Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Festering Stooges (Exalted Plaguebearers of Nurgle) unit card

Festering Stooges (Exalted Plaguebearers of Nurgle)

Melee infantry· Sword Infantry· Tier 4· 100 models at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

Festering Stooges (Exalted Plaguebearers of Nurgle) are Nurgle and Daemons of Chaos melee infantry: 13,200 HP across 100 models, armour 35, melee attack 48, melee defence 50, weapon strength 52, range 70 m, missile damage 3,750 per 10 s for the whole unit. It costs 1,550 in the campaign and in multiplayer. Unit key wh3_twa06_nur_inf_plaguebearers_ror_0. Patch 9.0.4, from the game's data tables.

Health

132 per model

13,200

top 1% of class

Armour

35

bottom 45% of class

Leadership

90

top 12% of class

Speed

27

bottom 5% of class

Melee attack

48

top 11% of class

Melee defence

50

top 15% of class

Weapon strength

34 base + 18 armour-piercing

52

top 15% of class

Charge bonus

8

bottom 13% of class

Ranged

Range

70 m

bottom 44% of class

Ammunition

3

top 44% of class

Missile damage

9 base + 21 AP

30

bottom 44% of class

Reload time

8 s

top 22% of class

Damage per 10 s

38

bottom 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • Festering GateRegeneration · Replenishes hit points of combatants, Resurrects dead combatants…passive
  • Gloom of FliesAugment · +9 Melee Defencepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 72.2% of the game's 194 infantry units in melee. Per 1,000 gold: 196.1 damage per second against Chaos Warriors; it lasts 69.5 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (12.26× faster), Depth Guard (Polearms) (2.85× faster), Lahmian Handmaidens (Shadows) (2.66× faster)

Loses to, at a similar price: Chosen of Tzeentch (1.74× slower), Chosen of Khorne (Dual Weapons) (1.67× slower), Infernal Ironsworn (1.52× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,550 multiplayer gold. Nurgle units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Nurgle · Poxmakers of Nurgle

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.