The Dune Dragons (Celestial Dragon Guard)wh3_twa06_cth_inf_dragon_guard_ror_01008,800 → 15,00095 → 11243 → 4653 → 5511 → 1325 → 271,350 → 1,4001,300 → 1,400Missile block 35% → 55%; Leadership 82 → 80; Charge bonus 10 → 30; Mass 150 → 125; Upkeep 338 → 155; Spell resistance 35% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Formation Attack
Righteous Lances of Wei-Jin (Great Longma Riders)wh3_twa07_cth_cav_jade_longma_riders_ror_024 → 326,264 → 12,960110 → 12645 → 4443 → 5120 → 3245 → 461,650 → 1,8501,650 → 1,850Missile block 30% → 45%; Leadership 82 → 85; Bonus vs infantry 0 → 10; Charge bonus 75 → 85; Upkeep 412 → 190; Missile resistance 0% → 15%; Spell resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) — → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
The Green Guardian (Terracotta Sentinel)wh3_twa08_cth_mon_terracotta_sentinel_0_ror112,620 → 17,750100 → 11078 → 7338 → 46160 → 185470 → 4851,950 → 1,9001,850 → 1,900Leadership 95 → 85; Speed 48 → 50; Charge bonus 40 → 50; Mass 6,500 → 6,600; Upkeep 500 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
Bandits of the Silver Road (Peasant Archers)wh3_twa10_cth_inf_peasant_archers_ror1206,480 → 13,80015 → 3627 → 2631 → 3221 → 243 → 4625 → 700625 → 700Missile block 35% → 50%; Range 140 m → 155 m; Ammunition 22 → 40; Missile base damage 14 → 16; Upkeep 156 → 90; Spell resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) — → 3; New: Talons of the Emperor
Nan-Gau Grenadierswh3_main_cth_inf_grenadiers906,210 → 11,25040 → 522424 → 2621 → 267 → 9500 → 650500 → 650Leadership 50 → 55; Bonus vs infantry 0 → 6; Charge bonus 12 → 14; Range 55 m → 60 m; Ammunition 16 → 24; Upkeep 125 → 90; Fire resistance 0% → 25%
Bhashiva, the White Tigerwh3_cp1_cth_cha_bhashiva15,248 → 6,50060 → 8465 → 6250 → 58180 → 190320 → 3301,200 → 1,4001,200 → 1,400Charge bonus 50 → 60; Mass 1,100 → 1,200; Upkeep 300 → 150
Clawspeaker (Beasts)wh3_cp1_cth_cha_clawspeaker_beasts14,548 → 5,00020 → 4842 → 4040 → 46225 → 250100 → 1351,600 → 1,200750 → 1,200Charge bonus 40 → 45; Upkeep 275 → 130
Clawspeaker (Life)wh3_cp1_cth_cha_clawspeaker_life14,548 → 5,00020 → 4842 → 4040 → 46225 → 250100 → 1351,600 → 1,200750 → 1,200Charge bonus 40 → 45; Upkeep 275 → 130
Clawspeaker (Shadows)wh3_cp1_cth_cha_clawspeaker_shadows14,548 → 5,00020 → 4842 → 4040 → 46225 → 250100 → 1351,600 → 1,200750 → 1,200Charge bonus 40 → 45; Upkeep 275 → 130
Tiger Warrior Sawaiwh3_cp1_cth_cha_sawai15,076 → 6,00040 → 6450 → 5455 → 56170 → 190280 → 2952,100 → 1,300900 → 1,300Charge bonus 45 → 55; Upkeep 275 → 140
Taoyan the Mercilesswh3_cp1_cth_cha_taoyan14,588 → 5,50090 → 1085060160 → 185260 → 2901,200 → 1,500600 → 1,500Charge bonus 30 → 40; Mass 1,100 → 1,200
Iron Claw Tiger Warriorswh3_cp1_cth_inf_iron_claw_guandao808,800 → 15,20060 → 8440 → 4546 → 5012 → 1038 → 361,600 → 1,3001,200 → 1,300Charge bonus 35 → 45; Upkeep 350 → 150; Missile resistance 0% → 15%; Spell resistance 0% → 15%
Tiger Warrior Stalkerswh3_cp1_cth_inf_stalkers_throwing_disc60 → 806,000 → 14,40015 → 644240 → 4615 → 1725 → 231,400 → 1,1001,050 → 1,100Charge bonus 35 → 40; Mass 200 → 220; Range 70 m → 80 m; Ammunition 6 → 5; Missile base damage 12 → 16; Missile AP damage 14 → 20; Reload time 8 s → 7 s; Upkeep 275 → 130; Physical resistance 20% → 15%; Fire resistance 0% → 15%
Tiger Warriorswh3_cp1_cth_inf_tiger_warriors_dual_axe808,000 → 14,00030 → 5442 → 3934 → 3940 → 3014 → 131,000 → 850800 → 850Bonus vs infantry 5 → 6; Upkeep 225 → 105
Alchemistwh3_main_cth_cha_alchemist_216,548 → 7,05030 → 5620 → 3420 → 3220 → 226 → 71,100 → 1,300850 → 1,300Charge bonus 1 → 10; Range 275 m → 260 m; Ammunition 30 → 60; Missile base damage 22 → 50; Missile AP damage 108 → 115; Reload time 12 s → 10 s; Upkeep 250 → 145; Quest battle cap (main_units.multiplayer_qb_cap) — → 3

New units in Radious

  • Celestial Championrad_wh3_part3_main_unit_cth_celestial_champion1 modelHealth6,300Armour96Leadership70Speed38Melee attack57Melee defence50Weapon strength (base + AP)545Charge bonus50Missile resistance %20Multiplayer cost1,300
  • Celestial Champion (Warhorse)rad_wh3_part3_main_unit_cth_celestial_champion_warhorse1 modelHealth7,360Armour104Leadership70Speed70Melee attack59Melee defence53Weapon strength (base + AP)580Charge bonus70Missile resistance %20Multiplayer cost1,600
  • Celestial Champion (Celestial Lion)rad_wh3_part3_main_unit_cth_celestial_champion_celestial_lion1 modelHealth7,960Armour104Leadership70Speed85Melee attack62Melee defence56Weapon strength (base + AP)595Charge bonus80Missile resistance %20Multiplayer cost1,750
  • Celestial Dragon Guard (Swords)wh3_cat_cele_sword100 modelsHealth14,000Armour108Leadership75Speed28Melee attack44Melee defence51Weapon strength (base + AP)41Charge bonus32Multiplayer cost1,250
  • The Fearless Wall (Bows)wh3_cat_fear_archer90 modelsHealth10,800Armour68Leadership60Speed30Melee attack28Melee defence30Weapon strength (base + AP)28Charge bonus14Missile damage (base + AP)21Range165Missile resistance %10Multiplayer cost600
  • The Fearless Wallwh3_cat_fear_axe120 modelsHealth14,400Armour68Leadership60Speed30Melee attack33Melee defence39Weapon strength (base + AP)33Charge bonus20Missile resistance %10Multiplayer cost650
  • The Fearless Wall (Halberds)wh3_cat_feat_halb120 modelsHealth14,400Armour68Leadership60Speed30Melee attack32Melee defence41Weapon strength (base + AP)32Charge bonus18Missile resistance %10Multiplayer cost660
  • Frontier Guards (Bows)wh3_cat_front_bow90 modelsHealth13,500Armour112Leadership85Speed30Melee attack33Melee defence43Weapon strength (base + AP)37Charge bonus17Missile damage (base + AP)27Range180Magic resistance %20Multiplayer cost1,300
  • Frontier Guards (Rifles)wh3_cat_front_cros90 modelsHealth13,500Armour112Leadership85Speed30Melee attack31Melee defence45Weapon strength (base + AP)37Charge bonus16Missile damage (base + AP)30Range170Magic resistance %20Multiplayer cost1,250
  • Frontier Guards (Spears)wh3_cat_front_spear100 modelsHealth15,000Armour116Leadership85Speed28Melee attack44Melee defence57Weapon strength (base + AP)39Charge bonus31Magic resistance %20Multiplayer cost1,470
  • Frontier Guards (Swords)wh3_cat_front_sword100 modelsHealth15,000Armour116Leadership85Speed28Melee attack46Melee defence54Weapon strength (base + AP)42Charge bonus33Magic resistance %20Multiplayer cost1,500
  • Imperial Road Watch (Rifles)wh3_cat_impe_rifle90 modelsHealth12,150Armour96Leadership70Speed33Melee attack30Melee defence40Weapon strength (base + AP)32Charge bonus18Missile damage (base + AP)26Range160Fire resistance %30Multiplayer cost900
  • Imperial Road Watch (Spears)wh3_cat_impe_spear120 modelsHealth15,600Armour96Leadership70Speed28Melee attack36Melee defence51Weapon strength (base + AP)36Charge bonus22Fire resistance %30Multiplayer cost950
  • Imperial Road Watchwh3_cat_impe_sword120 modelsHealth15,600Armour96Leadership70Speed28Melee attack38Melee defence49Weapon strength (base + AP)36Charge bonus26Fire resistance %30Multiplayer cost900
  • Jade Warriors (Spears)wh3_cat_jade_spear120 modelsHealth15,000Armour92Leadership65Speed28Melee attack33Melee defence47Weapon strength (base + AP)34Charge bonus16Magic resistance %10Multiplayer cost800
  • Onyx Dragonswh3_cat_onyx90 modelsHealth13,500Armour112Leadership80Speed30Melee attack32Melee defence48Weapon strength (base + AP)38Charge bonus18Missile damage (base + AP)28Range180Missile resistance %15Multiplayer cost1,350
  • Mounted Onyx Dragonswh3_cat_onyx_cav60 modelsHealth10,800Armour112Leadership80Speed95Melee attack31Melee defence44Weapon strength (base + AP)38Charge bonus52Missile damage (base + AP)28Range160Missile resistance %15Multiplayer cost1,450
  • Peasant Swordsmenwh3_cat_peasa_sword160 modelsHealth17,600Armour34Leadership55Speed30Melee attack25Melee defence28Weapon strength (base + AP)29Charge bonus12Multiplayer cost500
  • Golden Lancerswh3_cat_saphire60 modelsHealth11,400Armour122Leadership80Speed70Melee attack40Melee defence46Weapon strength (base + AP)42Charge bonus75Magic resistance %20Multiplayer cost1,500
  • Jade Sea Dragons (Fire Crossbows)wh3_cat_sea_fire90 modelsHealth12,600Armour84Leadership75Speed30Melee attack34Melee defence43Weapon strength (base + AP)33Charge bonus14Missile damage (base + AP)24Range175Physical resistance %25Multiplayer cost1,100
  • Jade Sea Dragons (Maces)wh3_cat_sea_mace100 modelsHealth14,000Armour84Leadership75Speed28Melee attack40Melee defence52Weapon strength (base + AP)39Charge bonus26Physical resistance %25Multiplayer cost1,100
  • Jade Sea Dragons (Repeating Crossbows)wh3_cat_sea_repeat90 modelsHealth12,600Armour84Leadership75Speed30Melee attack35Melee defence39Weapon strength (base + AP)33Charge bonus15Missile damage (base + AP)4Range150Physical resistance %25Multiplayer cost1,150
  • Jade Sea Dragons (Spears)wh3_cat_sea_spear100 modelsHealth14,000Armour84Leadership75Speed28Melee attack39Melee defence56Weapon strength (base + AP)38Charge bonus28Physical resistance %25Multiplayer cost1,150
  • Sworn Gatekeepers (Halberds)wh3_cat_sworn_halb100 modelsHealth15,000Armour112Leadership80Speed28Melee attack45Melee defence60Weapon strength (base + AP)42Charge bonus37Missile resistance %20Fire resistance %30Multiplayer cost1,400
  • Sworn Gatekeepers (Great Swords)wh3_cat_sworn_heavy100 modelsHealth15,000Armour112Leadership80Speed28Melee attack48Melee defence59Weapon strength (base + AP)45Charge bonus42Missile resistance %20Fire resistance %30Multiplayer cost1,450
  • Terracotta Automatonswh3_cat_tera100 modelsHealth15,000Armour94Leadership80Speed28Melee attack39Melee defence52Weapon strength (base + AP)40Charge bonus15Physical resistance %25Magic resistance %20Multiplayer cost1,300
  • Iron Claw Tiger Warriors (Dual Swords)wh3_cat_tiger_iron_shield80 modelsHealth15,200Armour84Leadership75Speed44Melee attack47Melee defence48Weapon strength (base + AP)48Charge bonus50Missile resistance %15Magic resistance %15Multiplayer cost1,350
  • Tiger Warrior Stalkers (Dual Maces)wh3_cat_tiger_stalker_dual80 modelsHealth14,400Armour64Leadership70Speed52Melee attack46Melee defence46Weapon strength (base + AP)42Charge bonus46Physical resistance %15Fire resistance %15Multiplayer cost1,150
  • Tiger Warriors (Guandao)wh3_cat_tiger_shield80 modelsHealth14,000Armour54Leadership70Speed44Melee attack36Melee defence42Weapon strength (base + AP)39Charge bonus30Multiplayer cost900
