Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Radious Daemons of Chaos units

136 Daemons of Chaos units Radious Total War Mod changes against patch 9.0.4, and 27 skills, 208 buildings and 0 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
Daemon Princewh3_dlc20_chs_cha_daemon_prince17,600 → 9,65030 → 445555200 → 260300 → 2801,800 → 2,2001,800 → 2,200Upkeep 450 → 220
Daemon Prince of Khornewh3_dlc20_chs_cha_daemon_prince_mkho17,600 → 9,65060 → 7255 → 5850 → 52200 → 2203201,900 → 2,3001,900 → 2,300Bonus vs infantry 15 → 16; Charge bonus 50 → 55; Upkeep 475 → 230; Spell resistance 35% → 25%; Removed: Mark of Khorne
Daemon Prince of Nurglewh3_dlc20_chs_cha_daemon_prince_mnur18,360 → 10,30030 → 4450 → 5260150 → 190360 → 3302,000 → 2,3002,000 → 2,300Charge bonus 50 → 48; Upkeep 400 → 230; Removed: Mark of Nurgle
Daemon Prince of Slaaneshwh3_dlc20_chs_cha_daemon_prince_msla17,600 → 9,65030 → 445555170 → 200330 → 3152,000 → 2,3002,000 → 2,300Upkeep 400 → 230; Physical resistance 25% → 30%; Removed: Mark of Slaanesh
Daemon Prince of Tzeentchwh3_dlc20_chs_cha_daemon_prince_mtze17,600 → 9,65030 → 445555200 → 250250 → 2701,900 → 2,3001,900 → 2,300Bonus vs large 0 → 16; Upkeep 475 → 230; Removed: Mark of Tzeentch
The Blue Scribeswh3_dlc24_tze_cha_blue_scribes13,520 → 4,20020 → 3435 → 3825 → 34115 → 125265 → 2751,200 → 1,1000 → 1,100Charge bonus 22 → 30; Range 130 m → 145 m; Ammunition 30 → 45; Missile base damage 225 → 250; Missile AP damage 75 → 85; Reload time 8 s → 7 s; Upkeep 0 → 135
The Sourguts (Pink Horrors of Tzeentch)wh3_dlc24_tze_inf_pink_horrors_ror807,200 → 12,40025 → 4429 → 3134 → 4020 → 278 → 7950 → 900950 → 900Leadership 80 → 75; Charge bonus 12 → 22; Range 130 m → 140 m; Ammunition 20 → 36; Missile base damage 15 → 16; Missile AP damage 5 → 6; Upkeep 237 → 110; Fire resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Changebringerswh3_dlc24_tze_mon_flamers_changebringers12 → 163,216 → 6,64010 → 3428 → 3512 → 3112 → 1434 → 351,500 → 1,5501,500 → 1,550Charge bonus 25 → 30; Range 90 m → 100 m; Ammunition 10 → 16; Missile base damage 5 → 6; Missile AP damage 13 → 14; Upkeep 375 → 155
Shrieking Skyrays (Screamers of Tzeentch)wh3_dlc24_tze_mon_screamers_ror164,880 → 7,52030 → 4834 → 3529 → 3620 → 2240 → 421,0001,000Bonus vs large 25 → 30; Charge bonus 26 → 38; Mass 700 → 750; Upkeep 238 → 115; Physical resistance 20% → 25%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Be'lakorwh3_main_dae_cha_be_lakor_019,304 → 12,40045 → 6470 → 7255 → 58150 → 195350 → 3752,600 → 2,3002,450 → 2,300Charge bonus 55 → 66; Upkeep 650 → 220
Daemon Princewh3_main_dae_cha_daemon_prince_018,588 → 10,08020 → 3455 → 5045 → 48180 → 250270 → 2652,2001,800 → 2,400Leadership 70 → 75; Charge bonus 40 → 44; Upkeep 525 → 200; Physical resistance 20% → 10%
Arcalux, Prince of Furywh3_main_dae_cha_daemon_prince_MP18,288 → 9,76030 → 4450 → 6045 → 55180 → 250270 → 2652,2001,800 → 2,200Leadership 70 → 75; Charge bonus 40 → 50; Upkeep 525 → 200
Red Ulgor, Prince of Slaughterwh3_main_dae_cha_daemon_prince_khorne_MP18,588 → 10,10090 → 10450 → 6050 → 60150 → 195365 → 3852,2002,200 → 2,550Charge bonus 50 → 60; Upkeep 525 → 200; Spell resistance 35% → 25%; Removed: Mark of Khorne
Grand Vomitus, Prince of Buboeswh3_main_dae_cha_daemon_prince_nurgle_MP19,588 → 11,65060 → 7445 → 5555 → 6590 → 115280 → 3052,2002,000 → 2,200Leadership 70 → 75; Bonus vs infantry 25 → 26; Charge bonus 30 → 40; Upkeep 525 → 200; Removed: Mark of Nurgle
Caress, the Darkling Princewh3_main_dae_cha_daemon_prince_slaanesh_MP17,828 → 9,45050 → 6450 → 6060 → 70115 → 145355 → 3802,2001,850 → 2,250Missile block 30% → 45%; Bonus vs large 25 → 26; Charge bonus 35 → 45; Upkeep 525 → 200; Removed: Mark of Slaanesh
Zarrivyk, Feathered-Princewh3_main_dae_cha_daemon_prince_tzeentch_MP17,728 → 9,35050 → 6445 → 5545 → 55135 → 165295 → 3252,2001,850 → 2,050Charge bonus 30 → 40; Upkeep 525 → 200; Removed: Mark of Tzeentch
Chaos Furieswh3_main_dae_inf_chaos_furies_0605,280 → 12,30025 → 3436 → 3718 → 2532 → 3412 → 14500 → 600600Leadership 50 → 45; Bonus vs infantry 0 → 6; Charge bonus 24 → 32; Upkeep 125 → 85
Bloodcrushers of Khornewh3_main_kho_cav_bloodcrushers_0327,904 → 13,120100 → 11440 → 4134 → 4018 → 2042 → 451,500 → 1,7001,500 → 1,700Leadership 75 → 70; Bonus vs infantry 18 → 20; Charge bonus 55 → 60; Mass 1,600 → 1,700; Upkeep 375 → 170; Spell resistance 35% → 25%
Bloodreaperwh3_main_kho_cha_bloodreaper_014,048 → 5,00040 → 546035 → 40115 → 140260 → 2902,000 → 1,000700 → 1,000Charge bonus 45 → 55; Mass 1,000 → 1,100; Upkeep 200 → 130; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Bloodreaperwh3_main_kho_cha_bloodreaper_114,656 → 5,660100 → 11460 → 6235 → 42125 → 145300 → 3252,000 → 1,2001,050 → 1,200Bonus vs infantry 20 → 22; Charge bonus 65 → 75; Mass 2,800 → 3,000; Upkeep 287 → 140; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Bloodreaperwh3_main_kho_cha_bloodreaper_215,156 → 6,360110 → 12235 → 4020 → 29110 → 95245 → 1953,200 → 1,7001,200 → 1,700Speed 68 → 70; Bonus vs infantry 25 → 26; Charge bonus 50 → 60; Mass 2,600 → 2,800; Upkeep 400 → 170; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Exalted Bloodthirsterwh3_main_kho_cha_exalted_bloodthirster_018,588 → 10,10090 → 10470 → 7146 → 50175 → 195405 → 4205,000 → 2,6002,300 → 2,600Leadership 85 → 80; Charge bonus 55 → 60; Upkeep 625 → 250; Spell resistance 35% → 25%
Herald of Khornewh3_main_kho_cha_herald_of_khorne_014,448 → 5,70040 → 5465 → 6640 → 44120 → 140280 → 3152,000 → 1,000900 → 1,000Bonus vs infantry 20 → 22; Charge bonus 50 → 55; Mass 1,000 → 1,100; Upkeep 225 → 130; Spell resistance 35% → 25%
Herald of Khornewh3_main_kho_cha_herald_of_khorne_115,056 → 6,310100 → 11465 → 6740 → 46135 → 170315 → 3402,000 → 1,3001,250 → 1,300Bonus vs infantry 20 → 22; Charge bonus 70 → 75; Mass 2,800 → 3,000; Upkeep 312 → 150; Spell resistance 35% → 25%
Herald of Khornewh3_main_kho_cha_herald_of_khorne_215,556 → 7,060110 → 12240 → 4220 → 28120 → 100265 → 2103,400 → 1,8001,400 → 1,800Speed 68 → 70; Bonus vs infantry 25 → 30; Charge bonus 55 → 60; Mass 2,600 → 2,800; Upkeep 425 → 180; Spell resistance 35% → 25%
Bloodletters of Khornewh3_main_kho_inf_bloodletters_01008,000 → 14,00035 → 4434 → 4026 → 3811 → 1223 → 24800 → 950800 → 950Leadership 75 → 65; Bonus vs infantry 9 → 10; Charge bonus 30 → 40; Upkeep 200 → 125; Physical resistance 20% → 25%; Spell resistance 35% → 25%
Exalted Bloodletters of Khornewh3_main_kho_inf_bloodletters_11009,200 → 15,50040 → 5442 → 4634 → 4613 → 1431 → 321,200 → 1,2501,200 → 1,250Leadership 80 → 70; Bonus vs infantry 13 → 12; Charge bonus 36 → 46; Upkeep 300 → 140; Physical resistance 20% → 30%; Spell resistance 35% → 25%
Chaos Furies (Khorne)wh3_main_kho_inf_chaos_furies_0605,280 → 12,30025 → 3436 → 3818 → 2432 → 3512 → 13650 → 600650 → 600Leadership 50 → 45; Bonus vs infantry 0 → 6; Charge bonus 24 → 33; Upkeep 163 → 85; Spell resistance 35% → 25%
Flesh Hounds of Khornewh3_main_kho_inf_flesh_hounds_of_khorne_0326,176 → 10,08030 → 4636 → 3926 → 3438 → 4020750 → 850750 → 850Speed 95 → 100; Bonus vs infantry 0 → 5; Charge bonus 46 → 52; Mass 450 → 500; Upkeep 188 → 115
Bloodthirsterwh3_main_kho_mon_bloodthirster_017,732 → 10,90070 → 8460 → 6544 → 50160 → 170380 → 3602,000 → 2,4002,000 → 2,400Leadership 80 → 75; Bonus vs large 35 → 24; Charge bonus 55 → 60; Upkeep 500 → 230; Missile resistance 0% → 20%; Spell resistance 35% → 25%
Soul Grinder of Khornewh3_main_kho_mon_soul_grinder_018,188 → 11,45090 → 10455 → 6035 → 441653851,700 → 2,0001,700 → 2,000Bonus vs infantry 0 → 20; Charge bonus 50 → 60; Range 120 m → 150 m; Ammunition 40 → 60; Missile base damage 30 → 36; Missile AP damage 90 → 96; Upkeep 425 → 200; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Blood Shrine of Khornewh3_main_kho_veh_blood_shrine_014,696 → 6,810110 → 12234 → 3718 → 30100 → 75225 → 160950 → 1,100950 → 1,100Leadership 60 → 65; Charge bonus 45 → 60; Mass 1,725 → 1,825; Upkeep 238 → 135; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Skullcannonwh3_main_kho_veh_skullcannon_014,700 → 6,110110 → 12230 → 3218 → 32100 → 80225 → 1551,100 → 1,2001,100 → 1,200Leadership 60 → 65; Speed 68 → 70; Bonus vs infantry 25 → 20; Charge bonus 45 → 55; Mass 1,725 → 1,825; Ammunition 12 → 25; Missile base damage 88 → 100; Missile AP damage 352 → 360; Upkeep 275 → 140; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Plague Drones of Nurglewh3_main_nur_cav_plague_drones_012 → 167,128 → 15,92050 → 6636 → 4136 → 4730 → 3775 → 711,200 → 1,4001,100 → 1,400Charge bonus 32 → 34; Upkeep 300 → 150
Plague Drones of Nurgle (Death's Heads)wh3_main_nur_cav_plague_drones_112 → 167,128 → 15,84050 → 6436 → 3936 → 4530 → 3575 → 701,500 → 1,6501,500 → 1,650Charge bonus 32 → 28; Range 70 m → 80 m; Ammunition 10 → 16; Missile base damage 30 → 35; Missile AP damage 60 → 65; Upkeep 375 → 165
Pox Riders of Nurglewh3_main_nur_cav_pox_riders_of_nurgle_024 → 327,872 → 16,80050 → 6436 → 3436 → 4431 → 4533 → 251,050 → 1,1001,000 → 1,100Leadership 75 → 65; Bonus vs infantry 12 → 8; Charge bonus 36 → 40; Mass 1,700 → 1,800; Upkeep 262 → 135
Exalted Great Unclean One (Death)wh3_main_nur_cha_exalted_great_unclean_one_death_0113,620 → 14,90050 → 6460 → 6350 → 55165 → 195385 → 4102,000 → 2,4002,200 → 2,400Speed 36 → 40; Charge bonus 20 → 30; Upkeep 550 → 240
Exalted Great Unclean One (Nurgle)wh3_main_nur_cha_exalted_great_unclean_one_nurgle_0113,620 → 14,90050 → 6460 → 6350 → 55165 → 195385 → 4102,000 → 2,4002,200 → 2,400Speed 36 → 40; Charge bonus 20 → 30; Upkeep 550 → 240
Herald of Nurgle (Death)wh3_main_nur_cha_herald_of_nurgle_death_014,708 → 5,80030 → 4445 → 4452 → 54120 → 150280 → 3001,800 → 1,200900 → 1,200Charge bonus 20 → 25; Mass 1,200 → 1,300; Upkeep 275 → 140
Herald of Nurgle (Death)wh3_main_nur_cha_herald_of_nurgle_death_116,716 → 8,31080 → 9445 → 4652 → 56120 → 150280 → 3002,400 → 1,4001,100 → 1,400Speed 28 → 30; Charge bonus 20 → 29; Mass 2,600 → 2,800; Upkeep 325 → 150
Herald of Nurgle (Death)wh3_main_nur_cha_herald_of_nurgle_death_215,516 → 6,86050 → 6445 → 4852 → 58135 → 165315 → 3352,800 → 1,7001,400 → 1,700Charge bonus 28 → 34; Mass 3,300 → 3,400; Upkeep 400 → 165
Herald of Nurgle (Nurgle)wh3_main_nur_cha_herald_of_nurgle_nurgle_014,708 → 5,90030 → 4445 → 4452 → 54120 → 150280 → 3001,800 → 1,200900 → 1,200Charge bonus 20 → 25; Mass 1,200 → 1,300; Upkeep 275 → 140
Herald of Nurgle (Nurgle)wh3_main_nur_cha_herald_of_nurgle_nurgle_116,716 → 8,31080 → 9445 → 4652 → 56120 → 150280 → 3002,400 → 1,4001,100 → 1,400Speed 28 → 30; Charge bonus 20 → 29; Mass 2,600 → 2,800; Upkeep 325 → 150
