
The Green Guardian (Terracotta Sentinel)
Monster· Monster· Tier 5· 1 model at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Green Guardian (Terracotta Sentinel) is Grand Cathay monster: 12,620 HP, armour 100, melee attack 78, melee defence 38, weapon strength 630. It costs 1,950 in the campaign and 1,850 in multiplayer. Unit key wh3_twa08_cth_mon_terracotta_sentinel_0_ror. Patch 9.0.4, from the game's data tables.
Health
12,620
Armour
100
Leadership
95
Speed
48
Melee attack
78
Melee defence
38
Weapon strength
160 base + 470 armour-piercing
630
Charge bonus
40
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Construct
Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Abilities
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveConstructs are inanimate objects given form and purpose through magical means. When that magic wavers and ebbs, as it inevitably will, it's immensely difficult to keep one 'alive' and in one piece.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveNow that the sorcery that holds this Construct together has failed, the Winds of Magic flow out of it, leaving naught but an empty, static husk behind.
- Battle Harmony: YangAugment · +4 Melee Attack, +4 Melee Defence…passiveBattle Harmony: YangAugment+4 Melee Attack+4 Melee Defence+4 LeadershipEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yin unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Redirecting AuraHex (Area) · Redirects projectiles back towards the firing unitpassiveRedirecting AuraHex (Area)Redirects projectiles back towards the firing unitPassive · Range 55 mThis little bit of fiendish battle magick rains missiles straight back to the attacker, which, with a bit of luck, ought to put paid to further outbursts!
Upgrades
Bought with Unstable Experiments

Celestial Emperor Insignia
Celestial Emperor Insignia · 1 Unstable Experiments
- Melee attack: -4
- Armour: +20
- Melee defence: +6

Desert Tigress Insignia
Desert Tigress Insignia · 1 Unstable Experiments
- Melee defence: -4
- Bonus vs Infantry: +8
- Weapon strength: +10%

Iron Dragon Insignia
Iron Dragon Insignia · 1 Unstable Experiments
- Passive ability: "Celestial Radiation"
- Passive ability: "Hold the Line!"
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Heavily armoured units — 470 of 630 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Grand Cathay: Great Longma Riders, Jade Lancers
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Grand Cathay: Tiger Warrior Stalkers, Onyx Crowmen
- Light infantry-sized units — large, mass 6,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Grand Cathay: Peasant Long Spearmen, Celestial Dragon Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Grand Cathay: Iron Claw Tiger Warriors, Celestial Dragon Guard
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Grand Cathay: Grand Cannons, Jade Lion
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (26.05× faster), Exalted Flamer of Tzeentch (10.08× faster), Ancient Stegadon (Engine of the Gods) (5.80× faster)
Loses to, at a similar price: Curs'd Ettin (1.41× slower), Chaos Giant (1.26× slower), Kharibdyss (1.05× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,850 multiplayer gold. Grand Cathay units ranked.
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.