Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Hellforged Bellowers (Skullcannon) unit card

Hellforged Bellowers (Skullcannon)

Chariot· Siege Artillery· Tier 3· 1 model at Ultra sizeRegiment of Renown

Health

4,700

bottom 11% of class

Armour

110

top 24% of class

Leadership

70

bottom 42% of class

Speed

68

bottom 48% of class

Melee attack

50

top 1% of class

Melee defence

32

top 14% of class

Weapon strength

100 base + 225 armour-piercing, +25 vs infantry

325

top 6% of class

Charge bonus

60

top 42% of class

Ranged

Range

160 m

bottom 41% of class

Ammunition

12

bottom 1% of class

Missile damage

20 base + 90 AP, explosion 6 + 14 AP, 5 projectiles per shot

130

top 48% of class

Reload time

18 s

top 7% of class

Damage per 10 s

361

bottom 48% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • HellraiserVortexpassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • GorefeastRegeneration · Replenishes hit points of combatantspassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • SkullfeastRegeneration · Replenishes ammunitionpassive

Who can field it

  • Legion of Chaos
  • Exiles of Khorne
  • Warhost of the Apocalypse

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.