Radious Grand Cathay units
70 Grand Cathay units Radious Total War Mod changes against patch 9.0.4, 32 it adds, and 54 skills, 152 buildings and 54 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 14,168 → 5,460 | 70 → 90 | 50 → 5955 → 66 | 115 → 170265 → 315 | 800800 | Bonus vs infantry 20 → 30; Charge bonus 35 → 52 | |
| 15,902 → 6,820 | 0 → 34 | 7050 → 56 | 120 → 165350 → 395 | 1,1001,150 → 1,100 | Bonus vs large 35 → 40; Charge bonus 65 → 70; Mass 1,500 → 1,600; Spell resistance 35% → 30% | |
| 17,306 → 8,410 | 40 → 74 | 44 → 4750 → 55 | 360 → 375200 → 195 | 1,8001,700 → 1,800 | Leadership 60 → 70; Charge bonus 46 → 59; Upkeep 450 → 180; Fire resistance 40% → 50% | |
| 14,868 → 5,900 | 100 → 114 | 60 → 5540 → 44 | 130 → 175290 → 300 | 1,000 → 1,200800 → 1,200 | Leadership 80 → 75; Bonus vs infantry 0 → 20; Charge bonus 30 → 40; Upkeep 250 → 140 | |
| 15,488 → 6,610 | 110 → 122 | 60 → 5745 → 46 | 130 → 175290 → 300 | 1,100 → 1,3001,000 → 1,300 | Leadership 80 → 75; Speed 78 → 70; Bonus vs infantry 0 → 20; Charge bonus 50 → 60; Mass 1,800 → 1,900; Upkeep 300 → 150 | |
| 16,584 → 7,210 | 80 → 114 | 50 → 5536 → 47 | 190 → 185280 → 310 | 1,550 → 1,7001,550 → 1,700 | Leadership 80 → 75; Bonus vs infantry 0 → 20; Upkeep 387 → 170 | |
| 16,088 → 7,510 | 110 → 122 | 60 → 5945 → 48 | 140 → 165310 → 315 | 1,400 → 1,6001,300 → 1,600 | Leadership 80 → 75; Bonus vs large 0 → 20; Charge bonus 70 → 85; Upkeep 300 → 160 | |
| 14,128 → 4,700 | 95 → 108 | 46 → 4750 → 53 | 250 → 265125 → 135 | 1,000 → 1,100650 → 1,100 | Missile block 55% → 65%; Charge bonus 25 → 35; Range 160 m → 165 m; Ammunition 23 → 28; Missile base damage 55 → 85; Missile AP damage 125 → 160; Reload time 12 s → 8 s; Upkeep 250 → 110 | |
| 14,536 → 5,210 | 115 → 126 | 46 → 4950 → 55 | 250 → 265125 → 135 | 1,200 → 1,300850 → 1,300 | Missile block 55% → 65%; Speed 78 → 70; Charge bonus 55 → 65; Mass 1,050 → 1,150; Range 160 m → 165 m; Ammunition 23 → 28; Missile base damage 55 → 85; Missile AP damage 125 → 160; Reload time 12 s → 8 s; Upkeep 300 → 130 | |
| 112,620 → 13,500 | 100 → 110 | 42 → 5328 → 40 | 125 → 140425 → 440 | 2,0002,000 | Leadership 90 → 80; Charge bonus 20 → 40; Ammunition 30 → 45; Missile base damage 100 → 150; Missile AP damage 425 → 500; Reload time 11 s → 9 s; Spell resistance 0% → 15% | |
| 18,424 → 9,700 | 120 → 122 | 65 → 5445 → 62 | 150 → 220310 → 280 | 1,000 → 1,5001,800 → 1,500 | Charge bonus 40 → 38; Mass 1,000 → 1,100; Upkeep 500 → 170 | |
| 807,040 → 12,000 | 95 → 112 | 34 → 3341 → 42 | 24 → 279 → 12 | 1,300 → 1,3501,250 → 1,350 | Leadership 72 → 75; Charge bonus 8 → 18; Mass 150 → 100; Range 180 m → 175 m; Ammunition 22 → 38; Missile base damage 5 → 6; Missile AP damage 14 → 13; Reload time 13 s → 12 s; Upkeep 325 → 155; Fire resistance 0% → 30%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Talons of the Emperor | |
| 605,220 → 8,100 | 15 → 34 | 30 → 3632 → 38 | 30 → 3215 → 16 | 700700 | Leadership 50 → 60; Charge bonus 20 → 32; Upkeep 175 → 95; Missile resistance 0% → 10% | |
| 605,220 → 8,400 | 15 → 36 | 38 → 4041 → 42 | 30 → 3315 → 17 | 1,000 → 9001,000 → 900 | Leadership 60 → 65; Charge bonus 40 → 44; Upkeep 250 → 115; Physical resistance 20% → 25%; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 16,176 → 7,350 | 80 → 104 | 42 → 5636 → 48 | 180 → 200270 → 290 | 1,300 → 1,5001,300 → 1,500 | Charge bonus 65 → 64; Upkeep 325 → 150; Physical resistance 0% → 15% | |
| 17,298 → 9,150 | 40 → 74 | 44 → 5350 → 56 | 360 → 375200 → 195 | 1,600 → 1,8001,500 → 1,800 | Charge bonus 46 → 58; Upkeep 400 → 180; Fire resistance 40% → 50% | |
| 15,808 → 7,650 | 90 → 96 | 55 → 6140 → 58 | 145 → 170275 → 265 | 1,200 → 1,3501,100 → 1,350 | Leadership 65 → 75; Bonus vs infantry 0 → 20; Charge bonus 40 → 59; Mass 2,000 → 2,100; Upkeep 300 → 155; Physical resistance 0% → 25%; Missile resistance 15% → 0%; Fire resistance 0% → 25% | |
| 15,808 → 7,750 | 90 → 94 | 40 → 5460 → 65 | 145 → 160275 → 270 | 1,200 → 1,3001,100 → 1,300 | Leadership 65 → 75; Bonus vs large 0 → 20; Charge bonus 40 → 50; Mass 2,000 → 2,100; Upkeep 300 → 150; Missile resistance 15% → 25%; Spell resistance 50% → 25% | |
| 16,232 → 7,700 | 80 → 96 | 30 → 3320 → 25 | 110 → 12050 | 1,100 → 1,2001,100 → 1,200 | Leadership 75 → 70; Charge bonus 20 → 25; Upkeep 275 → 140 | |
| 16,232 → 8,050 | 95 → 108 | 38 → 3727 → 30 | 110 → 12550 → 55 | 1,350 → 1,4001,350 → 1,400 | Charge bonus 20 → 30; Upkeep 338 → 150; Spell resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 42,540 → 2,668 | 20 → 34 | 106 → 7 | 21 → 233 | 1,200 → 1,3001,100 → 1,200 | Mass 3,600 → 3,800; Range 400 m → 375 m; Ammunition 12 → 19; Missile base damage 63 → 70; Missile AP damage 27 → 40; Upkeep 300 → 140 | |
| 42,740 → 2,868 | 20 → 34 | 106 → 7 | 21 → 233 | 900 → 1,000900 | Mass 3,600 → 3,800; Ammunition 22 → 36; Missile base damage 88 → 90; Missile AP damage 352 → 360; Upkeep 225 → 130 | |
| 606,480 → 9,900 | 100 → 112 | 26 → 3228 → 35 | 21 → 269 | 800 → 1,000800 → 1,000 | Missile block 30% → 45%; Leadership 64 → 70; Speed 78 → 70; Bonus vs large 0 → 10; Charge bonus 55 → 60; Mass 1,100 → 1,200; Upkeep 200 → 130; New: Lance | |
| 24 → 326,264 → 12,640 | 110 → 122 | 36 → 3934 → 46 | 45 → 5020 → 25 | 1,350 → 1,6001,350 → 1,600 | Missile block 30% → 45%; Leadership 72 → 80; Bonus vs large 0 → 10; Charge bonus 75 → 80; Upkeep 337 → 175; Missile resistance 0% → 10% | |
| 605,520 → 9,000 | 15 → 28 | 26 → 2826 → 32 | 21 → 227 | 400 → 550400 → 550 | Speed 90 → 95; Bonus vs large 0 → 8; Charge bonus 36 → 44; Mass 600 → 650; Upkeep 100 → 80 | |
| 13,420 → 4,300 | 15 → 28 | 35 → 3630 → 34 | 210 → 23590 → 130 | 1,000 → 1,100300 → 1,100 | Charge bonus 15 → 20; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,848 → 4,760 | 50 → 64 | 35 → 3730 → 38 | 210 → 23590 → 130 | 1,100 → 1,200500 → 1,200 | Speed 78 → 70; Charge bonus 35 → 40; Mass 1,600 → 1,700; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,420 → 4,300 | 15 → 28 | 40 → 3925 → 30 | 210 → 24090 → 125 | 1,000 → 1,100300 → 1,100 | Leadership 60 → 70; Charge bonus 10 → 18; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; New: Talons of the Emperor | |
| 13,848 → 4,760 | 50 → 64 | 40 → 4125 → 33 | 210 → 24090 → 125 | 1,100 → 1,200500 → 1,200 | Leadership 60 → 70; Speed 78 → 70; Charge bonus 30 → 38; Mass 1,600 → 1,700; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 16,656 → 8,160 | 80 → 94 | 30 → 3720 → 28 | 210 → 24590 → 125 | 1,250 → 1,400950 → 1,400 | Leadership 60 → 70; Charge bonus 20 → 30; Upkeep 325 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,368 → 5,550 | 30 → 44 | 55 → 5240 → 46 | 280 → 325120 → 155 | 1,000 → 1,100700 → 1,100 | Charge bonus 30 → 35; Upkeep 300 → 135 | |
| 14,980 → 6,210 | 70 → 74 | 55 → 5340 → 47 | 280 → 325120 → 155 | 1,100 → 1,200900 → 1,200 | Speed 78 → 70; Charge bonus 50 → 55; Mass 1,800 → 1,900; Upkeep 300 → 140 | |
| 15,580 → 7,060 | 70 → 74 | 55 → 5440 → 49 | 310 → 345130 → 165 | 1,400 → 1,5001,200 → 1,500 | Charge bonus 70 → 80; Upkeep 300 → 150 | |
| 14,368 → 5,550 | 30 → 44 | 55 → 5340 → 45 | 280 → 325120 → 155 | 1,000 → 1,100700 → 1,100 | Charge bonus 30 → 35; Upkeep 300 → 135 | |
| 14,980 → 6,210 | 70 → 74 | 55 → 5440 → 46 | 280 → 325120 → 155 | 1,100 → 1,200900 → 1,200 | Speed 78 → 70; Charge bonus 50 → 55; Mass 1,800 → 1,900; Upkeep 300 → 140 | |
| 15,580 → 7,060 | 70 → 74 | 5540 → 48 | 310 → 345130 → 165 | 1,400 → 1,5001,200 → 1,500 | Charge bonus 70 → 80; Upkeep 300 → 150 | |
| 18,424 → 9,800 | 70 → 84 | 55 → 5460 → 62 | 290 → 325140 → 175 | 1,000 → 1,2501,700 → 1,250 | Charge bonus 35 → 40; Mass 1,000 → 1,100; Upkeep 500 → 150 | |
| 14,568 → 4,950 | 40 → 44 | 45 → 4445 → 48 | 250 → 285125 → 155 | 1,000 → 1,100400 → 1,100 | Charge bonus 25 → 30; Upkeep 250 → 135 | |
| 15,180 → 5,710 | 80 → 74 | 4545 → 50 | 250 → 285125 → 155 | 1,200 → 1,300600 → 1,300 | Speed 78 → 70; Charge bonus 45 → 50; Mass 1,600 → 1,700; Upkeep 300 → 150 | |
| 17,048 → 7,400 | 30 → 52 | 20 → 2220 → 24 | 20 → 226 → 7 | 1,000 → 1,100850 → 1,100 | Charge bonus 1 → 10; Range 275 m → 260 m; Ammunition 50 → 80; Missile base damage 22 → 50; Missile AP damage 108 → 115; Reload time 12 s → 10 s; Upkeep 250 → 135 | |
| 18,424 → 9,800 | 70 → 84 | 65 → 6655 → 58 | 290 → 325140 → 180 | 1,200 → 1,4001,700 → 1,400 | Charge bonus 50 → 52; Mass 1,000 → 1,100; Upkeep 600 → 165 | |
| 324,320 → 6,880 | 30 → 44 | 12 → 1318 → 24 | 21 → 233 | 1,0001,000 | Missile block 65% → 70%; Charge bonus 2 → 6; Range 275 m → 290 m; Ammunition 22 → 36; Missile base damage 6 → 11; Missile AP damage 35 → 33; Reload time 12 s → 11 s; Upkeep 300 → 130; New: Talons of the Emperor | |
| 1008,800 → 14,000 | 95 → 108 | 34 → 4243 → 52 | 11 → 1225 → 26 | 1,050 → 1,2001,000 → 1,200 | Missile block 35% → 50%; Leadership 72 → 75; Bonus vs large 20 → 18; Charge bonus 10 → 25; Upkeep 263 → 140; Removed: Formation Attack | |
| 80 → 907,040 → 12,600 | 95 → 108 | 26 → 3032 → 39 | 24 → 269 → 11 | 1,050 → 1,2001,000 → 1,200 | Missile block 35% → 50%; Leadership 62 → 70; Bonus vs infantry 0 → 5; Charge bonus 8 → 15; Range 160 m → 170 m; Ammunition 22 → 35; Missile base damage 5 → 7; Missile AP damage 12 → 11; Reload time 13 s → 12 s; Upkeep 263 → 140; New: Talons of the Emperor | |
| 906,210 → 11,250 | 30 → 44 | 1616 → 22 | 21 → 233 | 500 → 750500 → 750 | Charge bonus 4 → 8; Range 90 m → 110 m; Ammunition 22 → 36; Missile base damage 3 → 8; Missile AP damage 11 → 13; Reload time 13 s → 12 s; Upkeep 125 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 5 → 6; New: Talons of the Emperor | |
| 906,210 → 11,250 | 70 → 92 | 16 → 2916 → 31 | 21 → 253 → 5 | 600 → 800600 → 800 | Leadership 54 → 60; Charge bonus 6 → 14; Range 160 m → 165 m; Ammunition 22 → 36; Missile base damage 18 → 16; Missile AP damage 6 → 10; Upkeep 150 → 105; Spell resistance 0% → 10%; New: Talons of the Emperor | |
| 906,210 → 11,250 | 70 → 92 | 16 → 3024 → 32 | 21 → 253 → 5 | 650 → 850650 → 850 | Missile block 35% → 50%; Leadership 54 → 60; Charge bonus 6 → 15; Range 160 m → 165 m; Ammunition 22 → 36; Missile base damage 18 → 16; Missile AP damage 6 → 10; Upkeep 162 → 110; Spell resistance 0% → 10%; New: Talons of the Emperor | |
| 1208,280 → 15,000 | 70 → 92 | 24 → 3534 → 45 | 21 → 267 → 9 | 550 → 720525 → 700 | Missile block 35% → 50%; Leadership 64 → 65; Bonus vs infantry 0 → 6; Charge bonus 12 → 23; Upkeep 137 → 100; Spell resistance 0% → 10%; Removed: Formation Attack | |
| 1208,280 → 15,000 | 70 → 92 | 22 → 3438 → 46 | 8 → 1420 → 21 | 650 → 750650 → 750 | Leadership 64 → 65; Bonus vs large 16 → 12; Charge bonus 8 → 19; Upkeep 162 → 100; Spell resistance 0% → 10%; Removed: Formation Attack | |
| 1206,480 → 13,200 | 15 → 34 | 10 → 1213 → 18 | 21 → 233 | 400 → 500400 → 500 | Leadership 45 → 50; Charge bonus 3 → 5; Range 140 m → 150 m; Ammunition 22 → 36; Upkeep 100 → 75; New: Talons of the Emperor | |
