Radious Daemons of Chaos units
136 Daemons of Chaos units Radious Total War Mod changes against patch 9.0.4, and 27 skills, 208 buildings and 0 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 17,600 → 9,650 | 30 → 44 | 5555 | 200 → 260300 → 280 | 1,800 → 2,2001,800 → 2,200 | Upkeep 450 → 220 | |
| 17,600 → 9,650 | 60 → 72 | 55 → 5850 → 52 | 200 → 220320 | 1,900 → 2,3001,900 → 2,300 | Bonus vs infantry 15 → 16; Charge bonus 50 → 55; Upkeep 475 → 230; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 18,360 → 10,300 | 30 → 44 | 50 → 5260 | 150 → 190360 → 330 | 2,000 → 2,3002,000 → 2,300 | Charge bonus 50 → 48; Upkeep 400 → 230; Removed: Mark of Nurgle | |
| 17,600 → 9,650 | 30 → 44 | 5555 | 170 → 200330 → 315 | 2,000 → 2,3002,000 → 2,300 | Upkeep 400 → 230; Physical resistance 25% → 30%; Removed: Mark of Slaanesh | |
| 17,600 → 9,650 | 30 → 44 | 5555 | 200 → 250250 → 270 | 1,900 → 2,3001,900 → 2,300 | Bonus vs large 0 → 16; Upkeep 475 → 230; Removed: Mark of Tzeentch | |
| 13,520 → 4,200 | 20 → 34 | 35 → 3825 → 34 | 115 → 125265 → 275 | 1,200 → 1,1000 → 1,100 | Charge bonus 22 → 30; Range 130 m → 145 m; Ammunition 30 → 45; Missile base damage 225 → 250; Missile AP damage 75 → 85; Reload time 8 s → 7 s; Upkeep 0 → 135 | |
| 807,200 → 12,400 | 25 → 44 | 29 → 3134 → 40 | 20 → 278 → 7 | 950 → 900950 → 900 | Leadership 80 → 75; Charge bonus 12 → 22; Range 130 m → 140 m; Ammunition 20 → 36; Missile base damage 15 → 16; Missile AP damage 5 → 6; Upkeep 237 → 110; Fire resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 12 → 163,216 → 6,640 | 10 → 34 | 28 → 3512 → 31 | 12 → 1434 → 35 | 1,500 → 1,5501,500 → 1,550 | Charge bonus 25 → 30; Range 90 m → 100 m; Ammunition 10 → 16; Missile base damage 5 → 6; Missile AP damage 13 → 14; Upkeep 375 → 155 | |
| 164,880 → 7,520 | 30 → 48 | 34 → 3529 → 36 | 20 → 2240 → 42 | 1,0001,000 | Bonus vs large 25 → 30; Charge bonus 26 → 38; Mass 700 → 750; Upkeep 238 → 115; Physical resistance 20% → 25%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 19,304 → 12,400 | 45 → 64 | 70 → 7255 → 58 | 150 → 195350 → 375 | 2,600 → 2,3002,450 → 2,300 | Charge bonus 55 → 66; Upkeep 650 → 220 | |
| 18,588 → 10,080 | 20 → 34 | 55 → 5045 → 48 | 180 → 250270 → 265 | 2,2001,800 → 2,400 | Leadership 70 → 75; Charge bonus 40 → 44; Upkeep 525 → 200; Physical resistance 20% → 10% | |
| 18,288 → 9,760 | 30 → 44 | 50 → 6045 → 55 | 180 → 250270 → 265 | 2,2001,800 → 2,200 | Leadership 70 → 75; Charge bonus 40 → 50; Upkeep 525 → 200 | |
| 18,588 → 10,100 | 90 → 104 | 50 → 6050 → 60 | 150 → 195365 → 385 | 2,2002,200 → 2,550 | Charge bonus 50 → 60; Upkeep 525 → 200; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 19,588 → 11,650 | 60 → 74 | 45 → 5555 → 65 | 90 → 115280 → 305 | 2,2002,000 → 2,200 | Leadership 70 → 75; Bonus vs infantry 25 → 26; Charge bonus 30 → 40; Upkeep 525 → 200; Removed: Mark of Nurgle | |
| 17,828 → 9,450 | 50 → 64 | 50 → 6060 → 70 | 115 → 145355 → 380 | 2,2001,850 → 2,250 | Missile block 30% → 45%; Bonus vs large 25 → 26; Charge bonus 35 → 45; Upkeep 525 → 200; Removed: Mark of Slaanesh | |
| 17,728 → 9,350 | 50 → 64 | 45 → 5545 → 55 | 135 → 165295 → 325 | 2,2001,850 → 2,050 | Charge bonus 30 → 40; Upkeep 525 → 200; Removed: Mark of Tzeentch | |
| 605,280 → 12,300 | 25 → 34 | 36 → 3718 → 25 | 32 → 3412 → 14 | 500 → 600600 | Leadership 50 → 45; Bonus vs infantry 0 → 6; Charge bonus 24 → 32; Upkeep 125 → 85 | |
| 327,904 → 13,120 | 100 → 114 | 40 → 4134 → 40 | 18 → 2042 → 45 | 1,500 → 1,7001,500 → 1,700 | Leadership 75 → 70; Bonus vs infantry 18 → 20; Charge bonus 55 → 60; Mass 1,600 → 1,700; Upkeep 375 → 170; Spell resistance 35% → 25% | |
| 14,048 → 5,000 | 40 → 54 | 6035 → 40 | 115 → 140260 → 290 | 2,000 → 1,000700 → 1,000 | Charge bonus 45 → 55; Mass 1,000 → 1,100; Upkeep 200 → 130; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,656 → 5,660 | 100 → 114 | 60 → 6235 → 42 | 125 → 145300 → 325 | 2,000 → 1,2001,050 → 1,200 | Bonus vs infantry 20 → 22; Charge bonus 65 → 75; Mass 2,800 → 3,000; Upkeep 287 → 140; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 15,156 → 6,360 | 110 → 122 | 35 → 4020 → 29 | 110 → 95245 → 195 | 3,200 → 1,7001,200 → 1,700 | Speed 68 → 70; Bonus vs infantry 25 → 26; Charge bonus 50 → 60; Mass 2,600 → 2,800; Upkeep 400 → 170; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 18,588 → 10,100 | 90 → 104 | 70 → 7146 → 50 | 175 → 195405 → 420 | 5,000 → 2,6002,300 → 2,600 | Leadership 85 → 80; Charge bonus 55 → 60; Upkeep 625 → 250; Spell resistance 35% → 25% | |
| 14,448 → 5,700 | 40 → 54 | 65 → 6640 → 44 | 120 → 140280 → 315 | 2,000 → 1,000900 → 1,000 | Bonus vs infantry 20 → 22; Charge bonus 50 → 55; Mass 1,000 → 1,100; Upkeep 225 → 130; Spell resistance 35% → 25% | |
| 15,056 → 6,310 | 100 → 114 | 65 → 6740 → 46 | 135 → 170315 → 340 | 2,000 → 1,3001,250 → 1,300 | Bonus vs infantry 20 → 22; Charge bonus 70 → 75; Mass 2,800 → 3,000; Upkeep 312 → 150; Spell resistance 35% → 25% | |
| 15,556 → 7,060 | 110 → 122 | 40 → 4220 → 28 | 120 → 100265 → 210 | 3,400 → 1,8001,400 → 1,800 | Speed 68 → 70; Bonus vs infantry 25 → 30; Charge bonus 55 → 60; Mass 2,600 → 2,800; Upkeep 425 → 180; Spell resistance 35% → 25% | |
| 1008,000 → 14,000 | 35 → 44 | 34 → 4026 → 38 | 11 → 1223 → 24 | 800 → 950800 → 950 | Leadership 75 → 65; Bonus vs infantry 9 → 10; Charge bonus 30 → 40; Upkeep 200 → 125; Physical resistance 20% → 25%; Spell resistance 35% → 25% | |
| 1009,200 → 15,500 | 40 → 54 | 42 → 4634 → 46 | 13 → 1431 → 32 | 1,200 → 1,2501,200 → 1,250 | Leadership 80 → 70; Bonus vs infantry 13 → 12; Charge bonus 36 → 46; Upkeep 300 → 140; Physical resistance 20% → 30%; Spell resistance 35% → 25% | |
| 605,280 → 12,300 | 25 → 34 | 36 → 3818 → 24 | 32 → 3512 → 13 | 650 → 600650 → 600 | Leadership 50 → 45; Bonus vs infantry 0 → 6; Charge bonus 24 → 33; Upkeep 163 → 85; Spell resistance 35% → 25% | |
| 326,176 → 10,080 | 30 → 46 | 36 → 3926 → 34 | 38 → 4020 | 750 → 850750 → 850 | Speed 95 → 100; Bonus vs infantry 0 → 5; Charge bonus 46 → 52; Mass 450 → 500; Upkeep 188 → 115 | |
| 17,732 → 10,900 | 70 → 84 | 60 → 6544 → 50 | 160 → 170380 → 360 | 2,000 → 2,4002,000 → 2,400 | Leadership 80 → 75; Bonus vs large 35 → 24; Charge bonus 55 → 60; Upkeep 500 → 230; Missile resistance 0% → 20%; Spell resistance 35% → 25% | |
| 18,188 → 11,450 | 90 → 104 | 55 → 6035 → 44 | 165385 | 1,700 → 2,0001,700 → 2,000 | Bonus vs infantry 0 → 20; Charge bonus 50 → 60; Range 120 m → 150 m; Ammunition 40 → 60; Missile base damage 30 → 36; Missile AP damage 90 → 96; Upkeep 425 → 200; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,696 → 6,810 | 110 → 122 | 34 → 3718 → 30 | 100 → 75225 → 160 | 950 → 1,100950 → 1,100 | Leadership 60 → 65; Charge bonus 45 → 60; Mass 1,725 → 1,825; Upkeep 238 → 135; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,700 → 6,110 | 110 → 122 | 30 → 3218 → 32 | 100 → 80225 → 155 | 1,100 → 1,2001,100 → 1,200 | Leadership 60 → 65; Speed 68 → 70; Bonus vs infantry 25 → 20; Charge bonus 45 → 55; Mass 1,725 → 1,825; Ammunition 12 → 25; Missile base damage 88 → 100; Missile AP damage 352 → 360; Upkeep 275 → 140; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 12 → 167,128 → 15,920 | 50 → 66 | 36 → 4136 → 47 | 30 → 3775 → 71 | 1,200 → 1,4001,100 → 1,400 | Charge bonus 32 → 34; Upkeep 300 → 150 | |
| 12 → 167,128 → 15,840 | 50 → 64 | 36 → 3936 → 45 | 30 → 3575 → 70 | 1,500 → 1,6501,500 → 1,650 | Charge bonus 32 → 28; Range 70 m → 80 m; Ammunition 10 → 16; Missile base damage 30 → 35; Missile AP damage 60 → 65; Upkeep 375 → 165 | |
| 24 → 327,872 → 16,800 | 50 → 64 | 36 → 3436 → 44 | 31 → 4533 → 25 | 1,050 → 1,1001,000 → 1,100 | Leadership 75 → 65; Bonus vs infantry 12 → 8; Charge bonus 36 → 40; Mass 1,700 → 1,800; Upkeep 262 → 135 | |
| 113,620 → 14,900 | 50 → 64 | 60 → 6350 → 55 | 165 → 195385 → 410 | 2,000 → 2,4002,200 → 2,400 | Speed 36 → 40; Charge bonus 20 → 30; Upkeep 550 → 240 | |
| 113,620 → 14,900 | 50 → 64 | 60 → 6350 → 55 | 165 → 195385 → 410 | 2,000 → 2,4002,200 → 2,400 | Speed 36 → 40; Charge bonus 20 → 30; Upkeep 550 → 240 | |
| 14,708 → 5,800 | 30 → 44 | 45 → 4452 → 54 | 120 → 150280 → 300 | 1,800 → 1,200900 → 1,200 | Charge bonus 20 → 25; Mass 1,200 → 1,300; Upkeep 275 → 140 | |
| 16,716 → 8,310 | 80 → 94 | 45 → 4652 → 56 | 120 → 150280 → 300 | 2,400 → 1,4001,100 → 1,400 | Speed 28 → 30; Charge bonus 20 → 29; Mass 2,600 → 2,800; Upkeep 325 → 150 | |
| 15,516 → 6,860 | 50 → 64 | 45 → 4852 → 58 | 135 → 165315 → 335 | 2,800 → 1,7001,400 → 1,700 | Charge bonus 28 → 34; Mass 3,300 → 3,400; Upkeep 400 → 165 | |
| 14,708 → 5,900 | 30 → 44 | 45 → 4452 → 54 | 120 → 150280 → 300 | 1,800 → 1,200900 → 1,200 | Charge bonus 20 → 25; Mass 1,200 → 1,300; Upkeep 275 → 140 | |
| 16,716 → 8,310 | 80 → 94 | 45 → 4652 → 56 | 120 → 150280 → 300 | 2,400 → 1,4001,100 → 1,400 | Speed 28 → 30; Charge bonus 20 → 29; Mass 2,600 → 2,800; Upkeep 325 → 150 | |
| 15,516 → 6,860 | 50 → 64 | 45 → 4852 → 58 | 135 → 165315 → 335 | 2,800 → 1,7001,400 → 1,700 | Charge bonus 28 → 34; Mass 3,300 → 3,400; Upkeep 400 → 165 | |