Herald of Nurgle (Nurgle)wh3_main_nur_cha_herald_of_nurgle_nurgle_215,516 → 6,86050 → 6445 → 4852 → 58135 → 165315 → 3352,800 → 1,7001,400 → 1,700Charge bonus 28 → 34; Mass 3,300 → 3,400; Upkeep 400 → 165
Plagueridden (Death)wh3_main_nur_cha_plagueridden_death_014,308 → 5,25030 → 444047 → 49110 → 130260 → 2801,850 → 1,100600 → 1,100Charge bonus 20 → 24; Mass 1,000 → 1,100; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Plagueridden (Death)wh3_main_nur_cha_plagueridden_death_116,316 → 7,91080 → 9440 → 4247 → 51110 → 130260 → 2802,250 → 1,300800 → 1,300Speed 28 → 30; Charge bonus 20 → 28; Mass 2,400 → 2,600; Upkeep 300 → 145; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Plagueridden (Death)wh3_main_nur_cha_plagueridden_death_215,116 → 6,41050 → 6440 → 4447 → 53125 → 150295 → 3102,650 → 1,6001,100 → 1,600Charge bonus 28 → 32; Mass 3,100 → 3,200; Upkeep 375 → 160; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Plagueridden (Nurgle)wh3_main_nur_cha_plagueridden_nurgle_014,308 → 5,15030 → 444047 → 49110 → 130260 → 2801,850 → 1,100600 → 1,100Charge bonus 20 → 24; Mass 1,000 → 1,100; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Plagueridden (Nurgle)wh3_main_nur_cha_plagueridden_nurgle_116,316 → 7,91080 → 9440 → 4247 → 51110 → 130260 → 2802,250 → 1,300800 → 1,300Speed 28 → 30; Charge bonus 20 → 28; Mass 2,400 → 2,600; Upkeep 300 → 145; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Plagueridden (Nurgle)wh3_main_nur_cha_plagueridden_nurgle_215,116 → 6,31050 → 6440 → 4447 → 53125 → 150295 → 3102,650 → 1,6001,100 → 1,600Charge bonus 28 → 32; Mass 3,100 → 3,200; Upkeep 375 → 160; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Chaos Furies (Nurgle)wh3_main_nur_inf_chaos_furies_0605,280 → 12,60025 → 3436 → 3718 → 2532 → 3312 → 14550 → 600650 → 600Leadership 50 → 45; Charge bonus 24 → 32; Upkeep 138 → 85
Nurglingswh3_main_nur_inf_nurglings_060 → 809,300 → 18,4000 → 102624 → 3224 → 254 → 5350 → 400350 → 400Charge bonus 14 → 19; Upkeep 88 → 60
Plaguebearers of Nurglewh3_main_nur_inf_plaguebearers_010011,600 → 16,00030 → 4830 → 3732 → 4233 → 3415 → 14700 → 900700 → 900Leadership 75 → 65; Bonus vs infantry 0 → 6; Charge bonus 8 → 16; Mass 150 → 175; Upkeep 175 → 115
Exalted Plaguebearers of Nurglewh3_main_nur_inf_plaguebearers_110013,200 → 18,50035 → 5838 → 4340 → 4834 → 36181,100 → 1,2001,100 → 1,200Leadership 80 → 70; Bonus vs infantry 0 → 8; Charge bonus 8 → 20; Mass 175 → 200; Range 70 m → 80 m; Ammunition 3 → 6; Missile base damage 9 → 10; Missile AP damage 21 → 22; Upkeep 275 → 140
Beast of Nurglewh3_main_nur_mon_beast_of_nurgle_016,388 → 8,90050 → 584234 → 40105 → 120215 → 220800 → 950800 → 950Charge bonus 22 → 28; Upkeep 200 → 120; Quest battle cap (main_units.multiplayer_qb_cap) 3 → 4
Great Unclean Onewh3_main_nur_mon_great_unclean_one_0112,360 → 16,05050 → 6455 → 6145 → 52160 → 1703701,900 → 2,1001,600 → 2,100Leadership 75 → 70; Speed 36 → 40; Charge bonus 20 → 33; Upkeep 500 → 210
Plague Toads of Nurglewh3_main_nur_mon_plague_toads_024 → 326,192 → 13,76050 → 6430 → 3324 → 3224 → 3626 → 16650 → 750650 → 750Bonus vs infantry 7 → 8; Charge bonus 36 → 44; Mass 1,500 → 1,600; Upkeep 162 → 100
Rot Flieswh3_main_nur_mon_rot_flies_012 → 166,192 → 14,72050 → 6434 → 3624 → 3625 → 3560 → 55800 → 1,000800 → 1,000Leadership 60 → 65; Charge bonus 32 → 26; Upkeep 200 → 125
Soul Grinder of Nurglewh3_main_nur_mon_soul_grinder_018,188 → 11,75090 → 10442 → 4935 → 43135 → 150315 → 3301,900 → 2,0001,750 → 2,000Charge bonus 30 → 42; Ammunition 15 → 23; Missile base damage 30 → 40; Missile AP damage 70 → 80; Upkeep 475 → 200
Heartseekers of Slaaneshwh3_main_sla_cav_heartseekers_of_slaanesh_0606,180 → 10,80015 → 4444 → 4338 → 4814 → 1538 → 351,425 → 1,5001,425 → 1,500Leadership 70 → 75; Speed 100 → 105; Charge bonus 50 → 53; Mass 750 → 800; Upkeep 356 → 160; Physical resistance 20% → 30%; Missile resistance 0% → 15%
Seekers of Slaaneshwh3_main_sla_cav_seekers_of_slaanesh_0605,700 → 9,9005 → 343834 → 4314 → 1526 → 301,000 → 1,1001,000 → 1,100Leadership 60 → 70; Speed 100 → 105; Charge bonus 40 → 46; Mass 750 → 800; Upkeep 250 → 135; Physical resistance 20% → 25%; Missile resistance 0% → 10%
Alluress (Shadows)wh3_main_sla_cha_alluress_shadow_013,568 → 4,41015 → 2855 → 5450 → 5295 → 115280 → 300850 → 1,000700 → 1,000Charge bonus 35 → 40; Upkeep 225 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Alluress (Shadows)wh3_main_sla_cha_alluress_shadow_114,076 → 5,06015 → 2855 → 5650 → 5495 → 115280 → 3001,050 → 1,200900 → 1,200Speed 100 → 105; Charge bonus 55 → 60; Mass 1,500 → 1,600; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Alluress (Shadows)wh3_main_sla_cha_alluress_shadow_214,608 → 5,72050 → 7430 → 3328 → 3695 → 50280 → 1351,250 → 1,4001,100 → 1,400Speed 100 → 105; Bonus vs infantry 25 → 22; Charge bonus 80 → 65; Upkeep 325 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Alluress (Shadows)wh3_main_sla_cha_alluress_shadow_316,124 → 6,92050 → 7436 → 3932 → 40150 → 115325 → 2401,550 → 1,7001,300 → 1,700Speed 100 → 105; Bonus vs infantry 30 → 32; Charge bonus 100 → 85; Upkeep 400 → 170; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Alluress (Slaanesh)wh3_main_sla_cha_alluress_slaanesh_013,568 → 4,45015 → 2855 → 5450 → 5295 → 115280 → 300850 → 1,000700 → 1,000Charge bonus 35 → 40; Upkeep 225 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Alluress (Slaanesh)wh3_main_sla_cha_alluress_slaanesh_114,076 → 5,06015 → 2855 → 5650 → 5495 → 115280 → 3001,050 → 1,200900 → 1,200Speed 100 → 105; Charge bonus 55 → 60; Mass 1,500 → 1,600; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Alluress (Slaanesh)wh3_main_sla_cha_alluress_slaanesh_214,608 → 5,72050 → 7430 → 3328 → 3695 → 50280 → 1351,250 → 1,4001,100 → 1,400Speed 100 → 105; Bonus vs infantry 25 → 22; Charge bonus 80 → 65; Upkeep 325 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Alluress (Slaanesh)wh3_main_sla_cha_alluress_slaanesh_316,124 → 6,92050 → 7436 → 3932 → 40150 → 115325 → 2401,550 → 1,7001,300 → 1,700Speed 100 → 105; Bonus vs infantry 30 → 32; Charge bonus 100 → 85; Upkeep 400 → 170; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Exalted Keeper of Secrets (Shadows)wh3_main_sla_cha_exalted_keeper_of_secrets_shadow_017,828 → 9,45015 → 3450 → 6060 → 63135 → 145395 → 3852,100 → 2,3002,000 → 2,300Missile block 30% → 45%; Bonus vs large 25 → 26; Charge bonus 70 → 52; Upkeep 525 → 230
Exalted Keeper of Secrets (Slaanesh)wh3_main_sla_cha_exalted_keeper_of_secrets_slaanesh_017,828 → 9,45015 → 3450 → 5960 → 64135 → 145395 → 3852,100 → 2,5002,000 → 2,500Missile block 30% → 45%; Bonus vs large 25 → 26; Charge bonus 70 → 52; Upkeep 525 → 230
Herald of Slaanesh (Shadows)wh3_main_sla_cha_herald_of_slaanesh_shadow_013,968 → 4,85015 → 2860 → 5955 → 56100 → 140300 → 3151,000 → 1,1001,000 → 1,100Charge bonus 40 → 44; Upkeep 250 → 135
Herald of Slaanesh (Shadows)wh3_main_sla_cha_herald_of_slaanesh_shadow_114,476 → 5,61015 → 2860 → 6155 → 58100 → 140300 → 3151,200 → 1,3001,200 → 1,300Speed 100 → 105; Charge bonus 60 → 64; Mass 1,700 → 1,800; Upkeep 300 → 150
Herald of Slaanesh (Shadows)wh3_main_sla_cha_herald_of_slaanesh_shadow_215,008 → 6,15050 → 7434 → 3628 → 35100 → 70300 → 1601,400 → 1,5001,400 → 1,500Speed 100 → 105; Bonus vs infantry 25 → 22; Charge bonus 85 → 68; Upkeep 350 → 165
Herald of Slaanesh (Shadows)wh3_main_sla_cha_herald_of_slaanesh_shadow_316,524 → 7,42050 → 7440 → 4234 → 40150 → 120350 → 2701,600 → 1,7001,600 → 1,700Speed 100 → 105; Bonus vs infantry 30 → 32; Charge bonus 105 → 88; Upkeep 400 → 170; Removed: Causes Terror
Herald of Slaanesh (Slaanesh)wh3_main_sla_cha_herald_of_slaanesh_slaanesh_013,968 → 4,85015 → 2860 → 5955 → 56100 → 140300 → 3151,000 → 1,1001,000 → 1,100Charge bonus 40 → 44; Upkeep 250 → 135
Herald of Slaanesh (Slaanesh)wh3_main_sla_cha_herald_of_slaanesh_slaanesh_114,476 → 5,61015 → 2860 → 6155 → 58100 → 140300 → 3151,200 → 1,3001,200 → 1,300Speed 100 → 105; Charge bonus 60 → 64; Mass 1,700 → 1,800; Upkeep 300 → 150
Herald of Slaanesh (Slaanesh)wh3_main_sla_cha_herald_of_slaanesh_slaanesh_215,008 → 6,15050 → 7434 → 3628 → 35100 → 70300 → 1601,400 → 1,5001,400 → 1,500Speed 100 → 105; Bonus vs infantry 25 → 22; Charge bonus 85 → 68; Upkeep 350 → 165
Herald of Slaanesh (Slaanesh)wh3_main_sla_cha_herald_of_slaanesh_slaanesh_316,524 → 7,42050 → 7440 → 4234 → 40150 → 120350 → 2701,600 → 1,7001,600 → 1,700Speed 100 → 105; Bonus vs infantry 30 → 32; Charge bonus 105 → 88; Upkeep 400 → 170; Removed: Causes Terror
Chaos Furies (Slaanesh)wh3_main_sla_inf_chaos_furies_0605,280 → 12,30025 → 3436 → 3518 → 308 → 924 → 25550 → 600650 → 600Leadership 50 → 45; Charge bonus 20 → 30; Upkeep 138 → 85
Daemonettes of Slaaneshwh3_main_sla_inf_daemonette_01006,800 → 13,50010 → 3440 → 4136 → 4212 → 1324 → 25750 → 900750 → 900Leadership 75 → 65; Charge bonus 30 → 35; Upkeep 200 → 115; Physical resistance 20% → 25%
Exalted Daemonettes of Slaaneshwh3_main_sla_inf_daemonette_11007,700 → 15,00015 → 3848 → 4744 → 4915 → 1335 → 301,2501,250Leadership 80 → 70; Charge bonus 35 → 42; Upkeep 313 → 145; Physical resistance 20% → 25%
Fiends of Slaaneshwh3_main_sla_mon_fiends_of_slaanesh_0168,128 → 17,60030 → 4836 → 3936 → 4625 → 3055 → 561,325 → 1,4501,325 → 1,450Leadership 70 → 60; Bonus vs infantry 0 → 10; Charge bonus 38 → 50; Melee attack interval 4.4 s → 4 s; Mass 1,300 → 1,400; Upkeep 331 → 150
Keeper of Secretswh3_main_sla_mon_keeper_of_secrets_017,720 → 10,20015 → 3460 → 6354 → 55125 → 140375 → 3702,000 → 2,1001,650 → 2,100Missile block 30% → 45%; Leadership 80 → 70; Charge bonus 60 → 50; Upkeep 500 → 210; Physical resistance 20% → 35%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Soul Grinder of Slaaneshwh3_main_sla_mon_soul_grinder_018,188 → 11,45090 → 10455 → 5935 → 46155 → 170365 → 3801,900 → 2,0001,750 → 2,000Bonus vs large 35 → 25; Charge bonus 40 → 58; Upkeep 475 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Exalted Seeker Chariotwh3_main_sla_veh_exalted_seeker_chariot_015,724 → 7,62050 → 8434 → 3732 → 41150 → 110300 → 2151,450 → 1,6001,450 → 1,600Speed 100 → 105; Bonus vs infantry 30 → 32; Charge bonus 95 → 85; Upkeep 363 → 165; Physical resistance 20% → 25%
Hellflayerswh3_main_sla_veh_hellflayer_045,944 → 9,76050 → 7434 → 3626 → 3520 → 1650 → 381,100 → 1,3001,100 → 1,300Speed 100 → 105; Bonus vs infantry 30 → 25; Charge bonus 90 → 70; Upkeep 275 → 145; Physical resistance 20% → 25%
Seeker Chariotswh3_main_sla_veh_seeker_chariot_045,056 → 8,80050 → 7428 → 2726 → 331434 → 35800 → 900800 → 900Leadership 60 → 65; Speed 100 → 105; Bonus vs infantry 22 → 20; Charge bonus 80 → 60; Upkeep 200 → 115