  • Iron Claw Tiger Warriors (Shields)wh3_cat_tiger_iron_shielded80 modelsHealth15,200Armour84Leadership75Speed44Melee attack43Melee defence52Weapon strength (base + AP)44Charge bonus40Missile resistance %15Magic resistance %15Multiplayer cost1,325
  • Tiger Warriors (Shields)wh3_cat_tiger_shielded80 modelsHealth14,000Armour54Leadership70Speed44Melee attack37Melee defence43Weapon strength (base + AP)40Charge bonus28Multiplayer cost875
  • Tiger Warrior Stalkers (Dual Kataras)wh3_cat_tiger_stalker_katara80 modelsHealth14,400Armour64Leadership70Speed52Melee attack44Melee defence48Weapon strength (base + AP)41Charge bonus43Physical resistance %15Fire resistance %15Multiplayer cost1,125

Skills

Fast Hands
  • −Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
  • −Missile resistance: 15% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
  • +Missile strength: +4% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
  • +Missile resistance: 10% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
Looming Lanterns
  • −Missile resistance: 15% for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
  • +Missile resistance: 10% for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
Inspiring Recruitment
  • −Level 1: Recruitment cost: -5% (Lord's army)
  • −Level 2: Recruitment cost: -10% (Lord's army)
  • −Level 3: Recruitment cost: -15% (Lord's army)
  • +Level 1: Recruitment cost: -4% (Lord's army)
  • +Level 2: Recruitment cost: -7% (Lord's army)
  • +Level 3: Recruitment cost: -10% (Lord's army)
The Great Bastion
  • −Recruit rank: +2 for all units (Lord's army)
  • −Upkeep: -6% (Lord's army)
  • +Recruit rank: +1 for all units (Lord's army)
  • +Upkeep: -5% (Lord's army)
  • +Vigour loss reduction: -5% (Lord's army)
  • +Attrition: -5% casualties suffered from all attrition (Lord's army)
Justice, Not Vengeance
  • −Leadership: +8 when fighting against Ogre Kingdoms, Warriors of Chaos, Daemons of Chaos, Khorne, Tzeentch, Nurgle and Slaanesh (Lord's army)
  • +Leadership: +5 when fighting against Ogre Kingdoms, Warriors of Chaos, Daemons of Chaos, Khorne, Tzeentch, Nurgle and Slaanesh (Lord's army)
Head of the Tiger Court
  • −+2 Allied Recruitment Unit capacity (Lord's army)
  • ++3 Allied Recruitment Unit capacity (Lord's army)
Unyielding
  • −Level 2: Melee defence: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
  • −Level 3: Melee defence: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
  • +Level 2: Melee defence: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
  • +Level 3: Melee defence: +8 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Sure Aim
  • −Level 1: Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
  • −Level 2: Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
  • −Level 3: Missile strength: +9% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
  • +Level 1: Missile strength: +3% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
  • +Level 2: Missile strength: +5% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
  • +Level 3: Missile strength: +7% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Stone Gaze
  • −Level 1: Weapon strength: +4% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
  • −Level 2: Weapon strength: +8% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
  • −Level 3: Weapon strength: +12% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
  • +Level 1: Weapon strength: +5% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
  • +Level 2: Weapon strength: +7% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
  • +Level 3: Weapon strength: +9% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Sky Fire
  • −Level 2: Weapon strength: +8% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
  • −Level 2: Missile strength: +8% for Sky Lantern and Sky-junk units (Lord's army)
  • −Level 3: Weapon strength: +12% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
  • −Level 3: Missile strength: +12% for Sky Lantern and Sky-junk units (Lord's army)
  • +Level 2: Missile strength: +7% for Sky Lantern and Sky-junk units (Lord's army)
  • +Level 2: Weapon strength: +7% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
  • +Level 3: Missile strength: +9% for Sky Lantern and Sky-junk units (Lord's army)
  • +Level 3: Weapon strength: +10% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Ruthless Standards
  • −Upkeep: -15% for Jade Warrior units (Hero's army)
  • +Upkeep: -8% for Jade Warrior units (Hero's army)
Not One Step Back
  • −Leadership: +8 for Jade Warrior units (Hero's army)
  • +Leadership: +5 for Jade Warrior units (Hero's army)
Traditions of Finesse
  • −Melee defence: +6 for Iron Claw Tiger Warrior units (Lord's army)
  • −Missile resistance: 15% for Iron Claw Tiger Warrior units (Lord's army)
  • +Melee defence: +5 for Iron Claw Tiger Warrior units (Lord's army)
  • +Missile resistance: 10% for Iron Claw Tiger Warrior units (Lord's army)
Traditions of Fortitude
  • −Bonus vs Large: +5 for Tiger Warrior units (Lord's army)
  • −Weapon strength: +10% for Tiger Warrior units (Lord's army)
  • +Bonus vs Large: +4 for Tiger Warrior units (Lord's army)
  • +Weapon strength: +8% for Tiger Warrior units (Lord's army)
Smuggler's Space
  • −Level 1: Maximum Caravan cargo capacity: +20%
  • −Level 2: Maximum Caravan cargo capacity: +30%
  • +Level 1: Maximum Caravan cargo capacity: +25%
  • +Level 2: Maximum Caravan cargo capacity: +35%
Local Guides
  • −Level 1: Cost of Caravan Shortcut event: -10%
  • −Level 2: Cost of Caravan Shortcut event: -15%
  • −Level 3: Cost of Caravan Shortcut event: -25%
  • +Level 1: Cost of Caravan Shortcut event: -15%
  • +Level 2: Cost of Caravan Shortcut event: -25%
  • +Level 3: Cost of Caravan Shortcut event: -30%
Hidden Stores
  • −Level 1: Casualty replenishment rate: +2% (Lord's army)
  • −Level 2: Casualty replenishment rate: +4% (Lord's army)
  • −Level 3: Casualty replenishment rate: +6% (Lord's army)
  • +Level 1: Casualty replenishment rate: +4% (Lord's army)
  • +Level 2: Casualty replenishment rate: +6% (Lord's army)
  • +Level 3: Casualty replenishment rate: +8% (Lord's army)
Better Scales
  • −Level 1: Sale value of cargo: +10%
  • −Level 2: Sale value of cargo: +15%
  • −Level 3: Sale value of cargo: +20%
  • +Level 1: Sale value of cargo: +15%
  • +Level 2: Sale value of cargo: +25%
  • +Level 3: Sale value of cargo: +35%
Cargo Capacity
  • −Level 1: Maximum Caravan cargo capacity: +15%
  • −Level 2: Maximum Caravan cargo capacity: +20%
  • −Level 3: Maximum Caravan cargo capacity: +25%
  • +Level 1: Maximum Caravan cargo capacity: +20%
  • +Level 2: Maximum Caravan cargo capacity: +25%
  • +Level 3: Maximum Caravan cargo capacity: +30%
Bulwark of Wei-Jin
  • −Armour: +10 (Lord's army)
  • +Armour: +8 (Lord's army)
Hammer of Wei-Jin
  • −Weapon strength: +60%
  • −Weapon strength: +10% (Lord's army)
  • +Weapon strength: +8% (Lord's army)
  • +Weapon strength: +25%
Comet of Wei-Jin
  • −Charge bonus: +25% (Lord's army)
  • +Charge bonus: +15% (Lord's army)
The Jade Standard
  • −Upkeep: -10% for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes) and Iron Claw Tiger Warriors units (Hero's army)
  • +Upkeep: -4% for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes) and Iron Claw Tiger Warriors units (Hero's army)
Sentry of Mettle
  • −Missile strength: +10% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Hero's army)
  • −Upkeep: -5% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows and Tiger Warrior Stalkers units (Hero's army)
  • +Missile strength: +8% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Hero's army)
  • +Upkeep: -4% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows and Tiger Warrior Stalkers units (Hero's army)
Silent Guardian
  • −Upkeep: -15% for Terracotta Sentinel, Jade Lion and Jet Lion units (all units in army)
  • +Upkeep: -8% for Terracotta Sentinel, Jade Lion and Jet Lion units (all units in army)
Pierce the Ranks
  • +Explosive missile damage: +15%
Eyes in the Sky
  • −Level 2: Recruit rank: +2 for Cathayan bow units (Hero's army)
  • −Level 3: Recruit rank: +3 for Cathayan bow units (Hero's army)
  • +Level 2: Recruit rank: +1 for Cathayan bow units (Hero's army)
  • +Level 3: Recruit rank: +1 for Cathayan bow units (Hero's army)
Celestial Quivers
  • −Level 1: Base missile damage: +5% for Cathayan bow units (Hero's army)
  • −Level 2: Base missile damage: +10% for Cathayan bow units (Hero's army)
  • −Level 3: Base missile damage: +15% for Cathayan bow units (Hero's army)
  • +Level 1: Base missile damage: +4% for Cathayan bow units (Hero's army)
  • +Level 2: Base missile damage: +7% for Cathayan bow units (Hero's army)
  • +Level 3: Base missile damage: +10% for Cathayan bow units (Hero's army)
Armies of the Celestial Court
  • −Bonus vs Infantry: +10 for Onyx Crowmen, Celestial Lion, Great Moon Bird, Jade Lion and Jet Lion units (all armies)
  • +Bonus vs Infantry: +5 for Onyx Crowmen, Celestial Lion, Great Moon Bird, Jade Lion and Jet Lion units (all armies)
Bureaucrat of the Highest Order
  • −Construction cost: -10% for all buildings (factionwide)
  • +Construction cost: -5% for all buildings (factionwide)
Mask of Jade
  • −Diplomatic relations: +25 with Humans and High Elves
  • +Diplomatic relations: +20 with Humans and High Elves
Heart of Order
  • −Upkeep: -30% (when in own territory)
  • +Upkeep: -20% (when in own territory)
Trusted Counsel
  • −Construction cost: -10% for all buildings (local province)
  • +Construction cost: -6% for all buildings (local province)
Protection of the Celestial Host
  • −Physical resistance: 10% for Celestial Dragon Guard and Great Longma Riders units (Lord's army)
  • −Spell resistance: 15% for Celestial Dragon Guard and Great Longma Riders units (Lord's army)
  • +Physical resistance: 5% for Celestial Dragon Guard and Great Longma Riders units (Lord's army)
  • +Spell resistance: 10% for Celestial Dragon Guard and Great Longma Riders units (Lord's army)
Master of Yang
  • −Global recruitment duration: -2 turn for Celestial Dragon Guard and Great Longma units (Lord's army)
  • −Local Recruitment duration: -1 turn for Celestial Dragon Guard and Great Longma units (minimum 1) (Lord's army)
  • −Upkeep: -10% for Celestial Dragon Guard and Great Longma units (Lord's army)
  • +Global recruitment duration: -1 turn for Celestial Dragon Guard and Great Longma units (Lord's army)
  • +Local Recruitment duration: +0 turn for Celestial Dragon Guard and Great Longma units (minimum 1) (Lord's army)
