
Health
5,076
Armour
40
Leadership
75
Speed
44
Melee attack
50
Melee defence
55
Weapon strength
170 base + 280 armour-piercing, +30 vs large
450
Charge bonus
45
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.

Tiger Warrior
A Tiger Warrior unit has: Increased Speed Increased Charge Bonus Ferocious Ambush ability
Abilities
Guiding StrikeAugment · +24 Melee AttackactiveGuiding StrikeAugment+24 Melee AttackCooldown 90 s · Duration 29 sIntensifying their concentration, the Sawai swings their glaive in perfectly measured arcs, striking foes at deliberate angles to momentarily cripple them mid-fight.
Predatory InstinctsAugment · +24 Melee Attack, +25% Armour-Piercing Weapon Damage…activePredatory InstinctsAugment+24 Melee Attack+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 25 sA predator need not be savage in their approach. Skill and precision ends a hunt just as effectively as unbridled aggression.
Fight Fire with FireAugment · +50% Armour-Piercing Weapon Damage, +40 Flame Resistance…passiveFight Fire with FireAugment+50% Armour-Piercing Weapon Damage+40 Flame ResistanceActivates when the user is attacked by a source with fire damagePassiveAs they burn from without, these warriors' inner fire is not quenched. What is more, it drives them to ever greater acts of savagery.
Ferocious AmbushAugment · +25% Charge Speed, +15% Speed…passiveFerocious AmbushAugment+25% Charge Speed+15% Speed+15% Charge BonusPassive · Cooldown 90 s · Duration 20 sCertain Tiger Warrior martial philosophies cannot be practiced outside their kin, their innate feral instincts enabling – among other things – the impossible speeds of their renowned charges.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Tiger Warrior Sawai skill tree
42 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
WheelwrightWheelwright2 levelsLevel 1
Chance of a double move: +5%
Cost of Caravan Shortcut event: -30%
Chance of a double move: +10%
Cost of Caravan Shortcut event: -50%
Smuggler's SpaceSmuggler's Space2 levelsLevel 1
Maximum Caravan cargo capacity: +20%
Cargo charge in extortion events: -25%
Maximum Caravan cargo capacity: +30%
Cargo charge in extortion events: -50%
WayfarerWayfarer2 levelsLevel 1
Attrition: -30% casualties suffered from most attrition (Lord's army)
Campaign line of sight: +10%
Leadership: +4
Immune to most attrition (Lord's army)
Campaign line of sight: +20%
Leadership: +10
Wind HarmonyWind Harmony
Spell resistance: 10%
Ranged DisciplineRanged Discipline
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
This Lord will be wounded instead of killed in battle
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
wh3_cp1_skill_cth_sawai_unique_0wh3_cp1_skill_cth_sawai_unique_0
Ability: ""
Melee attack: +6
wh3_cp1_skill_cth_sawai_unique_1wh3_cp1_skill_cth_sawai_unique_1
Passive ability: ""
Fire resistance: 25%
Traditions of FinesseTraditions of Finesse
Melee defence: +6 for Iron Claw Tiger Warrior units (Lord's army)
Missile resistance: 15% for Iron Claw Tiger Warrior units (Lord's army)
Armour: +10
Missile resistance: 25%
Traditions of FortitudeTraditions of Fortitude
Bonus vs Large: +5 for Tiger Warrior units (Lord's army)
Melee attack: +4 for Tiger Warrior units (Lord's army)
Weapon strength: +10% for Tiger Warrior units (Lord's army)
Bonus vs Large: +5
Melee attack: +4
Weapon strength: +10%
Order Before WarOrder Before War
Corruption: -3 (local province)
Enemy Hero action success chance: -25%
Campaign movement range: +8%
Control: +4 (local province)
Mastery of TraditionMastery of Tradition
Replaces: "Guiding Strike"
Passive ability: "" for embedded Heroes (Lord's army)
Ability: "Masterful Strike"
Attribute: Causes Fear
Hard to HitHard to Hit
Melee defence: +5
Devastating ChargeDevastating Charge2 levelsLevel 1
Charge bonus: +15
Charge bonus: +30
Full Plate ArmourFull Plate Armour2 levelsLevel 1
Armour: +7
Armour: +15
Scarred VeteranScarred Veteran2 levelsLevel 1
Hit points: +7%
Hit points: +15%
Deadly BladeDeadly Blade2 levelsLevel 1
Melee attack: +6
Melee attack: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Blade MasterBlade Master2 levelsLevel 1
Melee attack: +6
Melee attack: +12
IndomitableIndomitable2 levelsLevel 1
Leadership: +6
Leadership: +12
Blade ShieldBlade Shield2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
UnyieldingUnyielding3 levelsLevel 1
Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Melee defence: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Melee attack: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Melee defence: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Sure AimSure Aim3 levelsLevel 1
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Range: +5% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Missile strength: +9% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Range: +10% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Eastern FiresEastern Fires3 levelsLevel 1
Ammunition: +5% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
Ammunition: +12% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
Missile strength: +6% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)
Ammunition: +20% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
Missile strength: +8% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)
Mighty ChargeMighty Charge3 levelsLevel 1
Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Weapon strength: +6% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Charge bonus: +18% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Weapon strength: +8% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Stone GazeStone Gaze3 levelsLevel 1
Weapon strength: +4% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Armour: +6 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Weapon strength: +8% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Armour: +12 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Weapon strength: +12% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Sky FireSky Fire3 levelsLevel 1
Weapon strength: +4% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Speed: +5% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Weapon strength: +8% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Missile strength: +8% for Sky Lantern and Sky-junk units (Lord's army)
Speed: +10% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Weapon strength: +12% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Missile strength: +12% for Sky Lantern and Sky-junk units (Lord's army)
Speed: +15% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Rally!Rally!
Ability: "Rally!"
Blades of the BastionBlades of the Bastion
Leadership: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
Spell resistance: 10% for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
Fast HandsFast Hands
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
Unified ChargeUnified Charge
Melee attack: +5 for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
Speed: +10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
Looming LanternsLooming Lanterns
Leadership: +6 for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
Range: +15% for Sky Lantern and Sky-junk units (Rank 7 and above) (Lord's army)
Stand Your Ground!Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"
Local GuidesLocal Guides3 levelsLevel 1
Cost of Caravan Shortcut event: -10%
Cost of Caravan Shortcut event: -15%
Cost of Caravan Shortcut event: -25%
Way-FindersWay-Finders3 levelsLevel 1
Chance of Caravan intercept battle being an ambush: -50%
Chance of Caravan intercept battle being an ambush: -65%
Chance of Caravan intercept battle being an ambush: -75%
Hidden StoresHidden Stores3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -25% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Attrition: -50% casualties suffered from all attrition (Lord's army)
Armies replenish in foreign territory (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Attrition: -75% casualties suffered from all attrition (Lord's army)
Better ScalesBetter Scales3 levelsLevel 1
Sale value of cargo: +10%
Sale value of cargo: +15%
Sale value of cargo: +20%
Cargo CapacityCargo Capacity3 levelsLevel 1
Maximum Caravan cargo capacity: +15%
Maximum Caravan cargo capacity: +20%
Maximum Caravan cargo capacity: +25%
Who can field it
- The Northern Provinces
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.