
Bandits of the Silver Road (Peasant Archers)
Missile infantry· Missile Infantry· Tier 2· 120 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Bandits of the Silver Road (Peasant Archers) are Grand Cathay missile infantry: 6,480 HP across 120 models, armour 15, melee attack 27, melee defence 31, weapon strength 24, range 140 m, missile damage 1,636 per 10 s for the whole unit. It costs 625 in the campaign and in multiplayer. Unit key wh3_twa10_cth_inf_peasant_archers_ror. Patch 9.0.4, from the game's data tables.
Health
54 per model
6,480
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
15
Leadership
55
Speed
33
Melee attack
27
Melee defence
31
Weapon strength
21 base + 3 armour-piercing
24
Charge bonus
12
Ranged
Range
140 m
Ammunition
22
Missile damage
14 base + 1 AP
15
Reload time
11 s
Damage per 10 s
14
Attributes
- Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Yin
This unit counts as a Yin unit for the purpose of Battle Harmony proximity.
Abilities
- Battle Harmony: YinAugment · +4% Speed, +4 Leadership…passiveBattle Harmony: YinAugment+4% Speed+4 Leadership+12 Reload SkillEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yang unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
Counters
Good against
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 1,636 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Grand Cathay: Peasant Long Spearmen, Tiger Warriors
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Grand Cathay: Terracotta Sentinel, Zhangu War Drum
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.