  • +Upkeep: -5% for Celestial Dragon Guard and Great Longma units (Lord's army)
Protection of the Celestial Host
  • −Physical resistance: 10% for Celestial Dragon Crossbows and Great Longma Riders units (Lord's army)
  • −Spell resistance: 15% for Celestial Dragon Crossbows and Great Longma Riders units (Lord's army)
  • +Physical resistance: 5% for Celestial Dragon Crossbows and Great Longma Riders units (Lord's army)
  • +Spell resistance: 10% for Celestial Dragon Crossbows and Great Longma Riders units (Lord's army)
Master of Yin
  • −Global recruitment duration: -2 turn for Celestial Dragon Guard Crossbows and Great Longma units (Lord's army)
  • −Local Recruitment duration: -1 turn for Celestial Dragon Guard Crossbows and Great Longma units (minimum 1) (Lord's army)
  • −Upkeep: -10% for Celestial Dragon Guard Crossbows and Great Longma units (Lord's army)
  • +Global recruitment duration: -1 turn for Celestial Dragon Guard Crossbows and Great Longma units (Lord's army)
  • +Local Recruitment duration: +0 turn for Celestial Dragon Guard Crossbows and Great Longma units (minimum 1) (Lord's army)
  • +Upkeep: -5% for Celestial Dragon Guard Crossbows and Great Longma units (Lord's army)
Promoted On Merit
  • −Upkeep: -25% for embedded Heroes (Lord's army)
  • +Upkeep: -20% for embedded Heroes (Lord's army)
Supply Line Operations
  • −Upkeep: -15% (Lord's army)
  • +Upkeep: -10% (Lord's army)
Harmonious
  • −Diplomatic relations: +40 with Grand Cathay
  • +Diplomatic relations: +15 with Grand Cathay
Persistent Fire
  • −Reload time reduction: +20% (Lord's army)
  • +Reload time reduction: +10% (Lord's army)
Desert Weapons
  • −Weapon strength: +15% for melee units (Lord's army)
  • +Weapon strength: +8% for melee units (Lord's army)
Lord of Shang-Yang
  • −Upkeep: -25% for All Ogre Kingdoms units (including mercenaries) (Lord's army)
  • −Weapon Strength and Missile Strength: +20% for All Ogre Kingdoms units (including mercenaries) (all armies)
  • −Diplomatic relations: +40 with Ogre Kingdoms
  • +Upkeep: -20% for All Ogre Kingdoms units (including mercenaries) (Lord's army)
  • +Weapon Strength and Missile Strength: +15% for All Ogre Kingdoms units (including mercenaries) (all armies)
  • +Diplomatic relations: +30 with Ogre Kingdoms
Strange Alchemy
  • −Construction cost: -15% for all buildings (local province)
  • +Construction cost: -10% for all buildings (local province)
The Fury of Dragonsnew
  • +Enables "The Fury of Dragons" Ability
Warhorsenew
  • +Mount: Warhorse
Celestial Lion (Mount)new
    Ready for Battlenew
    • +Leadership: +8 (Lord's army)
    • +Ammunition: +20% (Lord's army)
    Why Do We Fightnew
    • +Level 1: Weapon Strength: +4% for Peasant Long Spearmen, Peasant Swordsmen, Peasant Horsemen, The Fearles Wall, and The Fearless Wall (Halberds) units (Lord's army)
    • +Level 1: Reload Time Reduction: +4% for Peasant Archers, and The Fearless Wall (Bows) units (Lord's army)
    • +Level 1: Armour-Piercing Damage: +2 for All Peasant, and The Fearless Wall units (Lord's army)
    • +Level 2: Weapon Strength: +6% for Peasant Long Spearmen, Peasant Swordsmen, Peasant Horsemen, The Fearles Wall, and The Fearless Wall (Halberds) units (Lord's army)
    • +Level 2: Reload Time Reduction: +8% for Peasant Archers, and The Fearless Wall (Bows) units (Lord's army)
    • +Level 2: Armour-Piercing Damage: +3 for All Peasant, and The Fearless Wall units (Lord's army)
    • +Level 3: Weapon Strength: +8% for Peasant Long Spearmen, Peasant Swordsmen, Peasant Horsemen, The Fearles Wall, and The Fearless Wall (Halberds) units (Lord's army)
    • +Level 3: Reload Time Reduction: +12% for Peasant Archers, and The Fearless Wall (Bows) units (Lord's army)
    • +Level 3: Armour-Piercing Damage: +3 for All Peasant, and The Fearless Wall units (Lord's army)
    The Dragons' Firenew
    • +Level 1: Range: +3% for All Infantry With Gunpowder Weapons, Artillery, and Flying War Machines units (Lord's army)
    • +Level 1: Reload Time Reduction: +4% for for All Infantry With Gunpowder Weapons, Artillery, and Flying War Machines units (Lord's army)
    • +Level 2: Range: +6% for All Infantry With Gunpowder Weapons, Artillery, and Flying War Machines units (Lord's army)
    • +Level 2: Reload Time Reduction: +8% for for All Infantry With Gunpowder Weapons, Artillery, and Flying War Machines units (Lord's army)
    • +Level 3: Range: +10% for All Infantry With Gunpowder Weapons, Artillery, and Flying War Machines units (Lord's army)
    • +Level 3: Reload Time Reduction: +12% for for All Infantry With Gunpowder Weapons, Artillery, and Flying War Machines units (Lord's army)
    The Longest Frontiernew
    • +Level 1: Melee Attack +3 for all Cavalry, Crowmen, Tiger, Celestial Lion, and Great Moon Bird units (Lord's army)
    • +Level 1: Vigour Loss Reduction %-n% for all Cavalry, Crowmen, Tiger, Celestial Lion, and Great Moon Bird units (Lord's army)
    • +Level 2: Melee Attack +6 for all Cavalry, Crowmen, Tiger, Celestial Lion, and Great Moon Bird units (Lord's army)
    • +Level 2: Vigour Loss Reduction %-n% for all Cavalry, Crowmen, Tiger, Celestial Lion, and Great Moon Bird units (Lord's army)
    • +Level 3: Melee Attack +9 for all Cavalry, Crowmen, Tiger, Celestial Lion, and Great Moon Bird units (Lord's army)
    • +Level 3: Vigour Loss Reduction %-n% for all Cavalry, Crowmen, Tiger, Celestial Lion, and Great Moon Bird units (Lord's army)
    Watchers on the Wallnew
    • +Level 1: Melee Attack +3 for Sworn Gatekeepers, Melee Frontier Guards and Melee Celestial Dragons units (Lord's army)
    • +Level 1: Missile Strength: +4% for Frontier Guards (Bows), Onyx Dragons, Celestial Dragons (Crossbows) units (Lord's army)
    • +Level 1: Melee Defence +3 for Sworn Gatekeepers, melee Frontier Guards, and Melee Celestial Dragons units (Lord's army)
    • +Level 1: Reload Time Reduction: +4% for Frontier Guards (Bows), Onyx Dragons, Celestial Dragon (Crossbows) units (Lord's army)
    • +Level 2: Melee Attack +6 for Sworn Gatekeepers, Melee Frontier Guards and Melee Celestial Dragons units (Lord's army)
    • +Level 2: Missile Strength: +6% for Frontier Guards (Bows), Onyx Dragons, Celestial Dragons (Crossbows) units (Lord's army)
    • +Level 2: Melee Defence +6 for Sworn Gatekeepers, melee Frontier Guards, and Melee Celestial Dragons units (Lord's army)
    • +Level 2: Reload Time Reduction: +8% for Frontier Guards (Bows), Onyx Dragons, Celestial Dragon (Crossbows) units (Lord's army)
    • +Level 3: Melee Attack +8 for Sworn Gatekeepers, Melee Frontier Guards and Melee Celestial Dragons units (Lord's army)
    • +Level 3: Missile Strength: +8% for Frontier Guards (Bows), Onyx Dragons, Celestial Dragons (Crossbows) units (Lord's army)
    • +Level 3: Melee Defence +9 for Sworn Gatekeepers, melee Frontier Guards, and Melee Celestial Dragons units (Lord's army)
    • +Level 3: Reload Time Reduction: +12% for Frontier Guards (Bows), Onyx Dragons, Celestial Dragon (Crossbows) units (Lord's army)
    Our Devoted Defendersnew
    • +Level 1: Weapon Strength: +4% for Melee Jade Warriors, Jade Warriors, Melee Jade Sea Dragons, and Melee Imperial Road Watch units (Lord's army)
    • +Level 1: Missile Strength: +4% for Jade Warrior Crossbowmen, Jade Sea Dragons (Fire Crossbows and Repeating Crossbows), and Imperial Road Watch (Bows) units (Lord's army)
    • +Level 1: Armour: +3 for Jade Wariors, Jade Sea Dragons, and Imperial Road Watch units (Lord's army)
    • +Level 2: Weapon Strength: +6% for Melee Jade Warriors, Jade Warriors, Melee Jade Sea Dragons, and Melee Imperial Road Watch units (Lord's army)
    • +Level 2: Missile Strength: +6% for Jade Warrior Crossbowmen, Jade Sea Dragons (Fire Crossbows and Repeating Crossbows), and Imperial Road Watch (Bows) units (Lord's army)
    • +Level 2: Armour: +6 for Jade Wariors, Jade Sea Dragons, and Imperial Road Watch units (Lord's army)
    • +Level 3: Weapon Strength: +8% for Melee Jade Warriors, Jade Warriors, Melee Jade Sea Dragons, and Melee Imperial Road Watch units (Lord's army)
    • +Level 3: Missile Strength: +8% for Jade Warrior Crossbowmen, Jade Sea Dragons (Fire Crossbows and Repeating Crossbows), and Imperial Road Watch (Bows) units (Lord's army)
    • +Level 3: Armour: +10 for Jade Wariors, Jade Sea Dragons, and Imperial Road Watch units (Lord's army)
    Might and Magicnew
    • +Level 1: Melee Attack +2 for Terracotta Sentinels, Jet Lions, War Drums, Jade Lions, and Terracotta Automatons (Lord's army)
    • +Level 1: Melee Defence +2 for Terracotta Automatons, Jet Lions, War Drum, Jade Lions, and Wu Xing War Compass units (Lord's army)
    • +Level 1: Physical Resistance: +10% for Terracota Sentinel, War Drum, and Wu Xing War Compass units (Lord's army)
    • +Level 2: Melee Attack +4 for Terracotta Sentinels, Jet Lions, War Drums, Jade Lions, and Terracotta Automatons (Lord's army)
    • +Level 2: Melee Defence +4 for Terracotta Automatons, Jet Lions, War Drum, Jade Lions, and Wu Xing War Compass units (Lord's army)
    • +Level 2: Physical Resistance: +15% for Terracota Sentinel, War Drum, and Wu Xing War Compass units (Lord's army)
    • +Level 3: Melee Attack +6 for Terracotta Sentinels, Jet Lions, War Drums, Jade Lions, and Terracotta Automatons (Lord's army)
    • +Level 3: Melee Defence +8 for Terracotta Automatons, Jet Lions, War Drum, Jade Lions, and Wu Xing War Compass units (Lord's army)
    • +Level 3: Physical Resistance: +20% for Terracota Sentinel, War Drum, and Wu Xing War Compass units (Lord's army)

    Buildings

    • −Research rate: +10
    • −Lord recruit rank: +1 (factionwide)
    • +Research rate: +14
    • +Lord recruit rank: +2 (factionwide)
    • Cost: 10000 → 15000
    City of BronzeGrand Cathay
    • −Unless the region's owner favours Vampiric corruption: Local Recruitment duration: -1 turn for all units (minimum 1)
    • −Vampiric corruption: +1 (Vampire Coast and Vampire Counts only)
    • −Income generated: 300
    • −Unless the region's owner favours Vampiric corruption: Recruitment cost: -10% (armies in region)
    • +Local Recruitment duration: -1 turn for all units (minimum 1)
    • +Income generated: 400
    • +Recruitment cost: -10% (armies in region)
    • Cost: 4000 → 3500
    • Turns: 4 → 5
    • −Income generated: 200
    • −Diplomatic relations: +50 with Greenskins
    • +Income generated: 250
    • +Diplomatic relations: +40 with Greenskins
    The Emerald PoolsGrand Cathay
    • −Casualty replenishment rate: +5% (all armies)
