Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Eternal Entourage (Heartseekers of Slaanesh) unit card

Eternal Entourage (Heartseekers of Slaanesh)

Melee cavalry· Shock Cavalry· Tier 4· 60 models at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

Eternal Entourage (Heartseekers of Slaanesh) are Slaanesh and Daemons of Chaos melee cavalry: 6,180 HP across 60 models, armour 15, melee attack 54, melee defence 48, weapon strength 52. It costs 1,625 in the campaign and in multiplayer. Unit key wh3_twa07_sla_cav_heartseekers_of_slaanesh_ror_0. Patch 9.0.4, from the game's data tables.

Health

103 per model

6,180

bottom 33% of class

Armour

15

bottom 4% of class

Leadership

80

top 16% of class

Speed

100

top 5% of class

Melee attack

54

top 1% of class

Melee defence

48

top 16% of class

Weapon strength

14 base + 38 armour-piercing

52

top 27% of class

Charge bonus

50

top 39% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Devastating Flanker

    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

  • Perfect Vigour

    Even when performing the most fatiguing actions, this unit never loses vigour.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • SoulscentAugment · +20 Melee Attack, +50% Armour-Piercing Weapon Damage…passive
  • Obsessive AdorationAugment (Area) · +14 Melee Attack, +20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 91.1% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 172.4 damage per second against Chaos Warriors; it lasts 25 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (2126.29× faster), Casket of Souls (1178.52× faster), Ironblaster (120.98× faster)

Loses to, at a similar price: Chaos Knights of Tzeentch (1.50× slower), Knights Panther (1.35× slower), Chaos Knights (1.27× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,625 multiplayer gold. Slaanesh units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Slaanesh · Seducers of Slaanesh

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.