Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Righteous Lances of Wei-Jin (Great Longma Riders) unit card

Righteous Lances of Wei-Jin (Great Longma Riders)

Monstrous cavalry· Flying Cavalry· Tier 4· 24 models at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

Righteous Lances of Wei-Jin (Great Longma Riders) are Grand Cathay monstrous cavalry: 6,264 HP across 24 models, armour 110, melee attack 45, melee defence 43, weapon strength 65. It costs 1,650 in the campaign and in multiplayer. Unit key wh3_twa07_cth_cav_jade_longma_riders_ror_0. Patch 9.0.4, from the game's data tables.

Health

261 per model

6,264

bottom 16% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

110

top 37% of class

Leadership

82

top 16% of class

Speed

105

top 8% of class

Melee attack

45

top 37% of class

Melee defence

43

top 24% of class

Weapon strength

20 base + 45 armour-piercing

65

bottom 45% of class

Charge bonus

75

top 16% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Can Fly

    This unit can fly.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Yang

    This unit counts as a Yang unit for the purpose of Battle Harmony proximity

Abilities

  • GuardianWard Save (Area) · +15% Physical Resistancepassive
  • Battle Harmony: YangAugment · +4 Melee Attack, +4 Melee Defence…passive

Upgrades

Bought with Unstable Experiments

  • Celestial Emperor Insignia

    Celestial Emperor Insignia · 1 Unstable Experiments

    • Melee attack: -4
    • Armour: +20
    • Melee defence: +8
  • Desert Tigress Insignia

    Desert Tigress Insignia · 1 Unstable Experiments

    • Melee defence: -4
    • Unit mass: +50%
    • Charge bonus: +20%
    • Speed: +10%
  • Iron Dragon Insignia

    Iron Dragon Insignia · 1 Unstable Experiments

    • Passive ability: "Embrace the Pain"
    • Attribute: Unbreakable

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 44.7% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 55.7 damage per second against Chaos Warriors; it lasts 34.2 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (1402.59× faster), Casket of Souls (508.99× faster), Ironblaster (30.49× faster)

Loses to, at a similar price: Mournfang Cavalry (Great Weapons) (3.53× slower), Knights of the White Wolf (3.47× slower), Hexwraiths (3.28× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,650 multiplayer gold. Grand Cathay units ranked.

Who can field it

  • Grand Cathay · The Northern Provinces

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.