Exalted Lord of Change (Metal)wh3_main_tze_cha_exalted_lord_of_change_metal_017,828 → 9,45030 → 4850 → 5250 → 54135 → 155315 → 3451,000 → 1,1001,900 → 1,100Charge bonus 40 → 48; Upkeep 500 → 135
Exalted Lord of Change (Tzeentch)wh3_main_tze_cha_exalted_lord_of_change_tzeentch_017,828 → 9,45030 → 4850 → 5350 → 53135 → 155315 → 3451,000 → 1,1001,900 → 1,100Charge bonus 40 → 48; Upkeep 500 → 135
Herald of Tzeentch (Metal)wh3_main_tze_cha_herald_of_tzeentch_metal_013,808 → 4,75035 → 4435 → 3635 → 36250 → 280125 → 1551,000 → 1,100800 → 1,100Charge bonus 20 → 26; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 225 → 250; Missile AP damage 75 → 90; Reload time 8 s → 7 s; Upkeep 250 → 135
Herald of Tzeentch (Metal)wh3_main_tze_cha_herald_of_tzeentch_metal_114,208 → 5,25035 → 4435 → 3735 → 37250 → 280125 → 1551,200 → 1,3001,200 → 1,300Charge bonus 35 → 40; Mass 1,300 → 1,400; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 225 → 250; Missile AP damage 75 → 90; Reload time 8 s → 7 s; Upkeep 300 → 145
Herald of Tzeentch (Metal)wh3_main_tze_cha_herald_of_tzeentch_metal_215,396 → 6,78035 → 4435 → 3828 → 33125 → 135275 → 2851,500 → 1,6001,400 → 1,600Bonus vs infantry 20 → 0; Charge bonus 35 → 42; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 225 → 250; Missile AP damage 75 → 90; Reload time 8 s → 7 s; Upkeep 375 → 165
Herald of Tzeentch (Tzeentch)wh3_main_tze_cha_herald_of_tzeentch_tzeentch_013,808 → 4,75035 → 4435 → 3635 → 36250 → 280125 → 1551,000 → 1,100800 → 1,100Charge bonus 20 → 26; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 225 → 250; Missile AP damage 75 → 90; Reload time 8 s → 7 s; Upkeep 250 → 135
Herald of Tzeentch (Tzeentch)wh3_main_tze_cha_herald_of_tzeentch_tzeentch_114,208 → 5,25035 → 4435 → 3735 → 37250 → 280125 → 1551,200 → 1,3001,200 → 1,300Charge bonus 35 → 40; Mass 1,300 → 1,400; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 225 → 250; Missile AP damage 75 → 90; Reload time 8 s → 7 s; Upkeep 300 → 145
Herald of Tzeentch (Tzeentch)wh3_main_tze_cha_herald_of_tzeentch_tzeentch_215,396 → 6,78035 → 4435 → 3828 → 33125 → 135275 → 2851,500 → 1,6001,400 → 1,600Bonus vs infantry 20 → 0; Charge bonus 35 → 42; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 225 → 250; Missile AP damage 75 → 90; Reload time 8 s → 7 s; Upkeep 375 → 165
Iridescent Horror (Metal)wh3_main_tze_cha_iridescent_horror_metal_013,408 → 4,20035 → 4430 → 3130 → 32210 → 24090 → 115900 → 1,000500 → 1,000Charge bonus 20 → 25; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 203 → 230; Missile AP damage 67 → 85; Reload time 8 s → 7 s; Upkeep 225 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Iridescent Horror (Metal)wh3_main_tze_cha_iridescent_horror_metal_113,808 → 4,75035 → 4430 → 3230 → 34210 → 24090 → 1151,100 → 1,200900 → 1,200Charge bonus 35 → 40; Mass 1,300 → 1,400; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 203 → 230; Missile AP damage 67 → 85; Reload time 8 s → 7 s; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Iridescent Horror (Metal)wh3_main_tze_cha_iridescent_horror_metal_214,996 → 6,13035 → 4435 → 3328125 → 135275 → 2851,400 → 1,5001,100 → 1,500Bonus vs infantry 20 → 0; Charge bonus 35 → 42; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 203 → 230; Missile AP damage 67 → 85; Reload time 8 s → 7 s; Upkeep 350 → 155; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Iridescent Horror (Tzeentch)wh3_main_tze_cha_iridescent_horror_tzeentch_013,408 → 4,20035 → 4430 → 3130 → 32210 → 24090 → 115900 → 1,000500 → 1,000Charge bonus 20 → 25; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 203 → 230; Missile AP damage 67 → 85; Reload time 8 s → 7 s; Upkeep 225 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Iridescent Horror (Tzeentch)wh3_main_tze_cha_iridescent_horror_tzeentch_113,808 → 4,75035 → 4430 → 3230 → 34210 → 24090 → 1151,100 → 1,200900 → 1,200Charge bonus 35 → 40; Mass 1,300 → 1,400; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 203 → 230; Missile AP damage 67 → 85; Reload time 8 s → 7 s; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Iridescent Horror (Tzeentch)wh3_main_tze_cha_iridescent_horror_tzeentch_214,996 → 6,13035 → 4435 → 3328125 → 135275 → 2851,400 → 1,5001,100 → 1,500Bonus vs infantry 20 → 0; Charge bonus 35 → 42; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 203 → 230; Missile AP damage 67 → 85; Reload time 8 s → 7 s; Upkeep 350 → 155; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Blue Horrors of Tzeentchwh3_main_tze_inf_blue_horrors_01607,680 → 16,0005 → 3420 → 2422 → 3021 → 233 → 4500500Leadership 50 → 45; Charge bonus 10 → 15; Range 90 m → 100 m; Ammunition 4 → 10; Missile base damage 13 → 15; Missile AP damage 2 → 3; Upkeep 125 → 75
Chaos Furies (Tzeentch)wh3_main_tze_inf_chaos_furies_0605,280 → 12,30025 → 343618 → 2832 → 3312 → 13550 → 600650 → 600Leadership 50 → 45; Charge bonus 24 → 30; Upkeep 138 → 85
Pink Horrors of Tzeentchwh3_main_tze_inf_pink_horrors_080 → 1006,400 → 14,00025 → 3822 → 2726 → 3520 → 268 → 6700 → 850700 → 850Leadership 70 → 60; Charge bonus 12 → 20; Range 130 m → 140 m; Ammunition 20 → 34; Missile base damage 15 → 16; Missile AP damage 5 → 6; Upkeep 175 → 110
Exalted Pink Horrors of Tzeentchwh3_main_tze_inf_pink_horrors_180 → 1007,200 → 15,00035 → 4830 → 3338 → 4622 → 2710 → 81,000 → 1,1501,000 → 1,150Leadership 75 → 70; Charge bonus 14 → 24; Range 130 m → 140 m; Ammunition 20 → 34; Missile base damage 17 → 18; Upkeep 250 → 135
Exalted Flamer of Tzeentchwh3_main_tze_mon_exalted_flamers_013,180 → 4,85010 → 3834 → 3720 → 36115 → 130250 → 2651,300 → 1,2001,300 → 1,200Leadership 70 → 65; Charge bonus 6 → 12; Mass 1,400 → 1,500; Ammunition 15 → 19; Missile base damage 25 → 30; Missile AP damage 55 → 60; Upkeep 325 → 140
Flamers of Tzeentchwh3_main_tze_mon_flamers_012 → 163,084 → 6,56010 → 3428 → 3312 → 2912 → 1434 → 35800 → 950800 → 950Charge bonus 8 → 14; Mass 700 → 750; Range 90 m → 100 m; Ammunition 12 → 16; Missile base damage 5 → 6; Missile AP damage 13 → 14; Upkeep 213 → 120
Lord of Changewh3_main_tze_mon_lord_of_change_017,028 → 10,30030 → 5845 → 4645 → 52125 → 150295 → 3201,700 → 1,8001,450 → 1,800Leadership 75 → 70; Charge bonus 35 → 45; Upkeep 425 → 180; Physical resistance 20% → 25%; Missile resistance 0% → 10%
Screamers of Tzeentchwh3_main_tze_mon_screamers_0164,880 → 7,20030 → 4426 → 3122 → 382040700 → 800700 → 800Leadership 60 → 65; Charge bonus 26 → 35; Mass 700 → 750; Upkeep 175 → 105
Soul Grinder of Tzeentchwh3_main_tze_mon_soul_grinder_018,188 → 11,45090 → 10442 → 5035 → 42135 → 150315 → 3301,900 → 2,0001,750 → 2,000Charge bonus 30 → 44; Missile base damage 24 → 26; Missile AP damage 96 → 98; Upkeep 475 → 190; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Burning Chariot of Tzeentchwh3_main_tze_veh_burning_chariot_014,980 → 7,26020 → 4435 → 3828 → 38125 → 135275 → 2851,600 → 1,8001,600 → 1,800Leadership 70 → 60; Bonus vs infantry 20 → 0; Charge bonus 35 → 44; Mass 3,400 → 3,500; Range 90 m → 100 m; Ammunition 12 → 14; Missile base damage 25 → 30; Missile AP damage 55 → 60; Upkeep 400 → 170; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Hellforged Host (Exalted Bloodletters of Khorne)wh3_twa06_kho_inf_bloodletters_ror_01009,200 → 16,00060 → 7452 → 5043 → 5013 → 1631 → 331,5001,500Leadership 90 → 75; Charge bonus 36 → 50; Upkeep 375 → 155; Physical resistance 20% → 30%; Missile resistance 0% → 20%; Spell resistance 35% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
Festering Stooges (Exalted Plaguebearers of Nurgle)wh3_twa06_nur_inf_plaguebearers_ror_010013,200 → 19,00035 → 644850 → 5534 → 3718 → 201,550 → 1,5001,550 → 1,500Leadership 90 → 75; Bonus vs infantry 0 → 9; Charge bonus 8 → 25; Mass 175 → 200; Range 70 m → 80 m; Ammunition 3 → 4; Missile base damage 9 → 10; Missile AP damage 21 → 22; Upkeep 388 → 165; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
Bringers of Beguilement (Exalted Daemonettes of Slaanesh)wh3_twa06_sla_inf_daemonette_ror_01007,700 → 15,00015 → 3859 → 5654 → 5615 → 1335 → 311,450 → 1,5001,450 → 1,500Leadership 90 → 75; Charge bonus 35 → 44; Upkeep 363 → 160; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
Blazing Squealers (Exalted Pink Horrors of Tzeentch)wh3_twa06_tze_inf_pink_horrors_ror_080 → 1007,200 → 15,50035 → 483848 → 5222 → 2610 → 91,250 → 1,4001,250 → 1,400Leadership 85 → 75; Charge bonus 14 → 28; Range 130 m → 145 m; Ammunition 20 → 36; Missile base damage 17 → 19; Missile AP damage 8 → 9; Upkeep 337 → 150; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
Heralds of Khorne's Fury (Bloodcrushers of Khorne)wh3_twa07_kho_cav_bloodcrushers_ror_0327,904 → 13,600100 → 12050 → 4743 → 4618 → 2242 → 471,700 → 1,9001,700 → 1,900Leadership 85 → 75; Bonus vs infantry 18 → 20; Charge bonus 55 → 65; Mass 1,600 → 1,700; Upkeep 425 → 190; Spell resistance 35% → 25%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) — → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
Barons of the Bog (Pox Riders of Nurgle)wh3_twa07_nur_cav_pox_riders_of_nurgle_ror_024 → 327,872 → 17,44080 → 9445 → 4045 → 5031 → 4733 → 271,250 → 1,9001,250 → 1,900Leadership 85 → 70; Bonus vs infantry 12 → 9; Charge bonus 36 → 45; Mass 1,700 → 1,800; Upkeep 313 → 180; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) — → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
Eternal Entourage (Heartseekers of Slaanesh)wh3_twa07_sla_cav_heartseekers_of_slaanesh_ror_0606,180 → 11,40015 → 4854 → 5048 → 5514 → 1738 → 371,625 → 1,7501,625 → 1,750Speed 100 → 105; Charge bonus 50 → 59; Mass 750 → 800; Upkeep 406 → 175; Physical resistance 20% → 30%; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) — → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
Khorne’s Bloody Fist (Bloodthirster)wh3_twa08_kho_mon_bloodthirster_0_ror17,732 → 11,55070 → 8873 → 6754 → 56160 → 1803802,350 → 2,7002,350 → 2,700Leadership 90 → 80; Bonus vs large 35 → 25; Charge bonus 55 → 65; Mass 4,000 → 4,200; Upkeep 588 → 250; Missile resistance 0% → 20%; Spell resistance 35% → 25%
Uncle Furuncle (Great Unclean One)wh3_twa08_nur_mon_great_unclean_one_0_ror112,360 → 16,50050 → 6667 → 6656 → 59160 → 185370 → 3852,100 → 2,4001,900 → 2,400Leadership 85 → 75; Speed 36 → 40; Bonus vs large 0 → 20; Charge bonus 20 → 38; Upkeep 550 → 250
The Marquis of Masochism (Keeper of Secrets)wh3_twa08_sla_mon_keeper_of_secrets_0_ror17,720 → 10,60015 → 3873 → 6766 → 62125 → 145375 → 3802,150 → 2,4002,000 → 2,400Missile block 30% → 45%; Leadership 90 → 75; Charge bonus 60 → 55; Upkeep 563 → 250; Physical resistance 20% → 35%; Missile resistance 0% → 10%