| 14,308 → 5,250 | 30 → 44 | 4047 → 49 | 110 → 130260 → 280 | 1,850 → 1,100600 → 1,100 | Charge bonus 20 → 24; Mass 1,000 → 1,100; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 16,316 → 7,910 | 80 → 94 | 40 → 4247 → 51 | 110 → 130260 → 280 | 2,250 → 1,300800 → 1,300 | Speed 28 → 30; Charge bonus 20 → 28; Mass 2,400 → 2,600; Upkeep 300 → 145; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 15,116 → 6,410 | 50 → 64 | 40 → 4447 → 53 | 125 → 150295 → 310 | 2,650 → 1,6001,100 → 1,600 | Charge bonus 28 → 32; Mass 3,100 → 3,200; Upkeep 375 → 160; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,308 → 5,150 | 30 → 44 | 4047 → 49 | 110 → 130260 → 280 | 1,850 → 1,100600 → 1,100 | Charge bonus 20 → 24; Mass 1,000 → 1,100; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 16,316 → 7,910 | 80 → 94 | 40 → 4247 → 51 | 110 → 130260 → 280 | 2,250 → 1,300800 → 1,300 | Speed 28 → 30; Charge bonus 20 → 28; Mass 2,400 → 2,600; Upkeep 300 → 145; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 15,116 → 6,310 | 50 → 64 | 40 → 4447 → 53 | 125 → 150295 → 310 | 2,650 → 1,6001,100 → 1,600 | Charge bonus 28 → 32; Mass 3,100 → 3,200; Upkeep 375 → 160; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 605,280 → 12,600 | 25 → 34 | 36 → 3718 → 25 | 32 → 3312 → 14 | 550 → 600650 → 600 | Leadership 50 → 45; Charge bonus 24 → 32; Upkeep 138 → 85 | |
| 60 → 809,300 → 18,400 | 0 → 10 | 2624 → 32 | 24 → 254 → 5 | 350 → 400350 → 400 | Charge bonus 14 → 19; Upkeep 88 → 60 | |
| 10011,600 → 16,000 | 30 → 48 | 30 → 3732 → 42 | 33 → 3415 → 14 | 700 → 900700 → 900 | Leadership 75 → 65; Bonus vs infantry 0 → 6; Charge bonus 8 → 16; Mass 150 → 175; Upkeep 175 → 115 | |
| 10013,200 → 18,500 | 35 → 58 | 38 → 4340 → 48 | 34 → 3618 | 1,100 → 1,2001,100 → 1,200 | Leadership 80 → 70; Bonus vs infantry 0 → 8; Charge bonus 8 → 20; Mass 175 → 200; Range 70 m → 80 m; Ammunition 3 → 6; Missile base damage 9 → 10; Missile AP damage 21 → 22; Upkeep 275 → 140 | |
| 16,388 → 8,900 | 50 → 58 | 4234 → 40 | 105 → 120215 → 220 | 800 → 950800 → 950 | Charge bonus 22 → 28; Upkeep 200 → 120; Quest battle cap (main_units.multiplayer_qb_cap) 3 → 4 | |
| 112,360 → 16,050 | 50 → 64 | 55 → 6145 → 52 | 160 → 170370 | 1,900 → 2,1001,600 → 2,100 | Leadership 75 → 70; Speed 36 → 40; Charge bonus 20 → 33; Upkeep 500 → 210 | |
| 24 → 326,192 → 13,760 | 50 → 64 | 30 → 3324 → 32 | 24 → 3626 → 16 | 650 → 750650 → 750 | Bonus vs infantry 7 → 8; Charge bonus 36 → 44; Mass 1,500 → 1,600; Upkeep 162 → 100 | |
| 12 → 166,192 → 14,720 | 50 → 64 | 34 → 3624 → 36 | 25 → 3560 → 55 | 800 → 1,000800 → 1,000 | Leadership 60 → 65; Charge bonus 32 → 26; Upkeep 200 → 125 | |
| 18,188 → 11,750 | 90 → 104 | 42 → 4935 → 43 | 135 → 150315 → 330 | 1,900 → 2,0001,750 → 2,000 | Charge bonus 30 → 42; Ammunition 15 → 23; Missile base damage 30 → 40; Missile AP damage 70 → 80; Upkeep 475 → 200 | |
| 606,180 → 10,800 | 15 → 44 | 44 → 4338 → 48 | 14 → 1538 → 35 | 1,425 → 1,5001,425 → 1,500 | Leadership 70 → 75; Speed 100 → 105; Charge bonus 50 → 53; Mass 750 → 800; Upkeep 356 → 160; Physical resistance 20% → 30%; Missile resistance 0% → 15% | |
| 605,700 → 9,900 | 5 → 34 | 3834 → 43 | 14 → 1526 → 30 | 1,000 → 1,1001,000 → 1,100 | Leadership 60 → 70; Speed 100 → 105; Charge bonus 40 → 46; Mass 750 → 800; Upkeep 250 → 135; Physical resistance 20% → 25%; Missile resistance 0% → 10% | |
| 13,568 → 4,410 | 15 → 28 | 55 → 5450 → 52 | 95 → 115280 → 300 | 850 → 1,000700 → 1,000 | Charge bonus 35 → 40; Upkeep 225 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,076 → 5,060 | 15 → 28 | 55 → 5650 → 54 | 95 → 115280 → 300 | 1,050 → 1,200900 → 1,200 | Speed 100 → 105; Charge bonus 55 → 60; Mass 1,500 → 1,600; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,608 → 5,720 | 50 → 74 | 30 → 3328 → 36 | 95 → 50280 → 135 | 1,250 → 1,4001,100 → 1,400 | Speed 100 → 105; Bonus vs infantry 25 → 22; Charge bonus 80 → 65; Upkeep 325 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 16,124 → 6,920 | 50 → 74 | 36 → 3932 → 40 | 150 → 115325 → 240 | 1,550 → 1,7001,300 → 1,700 | Speed 100 → 105; Bonus vs infantry 30 → 32; Charge bonus 100 → 85; Upkeep 400 → 170; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,568 → 4,450 | 15 → 28 | 55 → 5450 → 52 | 95 → 115280 → 300 | 850 → 1,000700 → 1,000 | Charge bonus 35 → 40; Upkeep 225 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,076 → 5,060 | 15 → 28 | 55 → 5650 → 54 | 95 → 115280 → 300 | 1,050 → 1,200900 → 1,200 | Speed 100 → 105; Charge bonus 55 → 60; Mass 1,500 → 1,600; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,608 → 5,720 | 50 → 74 | 30 → 3328 → 36 | 95 → 50280 → 135 | 1,250 → 1,4001,100 → 1,400 | Speed 100 → 105; Bonus vs infantry 25 → 22; Charge bonus 80 → 65; Upkeep 325 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 16,124 → 6,920 | 50 → 74 | 36 → 3932 → 40 | 150 → 115325 → 240 | 1,550 → 1,7001,300 → 1,700 | Speed 100 → 105; Bonus vs infantry 30 → 32; Charge bonus 100 → 85; Upkeep 400 → 170; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 17,828 → 9,450 | 15 → 34 | 50 → 6060 → 63 | 135 → 145395 → 385 | 2,100 → 2,3002,000 → 2,300 | Missile block 30% → 45%; Bonus vs large 25 → 26; Charge bonus 70 → 52; Upkeep 525 → 230 | |
| 17,828 → 9,450 | 15 → 34 | 50 → 5960 → 64 | 135 → 145395 → 385 | 2,100 → 2,5002,000 → 2,500 | Missile block 30% → 45%; Bonus vs large 25 → 26; Charge bonus 70 → 52; Upkeep 525 → 230 | |
| 13,968 → 4,850 | 15 → 28 | 60 → 5955 → 56 | 100 → 140300 → 315 | 1,000 → 1,1001,000 → 1,100 | Charge bonus 40 → 44; Upkeep 250 → 135 | |
| 14,476 → 5,610 | 15 → 28 | 60 → 6155 → 58 | 100 → 140300 → 315 | 1,200 → 1,3001,200 → 1,300 | Speed 100 → 105; Charge bonus 60 → 64; Mass 1,700 → 1,800; Upkeep 300 → 150 | |
| 15,008 → 6,150 | 50 → 74 | 34 → 3628 → 35 | 100 → 70300 → 160 | 1,400 → 1,5001,400 → 1,500 | Speed 100 → 105; Bonus vs infantry 25 → 22; Charge bonus 85 → 68; Upkeep 350 → 165 | |
| 16,524 → 7,420 | 50 → 74 | 40 → 4234 → 40 | 150 → 120350 → 270 | 1,600 → 1,7001,600 → 1,700 | Speed 100 → 105; Bonus vs infantry 30 → 32; Charge bonus 105 → 88; Upkeep 400 → 170; Removed: Causes Terror | |
| 13,968 → 4,850 | 15 → 28 | 60 → 5955 → 56 | 100 → 140300 → 315 | 1,000 → 1,1001,000 → 1,100 | Charge bonus 40 → 44; Upkeep 250 → 135 | |
| 14,476 → 5,610 | 15 → 28 | 60 → 6155 → 58 | 100 → 140300 → 315 | 1,200 → 1,3001,200 → 1,300 | Speed 100 → 105; Charge bonus 60 → 64; Mass 1,700 → 1,800; Upkeep 300 → 150 | |
| 15,008 → 6,150 | 50 → 74 | 34 → 3628 → 35 | 100 → 70300 → 160 | 1,400 → 1,5001,400 → 1,500 | Speed 100 → 105; Bonus vs infantry 25 → 22; Charge bonus 85 → 68; Upkeep 350 → 165 | |
| 16,524 → 7,420 | 50 → 74 | 40 → 4234 → 40 | 150 → 120350 → 270 | 1,600 → 1,7001,600 → 1,700 | Speed 100 → 105; Bonus vs infantry 30 → 32; Charge bonus 105 → 88; Upkeep 400 → 170; Removed: Causes Terror | |
| 605,280 → 12,300 | 25 → 34 | 36 → 3518 → 30 | 8 → 924 → 25 | 550 → 600650 → 600 | Leadership 50 → 45; Charge bonus 20 → 30; Upkeep 138 → 85 | |
| 1006,800 → 13,500 | 10 → 34 | 40 → 4136 → 42 | 12 → 1324 → 25 | 750 → 900750 → 900 | Leadership 75 → 65; Charge bonus 30 → 35; Upkeep 200 → 115; Physical resistance 20% → 25% | |
| 1007,700 → 15,000 | 15 → 38 | 48 → 4744 → 49 | 15 → 1335 → 30 | 1,2501,250 | Leadership 80 → 70; Charge bonus 35 → 42; Upkeep 313 → 145; Physical resistance 20% → 25% | |
| 168,128 → 17,600 | 30 → 48 | 36 → 3936 → 46 | 25 → 3055 → 56 | 1,325 → 1,4501,325 → 1,450 | Leadership 70 → 60; Bonus vs infantry 0 → 10; Charge bonus 38 → 50; Melee attack interval 4.4 s → 4 s; Mass 1,300 → 1,400; Upkeep 331 → 150 | |
| 17,720 → 10,200 | 15 → 34 | 60 → 6354 → 55 | 125 → 140375 → 370 | 2,000 → 2,1001,650 → 2,100 | Missile block 30% → 45%; Leadership 80 → 70; Charge bonus 60 → 50; Upkeep 500 → 210; Physical resistance 20% → 35%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 18,188 → 11,450 | 90 → 104 | 55 → 5935 → 46 | 155 → 170365 → 380 | 1,900 → 2,0001,750 → 2,000 | Bonus vs large 35 → 25; Charge bonus 40 → 58; Upkeep 475 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 15,724 → 7,620 | 50 → 84 | 34 → 3732 → 41 | 150 → 110300 → 215 | 1,450 → 1,6001,450 → 1,600 | Speed 100 → 105; Bonus vs infantry 30 → 32; Charge bonus 95 → 85; Upkeep 363 → 165; Physical resistance 20% → 25% | |
| 45,944 → 9,760 | 50 → 74 | 34 → 3626 → 35 | 20 → 1650 → 38 | 1,100 → 1,3001,100 → 1,300 | Speed 100 → 105; Bonus vs infantry 30 → 25; Charge bonus 90 → 70; Upkeep 275 → 145; Physical resistance 20% → 25% | |
| 45,056 → 8,800 | 50 → 74 | 28 → 2726 → 33 | 1434 → 35 | 800 → 900800 → 900 | Leadership 60 → 65; Speed 100 → 105; Bonus vs infantry 22 → 20; Charge bonus 80 → 60; Upkeep 200 → 115 | |
| 17,828 → 9,450 | 30 → 48 | 50 → 5250 → 54 | 135 → 155315 → 345 | 1,000 → 1,1001,900 → 1,100 | Charge bonus 40 → 48; Upkeep 500 → 135 | |
| 17,828 → 9,450 | 30 → 48 | 50 → 5350 → 53 | 135 → 155315 → 345 | 1,000 → 1,1001,900 → 1,100 | Charge bonus 40 → 48; Upkeep 500 → 135 | |
| 13,808 → 4,750 | 35 → 44 | 35 → 3635 → 36 | 250 → 280125 → 155 | 1,000 → 1,100800 → 1,100 | Charge bonus 20 → 26; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 225 → 250; Missile AP damage 75 → 90; Reload time 8 s → 7 s; Upkeep 250 → 135 | |
| 14,208 → 5,250 | 35 → 44 | 35 → 3735 → 37 | 250 → 280125 → 155 | 1,200 → 1,3001,200 → 1,300 | Charge bonus 35 → 40; Mass 1,300 → 1,400; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 225 → 250; Missile AP damage 75 → 90; Reload time 8 s → 7 s; Upkeep 300 → 145 | |
| 15,396 → 6,780 | 35 → 44 | 35 → 3828 → 33 | 125 → 135275 → 285 | 1,500 → 1,6001,400 → 1,600 | Bonus vs infantry 20 → 0; Charge bonus 35 → 42; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 225 → 250; Missile AP damage 75 → 90; Reload time 8 s → 7 s; Upkeep 375 → 165 | |
| 13,808 → 4,750 | 35 → 44 | 35 → 3635 → 36 | 250 → 280125 → 155 | 1,000 → 1,100800 → 1,100 | Charge bonus 20 → 26; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 225 → 250; Missile AP damage 75 → 90; Reload time 8 s → 7 s; Upkeep 250 → 135 | |