| 1608,960 → 17,600 | 15 → 34 | 20 → 2224 → 30 | 19 → 206 | 350 → 450350 → 450 | Bonus vs large 17 → 15; Charge bonus 3 → 10; Upkeep 88 → 70; Removed: Formation Attack | |
| 112,620 → 17,000 | 100 → 110 | 65 → 7130 → 42 | 160 → 170470 | 1,600 → 1,6501,600 → 1,650 | Leadership 85 → 80; Speed 48 → 50; Charge bonus 40 → 45; Upkeep 400 → 165; Missile resistance 15% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 1 → 210,048 → 15,400 | 80 → 94 | 8 → 128 → 15 | 20 → 226 → 7 | 1,500 → 1,5501,500 | Charge bonus 1 → 5; Range 360 m → 375 m; Ammunition 20 → 27; Missile base damage 63 → 70; Missile AP damage 27 → 40; Upkeep 375 → 155; Missile resistance 0% → 10% | |
| 1 → 26,048 → 10,000 | 30 → 46 | 8 → 108 → 14 | 20 → 226 → 7 | 900 → 1,250800 → 1,200 | Charge bonus 1 → 5; Range 275 m → 260 m; Ammunition 30 → 42; Missile base damage 22 → 50; Missile AP damage 108 → 115; Reload time 12 s → 10 s; Upkeep 225 → 140; Missile resistance 0% → 10% | |
| 16,240 → 7,910 | 80 → 94 | 30 → 3420 → 34 | 110 → 14050 → 70 | 900 → 1,300950 → 1,300 | Charge bonus 20 → 55; Upkeep 238 → 145 | |
| 1008,800 → 15,000 | 95 → 112 | 43 → 4653 → 55 | 11 → 1325 → 27 | 1,350 → 1,4001,300 → 1,400 | Missile block 35% → 55%; Leadership 82 → 80; Charge bonus 10 → 30; Mass 150 → 125; Upkeep 338 → 155; Spell resistance 35% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Formation Attack | |
| 24 → 326,264 → 12,960 | 110 → 126 | 45 → 4443 → 51 | 20 → 3245 → 46 | 1,650 → 1,8501,650 → 1,850 | Missile block 30% → 45%; Leadership 82 → 85; Bonus vs infantry 0 → 10; Charge bonus 75 → 85; Upkeep 412 → 190; Missile resistance 0% → 15%; Spell resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) — → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 112,620 → 17,750 | 100 → 110 | 78 → 7338 → 46 | 160 → 185470 → 485 | 1,950 → 1,9001,850 → 1,900 | Leadership 95 → 85; Speed 48 → 50; Charge bonus 40 → 50; Mass 6,500 → 6,600; Upkeep 500 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 1206,480 → 13,800 | 15 → 36 | 27 → 2631 → 32 | 21 → 243 → 4 | 625 → 700625 → 700 | Missile block 35% → 50%; Range 140 m → 155 m; Ammunition 22 → 40; Missile base damage 14 → 16; Upkeep 156 → 90; Spell resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) — → 3; New: Talons of the Emperor | |
| 906,210 → 11,250 | 40 → 52 | 2424 → 26 | 21 → 267 → 9 | 500 → 650500 → 650 | Leadership 50 → 55; Bonus vs infantry 0 → 6; Charge bonus 12 → 14; Range 55 m → 60 m; Ammunition 16 → 24; Upkeep 125 → 90; Fire resistance 0% → 25% | |
| 15,248 → 6,500 | 60 → 84 | 65 → 6250 → 58 | 180 → 190320 → 330 | 1,200 → 1,4001,200 → 1,400 | Charge bonus 50 → 60; Mass 1,100 → 1,200; Upkeep 300 → 150 | |
| 14,548 → 5,000 | 20 → 48 | 42 → 4040 → 46 | 225 → 250100 → 135 | 1,600 → 1,200750 → 1,200 | Charge bonus 40 → 45; Upkeep 275 → 130 | |
| 14,548 → 5,000 | 20 → 48 | 42 → 4040 → 46 | 225 → 250100 → 135 | 1,600 → 1,200750 → 1,200 | Charge bonus 40 → 45; Upkeep 275 → 130 | |
| 14,548 → 5,000 | 20 → 48 | 42 → 4040 → 46 | 225 → 250100 → 135 | 1,600 → 1,200750 → 1,200 | Charge bonus 40 → 45; Upkeep 275 → 130 | |
| 15,076 → 6,000 | 40 → 64 | 50 → 5455 → 56 | 170 → 190280 → 295 | 2,100 → 1,300900 → 1,300 | Charge bonus 45 → 55; Upkeep 275 → 140 | |
| 14,588 → 5,500 | 90 → 108 | 5060 | 160 → 185260 → 290 | 1,200 → 1,500600 → 1,500 | Charge bonus 30 → 40; Mass 1,100 → 1,200 | |
| 808,800 → 15,200 | 60 → 84 | 40 → 4546 → 50 | 12 → 1038 → 36 | 1,600 → 1,3001,200 → 1,300 | Charge bonus 35 → 45; Upkeep 350 → 150; Missile resistance 0% → 15%; Spell resistance 0% → 15% | |
| 60 → 806,000 → 14,400 | 15 → 64 | 4240 → 46 | 15 → 1725 → 23 | 1,400 → 1,1001,050 → 1,100 | Charge bonus 35 → 40; Mass 200 → 220; Range 70 m → 80 m; Ammunition 6 → 5; Missile base damage 12 → 16; Missile AP damage 14 → 20; Reload time 8 s → 7 s; Upkeep 275 → 130; Physical resistance 20% → 15%; Fire resistance 0% → 15% | |
| 808,000 → 14,000 | 30 → 54 | 42 → 3934 → 39 | 40 → 3014 → 13 | 1,000 → 850800 → 850 | Bonus vs infantry 5 → 6; Upkeep 225 → 105 | |
| 16,548 → 7,050 | 30 → 56 | 20 → 3420 → 32 | 20 → 226 → 7 | 1,100 → 1,300850 → 1,300 | Charge bonus 1 → 10; Range 275 m → 260 m; Ammunition 30 → 60; Missile base damage 22 → 50; Missile AP damage 108 → 115; Reload time 12 s → 10 s; Upkeep 250 → 145; Quest battle cap (main_units.multiplayer_qb_cap) — → 3 |
New units in Radious
Celestial Championrad_wh3_part3_main_unit_cth_celestial_champion1 model
6,300
96
70
38
57
50
545
50
20
1,300
Celestial Champion (Warhorse)rad_wh3_part3_main_unit_cth_celestial_champion_warhorse1 model
7,360
104
70
70
59
53
580
70
20
1,600
Celestial Champion (Celestial Lion)rad_wh3_part3_main_unit_cth_celestial_champion_celestial_lion1 model
7,960
104
70
85
62
56
595
80
20
1,750
Celestial Dragon Guard (Swords)wh3_cat_cele_sword100 models
14,000
108
75
28
44
51
41
32
1,250
The Fearless Wall (Bows)wh3_cat_fear_archer90 models
10,800
68
60
30
28
30
28
14
21
165
10
600
The Fearless Wallwh3_cat_fear_axe120 models
14,400
68
60
30
33
39
33
20
10
650
The Fearless Wall (Halberds)wh3_cat_feat_halb120 models
14,400
68
60
30
32
41
32
18
10
660
Frontier Guards (Bows)wh3_cat_front_bow90 models
13,500
112
85
30
33
43
37
17
27
180
20
1,300
Frontier Guards (Rifles)wh3_cat_front_cros90 models
13,500
112
85
30
31
45
37
16
30
170
20
1,250
Frontier Guards (Spears)wh3_cat_front_spear100 models
15,000
116
85
28
44
57
39
31
20
1,470
Frontier Guards (Swords)wh3_cat_front_sword100 models
15,000
116
85
28
46
54
42
33
20
1,500
Imperial Road Watch (Rifles)wh3_cat_impe_rifle90 models
12,150
96
70
33
30
40
32
18
26
160
30
900
Imperial Road Watch (Spears)wh3_cat_impe_spear120 models
15,600
96
70
28
36
51
36
22
30
950
Imperial Road Watchwh3_cat_impe_sword120 models
15,600
96
70
28
38
49
36
26
30
900
Jade Warriors (Spears)wh3_cat_jade_spear120 models
15,000
92
65
28
33
47
34
16
10
800
Onyx Dragonswh3_cat_onyx90 models
13,500
112
80
30
32
48
38
18
28
180
15
1,350
Mounted Onyx Dragonswh3_cat_onyx_cav60 models
10,800
112
80
95
31
44
38
52
28
160
15
1,450
Peasant Swordsmenwh3_cat_peasa_sword160 models
17,600
34
55
30
25
28
29
12
500
Golden Lancerswh3_cat_saphire60 models
11,400
122
80
70
40
46
42
75
20
1,500
Jade Sea Dragons (Fire Crossbows)wh3_cat_sea_fire90 models
12,600
84
75
30
34
43
33
14
24
175
25
1,100
Jade Sea Dragons (Maces)wh3_cat_sea_mace100 models
14,000
84
75
28
40
52
39
26
25
1,100
Jade Sea Dragons (Repeating Crossbows)wh3_cat_sea_repeat90 models
12,600
84
75
30
35
39
33
15
4
150
25
1,150
Jade Sea Dragons (Spears)wh3_cat_sea_spear100 models
14,000
84
75
28
39
56
38
28
25
1,150
Sworn Gatekeepers (Halberds)wh3_cat_sworn_halb100 models
15,000
112
80
28
45
60
42
37
20
30
1,400
Sworn Gatekeepers (Great Swords)wh3_cat_sworn_heavy100 models
15,000
112
80
28
48
59
45
42
20
30
1,450
Terracotta Automatonswh3_cat_tera100 models
15,000
94
80
28
39
52
40
15
25
20
1,300
Iron Claw Tiger Warriors (Dual Swords)wh3_cat_tiger_iron_shield80 models
15,200
84
75
44
47
48
48
50
15
15
1,350
Tiger Warrior Stalkers (Dual Maces)wh3_cat_tiger_stalker_dual80 models
14,400
64
70
52
46
46
42
46
15
15
1,150
Tiger Warriors (Guandao)wh3_cat_tiger_shield80 models
14,000
54
70
44
36
42
39
30
900
Iron Claw Tiger Warriors (Shields)wh3_cat_tiger_iron_shielded80 models
15,200
84
75
44
43
52
44
40
15
15
1,325
Tiger Warriors (Shields)wh3_cat_tiger_shielded80 models
14,000
54
70
44
37
43
40
28
875
Tiger Warrior Stalkers (Dual Kataras)wh3_cat_tiger_stalker_katara80 models
14,400
64
70
52
44
48
41
43
15
15
1,125
Skills
Fast Hands
- −Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
- −Missile resistance: 15% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
- +Missile strength: +4% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
Looming Lanterns
- −Missile resistance: 15% for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
Inspiring Recruitment
- −Level 1: Recruitment cost: -5% (Lord's army)
- −Level 2: Recruitment cost: -10% (Lord's army)
- −Level 3: Recruitment cost: -15% (Lord's army)
- +Level 1: Recruitment cost: -4% (Lord's army)
- +Level 2: Recruitment cost: -7% (Lord's army)
- +Level 3: Recruitment cost: -10% (Lord's army)
The Great Bastion
- −Recruit rank: +2 for all units (Lord's army)
- −Upkeep: -6% (Lord's army)
- +Recruit rank: +1 for all units (Lord's army)
- +Upkeep: -5% (Lord's army)
- +Vigour loss reduction: -5% (Lord's army)
- +Attrition: -5% casualties suffered from all attrition (Lord's army)
Justice, Not Vengeance
- −Leadership: +8 when fighting against Ogre Kingdoms, Warriors of Chaos, Daemons of Chaos, Khorne, Tzeentch, Nurgle and Slaanesh (Lord's army)
- +Leadership: +5 when fighting against Ogre Kingdoms, Warriors of Chaos, Daemons of Chaos, Khorne, Tzeentch, Nurgle and Slaanesh (Lord's army)
Head of the Tiger Court
- −+2 Allied Recruitment Unit capacity (Lord's army)
- ++3 Allied Recruitment Unit capacity (Lord's army)
Unyielding
- −Level 2: Melee defence: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
- −Level 3: Melee defence: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
- +Level 2: Melee defence: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
- +Level 3: Melee defence: +8 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Sure Aim
- −Level 1: Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
- −Level 2: Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
- −Level 3: Missile strength: +9% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
- +Level 1: Missile strength: +3% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
- +Level 2: Missile strength: +5% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
- +Level 3: Missile strength: +7% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Stone Gaze
- −Level 1: Weapon strength: +4% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
- −Level 2: Weapon strength: +8% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
- −Level 3: Weapon strength: +12% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
- +Level 1: Weapon strength: +5% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
- +Level 2: Weapon strength: +7% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
- +Level 3: Weapon strength: +9% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Sky Fire
- −Level 2: Weapon strength: +8% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
- −Level 2: Missile strength: +8% for Sky Lantern and Sky-junk units (Lord's army)
- −Level 3: Weapon strength: +12% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
- −Level 3: Missile strength: +12% for Sky Lantern and Sky-junk units (Lord's army)
- +Level 2: Missile strength: +7% for Sky Lantern and Sky-junk units (Lord's army)
- +Level 2: Weapon strength: +7% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
- +Level 3: Missile strength: +9% for Sky Lantern and Sky-junk units (Lord's army)
- +Level 3: Weapon strength: +10% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Ruthless Standards
- −Upkeep: -15% for Jade Warrior units (Hero's army)
- +Upkeep: -8% for Jade Warrior units (Hero's army)
Not One Step Back
