The Golden Griffin of Theurgy (Lord of Change)
Monster· Flying Monster· Tier 4· 1 model at Ultra sizeRegiment of Renown
Health
7,028
Armour
90
Leadership
85
Speed
90
Melee attack
56
Melee defence
56
Weapon strength
125 base + 295 armour-piercing
420
Charge bonus
35
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Can Fly
This unit can fly.
Abilities
Gehenna's Golden HoundsVortex · Medium, randomly-moving area of effect, Strong vs multiple units…activeGehenna's Golden HoundsVortexMedium, randomly-moving area of effectStrong vs multiple unitsWeak vs a single combatantCooldown 45 s · Duration 13 s · 1 use · Wind-up 3 sBlowing on a glimmering golden whistle, the Wizard summons the spirit of Gehenna’s metal hounds to hunt down his prey.
Seer of DestinyAugment (Area) · +5 Melee Defence, +4 LeadershippassiveSeer of DestinyAugment (Area)+5 Melee Defence+4 LeadershipPassive · Range 55 mThe Changer's servants are shown a glimpse of their final victory, which imbues them with increased fighting vigour.
Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Searing DoomBombardment · Causes moderate magical damage, Medium strike area…activeSearing DoomBombardmentCauses moderate magical damageMedium strike areaStrong vs a single unitWeak vs a single combatantCooldown 60 s · Duration 8 s · 2 uses · Wind-up 1 sA spray of sizzling silver slivers rain from the sky to impale the caster's enemy.
Who can field it
- Legion of Chaos
- Oracles of Tzeentch
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.