| 14,208 → 5,250 | 35 → 44 | 35 → 3735 → 37 | 250 → 280125 → 155 | 1,200 → 1,3001,200 → 1,300 | Charge bonus 35 → 40; Mass 1,300 → 1,400; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 225 → 250; Missile AP damage 75 → 90; Reload time 8 s → 7 s; Upkeep 300 → 145 | |
| 15,396 → 6,780 | 35 → 44 | 35 → 3828 → 33 | 125 → 135275 → 285 | 1,500 → 1,6001,400 → 1,600 | Bonus vs infantry 20 → 0; Charge bonus 35 → 42; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 225 → 250; Missile AP damage 75 → 90; Reload time 8 s → 7 s; Upkeep 375 → 165 | |
| 13,408 → 4,200 | 35 → 44 | 30 → 3130 → 32 | 210 → 24090 → 115 | 900 → 1,000500 → 1,000 | Charge bonus 20 → 25; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 203 → 230; Missile AP damage 67 → 85; Reload time 8 s → 7 s; Upkeep 225 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,808 → 4,750 | 35 → 44 | 30 → 3230 → 34 | 210 → 24090 → 115 | 1,100 → 1,200900 → 1,200 | Charge bonus 35 → 40; Mass 1,300 → 1,400; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 203 → 230; Missile AP damage 67 → 85; Reload time 8 s → 7 s; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,996 → 6,130 | 35 → 44 | 35 → 3328 | 125 → 135275 → 285 | 1,400 → 1,5001,100 → 1,500 | Bonus vs infantry 20 → 0; Charge bonus 35 → 42; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 203 → 230; Missile AP damage 67 → 85; Reload time 8 s → 7 s; Upkeep 350 → 155; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,408 → 4,200 | 35 → 44 | 30 → 3130 → 32 | 210 → 24090 → 115 | 900 → 1,000500 → 1,000 | Charge bonus 20 → 25; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 203 → 230; Missile AP damage 67 → 85; Reload time 8 s → 7 s; Upkeep 225 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,808 → 4,750 | 35 → 44 | 30 → 3230 → 34 | 210 → 24090 → 115 | 1,100 → 1,200900 → 1,200 | Charge bonus 35 → 40; Mass 1,300 → 1,400; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 203 → 230; Missile AP damage 67 → 85; Reload time 8 s → 7 s; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,996 → 6,130 | 35 → 44 | 35 → 3328 | 125 → 135275 → 285 | 1,400 → 1,5001,100 → 1,500 | Bonus vs infantry 20 → 0; Charge bonus 35 → 42; Range 130 m → 145 m; Ammunition 20 → 35; Missile base damage 203 → 230; Missile AP damage 67 → 85; Reload time 8 s → 7 s; Upkeep 350 → 155; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 1607,680 → 16,000 | 5 → 34 | 20 → 2422 → 30 | 21 → 233 → 4 | 500500 | Leadership 50 → 45; Charge bonus 10 → 15; Range 90 m → 100 m; Ammunition 4 → 10; Missile base damage 13 → 15; Missile AP damage 2 → 3; Upkeep 125 → 75 | |
| 605,280 → 12,300 | 25 → 34 | 3618 → 28 | 32 → 3312 → 13 | 550 → 600650 → 600 | Leadership 50 → 45; Charge bonus 24 → 30; Upkeep 138 → 85 | |
| 80 → 1006,400 → 14,000 | 25 → 38 | 22 → 2726 → 35 | 20 → 268 → 6 | 700 → 850700 → 850 | Leadership 70 → 60; Charge bonus 12 → 20; Range 130 m → 140 m; Ammunition 20 → 34; Missile base damage 15 → 16; Missile AP damage 5 → 6; Upkeep 175 → 110 | |
| 80 → 1007,200 → 15,000 | 35 → 48 | 30 → 3338 → 46 | 22 → 2710 → 8 | 1,000 → 1,1501,000 → 1,150 | Leadership 75 → 70; Charge bonus 14 → 24; Range 130 m → 140 m; Ammunition 20 → 34; Missile base damage 17 → 18; Upkeep 250 → 135 | |
| 13,180 → 4,850 | 10 → 38 | 34 → 3720 → 36 | 115 → 130250 → 265 | 1,300 → 1,2001,300 → 1,200 | Leadership 70 → 65; Charge bonus 6 → 12; Mass 1,400 → 1,500; Ammunition 15 → 19; Missile base damage 25 → 30; Missile AP damage 55 → 60; Upkeep 325 → 140 | |
| 12 → 163,084 → 6,560 | 10 → 34 | 28 → 3312 → 29 | 12 → 1434 → 35 | 800 → 950800 → 950 | Charge bonus 8 → 14; Mass 700 → 750; Range 90 m → 100 m; Ammunition 12 → 16; Missile base damage 5 → 6; Missile AP damage 13 → 14; Upkeep 213 → 120 | |
| 17,028 → 10,300 | 30 → 58 | 45 → 4645 → 52 | 125 → 150295 → 320 | 1,700 → 1,8001,450 → 1,800 | Leadership 75 → 70; Charge bonus 35 → 45; Upkeep 425 → 180; Physical resistance 20% → 25%; Missile resistance 0% → 10% | |
| 164,880 → 7,200 | 30 → 44 | 26 → 3122 → 38 | 2040 | 700 → 800700 → 800 | Leadership 60 → 65; Charge bonus 26 → 35; Mass 700 → 750; Upkeep 175 → 105 | |
| 18,188 → 11,450 | 90 → 104 | 42 → 5035 → 42 | 135 → 150315 → 330 | 1,900 → 2,0001,750 → 2,000 | Charge bonus 30 → 44; Missile base damage 24 → 26; Missile AP damage 96 → 98; Upkeep 475 → 190; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,980 → 7,260 | 20 → 44 | 35 → 3828 → 38 | 125 → 135275 → 285 | 1,600 → 1,8001,600 → 1,800 | Leadership 70 → 60; Bonus vs infantry 20 → 0; Charge bonus 35 → 44; Mass 3,400 → 3,500; Range 90 m → 100 m; Ammunition 12 → 14; Missile base damage 25 → 30; Missile AP damage 55 → 60; Upkeep 400 → 170; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 1009,200 → 16,000 | 60 → 74 | 52 → 5043 → 50 | 13 → 1631 → 33 | 1,5001,500 | Leadership 90 → 75; Charge bonus 36 → 50; Upkeep 375 → 155; Physical resistance 20% → 30%; Missile resistance 0% → 20%; Spell resistance 35% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 10013,200 → 19,000 | 35 → 64 | 4850 → 55 | 34 → 3718 → 20 | 1,550 → 1,5001,550 → 1,500 | Leadership 90 → 75; Bonus vs infantry 0 → 9; Charge bonus 8 → 25; Mass 175 → 200; Range 70 m → 80 m; Ammunition 3 → 4; Missile base damage 9 → 10; Missile AP damage 21 → 22; Upkeep 388 → 165; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 1007,700 → 15,000 | 15 → 38 | 59 → 5654 → 56 | 15 → 1335 → 31 | 1,450 → 1,5001,450 → 1,500 | Leadership 90 → 75; Charge bonus 35 → 44; Upkeep 363 → 160; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 80 → 1007,200 → 15,500 | 35 → 48 | 3848 → 52 | 22 → 2610 → 9 | 1,250 → 1,4001,250 → 1,400 | Leadership 85 → 75; Charge bonus 14 → 28; Range 130 m → 145 m; Ammunition 20 → 36; Missile base damage 17 → 19; Missile AP damage 8 → 9; Upkeep 337 → 150; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 327,904 → 13,600 | 100 → 120 | 50 → 4743 → 46 | 18 → 2242 → 47 | 1,700 → 1,9001,700 → 1,900 | Leadership 85 → 75; Bonus vs infantry 18 → 20; Charge bonus 55 → 65; Mass 1,600 → 1,700; Upkeep 425 → 190; Spell resistance 35% → 25%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) — → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 24 → 327,872 → 17,440 | 80 → 94 | 45 → 4045 → 50 | 31 → 4733 → 27 | 1,250 → 1,9001,250 → 1,900 | Leadership 85 → 70; Bonus vs infantry 12 → 9; Charge bonus 36 → 45; Mass 1,700 → 1,800; Upkeep 313 → 180; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) — → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 606,180 → 11,400 | 15 → 48 | 54 → 5048 → 55 | 14 → 1738 → 37 | 1,625 → 1,7501,625 → 1,750 | Speed 100 → 105; Charge bonus 50 → 59; Mass 750 → 800; Upkeep 406 → 175; Physical resistance 20% → 30%; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) — → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 17,732 → 11,550 | 70 → 88 | 73 → 6754 → 56 | 160 → 180380 | 2,350 → 2,7002,350 → 2,700 | Leadership 90 → 80; Bonus vs large 35 → 25; Charge bonus 55 → 65; Mass 4,000 → 4,200; Upkeep 588 → 250; Missile resistance 0% → 20%; Spell resistance 35% → 25% | |
| 112,360 → 16,500 | 50 → 66 | 67 → 6656 → 59 | 160 → 185370 → 385 | 2,100 → 2,4001,900 → 2,400 | Leadership 85 → 75; Speed 36 → 40; Bonus vs large 0 → 20; Charge bonus 20 → 38; Upkeep 550 → 250 | |
| 17,720 → 10,600 | 15 → 38 | 73 → 6766 → 62 | 125 → 145375 → 380 | 2,150 → 2,4002,000 → 2,400 | Missile block 30% → 45%; Leadership 90 → 75; Charge bonus 60 → 55; Upkeep 563 → 250; Physical resistance 20% → 35%; Missile resistance 0% → 10% | |
| 17,028 → 10,600 | 90 → 104 | 56 → 5156 → 58 | 125 → 155295 → 320 | 1,850 → 2,1001,800 → 2,100 | Leadership 85 → 75; Bonus vs infantry 0 → 20; Charge bonus 35 → 50; Upkeep 463 → 210; Physical resistance 20% → 25%; Missile resistance 0% → 10%; Spell resistance 0% → 20% | |
| 326,176 → 10,400 | 30 → 52 | 45 → 4434 → 39 | 38 → 4320 → 23 | 1,000 → 1,0501,000 → 1,050 | Speed 95 → 100; Bonus vs infantry 0 → 8; Charge bonus 46 → 56; Mass 450 → 500; Upkeep 250 → 130; Physical resistance 20% → 25%; Spell resistance 50% → 55%; Per-unit cap (main_units.multiplayer_cap) — → 3 | |
| 60 → 809,300 → 19,200 | 0 → 10 | 34 → 3131 → 36 | 24 → 264 → 6 | 550 → 600550 → 600 | Bonus vs infantry 0 → 5; Charge bonus 14 → 22; Upkeep 138 → 75; Physical resistance 20% → 25%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) — → 3 | |
| 1607,680 → 16,800 | 5 → 38 | 2729 → 34 | 21 → 243 → 5 | 750 → 850750 → 850 | Leadership 60 → 55; Bonus vs infantry 0 → 5; Charge bonus 10 → 18; Range 90 m → 105 m; Ammunition 16 → 20; Missile base damage 13 → 16; Missile AP damage 2 → 3; Upkeep 188 → 110; Physical resistance 20% → 25%; Per-unit cap (main_units.multiplayer_cap) — → 3 | |
| 12 → 167,128 → 16,160 | 50 → 66 | 4545 → 50 | 30 → 4075 | 1,500 → 1,8001,700 → 1,800 | Leadership 80 → 75; Range 70 m → 80 m; Ammunition 15 → 20; Missile base damage 30 → 38; Missile AP damage 60 → 68; Upkeep 375 → 180; Physical resistance 20% → 25%; Missile resistance 0% → 10% | |
| 18,188 → 11,950 | 90 → 108 | 52 → 5344 → 48 | 135 → 155315 → 335 | 3,200 → 2,1501,950 → 2,150 | Leadership 80 → 75; Charge bonus 30 → 45; Range 360 m → 370 m; Ammunition 15 → 30; Missile base damage 30 → 50; Missile AP damage 70 → 90; Reload time 20 s → 19 s; Upkeep 800 → 215; Physical resistance 20% → 25%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 14,850 → 5,500 | 50 → 68 | 55 → 5445 → 49 | 380 → 400200 → 220 | 1,100 → 1,2501,100 → 1,250 | Bonus vs infantry 0 → 20; Charge bonus 50 → 55; Mass 1,500 → 1,600 | |