- −Leadership: +8 for Jade Warrior units (Hero's army)
- +Leadership: +5 for Jade Warrior units (Hero's army)
Traditions of Finesse
- −Melee defence: +6 for Iron Claw Tiger Warrior units (Lord's army)
- −Missile resistance: 15% for Iron Claw Tiger Warrior units (Lord's army)
- +Melee defence: +5 for Iron Claw Tiger Warrior units (Lord's army)
- +Missile resistance: 10% for Iron Claw Tiger Warrior units (Lord's army)
Traditions of Fortitude
- −Bonus vs Large: +5 for Tiger Warrior units (Lord's army)
- −Weapon strength: +10% for Tiger Warrior units (Lord's army)
- +Bonus vs Large: +4 for Tiger Warrior units (Lord's army)
- +Weapon strength: +8% for Tiger Warrior units (Lord's army)
Smuggler's Space
- −Level 1: Maximum Caravan cargo capacity: +20%
- −Level 2: Maximum Caravan cargo capacity: +30%
- +Level 1: Maximum Caravan cargo capacity: +25%
- +Level 2: Maximum Caravan cargo capacity: +35%
Local Guides
- −Level 1: Cost of Caravan Shortcut event: -10%
- −Level 2: Cost of Caravan Shortcut event: -15%
- −Level 3: Cost of Caravan Shortcut event: -25%
- +Level 1: Cost of Caravan Shortcut event: -15%
- +Level 2: Cost of Caravan Shortcut event: -25%
- +Level 3: Cost of Caravan Shortcut event: -30%
Hidden Stores
- −Level 1: Casualty replenishment rate: +2% (Lord's army)
- −Level 2: Casualty replenishment rate: +4% (Lord's army)
- −Level 3: Casualty replenishment rate: +6% (Lord's army)
- +Level 1: Casualty replenishment rate: +4% (Lord's army)
- +Level 2: Casualty replenishment rate: +6% (Lord's army)
- +Level 3: Casualty replenishment rate: +8% (Lord's army)
Better Scales
- −Level 1: Sale value of cargo: +10%
- −Level 2: Sale value of cargo: +15%
- −Level 3: Sale value of cargo: +20%
- +Level 1: Sale value of cargo: +15%
- +Level 2: Sale value of cargo: +25%
- +Level 3: Sale value of cargo: +35%
Cargo Capacity
- −Level 1: Maximum Caravan cargo capacity: +15%
- −Level 2: Maximum Caravan cargo capacity: +20%
- −Level 3: Maximum Caravan cargo capacity: +25%
- +Level 1: Maximum Caravan cargo capacity: +20%
- +Level 2: Maximum Caravan cargo capacity: +25%
- +Level 3: Maximum Caravan cargo capacity: +30%
Bulwark of Wei-Jin
- −Armour: +10 (Lord's army)
- +Armour: +8 (Lord's army)
Hammer of Wei-Jin
- −Weapon strength: +60%
- −Weapon strength: +10% (Lord's army)
- +Weapon strength: +8% (Lord's army)
- +Weapon strength: +25%
Comet of Wei-Jin
- −Charge bonus: +25% (Lord's army)
- +Charge bonus: +15% (Lord's army)
The Jade Standard
- −Upkeep: -10% for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes) and Iron Claw Tiger Warriors units (Hero's army)
- +Upkeep: -4% for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes) and Iron Claw Tiger Warriors units (Hero's army)
Sentry of Mettle
- −Missile strength: +10% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Hero's army)
- −Upkeep: -5% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows and Tiger Warrior Stalkers units (Hero's army)
- +Missile strength: +8% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Hero's army)
- +Upkeep: -4% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows and Tiger Warrior Stalkers units (Hero's army)
Silent Guardian
- −Upkeep: -15% for Terracotta Sentinel, Jade Lion and Jet Lion units (all units in army)
- +Upkeep: -8% for Terracotta Sentinel, Jade Lion and Jet Lion units (all units in army)
Pierce the Ranks
- +Explosive missile damage: +15%
Eyes in the Sky
- −Level 2: Recruit rank: +2 for Cathayan bow units (Hero's army)
- −Level 3: Recruit rank: +3 for Cathayan bow units (Hero's army)
- +Level 2: Recruit rank: +1 for Cathayan bow units (Hero's army)
- +Level 3: Recruit rank: +1 for Cathayan bow units (Hero's army)
Celestial Quivers
- −Level 1: Base missile damage: +5% for Cathayan bow units (Hero's army)
- −Level 2: Base missile damage: +10% for Cathayan bow units (Hero's army)
- −Level 3: Base missile damage: +15% for Cathayan bow units (Hero's army)
- +Level 1: Base missile damage: +4% for Cathayan bow units (Hero's army)
- +Level 2: Base missile damage: +7% for Cathayan bow units (Hero's army)
- +Level 3: Base missile damage: +10% for Cathayan bow units (Hero's army)
Armies of the Celestial Court
- −Bonus vs Infantry: +10 for Onyx Crowmen, Celestial Lion, Great Moon Bird, Jade Lion and Jet Lion units (all armies)
- +Bonus vs Infantry: +5 for Onyx Crowmen, Celestial Lion, Great Moon Bird, Jade Lion and Jet Lion units (all armies)
Bureaucrat of the Highest Order
- −Construction cost: -10% for all buildings (factionwide)
- +Construction cost: -5% for all buildings (factionwide)
Mask of Jade
- −Diplomatic relations: +25 with Humans and High Elves
- +Diplomatic relations: +20 with Humans and High Elves
Heart of Order
- −Upkeep: -30% (when in own territory)
- +Upkeep: -20% (when in own territory)
Trusted Counsel
- −Construction cost: -10% for all buildings (local province)
- +Construction cost: -6% for all buildings (local province)
Protection of the Celestial Host
- −Physical resistance: 10% for Celestial Dragon Guard and Great Longma Riders units (Lord's army)
- −Spell resistance: 15% for Celestial Dragon Guard and Great Longma Riders units (Lord's army)
- +Physical resistance: 5% for Celestial Dragon Guard and Great Longma Riders units (Lord's army)
- +Spell resistance: 10% for Celestial Dragon Guard and Great Longma Riders units (Lord's army)
Master of Yang
- −Global recruitment duration: -2 turn for Celestial Dragon Guard and Great Longma units (Lord's army)
- −Local Recruitment duration: -1 turn for Celestial Dragon Guard and Great Longma units (minimum 1) (Lord's army)
- −Upkeep: -10% for Celestial Dragon Guard and Great Longma units (Lord's army)
- +Global recruitment duration: -1 turn for Celestial Dragon Guard and Great Longma units (Lord's army)
- +Local Recruitment duration: +0 turn for Celestial Dragon Guard and Great Longma units (minimum 1) (Lord's army)
- +Upkeep: -5% for Celestial Dragon Guard and Great Longma units (Lord's army)
Protection of the Celestial Host
- −Physical resistance: 10% for Celestial Dragon Crossbows and Great Longma Riders units (Lord's army)
- −Spell resistance: 15% for Celestial Dragon Crossbows and Great Longma Riders units (Lord's army)
- +Physical resistance: 5% for Celestial Dragon Crossbows and Great Longma Riders units (Lord's army)
- +Spell resistance: 10% for Celestial Dragon Crossbows and Great Longma Riders units (Lord's army)
Master of Yin
- −Global recruitment duration: -2 turn for Celestial Dragon Guard Crossbows and Great Longma units (Lord's army)
- −Local Recruitment duration: -1 turn for Celestial Dragon Guard Crossbows and Great Longma units (minimum 1) (Lord's army)
- −Upkeep: -10% for Celestial Dragon Guard Crossbows and Great Longma units (Lord's army)
- +Global recruitment duration: -1 turn for Celestial Dragon Guard Crossbows and Great Longma units (Lord's army)
- +Local Recruitment duration: +0 turn for Celestial Dragon Guard Crossbows and Great Longma units (minimum 1) (Lord's army)
- +Upkeep: -5% for Celestial Dragon Guard Crossbows and Great Longma units (Lord's army)
Promoted On Merit
- −Upkeep: -25% for embedded Heroes (Lord's army)
- +Upkeep: -20% for embedded Heroes (Lord's army)
Supply Line Operations
- −Upkeep: -15% (Lord's army)
- +Upkeep: -10% (Lord's army)
Harmonious
- −Diplomatic relations: +40 with Grand Cathay
- +Diplomatic relations: +15 with Grand Cathay
Persistent Fire
- −Reload time reduction: +20% (Lord's army)
- +Reload time reduction: +10% (Lord's army)
Desert Weapons
- −Weapon strength: +15% for melee units (Lord's army)
- +Weapon strength: +8% for melee units (Lord's army)
Lord of Shang-Yang
- −Upkeep: -25% for All Ogre Kingdoms units (including mercenaries) (Lord's army)
- −Weapon Strength and Missile Strength: +20% for All Ogre Kingdoms units (including mercenaries) (all armies)
- −Diplomatic relations: +40 with Ogre Kingdoms
- +Upkeep: -20% for All Ogre Kingdoms units (including mercenaries) (Lord's army)
- +Weapon Strength and Missile Strength: +15% for All Ogre Kingdoms units (including mercenaries) (all armies)
- +Diplomatic relations: +30 with Ogre Kingdoms
Strange Alchemy
- −Construction cost: -15% for all buildings (local province)
- +Construction cost: -10% for all buildings (local province)
The Fury of Dragonsnew
- +Enables "The Fury of Dragons" Ability
Warhorsenew
- +Mount: Warhorse
Celestial Lion (Mount)new
Ready for Battlenew
- +Leadership: +8 (Lord's army)
- +Ammunition: +20% (Lord's army)
Why Do We Fightnew
- +Level 1: Weapon Strength: +4% for Peasant Long Spearmen, Peasant Swordsmen, Peasant Horsemen, The Fearles Wall, and The Fearless Wall (Halberds) units (Lord's army)
- +Level 1: Reload Time Reduction: +4% for Peasant Archers, and The Fearless Wall (Bows) units (Lord's army)
- +Level 1: Armour-Piercing Damage: +2 for All Peasant, and The Fearless Wall units (Lord's army)
- +Level 2: Weapon Strength: +6% for Peasant Long Spearmen, Peasant Swordsmen, Peasant Horsemen, The Fearles Wall, and The Fearless Wall (Halberds) units (Lord's army)
- +Level 2: Reload Time Reduction: +8% for Peasant Archers, and The Fearless Wall (Bows) units (Lord's army)
- +Level 2: Armour-Piercing Damage: +3 for All Peasant, and The Fearless Wall units (Lord's army)
- +Level 3: Weapon Strength: +8% for Peasant Long Spearmen, Peasant Swordsmen, Peasant Horsemen, The Fearles Wall, and The Fearless Wall (Halberds) units (Lord's army)
- +Level 3: Reload Time Reduction: +12% for Peasant Archers, and The Fearless Wall (Bows) units (Lord's army)
- +Level 3: Armour-Piercing Damage: +3 for All Peasant, and The Fearless Wall units (Lord's army)
The Dragons' Firenew
- +Level 1: Range: +3% for All Infantry With Gunpowder Weapons, Artillery, and Flying War Machines units (Lord's army)
- +Level 1: Reload Time Reduction: +4% for for All Infantry With Gunpowder Weapons, Artillery, and Flying War Machines units (Lord's army)
- +Level 2: Range: +6% for All Infantry With Gunpowder Weapons, Artillery, and Flying War Machines units (Lord's army)
- +Level 2: Reload Time Reduction: +8% for for All Infantry With Gunpowder Weapons, Artillery, and Flying War Machines units (Lord's army)
- +Level 3: Range: +10% for All Infantry With Gunpowder Weapons, Artillery, and Flying War Machines units (Lord's army)
- +Level 3: Reload Time Reduction: +12% for for All Infantry With Gunpowder Weapons, Artillery, and Flying War Machines units (Lord's army)
The Longest Frontiernew
- +Level 1: Melee Attack +3 for all Cavalry, Crowmen, Tiger, Celestial Lion, and Great Moon Bird units (Lord's army)
- +Level 1: Vigour Loss Reduction %-n% for all Cavalry, Crowmen, Tiger, Celestial Lion, and Great Moon Bird units (Lord's army)
- +Level 2: Melee Attack +6 for all Cavalry, Crowmen, Tiger, Celestial Lion, and Great Moon Bird units (Lord's army)
- +Level 2: Vigour Loss Reduction %-n% for all Cavalry, Crowmen, Tiger, Celestial Lion, and Great Moon Bird units (Lord's army)