    • +Casualty replenishment rate: +6% (all armies)
    • Cost: 8000 → 7000
    • Units: 0 → 4
    • −Research rate: +10
    • +Research rate: +15
    Tiger Warrior DenGrand Cathay
    • −Unit experience gain: +4% (armies in region)
    • +Unit experience gain: +3% (armies in region)
    • Units: 1 → 3
    Clawspeaker ShrineGrand Cathay
    • −Unit experience gain: +8% (armies in region)
    • +Unit experience gain: +6% (armies in region)
    • +Recruit rank: +2 for Tiger Warrior Sawai Lords and Clawspeaker Heroes (local province)
    • Units: 2 → 6
    Iron Claw BarracksGrand Cathay
    • −Unit experience gain: +12% (armies in region)
    • +Unit experience gain: +9% (armies in region)
    • +Recruit rank: +3 for Tiger Warrior Sawai Lords and Clawspeaker Heroes (local province)
    • Units: 3 → 9
    • Units: 0 → 4
    House of SecretsGrand Cathay
    • −Income generated: 300
    • +Income generated: 400
    Terracotta RoadGrand Cathay
    • −Recruit rank: +2 for Terracotta Sentinel units (factionwide)
    • −Defensive supplies: +200 (factionwide)
    • −Upkeep: -10% for Terracotta Sentinel units (factionwide)
    • +Recruit rank: +1 for Terracotta Sentinel units (factionwide)
    • +Defensive supplies: +300 (factionwide)
    • +Upkeep: -5% for Terracotta Sentinel units (factionwide)
    • Units: 1 → 2
    • −Recruitment cost: -15% for all Tiger Warrior units (factionwide)
    • +Recruitment cost: -8% for all Tiger Warrior units (factionwide)
    • Units: 0 → 4
    Cathayan OutpostGrand Cathay
    • Cost: 2000 → 4000
    Cathayan DistrictGrand Cathay
    • Cost: 4000 → 5000
    Alchemist TowerGrand Cathay
    • Cost: 3000 → 5000
    • Turns: 4 → 3
    Mooring TowerGrand Cathay
    • Cost: 10000 → 12000
    • Turns: 6 → 5
    Bastion GaolGrand Cathay
    • −Recruitment cost: -20% (armies in region)
    • +Recruitment cost: -10% (armies in region)
    Bastion HospiceGrand Cathay
    • −Recruit rank: +2 for all units
    • −Recruitment cost: -30% (armies in region)
    • +Recruit rank: +1 for all units
    • +Recruitment cost: -15% (armies in region)
    Bastion ShrineGrand Cathay
    • −Recruit rank: +3 for all units
    • −Recruitment cost: -40% (armies in region)
    • +Recruit rank: +1 for all units
    • +Recruitment cost: -20% (armies in region)
    Bastion TempleGrand Cathay
    • −Recruit rank: +4 for all units
    • −Recruitment cost: -50% (armies in region)
    • +Recruit rank: +1 for all units
    • +Recruitment cost: -25% (armies in region)
    • Cost: 3000 → 3500
    • Turns: 4 → 5
    Bastion PagodaGrand Cathay
    • −Recruit rank: +5 for all units
    • −Recruitment cost: -65% (armies in region)
    • +Recruit rank: +2 for all units
    • +Recruitment cost: -30% (armies in region)
    • Cost: 4000 → 5000
    • Turns: 5 → 6
    Bastion Watch MastGrand Cathay
    • −Upkeep: -25% (armies in region)
    • +Upkeep: -10% (armies in region)
    Bastion BarracksGrand Cathay
    • −Upkeep: -35% (armies in region)
    • +Upkeep: -15% (armies in region)
    Bastion QuartersGrand Cathay
    • −Upkeep: -45% (armies in region)
    • +Upkeep: -20% (armies in region)
    Bastion OverlookGrand Cathay
    • −Upkeep: -55% (armies in region)
    • +Upkeep: -25% (armies in region)
    • Cost: 3000 → 3500
    • Turns: 4 → 5
    • −Upkeep: -65% (armies in region)
    • +Upkeep: -30% (armies in region)
    • Cost: 4000 → 5000
    • Turns: 5 → 6
    Bastion SiegeworksGrand Cathay
    • −While "Fortress City" is active: Base weapon damage: +2 (all armies)
    • +While "Fortress City" is active: Base weapon damage: +1 (all armies)
    Bastion FoundryGrand Cathay
    • Cost: 3000 → 3500
    • Turns: 4 → 5
    Bastion ArsenalGrand Cathay
    • Cost: 4000 → 5000
    • Turns: 5 → 6
    Bastion ParlourGrand Cathay
    • Cost: 3000 → 3500
    • Turns: 4 → 5
    • Cost: 4000 → 5000
    • Turns: 5 → 6
    Bastion GatehouseGrand Cathay
    • −Income generated: 100
    • −Attrition: -30% when under siege
    • +Income generated: 150
    • +Attrition: -90% when under siege
    • Turns: 4 → 1
    • Units: 2 → 3
    Bastion TowerGrand Cathay
    • −Income generated: 150
    • −Attrition: -30% when under siege
    • +Income generated: 200
    • +Attrition: -90% when under siege
    • Turns: 5 → 4
    • Units: 2 → 3
    Bastion CitadelGrand Cathay
    • −Income generated: 200
    • −Attrition: -40% when under siege
    • +Income generated: 250
    • +Attrition: -90% when under siege
    • Cost: 4000 → 5000
    • Turns: 6 → 5
    • Units: 2 → 3
    Bastion StrongholdGrand Cathay
    • −Income generated: 250
    • −Attrition: -40% when under siege
    • +Income generated: 350
    • +Attrition: -90% when under siege
    • Cost: 8000 → 10000
    • Turns: 7 → 6
    • Units: 3 → 5
    Bastion FortressGrand Cathay
    • −Income generated: 300
    • −Attrition: -50% when under siege
    • −While "Fortress City" is active: Melee defence: +1 (all armies)
    • −Growth: +50
    • +Income generated: 500
    • +Attrition: -90% when under siege
    • +While "Fortress City" is active: Melee defence: +2 (all armies)
    • +Growth: +60
    • Cost: 16000 → 12000
    • Turns: 8 → 7
    • Units: 3 → 5
    CorralGrand Cathay
    • Cost: 750 → 500
    Jade StablesGrand Cathay
    • −While "Fortress City" is active: Recruit rank: +2 for all units
    • +While "Fortress City" is active: Recruit rank: +1 for all units
    • Cost: 2500 → 3000
    Longma PaddocksGrand Cathay
    • −While "Fortress City" is active: Recruit rank: +3 for all units
    • +While "Fortress City" is active: Recruit rank: +1 for all units
    • Cost: 4000 → 8000
    • Turns: 4 → 5
    Celestial BarracksGrand Cathay
    • −While "Fortress City" is active: Units locally recruited in this province gain a permanent +10 Armour bonus
    • −Recruit rank: +2 for all units
    • +Recruit rank: +1 for all units
    • +While "Fortress City" is active: Units locally recruited in this province gain a permanent +5 Armour bonus
    • +Lord recruit rank: +2
    • +Hero recruit rank: +2
    • Cost: 5000 → 8000
    • Turns: 5 → 4
    • Units: 1 → 3
    Celestial ArmouryGrand Cathay
    • −While "Fortress City" is active: Units locally recruited in this province gain a permanent +20 Armour bonus
    • −Recruit rank: +4 for all units
    • +Recruit rank: +1 for all units
    • +While "Fortress City" is active: Units locally recruited in this province gain a permanent +10 Armour bonus
    • +Lord recruit rank: +3
    • +Hero recruit rank: +3
    • Cost: 10000 → 12000
    • Turns: 6 → 5
    • Units: 2 → 7
    RampartsGrand Cathay
    • +Attrition: -10% when under siege (armies in region)
    • Cost: 2000 → 1000
    • +Control: +1
    • +Attrition: -15% when under siege (armies in region)
    • Cost: 4000 → 2500
    • Units: 0 → 3
    • +Control: +2
    • +Attrition: -20% when under siege (armies in region)
    • Cost: 6000 → 4000
    • Units: 0 → 3
    Archer PlatformsGrand Cathay
    • +Attrition: -10% when under siege (armies in region)
    • Cost: 2000 → 1000
    Archer TowersGrand Cathay
    • +Control: +1
    • +Attrition: -15% when under siege (armies in region)
    • Cost: 4000 → 2500
    • Units: 0 → 3
    Sky Lantern RoostsGrand Cathay
    • +Control: +2
    • +Attrition: -20% when under siege (armies in region)
    • Cost: 6000 → 4000
    • Units: 0 → 3
    • −Construction cost: -4% for all buildings (local province)
    • −While "Commercial District" is active: Construction cost: -3% for all buildings (factionwide)
    • +Construction cost: -3% for all buildings (local province)
    • +While "Commercial District" is active: Construction cost: -1% for all buildings (factionwide)
    • −While "Commercial District" is active: Construction cost: -4% for all buildings (factionwide)
    • +While "Commercial District" is active: Construction cost: -2% for all buildings (factionwide)
    • Cost: 1000 → 1500
    Lumber MillGrand Cathay
    • −Construction cost: -6% for all buildings (local province)
    • −While "Commercial District" is active: Construction cost: -5% for all buildings (factionwide)
    • +Construction cost: -7% for all buildings (local province)
    • +While "Commercial District" is active: Construction cost: -3% for all buildings (factionwide)
    • Cost: 1500 → 2000
    Tea ParlourGrand Cathay
    • −Growth: +20
    • +Growth: +10
    • −While "Commercial District" is active: Hero recruit rank: +2 (all provinces)
    • −Growth: +30
    • +Growth: +20
    • +While "Commercial District" is active: Hero recruit rank: +1 (all provinces)
    • Cost: 1000 → 1500
    • −While "Commercial District" is active: Hero recruit rank: +3 (all provinces)
    • −Growth: +40
    • +Growth: +30
    • +While "Commercial District" is active: Hero recruit rank: +1 (all provinces)
    • Cost: 1500 → 2000
    Nan-Gau ForgeGrand Cathay
    • Cost: 1500 → 1000
    Powder MagazineGrand Cathay
    • −While "Fortress City" is active: Ammunition: +6% (all armies)
    • +While "Fortress City" is active: Ammunition: +5% (all armies)
    • Cost: 2500 → 3000
    Fire Rain SiloGrand Cathay
    • −While "Fortress City" is active: Ammunition: +10% (all armies)
    • +While "Fortress City" is active: Ammunition: +7% (all armies)
    • Cost: 4000 → 5000
    • Units: 6 → 10
    Wares MarketGrand Cathay
    • −When technology "Yang Kiln" researched and Harmony (Yang): Income from Industry (Yang) buildings: +15% (local region)
    • −Income generated: 150
    • −While "Commercial District" is active: Income from trade tariffs: +15%
    • +When technology "Yang Kiln" researched and Harmony (Yang): Income from Industry (Yang) buildings: +5% (local region)
    • +Income generated: 100
    • +While "Commercial District" is active: Income from trade tariffs: +6%
    Merchant CaravansGrand Cathay
    • −When technology "Yang Kiln" researched and Harmony (Yang): Income from Industry (Yang) buildings: +15% (local region)
    • −While "Commercial District" is active: Income from trade tariffs: +20%
    • +When technology "Yang Kiln" researched and Harmony (Yang): Income from Industry (Yang) buildings: +10% (local region)
    • +While "Commercial District" is active: Income from trade tariffs: +8%
    • Cost: 1000 → 1500
    Trade ExchangeGrand Cathay
    • −Income generated: 325
    • −While "Commercial District" is active: Income from trade tariffs: +25%
    • +Income generated: 350
    • +While "Commercial District" is active: Income from trade tariffs: +12%
