Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Bandits of the Silver Road (Peasant Archers) unit card

Bandits of the Silver Road (Peasant Archers)

Missile infantry· Missile Infantry· Tier 2· 120 models at Ultra sizeRegiment of Renown

Health

54 per model

6,480

top 41% of class

Armour

shield blocks 35% of frontal missiles

15

bottom 6% of class

Leadership

55

bottom 30% of class

Speed

33

bottom 22% of class

Melee attack

27

top 37% of class

Melee defence

31

top 30% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 15% of class

Charge bonus

12

top 35% of class

Ranged

Range

140 m

bottom 44% of class

Ammunition

22

bottom 41% of class

Missile damage

14 base + 1 AP

15

bottom 22% of class

Reload time

11 s

bottom 44% of class

Damage per 10 s

14

bottom 4% of class

Attributes

  • Expendable

    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Yin

    This unit counts as a Yin unit for the purpose of Battle Harmony proximity.

Abilities

  • Battle Harmony: YinAugment · +4% Speed, +4 Leadership…passive

Who can field it

  • The Northern Provinces

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.