- +Level 3: Melee Attack +9 for all Cavalry, Crowmen, Tiger, Celestial Lion, and Great Moon Bird units (Lord's army)
- +Level 3: Vigour Loss Reduction %-n% for all Cavalry, Crowmen, Tiger, Celestial Lion, and Great Moon Bird units (Lord's army)
Watchers on the Wallnew
- +Level 1: Melee Attack +3 for Sworn Gatekeepers, Melee Frontier Guards and Melee Celestial Dragons units (Lord's army)
- +Level 1: Missile Strength: +4% for Frontier Guards (Bows), Onyx Dragons, Celestial Dragons (Crossbows) units (Lord's army)
- +Level 1: Melee Defence +3 for Sworn Gatekeepers, melee Frontier Guards, and Melee Celestial Dragons units (Lord's army)
- +Level 1: Reload Time Reduction: +4% for Frontier Guards (Bows), Onyx Dragons, Celestial Dragon (Crossbows) units (Lord's army)
- +Level 2: Melee Attack +6 for Sworn Gatekeepers, Melee Frontier Guards and Melee Celestial Dragons units (Lord's army)
- +Level 2: Missile Strength: +6% for Frontier Guards (Bows), Onyx Dragons, Celestial Dragons (Crossbows) units (Lord's army)
- +Level 2: Melee Defence +6 for Sworn Gatekeepers, melee Frontier Guards, and Melee Celestial Dragons units (Lord's army)
- +Level 2: Reload Time Reduction: +8% for Frontier Guards (Bows), Onyx Dragons, Celestial Dragon (Crossbows) units (Lord's army)
- +Level 3: Melee Attack +8 for Sworn Gatekeepers, Melee Frontier Guards and Melee Celestial Dragons units (Lord's army)
- +Level 3: Missile Strength: +8% for Frontier Guards (Bows), Onyx Dragons, Celestial Dragons (Crossbows) units (Lord's army)
- +Level 3: Melee Defence +9 for Sworn Gatekeepers, melee Frontier Guards, and Melee Celestial Dragons units (Lord's army)
- +Level 3: Reload Time Reduction: +12% for Frontier Guards (Bows), Onyx Dragons, Celestial Dragon (Crossbows) units (Lord's army)
Our Devoted Defendersnew
- +Level 1: Weapon Strength: +4% for Melee Jade Warriors, Jade Warriors, Melee Jade Sea Dragons, and Melee Imperial Road Watch units (Lord's army)
- +Level 1: Missile Strength: +4% for Jade Warrior Crossbowmen, Jade Sea Dragons (Fire Crossbows and Repeating Crossbows), and Imperial Road Watch (Bows) units (Lord's army)
- +Level 1: Armour: +3 for Jade Wariors, Jade Sea Dragons, and Imperial Road Watch units (Lord's army)
- +Level 2: Weapon Strength: +6% for Melee Jade Warriors, Jade Warriors, Melee Jade Sea Dragons, and Melee Imperial Road Watch units (Lord's army)
- +Level 2: Missile Strength: +6% for Jade Warrior Crossbowmen, Jade Sea Dragons (Fire Crossbows and Repeating Crossbows), and Imperial Road Watch (Bows) units (Lord's army)
- +Level 2: Armour: +6 for Jade Wariors, Jade Sea Dragons, and Imperial Road Watch units (Lord's army)
- +Level 3: Weapon Strength: +8% for Melee Jade Warriors, Jade Warriors, Melee Jade Sea Dragons, and Melee Imperial Road Watch units (Lord's army)
- +Level 3: Missile Strength: +8% for Jade Warrior Crossbowmen, Jade Sea Dragons (Fire Crossbows and Repeating Crossbows), and Imperial Road Watch (Bows) units (Lord's army)
- +Level 3: Armour: +10 for Jade Wariors, Jade Sea Dragons, and Imperial Road Watch units (Lord's army)
Might and Magicnew
- +Level 1: Melee Attack +2 for Terracotta Sentinels, Jet Lions, War Drums, Jade Lions, and Terracotta Automatons (Lord's army)
- +Level 1: Melee Defence +2 for Terracotta Automatons, Jet Lions, War Drum, Jade Lions, and Wu Xing War Compass units (Lord's army)
- +Level 1: Physical Resistance: +10% for Terracota Sentinel, War Drum, and Wu Xing War Compass units (Lord's army)
- +Level 2: Melee Attack +4 for Terracotta Sentinels, Jet Lions, War Drums, Jade Lions, and Terracotta Automatons (Lord's army)
- +Level 2: Melee Defence +4 for Terracotta Automatons, Jet Lions, War Drum, Jade Lions, and Wu Xing War Compass units (Lord's army)
- +Level 2: Physical Resistance: +15% for Terracota Sentinel, War Drum, and Wu Xing War Compass units (Lord's army)
- +Level 3: Melee Attack +6 for Terracotta Sentinels, Jet Lions, War Drums, Jade Lions, and Terracotta Automatons (Lord's army)
- +Level 3: Melee Defence +8 for Terracotta Automatons, Jet Lions, War Drum, Jade Lions, and Wu Xing War Compass units (Lord's army)
- +Level 3: Physical Resistance: +20% for Terracota Sentinel, War Drum, and Wu Xing War Compass units (Lord's army)
Buildings
Stellar Pyramids of the Southern SkiesGrand Cathay
- −Research rate: +10
- −Lord recruit rank: +1 (factionwide)
- +Research rate: +14
- +Lord recruit rank: +2 (factionwide)
- Cost: 10000 → 15000
City of BronzeGrand Cathay
- −Unless the region's owner favours Vampiric corruption: Local Recruitment duration: -1 turn for all units (minimum 1)
- −Vampiric corruption: +1 (Vampire Coast and Vampire Counts only)
- −Income generated: 300
- −Unless the region's owner favours Vampiric corruption: Recruitment cost: -10% (armies in region)
- +Local Recruitment duration: -1 turn for all units (minimum 1)
- +Income generated: 400
- +Recruitment cost: -10% (armies in region)
- Cost: 4000 → 3500
- Turns: 4 → 5
Pigbarter Swamp-WharfGrand Cathay
- −Income generated: 200
- −Diplomatic relations: +50 with Greenskins
- +Income generated: 250
- +Diplomatic relations: +40 with Greenskins
The Emerald PoolsGrand Cathay
- −Casualty replenishment rate: +5% (all armies)
- +Casualty replenishment rate: +6% (all armies)
- Cost: 8000 → 7000
- Units: 0 → 4
The Standing StonesGrand Cathay
- −Research rate: +10
- +Research rate: +15
Tiger Warrior DenGrand Cathay
- −Unit experience gain: +4% (armies in region)
- +Unit experience gain: +3% (armies in region)
- Units: 1 → 3
Clawspeaker ShrineGrand Cathay
- −Unit experience gain: +8% (armies in region)
- +Unit experience gain: +6% (armies in region)
- +Recruit rank: +2 for Tiger Warrior Sawai Lords and Clawspeaker Heroes (local province)
- Units: 2 → 6
Iron Claw BarracksGrand Cathay
- −Unit experience gain: +12% (armies in region)
- +Unit experience gain: +9% (armies in region)
- +Recruit rank: +3 for Tiger Warrior Sawai Lords and Clawspeaker Heroes (local province)
- Units: 3 → 9
Grand Maritime LiftGrand Cathay
- Units: 0 → 4
House of SecretsGrand Cathay
- −Income generated: 300
- +Income generated: 400
Terracotta RoadGrand Cathay
- −Recruit rank: +2 for Terracotta Sentinel units (factionwide)
- −Defensive supplies: +200 (factionwide)
- −Upkeep: -10% for Terracotta Sentinel units (factionwide)
- +Recruit rank: +1 for Terracotta Sentinel units (factionwide)
- +Defensive supplies: +300 (factionwide)
- +Upkeep: -5% for Terracotta Sentinel units (factionwide)
- Units: 1 → 2
Monument of the White TigerGrand Cathay
- −Recruitment cost: -15% for all Tiger Warrior units (factionwide)
- +Recruitment cost: -8% for all Tiger Warrior units (factionwide)
The Palace of ScrollsGrand Cathay
- Units: 0 → 4
Cathayan OutpostGrand Cathay
- Cost: 2000 → 4000
Cathayan DistrictGrand Cathay
- Cost: 4000 → 5000
Alchemist TowerGrand Cathay
- Cost: 3000 → 5000
- Turns: 4 → 3
Mooring TowerGrand Cathay
- Cost: 10000 → 12000
- Turns: 6 → 5
Bastion GaolGrand Cathay
- −Recruitment cost: -20% (armies in region)
- +Recruitment cost: -10% (armies in region)
Bastion HospiceGrand Cathay
- −Recruit rank: +2 for all units
- −Recruitment cost: -30% (armies in region)
- +Recruit rank: +1 for all units
- +Recruitment cost: -15% (armies in region)
Bastion ShrineGrand Cathay
- −Recruit rank: +3 for all units
- −Recruitment cost: -40% (armies in region)
- +Recruit rank: +1 for all units
- +Recruitment cost: -20% (armies in region)
Bastion TempleGrand Cathay
- −Recruit rank: +4 for all units
- −Recruitment cost: -50% (armies in region)
- +Recruit rank: +1 for all units
- +Recruitment cost: -25% (armies in region)
- Cost: 3000 → 3500
- Turns: 4 → 5
Bastion PagodaGrand Cathay
- −Recruit rank: +5 for all units
- −Recruitment cost: -65% (armies in region)
- +Recruit rank: +2 for all units
- +Recruitment cost: -30% (armies in region)
- Cost: 4000 → 5000
- Turns: 5 → 6
Bastion Watch MastGrand Cathay
- −Upkeep: -25% (armies in region)
- +Upkeep: -10% (armies in region)
Bastion BarracksGrand Cathay
- −Upkeep: -35% (armies in region)
- +Upkeep: -15% (armies in region)
Bastion QuartersGrand Cathay
- −Upkeep: -45% (armies in region)
- +Upkeep: -20% (armies in region)
Bastion OverlookGrand Cathay
- −Upkeep: -55% (armies in region)
- +Upkeep: -25% (armies in region)
- Cost: 3000 → 3500
- Turns: 4 → 5
Bastion Command TowerGrand Cathay
- −Upkeep: -65% (armies in region)
- +Upkeep: -30% (armies in region)
- Cost: 4000 → 5000
- Turns: 5 → 6
Bastion SiegeworksGrand Cathay
- −While "Fortress City" is active: Base weapon damage: +2 (all armies)
- +While "Fortress City" is active: Base weapon damage: +1 (all armies)
Bastion FoundryGrand Cathay
- Cost: 3000 → 3500
- Turns: 4 → 5
Bastion ArsenalGrand Cathay
- Cost: 4000 → 5000
- Turns: 5 → 6
Bastion ParlourGrand Cathay
- Cost: 3000 → 3500
- Turns: 4 → 5
Bastion Grand ParlourGrand Cathay
- Cost: 4000 → 5000
- Turns: 5 → 6
Bastion GatehouseGrand Cathay
- −Income generated: 100
- −Attrition: -30% when under siege
- +Income generated: 150
- +Attrition: -90% when under siege
- Turns: 4 → 1
- Units: 2 → 3
Bastion TowerGrand Cathay
- −Income generated: 150
- −Attrition: -30% when under siege
- +Income generated: 200
- +Attrition: -90% when under siege
- Turns: 5 → 4
- Units: 2 → 3
Bastion CitadelGrand Cathay
- −Income generated: 200
- −Attrition: -40% when under siege
- +Income generated: 250
- +Attrition: -90% when under siege
- Cost: 4000 → 5000
- Turns: 6 → 5
- Units: 2 → 3
Bastion StrongholdGrand Cathay
- −Income generated: 250
- −Attrition: -40% when under siege
- +Income generated: 350
- +Attrition: -90% when under siege
- Cost: 8000 → 10000
- Turns: 7 → 6
- Units: 3 → 5
Bastion FortressGrand Cathay
- −Income generated: 300
- −Attrition: -50% when under siege
- −While "Fortress City" is active: Melee defence: +1 (all armies)
- −Growth: +50
- +Income generated: 500
- +Attrition: -90% when under siege
- +While "Fortress City" is active: Melee defence: +2 (all armies)
- +Growth: +60
- Cost: 16000 → 12000
- Turns: 8 → 7
- Units: 3 → 5
CorralGrand Cathay
- Cost: 750 → 500
Jade StablesGrand Cathay
- −While "Fortress City" is active: Recruit rank: +2 for all units
- +While "Fortress City" is active: Recruit rank: +1 for all units
- Cost: 2500 → 3000
Longma PaddocksGrand Cathay
- −While "Fortress City" is active: Recruit rank: +3 for all units
- +While "Fortress City" is active: Recruit rank: +1 for all units
- Cost: 4000 → 8000
- Turns: 4 → 5
Celestial BarracksGrand Cathay
- −While "Fortress City" is active: Units locally recruited in this province gain a permanent +10 Armour bonus
- −Recruit rank: +2 for all units
- +Recruit rank: +1 for all units
- +While "Fortress City" is active: Units locally recruited in this province gain a permanent +5 Armour bonus
- +Lord recruit rank: +2
- +Hero recruit rank: +2
- Cost: 5000 → 8000
- Turns: 5 → 4
- Units: 1 → 3
Celestial ArmouryGrand Cathay
- −While "Fortress City" is active: Units locally recruited in this province gain a permanent +20 Armour bonus