    • Cost: 1500 → 2000
    Spice MarketGrand Cathay
    • −When technology "Nan-Gau Forges" researched and Harmony (Yin): Income from Industry (Yin) buildings: +15% (local region)
    • −Income generated: 125
    • +Income generated: 80
    • +When technology "Nan-Gau Forges" researched and Harmony (Yin): Income from Industry (Yin) buildings: +5% (local region)
    Gem FactorsGrand Cathay
    • −When technology "Nan-Gau Forges" researched and Harmony (Yin): Income from Industry (Yin) buildings: +15% (local region)
    • −Income generated: 175
    • +Income generated: 160
    • +When technology "Nan-Gau Forges" researched and Harmony (Yin): Income from Industry (Yin) buildings: +10% (local region)
    • Cost: 1000 → 1500
    Goods EmporiumGrand Cathay
    • −Income generated: 250
    • +Income generated: 280
    • Cost: 1500 → 2000
    Training CampGrand Cathay
    • Cost: 750 → 500
    • Units: 1 → 3
    DormitoryGrand Cathay
    • Cost: 1500 → 2000
    • Units: 3 → 7
    Jade BarracksGrand Cathay
    • Cost: 2500 → 3500
    • Turns: 3 → 4
    • Units: 5 → 9
    Celestial TowerGrand Cathay
    • −While "Fortress City" is active: Hero action success chance: +3% (all characters)
    • −Research rate: +5
    • +Research rate: +8
    • +While "Fortress City" is active: Hero action success chance: +2% (all characters)
    • Cost: 3000 → 4000
    • Turns: 4 → 2
    • Units: 3 → 2
    • −While "Fortress City" is active: Hero action success chance: +4% (all characters)
    • −Research rate: +6
    • +Research rate: +10
    • +While "Fortress City" is active: Hero action success chance: +3% (all characters)
    • Cost: 5000 → 8000
    • Turns: 5 → 3
    • Units: 5 → 6
    Celestial BeaconGrand Cathay
    • −While "Fortress City" is active: Hero action success chance: +5% (all characters)
    • −Research rate: +8
    • +While "Fortress City" is active: Hero action success chance: +4% (all characters)
    • +Research rate: +12
    • Cost: 10000 → 12000
    • Turns: 6 → 4
    • Units: 6 → 11
    • −Recruit rank: +2 for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
    • +Recruit rank: +1 for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
    Temple of YangGrand Cathay
    • −Recruit rank: +4 for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
    • −While "Commercial District" is active: Casualty replenishment rate: +2% for Yang units (all armies)
    • +Recruit rank: +2 for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
    • +While "Commercial District" is active: Casualty replenishment rate: +1% for Yang units (all armies)
    • Cost: 1500 → 2000
    Yang SanctuaryGrand Cathay
    • −Recruit rank: +6 for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
    • −While "Commercial District" is active: Casualty replenishment rate: +3% for Yang units (all armies)
    • −Control: +5
    • +Recruit rank: +3 for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
    • +Control: +6
    • +While "Commercial District" is active: Casualty replenishment rate: +2% for Yang units (all armies)
    • Cost: 2000 → 2500
    Conscription FieldGrand Cathay
    • −Recruitment cost: -40% for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
    • −Casualty replenishment rate: +3% (armies in region)
    • +Recruitment cost: -20% for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
    • +Casualty replenishment rate: +4% (armies in region)
    Shrine of YinGrand Cathay
    • −Recruitment cost: -60% for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
    • −While "Commercial District" is active: Casualty replenishment rate: +2% for Yin units (all armies)
    • −Control: +2
    • +Recruitment cost: -40% for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
    • +Control: +3
    • +While "Commercial District" is active: Casualty replenishment rate: +1% for Yin units (all armies)
    • Cost: 1500 → 2000
    Yin LodgeGrand Cathay
    • −Recruitment cost: -80% for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
    • −While "Commercial District" is active: Casualty replenishment rate: +3% for Yin units (all armies)
    • −Casualty replenishment rate: +9% (armies in region)
    • −Control: +3
    • +Recruitment cost: -60% for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
    • +Casualty replenishment rate: +8% (armies in region)
    • +While "Commercial District" is active: Casualty replenishment rate: +2% for Yin units (all armies)
    • +Control: +4
    • Cost: 2000 → 2500
    DockGrand Cathay
    • −Income generated: 100
    • +Income generated: 160
    • Cost: 1500 → 1000
    • Turns: 2 → 1
    River PortGrand Cathay
    • −Income generated: 300
    • +Income generated: 280
    • Cost: 3000 → 2500
    • Turns: 4 → 3
    Sea PortGrand Cathay
    • −Income generated: 500
    • +Income generated: 480
    • +Control: +2
    • Cost: 6000 → 5000
    • Turns: 6 → 5
    • Units: 0 → 4
    • −Income generated: 100
    • −While "Commercial District" is active: Charge bonus: +5% for Cavalry units (all armies)
    • +Income generated: 150
    • +While "Commercial District" is active: Charge bonus: +3% for Cavalry units (all armies)
    • Cost: 500 → 1000
    • Turns: 1 → 2
    Exotic Animal PenGrand Cathay
    • −Income generated: 150
    • −While "Commercial District" is active: Charge bonus: +7% for Cavalry units (all armies)
    • +Income generated: 200
    • +While "Commercial District" is active: Charge bonus: +4% for Cavalry units (all armies)
    • Cost: 1000 → 2500
    • Turns: 2 → 3
    • −Income generated: 200
    • −While "Commercial District" is active: Charge bonus: +10% for Cavalry units (all armies)
    • +Income generated: 250
    • +While "Commercial District" is active: Charge bonus: +5% for Cavalry units (all armies)
    • Cost: 2000 → 4000
    • Turns: 3 → 4
    • −While "Commercial District" is active: Character experience gain: +5% (all characters)
    • −Income generated: 100
    • +While "Commercial District" is active: Character experience gain: +2% (all characters)
    • +Income generated: 150
    • Cost: 500 → 1000
    • Turns: 1 → 2
    Cinnabar MineGrand Cathay
    • −While "Commercial District" is active: Character experience gain: +7% (all characters)
    • −Income generated: 150
    • +While "Commercial District" is active: Character experience gain: +4% (all characters)
    • +Income generated: 200
    • Cost: 1000 → 2500
    • Turns: 2 → 3
    DyemakerGrand Cathay
    • −While "Commercial District" is active: Character experience gain: +10% (all characters)
    • −Income generated: 200
    • +While "Commercial District" is active: Character experience gain: +6% (all characters)
    • +Income generated: 250
    • Cost: 2000 → 4000
    • Turns: 3 → 4
    Hunting CampGrand Cathay
    • −Income generated: 100
    • −While "Commercial District" is active: Attrition: -15% casualties suffered from snow attrition (all armies)
    • +Income generated: 150
    • +While "Commercial District" is active: Attrition: -10% casualties suffered from snow attrition (all armies)
    • Cost: 500 → 1000
    • Turns: 1 → 2
    Hunting LodgeGrand Cathay
    • −Income generated: 150
    • −While "Commercial District" is active: Attrition: -10% casualties suffered from snow attrition (all armies)
    • +Income generated: 200
    • +While "Commercial District" is active: Attrition: -15% casualties suffered from snow attrition (all armies)
    • Cost: 1000 → 2500
    • Turns: 2 → 3
    TanneryGrand Cathay
    • −Income generated: 200
    • +Income generated: 250
    • Cost: 2000 → 4000
    • Turns: 3 → 4
    Gem MineshaftGrand Cathay
    • −When technology "Moon Wood" researched: Income from Gem Mines: +20% (local region)
    • −While "Commercial District" is active: Magic item drop chance from battle: +5% (factionwide)
    • −Income generated: 100
    • +While "Commercial District" is active: Magic item drop chance from battle: +4% (factionwide)
    • +Income generated: 150
    • +When technology "Moon Wood" researched: Income from Gem Mines: +5% (local region)
    • Cost: 500 → 1000
    Gem MineGrand Cathay
    • −When technology "Moon Wood" researched: Income from Gem Mines: +20% (local region)
    • −While "Commercial District" is active: Magic item drop chance from battle: +7% (factionwide)
    • −Income generated: 150
    • +While "Commercial District" is active: Magic item drop chance from battle: +6% (factionwide)
    • +Income generated: 200
    • +When technology "Moon Wood" researched: Income from Gem Mines: +10% (local region)
    • Cost: 1000 → 2500
    • −While "Commercial District" is active: Magic item drop chance from battle: +10% (factionwide)
    • −Income generated: 200
    • +While "Commercial District" is active: Magic item drop chance from battle: +8% (factionwide)
    • +Income generated: 250
    • Cost: 2000 → 4000
    Gold Mining PitGrand Cathay
    • −While "Commercial District" is active: Income from Mines and Quarries: +5% (factionwide)
    • −When technology "Moon Wood" researched: Income from Gold Mines: +20% (local region)
    • −Income generated: 100
    • +While "Commercial District" is active: Income from Mines and Quarries: +4% (factionwide)
    • +Income generated: 250
    • +When technology "Moon Wood" researched: Income from Gold Mines: +5% (local region)
    • Cost: 500 → 1000
    • Turns: 2 → 3
    Gold MineGrand Cathay
    • −While "Commercial District" is active: Income from Mines and Quarries: +7% (factionwide)
    • −When technology "Moon Wood" researched: Income from Gold Mines: +20% (local region)
    • −Income generated: 300
    • +While "Commercial District" is active: Income from Mines and Quarries: +5% (factionwide)
    • +Income generated: 500
    • +When technology "Moon Wood" researched: Income from Gold Mines: +10% (local region)
    • Cost: 1000 → 2500
    • Turns: 3 → 4
    Gold SmelterGrand Cathay
    • −While "Commercial District" is active: Income from Mines and Quarries: +10% (factionwide)
    • −Income generated: 600
    • +While "Commercial District" is active: Income from Mines and Quarries: +6% (factionwide)
    • +Income generated: 700
    • Cost: 2000 → 4000
    • Turns: 4 → 5
    Iron Mining PitGrand Cathay
    • −Income generated: 100
    • −While "Commercial District" is active: Armour: +3 (all armies)
    • +Income generated: 150
    • +While "Commercial District" is active: Armour: +2 (all armies)
    • Cost: 500 → 1000
    Iron MinesGrand Cathay
    • −Income generated: 150
