Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Eternal Entourage (Heartseekers of Slaanesh) unit card

Eternal Entourage (Heartseekers of Slaanesh)

Melee cavalry· Shock Cavalry· Tier 4· 60 models at Ultra sizeRegiment of Renown

Health

103 per model

6,180

bottom 33% of class

Armour

15

bottom 4% of class

Leadership

80

top 16% of class

Speed

100

top 5% of class

Melee attack

54

top 1% of class

Melee defence

48

top 16% of class

Weapon strength

14 base + 38 armour-piercing

52

top 27% of class

Charge bonus

50

top 39% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Devastating Flanker

    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

  • Perfect Vigour

    Even when performing the most fatiguing actions, this unit never loses vigour.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • SoulscentAugment · +20 Melee Attack, +50% Armour-Piercing Weapon Damage…passive
  • Obsessive AdorationAugment (Area) · +14 Melee Attack, +20% Armour-Piercing Weapon Damage…passive

Who can field it

  • Legion of Chaos
  • Seducers of Slaanesh

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.