- −Recruit rank: +4 for all units
- +Recruit rank: +1 for all units
- +While "Fortress City" is active: Units locally recruited in this province gain a permanent +10 Armour bonus
- +Lord recruit rank: +3
- +Hero recruit rank: +3
- Cost: 10000 → 12000
- Turns: 6 → 5
- Units: 2 → 7
RampartsGrand Cathay
- +Attrition: -10% when under siege (armies in region)
- Cost: 2000 → 1000
Cannon EmplacementsGrand Cathay
- +Control: +1
- +Attrition: -15% when under siege (armies in region)
- Cost: 4000 → 2500
- Units: 0 → 3
Artillery BatteriesGrand Cathay
- +Control: +2
- +Attrition: -20% when under siege (armies in region)
- Cost: 6000 → 4000
- Units: 0 → 3
Archer PlatformsGrand Cathay
- +Attrition: -10% when under siege (armies in region)
- Cost: 2000 → 1000
Archer TowersGrand Cathay
- +Control: +1
- +Attrition: -15% when under siege (armies in region)
- Cost: 4000 → 2500
- Units: 0 → 3
Sky Lantern RoostsGrand Cathay
- +Control: +2
- +Attrition: -20% when under siege (armies in region)
- Cost: 6000 → 4000
- Units: 0 → 3
Labour Conscription BureauGrand Cathay
- −Construction cost: -4% for all buildings (local province)
- −While "Commercial District" is active: Construction cost: -3% for all buildings (factionwide)
- +Construction cost: -3% for all buildings (local province)
- +While "Commercial District" is active: Construction cost: -1% for all buildings (factionwide)
Bamboo Scaffold DepotGrand Cathay
- −While "Commercial District" is active: Construction cost: -4% for all buildings (factionwide)
- +While "Commercial District" is active: Construction cost: -2% for all buildings (factionwide)
- Cost: 1000 → 1500
Lumber MillGrand Cathay
- −Construction cost: -6% for all buildings (local province)
- −While "Commercial District" is active: Construction cost: -5% for all buildings (factionwide)
- +Construction cost: -7% for all buildings (local province)
- +While "Commercial District" is active: Construction cost: -3% for all buildings (factionwide)
- Cost: 1500 → 2000
Tea ParlourGrand Cathay
- −Growth: +20
- +Growth: +10
Contemplation GardensGrand Cathay
- −While "Commercial District" is active: Hero recruit rank: +2 (all provinces)
- −Growth: +30
- +Growth: +20
- +While "Commercial District" is active: Hero recruit rank: +1 (all provinces)
- Cost: 1000 → 1500
Administration CentreGrand Cathay
- −While "Commercial District" is active: Hero recruit rank: +3 (all provinces)
- −Growth: +40
- +Growth: +30
- +While "Commercial District" is active: Hero recruit rank: +1 (all provinces)
- Cost: 1500 → 2000
Nan-Gau ForgeGrand Cathay
- Cost: 1500 → 1000
Powder MagazineGrand Cathay
- −While "Fortress City" is active: Ammunition: +6% (all armies)
- +While "Fortress City" is active: Ammunition: +5% (all armies)
- Cost: 2500 → 3000
Fire Rain SiloGrand Cathay
- −While "Fortress City" is active: Ammunition: +10% (all armies)
- +While "Fortress City" is active: Ammunition: +7% (all armies)
- Cost: 4000 → 5000
- Units: 6 → 10
Wares MarketGrand Cathay
- −When technology "Yang Kiln" researched and Harmony (Yang): Income from Industry (Yang) buildings: +15% (local region)
- −Income generated: 150
- −While "Commercial District" is active: Income from trade tariffs: +15%
- +When technology "Yang Kiln" researched and Harmony (Yang): Income from Industry (Yang) buildings: +5% (local region)
- +Income generated: 100
- +While "Commercial District" is active: Income from trade tariffs: +6%
Merchant CaravansGrand Cathay
- −When technology "Yang Kiln" researched and Harmony (Yang): Income from Industry (Yang) buildings: +15% (local region)
- −While "Commercial District" is active: Income from trade tariffs: +20%
- +When technology "Yang Kiln" researched and Harmony (Yang): Income from Industry (Yang) buildings: +10% (local region)
- +While "Commercial District" is active: Income from trade tariffs: +8%
- Cost: 1000 → 1500
Trade ExchangeGrand Cathay
- −Income generated: 325
- −While "Commercial District" is active: Income from trade tariffs: +25%
- +Income generated: 350
- +While "Commercial District" is active: Income from trade tariffs: +12%
- Cost: 1500 → 2000
Spice MarketGrand Cathay
- −When technology "Nan-Gau Forges" researched and Harmony (Yin): Income from Industry (Yin) buildings: +15% (local region)
- −Income generated: 125
- +Income generated: 80
- +When technology "Nan-Gau Forges" researched and Harmony (Yin): Income from Industry (Yin) buildings: +5% (local region)
Gem FactorsGrand Cathay
- −When technology "Nan-Gau Forges" researched and Harmony (Yin): Income from Industry (Yin) buildings: +15% (local region)
- −Income generated: 175
- +Income generated: 160
- +When technology "Nan-Gau Forges" researched and Harmony (Yin): Income from Industry (Yin) buildings: +10% (local region)
- Cost: 1000 → 1500
Goods EmporiumGrand Cathay
- −Income generated: 250
- +Income generated: 280
- Cost: 1500 → 2000
Training CampGrand Cathay
- Cost: 750 → 500
- Units: 1 → 3
DormitoryGrand Cathay
- Cost: 1500 → 2000
- Units: 3 → 7
Jade BarracksGrand Cathay
- Cost: 2500 → 3500
- Turns: 3 → 4
- Units: 5 → 9
Celestial TowerGrand Cathay
- −While "Fortress City" is active: Hero action success chance: +3% (all characters)
- −Research rate: +5
- +Research rate: +8
- +While "Fortress City" is active: Hero action success chance: +2% (all characters)
- Cost: 3000 → 4000
- Turns: 4 → 2
- Units: 3 → 2
Celestial ObservatoryGrand Cathay
- −While "Fortress City" is active: Hero action success chance: +4% (all characters)
- −Research rate: +6
- +Research rate: +10
- +While "Fortress City" is active: Hero action success chance: +3% (all characters)
- Cost: 5000 → 8000
- Turns: 5 → 3
- Units: 5 → 6
Celestial BeaconGrand Cathay
- −While "Fortress City" is active: Hero action success chance: +5% (all characters)
- −Research rate: +8
- +While "Fortress City" is active: Hero action success chance: +4% (all characters)
- +Research rate: +12
- Cost: 10000 → 12000
- Turns: 6 → 4
- Units: 6 → 11
Conscription OfficeGrand Cathay
- −Recruit rank: +2 for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
- +Recruit rank: +1 for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
Temple of YangGrand Cathay
- −Recruit rank: +4 for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
- −While "Commercial District" is active: Casualty replenishment rate: +2% for Yang units (all armies)
- +Recruit rank: +2 for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
- +While "Commercial District" is active: Casualty replenishment rate: +1% for Yang units (all armies)
- Cost: 1500 → 2000
Yang SanctuaryGrand Cathay
- −Recruit rank: +6 for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
- −While "Commercial District" is active: Casualty replenishment rate: +3% for Yang units (all armies)
- −Control: +5
- +Recruit rank: +3 for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
- +Control: +6
- +While "Commercial District" is active: Casualty replenishment rate: +2% for Yang units (all armies)
- Cost: 2000 → 2500
Conscription FieldGrand Cathay
- −Recruitment cost: -40% for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
- −Casualty replenishment rate: +3% (armies in region)
- +Recruitment cost: -20% for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
- +Casualty replenishment rate: +4% (armies in region)
Shrine of YinGrand Cathay
- −Recruitment cost: -60% for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
- −While "Commercial District" is active: Casualty replenishment rate: +2% for Yin units (all armies)
- −Control: +2
- +Recruitment cost: -40% for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
- +Control: +3
- +While "Commercial District" is active: Casualty replenishment rate: +1% for Yin units (all armies)
- Cost: 1500 → 2000
Yin LodgeGrand Cathay
- −Recruitment cost: -80% for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
- −While "Commercial District" is active: Casualty replenishment rate: +3% for Yin units (all armies)
- −Casualty replenishment rate: +9% (armies in region)
- −Control: +3
- +Recruitment cost: -60% for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen units (armies in region)
- +Casualty replenishment rate: +8% (armies in region)
- +While "Commercial District" is active: Casualty replenishment rate: +2% for Yin units (all armies)
- +Control: +4
- Cost: 2000 → 2500
DockGrand Cathay
- −Income generated: 100
- +Income generated: 160
- Cost: 1500 → 1000
- Turns: 2 → 1
River PortGrand Cathay
- −Income generated: 300
- +Income generated: 280
- Cost: 3000 → 2500
- Turns: 4 → 3
Sea PortGrand Cathay
- −Income generated: 500
- +Income generated: 480
- +Control: +2
- Cost: 6000 → 5000
- Turns: 6 → 5
- Units: 0 → 4
Exotic Animal TamerGrand Cathay
- −Income generated: 100
- −While "Commercial District" is active: Charge bonus: +5% for Cavalry units (all armies)
- +Income generated: 150
- +While "Commercial District" is active: Charge bonus: +3% for Cavalry units (all armies)
- Cost: 500 → 1000
- Turns: 1 → 2
Exotic Animal PenGrand Cathay
- −Income generated: 150
- −While "Commercial District" is active: Charge bonus: +7% for Cavalry units (all armies)
- +Income generated: 200
- +While "Commercial District" is active: Charge bonus: +4% for Cavalry units (all armies)
- Cost: 1000 → 2500
- Turns: 2 → 3
Exotic Animal MarketGrand Cathay
- −Income generated: 200
- −While "Commercial District" is active: Charge bonus: +10% for Cavalry units (all armies)
- +Income generated: 250
- +While "Commercial District" is active: Charge bonus: +5% for Cavalry units (all armies)
- Cost: 2000 → 4000
- Turns: 3 → 4
Cinnabar Mining PitGrand Cathay
- −While "Commercial District" is active: Character experience gain: +5% (all characters)
- −Income generated: 100
- +While "Commercial District" is active: Character experience gain: +2% (all characters)
- +Income generated: 150
- Cost: 500 → 1000
- Turns: 1 → 2
Cinnabar MineGrand Cathay
- −While "Commercial District" is active: Character experience gain: +7% (all characters)
- −Income generated: 150
- +While "Commercial District" is active: Character experience gain: +4% (all characters)
- +Income generated: 200
- Cost: 1000 → 2500
- Turns: 2 → 3
DyemakerGrand Cathay
- −While "Commercial District" is active: Character experience gain: +10% (all characters)
- −Income generated: 200
- +While "Commercial District" is active: Character experience gain: +6% (all characters)
- +Income generated: 250
- Cost: 2000 → 4000
- Turns: 3 → 4
Hunting CampGrand Cathay
- −Income generated: 100
- −While "Commercial District" is active: Attrition: -15% casualties suffered from snow attrition (all armies)
- +Income generated: 150
- +While "Commercial District" is active: Attrition: -10% casualties suffered from snow attrition (all armies)
- Cost: 500 → 1000
- Turns: 1 → 2
Hunting LodgeGrand Cathay
- −Income generated: 150
- −While "Commercial District" is active: Attrition: -10% casualties suffered from snow attrition (all armies)