The Golden Griffin of Theurgy (Lord of Change)wh3_twa08_tze_mon_lord_of_change_0_ror17,028 → 10,60090 → 10456 → 5156 → 58125 → 155295 → 3201,850 → 2,1001,800 → 2,100Leadership 85 → 75; Bonus vs infantry 0 → 20; Charge bonus 35 → 50; Upkeep 463 → 210; Physical resistance 20% → 25%; Missile resistance 0% → 10%; Spell resistance 0% → 20%
Hounds of the Blood Hunt (Flesh Hounds of Khorne)wh3_twa10_kho_inf_flesh_hounds_of_khorne_ror326,176 → 10,40030 → 5245 → 4434 → 3938 → 4320 → 231,000 → 1,0501,000 → 1,050Speed 95 → 100; Bonus vs infantry 0 → 8; Charge bonus 46 → 56; Mass 450 → 500; Upkeep 250 → 130; Physical resistance 20% → 25%; Spell resistance 50% → 55%; Per-unit cap (main_units.multiplayer_cap) — → 3
The Frolickers Bubonic (Nurglings)wh3_twa10_nur_inf_nurglings_ror60 → 809,300 → 19,2000 → 1034 → 3131 → 3624 → 264 → 6550 → 600550 → 600Bonus vs infantry 0 → 5; Charge bonus 14 → 22; Upkeep 138 → 75; Physical resistance 20% → 25%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) — → 3
The Chromatic Abominations (Blue Horrors of Tzeentch)wh3_twa10_tze_inf_blue_horrors_ror1607,680 → 16,8005 → 382729 → 3421 → 243 → 5750 → 850750 → 850Leadership 60 → 55; Bonus vs infantry 0 → 5; Charge bonus 10 → 18; Range 90 m → 105 m; Ammunition 16 → 20; Missile base damage 13 → 16; Missile AP damage 2 → 3; Upkeep 188 → 110; Physical resistance 20% → 25%; Per-unit cap (main_units.multiplayer_cap) — → 3
The Angels of Decay (Plague Drones – Death's Heads)wh3_dlc25_nur_cav_plague_drones_1_ror12 → 167,128 → 16,16050 → 664545 → 5030 → 40751,500 → 1,8001,700 → 1,800Leadership 80 → 75; Range 70 m → 80 m; Ammunition 15 → 20; Missile base damage 30 → 38; Missile AP damage 60 → 68; Upkeep 375 → 180; Physical resistance 20% → 25%; Missile resistance 0% → 10%
Noxbringer (Soul Grinder of Nurgle)wh3_dlc25_nur_mon_soul_grinder_0_ror18,188 → 11,95090 → 10852 → 5344 → 48135 → 155315 → 3353,200 → 2,1501,950 → 2,150Leadership 80 → 75; Charge bonus 30 → 45; Range 360 m → 370 m; Ammunition 15 → 30; Missile base damage 30 → 50; Missile AP damage 70 → 90; Reload time 20 s → 19 s; Upkeep 800 → 215; Physical resistance 20% → 25%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Karanakwh3_pro12_kho_cha_karanak14,850 → 5,50050 → 6855 → 5445 → 49380 → 400200 → 2201,100 → 1,2501,100 → 1,250Bonus vs infantry 0 → 20; Charge bonus 50 → 55; Mass 1,500 → 1,600
Hellforged Bellowers (Skullcannon)wh3_dlc26_kho_veh_skullcannon_ror14,700 → 6,510110 → 12450 → 4832 → 361002251,600 → 1,4001,600 → 1,400Speed 68 → 70; Mass 1,725 → 1,825; Range 160 m → 180 m; Ammunition 12 → 30; Upkeep 400 → 155; Fire resistance 0% → 35%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
Pleasureseekerswh3_dlc27_sla_cav_pleasureseekers327,296 → 11,36030 → 544651 → 5516 → 2044 → 501,800 → 1,8501,800 → 1,850Missile block 20% → 30%; Charge bonus 60 → 66; Upkeep 430 → 185; Spell resistance 0% → 20%
Alluress (Shadows)wh3_dlc27_sla_cha_alluress_shadow_daemonic_steed14,640 → 6,01015 → 845555 → 57110 → 125315 → 3301,200 → 1,3501,050 → 1,350Charge bonus 65 → 70; Upkeep 313 → 135
Alluress (Slaanesh)wh3_dlc27_sla_cha_alluress_slaanesh_daemonic_steed14,640 → 6,01015 → 845555 → 57110 → 125315 → 3301,200 → 1,3501,050 → 1,350Charge bonus 65 → 70; Upkeep 313 → 135
Herald of Slaanesh (Shadows)wh3_dlc27_sla_cha_herald_of_slaanesh_shadow_daemonic_steed15,040 → 6,31015 → 8860 → 6255 → 59115 → 130335 → 3501,350 → 1,4501,350 → 1,450Charge bonus 70 → 75; Upkeep 338 → 145
Herald of Slaanesh (Slaanesh)wh3_dlc27_sla_cha_herald_of_slaanesh_slaanesh_daemonic_steed15,040 → 6,31015 → 8860 → 6255 → 59115 → 130335 → 3501,350 → 1,4501,350 → 1,450Charge bonus 70 → 75; Upkeep 338 → 145
Heralds of Excess (Seeker Chariots)wh3_dlc27_sla_veh_seeker_chariot_ror45,056 → 9,40050 → 8436 → 3534 → 3714 → 1634 → 361,1001,100Speed 100 → 105; Bonus vs infantry 22 → 20; Charge bonus 80 → 65; Upkeep 275 → 125; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3

Skills

Devious Plotting
  • −Level 1: Ambush success chance: +10% (Lord's army)
  • −Level 2: Ambush success chance: +20% (Lord's army)
  • −Level 3: Ambush success chance: +30% (Lord's army)
  • +Level 1: Ambush success chance: +15% (Lord's army)
  • +Level 2: Ambush success chance: +25% (Lord's army)
  • +Level 3: Ambush success chance: +35% (Lord's army)
Infecting Presence
  • −Level 1: Chaos Undivided corruption: +1 (local province)
  • −Level 2: Chaos Undivided corruption: +2 (local province)
  • +Level 1: Chaos Undivided corruption: +2 (local province)
  • +Level 2: Chaos Undivided corruption: +3 (local province)
Growing Chaos
  • −Level 1: Growth: +8 (local province)
  • −Level 2: Growth: +20 (local province)
  • −Level 3: Growth: +36 (local province)
  • +Level 1: Growth: +10 (local province)
  • +Level 2: Growth: +25 (local province)
  • +Level 3: Growth: +40 (local province)
Vengeful Companions
  • −Level 2: Upkeep: -8% for Khorne units (Lord's army)
  • −Level 3: Upkeep: -15% for Khorne units (Lord's army)
  • +Level 2: Upkeep: -7% for Khorne units (Lord's army)
  • +Level 3: Upkeep: -10% for Khorne units (Lord's army)
Friends of Decay
  • −Level 2: Upkeep: -8% for Nurgle units (Lord's army)
  • −Level 3: Upkeep: -15% for Nurgle units (Lord's army)
  • +Level 2: Upkeep: -7% for Nurgle units (Lord's army)
  • +Level 3: Upkeep: -10% for Nurgle units (Lord's army)
Acolytes of Change
  • −Level 2: Upkeep: -8% for Tzeentch units (Lord's army)
  • −Level 3: Upkeep: -15% for Tzeentch units (Lord's army)
  • +Level 2: Upkeep: -7% for Tzeentch units (Lord's army)
  • +Level 3: Upkeep: -10% for Tzeentch units (Lord's army)
Intimate Allies
  • −Level 2: Upkeep: -8% for Slaanesh units (Lord's army)
  • −Level 3: Upkeep: -15% for Slaanesh units (Lord's army)
  • +Level 2: Upkeep: -7% for Slaanesh units (Lord's army)
  • +Level 3: Upkeep: -10% for Slaanesh units (Lord's army)
Unholy Terror Troopers
  • −Level 2: Armour: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)
  • −Level 2: Melee defence: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)
  • −Level 3: Armour: +8 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)
  • −Level 3: Melee defence: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)
  • +Level 2: Melee defence: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)
  • +Level 2: Armour: +8 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)
  • +Level 3: Melee defence: +8 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)
  • +Level 3: Armour: +10 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)
Endless March
  • −Upkeep: -15% for Khorne units (Lord's army)
  • +Upkeep: -10% for Khorne units (Lord's army)
Forged in Fury
  • −Level 1: Weapon strength: +5% for Bloodthirster units (Lord's army)
  • −Level 2: Weapon strength: +10% for Bloodthirster units (Lord's army)
  • −Level 3: Weapon strength: +15% for Bloodthirster units (Lord's army)
  • +Level 1: Weapon strength: +6% for Bloodthirster units (Lord's army)
  • +Level 2: Weapon strength: +8% for Bloodthirster units (Lord's army)
  • +Level 3: Weapon strength: +10% for Bloodthirster units (Lord's army)
Warpmetal Edge
  • −Level 1: Weapon strength: +5% for Soul Grinder (Khorne) units (Lord's army)
  • −Level 2: Weapon strength: +10% for Soul Grinder (Khorne) units (Lord's army)
  • −Level 3: Weapon strength: +15% for Soul Grinder (Khorne) units (Lord's army)
  • +Level 1: Weapon strength: +4% for Soul Grinder (Khorne) units (Lord's army)
  • +Level 2: Weapon strength: +7% for Soul Grinder (Khorne) units (Lord's army)
  • +Level 3: Weapon strength: +10% for Soul Grinder (Khorne) units (Lord's army)
Rotting Nourishment
  • −Level 1: Casualty replenishment rate: +2% (Lord's army)
  • −Level 2: Casualty replenishment rate: +4% (Lord's army)
  • −Level 3: Casualty replenishment rate: +6% (Lord's army)
  • +Level 1: Casualty replenishment rate: +4% (Lord's army)
  • +Level 2: Casualty replenishment rate: +6% (Lord's army)
  • +Level 3: Casualty replenishment rate: +8% (Lord's army)
Toxic Resolve
  • −Upkeep: -15% for Nurgle units (Lord's army)
  • +Upkeep: -10% for Nurgle units (Lord's army)
Plague Spreaders
  • −Level 2: Weapon strength: 5% for Chaos Furies, Rot Flies, Warhounds (poison) and Plague Drones of Nurgle units (Lord's army)
  • −Level 3: Weapon strength: 10% for Chaos Furies, Rot Flies, Warhounds (poison) and Plague Drones of Nurgle units (Lord's army)
  • +Level 2: Weapon strength: 4% for Chaos Furies, Rot Flies, Warhounds (poison) and Plague Drones of Nurgle units (Lord's army)
  • +Level 3: Weapon strength: 8% for Chaos Furies, Rot Flies, Warhounds (poison) and Plague Drones of Nurgle units (Lord's army)
Rancid Menagerie
  • −Level 2: Armour: +6 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)
  • −Level 2: Melee defence: +5 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)
  • −Level 3: Armour: +8 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)
  • −Level 3: Melee defence: +6 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)
  • +Level 2: Melee defence: +6 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)
  • +Level 2: Armour: +8 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)
  • +Level 3: Melee defence: +8 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)
  • +Level 3: Armour: +10 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)
Corpulent Carapace
  • −Level 1: Melee defence: +4 for Great Unclean One and Toad Dragon units (Lord's army)
  • −Level 2: Melee defence: +6 for Great Unclean One and Toad Dragon units (Lord's army)
  • −Level 3: Melee defence: +8 for Great Unclean One and Toad Dragon units (Lord's army)
  • +Level 1: Melee defence: +6 for Great Unclean One and Toad Dragon units (Lord's army)
  • +Level 2: Melee defence: +8 for Great Unclean One and Toad Dragon units (Lord's army)
  • +Level 3: Melee defence: +10 for Great Unclean One and Toad Dragon units (Lord's army)
Warpmetal Panoply
  • −Level 1: Melee defence: +4 for Soul Grinder (Nurgle) and Chaos Warshrine of Nurgle units (Lord's army)
  • −Level 2: Melee defence: +6 for Soul Grinder (Nurgle) and Chaos Warshrine of Nurgle units (Lord's army)
  • −Level 3: Melee defence: +8 for Soul Grinder (Nurgle) and Chaos Warshrine of Nurgle units (Lord's army)
  • +Level 1: Melee defence: +6 for Soul Grinder (Nurgle) and Chaos Warshrine of Nurgle units (Lord's army)
  • +Level 2: Melee defence: +8 for Soul Grinder (Nurgle) and Chaos Warshrine of Nurgle units (Lord's army)
  • +Level 3: Melee defence: +10 for Soul Grinder (Nurgle) and Chaos Warshrine of Nurgle units (Lord's army)
Beguiling
  • −Level 2: Recruitment cost: -8% (Lord's army)
  • −Level 3: Recruitment cost: -15% (Lord's army)
  • +Level 2: Recruitment cost: -6% (Lord's army)
