
Sky Lantern
War machine· Flying War Machine· Tier 2· 1 model (crew of 5) at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Sky Lantern is Grand Cathay war machine: 6,048 HP, armour 30, melee attack 8, melee defence 8, weapon strength 26, range 275 m, missile damage 108 per 10 s for the whole unit. It costs 900 in the campaign and 800 in multiplayer. Unit key wh3_main_cth_veh_sky_lantern_0. Patch 9.0.4, from the game's data tables.
Health
6,048
Armour
30
Leadership
70
Speed
60
Melee attack
8
Melee defence
8
Weapon strength
20 base + 6 armour-piercing
26
Charge bonus
1
Ranged
Range
275 m
Ammunition
30
Missile damage
22 base + 108 AP
130
Reload time
12 s
Damage per 10 s
108
Attributes
- Always Flying
This unit is always flying and cannot land.
- Fire Whilst Moving
This unit can fire while on the move.
- Yin
This unit counts as a Yin unit for the purpose of Battle Harmony proximity.
Abilities
- Battle Harmony: YinAugment · +4% Speed, +4 Leadership…passiveBattle Harmony: YinAugment+4% Speed+4 Leadership+12 Reload SkillEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yang unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
- Eye of the DragonAugment (Area) · +5% Range, +4 Leadership…passiveEye of the DragonAugment (Area)+5% Range+4 Leadership+5 Reload Skill+100% Forest Spotting+100% stat_spotting_scrubPassive · Range 50 mThe higher you go, the further you can see, like the Dragons in flight above Cathay's harmonious landscape.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Upgrades
Bought with Unstable Experiments

Celestial Emperor Insignia
Celestial Emperor Insignia · 1 Unstable Experiments
- Passive ability: "Wayfarer"
- Missile strength: -5%
- Missile resistance: 20%
- Speed: +10%

Desert Tigress Insignia
Desert Tigress Insignia · 1 Unstable Experiments
- Ammunition: -10%
- Passive ability: "Extra Powder"
- Reload time reduction: +10%

Iron Dragon Insignia
Iron Dragon Insignia · 1 Unstable Experiments
- Ability number of uses: +1 for for Sky-Junk Bombs
- Ability: "Sky-Junk Bomb"
- Speed: -10%
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Heavily armoured units — 108 of 130 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Grand Cathay: Great Longma Riders, Terracotta Sentinel
- Lightly armoured units without shields — 108 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Grand Cathay: Peasant Long Spearmen, Tiger Warriors
- Light infantry-sized units — large, mass 2,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Grand Cathay: Peasant Long Spearmen, Celestial Dragon Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Grand Cathay: Iron Claw Tiger Warriors, Celestial Dragon Guard
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Grand Cathay: Iron Hail Gunners, Fire Rain Rocket Battery
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Sky Lantern vs Sky-junk
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.