| 14,700 → 6,510 | 110 → 124 | 50 → 4832 → 36 | 100225 | 1,600 → 1,4001,600 → 1,400 | Speed 68 → 70; Mass 1,725 → 1,825; Range 160 m → 180 m; Ammunition 12 → 30; Upkeep 400 → 155; Fire resistance 0% → 35%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 327,296 → 11,360 | 30 → 54 | 4651 → 55 | 16 → 2044 → 50 | 1,800 → 1,8501,800 → 1,850 | Missile block 20% → 30%; Charge bonus 60 → 66; Upkeep 430 → 185; Spell resistance 0% → 20% | |
| 14,640 → 6,010 | 15 → 84 | 5555 → 57 | 110 → 125315 → 330 | 1,200 → 1,3501,050 → 1,350 | Charge bonus 65 → 70; Upkeep 313 → 135 | |
| 14,640 → 6,010 | 15 → 84 | 5555 → 57 | 110 → 125315 → 330 | 1,200 → 1,3501,050 → 1,350 | Charge bonus 65 → 70; Upkeep 313 → 135 | |
| 15,040 → 6,310 | 15 → 88 | 60 → 6255 → 59 | 115 → 130335 → 350 | 1,350 → 1,4501,350 → 1,450 | Charge bonus 70 → 75; Upkeep 338 → 145 | |
| 15,040 → 6,310 | 15 → 88 | 60 → 6255 → 59 | 115 → 130335 → 350 | 1,350 → 1,4501,350 → 1,450 | Charge bonus 70 → 75; Upkeep 338 → 145 | |
| 45,056 → 9,400 | 50 → 84 | 36 → 3534 → 37 | 14 → 1634 → 36 | 1,1001,100 | Speed 100 → 105; Bonus vs infantry 22 → 20; Charge bonus 80 → 65; Upkeep 275 → 125; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 |
Skills
Devious Plotting
- −Level 1: Ambush success chance: +10% (Lord's army)
- −Level 2: Ambush success chance: +20% (Lord's army)
- −Level 3: Ambush success chance: +30% (Lord's army)
- +Level 1: Ambush success chance: +15% (Lord's army)
- +Level 2: Ambush success chance: +25% (Lord's army)
- +Level 3: Ambush success chance: +35% (Lord's army)
Infecting Presence
- −Level 1: Chaos Undivided corruption: +1 (local province)
- −Level 2: Chaos Undivided corruption: +2 (local province)
- +Level 1: Chaos Undivided corruption: +2 (local province)
- +Level 2: Chaos Undivided corruption: +3 (local province)
Growing Chaos
- −Level 1: Growth: +8 (local province)
- −Level 2: Growth: +20 (local province)
- −Level 3: Growth: +36 (local province)
- +Level 1: Growth: +10 (local province)
- +Level 2: Growth: +25 (local province)
- +Level 3: Growth: +40 (local province)
Vengeful Companions
- −Level 2: Upkeep: -8% for Khorne units (Lord's army)
- −Level 3: Upkeep: -15% for Khorne units (Lord's army)
- +Level 2: Upkeep: -7% for Khorne units (Lord's army)
- +Level 3: Upkeep: -10% for Khorne units (Lord's army)
Friends of Decay
- −Level 2: Upkeep: -8% for Nurgle units (Lord's army)
- −Level 3: Upkeep: -15% for Nurgle units (Lord's army)
- +Level 2: Upkeep: -7% for Nurgle units (Lord's army)
- +Level 3: Upkeep: -10% for Nurgle units (Lord's army)
Acolytes of Change
- −Level 2: Upkeep: -8% for Tzeentch units (Lord's army)
- −Level 3: Upkeep: -15% for Tzeentch units (Lord's army)
- +Level 2: Upkeep: -7% for Tzeentch units (Lord's army)
- +Level 3: Upkeep: -10% for Tzeentch units (Lord's army)
Intimate Allies
- −Level 2: Upkeep: -8% for Slaanesh units (Lord's army)
- −Level 3: Upkeep: -15% for Slaanesh units (Lord's army)
- +Level 2: Upkeep: -7% for Slaanesh units (Lord's army)
- +Level 3: Upkeep: -10% for Slaanesh units (Lord's army)
Unholy Terror Troopers
- −Level 2: Armour: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)
- −Level 2: Melee defence: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)
- −Level 3: Armour: +8 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)
- −Level 3: Melee defence: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)
- +Level 2: Melee defence: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)
- +Level 2: Armour: +8 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)
- +Level 3: Melee defence: +8 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)
- +Level 3: Armour: +10 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)
Endless March
- −Upkeep: -15% for Khorne units (Lord's army)
- +Upkeep: -10% for Khorne units (Lord's army)
Forged in Fury
- −Level 1: Weapon strength: +5% for Bloodthirster units (Lord's army)
- −Level 2: Weapon strength: +10% for Bloodthirster units (Lord's army)
- −Level 3: Weapon strength: +15% for Bloodthirster units (Lord's army)
- +Level 1: Weapon strength: +6% for Bloodthirster units (Lord's army)
- +Level 2: Weapon strength: +8% for Bloodthirster units (Lord's army)
- +Level 3: Weapon strength: +10% for Bloodthirster units (Lord's army)
Warpmetal Edge
- −Level 1: Weapon strength: +5% for Soul Grinder (Khorne) units (Lord's army)
- −Level 2: Weapon strength: +10% for Soul Grinder (Khorne) units (Lord's army)
- −Level 3: Weapon strength: +15% for Soul Grinder (Khorne) units (Lord's army)
- +Level 1: Weapon strength: +4% for Soul Grinder (Khorne) units (Lord's army)
- +Level 2: Weapon strength: +7% for Soul Grinder (Khorne) units (Lord's army)
- +Level 3: Weapon strength: +10% for Soul Grinder (Khorne) units (Lord's army)
Rotting Nourishment
- −Level 1: Casualty replenishment rate: +2% (Lord's army)
- −Level 2: Casualty replenishment rate: +4% (Lord's army)
- −Level 3: Casualty replenishment rate: +6% (Lord's army)
- +Level 1: Casualty replenishment rate: +4% (Lord's army)
- +Level 2: Casualty replenishment rate: +6% (Lord's army)
- +Level 3: Casualty replenishment rate: +8% (Lord's army)
Toxic Resolve
- −Upkeep: -15% for Nurgle units (Lord's army)
- +Upkeep: -10% for Nurgle units (Lord's army)
Plague Spreaders
- −Level 2: Weapon strength: 5% for Chaos Furies, Rot Flies, Warhounds (poison) and Plague Drones of Nurgle units (Lord's army)
- −Level 3: Weapon strength: 10% for Chaos Furies, Rot Flies, Warhounds (poison) and Plague Drones of Nurgle units (Lord's army)
- +Level 2: Weapon strength: 4% for Chaos Furies, Rot Flies, Warhounds (poison) and Plague Drones of Nurgle units (Lord's army)
- +Level 3: Weapon strength: 8% for Chaos Furies, Rot Flies, Warhounds (poison) and Plague Drones of Nurgle units (Lord's army)
Rancid Menagerie
- −Level 2: Armour: +6 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)
- −Level 2: Melee defence: +5 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)
- −Level 3: Armour: +8 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)
- −Level 3: Melee defence: +6 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)
- +Level 2: Melee defence: +6 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)
- +Level 2: Armour: +8 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)
- +Level 3: Melee defence: +8 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)
- +Level 3: Armour: +10 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)
Corpulent Carapace
- −Level 1: Melee defence: +4 for Great Unclean One and Toad Dragon units (Lord's army)
- −Level 2: Melee defence: +6 for Great Unclean One and Toad Dragon units (Lord's army)
- −Level 3: Melee defence: +8 for Great Unclean One and Toad Dragon units (Lord's army)
- +Level 1: Melee defence: +6 for Great Unclean One and Toad Dragon units (Lord's army)
- +Level 2: Melee defence: +8 for Great Unclean One and Toad Dragon units (Lord's army)
- +Level 3: Melee defence: +10 for Great Unclean One and Toad Dragon units (Lord's army)
Warpmetal Panoply
- −Level 1: Melee defence: +4 for Soul Grinder (Nurgle) and Chaos Warshrine of Nurgle units (Lord's army)
- −Level 2: Melee defence: +6 for Soul Grinder (Nurgle) and Chaos Warshrine of Nurgle units (Lord's army)
- −Level 3: Melee defence: +8 for Soul Grinder (Nurgle) and Chaos Warshrine of Nurgle units (Lord's army)
- +Level 1: Melee defence: +6 for Soul Grinder (Nurgle) and Chaos Warshrine of Nurgle units (Lord's army)
- +Level 2: Melee defence: +8 for Soul Grinder (Nurgle) and Chaos Warshrine of Nurgle units (Lord's army)
- +Level 3: Melee defence: +10 for Soul Grinder (Nurgle) and Chaos Warshrine of Nurgle units (Lord's army)
Beguiling
- −Level 2: Recruitment cost: -8% (Lord's army)
- −Level 3: Recruitment cost: -15% (Lord's army)
- +Level 2: Recruitment cost: -6% (Lord's army)
- +Level 3: Recruitment cost: -10% (Lord's army)
Temptation's Troopers
- −Level 1: Weapon strength: +5% for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh, Chaos Warriors of Slaanesh, Forsaken of Slaanesh, Slaangors and Marauders of Slaanesh units (Lord's army)
- −Level 2: Weapon strength: +5% for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh, Chaos Warriors of Slaanesh, Forsaken of Slaanesh, Slaangors and Marauders of Slaanesh units (Lord's army)
- +Level 1: Weapon strength: +4% for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh, Chaos Warriors of Slaanesh, Forsaken of Slaanesh, Slaangors and Marauders of Slaanesh units (Lord's army)
- +Level 2: Weapon strength: +6% for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh, Chaos Warriors of Slaanesh, Forsaken of Slaanesh, Slaangors and Marauders of Slaanesh units (Lord's army)
Battle Delight
- −Upkeep: -15% for Slaanesh units (Lord's army)
- +Upkeep: -10% for Slaanesh units (Lord's army)
Enticing Colossi
- −Level 2: Melee Defence: +5 for Chaos Furies, Spawn of Slaanesh, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
- −Level 3: Melee Defence: +10 for Chaos Furies, Spawn of Slaanesh, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
- +Level 2: Melee Defence: +6 for Chaos Furies, Spawn of Slaanesh, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
- +Level 3: Melee Defence: +12 for Chaos Furies, Spawn of Slaanesh, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
A Fine Edge
- −Level 1: Weapon strength: +5% for Keeper of Secrets units (Lord's army)
- −Level 2: Weapon strength: +10% for Keeper of Secrets units (Lord's army)
- −Level 3: Weapon strength: +15% for Keeper of Secrets units (Lord's army)
- +Level 1: Weapon strength: +4% for Keeper of Secrets units (Lord's army)
- +Level 2: Weapon strength: +8% for Keeper of Secrets units (Lord's army)
