Festering Stooges (Exalted Plaguebearers of Nurgle)
Melee infantry· Sword Infantry· Tier 4· 100 models at Ultra sizeRegiment of Renown
Health
132 per model
13,200
Armour
35
Leadership
90
Speed
27
Melee attack
48
Melee defence
50
Weapon strength
34 base + 18 armour-piercing
52
Charge bonus
8
Ranged
Range
70 m
Ammunition
3
Missile damage
9 base + 21 AP
30
Reload time
8 s
Damage per 10 s
38
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
Festering GateRegeneration · Replenishes hit points of combatants, Resurrects dead combatants…passiveFestering GateRegenerationReplenishes hit points of combatantsResurrects dead combatantsHeals injured before resurrectingPassive"Behold the festering hordes; from the gate they pour, ever undying in its shadow!"
Gloom of FliesAugment · +9 Melee DefencepassiveGloom of FliesAugment+9 Melee DefencePassive · Cooldown 15 s"The flies! By the Gods, so many flies!"
Who can field it
- Legion of Chaos
- Poxmakers of Nurgle
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.