Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Marquis of Masochism (Keeper of Secrets) unit card

The Marquis of Masochism (Keeper of Secrets)

Monster· Monster· Tier 5· 1 model at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

The Marquis of Masochism (Keeper of Secrets) is Slaanesh, Daemons of Chaos and Warriors of Chaos monster: 7,720 HP, armour 15, melee attack 73, melee defence 66, weapon strength 500. It costs 2,150 in the campaign and 2,000 in multiplayer. Unit key wh3_twa08_sla_mon_keeper_of_secrets_0_ror. Patch 9.0.4, from the game's data tables.

Health

7,720

bottom 36% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

15

bottom 2% of class

Leadership

90

top 14% of class

Speed

80

top 38% of class

Melee attack

73

top 3% of class

Melee defence

66

top 1% of class

Weapon strength

125 base + 375 armour-piercing

500

top 43% of class

Charge bonus

60

top 23% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Devastating Flanker

    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Glamour of SlaaneshHex (Area) · -5 Melee Attackpassive
  • PhantasmagoriaHex (Area) · -16 Leadershipactive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • Feasting on FearRegeneration · Effect intensity increases by each enemy unit in range with leadership wavering or lower., Replenishes hit points of combatantspassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • The Enfeebling FoeHex · -24 Melee Attack, -24 Melee Defenceactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 78.8% of the game's 99 monsters units in melee. Per 1,000 gold: 32.5 damage per second against Chaos Warriors; it lasts 72.9 s against one unit of them.

Beats, at a similar price: Khemrian Warsphinx (7.36× faster), Ancient Stegadon (Engine of the Gods) (6.58× faster), Ancient Stegadon (6.26× faster)

Loses to, at a similar price: Curs'd Ettin (2.32× slower), Kharibdyss (1.82× slower), Chaos Giant (1.74× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,000 multiplayer gold. Slaanesh units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Slaanesh · Seducers of Slaanesh
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.