
The Jade War Drum (Zhangu War Drum)
Chariot· Support Chariot· Tier 3· 1 model (crew of 2) at Ultra sizeRegiment of Renown
Comes with Shadows of Change - Cathay(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Jade War Drum (Zhangu War Drum) is Grand Cathay chariot: 6,232 HP, armour 95, melee attack 38, melee defence 27, weapon strength 160. It costs 1,350 in the campaign and in multiplayer. It comes with Shadows of Change - Cathay. Unit key wh3_dlc24_cth_veh_zhangu_war_drum_ror. Patch 9.0.4, from the game's data tables.
Health
6,232
Armour
95
Leadership
75
Speed
30
Melee attack
38
Melee defence
27
Weapon strength
110 base + 50 armour-piercing
160
Charge bonus
20
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Mastery of Elemental Winds
When two or more units in the same army share this attribute, intensity increases the power of spells cast.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
- Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
- Yin
This unit counts as a Yin unit for the purpose of Battle Harmony proximity.
Abilities
- Bastion of the Great CitiesAugment (Area) · +24 Armour, Mutually exclusive with other War Drum abilitiesactiveBastion of the Great CitiesAugment (Area)+24 ArmourMutually exclusive with other War Drum abilitiesCooldown 30 s · Range 100 mA steady beat symbolises the staunch defences of the Bastion, a bulwark through which no enemy shall break.
- Disdain of the Dragon EmperorAugment (Area) · +8 Melee Attack, +10 Reload Skill…activeDisdain of the Dragon EmperorAugment (Area)+8 Melee Attack+10 Reload SkillMutually exclusive with other War Drum abilitiesCooldown 30 s · Range 100 mUrged on by the pounding of drums, the Cathayan warriors fight untouched by fear, unleashing the fury of the Dragon on their foes.
- Fury of the Falling BladeAugment (Area) · +15% Armour-Piercing Weapon Damage, +15% Base Weapon Damage…activeFury of the Falling BladeAugment (Area)+15% Armour-Piercing Weapon Damage+15% Base Weapon DamageMutually exclusive with other War Drum abilitiesCooldown 30 s · Range 100 mAs the rising tempo reaches a crescendo, every man gives way to the rage of war, carrying their fury into every charge.
- Icon of the Great CitiesAugment (Area) · +8 LeadershippassiveIcon of the Great CitiesAugment (Area)+8 LeadershipPassive · Range 50 mThe warriors of Cathay know their roles well, guided through battle by the rhythmic pounding of their war drums.
- Battle Harmony: YangAugment · +4 Melee Attack, +4 Melee Defence…passiveBattle Harmony: YangAugment+4 Melee Attack+4 Melee Defence+4 LeadershipEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yin unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
- Battle Harmony: YinAugment · +4% Speed, +4 Leadership…passiveBattle Harmony: YinAugment+4% Speed+4 Leadership+12 Reload SkillEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yang unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Light infantry-sized units — large, mass 5,800e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Grand Cathay: Peasant Long Spearmen, Celestial Dragon Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Grand Cathay: Iron Claw Tiger Warriors, Celestial Dragon Guard
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (64.98× faster), Casket of Souls (22.49× faster), War Wagons (Mortars) (3.10× faster)
Loses to, at a similar price: Questing Knights (64.96× slower), Chaos Knights of Nurgle (63.07× slower), Chaos Knights (58.82× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,350 multiplayer gold. Grand Cathay units ranked.
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.