- +Income generated: 200
- +While "Commercial District" is active: Attrition: -15% casualties suffered from snow attrition (all armies)
- Cost: 1000 → 2500
- Turns: 2 → 3
TanneryGrand Cathay
- −Income generated: 200
- +Income generated: 250
- Cost: 2000 → 4000
- Turns: 3 → 4
Gem MineshaftGrand Cathay
- −When technology "Moon Wood" researched: Income from Gem Mines: +20% (local region)
- −While "Commercial District" is active: Magic item drop chance from battle: +5% (factionwide)
- −Income generated: 100
- +While "Commercial District" is active: Magic item drop chance from battle: +4% (factionwide)
- +Income generated: 150
- +When technology "Moon Wood" researched: Income from Gem Mines: +5% (local region)
- Cost: 500 → 1000
Gem MineGrand Cathay
- −When technology "Moon Wood" researched: Income from Gem Mines: +20% (local region)
- −While "Commercial District" is active: Magic item drop chance from battle: +7% (factionwide)
- −Income generated: 150
- +While "Commercial District" is active: Magic item drop chance from battle: +6% (factionwide)
- +Income generated: 200
- +When technology "Moon Wood" researched: Income from Gem Mines: +10% (local region)
- Cost: 1000 → 2500
Gemcutter's WorkshopGrand Cathay
- −While "Commercial District" is active: Magic item drop chance from battle: +10% (factionwide)
- −Income generated: 200
- +While "Commercial District" is active: Magic item drop chance from battle: +8% (factionwide)
- +Income generated: 250
- Cost: 2000 → 4000
Gold Mining PitGrand Cathay
- −While "Commercial District" is active: Income from Mines and Quarries: +5% (factionwide)
- −When technology "Moon Wood" researched: Income from Gold Mines: +20% (local region)
- −Income generated: 100
- +While "Commercial District" is active: Income from Mines and Quarries: +4% (factionwide)
- +Income generated: 250
- +When technology "Moon Wood" researched: Income from Gold Mines: +5% (local region)
- Cost: 500 → 1000
- Turns: 2 → 3
Gold MineGrand Cathay
- −While "Commercial District" is active: Income from Mines and Quarries: +7% (factionwide)
- −When technology "Moon Wood" researched: Income from Gold Mines: +20% (local region)
- −Income generated: 300
- +While "Commercial District" is active: Income from Mines and Quarries: +5% (factionwide)
- +Income generated: 500
- +When technology "Moon Wood" researched: Income from Gold Mines: +10% (local region)
- Cost: 1000 → 2500
- Turns: 3 → 4
Gold SmelterGrand Cathay
- −While "Commercial District" is active: Income from Mines and Quarries: +10% (factionwide)
- −Income generated: 600
- +While "Commercial District" is active: Income from Mines and Quarries: +6% (factionwide)
- +Income generated: 700
- Cost: 2000 → 4000
- Turns: 4 → 5
Iron Mining PitGrand Cathay
- −Income generated: 100
- −While "Commercial District" is active: Armour: +3 (all armies)
- +Income generated: 150
- +While "Commercial District" is active: Armour: +2 (all armies)
- Cost: 500 → 1000
Iron MinesGrand Cathay
- −Income generated: 150
- −While "Commercial District" is active: Armour: +5 (all armies)
- +Income generated: 200
- +While "Commercial District" is active: Armour: +3 (all armies)
- Cost: 1000 → 2500
Iron SmelterGrand Cathay
- −Income generated: 200
- −While "Commercial District" is active: Armour: +7 (all armies)
- +Income generated: 250
- +While "Commercial District" is active: Armour: +4 (all armies)
- Cost: 2000 → 4000
Animal StoreGrand Cathay
- −Ivory resource production: 20 tusks
- −Income generated: 100
- −While "Commercial District" is active: Diplomatic relations: +3 with all factions
- +Ivory resource production: 25 tusks
- +Income generated: 150
- +While "Commercial District" is active: Diplomatic relations: +2 with all factions
- Cost: 500 → 1000
- Turns: 1 → 2
Tusk MarketGrand Cathay
- −Ivory resource production: 30 tusks
- −Income generated: 150
- −While "Commercial District" is active: Diplomatic relations: +4 with all factions
- +Ivory resource production: 35 tusks
- +Income generated: 200
- +While "Commercial District" is active: Diplomatic relations: +3 with all factions
- Cost: 1000 → 2500
- Turns: 2 → 3
Tusk CompoundGrand Cathay
- −Income generated: 200
- −While "Commercial District" is active: Diplomatic relations: +5 with all factions
- +Income generated: 250
- +While "Commercial District" is active: Diplomatic relations: +4 with all factions
- Cost: 2000 → 4000
- Turns: 3 → 4
SawyerGrand Cathay
- −While "Commercial District" is active: Construction cost: -5% for Wall and Garrison buildings (factionwide)
- −When technology "Moon Wood" researched: Construction cost: -10% for all buildings (local province)
- −Income generated: 100
- +While "Commercial District" is active: Construction cost: -4% for Wall and Garrison buildings (factionwide)
- +Income generated: 150
- +When technology "Moon Wood" researched: Construction cost: -5% for all buildings (local province)
- Cost: 500 → 1000
- Turns: 1 → 2
Marble QuarryGrand Cathay
- −While "Commercial District" is active: Construction cost: -7% for Wall and Garrison buildings (factionwide)
- −When technology "Moon Wood" researched: Construction cost: -10% for all buildings (local province)
- −Income generated: 150
- +While "Commercial District" is active: Construction cost: -5% for Wall and Garrison buildings (factionwide)
- +Income generated: 200
- +When technology "Moon Wood" researched: Construction cost: -8% for all buildings (local province)
- Cost: 1000 → 2500
- Turns: 2 → 3
Stone Mason's WorkshopGrand Cathay
- −While "Commercial District" is active: Construction cost: -10% for Wall and Garrison buildings (factionwide)
- −Income generated: 200
- +While "Commercial District" is active: Construction cost: -7% for Wall and Garrison buildings (factionwide)
- +Income generated: 250
- Cost: 2000 → 4000
- Turns: 3 → 4
Herb Gatherer's CampGrand Cathay
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 1000
- Turns: 1 → 2
Exotic HothouseGrand Cathay
- −Income generated: 150
- −While "Commercial District" is active: Vigour loss reduction: -4% (all armies)
- +Income generated: 200
- +While "Commercial District" is active: Vigour loss reduction: -3% (all armies)
- Cost: 1000 → 2500
- Turns: 2 → 3
Alchemy WorkshopGrand Cathay
- −Income generated: 200
- −While "Commercial District" is active: Vigour loss reduction: -5% (all armies)
- +Income generated: 250
- +While "Commercial District" is active: Vigour loss reduction: -4% (all armies)
- Cost: 2000 → 4000
- Turns: 3 → 4
Obsidian QuarryGrand Cathay
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 1000
- Turns: 1 → 2
Obsidian Trinket MakerGrand Cathay
- −Income generated: 150
- +Income generated: 200
- Cost: 1000 → 2500
- Turns: 2 → 3
Obsidian Amulet CarverGrand Cathay
- −Income generated: 200
- +Income generated: 250
- Cost: 2000 → 4000
- Turns: 3 → 4
Grazing PasturesGrand Cathay
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 1000
- Turns: 1 → 2
Livestock PensGrand Cathay
- −Income generated: 150
- −While "Commercial District" is active: Growth: +4 (all provinces)
- +Income generated: 200
- +While "Commercial District" is active: Growth: +3 (all provinces)
- Cost: 1000 → 2500
- Turns: 2 → 3
Cattle RanchGrand Cathay
- −Income generated: 200
- −While "Commercial District" is active: Growth: +5 (all provinces)
- +Income generated: 250
- +While "Commercial District" is active: Growth: +4 (all provinces)
- Cost: 2000 → 4000
- Turns: 3 → 4
Clay PitGrand Cathay
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 1000
- Turns: 1 → 2
Pottery MakerGrand Cathay
- −Income generated: 150
- +Income generated: 200
- Cost: 1000 → 2500
- Turns: 2 → 3
KilnsGrand Cathay
- −Income generated: 200
- +Income generated: 250
- Cost: 2000 → 4000
- Turns: 3 → 4
Brine Mining PansGrand Cathay
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 1000
- Turns: 1 → 2
Brine Mining BasinGrand Cathay
- −Income generated: 150
- −While "Commercial District" is active: Growth: +4 (all provinces)
- +Income generated: 200
- +While "Commercial District" is active: Growth: +3 (all provinces)
- Cost: 1000 → 2500
- Turns: 2 → 3
SaltworksGrand Cathay
- −Income generated: 200
- −While "Commercial District" is active: Growth: +5 (all provinces)
- +Income generated: 250
- +While "Commercial District" is active: Growth: +4 (all provinces)
- Cost: 2000 → 4000
- Turns: 3 → 4
Spice MarketGrand Cathay
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 1000
- Turns: 1 → 2
Spice Trading PostGrand Cathay
- −Income generated: 150
- +Income generated: 200
- Cost: 1000 → 2500
- Turns: 2 → 3
Eastern BazaarGrand Cathay
- −Income generated: 200
- +Income generated: 250
- Cost: 2000 → 4000
- Turns: 3 → 4
OrchardsGrand Cathay
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 1000
- Turns: 1 → 2
VineyardGrand Cathay
- −Income generated: 150
- +Income generated: 200
- Cost: 1000 → 2500
- Turns: 2 → 3
VintnerGrand Cathay
- −Income generated: 200
- −While "Commercial District" is active: Lord recruit rank: +2 (all provinces)
- +Income generated: 250
- +While "Commercial District" is active: Lord recruit rank: +1 (all provinces)
- Cost: 2000 → 4000
- Turns: 3 → 4
Woodman's HutGrand Cathay
- −When technology "Moon Wood" researched: Construction cost: -10% for all buildings (local province)
- −While "Commercial District" is active: Construction cost: -5% for all buildings (factionwide)
- −Income generated: 100
- −While "Commercial District" is active: Ammunition: +5% (all armies)
- +Income generated: 150
- +While "Commercial District" is active: Ammunition: +4% (all armies)
- +When technology "Moon Wood" researched: Construction cost: -6% for all buildings (local province)
- +While "Commercial District" is active: Construction cost: -4% for all buildings (factionwide)
- Cost: 500 → 1000
- Turns: 1 → 2
Timber MillGrand Cathay
- −When technology "Moon Wood" researched: Construction cost: -10% for all buildings (local province)
- −While "Commercial District" is active: Construction cost: -7% for all buildings (factionwide)
- −Income generated: 150
- −While "Commercial District" is active: Ammunition: +7% (all armies)
- +Income generated: 200
- +While "Commercial District" is active: Ammunition: +6% (all armies)
- +When technology "Moon Wood" researched: Construction cost: -8% for all buildings (local province)
- +While "Commercial District" is active: Construction cost: -6% for all buildings (factionwide)
- Cost: 1000 → 2500
- Turns: 2 → 3
LumberyardGrand Cathay
- −While "Commercial District" is active: Construction cost: -10% for all buildings (factionwide)
- −Income generated: 200
- −While "Commercial District" is active: Ammunition: +10% (all armies)
- +While "Commercial District" is active: Construction cost: -8% for all buildings (factionwide)
- +Income generated: 250
- +While "Commercial District" is active: Ammunition: +8% (all armies)
- Cost: 2000 → 4000
- Turns: 3 → 4
