Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Golden Griffin of Theurgy (Lord of Change) unit card

The Golden Griffin of Theurgy (Lord of Change)

Monster· Flying Monster· Tier 4· 1 model at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

The Golden Griffin of Theurgy (Lord of Change) is Tzeentch, Daemons of Chaos and Warriors of Chaos monster: 7,028 HP, a magic barrier of 800 on top, armour 90, melee attack 56, melee defence 56, weapon strength 420. It costs 1,850 in the campaign and 1,800 in multiplayer. Unit key wh3_twa08_tze_mon_lord_of_change_0_ror. Patch 9.0.4, from the game's data tables.

Health

7,028

bottom 26% of class

Barrier

+11% on top of health, taken first

800

Armour

90

top 32% of class

Leadership

85

top 19% of class

Speed

90

top 25% of class

Melee attack

56

top 34% of class

Melee defence

56

top 6% of class

Weapon strength

125 base + 295 armour-piercing

420

bottom 18% of class

Charge bonus

35

bottom 25% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Can Fly

    This unit can fly.

Abilities

  • Gehenna's Golden HoundsVortex · Medium, randomly-moving area of effect, Strong vs multiple units…active
  • Seer of DestinyAugment (Area) · +5 Melee Defence, +4 Leadershippassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Searing DoomBombardment · Causes moderate magical damage, Medium strike area…active

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 68.7% of the game's 99 monsters units in melee. Per 1,000 gold: 21.3 damage per second against Chaos Warriors; it lasts 78.6 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (24.33× faster), Exalted Flamer of Tzeentch (8.01× faster), Ancient Stegadon (Engine of the Gods) (6.15× faster)

Loses to, at a similar price: Curs'd Ettin (2.80× slower), Terracotta Sentinel (2.35× slower), Chaos Giant (2.33× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold. Tzeentch units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Tzeentch · Oracles of Tzeentch
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.