  • +Level 3: Recruitment cost: -10% (Lord's army)
Temptation's Troopers
  • −Level 1: Weapon strength: +5% for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh, Chaos Warriors of Slaanesh, Forsaken of Slaanesh, Slaangors and Marauders of Slaanesh units (Lord's army)
  • −Level 2: Weapon strength: +5% for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh, Chaos Warriors of Slaanesh, Forsaken of Slaanesh, Slaangors and Marauders of Slaanesh units (Lord's army)
  • +Level 1: Weapon strength: +4% for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh, Chaos Warriors of Slaanesh, Forsaken of Slaanesh, Slaangors and Marauders of Slaanesh units (Lord's army)
  • +Level 2: Weapon strength: +6% for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh, Chaos Warriors of Slaanesh, Forsaken of Slaanesh, Slaangors and Marauders of Slaanesh units (Lord's army)
Battle Delight
  • −Upkeep: -15% for Slaanesh units (Lord's army)
  • +Upkeep: -10% for Slaanesh units (Lord's army)
Enticing Colossi
  • −Level 2: Melee Defence: +5 for Chaos Furies, Spawn of Slaanesh, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
  • −Level 3: Melee Defence: +10 for Chaos Furies, Spawn of Slaanesh, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
  • +Level 2: Melee Defence: +6 for Chaos Furies, Spawn of Slaanesh, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
  • +Level 3: Melee Defence: +12 for Chaos Furies, Spawn of Slaanesh, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
A Fine Edge
  • −Level 1: Weapon strength: +5% for Keeper of Secrets units (Lord's army)
  • −Level 2: Weapon strength: +10% for Keeper of Secrets units (Lord's army)
  • −Level 3: Weapon strength: +15% for Keeper of Secrets units (Lord's army)
  • +Level 1: Weapon strength: +4% for Keeper of Secrets units (Lord's army)
  • +Level 2: Weapon strength: +8% for Keeper of Secrets units (Lord's army)
  • +Level 3: Weapon strength: +10% for Keeper of Secrets units (Lord's army)
Powerful Prison
  • −Level 1: Weapon strength: +5% for Soul Grinder (Slaanesh) units (Lord's army)
  • −Level 2: Weapon strength: +10% for Soul Grinder (Slaanesh) units (Lord's army)
  • −Level 3: Weapon strength: +15% for Soul Grinder (Slaanesh) units (Lord's army)
  • +Level 1: Weapon strength: +6% for Soul Grinder (Slaanesh) units (Lord's army)
  • +Level 2: Weapon strength: +8% for Soul Grinder (Slaanesh) units (Lord's army)
  • +Level 3: Weapon strength: +10% for Soul Grinder (Slaanesh) units (Lord's army)
Transition's Troopers
  • −Level 2: Barrier: +5% for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)
  • −Level 2: Melee defence: +4 for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)
  • −Level 3: Barrier: +10% for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)
  • −Level 3: Melee defence: +6 for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)
  • +Level 2: Barrier: +4% for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)
  • +Level 2: Melee defence: +6 for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)
  • +Level 3: Barrier: +7% for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)
  • +Level 3: Melee defence: +8 for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)
Motivated
  • −Upkeep: -15% for Tzeentch units (Lord's army)
  • +Upkeep: -10% for Tzeentch units (Lord's army)
Riders of Revision
  • −Level 2: Weapon strength: +8% for Chaos Knights of Tzeentch, Doom Knights of Tzeentch and Burning Chariot of Tzeentch units (Lord's army)
  • −Level 3: Weapon strength: +12% for Chaos Knights of Tzeentch, Doom Knights of Tzeentch and Burning Chariot of Tzeentch units (Lord's army)
  • +Level 2: Weapon strength: +7% for Chaos Knights of Tzeentch, Doom Knights of Tzeentch and Burning Chariot of Tzeentch units (Lord's army)
  • +Level 3: Weapon strength: +9% for Chaos Knights of Tzeentch, Doom Knights of Tzeentch and Burning Chariot of Tzeentch units (Lord's army)
Behemoths of Perpetual Conversion
  • −Level 2: Weapon strength: +10% for Chaos Furies, Screamers of Tzeentch, Tzaangors, Forsaken of Tzeentch, Spawn of Tzeentch and Flamers of Tzeentch units (Lord's army)
  • −Level 3: Weapon strength: +15% for Chaos Furies, Screamers of Tzeentch, Tzaangors, Forsaken of Tzeentch, Spawn of Tzeentch and Flamers of Tzeentch units (Lord's army)
  • +Level 2: Weapon strength: +8% for Chaos Furies, Screamers of Tzeentch, Tzaangors, Forsaken of Tzeentch, Spawn of Tzeentch and Flamers of Tzeentch units (Lord's army)
  • +Level 3: Weapon strength: +10% for Chaos Furies, Screamers of Tzeentch, Tzaangors, Forsaken of Tzeentch, Spawn of Tzeentch and Flamers of Tzeentch units (Lord's army)

Buildings

The Throne of ChaosDaemons of Chaos
  • −Income generated: 750
  • +Income generated: 800
  • Cost: 8000 → 9000
Keep of KhorneDaemons of Chaos
  • −Khorne glory generated: 3
  • +Khorne glory generated: 4
  • Cost: 3000 → 4000
  • Turns: 5 → 2
  • Units: 2 → 1
Bastion of KhorneDaemons of Chaos
  • −Khorne glory generated: 5
  • +Khorne glory generated: 6
  • Cost: 5000 → 8000
  • Turns: 6 → 3
  • Units: 4 → 8
Fortress of KhorneDaemons of Chaos
  • Cost: 10000 → 12000
  • Turns: 7 → 4
  • Units: 7 → 15
Keep of NurgleDaemons of Chaos
  • −Nurgle glory generated: 3
  • +Nurgle glory generated: 4
  • Cost: 3000 → 4000
  • Turns: 5 → 2
Bastion of NurgleDaemons of Chaos
  • −Nurgle glory generated: 5
  • +Nurgle glory generated: 6
  • Cost: 5000 → 8000
  • Turns: 6 → 3
  • Units: 5 → 8
Fortress of NurgleDaemons of Chaos
  • Cost: 10000 → 12000
  • Turns: 7 → 4
  • Units: 6 → 17
Keep of SlaaneshDaemons of Chaos
  • −Slaanesh glory generated: 3
  • +Slaanesh glory generated: 4
  • Cost: 3000 → 4000
  • Turns: 5 → 2
  • Units: 2 → 4
Bastion of SlaaneshDaemons of Chaos
  • −Slaanesh glory generated: 5
  • +Slaanesh glory generated: 6
  • Cost: 5000 → 8000
  • Turns: 6 → 3
  • Units: 3 → 5
Fortress of SlaaneshDaemons of Chaos
  • Cost: 10000 → 12000
  • Turns: 7 → 4
  • Units: 5 → 9
Flying Tower of TzeentchDaemons of Chaos
  • −Tzeentch glory generated: 3
  • +Tzeentch glory generated: 4
  • Cost: 3000 → 4000
  • Turns: 5 → 2
  • Units: 1 → 2
  • −Tzeentch glory generated: 5
  • +Tzeentch glory generated: 6
  • Cost: 5000 → 8000
  • Turns: 6 → 3
  • Units: 2 → 5
  • Cost: 10000 → 12000
  • Turns: 7 → 4
  • Units: 3 → 12
Obelisk of KhorneDaemons of Chaos
  • −Khorne glory generated: 3
  • +Khorne glory generated: 4
  • Turns: 3 → 1
  • Units: 1 → 2
Monolith of KhorneDaemons of Chaos
  • −Khorne glory generated: 4
  • +Khorne glory generated: 5
  • Turns: 4 → 2
  • Units: 4 → 5
Monument of KhorneDaemons of Chaos
  • −Khorne glory generated: 5
  • +Khorne glory generated: 6
  • Cost: 3000 → 5000
  • Turns: 5 → 3
  • Units: 7 → 12
Temple of KhorneDaemons of Chaos
  • −Khorne glory generated: 6
  • +Khorne glory generated: 7
  • Cost: 5000 → 8000
  • Turns: 6 → 4
  • Units: 10 → 15
Cathedral of BloodDaemons of Chaos
  • −Khorne glory generated: 7
  • +Khorne glory generated: 8
  • Cost: 10000 → 12000
  • Turns: 7 → 5
  • Units: 12 → 23
Obelisk of NurgleDaemons of Chaos
  • −Nurgle glory generated: 3
  • +Nurgle glory generated: 4
  • Turns: 3 → 1
  • Units: 2 → 3
Monolith of NurgleDaemons of Chaos
  • −Nurgle glory generated: 4
  • +Nurgle glory generated: 5
  • Turns: 4 → 2
  • Units: 5 → 7
Monument of NurgleDaemons of Chaos
  • −Nurgle glory generated: 5
  • +Nurgle glory generated: 6
  • Cost: 3000 → 5000
  • Turns: 5 → 3
  • Units: 8 → 11
Temple of NurgleDaemons of Chaos
  • −Nurgle glory generated: 6
  • +Nurgle glory generated: 7
  • Cost: 5000 → 8000
  • Turns: 6 → 4
  • Units: 11 → 17
Cathedral of DecayDaemons of Chaos
  • −Nurgle glory generated: 7
  • +Nurgle glory generated: 8
  • Cost: 10000 → 12000
  • Turns: 7 → 5
  • Units: 13 → 22
Obelisk of SlaaneshDaemons of Chaos
  • −Slaanesh glory generated: 3
  • +Slaanesh glory generated: 4
  • Turns: 3 → 1
  • Units: 2 → 1
Monolith of SlaaneshDaemons of Chaos
  • −Slaanesh glory generated: 4
  • +Slaanesh glory generated: 5
  • Turns: 4 → 2
  • Units: 5 → 4
Monument of SlaaneshDaemons of Chaos
  • −Slaanesh glory generated: 5
  • +Slaanesh glory generated: 6
  • Cost: 3000 → 5000
  • Turns: 5 → 3
  • Units: 7 → 10
Temple of SlaaneshDaemons of Chaos
  • −Slaanesh glory generated: 6
  • +Slaanesh glory generated: 7
  • Cost: 5000 → 8000
  • Turns: 6 → 4
  • Units: 11 → 20
Cathedral of PainDaemons of Chaos
  • −Slaanesh glory generated: 7
  • +Slaanesh glory generated: 8
  • Cost: 10000 → 12000
  • Turns: 7 → 5
  • Units: 13 → 27
Obelisk of TzeentchDaemons of Chaos
  • −Tzeentch glory generated: 3
  • +Tzeentch glory generated: 4
  • Turns: 3 → 1
  • Units: 1 → 0
Monolith of TzeentchDaemons of Chaos
  • −Tzeentch glory generated: 4
  • +Tzeentch glory generated: 5
  • Turns: 4 → 2
  • Units: 3 → 4
Monument of TzeentchDaemons of Chaos
  • −Tzeentch glory generated: 5
  • +Tzeentch glory generated: 6
  • Cost: 3000 → 5000
  • Turns: 5 → 3
  • Units: 7 → 9
Temple of TzeentchDaemons of Chaos
  • −Tzeentch glory generated: 6
  • +Tzeentch glory generated: 7
  • Cost: 5000 → 8000
  • Turns: 6 → 4
  • Units: 11 → 16
Cathedral of ChangeDaemons of Chaos
  • −Tzeentch glory generated: 7
  • +Tzeentch glory generated: 8
  • Cost: 10000 → 12000
  • Turns: 7 → 5
  • Units: 14 → 24
Daemonic OutpostDaemons of Chaos
  • Cost: 2000 → 3000
Daemonic DistrictDaemons of Chaos
  • Cost: 4000 → 4500
Khornate AltarDaemons of Chaos
  • Turns: 3 → 2
  • Units: 2 → 8
Khornate ShrineDaemons of Chaos
  • Cost: 2500 → 3000
  • Units: 4 → 13
Nurglish AltarDaemons of Chaos
  • Turns: 3 → 2
  • Units: 1 → 8
Nurglish ShrineDaemons of Chaos
  • Cost: 2500 → 3000
  • Units: 2 → 12
Slaaneshi AltarDaemons of Chaos
  • Turns: 3 → 2
  • Units: 3 → 8
Slaaneshi ShrineDaemons of Chaos
  • Cost: 2500 → 3000
  • Units: 4 → 11
Tzeenchian AltarDaemons of Chaos
  • Turns: 3 → 2
  • Units: 1 → 10
Tzeenchian ShrineDaemons of Chaos
  • Cost: 2500 → 3000
  • Units: 2 → 11
Sixty-Four-Fold PathDaemons of Chaos
  • −Control: +3
  • +Control: +4
  • Cost: 1500 → 2000
The 4096th WayDaemons of Chaos
  • −Control: +4
  • +Control: +6
  • Cost: 2000 → 2500
Liber BacteriumDaemons of Chaos
  • −Control: +3
  • +Control: +4
  • Cost: 1500 → 2000
Daemonic AssemblyDaemons of Chaos
  • −Control: +4
  • +Control: +6
  • Cost: 2000 → 2500
Inn of ExcessDaemons of Chaos
  • −Control: +3
  • +Control: +4
  • Cost: 1500 → 2000
Masochists' LodgeDaemons of Chaos
  • −Control: +4
  • +Control: +6
  • Cost: 2000 → 2500
Convocation of AgitatorsDaemons of Chaos
  • −Control: +3
  • +Control: +4
  • Cost: 1500 → 2000
Mirror of FatesDaemons of Chaos
  • −Control: +4