    • −While "Commercial District" is active: Armour: +5 (all armies)
    • +Income generated: 200
    • +While "Commercial District" is active: Armour: +3 (all armies)
    • Cost: 1000 → 2500
    Iron SmelterGrand Cathay
    • −Income generated: 200
    • −While "Commercial District" is active: Armour: +7 (all armies)
    • +Income generated: 250
    • +While "Commercial District" is active: Armour: +4 (all armies)
    • Cost: 2000 → 4000
    Animal StoreGrand Cathay
    • −Ivory resource production: 20 tusks
    • −Income generated: 100
    • −While "Commercial District" is active: Diplomatic relations: +3 with all factions
    • +Ivory resource production: 25 tusks
    • +Income generated: 150
    • +While "Commercial District" is active: Diplomatic relations: +2 with all factions
    • Cost: 500 → 1000
    • Turns: 1 → 2
    Tusk MarketGrand Cathay
    • −Ivory resource production: 30 tusks
    • −Income generated: 150
    • −While "Commercial District" is active: Diplomatic relations: +4 with all factions
    • +Ivory resource production: 35 tusks
    • +Income generated: 200
    • +While "Commercial District" is active: Diplomatic relations: +3 with all factions
    • Cost: 1000 → 2500
    • Turns: 2 → 3
    Tusk CompoundGrand Cathay
    • −Income generated: 200
    • −While "Commercial District" is active: Diplomatic relations: +5 with all factions
    • +Income generated: 250
    • +While "Commercial District" is active: Diplomatic relations: +4 with all factions
    • Cost: 2000 → 4000
    • Turns: 3 → 4
    SawyerGrand Cathay
    • −While "Commercial District" is active: Construction cost: -5% for Wall and Garrison buildings (factionwide)
    • −When technology "Moon Wood" researched: Construction cost: -10% for all buildings (local province)
    • −Income generated: 100
    • +While "Commercial District" is active: Construction cost: -4% for Wall and Garrison buildings (factionwide)
    • +Income generated: 150
    • +When technology "Moon Wood" researched: Construction cost: -5% for all buildings (local province)
    • Cost: 500 → 1000
    • Turns: 1 → 2
    Marble QuarryGrand Cathay
    • −While "Commercial District" is active: Construction cost: -7% for Wall and Garrison buildings (factionwide)
    • −When technology "Moon Wood" researched: Construction cost: -10% for all buildings (local province)
    • −Income generated: 150
    • +While "Commercial District" is active: Construction cost: -5% for Wall and Garrison buildings (factionwide)
    • +Income generated: 200
    • +When technology "Moon Wood" researched: Construction cost: -8% for all buildings (local province)
    • Cost: 1000 → 2500
    • Turns: 2 → 3
    • −While "Commercial District" is active: Construction cost: -10% for Wall and Garrison buildings (factionwide)
    • −Income generated: 200
    • +While "Commercial District" is active: Construction cost: -7% for Wall and Garrison buildings (factionwide)
    • +Income generated: 250
    • Cost: 2000 → 4000
    • Turns: 3 → 4
    • −Income generated: 100
    • +Income generated: 150
    • Cost: 500 → 1000
    • Turns: 1 → 2
    Exotic HothouseGrand Cathay
    • −Income generated: 150
    • −While "Commercial District" is active: Vigour loss reduction: -4% (all armies)
    • +Income generated: 200
    • +While "Commercial District" is active: Vigour loss reduction: -3% (all armies)
    • Cost: 1000 → 2500
    • Turns: 2 → 3
    Alchemy WorkshopGrand Cathay
    • −Income generated: 200
    • −While "Commercial District" is active: Vigour loss reduction: -5% (all armies)
    • +Income generated: 250
    • +While "Commercial District" is active: Vigour loss reduction: -4% (all armies)
    • Cost: 2000 → 4000
    • Turns: 3 → 4
    Obsidian QuarryGrand Cathay
    • −Income generated: 100
    • +Income generated: 150
    • Cost: 500 → 1000
    • Turns: 1 → 2
    • −Income generated: 150
    • +Income generated: 200
    • Cost: 1000 → 2500
    • Turns: 2 → 3
    • −Income generated: 200
    • +Income generated: 250
    • Cost: 2000 → 4000
    • Turns: 3 → 4
    Grazing PasturesGrand Cathay
    • −Income generated: 100
    • +Income generated: 150
    • Cost: 500 → 1000
    • Turns: 1 → 2
    Livestock PensGrand Cathay
    • −Income generated: 150
    • −While "Commercial District" is active: Growth: +4 (all provinces)
    • +Income generated: 200
    • +While "Commercial District" is active: Growth: +3 (all provinces)
    • Cost: 1000 → 2500
    • Turns: 2 → 3
    Cattle RanchGrand Cathay
    • −Income generated: 200
    • −While "Commercial District" is active: Growth: +5 (all provinces)
    • +Income generated: 250
    • +While "Commercial District" is active: Growth: +4 (all provinces)
    • Cost: 2000 → 4000
    • Turns: 3 → 4
    Clay PitGrand Cathay
    • −Income generated: 100
    • +Income generated: 150
    • Cost: 500 → 1000
    • Turns: 1 → 2
    Pottery MakerGrand Cathay
    • −Income generated: 150
    • +Income generated: 200
    • Cost: 1000 → 2500
    • Turns: 2 → 3
    KilnsGrand Cathay
    • −Income generated: 200
    • +Income generated: 250
    • Cost: 2000 → 4000
    • Turns: 3 → 4
    Brine Mining PansGrand Cathay
    • −Income generated: 100
    • +Income generated: 150
    • Cost: 500 → 1000
    • Turns: 1 → 2
    Brine Mining BasinGrand Cathay
    • −Income generated: 150
    • −While "Commercial District" is active: Growth: +4 (all provinces)
    • +Income generated: 200
    • +While "Commercial District" is active: Growth: +3 (all provinces)
    • Cost: 1000 → 2500
    • Turns: 2 → 3
    SaltworksGrand Cathay
    • −Income generated: 200
    • −While "Commercial District" is active: Growth: +5 (all provinces)
    • +Income generated: 250
    • +While "Commercial District" is active: Growth: +4 (all provinces)
    • Cost: 2000 → 4000
    • Turns: 3 → 4
    Spice MarketGrand Cathay
    • −Income generated: 100
    • +Income generated: 150
    • Cost: 500 → 1000
    • Turns: 1 → 2
    Spice Trading PostGrand Cathay
    • −Income generated: 150
    • +Income generated: 200
    • Cost: 1000 → 2500
    • Turns: 2 → 3
    Eastern BazaarGrand Cathay
    • −Income generated: 200
    • +Income generated: 250
    • Cost: 2000 → 4000
    • Turns: 3 → 4
    OrchardsGrand Cathay
    • −Income generated: 100
    • +Income generated: 150
    • Cost: 500 → 1000
    • Turns: 1 → 2
    VineyardGrand Cathay
    • −Income generated: 150
    • +Income generated: 200
    • Cost: 1000 → 2500
    • Turns: 2 → 3
    VintnerGrand Cathay
    • −Income generated: 200
    • −While "Commercial District" is active: Lord recruit rank: +2 (all provinces)
    • +Income generated: 250
    • +While "Commercial District" is active: Lord recruit rank: +1 (all provinces)
    • Cost: 2000 → 4000
    • Turns: 3 → 4
    Woodman's HutGrand Cathay
    • −When technology "Moon Wood" researched: Construction cost: -10% for all buildings (local province)
    • −While "Commercial District" is active: Construction cost: -5% for all buildings (factionwide)
    • −Income generated: 100
    • −While "Commercial District" is active: Ammunition: +5% (all armies)
    • +Income generated: 150
    • +While "Commercial District" is active: Ammunition: +4% (all armies)
    • +When technology "Moon Wood" researched: Construction cost: -6% for all buildings (local province)
    • +While "Commercial District" is active: Construction cost: -4% for all buildings (factionwide)
    • Cost: 500 → 1000
    • Turns: 1 → 2
    Timber MillGrand Cathay
    • −When technology "Moon Wood" researched: Construction cost: -10% for all buildings (local province)
    • −While "Commercial District" is active: Construction cost: -7% for all buildings (factionwide)
    • −Income generated: 150
    • −While "Commercial District" is active: Ammunition: +7% (all armies)
    • +Income generated: 200
    • +While "Commercial District" is active: Ammunition: +6% (all armies)
    • +When technology "Moon Wood" researched: Construction cost: -8% for all buildings (local province)
    • +While "Commercial District" is active: Construction cost: -6% for all buildings (factionwide)
    • Cost: 1000 → 2500
    • Turns: 2 → 3
    LumberyardGrand Cathay
    • −While "Commercial District" is active: Construction cost: -10% for all buildings (factionwide)
    • −Income generated: 200
    • −While "Commercial District" is active: Ammunition: +10% (all armies)
    • +While "Commercial District" is active: Construction cost: -8% for all buildings (factionwide)
    • +Income generated: 250
    • +While "Commercial District" is active: Ammunition: +8% (all armies)
    • Cost: 2000 → 4000
    • Turns: 3 → 4
    Ruined CityGrand Cathay
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
    HamletGrand Cathay
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
    • −Grants 1 construction slot in the settlement
    • −While "Commercial District" is active: Income from all buildings: +5% (local province)
    • −Income generated: 150
    • −While "Commercial District" is active: Tradable resources produced: +6% (factionwide)
    • −Growth: +10
    • −While "Commercial District" is active: Diplomatic relations: +5 with all factions
    • +Grants 2 construction slots in the settlement
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
    • +Income generated: 160
    • +Growth: +15
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
    • +While "Commercial District" is active: Income from all buildings: +4% (local province)
    • +While "Commercial District" is active: Tradable resources produced: +2% (factionwide)
    • +While "Commercial District" is active: Diplomatic relations: +1 with all factions
    • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
    • Turns: 3 → 1
    • Units: 2 → 3
    VillageGrand Cathay
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
    • −Defensive supplies: +500
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
    • −Grants 2 construction slots in the settlement
    • −While "Commercial District" is active: Income from all buildings: +10% (local province)
    • −While "Commercial District" is active: Tradable resources produced: +8% (factionwide)
    • −Growth: +20
    • −While "Commercial District" is active: Diplomatic relations: +5 with all factions
    • +Grants 4 construction slots in the settlement
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
    • +Defensive supplies: +750
    • +Growth: +25
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