- +Level 3: Weapon strength: +10% for Keeper of Secrets units (Lord's army)
Powerful Prison
- −Level 1: Weapon strength: +5% for Soul Grinder (Slaanesh) units (Lord's army)
- −Level 2: Weapon strength: +10% for Soul Grinder (Slaanesh) units (Lord's army)
- −Level 3: Weapon strength: +15% for Soul Grinder (Slaanesh) units (Lord's army)
- +Level 1: Weapon strength: +6% for Soul Grinder (Slaanesh) units (Lord's army)
- +Level 2: Weapon strength: +8% for Soul Grinder (Slaanesh) units (Lord's army)
- +Level 3: Weapon strength: +10% for Soul Grinder (Slaanesh) units (Lord's army)
Transition's Troopers
- −Level 2: Barrier: +5% for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)
- −Level 2: Melee defence: +4 for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)
- −Level 3: Barrier: +10% for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)
- −Level 3: Melee defence: +6 for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)
- +Level 2: Barrier: +4% for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)
- +Level 2: Melee defence: +6 for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)
- +Level 3: Barrier: +7% for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)
- +Level 3: Melee defence: +8 for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)
Motivated
- −Upkeep: -15% for Tzeentch units (Lord's army)
- +Upkeep: -10% for Tzeentch units (Lord's army)
Riders of Revision
- −Level 2: Weapon strength: +8% for Chaos Knights of Tzeentch, Doom Knights of Tzeentch and Burning Chariot of Tzeentch units (Lord's army)
- −Level 3: Weapon strength: +12% for Chaos Knights of Tzeentch, Doom Knights of Tzeentch and Burning Chariot of Tzeentch units (Lord's army)
- +Level 2: Weapon strength: +7% for Chaos Knights of Tzeentch, Doom Knights of Tzeentch and Burning Chariot of Tzeentch units (Lord's army)
- +Level 3: Weapon strength: +9% for Chaos Knights of Tzeentch, Doom Knights of Tzeentch and Burning Chariot of Tzeentch units (Lord's army)
Behemoths of Perpetual Conversion
- −Level 2: Weapon strength: +10% for Chaos Furies, Screamers of Tzeentch, Tzaangors, Forsaken of Tzeentch, Spawn of Tzeentch and Flamers of Tzeentch units (Lord's army)
- −Level 3: Weapon strength: +15% for Chaos Furies, Screamers of Tzeentch, Tzaangors, Forsaken of Tzeentch, Spawn of Tzeentch and Flamers of Tzeentch units (Lord's army)
- +Level 2: Weapon strength: +8% for Chaos Furies, Screamers of Tzeentch, Tzaangors, Forsaken of Tzeentch, Spawn of Tzeentch and Flamers of Tzeentch units (Lord's army)
- +Level 3: Weapon strength: +10% for Chaos Furies, Screamers of Tzeentch, Tzaangors, Forsaken of Tzeentch, Spawn of Tzeentch and Flamers of Tzeentch units (Lord's army)
Buildings
The Throne of ChaosDaemons of Chaos
- −Income generated: 750
- +Income generated: 800
- Cost: 8000 → 9000
Keep of KhorneDaemons of Chaos
- −Khorne glory generated: 3
- +Khorne glory generated: 4
- Cost: 3000 → 4000
- Turns: 5 → 2
- Units: 2 → 1
Bastion of KhorneDaemons of Chaos
- −Khorne glory generated: 5
- +Khorne glory generated: 6
- Cost: 5000 → 8000
- Turns: 6 → 3
- Units: 4 → 8
Fortress of KhorneDaemons of Chaos
- Cost: 10000 → 12000
- Turns: 7 → 4
- Units: 7 → 15
Keep of NurgleDaemons of Chaos
- −Nurgle glory generated: 3
- +Nurgle glory generated: 4
- Cost: 3000 → 4000
- Turns: 5 → 2
Bastion of NurgleDaemons of Chaos
- −Nurgle glory generated: 5
- +Nurgle glory generated: 6
- Cost: 5000 → 8000
- Turns: 6 → 3
- Units: 5 → 8
Fortress of NurgleDaemons of Chaos
- Cost: 10000 → 12000
- Turns: 7 → 4
- Units: 6 → 17
Keep of SlaaneshDaemons of Chaos
- −Slaanesh glory generated: 3
- +Slaanesh glory generated: 4
- Cost: 3000 → 4000
- Turns: 5 → 2
- Units: 2 → 4
Bastion of SlaaneshDaemons of Chaos
- −Slaanesh glory generated: 5
- +Slaanesh glory generated: 6
- Cost: 5000 → 8000
- Turns: 6 → 3
- Units: 3 → 5
Fortress of SlaaneshDaemons of Chaos
- Cost: 10000 → 12000
- Turns: 7 → 4
- Units: 5 → 9
Flying Tower of TzeentchDaemons of Chaos
- −Tzeentch glory generated: 3
- +Tzeentch glory generated: 4
- Cost: 3000 → 4000
- Turns: 5 → 2
- Units: 1 → 2
Flying Bastion of TzeentchDaemons of Chaos
- −Tzeentch glory generated: 5
- +Tzeentch glory generated: 6
- Cost: 5000 → 8000
- Turns: 6 → 3
- Units: 2 → 5
Soaring Fortress of TzeentchDaemons of Chaos
- Cost: 10000 → 12000
- Turns: 7 → 4
- Units: 3 → 12
Obelisk of KhorneDaemons of Chaos
- −Khorne glory generated: 3
- +Khorne glory generated: 4
- Turns: 3 → 1
- Units: 1 → 2
Monolith of KhorneDaemons of Chaos
- −Khorne glory generated: 4
- +Khorne glory generated: 5
- Turns: 4 → 2
- Units: 4 → 5
Monument of KhorneDaemons of Chaos
- −Khorne glory generated: 5
- +Khorne glory generated: 6
- Cost: 3000 → 5000
- Turns: 5 → 3
- Units: 7 → 12
Temple of KhorneDaemons of Chaos
- −Khorne glory generated: 6
- +Khorne glory generated: 7
- Cost: 5000 → 8000
- Turns: 6 → 4
- Units: 10 → 15
Cathedral of BloodDaemons of Chaos
- −Khorne glory generated: 7
- +Khorne glory generated: 8
- Cost: 10000 → 12000
- Turns: 7 → 5
- Units: 12 → 23
Obelisk of NurgleDaemons of Chaos
- −Nurgle glory generated: 3
- +Nurgle glory generated: 4
- Turns: 3 → 1
- Units: 2 → 3
Monolith of NurgleDaemons of Chaos
- −Nurgle glory generated: 4
- +Nurgle glory generated: 5
- Turns: 4 → 2
- Units: 5 → 7
Monument of NurgleDaemons of Chaos
- −Nurgle glory generated: 5
- +Nurgle glory generated: 6
- Cost: 3000 → 5000
- Turns: 5 → 3
- Units: 8 → 11
Temple of NurgleDaemons of Chaos
- −Nurgle glory generated: 6
- +Nurgle glory generated: 7
- Cost: 5000 → 8000
- Turns: 6 → 4
- Units: 11 → 17
Cathedral of DecayDaemons of Chaos
- −Nurgle glory generated: 7
- +Nurgle glory generated: 8
- Cost: 10000 → 12000
- Turns: 7 → 5
- Units: 13 → 22
Obelisk of SlaaneshDaemons of Chaos
- −Slaanesh glory generated: 3
- +Slaanesh glory generated: 4
- Turns: 3 → 1
- Units: 2 → 1
Monolith of SlaaneshDaemons of Chaos
- −Slaanesh glory generated: 4
- +Slaanesh glory generated: 5
- Turns: 4 → 2
- Units: 5 → 4
Monument of SlaaneshDaemons of Chaos
- −Slaanesh glory generated: 5
- +Slaanesh glory generated: 6
- Cost: 3000 → 5000
- Turns: 5 → 3
- Units: 7 → 10
Temple of SlaaneshDaemons of Chaos
- −Slaanesh glory generated: 6
- +Slaanesh glory generated: 7
- Cost: 5000 → 8000
- Turns: 6 → 4
- Units: 11 → 20
Cathedral of PainDaemons of Chaos
- −Slaanesh glory generated: 7
- +Slaanesh glory generated: 8
- Cost: 10000 → 12000
- Turns: 7 → 5
- Units: 13 → 27
Obelisk of TzeentchDaemons of Chaos
- −Tzeentch glory generated: 3
- +Tzeentch glory generated: 4
- Turns: 3 → 1
- Units: 1 → 0
Monolith of TzeentchDaemons of Chaos
- −Tzeentch glory generated: 4
- +Tzeentch glory generated: 5
- Turns: 4 → 2
- Units: 3 → 4
Monument of TzeentchDaemons of Chaos
- −Tzeentch glory generated: 5
- +Tzeentch glory generated: 6
- Cost: 3000 → 5000
- Turns: 5 → 3
- Units: 7 → 9
Temple of TzeentchDaemons of Chaos
- −Tzeentch glory generated: 6
- +Tzeentch glory generated: 7
- Cost: 5000 → 8000
- Turns: 6 → 4
- Units: 11 → 16
Cathedral of ChangeDaemons of Chaos
- −Tzeentch glory generated: 7
- +Tzeentch glory generated: 8
- Cost: 10000 → 12000
- Turns: 7 → 5
- Units: 14 → 24
Daemonic OutpostDaemons of Chaos
- Cost: 2000 → 3000
Daemonic DistrictDaemons of Chaos
- Cost: 4000 → 4500
Khornate AltarDaemons of Chaos
- Turns: 3 → 2
- Units: 2 → 8
Khornate ShrineDaemons of Chaos
- Cost: 2500 → 3000
- Units: 4 → 13
Nurglish AltarDaemons of Chaos
- Turns: 3 → 2
- Units: 1 → 8
Nurglish ShrineDaemons of Chaos
- Cost: 2500 → 3000
- Units: 2 → 12
Slaaneshi AltarDaemons of Chaos
- Turns: 3 → 2
- Units: 3 → 8
Slaaneshi ShrineDaemons of Chaos
- Cost: 2500 → 3000
- Units: 4 → 11
Tzeenchian AltarDaemons of Chaos
- Turns: 3 → 2
- Units: 1 → 10
Tzeenchian ShrineDaemons of Chaos
- Cost: 2500 → 3000
- Units: 2 → 11
Sixty-Four-Fold PathDaemons of Chaos
- −Control: +3
- +Control: +4
- Cost: 1500 → 2000
The 4096th WayDaemons of Chaos
- −Control: +4
- +Control: +6
- Cost: 2000 → 2500
Liber BacteriumDaemons of Chaos
- −Control: +3
- +Control: +4
- Cost: 1500 → 2000
Daemonic AssemblyDaemons of Chaos
- −Control: +4
- +Control: +6
- Cost: 2000 → 2500
Inn of ExcessDaemons of Chaos
- −Control: +3
- +Control: +4
- Cost: 1500 → 2000
Masochists' LodgeDaemons of Chaos
- −Control: +4
- +Control: +6
- Cost: 2000 → 2500
Convocation of AgitatorsDaemons of Chaos
- −Control: +3
- +Control: +4
- Cost: 1500 → 2000
Mirror of FatesDaemons of Chaos
- −Control: +4
- +Control: +6
- Cost: 2000 → 2500
Daemonic LurkersDaemons of Chaos
- −Enemy Hero action success chance: -10%
- −Attrition: -5% when under siege
- +Enemy Hero action success chance: -12%
- +Attrition: -10% when under siege
Daemonic GatheringDaemons of Chaos
- −Enemy Hero action success chance: -15%
- −Attrition: -10% when under siege
- +Enemy Hero action success chance: -18%
- +Attrition: -15% when under siege
- +Control: +1
Daemonic LocusDaemons of Chaos
- −Enemy Hero action success chance: -20%
- −Attrition: -15% when under siege
- +Enemy Hero action success chance: -24%
- +Attrition: -20% when under siege
- +Control: +2
LookoutsDaemons of Chaos
- −Enemy Hero action success chance: -10%
- +Enemy Hero action success chance: -12%
Carcass-Laden EmbankmentDaemons of Chaos
- −Enemy Hero action success chance: -15%
- +Enemy Hero action success chance: -18%
- +Control: +1
Brass TowerDaemons of Chaos
- −Income generated: 100
- +Income generated: 200
Gibbets & GallowsDaemons of Chaos
- −Income generated: 200
- +Income generated: 300
Field of BonesDaemons of Chaos
- −Income generated: 300
- +Income generated: 400
- Cost: 1500 → 2000
Offerings to KaranakDaemons of Chaos
