
Festering Stooges (Exalted Plaguebearers of Nurgle)
Melee infantry· Sword Infantry· Tier 4· 100 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Festering Stooges (Exalted Plaguebearers of Nurgle) are Nurgle and Daemons of Chaos melee infantry: 13,200 HP across 100 models, armour 35, melee attack 48, melee defence 50, weapon strength 52, range 70 m, missile damage 3,750 per 10 s for the whole unit. It costs 1,550 in the campaign and in multiplayer. Unit key wh3_twa06_nur_inf_plaguebearers_ror_0. Patch 9.0.4, from the game's data tables.
Health
132 per model
13,200
Armour
35
Leadership
90
Speed
27
Melee attack
48
Melee defence
50
Weapon strength
34 base + 18 armour-piercing
52
Charge bonus
8
Ranged
Range
70 m
Ammunition
3
Missile damage
9 base + 21 AP
30
Reload time
8 s
Damage per 10 s
38
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- Festering GateRegeneration · Replenishes hit points of combatants, Resurrects dead combatants…passiveFestering GateRegenerationReplenishes hit points of combatantsResurrects dead combatantsHeals injured before resurrectingPassive"Behold the festering hordes; from the gate they pour, ever undying in its shadow!"
- Gloom of FliesAugment · +9 Melee DefencepassiveGloom of FliesAugment+9 Melee DefencePassive · Cooldown 15 s"The flies! By the Gods, so many flies!"
Counters
Good against
- Heavily armoured units — 21 of 30 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Nurgle: Rot Knights
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Nurgle: Soul Grinder of Nurgle, Great Unclean One
- Lightly armoured units without shields — 3,750 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Zombies, Zombie Pirate Deckhand Mob · Nurgle: Plaguebearers of Nurgle, Pestigors
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Nurgle: Plague Ogres, Toad Dragon
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Nurgle: Great Unclean One, Soul Grinder of Nurgle
- Missile fire — armour 35, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Nurgle: Plague Drones of Nurgle (Death's Heads), Soul Grinder of Nurgle
- Heavy large units — infantry-sized, mass 175e.g. Dread Maw, Thunderbarge, Steam Tank · Nurgle: Toad Dragon, Great Unclean One
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (12.26× faster), Depth Guard (Polearms) (2.85× faster), Lahmian Handmaidens (Shadows) (2.66× faster)
Loses to, at a similar price: Chosen of Tzeentch (1.74× slower), Chosen of Khorne (Dual Weapons) (1.67× slower), Infernal Ironsworn (1.52× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,550 multiplayer gold. Nurgle units ranked.
Who can field it
- Daemons of Chaos · Legion of Chaos
- Nurgle · Poxmakers of Nurgle
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.