  • +Control: +6
  • Cost: 2000 → 2500
Daemonic LurkersDaemons of Chaos
  • −Enemy Hero action success chance: -10%
  • −Attrition: -5% when under siege
  • +Enemy Hero action success chance: -12%
  • +Attrition: -10% when under siege
Daemonic GatheringDaemons of Chaos
  • −Enemy Hero action success chance: -15%
  • −Attrition: -10% when under siege
  • +Enemy Hero action success chance: -18%
  • +Attrition: -15% when under siege
  • +Control: +1
Daemonic LocusDaemons of Chaos
  • −Enemy Hero action success chance: -20%
  • −Attrition: -15% when under siege
  • +Enemy Hero action success chance: -24%
  • +Attrition: -20% when under siege
  • +Control: +2
LookoutsDaemons of Chaos
  • −Enemy Hero action success chance: -10%
  • +Enemy Hero action success chance: -12%
Carcass-Laden EmbankmentDaemons of Chaos
  • −Enemy Hero action success chance: -15%
  • +Enemy Hero action success chance: -18%
  • +Control: +1
Brass TowerDaemons of Chaos
  • −Income generated: 100
  • +Income generated: 200
Gibbets & GallowsDaemons of Chaos
  • −Income generated: 200
  • +Income generated: 300
Field of BonesDaemons of Chaos
  • −Income generated: 300
  • +Income generated: 400
  • Cost: 1500 → 2000
Offerings to KaranakDaemons of Chaos
  • −Income generated: 400
  • +Income generated: 500
  • Cost: 2000 → 3000
Plague VaultDaemons of Chaos
  • −Income generated: 100
  • +Income generated: 200
Great Nest of FliesDaemons of Chaos
  • −Income generated: 200
  • +Income generated: 300
Captives of DecayDaemons of Chaos
  • −Income generated: 300
  • +Income generated: 400
  • Cost: 1500 → 2000
Bilious AltarDaemons of Chaos
  • −Income generated: 400
  • +Income generated: 500
  • Cost: 2000 → 3000
Vault of PheromonesDaemons of Chaos
  • −Income generated: 100
  • +Income generated: 200
Aroma MerchantDaemons of Chaos
  • −Income generated: 200
  • +Income generated: 300
Dark PerfumeryDaemons of Chaos
  • −Income generated: 300
  • +Income generated: 400
  • Cost: 1500 → 2000
Perfume HouseDaemons of Chaos
  • −Income generated: 400
  • +Income generated: 500
  • Cost: 2000 → 3000
Soaring SiphonDaemons of Chaos
  • −Income generated: 100
  • +Income generated: 200
The Architects' ColumnDaemons of Chaos
  • −Income generated: 200
  • +Income generated: 300
The Nine AscentsDaemons of Chaos
  • −Income generated: 300
  • +Income generated: 400
  • Cost: 1500 → 2000
Silver SpireDaemons of Chaos
  • −Income generated: 400
  • +Income generated: 500
  • Cost: 2000 → 3000
Totem of the HoundDaemons of Chaos
  • −Recruitment cost: -5% for Khorne units
  • +Recruitment cost: -4% for Khorne units
Iron GargoylesDaemons of Chaos
  • −Recruitment cost: -10% for Khorne units
  • +Recruitment cost: -6% for Khorne units
Khornate InscriptionsDaemons of Chaos
  • −Recruitment cost: -15% for Khorne units
  • +Recruitment cost: -8% for Khorne units
  • Cost: 1500 → 2000
Skull of SkullsDaemons of Chaos
  • −Recruitment cost: -20% for Khorne units
  • +Recruitment cost: -10% for Khorne units
  • Cost: 2000 → 3000
Totem of the CrowDaemons of Chaos
  • −Recruitment cost: -5% for Nurgle units
  • +Recruitment cost: -4% for Nurgle units
Well of ContagionsDaemons of Chaos
  • −Recruitment cost: -10% for Nurgle units
  • +Recruitment cost: -6% for Nurgle units
Quagmire of WasteDaemons of Chaos
  • −Recruitment cost: -15% for Nurgle units
  • +Recruitment cost: -8% for Nurgle units
  • Cost: 1500 → 2000
Cankerous PatchDaemons of Chaos
  • −Recruitment cost: -20% for Nurgle units
  • +Recruitment cost: -10% for Nurgle units
  • Cost: 2000 → 3000
Totem of the SerpentDaemons of Chaos
  • −Recruitment cost: -5% for Slaanesh units
  • +Recruitment cost: -4% for Slaanesh units
Glittering StatuaryDaemons of Chaos
  • −Recruitment cost: -10% for Slaanesh units
  • +Recruitment cost: -6% for Slaanesh units
Dark Prince’s StaveDaemons of Chaos
  • −Recruitment cost: -15% for Slaanesh units
  • +Recruitment cost: -8% for Slaanesh units
  • Cost: 1500 → 2000
Hedonists’ AltarDaemons of Chaos
  • −Recruitment cost: -20% for Slaanesh units
  • +Recruitment cost: -10% for Slaanesh units
  • Cost: 2000 → 3000
Totem of the EagleDaemons of Chaos
  • −Recruitment cost: -5% for Tzeentch units
  • +Recruitment cost: -4% for Tzeentch units
Haruspex TentDaemons of Chaos
  • −Recruitment cost: -10% for Tzeentch units
  • +Recruitment cost: -6% for Tzeentch units
Forbidden TomesDaemons of Chaos
  • −Recruitment cost: -15% for Tzeentch units
  • +Recruitment cost: -8% for Tzeentch units
  • Cost: 1500 → 2000
Sundial of the WeaverDaemons of Chaos
  • −Recruitment cost: -20% for Tzeentch units
  • +Recruitment cost: -10% for Tzeentch units
  • Cost: 2000 → 3000
Dedicated HovelDaemons of Chaos
  • −Grants 1 construction slot in the settlement
  • −Income generated: 100
  • −Growth: +10
  • +Grants 2 construction slots in the settlement
  • +Income generated: 160
  • +Growth: +15
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Turns: 4 → 1
  • Units: 3 → 4
Dedicated VillageDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 2 construction slots in the settlement
  • −Income generated: 200
  • −Growth: +20
  • +Grants 4 construction slots in the settlement
  • +Defensive supplies: +1250
  • +Income generated: 260
  • +Growth: +25
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Turns: 5 → 4
  • Units: 3 → 4
Dedicated TownDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 3 construction slots in the settlement
  • −Income generated: 300
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 360
  • +Growth: +35
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 4000 → 5000
  • Turns: 6 → 5
  • Units: 3 → 7
Bastion of ChaosDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 5 construction slots in the settlement
  • −Income generated: 400
  • −Growth: +40
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 460
  • +Growth: +45
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 9000
  • Turns: 7 → 6
  • Units: 3 → 7
Dreadhold FortressDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 7 construction slots in the settlement
  • −Income generated: 500
  • −Growth: +50
  • +Grants 9 construction slots in the settlement
  • +Defensive supplies: +2000
  • +Income generated: 560
  • +Growth: +55
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 12000
  • Turns: 8 → 7
  • Units: 3 → 7
Dedicated HovelDaemons of Chaos
  • −Income generated: 100
  • −Growth: +10
  • +Income generated: 160
  • +Growth: +15
  • Turns: 4 → 2
  • Units: 3 → 4
Dedicated VillageDaemons of Chaos
  • −Defensive supplies: +1000
  • −Income generated: 200
  • −Growth: +20
  • +Defensive supplies: +1250
  • +Income generated: 260
  • +Growth: +25
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Turns: 5 → 4
  • Units: 3 → 4
Dedicated TownDaemons of Chaos
  • −Defensive supplies: +1000
  • −Income generated: 300
  • −Growth: +30
  • +Defensive supplies: +1500
  • +Income generated: 360
  • +Growth: +35
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Turns: 6 → 5
  • Units: 3 → 4
Dedicated HovelDaemons of Chaos
  • −Grants 1 construction slot in the settlement
  • −Income generated: 100
  • −Growth: +10
  • +Grants 2 construction slots in the settlement
  • +Income generated: 160
  • +Growth: +15
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Turns: 4 → 1
  • Units: 3 → 4
Dedicated VillageDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 2 construction slots in the settlement
  • −Income generated: 200
  • −Growth: +20
  • +Grants 4 construction slots in the settlement
  • +Defensive supplies: +1250
  • +Income generated: 260
  • +Growth: +25
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Turns: 5 → 4
  • Units: 3 → 4
Dedicated TownDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 3 construction slots in the settlement
  • −Income generated: 300
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 360
  • +Growth: +35
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 4000 → 5000
  • Turns: 6 → 5
  • Units: 3 → 6
Bastion of ChaosDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 5 construction slots in the settlement
  • −Income generated: 400
  • −Growth: +40
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 460
  • +Growth: +45
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 9000
  • Turns: 7 → 6
  • Units: 3 → 6
Dreadhold FortressDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 7 construction slots in the settlement
  • −Income generated: 500
  • −Growth: +50
  • +Grants 9 construction slots in the settlement
  • +Defensive supplies: +2000
  • +Income generated: 560
  • +Growth: +55
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 12000
  • Turns: 8 → 7
  • Units: 3 → 6
Dedicated HovelDaemons of Chaos
  • −Income generated: 100
  • −Growth: +10
  • +Income generated: 160
  • +Growth: +15
  • Turns: 4 → 2
  • Units: 3 → 4
Dedicated VillageDaemons of Chaos
  • −Defensive supplies: +1000
  • −Income generated: 200
  • −Growth: +20
  • +Defensive supplies: +1250
  • +Income generated: 260
  • +Growth: +25
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Turns: 5 → 4
  • Units: 3 → 4
Dedicated TownDaemons of Chaos
  • −Defensive supplies: +1000
  • −Income generated: 300
  • −Growth: +30
  • +Defensive supplies: +1500
  • +Income generated: 360
  • +Growth: +35
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Turns: 6 → 5
  • Units: 3 → 6
Infernal HarbourDaemons of Chaos
  • −Income generated: 100
  • +Income generated: 150
  • Cost: 1500 → 1000
  • Turns: 3 → 1
Hell PortDaemons of Chaos
  • −Income generated: 300
  • +Income generated: 250
  • Cost: 3000 → 2500
  • Turns: 5 → 3
Eye of TerrorDaemons of Chaos
  • +Control: +2
  • Cost: 6000 → 5000
  • Turns: 7 → 5
Cultist Camp (Animals)Daemons of Chaos
  • −Recruitment cost: -5% for Nurgle units (local province)
  • +Recruitment cost: -4% for Nurgle units (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Recruitment cost: -10% for Nurgle units (local province)
  • +Recruitment cost: -7% for Nurgle units (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Recruitment cost: -15% for Nurgle units (local province)
  • +Recruitment cost: -10% for Nurgle units (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Cultist Camp (Dyes)Daemons of Chaos
  • −Recruitment cost: -5% for Tzeentch units (local province)
  • +Recruitment cost: -4% for Tzeentch units (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
Cultist Outpost (Dyes)Daemons of Chaos
  • −Recruitment cost: -10% for Tzeentch units (local province)
  • +Recruitment cost: -7% for Tzeentch units (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