    • +While "Commercial District" is active: Income from all buildings: +6% (local province)
    • +While "Commercial District" is active: Tradable resources produced: +4% (factionwide)
    • +While "Commercial District" is active: Diplomatic relations: +2 with all factions
    • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
    • Units: 2 → 3
    TownGrand Cathay
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
    • −Defensive supplies: +500
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
    • −Grants 3 construction slots in the settlement
    • −While "Commercial District" is active: Income from all buildings: +15% (local province)
    • −While "Commercial District" is active: Tradable resources produced: +10% (factionwide)
    • −Growth: +30
    • −While "Commercial District" is active: Diplomatic relations: +10 with all factions
    • +Grants 5 construction slots in the settlement
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
    • +Defensive supplies: +1000
    • +Growth: +35
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
    • +While "Commercial District" is active: Income from all buildings: +8% (local province)
    • +While "Commercial District" is active: Tradable resources produced: +6% (factionwide)
    • +While "Commercial District" is active: Diplomatic relations: +3 with all factions
    • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
    • Cost: 4000 → 5000
    • Units: 2 → 3
    CityGrand Cathay
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
    • −Defensive supplies: +500
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
    • −Grants 5 construction slots in the settlement
    • −While "Commercial District" is active: Income from all buildings: +20% (local province)
    • −While "Commercial District" is active: Tradable resources produced: +12% (factionwide)
    • −Growth: +40
    • −While "Commercial District" is active: Diplomatic relations: +15 with all factions
    • +Grants 7 construction slots in the settlement
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
    • +Defensive supplies: +1250
    • +Growth: +45
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
    • +While "Commercial District" is active: Income from all buildings: +10% (local province)
    • +While "Commercial District" is active: Tradable resources produced: +8% (factionwide)
    • +While "Commercial District" is active: Diplomatic relations: +4 with all factions
    • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
    • Cost: 8000 → 9000
    • Units: 2 → 3
    Province CapitalGrand Cathay
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
    • −Defensive supplies: +500
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
    • −Grants 7 construction slots in the settlement
    • −While "Commercial District" is active: Income from all buildings: +25% (local province)
    • −Income generated: 500
    • −While "Commercial District" is active: Tradable resources produced: +15% (factionwide)
    • −Growth: +50
    • −While "Commercial District" is active: Diplomatic relations: +20 with all factions
    • +Grants 9 construction slots in the settlement
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
    • +Defensive supplies: +1500
    • +While "Commercial District" is active: Income from all buildings: +12% (local province)
    • +Income generated: 450
    • +Growth: +55
    • +While "Commercial District" is active: Tradable resources produced: +10% (factionwide)
    • +While "Commercial District" is active: Diplomatic relations: +5 with all factions
    • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
    • Cost: 16000 → 12000
    • Units: 2 → 3
    Ruined TownGrand Cathay
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
    HamletGrand Cathay
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
    • −Income generated: 150
    • −Growth: +10
    • +Income generated: 160
    • +Growth: +15
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
    • Turns: 3 → 2
    • Units: 2 → 3
    VillageGrand Cathay
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
    • −Defensive supplies: +500
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
    • −Growth: +20
    • +Defensive supplies: +750
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
    • +Growth: +25
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
    • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
    • Cost: 2000 → 2500
    • Units: 2 → 3
    TownGrand Cathay
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
    • −Defensive supplies: +500
    • −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
    • −Growth: +30
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
    • +Defensive supplies: +1000
    • +Growth: +35
    • +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
    • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
    • Units: 2 → 4
    StockadesGrand Cathay
    • −Enemy Hero action success chance: -10%
    • +Enemy Hero action success chance: -12%
    • Turns: 4 → 3
    Pagodan WallsGrand Cathay
    • −Enemy Hero action success chance: -15%
    • +Enemy Hero action success chance: -18%
    • +Control: +1
    • Turns: 5 → 4
    • Units: 0 → 3
    Celestial CourtGrand Cathay
    • −Diplomatic relations: +30 with Grand Cathay
    • +Diplomatic relations: +25 with Grand Cathay
    • Cost: 10000 → 16000
    • Units: 0 → 4
    Li TempleGrand Cathay
    • −Income generated: 500
    • +Income generated: 600
    • Units: 0 → 5
    • −Hero recruit rank: +7 for Astromancers
    • +Hero recruit rank: +6 for Astromancers
    • Cost: 6000 → 5000
    • Units: 0 → 3
    Paradise GardensGrand Cathay
    • −Income from all buildings: +10% (local province)
    • +Income from all buildings: +20% (local province)
    • Cost: 6000 → 4500
    • Units: 0 → 5
    Phoenix TempleGrand Cathay
    • −Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
    • −Leadership: -20 when laying siege or encircling (enemy armies in province)
    • +Campaign movement range: -15% for enemy armies starting their turn in this region (enemy armies in province)
    • +Leadership: -15 when laying siege or encircling (enemy armies in province)
    • Cost: 6000 → 4500
    • Units: 0 → 3
    Wei-Jin (Tower)Grand Cathay
    • −While "Commercial District" is active: Income from all buildings: +10% (local province)
    • −Income generated: 150
    • −While "Commercial District" is active: Tradable resources produced: +6% (factionwide)
    • −Growth: +10
    • −While "Commercial District" is active: Research rate: +20
    • −While "Commercial District" is active: Diplomatic relations: +5 with all factions
    • +Income generated: 200
    • +Growth: +15
    • +While "Commercial District" is active: Income from all buildings: +5% (local province)
    • +While "Commercial District" is active: Tradable resources produced: +2% (factionwide)
    • +While "Commercial District" is active: Research rate: +10
    • +While "Commercial District" is active: Diplomatic relations: +2 with all factions
    • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
    • Units: 2 → 3
    Wei-Jin (Fortress)Grand Cathay
    • −Defensive supplies: +1000
    • −Grants 3 construction slots in the settlement
    • −While "Commercial District" is active: Income from all buildings: +20% (local province)
    • −Income generated: 200
    • −While "Commercial District" is active: Tradable resources produced: +8% (factionwide)
    • −Growth: +20
    • −While "Commercial District" is active: Research rate: +40
    • −While "Commercial District" is active: Diplomatic relations: +5 with all factions
    • +Grants 4 construction slots in the settlement
    • +Defensive supplies: +1250
    • +Income generated: 260
    • +Growth: +25
    • +While "Commercial District" is active: Income from all buildings: +10% (local province)
    • +While "Commercial District" is active: Tradable resources produced: +4% (factionwide)
    • +While "Commercial District" is active: Research rate: +20
    • +While "Commercial District" is active: Diplomatic relations: +4 with all factions
    • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
    • Units: 2 → 3
    Wei-Jin (Palace)Grand Cathay
    • −Defensive supplies: +1000
    • −While "Commercial District" is active: Income from all buildings: +30% (local province)
    • −Income generated: 300
    • −While "Commercial District" is active: Tradable resources produced: +10% (factionwide)
    • −Growth: +30
    • −While "Commercial District" is active: Research rate: +60
    • −While "Commercial District" is active: Diplomatic relations: +10 with all factions
    • +Defensive supplies: +1500
    • +Income generated: 360
    • +Growth: +35
    • +While "Commercial District" is active: Income from all buildings: +15% (local province)
    • +While "Commercial District" is active: Tradable resources produced: +6% (factionwide)
    • +While "Commercial District" is active: Research rate: +30
    • +While "Commercial District" is active: Diplomatic relations: +6 with all factions
    • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
    • Units: 2 → 3
    • −Defensive supplies: +1000
    • −While "Commercial District" is active: Income from all buildings: +40% (local province)
    • −Income generated: 400
    • −While "Commercial District" is active: Tradable resources produced: +12% (factionwide)
    • −Growth: +40
    • −While "Commercial District" is active: Research rate: +80
    • −While "Commercial District" is active: Diplomatic relations: +15 with all factions
    • +Defensive supplies: +1750
    • +Income generated: 460
    • +Growth: +45
    • +While "Commercial District" is active: Income from all buildings: +20% (local province)
    • +While "Commercial District" is active: Tradable resources produced: +8% (factionwide)
    • +While "Commercial District" is active: Research rate: +40
    • +While "Commercial District" is active: Diplomatic relations: +8 with all factions
    • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
    • Units: 2 → 3
    • −Defensive supplies: +1000
    • −While "Commercial District" is active: Income from all buildings: +50% (local province)
    • −Income generated: 500
    • −While "Commercial District" is active: Tradable resources produced: +15% (factionwide)
    • −Growth: +50
    • −While "Commercial District" is active: Research rate: +100
    • −While "Commercial District" is active: Diplomatic relations: +20 with all factions
