Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Festering Stooges (Exalted Plaguebearers of Nurgle) unit card

Festering Stooges (Exalted Plaguebearers of Nurgle)

Melee infantry· Sword Infantry· Tier 4· 100 models at Ultra sizeRegiment of Renown

Health

132 per model

13,200

top 1% of class

Armour

35

bottom 45% of class

Leadership

90

top 12% of class

Speed

27

bottom 5% of class

Melee attack

48

top 11% of class

Melee defence

50

top 15% of class

Weapon strength

34 base + 18 armour-piercing

52

top 15% of class

Charge bonus

8

bottom 13% of class

Ranged

Range

70 m

bottom 44% of class

Ammunition

3

top 44% of class

Missile damage

9 base + 21 AP

30

bottom 44% of class

Reload time

8 s

bottom 11% of class

Damage per 10 s

38

bottom 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • Festering GateRegeneration · Replenishes hit points of combatants, Resurrects dead combatants…passive
  • Gloom of FliesAugment · +9 Melee Defencepassive

Who can field it

  • Legion of Chaos
  • Poxmakers of Nurgle

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.