
Health
8,588
Armour
90
Leadership
85
Speed
95
Melee attack
70
Melee defence
46
Weapon strength
175 base + 405 armour-piercing
580
Charge bonus
55
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Can Fly
This unit can fly.
Abilities
Bellow of FuryMagic MissileactiveBellow of FuryMagic MissileCooldown 60 s · 3 uses · Wind-up 1 sChannelling all the rancour of the blood-crazed killer upon the Skull Throne, His chosen servant emits a bloodcurdling scream to make the unfortunate foe quake and die in their boots.
BloodthirstAugment · +25% Charge Speed, +25% Speed…activeBloodthirstAugment+25% Charge Speed+25% Speed+40% Charge BonusCooldown 60 s · Duration 17 sThe all-consuming craving for blood and slaughter drives forth Khorne's faithful servants with even greater speed and fury.
Burning RageExplosionactiveBurning RageExplosionCooldown 90 s · Duration 7 s · 3 usesThe physical manifestation of their endless, furious anger is an explosion of fiery death all around the Blood God's Daemonic servant.
DeathbringerAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon DamageactiveDeathbringerAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 29 sCutting harder and deeper with each and every blow, this blade ensures that the blood of Kharneth's enemies flows like a river across the battlefield.
Wrath of KhorneExplosionpassiveWrath of KhorneExplosionPassive · Cooldown 15 s · Duration 3 sThe furious power of Khornate anger and wrath enables the Murder God's followers to turn back others' spells, causing them to explode in the Wizards' faces.
Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Exalted Bloodthirster skill tree
43 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Hates SlaaneshHates Slaanesh
Melee attack: +10 when fighting against Slaaneshi factions
Weapon strength: +15% when fighting against Slaaneshi factions
Thick SkinThick Skin
Missile resistance: 10%
Brass CollarBrass Collar
Spell resistance: 10%
Soldiers of RenownSoldiers of Renown3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
ImmortalityImmortalityUnlocks at rank 19
This Lord will be wounded instead of killed in battle
Wrath of KhorneWrath of Khorne
Passive ability: "Wrath of Khorne"
Bellow of FuryBellow of Fury
Ability: "Bellow of Fury"
Burning RageBurning Rage
Ability: "Burning Rage"
Brutal ChargeBrutal Charge
Charge bonus: +5
Weapon strength: +5%
Maim!Maim!2 levelsLevel 1
Melee attack: +4
Weapon strength: +3%
Melee attack: +8
Weapon strength: +6%
Kill!Kill!2 levelsLevel 1
Melee defence: +4
Weapon strength: +3%
Melee defence: +8
Weapon strength: +6%
Destroy!Destroy!2 levelsLevel 1
Leadership: +4
Weapon strength: +3%
Leadership: +8
Weapon strength: +6%
Slaughter!Slaughter!2 levelsLevel 1
Physical resistance: 5%
Weapon strength: +3%
Physical resistance: 10%
Weapon strength: +6%
BloodthirstBloodthirst
Ability: "Bloodthirst"
Murder!Murder!2 levelsLevel 1
Hit points: +5%
Weapon strength: +3%
Hit points: +10%
Weapon strength: +6%
Hunt!Hunt!2 levelsLevel 1
Speed: +5%
Weapon strength: +3%
Speed: +10%
Weapon strength: +6%
Cleave!Cleave!2 levelsLevel 1
Melee attack: +4
Weapon strength: +3%
Melee attack: +8
Weapon strength: +6%
Crush!Crush!2 levelsLevel 1
Charge bonus: +10
Weapon strength: +3%
Charge bonus: +20
Weapon strength: +6%
DeathbringerDeathbringer
Ability: "Deathbringer"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
SkulltakersSkulltakers3 levelsLevel 1
Melee attack: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Charge bonus: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Melee attack: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Charge bonus: +9 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Melee attack: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
Bloodsoaked ChampionsBloodsoaked Champions3 levelsLevel 1
Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Melee defence: +4 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Armour: +10 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Melee defence: +6 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Ferocious HuntersFerocious Hunters3 levelsLevel 1
Speed: +5% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
Charge bonus: +9 for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
Speed: +10% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
Charge bonus: +12 for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
Speed: +15% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
Hellforged EnginesHellforged Engines3 levelsLevel 1
Charge bonus: +6 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
Armour: +5 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
Charge bonus: +9 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
Armour: +10 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
Charge bonus: +12 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
Harbingers of DeathHarbingers of Death3 levelsLevel 1
Melee attack: +4 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Melee attack: +6 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Weapon strength: +12% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Melee attack: +8 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Weapon strength: +16% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Kill for KhorneKill for Khorne
Passive ability: "Kill for Khorne"
Khorne's ChosenKhorne's Chosen
Melee attack: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
Rush to SlaughterRush to Slaughter
Charge bonus: +12 for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
Speed: +10% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
Overwhelming StampedeOverwhelming Stampede
Leadership: +5 for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
Melee attack: +5 for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
Forged in BloodForged in Blood
Bonus vs Infantry: +8 for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne, Chaos Chariot and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
Leadership: +5 for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne, Chaos Chariot and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
Revel in SlaughterRevel in Slaughter
Replaces: "Kill for Khorne"
Passive ability: "Revel in Slaughter"
Route MarcherRoute Marcher
Campaign movement range: +5%
Serve or DieServe or Die3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
Blood FeastBlood Feast3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
DespoilersDespoilers3 levelsLevel 1
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +5% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +10% (Lord's army)
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)
CorruptionCorruption3 levelsLevel 1
Khorne corruption: +1 (local province)
Control: +1 (local province)
Khorne corruption: +2 (local province)
Control: +2 (local province)
Khorne corruption: +3 (local province)
Control: +3 (local province)
Unholy ResilienceUnholy Resilience
Casualty replenishment rate: +30% for this Lord
Wound recovery time: -1 turns
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Sustained by SlaughterSustained by Slaughter3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
Relentless AdvanceRelentless Advance3 levelsLevel 1
Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
Fury of the FaithfulFury of the Faithful3 levelsLevel 1
Khorne glory gained: +3%
Khorne glory gained: +8%
Khorne glory gained: +15%
Call to BloodlettingCall to Bloodletting3 levelsLevel 1
Post battle chance of stealing a magic item: +5%
Income from post-battle loot: +5%
Post battle chance of stealing a magic item: +10%
Income from post-battle loot: +10%
Post battle chance of stealing a magic item: +15%
Income from post-battle loot: +15%
Claimer of SkullsClaimer of Skulls
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -6% (Lord's army)
Local recruitment capacity: +1 (local province)
Who can field it
- Legion of Chaos
- Exiles of Khorne
The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh3_survival_kho_cha_exalted_bloodthirster, wh3_survival_kho_cha_exalted_bloodthirster_0).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.