- −Income generated: 400
- +Income generated: 500
- Cost: 2000 → 3000
Plague VaultDaemons of Chaos
- −Income generated: 100
- +Income generated: 200
Great Nest of FliesDaemons of Chaos
- −Income generated: 200
- +Income generated: 300
Captives of DecayDaemons of Chaos
- −Income generated: 300
- +Income generated: 400
- Cost: 1500 → 2000
Bilious AltarDaemons of Chaos
- −Income generated: 400
- +Income generated: 500
- Cost: 2000 → 3000
Vault of PheromonesDaemons of Chaos
- −Income generated: 100
- +Income generated: 200
Aroma MerchantDaemons of Chaos
- −Income generated: 200
- +Income generated: 300
Dark PerfumeryDaemons of Chaos
- −Income generated: 300
- +Income generated: 400
- Cost: 1500 → 2000
Perfume HouseDaemons of Chaos
- −Income generated: 400
- +Income generated: 500
- Cost: 2000 → 3000
Soaring SiphonDaemons of Chaos
- −Income generated: 100
- +Income generated: 200
The Architects' ColumnDaemons of Chaos
- −Income generated: 200
- +Income generated: 300
The Nine AscentsDaemons of Chaos
- −Income generated: 300
- +Income generated: 400
- Cost: 1500 → 2000
Silver SpireDaemons of Chaos
- −Income generated: 400
- +Income generated: 500
- Cost: 2000 → 3000
Totem of the HoundDaemons of Chaos
- −Recruitment cost: -5% for Khorne units
- +Recruitment cost: -4% for Khorne units
Iron GargoylesDaemons of Chaos
- −Recruitment cost: -10% for Khorne units
- +Recruitment cost: -6% for Khorne units
Khornate InscriptionsDaemons of Chaos
- −Recruitment cost: -15% for Khorne units
- +Recruitment cost: -8% for Khorne units
- Cost: 1500 → 2000
Skull of SkullsDaemons of Chaos
- −Recruitment cost: -20% for Khorne units
- +Recruitment cost: -10% for Khorne units
- Cost: 2000 → 3000
Totem of the CrowDaemons of Chaos
- −Recruitment cost: -5% for Nurgle units
- +Recruitment cost: -4% for Nurgle units
Well of ContagionsDaemons of Chaos
- −Recruitment cost: -10% for Nurgle units
- +Recruitment cost: -6% for Nurgle units
Quagmire of WasteDaemons of Chaos
- −Recruitment cost: -15% for Nurgle units
- +Recruitment cost: -8% for Nurgle units
- Cost: 1500 → 2000
Cankerous PatchDaemons of Chaos
- −Recruitment cost: -20% for Nurgle units
- +Recruitment cost: -10% for Nurgle units
- Cost: 2000 → 3000
Totem of the SerpentDaemons of Chaos
- −Recruitment cost: -5% for Slaanesh units
- +Recruitment cost: -4% for Slaanesh units
Glittering StatuaryDaemons of Chaos
- −Recruitment cost: -10% for Slaanesh units
- +Recruitment cost: -6% for Slaanesh units
Dark Prince’s StaveDaemons of Chaos
- −Recruitment cost: -15% for Slaanesh units
- +Recruitment cost: -8% for Slaanesh units
- Cost: 1500 → 2000
Hedonists’ AltarDaemons of Chaos
- −Recruitment cost: -20% for Slaanesh units
- +Recruitment cost: -10% for Slaanesh units
- Cost: 2000 → 3000
Totem of the EagleDaemons of Chaos
- −Recruitment cost: -5% for Tzeentch units
- +Recruitment cost: -4% for Tzeentch units
Haruspex TentDaemons of Chaos
- −Recruitment cost: -10% for Tzeentch units
- +Recruitment cost: -6% for Tzeentch units
Forbidden TomesDaemons of Chaos
- −Recruitment cost: -15% for Tzeentch units
- +Recruitment cost: -8% for Tzeentch units
- Cost: 1500 → 2000
Sundial of the WeaverDaemons of Chaos
- −Recruitment cost: -20% for Tzeentch units
- +Recruitment cost: -10% for Tzeentch units
- Cost: 2000 → 3000
Dedicated HovelDaemons of Chaos
- −Grants 1 construction slot in the settlement
- −Income generated: 100
- −Growth: +10
- +Grants 2 construction slots in the settlement
- +Income generated: 160
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Turns: 4 → 1
- Units: 3 → 4
Dedicated VillageDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 200
- −Growth: +20
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 260
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Turns: 5 → 4
- Units: 3 → 4
Dedicated TownDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 300
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 360
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4000 → 5000
- Turns: 6 → 5
- Units: 3 → 7
Bastion of ChaosDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income generated: 400
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 460
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 9000
- Turns: 7 → 6
- Units: 3 → 7
Dreadhold FortressDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 7 construction slots in the settlement
- −Income generated: 500
- −Growth: +50
- +Grants 9 construction slots in the settlement
- +Defensive supplies: +2000
- +Income generated: 560
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 12000
- Turns: 8 → 7
- Units: 3 → 7
Dedicated HovelDaemons of Chaos
- −Income generated: 100
- −Growth: +10
- +Income generated: 160
- +Growth: +15
- Turns: 4 → 2
- Units: 3 → 4
Dedicated VillageDaemons of Chaos
- −Defensive supplies: +1000
- −Income generated: 200
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 260
- +Growth: +25
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Turns: 5 → 4
- Units: 3 → 4
Dedicated TownDaemons of Chaos
- −Defensive supplies: +1000
- −Income generated: 300
- −Growth: +30
- +Defensive supplies: +1500
- +Income generated: 360
- +Growth: +35
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Turns: 6 → 5
- Units: 3 → 4
Dedicated HovelDaemons of Chaos
- −Grants 1 construction slot in the settlement
- −Income generated: 100
- −Growth: +10
- +Grants 2 construction slots in the settlement
- +Income generated: 160
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Turns: 4 → 1
- Units: 3 → 4
Dedicated VillageDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 200
- −Growth: +20
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 260
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Turns: 5 → 4
- Units: 3 → 4
Dedicated TownDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 300
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 360
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4000 → 5000
- Turns: 6 → 5
- Units: 3 → 6
Bastion of ChaosDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income generated: 400
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 460
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 9000
- Turns: 7 → 6
- Units: 3 → 6
Dreadhold FortressDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 7 construction slots in the settlement
- −Income generated: 500
- −Growth: +50
- +Grants 9 construction slots in the settlement
- +Defensive supplies: +2000
- +Income generated: 560
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 12000
- Turns: 8 → 7
- Units: 3 → 6
Dedicated HovelDaemons of Chaos
- −Income generated: 100
- −Growth: +10
- +Income generated: 160
- +Growth: +15
- Turns: 4 → 2
- Units: 3 → 4
Dedicated VillageDaemons of Chaos
- −Defensive supplies: +1000
- −Income generated: 200
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 260
- +Growth: +25
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Turns: 5 → 4
- Units: 3 → 4
Dedicated TownDaemons of Chaos
- −Defensive supplies: +1000
- −Income generated: 300
- −Growth: +30
- +Defensive supplies: +1500
- +Income generated: 360
- +Growth: +35
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Turns: 6 → 5
- Units: 3 → 6
Infernal HarbourDaemons of Chaos
- −Income generated: 100
- +Income generated: 150
- Cost: 1500 → 1000
- Turns: 3 → 1
Hell PortDaemons of Chaos
- −Income generated: 300
- +Income generated: 250
- Cost: 3000 → 2500
- Turns: 5 → 3
Eye of TerrorDaemons of Chaos
- +Control: +2
- Cost: 6000 → 5000
- Turns: 7 → 5
Cultist Camp (Animals)Daemons of Chaos
- −Recruitment cost: -5% for Nurgle units (local province)
- +Recruitment cost: -4% for Nurgle units (local province)
- Cost: 500 → 1000
- Turns: 1 → 2
Cultist Outpost (Animals)Daemons of Chaos
- −Recruitment cost: -10% for Nurgle units (local province)
- +Recruitment cost: -7% for Nurgle units (local province)
- Cost: 1000 → 2500
- Turns: 2 → 3
Cultist Enclave (Animals)Daemons of Chaos
- −Recruitment cost: -15% for Nurgle units (local province)
- +Recruitment cost: -10% for Nurgle units (local province)
- Cost: 2000 → 4000
- Turns: 3 → 4
Cultist Camp (Dyes)Daemons of Chaos
- −Recruitment cost: -5% for Tzeentch units (local province)
- +Recruitment cost: -4% for Tzeentch units (local province)
- Cost: 500 → 1000
- Turns: 1 → 2
Cultist Outpost (Dyes)Daemons of Chaos
- −Recruitment cost: -10% for Tzeentch units (local province)
- +Recruitment cost: -7% for Tzeentch units (local province)
- Cost: 1000 → 2500
- Turns: 2 → 3
Cultist Enclave (Dyes)Daemons of Chaos
- −Recruitment cost: -15% for Tzeentch units (local province)
- +Recruitment cost: -10% for Tzeentch units (local province)
- Cost: 2000 → 4000
- Turns: 3 → 4
Cultist Camp (Furs)Daemons of Chaos
- −Recruitment cost: -5% for Nurgle units (local province)
- +Recruitment cost: -4% for Nurgle units (local province)
- Cost: 500 → 1000
- Turns: 1 → 2
Cultist Outpost (Furs)Daemons of Chaos
- −Recruitment cost: -10% for Nurgle units (local province)
- +Recruitment cost: -7% for Nurgle units (local province)
- Cost: 1000 → 2500
- Turns: 2 → 3
Cultist Enclave (Furs)Daemons of Chaos
- −Recruitment cost: -15% for Nurgle units (local province)
- +Recruitment cost: -10% for Nurgle units (local province)
- Cost: 2000 → 4000
- Turns: 3 → 4
Cultist Camp (Gems)Daemons of Chaos
- −Recruitment cost: -5% for Slaanesh units (local province)
- +Recruitment cost: -4% for Slaanesh units (local province)
- Cost: 500 → 1000
- Turns: 1 → 2
Cultist Outpost (Gems)Daemons of Chaos
- −Recruitment cost: -10% for Slaanesh units (local province)