Ruined CityGrand Cathay
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
HamletGrand Cathay
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
- −Grants 1 construction slot in the settlement
- −While "Commercial District" is active: Income from all buildings: +5% (local province)
- −Income generated: 150
- −While "Commercial District" is active: Tradable resources produced: +6% (factionwide)
- −Growth: +10
- −While "Commercial District" is active: Diplomatic relations: +5 with all factions
- +Grants 2 construction slots in the settlement
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
- +Income generated: 160
- +Growth: +15
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
- +While "Commercial District" is active: Income from all buildings: +4% (local province)
- +While "Commercial District" is active: Tradable resources produced: +2% (factionwide)
- +While "Commercial District" is active: Diplomatic relations: +1 with all factions
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Turns: 3 → 1
- Units: 2 → 3
VillageGrand Cathay
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
- −Defensive supplies: +500
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
- −Grants 2 construction slots in the settlement
- −While "Commercial District" is active: Income from all buildings: +10% (local province)
- −While "Commercial District" is active: Tradable resources produced: +8% (factionwide)
- −Growth: +20
- −While "Commercial District" is active: Diplomatic relations: +5 with all factions
- +Grants 4 construction slots in the settlement
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
- +Defensive supplies: +750
- +Growth: +25
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
- +While "Commercial District" is active: Income from all buildings: +6% (local province)
- +While "Commercial District" is active: Tradable resources produced: +4% (factionwide)
- +While "Commercial District" is active: Diplomatic relations: +2 with all factions
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Units: 2 → 3
TownGrand Cathay
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
- −Defensive supplies: +500
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
- −Grants 3 construction slots in the settlement
- −While "Commercial District" is active: Income from all buildings: +15% (local province)
- −While "Commercial District" is active: Tradable resources produced: +10% (factionwide)
- −Growth: +30
- −While "Commercial District" is active: Diplomatic relations: +10 with all factions
- +Grants 5 construction slots in the settlement
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
- +Defensive supplies: +1000
- +Growth: +35
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
- +While "Commercial District" is active: Income from all buildings: +8% (local province)
- +While "Commercial District" is active: Tradable resources produced: +6% (factionwide)
- +While "Commercial District" is active: Diplomatic relations: +3 with all factions
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4000 → 5000
- Units: 2 → 3
CityGrand Cathay
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
- −Defensive supplies: +500
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
- −Grants 5 construction slots in the settlement
- −While "Commercial District" is active: Income from all buildings: +20% (local province)
- −While "Commercial District" is active: Tradable resources produced: +12% (factionwide)
- −Growth: +40
- −While "Commercial District" is active: Diplomatic relations: +15 with all factions
- +Grants 7 construction slots in the settlement
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
- +Defensive supplies: +1250
- +Growth: +45
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
- +While "Commercial District" is active: Income from all buildings: +10% (local province)
- +While "Commercial District" is active: Tradable resources produced: +8% (factionwide)
- +While "Commercial District" is active: Diplomatic relations: +4 with all factions
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 9000
- Units: 2 → 3
Province CapitalGrand Cathay
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
- −Defensive supplies: +500
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
- −Grants 7 construction slots in the settlement
- −While "Commercial District" is active: Income from all buildings: +25% (local province)
- −Income generated: 500
- −While "Commercial District" is active: Tradable resources produced: +15% (factionwide)
- −Growth: +50
- −While "Commercial District" is active: Diplomatic relations: +20 with all factions
- +Grants 9 construction slots in the settlement
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
- +Defensive supplies: +1500
- +While "Commercial District" is active: Income from all buildings: +12% (local province)
- +Income generated: 450
- +Growth: +55
- +While "Commercial District" is active: Tradable resources produced: +10% (factionwide)
- +While "Commercial District" is active: Diplomatic relations: +5 with all factions
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 12000
- Units: 2 → 3
Ruined TownGrand Cathay
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
HamletGrand Cathay
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
- −Income generated: 150
- −Growth: +10
- +Income generated: 160
- +Growth: +15
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
- Turns: 3 → 2
- Units: 2 → 3
VillageGrand Cathay
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
- −Defensive supplies: +500
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
- −Growth: +20
- +Defensive supplies: +750
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
- +Growth: +25
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Cost: 2000 → 2500
- Units: 2 → 3
TownGrand Cathay
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -100% for all buildings (local region)
- −Defensive supplies: +500
- −When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -50% for all buildings (local region)
- −Growth: +30
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction cost: -25% for all buildings (local region)
- +Defensive supplies: +1000
- +Growth: +35
- +When technology "Bulwark Against Chaos" researched, additional workers and materials are provided to counteract the construction penalties in Chaotic Wasteland climate: Construction time: -50% for all buildings (local region)
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Units: 2 → 4
StockadesGrand Cathay
- −Enemy Hero action success chance: -10%
- +Enemy Hero action success chance: -12%
- Turns: 4 → 3
Pagodan WallsGrand Cathay
- −Enemy Hero action success chance: -15%
- +Enemy Hero action success chance: -18%
- +Control: +1
- Turns: 5 → 4
- Units: 0 → 3
Celestial CourtGrand Cathay
- −Diplomatic relations: +30 with Grand Cathay
- +Diplomatic relations: +25 with Grand Cathay
- Cost: 10000 → 16000
- Units: 0 → 4
Li TempleGrand Cathay
- −Income generated: 500
- +Income generated: 600
- Units: 0 → 5
The Grand ObservatoryGrand Cathay
- −Hero recruit rank: +7 for Astromancers
- +Hero recruit rank: +6 for Astromancers
- Cost: 6000 → 5000
- Units: 0 → 3
Paradise GardensGrand Cathay
- −Income from all buildings: +10% (local province)
- +Income from all buildings: +20% (local province)
- Cost: 6000 → 4500
- Units: 0 → 5
Phoenix TempleGrand Cathay
- −Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
- −Leadership: -20 when laying siege or encircling (enemy armies in province)
- +Campaign movement range: -15% for enemy armies starting their turn in this region (enemy armies in province)
- +Leadership: -15 when laying siege or encircling (enemy armies in province)
- Cost: 6000 → 4500
- Units: 0 → 3
Wei-Jin (Tower)Grand Cathay
- −While "Commercial District" is active: Income from all buildings: +10% (local province)
- −Income generated: 150
- −While "Commercial District" is active: Tradable resources produced: +6% (factionwide)
- −Growth: +10
- −While "Commercial District" is active: Research rate: +20
- −While "Commercial District" is active: Diplomatic relations: +5 with all factions
- +Income generated: 200
- +Growth: +15
- +While "Commercial District" is active: Income from all buildings: +5% (local province)
- +While "Commercial District" is active: Tradable resources produced: +2% (factionwide)
- +While "Commercial District" is active: Research rate: +10
- +While "Commercial District" is active: Diplomatic relations: +2 with all factions
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Units: 2 → 3
Wei-Jin (Fortress)Grand Cathay
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −While "Commercial District" is active: Income from all buildings: +20% (local province)
- −Income generated: 200
- −While "Commercial District" is active: Tradable resources produced: +8% (factionwide)
- −Growth: +20
- −While "Commercial District" is active: Research rate: +40
- −While "Commercial District" is active: Diplomatic relations: +5 with all factions
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 260
- +Growth: +25
- +While "Commercial District" is active: Income from all buildings: +10% (local province)
- +While "Commercial District" is active: Tradable resources produced: +4% (factionwide)
- +While "Commercial District" is active: Research rate: +20
- +While "Commercial District" is active: Diplomatic relations: +4 with all factions
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Units: 2 → 3
Wei-Jin (Palace)Grand Cathay
- −Defensive supplies: +1000
- −While "Commercial District" is active: Income from all buildings: +30% (local province)
- −Income generated: 300
- −While "Commercial District" is active: Tradable resources produced: +10% (factionwide)
- −Growth: +30
- −While "Commercial District" is active: Research rate: +60
- −While "Commercial District" is active: Diplomatic relations: +10 with all factions
- +Defensive supplies: +1500
- +Income generated: 360
- +Growth: +35
- +While "Commercial District" is active: Income from all buildings: +15% (local province)
- +While "Commercial District" is active: Tradable resources produced: +6% (factionwide)
- +While "Commercial District" is active: Research rate: +30
- +While "Commercial District" is active: Diplomatic relations: +6 with all factions
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 2 → 3
Wei-Jin (Celestial City)Grand Cathay
- −Defensive supplies: +1000
- −While "Commercial District" is active: Income from all buildings: +40% (local province)
- −Income generated: 400
- −While "Commercial District" is active: Tradable resources produced: +12% (factionwide)
- −Growth: +40
- −While "Commercial District" is active: Research rate: +80
- −While "Commercial District" is active: Diplomatic relations: +15 with all factions
- +Defensive supplies: +1750
- +Income generated: 460
- +Growth: +45
