Health
6,048
top 29% of class
Armour
30
bottom 33% of class
Leadership
70
top 36% of class
Speed
60
top 18% of class
Melee attack
8
bottom 1% of class
Melee defence
8
bottom 36% of class
Weapon strength
20 base + 6 armour-piercing
26
bottom 36% of class
Charge bonus
1
bottom 1% of class
Ranged
Range
275 m
bottom 20% of class
Ammunition
30
top 15% of class
Missile damage
22 base + 108 AP
130
bottom 33% of class
Reload time
12 s
bottom 28% of class
Damage per 10 s
108
bottom 13% of class
Attributes

Always Flying
This unit is always flying and cannot land.

Fire Whilst Moving
This unit can fire while on the move.

Yin
This unit counts as a Yin unit for the purpose of Battle Harmony proximity.
Abilities
Battle Harmony: YinAugment · +4% Speed, +4 Leadership…passiveBattle Harmony: YinAugment+4% Speed+4 Leadership+12 Reload SkillEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yang unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
Eye of the DragonAugment (Area) · +5% Range, +4 Leadership…passiveEye of the DragonAugment (Area)+5% Range+4 Leadership+5 Reload Skill+100% Forest Spotting+100% stat_spotting_scrubPassive · Range 50 mThe higher you go, the further you can see, like the Dragons in flight above Cathay's harmonious landscape.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- The Northern Provinces
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.