- +Recruitment cost: -7% for Slaanesh units (local province)
- Cost: 1000 → 2500
- Turns: 2 → 3
Cultist Enclave (Gems)Daemons of Chaos
- −Recruitment cost: -15% for Slaanesh units (local province)
- +Recruitment cost: -10% for Slaanesh units (local province)
- Cost: 2000 → 4000
- Turns: 3 → 4
Cultist Camp (Gold)Daemons of Chaos
- −Recruitment cost: -5% for Slaanesh units (local province)
- +Recruitment cost: -4% for Slaanesh units (local province)
- Cost: 500 → 1000
- Turns: 1 → 3
Cultist Outpost (Gold)Daemons of Chaos
- −Recruitment cost: -10% for Slaanesh units (local province)
- +Recruitment cost: -7% for Slaanesh units (local province)
- Cost: 1000 → 2500
- Turns: 2 → 4
Cultist Enclave (Gold)Daemons of Chaos
- −Recruitment cost: -15% for Slaanesh units (local province)
- +Recruitment cost: -10% for Slaanesh units (local province)
- Cost: 2000 → 4000
- Turns: 3 → 5
Cultist Camp (Iron)Daemons of Chaos
- −Recruitment cost: -5% for Khorne units (local province)
- +Recruitment cost: -4% for Khorne units (local province)
- Cost: 500 → 1000
- Turns: 1 → 2
Cultist Outpost (Iron)Daemons of Chaos
- −Recruitment cost: -10% for Khorne units (local province)
- +Recruitment cost: -7% for Khorne units (local province)
- Cost: 1000 → 2500
- Turns: 2 → 3
Cultist Enclave (Iron)Daemons of Chaos
- −Recruitment cost: -15% for Khorne units (local province)
- +Recruitment cost: -10% for Khorne units (local province)
- Cost: 2000 → 4000
- Turns: 3 → 4
Cultist Camp (Tusks)Daemons of Chaos
- −Recruitment cost: -5% for Tzeentch units (local province)
- +Recruitment cost: -4% for Tzeentch units (local province)
- Cost: 500 → 1000
- Turns: 1 → 2
Cultist Outpost (Tusks)Daemons of Chaos
- −Recruitment cost: -10% for Tzeentch units (local province)
- +Recruitment cost: -7% for Tzeentch units (local province)
- Cost: 1000 → 2500
- Turns: 2 → 3
Cultist Enclave (Tusks)Daemons of Chaos
- −Recruitment cost: -15% for Tzeentch units (local province)
- +Recruitment cost: -10% for Tzeentch units (local province)
- Cost: 2000 → 4000
- Turns: 3 → 4
Cultist Camp (Marble)Daemons of Chaos
- −Recruitment cost: -5% for Tzeentch units (local province)
- +Recruitment cost: -4% for Tzeentch units (local province)
- Cost: 500 → 1000
- Turns: 1 → 2
Cultist Outpost (Marble)Daemons of Chaos
- −Recruitment cost: -10% for Tzeentch units (local province)
- +Recruitment cost: -7% for Tzeentch units (local province)
- Cost: 1000 → 2500
- Turns: 2 → 3
Cultist Enclave (Marble)Daemons of Chaos
- −Recruitment cost: -15% for Tzeentch units (local province)
- +Recruitment cost: -10% for Tzeentch units (local province)
- Cost: 2000 → 4000
- Turns: 3 → 4
Cultist Camp (Medicine)Daemons of Chaos
- −Recruitment cost: -5% for Nurgle units (local province)
- +Recruitment cost: -4% for Nurgle units (local province)
- Cost: 500 → 1000
- Turns: 1 → 2
Cultist Outpost (Medicine)Daemons of Chaos
- −Recruitment cost: -10% for Nurgle units (local province)
- +Recruitment cost: -7% for Nurgle units (local province)
- Cost: 1000 → 2500
- Turns: 2 → 3
Cultist Enclave (Medicine)Daemons of Chaos
- −Recruitment cost: -15% for Nurgle units (local province)
- +Recruitment cost: -10% for Nurgle units (local province)
- Cost: 2000 → 4000
- Turns: 3 → 4
Cultist Camp (Obsidian)Daemons of Chaos
- −Recruitment cost: -5% for Khorne units (local province)
- +Recruitment cost: -4% for Khorne units (local province)
- Cost: 500 → 1000
- Turns: 1 → 2
Cultist Outpost (Obsidian)Daemons of Chaos
- −Recruitment cost: -10% for Khorne units (local province)
- +Recruitment cost: -7% for Khorne units (local province)
- Cost: 1000 → 2500
- Turns: 2 → 3
Cultist Enclave (Obsidian)Daemons of Chaos
- −Recruitment cost: -15% for Khorne units (local province)
- +Recruitment cost: -10% for Khorne units (local province)
- Cost: 2000 → 4000
- Turns: 3 → 4
Cultist Camp (Pasture)Daemons of Chaos
- −Recruitment cost: -5% for Nurgle units (local province)
- +Recruitment cost: -4% for Nurgle units (local province)
- Cost: 500 → 1000
- Turns: 1 → 2
Cultist Outpost (Pasture)Daemons of Chaos
- −Recruitment cost: -10% for Nurgle units (local province)
- +Recruitment cost: -7% for Nurgle units (local province)
- Cost: 1000 → 2500
- Turns: 2 → 3
Cultist Enclave (Pasture)Daemons of Chaos
- −Recruitment cost: -15% for Nurgle units (local province)
- +Recruitment cost: -10% for Nurgle units (local province)
- Cost: 2000 → 4000
- Turns: 3 → 4
Cultist Camp (Pottery)Daemons of Chaos
- −Recruitment cost: -5% for Tzeentch units (local province)
- +Recruitment cost: -4% for Tzeentch units (local province)
- Cost: 500 → 1000
- Turns: 1 → 2
Cultist Outpost (Pottery)Daemons of Chaos
- −Recruitment cost: -10% for Tzeentch units (local province)
- +Recruitment cost: -7% for Tzeentch units (local province)
- Cost: 1000 → 2500
- Turns: 2 → 3
Cultist Enclave (Pottery)Daemons of Chaos
- −Recruitment cost: -15% for Tzeentch units (local province)
- +Recruitment cost: -10% for Tzeentch units (local province)
- Cost: 2000 → 4000
- Turns: 3 → 4
Cultist Camp (Salt)Daemons of Chaos
- −Recruitment cost: -5% for Khorne units (local province)
- +Recruitment cost: -4% for Khorne units (local province)
- Cost: 500 → 1000
- Turns: 1 → 2
Cultist Outpost (Salt)Daemons of Chaos
- −Recruitment cost: -10% for Khorne units (local province)
- +Recruitment cost: -7% for Khorne units (local province)
- Cost: 1000 → 2500
- Turns: 2 → 3
Cultist Enclave (Salt)Daemons of Chaos
- −Recruitment cost: -15% for Khorne units (local province)
- +Recruitment cost: -10% for Khorne units (local province)
- Cost: 2000 → 4000
- Turns: 3 → 4
Cultist Camp (Spices)Daemons of Chaos
- −Recruitment cost: -5% for Slaanesh units (local province)
- +Recruitment cost: -4% for Slaanesh units (local province)
- Cost: 500 → 1000
- Turns: 1 → 2
Cultist Outpost (Spices)Daemons of Chaos
- −Recruitment cost: -10% for Slaanesh units (local province)
- +Recruitment cost: -7% for Slaanesh units (local province)
- Cost: 1000 → 2500
- Turns: 2 → 3
Cultist Enclave (Spices)Daemons of Chaos
- −Recruitment cost: -15% for Slaanesh units (local province)
- +Recruitment cost: -10% for Slaanesh units (local province)
- Cost: 2000 → 4000
- Turns: 3 → 4
Cultist Camp (Wine)Daemons of Chaos
- −Recruitment cost: -5% for Slaanesh units (local province)
- +Recruitment cost: -4% for Slaanesh units (local province)
- Cost: 500 → 1000
- Turns: 1 → 2
Cultist Outpost (Wine)Daemons of Chaos
- −Recruitment cost: -10% for Slaanesh units (local province)
- +Recruitment cost: -7% for Slaanesh units (local province)
- Cost: 1000 → 2500
- Turns: 2 → 3
Cultist Enclave (Wine)Daemons of Chaos
- −Recruitment cost: -15% for Slaanesh units (local province)
- +Recruitment cost: -10% for Slaanesh units (local province)
- Cost: 2000 → 4000
- Turns: 3 → 4
Cultist Camp (Wood)Daemons of Chaos
- −Recruitment cost: -5% for Khorne units (local province)
- +Recruitment cost: -4% for Khorne units (local province)
- Cost: 500 → 1000
- Turns: 1 → 2
Cultist Outpost (Wood)Daemons of Chaos
- −Recruitment cost: -10% for Khorne units (local province)
- +Recruitment cost: -7% for Khorne units (local province)
- Cost: 1000 → 2500
- Turns: 2 → 3
Cultist Enclave (Wood)Daemons of Chaos
- −Recruitment cost: -15% for Khorne units (local province)
- +Recruitment cost: -10% for Khorne units (local province)
- Cost: 2000 → 4000
- Turns: 3 → 4
Dedicated HovelDaemons of Chaos
- −Grants 1 construction slot in the settlement
- −Income generated: 100
- −Growth: +10
- +Grants 2 construction slots in the settlement
- +Income generated: 160
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Turns: 4 → 1
Dedicated VillageDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 200
- −Growth: +20
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 260
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Turns: 5 → 4
Dedicated TownDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 300
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 360
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4000 → 5000
- Turns: 6 → 5
Bastion of ChaosDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income generated: 400
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 460
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 9000
- Turns: 7 → 6
Dreadhold FortressDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 7 construction slots in the settlement
- −Income generated: 500
- −Growth: +50
- +Grants 9 construction slots in the settlement
- +Defensive supplies: +2000
- +Income generated: 560
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 12000
- Turns: 8 → 7
- Units: 1 → 0
Dedicated HovelDaemons of Chaos
- −Income generated: 100
- −Growth: +10
- +Income generated: 160
- +Growth: +15
- Turns: 4 → 2
Dedicated VillageDaemons of Chaos
- −Defensive supplies: +1000
- −Income generated: 200
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 260
- +Growth: +25
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Turns: 5 → 4
Dedicated TownDaemons of Chaos
- −Defensive supplies: +1000
- −Income generated: 300
- −Growth: +30
- +Defensive supplies: +1500
- +Income generated: 360
- +Growth: +35
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Turns: 6 → 5
Dedicated HovelDaemons of Chaos
- −Grants 1 construction slot in the settlement
- −Income generated: 100
- −Growth: +10
- +Grants 2 construction slots in the settlement
- +Income generated: 160
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Turns: 4 → 1
- Units: 2 → 4
Dedicated VillageDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 200