- +While "Commercial District" is active: Income from all buildings: +20% (local province)
- +While "Commercial District" is active: Tradable resources produced: +8% (factionwide)
- +While "Commercial District" is active: Research rate: +40
- +While "Commercial District" is active: Diplomatic relations: +8 with all factions
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Units: 2 → 3
Wei-Jin (Imperial Seat)Grand Cathay
- −Defensive supplies: +1000
- −While "Commercial District" is active: Income from all buildings: +50% (local province)
- −Income generated: 500
- −While "Commercial District" is active: Tradable resources produced: +15% (factionwide)
- −Growth: +50
- −While "Commercial District" is active: Research rate: +100
- −While "Commercial District" is active: Diplomatic relations: +20 with all factions
- +Defensive supplies: +2000
- +Income generated: 560
- +Growth: +55
- +While "Commercial District" is active: Income from all buildings: +25% (local province)
- +While "Commercial District" is active: Tradable resources produced: +10% (factionwide)
- +While "Commercial District" is active: Research rate: +50
- +While "Commercial District" is active: Diplomatic relations: +10 with all factions
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 14000
- Units: 2 → 3
Temple of the Jade-Blood SorcerersGrand Cathay
- −Casualty replenishment rate: +5% (armies in local province)
- −Control: +2
- +Casualty replenishment rate: +6% (armies in local province)
- +Control: +3
- Cost: 6000 → 12000
- Units: 0 → 3
The Great EmbassyGrand Cathay
- −Income generated: 300
- +Income generated: 350
- Cost: 10000 → 12000
- Units: 0 → 4
The Ninth WallGrand Cathay
- −Control: +6
- −Melee defence: +6 when defending (all armies)
- +Control: +7
- +Melee defence: +5 when defending (all armies)
- Units: 0 → 3
Temple of the Two MoonsGrand Cathay
- −Recruit rank: +4 for Celestial Dragon Guard and Celestial Dragon Crossbows units
- −Recruitment cost: -30% for Celestial Dragon Guard and Celestial Dragon Crossbows units
- −Upkeep: -5% for Celestial Dragon Guard and Celestial Dragon Crossbows units (all armies)
- +Recruit rank: +1 for Celestial Dragon Guard and Celestial Dragon Crossbows units
- +Recruitment cost: -15% for Celestial Dragon Guard and Celestial Dragon Crossbows units
- +Upkeep: -3% for Celestial Dragon Guard and Celestial Dragon Crossbows units (all armies)
- Cost: 8000 → 6000
- Units: 0 → 4
Technologies
Nan-Gau WeaponryGrand Cathay
- −Melee attack: +5 when under siege
- −Defensive supplies: +500
- +Melee attack: +4 when under siege
- +Defensive supplies: +600
Clay-ScryingGrand Cathay
- −Hero recruit rank: +2 for Gate Masters
- +Hero recruit rank: +3 for Gate Masters
Dragon ScalesGrand Cathay
- −Recruitment cost: -10% (all armies)
- −Upkeep: -5% (all armies)
- +Recruitment cost: -5% (all armies)
- +Upkeep: -4% (all armies)
- +Local recruitment capacity: +1 (all provinces)
Works Great and SmallGrand Cathay
- −Construction cost: -15% for Defence buildings
- +Construction cost: -10% for Defence buildings
Dynastic FinishingGrand Cathay
- +Lord recruit rank: +2 for Caravan Masters (factionwide)
Harmonic BalanceGrand Cathay
- −Hero action cost: -10%
- +Hero action cost: -8%
Alchemic MortarGrand Cathay
- −Construction cost: -15% for Infrastructure buildings
- +Construction cost: -10% for Infrastructure buildings
Jade Veteran FacilityGrand Cathay
- −Recruit rank: +2 for Yang units
- −Upkeep: -10% for Yang units
- +Recruit rank: +1 for Yang units
- +Upkeep: -5% for Yang units
Blessed Temple GuardiansGrand Cathay
- −Weapon strength: +10% for Jade and Jet Lions and Terracotta Sentinel units
- +Weapon strength: +8% for Jade and Jet Lions and Terracotta Sentinel units
Sentinel RitesGrand Cathay
- −Armour: +20 for Jade and Jet Lions and Terracotta Sentinel units
- −Melee defence: +4 for Jade and Jet Lions and Terracotta Sentinel units
- +Armour: +15 for Jade and Jet Lions and Terracotta Sentinel units
- +Melee defence: +5 for Jade and Jet Lions and Terracotta Sentinel units
Yin HexGrand Cathay
- −Recruit rank: +2 for Yin units
- −Upkeep: -10% for Yin units
- +Recruit rank: +1 for Yin units
- +Upkeep: -5% for Yin units
Grace of Quai YinGrand Cathay
- −Ambush success chance: +10% (all armies)
- +Ambush success chance: +15% (all armies)
Enhanced Yang SightGrand Cathay
- −Ambush defence chance: +10%
- +Ambush defence chance: +15%
Service Great and SmallGrand Cathay
- −Construction cost: -15% for Military buildings
- +Construction cost: -10% for Military buildings
Alchemist CompactGrand Cathay
- −Hero recruit rank: +2 for Alchemists, Astromancers and Clawspeakers
- +Hero recruit rank: +3 for Alchemists, Astromancers and Clawspeakers
Administrative SubsidiesGrand Cathay
- −Construction cost: -15% for Province Capital/Settlement buildings
- −Income from Province Capital/Settlement buildings: +20%
- +Construction cost: -10% for Province Capital/Settlement buildings
- +Income from Province Capital/Settlement buildings: +15%
Yin FlowGrand Cathay
- +Corruption: -1 (all provinces)
Incorruptible DogmaGrand Cathay
- −Leadership: +10 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (all armies)
- +Leadership: +8 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (all armies)
Drill TrainingGrand Cathay
- −Armour: +10 for all Melee units
- −Armour-piercing weapon damage: +4 for Celestial Dragon Guard units
- +Armour: +8 for all Melee units
- +Armour-piercing weapon damage: +3 for Celestial Dragon Guard units
Honed SensesGrand Cathay
- −Upkeep: -10% for Tiger Warrior (Dual Axes) and Iron Claw Tiger Warrior units
- −Recruit rank: +2 for all Tiger Warrior units
- +Upkeep: -5% for Tiger Warrior (Dual Axes) and Iron Claw Tiger Warrior units
- +Recruit rank: +1 for all Tiger Warrior units
Inner StrengthGrand Cathay
- −Weapon strength: +10% (all characters)
- +Weapon strength: +8% (all characters)
Inner ChaiGrand Cathay
- +Lord recruit rank: +2 for Caravan Masters (factionwide)
- +Lord recruit rank: +2 (all provinces)
Tiger's CallGrand Cathay
- −Upkeep: -10% for Tiger Warrior Stalkers units
- −Recruitment cost: -10% for all Tiger Warrior units
- +Upkeep: -5% for Tiger Warrior Stalkers units
- +Recruitment cost: -5% for all Tiger Warrior units
Yin DefenceGrand Cathay
- −Armour: +10 for all Missile units
- −Armour-piercing missile damage: +4 for Celestial Dragon Guard Crossbow units
- +Armour: +8 for all Missile units
- +Armour-piercing missile damage: +3 for Celestial Dragon Guard Crossbow units
Yin HealingGrand Cathay
- −Magic item drop chance from battle: +5%
- +Magic item drop chance from battle: +10%
Flanking StratagemsGrand Cathay
- −Armour: +20 for Jade Lancers, Peasant Horsemen and Great Longma Rider units
- +Armour: +15 for Jade Lancers, Peasant Horsemen and Great Longma Rider units
Hardened BambooGrand Cathay
- −Armour: +20 for Wu Xing War Compass and Zhangu War Drum units
- +Armour: +15 for Wu Xing War Compass and Zhangu War Drum units
Sky Junk RiggingGrand Cathay
- −Ammunition: +15% for Sky Lantern and Sky-junk units
- +Ammunition: +10% for Sky Lantern and Sky-junk units
Wadding CartridgesGrand Cathay
- −Missile strength: +15% for Grand Cannon and Fire Rain Rocket Battery units
- −Ammunition: +15% for Grand Cannon and Fire Rain Rocket Battery units
- +Missile strength: +10% for Grand Cannon and Fire Rain Rocket Battery units
- +Ammunition: +10% for Grand Cannon and Fire Rain Rocket Battery units
Celestial Endurance TrainingGrand Cathay
- −Armour: +20 for Celestial Dragon Guard and Celestial Dragon Crossbow units
- −Melee attack: +4 for Celestial Dragon Guard units
- +Armour: +10 for Celestial Dragon Guard and Celestial Dragon Crossbow units
- +Melee attack: +3 for Celestial Dragon Guard units
Crane SightsGrand Cathay
- −Armour-piercing missile damage: +4 for Crane Gunners units
- +Armour-piercing missile damage: +3 for Crane Gunners units
Harmonic MasteryGrand Cathay
- −Income from sacking and looting settlements: +15%
- −Income from razing settlements: +20%
- +Income from sacking and looting settlements: +10%
- +Income from razing settlements: +10%
Sea Dragon EdictGrand Cathay
- −Income from trade tariffs: +20%
- +Income from trade tariffs: +15%
Bureaucrat TrainingGrand Cathay
- −Chance of a plague spreading: -15% (all armies)
- +Chance of a plague spreading: -20% (all armies)
- +Control: +1
Horse BondingGrand Cathay
- −Recruitment cost: -10% for Cavalry units
- +Recruitment cost: -5% for Cavalry units
Inner SpeedGrand Cathay
- −Speed: +20% (all armies)
- +Speed: +10% (all armies)
Yang ReflectionGrand Cathay
- −Weapon strength: +10% when attacking (all armies)
- +Weapon strength: +8% when attacking (all armies)
Defensive FormationsGrand Cathay
- −Leadership: +6 when defending (all armies)
- +Leadership: +5 when defending (all armies)
Peasant Levy EdictGrand Cathay
- −Recruitment cost: -10% (all armies)
- +Recruitment cost: -5% (all armies)
Powder MixingGrand Cathay
- −Recruitment cost: -10% for Artillery units
- +Recruitment cost: -5% for Artillery units
Yang KilnGrand Cathay
- −Income from Industry (Yang) buildings: +15%
- +Income from Industry (Yang) buildings: +10%
Harmonic DisciplineGrand Cathay
- +Lord recruit rank: +2 (all provinces)
Dragon Fleet AegisGrand Cathay
- −Construction cost: -15% for Ports
- −Income from Ports: +20%
- +Construction cost: -10% for Ports
- +Income from Ports: +15%
Moon WoodGrand Cathay
- −Tradable resources produced: +20%
- +Tradable resources produced: +15%
Iron Dragon's MandateGrand Cathay
- −Maximum Caravan cargo capacity: +10%
- −Sale value of cargo: +10%
- +Maximum Caravan cargo capacity: +20%
- +Sale value of cargo: +20%
Nan-Gau ForgesGrand Cathay
- −Income from Industry (Yin) buildings: +15%
- +Income from Industry (Yin) buildings: +10%
Jade StanceGrand Cathay
- −Armour: +15 for Jade Warrior, Peasant and Tiger Warrior units
- +Armour: +10 for Jade Warrior, Peasant and Tiger Warrior units
Chelonian StanceGrand Cathay
- −Recruitment cost: -10% for Melee Infantry units
- +Recruitment cost: -5% for Melee Infantry units
Mastery of YangGrand Cathay
- −Melee attack: +4 for Melee Infantry units
- +Melee attack: +3 for Melee Infantry units
Moon ReflectingGrand Cathay
- −Missile strength: +10% for Missile Infantry units
- +Missile strength: +5% for Missile Infantry units
Target RangesGrand Cathay
- −Recruitment cost: -10% for Missile Infantry units
- +Recruitment cost: -5% for Missile Infantry units
Fletching MentorsGrand Cathay
- −Ammunition: +15% for Peasant Archers, Celestial Dragon Crossbows and Jade Warrior Crossbows units
- +Ammunition: +10% for Peasant Archers, Celestial Dragon Crossbows and Jade Warrior Crossbows units
Roads of Harmony and HonourGrand Cathay
- −Maximum number of active Caravans: +1
- +Maximum number of active Caravans: +2
Widened RoadsGrand Cathay
- −Maximum number of active Caravans: +1
- −Maximum Caravan cargo capacity: +20%
- +Maximum number of active Caravans: +2
- +Maximum Caravan cargo capacity: +30%