    • +Defensive supplies: +2000
    • +Income generated: 560
    • +Growth: +55
    • +While "Commercial District" is active: Income from all buildings: +25% (local province)
    • +While "Commercial District" is active: Tradable resources produced: +10% (factionwide)
    • +While "Commercial District" is active: Research rate: +50
    • +While "Commercial District" is active: Diplomatic relations: +10 with all factions
    • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
    • Cost: 16000 → 14000
    • Units: 2 → 3
    • −Casualty replenishment rate: +5% (armies in local province)
    • −Control: +2
    • +Casualty replenishment rate: +6% (armies in local province)
    • +Control: +3
    • Cost: 6000 → 12000
    • Units: 0 → 3
    The Great EmbassyGrand Cathay
    • −Income generated: 300
    • +Income generated: 350
    • Cost: 10000 → 12000
    • Units: 0 → 4
    The Ninth WallGrand Cathay
    • −Control: +6
    • −Melee defence: +6 when defending (all armies)
    • +Control: +7
    • +Melee defence: +5 when defending (all armies)
    • Units: 0 → 3
    • −Recruit rank: +4 for Celestial Dragon Guard and Celestial Dragon Crossbows units
    • −Recruitment cost: -30% for Celestial Dragon Guard and Celestial Dragon Crossbows units
    • −Upkeep: -5% for Celestial Dragon Guard and Celestial Dragon Crossbows units (all armies)
    • +Recruit rank: +1 for Celestial Dragon Guard and Celestial Dragon Crossbows units
    • +Recruitment cost: -15% for Celestial Dragon Guard and Celestial Dragon Crossbows units
    • +Upkeep: -3% for Celestial Dragon Guard and Celestial Dragon Crossbows units (all armies)
    • Cost: 8000 → 6000
    • Units: 0 → 4

    Technologies

    Nan-Gau WeaponryGrand Cathay
    • −Melee attack: +5 when under siege
    • −Defensive supplies: +500
    • +Melee attack: +4 when under siege
    • +Defensive supplies: +600
    Clay-ScryingGrand Cathay
    • −Hero recruit rank: +2 for Gate Masters
    • +Hero recruit rank: +3 for Gate Masters
    Dragon ScalesGrand Cathay
    • −Recruitment cost: -10% (all armies)
    • −Upkeep: -5% (all armies)
    • +Recruitment cost: -5% (all armies)
    • +Upkeep: -4% (all armies)
    • +Local recruitment capacity: +1 (all provinces)
    • −Construction cost: -15% for Defence buildings
    • +Construction cost: -10% for Defence buildings
    Dynastic FinishingGrand Cathay
    • +Lord recruit rank: +2 for Caravan Masters (factionwide)
    Harmonic BalanceGrand Cathay
    • −Hero action cost: -10%
    • +Hero action cost: -8%
    Alchemic MortarGrand Cathay
    • −Construction cost: -15% for Infrastructure buildings
    • +Construction cost: -10% for Infrastructure buildings
    • −Recruit rank: +2 for Yang units
    • −Upkeep: -10% for Yang units
    • +Recruit rank: +1 for Yang units
    • +Upkeep: -5% for Yang units
    • −Weapon strength: +10% for Jade and Jet Lions and Terracotta Sentinel units
    • +Weapon strength: +8% for Jade and Jet Lions and Terracotta Sentinel units
    Sentinel RitesGrand Cathay
    • −Armour: +20 for Jade and Jet Lions and Terracotta Sentinel units
    • −Melee defence: +4 for Jade and Jet Lions and Terracotta Sentinel units
    • +Armour: +15 for Jade and Jet Lions and Terracotta Sentinel units
    • +Melee defence: +5 for Jade and Jet Lions and Terracotta Sentinel units
    Yin HexGrand Cathay
    • −Recruit rank: +2 for Yin units
    • −Upkeep: -10% for Yin units
    • +Recruit rank: +1 for Yin units
    • +Upkeep: -5% for Yin units
    Grace of Quai YinGrand Cathay
    • −Ambush success chance: +10% (all armies)
    • +Ambush success chance: +15% (all armies)
    • −Ambush defence chance: +10%
    • +Ambush defence chance: +15%
    • −Construction cost: -15% for Military buildings
    • +Construction cost: -10% for Military buildings
    Alchemist CompactGrand Cathay
    • −Hero recruit rank: +2 for Alchemists, Astromancers and Clawspeakers
    • +Hero recruit rank: +3 for Alchemists, Astromancers and Clawspeakers
    • −Construction cost: -15% for Province Capital/Settlement buildings
    • −Income from Province Capital/Settlement buildings: +20%
    • +Construction cost: -10% for Province Capital/Settlement buildings
    • +Income from Province Capital/Settlement buildings: +15%
    Yin FlowGrand Cathay
    • +Corruption: -1 (all provinces)
    • −Leadership: +10 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (all armies)
    • +Leadership: +8 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (all armies)
    Drill TrainingGrand Cathay
    • −Armour: +10 for all Melee units
    • −Armour-piercing weapon damage: +4 for Celestial Dragon Guard units
    • +Armour: +8 for all Melee units
    • +Armour-piercing weapon damage: +3 for Celestial Dragon Guard units
    Honed SensesGrand Cathay
    • −Upkeep: -10% for Tiger Warrior (Dual Axes) and Iron Claw Tiger Warrior units
    • −Recruit rank: +2 for all Tiger Warrior units
    • +Upkeep: -5% for Tiger Warrior (Dual Axes) and Iron Claw Tiger Warrior units
    • +Recruit rank: +1 for all Tiger Warrior units
    Inner StrengthGrand Cathay
    • −Weapon strength: +10% (all characters)
    • +Weapon strength: +8% (all characters)
    Inner ChaiGrand Cathay
    • +Lord recruit rank: +2 for Caravan Masters (factionwide)
    • +Lord recruit rank: +2 (all provinces)
    Tiger's CallGrand Cathay
    • −Upkeep: -10% for Tiger Warrior Stalkers units
    • −Recruitment cost: -10% for all Tiger Warrior units
    • +Upkeep: -5% for Tiger Warrior Stalkers units
    • +Recruitment cost: -5% for all Tiger Warrior units
    Yin DefenceGrand Cathay
    • −Armour: +10 for all Missile units
    • −Armour-piercing missile damage: +4 for Celestial Dragon Guard Crossbow units
    • +Armour: +8 for all Missile units
    • +Armour-piercing missile damage: +3 for Celestial Dragon Guard Crossbow units
    Yin HealingGrand Cathay
    • −Magic item drop chance from battle: +5%
    • +Magic item drop chance from battle: +10%
    • −Armour: +20 for Jade Lancers, Peasant Horsemen and Great Longma Rider units
    • +Armour: +15 for Jade Lancers, Peasant Horsemen and Great Longma Rider units
    Hardened BambooGrand Cathay
    • −Armour: +20 for Wu Xing War Compass and Zhangu War Drum units
    • +Armour: +15 for Wu Xing War Compass and Zhangu War Drum units
    Sky Junk RiggingGrand Cathay
    • −Ammunition: +15% for Sky Lantern and Sky-junk units
    • +Ammunition: +10% for Sky Lantern and Sky-junk units
    Wadding CartridgesGrand Cathay
    • −Missile strength: +15% for Grand Cannon and Fire Rain Rocket Battery units
    • −Ammunition: +15% for Grand Cannon and Fire Rain Rocket Battery units
    • +Missile strength: +10% for Grand Cannon and Fire Rain Rocket Battery units
    • +Ammunition: +10% for Grand Cannon and Fire Rain Rocket Battery units
    • −Armour: +20 for Celestial Dragon Guard and Celestial Dragon Crossbow units
    • −Melee attack: +4 for Celestial Dragon Guard units
    • +Armour: +10 for Celestial Dragon Guard and Celestial Dragon Crossbow units
    • +Melee attack: +3 for Celestial Dragon Guard units
    Crane SightsGrand Cathay
    • −Armour-piercing missile damage: +4 for Crane Gunners units
    • +Armour-piercing missile damage: +3 for Crane Gunners units
    Harmonic MasteryGrand Cathay
    • −Income from sacking and looting settlements: +15%
    • −Income from razing settlements: +20%
    • +Income from sacking and looting settlements: +10%
    • +Income from razing settlements: +10%
    Sea Dragon EdictGrand Cathay
    • −Income from trade tariffs: +20%
    • +Income from trade tariffs: +15%
    • −Chance of a plague spreading: -15% (all armies)
    • +Chance of a plague spreading: -20% (all armies)
    • +Control: +1
    Horse BondingGrand Cathay
    • −Recruitment cost: -10% for Cavalry units
    • +Recruitment cost: -5% for Cavalry units
    Inner SpeedGrand Cathay
    • −Speed: +20% (all armies)
    • +Speed: +10% (all armies)
    Yang ReflectionGrand Cathay
    • −Weapon strength: +10% when attacking (all armies)
    • +Weapon strength: +8% when attacking (all armies)
    • −Leadership: +6 when defending (all armies)
    • +Leadership: +5 when defending (all armies)
    Peasant Levy EdictGrand Cathay
    • −Recruitment cost: -10% (all armies)
    • +Recruitment cost: -5% (all armies)
    Powder MixingGrand Cathay
    • −Recruitment cost: -10% for Artillery units
    • +Recruitment cost: -5% for Artillery units
    Yang KilnGrand Cathay
    • −Income from Industry (Yang) buildings: +15%
    • +Income from Industry (Yang) buildings: +10%
    • +Lord recruit rank: +2 (all provinces)
    Dragon Fleet AegisGrand Cathay
    • −Construction cost: -15% for Ports
    • −Income from Ports: +20%
    • +Construction cost: -10% for Ports
    • +Income from Ports: +15%
    Moon WoodGrand Cathay
    • −Tradable resources produced: +20%
    • +Tradable resources produced: +15%
    • −Maximum Caravan cargo capacity: +10%
    • −Sale value of cargo: +10%
    • +Maximum Caravan cargo capacity: +20%
    • +Sale value of cargo: +20%
    Nan-Gau ForgesGrand Cathay
    • −Income from Industry (Yin) buildings: +15%
    • +Income from Industry (Yin) buildings: +10%
    Jade StanceGrand Cathay
    • −Armour: +15 for Jade Warrior, Peasant and Tiger Warrior units
    • +Armour: +10 for Jade Warrior, Peasant and Tiger Warrior units
    Chelonian StanceGrand Cathay
    • −Recruitment cost: -10% for Melee Infantry units
    • +Recruitment cost: -5% for Melee Infantry units
    Mastery of YangGrand Cathay
    • −Melee attack: +4 for Melee Infantry units
    • +Melee attack: +3 for Melee Infantry units
    Moon ReflectingGrand Cathay
    • −Missile strength: +10% for Missile Infantry units
    • +Missile strength: +5% for Missile Infantry units
    Target RangesGrand Cathay
    • −Recruitment cost: -10% for Missile Infantry units
    • +Recruitment cost: -5% for Missile Infantry units
    Fletching MentorsGrand Cathay
    • −Ammunition: +15% for Peasant Archers, Celestial Dragon Crossbows and Jade Warrior Crossbows units
    • +Ammunition: +10% for Peasant Archers, Celestial Dragon Crossbows and Jade Warrior Crossbows units
    • −Maximum number of active Caravans: +1
    • +Maximum number of active Caravans: +2
    Widened RoadsGrand Cathay
    • −Maximum number of active Caravans: +1
    • −Maximum Caravan cargo capacity: +20%
    • +Maximum number of active Caravans: +2
    • +Maximum Caravan cargo capacity: +30%