Cultist Enclave (Dyes)Daemons of Chaos
  • −Recruitment cost: -15% for Tzeentch units (local province)
  • +Recruitment cost: -10% for Tzeentch units (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Cultist Camp (Furs)Daemons of Chaos
  • −Recruitment cost: -5% for Nurgle units (local province)
  • +Recruitment cost: -4% for Nurgle units (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
Cultist Outpost (Furs)Daemons of Chaos
  • −Recruitment cost: -10% for Nurgle units (local province)
  • +Recruitment cost: -7% for Nurgle units (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
Cultist Enclave (Furs)Daemons of Chaos
  • −Recruitment cost: -15% for Nurgle units (local province)
  • +Recruitment cost: -10% for Nurgle units (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Cultist Camp (Gems)Daemons of Chaos
  • −Recruitment cost: -5% for Slaanesh units (local province)
  • +Recruitment cost: -4% for Slaanesh units (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
Cultist Outpost (Gems)Daemons of Chaos
  • −Recruitment cost: -10% for Slaanesh units (local province)
  • +Recruitment cost: -7% for Slaanesh units (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
Cultist Enclave (Gems)Daemons of Chaos
  • −Recruitment cost: -15% for Slaanesh units (local province)
  • +Recruitment cost: -10% for Slaanesh units (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Cultist Camp (Gold)Daemons of Chaos
  • −Recruitment cost: -5% for Slaanesh units (local province)
  • +Recruitment cost: -4% for Slaanesh units (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 3
Cultist Outpost (Gold)Daemons of Chaos
  • −Recruitment cost: -10% for Slaanesh units (local province)
  • +Recruitment cost: -7% for Slaanesh units (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 4
Cultist Enclave (Gold)Daemons of Chaos
  • −Recruitment cost: -15% for Slaanesh units (local province)
  • +Recruitment cost: -10% for Slaanesh units (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 5
Cultist Camp (Iron)Daemons of Chaos
  • −Recruitment cost: -5% for Khorne units (local province)
  • +Recruitment cost: -4% for Khorne units (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
Cultist Outpost (Iron)Daemons of Chaos
  • −Recruitment cost: -10% for Khorne units (local province)
  • +Recruitment cost: -7% for Khorne units (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
Cultist Enclave (Iron)Daemons of Chaos
  • −Recruitment cost: -15% for Khorne units (local province)
  • +Recruitment cost: -10% for Khorne units (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Cultist Camp (Tusks)Daemons of Chaos
  • −Recruitment cost: -5% for Tzeentch units (local province)
  • +Recruitment cost: -4% for Tzeentch units (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
Cultist Outpost (Tusks)Daemons of Chaos
  • −Recruitment cost: -10% for Tzeentch units (local province)
  • +Recruitment cost: -7% for Tzeentch units (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
Cultist Enclave (Tusks)Daemons of Chaos
  • −Recruitment cost: -15% for Tzeentch units (local province)
  • +Recruitment cost: -10% for Tzeentch units (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Cultist Camp (Marble)Daemons of Chaos
  • −Recruitment cost: -5% for Tzeentch units (local province)
  • +Recruitment cost: -4% for Tzeentch units (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
Cultist Outpost (Marble)Daemons of Chaos
  • −Recruitment cost: -10% for Tzeentch units (local province)
  • +Recruitment cost: -7% for Tzeentch units (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
Cultist Enclave (Marble)Daemons of Chaos
  • −Recruitment cost: -15% for Tzeentch units (local province)
  • +Recruitment cost: -10% for Tzeentch units (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Cultist Camp (Medicine)Daemons of Chaos
  • −Recruitment cost: -5% for Nurgle units (local province)
  • +Recruitment cost: -4% for Nurgle units (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Recruitment cost: -10% for Nurgle units (local province)
  • +Recruitment cost: -7% for Nurgle units (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Recruitment cost: -15% for Nurgle units (local province)
  • +Recruitment cost: -10% for Nurgle units (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Cultist Camp (Obsidian)Daemons of Chaos
  • −Recruitment cost: -5% for Khorne units (local province)
  • +Recruitment cost: -4% for Khorne units (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Recruitment cost: -10% for Khorne units (local province)
  • +Recruitment cost: -7% for Khorne units (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Recruitment cost: -15% for Khorne units (local province)
  • +Recruitment cost: -10% for Khorne units (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Cultist Camp (Pasture)Daemons of Chaos
  • −Recruitment cost: -5% for Nurgle units (local province)
  • +Recruitment cost: -4% for Nurgle units (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Recruitment cost: -10% for Nurgle units (local province)
  • +Recruitment cost: -7% for Nurgle units (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Recruitment cost: -15% for Nurgle units (local province)
  • +Recruitment cost: -10% for Nurgle units (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Cultist Camp (Pottery)Daemons of Chaos
  • −Recruitment cost: -5% for Tzeentch units (local province)
  • +Recruitment cost: -4% for Tzeentch units (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Recruitment cost: -10% for Tzeentch units (local province)
  • +Recruitment cost: -7% for Tzeentch units (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Recruitment cost: -15% for Tzeentch units (local province)
  • +Recruitment cost: -10% for Tzeentch units (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Cultist Camp (Salt)Daemons of Chaos
  • −Recruitment cost: -5% for Khorne units (local province)
  • +Recruitment cost: -4% for Khorne units (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
Cultist Outpost (Salt)Daemons of Chaos
  • −Recruitment cost: -10% for Khorne units (local province)
  • +Recruitment cost: -7% for Khorne units (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
Cultist Enclave (Salt)Daemons of Chaos
  • −Recruitment cost: -15% for Khorne units (local province)
  • +Recruitment cost: -10% for Khorne units (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Cultist Camp (Spices)Daemons of Chaos
  • −Recruitment cost: -5% for Slaanesh units (local province)
  • +Recruitment cost: -4% for Slaanesh units (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
Cultist Outpost (Spices)Daemons of Chaos
  • −Recruitment cost: -10% for Slaanesh units (local province)
  • +Recruitment cost: -7% for Slaanesh units (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
Cultist Enclave (Spices)Daemons of Chaos
  • −Recruitment cost: -15% for Slaanesh units (local province)
  • +Recruitment cost: -10% for Slaanesh units (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Cultist Camp (Wine)Daemons of Chaos
  • −Recruitment cost: -5% for Slaanesh units (local province)
  • +Recruitment cost: -4% for Slaanesh units (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
Cultist Outpost (Wine)Daemons of Chaos
  • −Recruitment cost: -10% for Slaanesh units (local province)
  • +Recruitment cost: -7% for Slaanesh units (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
Cultist Enclave (Wine)Daemons of Chaos
  • −Recruitment cost: -15% for Slaanesh units (local province)
  • +Recruitment cost: -10% for Slaanesh units (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Cultist Camp (Wood)Daemons of Chaos
  • −Recruitment cost: -5% for Khorne units (local province)
  • +Recruitment cost: -4% for Khorne units (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
Cultist Outpost (Wood)Daemons of Chaos
  • −Recruitment cost: -10% for Khorne units (local province)
  • +Recruitment cost: -7% for Khorne units (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
Cultist Enclave (Wood)Daemons of Chaos
  • −Recruitment cost: -15% for Khorne units (local province)
  • +Recruitment cost: -10% for Khorne units (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Dedicated HovelDaemons of Chaos
  • −Grants 1 construction slot in the settlement
  • −Income generated: 100
  • −Growth: +10
  • +Grants 2 construction slots in the settlement
  • +Income generated: 160
  • +Growth: +15
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Turns: 4 → 1
Dedicated VillageDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 2 construction slots in the settlement
  • −Income generated: 200
  • −Growth: +20
  • +Grants 4 construction slots in the settlement
  • +Defensive supplies: +1250
  • +Income generated: 260
  • +Growth: +25
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Turns: 5 → 4
Dedicated TownDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 3 construction slots in the settlement
  • −Income generated: 300
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 360
  • +Growth: +35
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 4000 → 5000
  • Turns: 6 → 5
Bastion of ChaosDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 5 construction slots in the settlement
  • −Income generated: 400
  • −Growth: +40
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 460
  • +Growth: +45
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 9000
  • Turns: 7 → 6
Dreadhold FortressDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 7 construction slots in the settlement
  • −Income generated: 500
  • −Growth: +50
  • +Grants 9 construction slots in the settlement
  • +Defensive supplies: +2000
  • +Income generated: 560
  • +Growth: +55
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 12000
  • Turns: 8 → 7
  • Units: 1 → 0
Dedicated HovelDaemons of Chaos
  • −Income generated: 100
  • −Growth: +10
  • +Income generated: 160
  • +Growth: +15
  • Turns: 4 → 2
Dedicated VillageDaemons of Chaos
  • −Defensive supplies: +1000
  • −Income generated: 200
  • −Growth: +20
  • +Defensive supplies: +1250
  • +Income generated: 260
  • +Growth: +25
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Turns: 5 → 4
Dedicated TownDaemons of Chaos
  • −Defensive supplies: +1000
  • −Income generated: 300
  • −Growth: +30
  • +Defensive supplies: +1500
  • +Income generated: 360
  • +Growth: +35
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Turns: 6 → 5