- −Growth: +20
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 260
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Turns: 5 → 4
- Units: 2 → 4
Dedicated TownDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 300
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 360
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4000 → 5000
- Turns: 6 → 5
- Units: 2 → 8
Bastion of ChaosDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income generated: 400
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 460
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 9000
- Turns: 7 → 6
- Units: 2 → 9
Dreadhold FortressDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 7 construction slots in the settlement
- −Income generated: 500
- −Growth: +50
- +Grants 9 construction slots in the settlement
- +Defensive supplies: +2000
- +Income generated: 560
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 12000
- Turns: 8 → 7
- Units: 2 → 10
Dedicated HovelDaemons of Chaos
- −Income generated: 100
- −Growth: +10
- +Income generated: 160
- +Growth: +15
- Turns: 4 → 2
- Units: 2 → 4
Dedicated VillageDaemons of Chaos
- −Defensive supplies: +1000
- −Income generated: 200
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 260
- +Growth: +25
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Turns: 5 → 4
- Units: 2 → 4
Dedicated TownDaemons of Chaos
- −Defensive supplies: +1000
- −Income generated: 300
- −Growth: +30
- +Defensive supplies: +1500
- +Income generated: 360
- +Growth: +35
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Turns: 6 → 5
- Units: 2 → 8
Pit of MassacresDaemons of Chaos
- −Khorne glory generated: 3
- −When enemy Lord is present: Income generated: 100
- +Khorne glory generated: 4
- +When enemy Lord is present: Income generated: 150
Death PodiumDaemons of Chaos
- −Khorne glory generated: 6
- −When enemy Lord is present: Income generated: 150
- +Khorne glory generated: 7
- +When enemy Lord is present: Income generated: 200
Crucible of BloodDaemons of Chaos
- −Khorne glory generated: 9
- −When enemy Lord is present: Income generated: 200
- +Khorne glory generated: 10
- +When enemy Lord is present: Income generated: 250
- Cost: 2000 → 3000
SlaughtercageDaemons of Chaos
- −Khorne glory generated: 12
- −When enemy Lord is present: Income generated: 250
- +Khorne glory generated: 13
- +When enemy Lord is present: Income generated: 300
- Cost: 3000 → 4000
Khornate ColiseumDaemons of Chaos
- −Khorne glory generated: 15
- −When enemy Lord is present: Income generated: 300
- +Khorne glory generated: 16
- +When enemy Lord is present: Income generated: 350
- Cost: 4000 → 5000
Plague Doctor's SurgeryDaemons of Chaos
- −Nurgle glory generated: 3
- −When growth per turn is more than 200 or with 5 population surplus: Income generated: 100
- +Nurgle glory generated: 4
- +When growth per turn is more than 200 or with 5 population surplus: Income generated: 150
LeprosariumDaemons of Chaos
- −Nurgle glory generated: 6
- −When growth per turn is more than 200 or with 5 population surplus: Income generated: 150
- +Nurgle glory generated: 7
- +When growth per turn is more than 200 or with 5 population surplus: Income generated: 200
Plaguelord's AlmshouseDaemons of Chaos
- −Nurgle glory generated: 9
- −When growth per turn is more than 200 or with 5 population surplus: Income generated: 200
- +Nurgle glory generated: 10
- +When growth per turn is more than 200 or with 5 population surplus: Income generated: 250
- Cost: 2000 → 3000
The Grand MorgueDaemons of Chaos
- −Nurgle glory generated: 12
- −When growth per turn is more than 200 or with 5 population surplus: Income generated: 250
- +Nurgle glory generated: 13
- +When growth per turn is more than 200 or with 5 population surplus: Income generated: 300
- Cost: 3000 → 4000
Putrefaction MoundDaemons of Chaos
- −Nurgle glory generated: 15
- −When growth per turn is more than 200 or with 5 population surplus: Income generated: 300
- +Nurgle glory generated: 16
- +When growth per turn is more than 200 or with 5 population surplus: Income generated: 350
- Cost: 4000 → 5000
Gallery of DelusionsDaemons of Chaos
- −Slaanesh glory generated: 3
- −When Control is 25 or more: Income generated: 100
- +Slaanesh glory generated: 4
- +When Control is 25 or more: Income generated: 150
Halls of OvationDaemons of Chaos
- −Slaanesh glory generated: 6
- −When Control is 25 or more: Income generated: 150
- +Slaanesh glory generated: 7
- +When Control is 25 or more: Income generated: 200
Pagaents of PerfectionDaemons of Chaos
- −Slaanesh glory generated: 9
- −When Control is 25 or more: Income generated: 200
- +Slaanesh glory generated: 10
- +When Control is 25 or more: Income generated: 250
- Cost: 2000 → 3000
The Eternal BanquetDaemons of Chaos
- −Slaanesh glory generated: 12
- −When Control is 25 or more: Income generated: 250
- +Slaanesh glory generated: 13
- +When Control is 25 or more: Income generated: 300
- Cost: 3000 → 4000
Baroque PavaneDaemons of Chaos
- −Slaanesh glory generated: 15
- −When Control is 25 or more: Income generated: 300
- +Slaanesh glory generated: 16
- +When Control is 25 or more: Income generated: 350
- Cost: 4000 → 5000
Scrying CrystalDaemons of Chaos
- −Tzeentch glory generated: 3
- −When Winds of Magic is Tempestuous: Income generated: 100
- +Tzeentch glory generated: 4
- +When Winds of Magic is Tempestuous: Income generated: 150
Conjuring StonesDaemons of Chaos
- −Tzeentch glory generated: 6
- −When Winds of Magic is Tempestuous: Income generated: 150
- +Tzeentch glory generated: 7
- +When Winds of Magic is Tempestuous: Income generated: 200
Augural ChartsDaemons of Chaos
- −Tzeentch glory generated: 9
- −When Winds of Magic is Tempestuous: Income generated: 200
- +Tzeentch glory generated: 10
- +When Winds of Magic is Tempestuous: Income generated: 250
- Cost: 2000 → 3000
Gyroscope RoomDaemons of Chaos
- −Tzeentch glory generated: 12
- −When Winds of Magic is Tempestuous: Income generated: 250
- +Tzeentch glory generated: 13
- +When Winds of Magic is Tempestuous: Income generated: 300
- Cost: 3000 → 4000
Thaumaturgic OrreryDaemons of Chaos
- −Tzeentch glory generated: 15
- −When Winds of Magic is Tempestuous: Income generated: 300
- +Tzeentch glory generated: 16
- +When Winds of Magic is Tempestuous: Income generated: 350
- Cost: 4000 → 5000
Dedicated HovelDaemons of Chaos
- −Grants 1 construction slot in the settlement
- −Income generated: 100
- −Growth: +10
- +Grants 2 construction slots in the settlement
- +Income generated: 160
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Turns: 4 → 1
- Units: 3 → 4
Dedicated VillageDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 200
- −Growth: +20
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 260
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Turns: 5 → 4
- Units: 3 → 4
Dedicated TownDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 300
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 360
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4000 → 5000
- Turns: 6 → 5
- Units: 3 → 7
Bastion of ChaosDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income generated: 400
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 460
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 9000
- Turns: 7 → 6
- Units: 3 → 7
Dreadhold FortressDaemons of Chaos
- −Defensive supplies: +1000
- −Grants 7 construction slots in the settlement
- −Income generated: 500
- −Growth: +50
- +Grants 9 construction slots in the settlement
- +Defensive supplies: +2000
- +Income generated: 560
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 12000
- Turns: 8 → 7
- Units: 3 → 5
Dedicated HovelDaemons of Chaos
- −Income generated: 100
- −Growth: +10
- +Income generated: 160
- +Growth: +15
- Turns: 4 → 2
- Units: 3 → 4
Dedicated VillageDaemons of Chaos
- −Defensive supplies: +1000
- −Income generated: 200
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 260
- +Growth: +25
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Turns: 5 → 4
- Units: 3 → 4
Dedicated TownDaemons of Chaos
- −Defensive supplies: +1000
- −Income generated: 300
- −Growth: +30
- +Defensive supplies: +1500
- +Income generated: 360
- +Growth: +35
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Turns: 6 → 5
- Units: 3 → 7
Occupied Gate (Small Fortress)Daemons of Chaos
- −Attrition: -10% when under siege (armies in region)
- −Growth: +40
- +Growth: +45
- +Attrition: -15% when under siege (armies in region)
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
Occupied Gate (Fortress)Daemons of Chaos
- −Attrition: -10% when under siege (armies in region)
- −Growth: +50
- +Growth: +60
- +Attrition: -15% when under siege (armies in region)
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
Occupied Gate (Grand Fortress)Daemons of Chaos
- −Attrition: -10% when under siege (armies in region)
- −Growth: +60
- +Growth: +70
- +Attrition: -15% when under siege (armies in region)
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
Occupied Gate (Imposing Fortress)Daemons of Chaos
- −Attrition: -10% when under siege (armies in region)
- −Growth: +70
- +Growth: +80
- +Attrition: -15% when under siege (armies in region)
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
Occupied Gate (Impregnable Fortress)Daemons of Chaos
- −Attrition: -10% when under siege (armies in region)
- −Growth: +80
- +Growth: +90
- +Attrition: -15% when under siege (armies in region)
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 12000