Dedicated HovelDaemons of Chaos
  • −Grants 1 construction slot in the settlement
  • −Income generated: 100
  • −Growth: +10
  • +Grants 2 construction slots in the settlement
  • +Income generated: 160
  • +Growth: +15
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Turns: 4 → 1
  • Units: 2 → 4
Dedicated VillageDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 2 construction slots in the settlement
  • −Income generated: 200
  • −Growth: +20
  • +Grants 4 construction slots in the settlement
  • +Defensive supplies: +1250
  • +Income generated: 260
  • +Growth: +25
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Turns: 5 → 4
  • Units: 2 → 4
Dedicated TownDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 3 construction slots in the settlement
  • −Income generated: 300
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 360
  • +Growth: +35
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 4000 → 5000
  • Turns: 6 → 5
  • Units: 2 → 8
Bastion of ChaosDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 5 construction slots in the settlement
  • −Income generated: 400
  • −Growth: +40
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 460
  • +Growth: +45
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 9000
  • Turns: 7 → 6
  • Units: 2 → 9
Dreadhold FortressDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 7 construction slots in the settlement
  • −Income generated: 500
  • −Growth: +50
  • +Grants 9 construction slots in the settlement
  • +Defensive supplies: +2000
  • +Income generated: 560
  • +Growth: +55
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 12000
  • Turns: 8 → 7
  • Units: 2 → 10
Dedicated HovelDaemons of Chaos
  • −Income generated: 100
  • −Growth: +10
  • +Income generated: 160
  • +Growth: +15
  • Turns: 4 → 2
  • Units: 2 → 4
Dedicated VillageDaemons of Chaos
  • −Defensive supplies: +1000
  • −Income generated: 200
  • −Growth: +20
  • +Defensive supplies: +1250
  • +Income generated: 260
  • +Growth: +25
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Turns: 5 → 4
  • Units: 2 → 4
Dedicated TownDaemons of Chaos
  • −Defensive supplies: +1000
  • −Income generated: 300
  • −Growth: +30
  • +Defensive supplies: +1500
  • +Income generated: 360
  • +Growth: +35
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Turns: 6 → 5
  • Units: 2 → 8
Pit of MassacresDaemons of Chaos
  • −Khorne glory generated: 3
  • −When enemy Lord is present: Income generated: 100
  • +Khorne glory generated: 4
  • +When enemy Lord is present: Income generated: 150
Death PodiumDaemons of Chaos
  • −Khorne glory generated: 6
  • −When enemy Lord is present: Income generated: 150
  • +Khorne glory generated: 7
  • +When enemy Lord is present: Income generated: 200
Crucible of BloodDaemons of Chaos
  • −Khorne glory generated: 9
  • −When enemy Lord is present: Income generated: 200
  • +Khorne glory generated: 10
  • +When enemy Lord is present: Income generated: 250
  • Cost: 2000 → 3000
SlaughtercageDaemons of Chaos
  • −Khorne glory generated: 12
  • −When enemy Lord is present: Income generated: 250
  • +Khorne glory generated: 13
  • +When enemy Lord is present: Income generated: 300
  • Cost: 3000 → 4000
Khornate ColiseumDaemons of Chaos
  • −Khorne glory generated: 15
  • −When enemy Lord is present: Income generated: 300
  • +Khorne glory generated: 16
  • +When enemy Lord is present: Income generated: 350
  • Cost: 4000 → 5000
Plague Doctor's SurgeryDaemons of Chaos
  • −Nurgle glory generated: 3
  • −When growth per turn is more than 200 or with 5 population surplus: Income generated: 100
  • +Nurgle glory generated: 4
  • +When growth per turn is more than 200 or with 5 population surplus: Income generated: 150
LeprosariumDaemons of Chaos
  • −Nurgle glory generated: 6
  • −When growth per turn is more than 200 or with 5 population surplus: Income generated: 150
  • +Nurgle glory generated: 7
  • +When growth per turn is more than 200 or with 5 population surplus: Income generated: 200
Plaguelord's AlmshouseDaemons of Chaos
  • −Nurgle glory generated: 9
  • −When growth per turn is more than 200 or with 5 population surplus: Income generated: 200
  • +Nurgle glory generated: 10
  • +When growth per turn is more than 200 or with 5 population surplus: Income generated: 250
  • Cost: 2000 → 3000
The Grand MorgueDaemons of Chaos
  • −Nurgle glory generated: 12
  • −When growth per turn is more than 200 or with 5 population surplus: Income generated: 250
  • +Nurgle glory generated: 13
  • +When growth per turn is more than 200 or with 5 population surplus: Income generated: 300
  • Cost: 3000 → 4000
Putrefaction MoundDaemons of Chaos
  • −Nurgle glory generated: 15
  • −When growth per turn is more than 200 or with 5 population surplus: Income generated: 300
  • +Nurgle glory generated: 16
  • +When growth per turn is more than 200 or with 5 population surplus: Income generated: 350
  • Cost: 4000 → 5000
Gallery of DelusionsDaemons of Chaos
  • −Slaanesh glory generated: 3
  • −When Control is 25 or more: Income generated: 100
  • +Slaanesh glory generated: 4
  • +When Control is 25 or more: Income generated: 150
Halls of OvationDaemons of Chaos
  • −Slaanesh glory generated: 6
  • −When Control is 25 or more: Income generated: 150
  • +Slaanesh glory generated: 7
  • +When Control is 25 or more: Income generated: 200
Pagaents of PerfectionDaemons of Chaos
  • −Slaanesh glory generated: 9
  • −When Control is 25 or more: Income generated: 200
  • +Slaanesh glory generated: 10
  • +When Control is 25 or more: Income generated: 250
  • Cost: 2000 → 3000
The Eternal BanquetDaemons of Chaos
  • −Slaanesh glory generated: 12
  • −When Control is 25 or more: Income generated: 250
  • +Slaanesh glory generated: 13
  • +When Control is 25 or more: Income generated: 300
  • Cost: 3000 → 4000
Baroque PavaneDaemons of Chaos
  • −Slaanesh glory generated: 15
  • −When Control is 25 or more: Income generated: 300
  • +Slaanesh glory generated: 16
  • +When Control is 25 or more: Income generated: 350
  • Cost: 4000 → 5000
Scrying CrystalDaemons of Chaos
  • −Tzeentch glory generated: 3
  • −When Winds of Magic is Tempestuous: Income generated: 100
  • +Tzeentch glory generated: 4
  • +When Winds of Magic is Tempestuous: Income generated: 150
Conjuring StonesDaemons of Chaos
  • −Tzeentch glory generated: 6
  • −When Winds of Magic is Tempestuous: Income generated: 150
  • +Tzeentch glory generated: 7
  • +When Winds of Magic is Tempestuous: Income generated: 200
Augural ChartsDaemons of Chaos
  • −Tzeentch glory generated: 9
  • −When Winds of Magic is Tempestuous: Income generated: 200
  • +Tzeentch glory generated: 10
  • +When Winds of Magic is Tempestuous: Income generated: 250
  • Cost: 2000 → 3000
Gyroscope RoomDaemons of Chaos
  • −Tzeentch glory generated: 12
  • −When Winds of Magic is Tempestuous: Income generated: 250
  • +Tzeentch glory generated: 13
  • +When Winds of Magic is Tempestuous: Income generated: 300
  • Cost: 3000 → 4000
Thaumaturgic OrreryDaemons of Chaos
  • −Tzeentch glory generated: 15
  • −When Winds of Magic is Tempestuous: Income generated: 300
  • +Tzeentch glory generated: 16
  • +When Winds of Magic is Tempestuous: Income generated: 350
  • Cost: 4000 → 5000
Dedicated HovelDaemons of Chaos
  • −Grants 1 construction slot in the settlement
  • −Income generated: 100
  • −Growth: +10
  • +Grants 2 construction slots in the settlement
  • +Income generated: 160
  • +Growth: +15
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Turns: 4 → 1
  • Units: 3 → 4
Dedicated VillageDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 2 construction slots in the settlement
  • −Income generated: 200
  • −Growth: +20
  • +Grants 4 construction slots in the settlement
  • +Defensive supplies: +1250
  • +Income generated: 260
  • +Growth: +25
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Turns: 5 → 4
  • Units: 3 → 4
Dedicated TownDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 3 construction slots in the settlement
  • −Income generated: 300
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 360
  • +Growth: +35
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 4000 → 5000
  • Turns: 6 → 5
  • Units: 3 → 7
Bastion of ChaosDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 5 construction slots in the settlement
  • −Income generated: 400
  • −Growth: +40
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 460
  • +Growth: +45
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 9000
  • Turns: 7 → 6
  • Units: 3 → 7
Dreadhold FortressDaemons of Chaos
  • −Defensive supplies: +1000
  • −Grants 7 construction slots in the settlement
  • −Income generated: 500
  • −Growth: +50
  • +Grants 9 construction slots in the settlement
  • +Defensive supplies: +2000
  • +Income generated: 560
  • +Growth: +55
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 12000
  • Turns: 8 → 7
  • Units: 3 → 5
Dedicated HovelDaemons of Chaos
  • −Income generated: 100
  • −Growth: +10
  • +Income generated: 160
  • +Growth: +15
  • Turns: 4 → 2
  • Units: 3 → 4
Dedicated VillageDaemons of Chaos
  • −Defensive supplies: +1000
  • −Income generated: 200
  • −Growth: +20
  • +Defensive supplies: +1250
  • +Income generated: 260
  • +Growth: +25
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Turns: 5 → 4
  • Units: 3 → 4
Dedicated TownDaemons of Chaos
  • −Defensive supplies: +1000
  • −Income generated: 300
  • −Growth: +30
  • +Defensive supplies: +1500
  • +Income generated: 360
  • +Growth: +35
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Turns: 6 → 5
  • Units: 3 → 7
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +40
  • +Growth: +45
  • +Attrition: -15% when under siege (armies in region)
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
Occupied Gate (Fortress)Daemons of Chaos
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +50
  • +Growth: +60
  • +Attrition: -15% when under siege (armies in region)
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +60
  • +Growth: +70
  • +Attrition: -15% when under siege (armies in region)
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +70
  • +Growth: +80
  • +Attrition: -15% when under siege (armies in region)
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +80
  • +Growth: +90
  • +Attrition: -15% when under siege (armies in region)
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 12000
Khornate FaneDaemons of Chaosnew
    Nurglish FaneDaemons of Chaosnew
      Slaaneshi FaneDaemons of Chaosnew
        Tzeenchian FaneDaemons of Chaosnew