
The Golden Griffin of Theurgy (Lord of Change)
Monster· Flying Monster· Tier 4· 1 model at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Golden Griffin of Theurgy (Lord of Change) is Tzeentch, Daemons of Chaos and Warriors of Chaos monster: 7,028 HP, a magic barrier of 800 on top, armour 90, melee attack 56, melee defence 56, weapon strength 420. It costs 1,850 in the campaign and 1,800 in multiplayer. Unit key wh3_twa08_tze_mon_lord_of_change_0_ror. Patch 9.0.4, from the game's data tables.
Health
7,028
Barrier
+11% on top of health, taken first
800
Armour
90
Leadership
85
Speed
90
Melee attack
56
Melee defence
56
Weapon strength
125 base + 295 armour-piercing
420
Charge bonus
35
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Can Fly
This unit can fly.
Abilities
- Gehenna's Golden HoundsVortex · Medium, randomly-moving area of effect, Strong vs multiple units…activeGehenna's Golden HoundsVortexMedium, randomly-moving area of effectStrong vs multiple unitsWeak vs a single combatantCooldown 45 s · Duration 13 s · 1 use · Wind-up 3 sBlowing on a glimmering golden whistle, the Wizard summons the spirit of Gehenna’s metal hounds to hunt down his prey.
- Seer of DestinyAugment (Area) · +5 Melee Defence, +4 LeadershippassiveSeer of DestinyAugment (Area)+5 Melee Defence+4 LeadershipPassive · Range 55 mThe Changer's servants are shown a glimpse of their final victory, which imbues them with increased fighting vigour.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Searing DoomBombardment · Causes moderate magical damage, Medium strike area…activeSearing DoomBombardmentCauses moderate magical damageMedium strike areaStrong vs a single unitWeak vs a single combatantCooldown 60 s · Duration 8 s · 2 uses · Wind-up 1 sA spray of sizzling silver slivers rain from the sky to impale the caster's enemy.
Counters
Good against
- Heavily armoured units — 295 of 420 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Tzeentch: Doom Knights of Tzeentch, Chaos Knights of Tzeentch
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Tzeentch: Soul Grinder of Tzeentch, Burning Chariot of Tzeentch
- Light infantry-sized units — large, mass 3,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Tzeentch: Tzaangors, Blue Horrors of Tzeentch
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Tzeentch: Soul Grinder of Tzeentch, Screamers of Tzeentch
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Tzeentch: Mutalith Vortex Beast, Soul Grinder of Tzeentch
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (24.33× faster), Exalted Flamer of Tzeentch (8.01× faster), Ancient Stegadon (Engine of the Gods) (6.15× faster)
Loses to, at a similar price: Curs'd Ettin (2.80× slower), Terracotta Sentinel (2.35× slower), Chaos Giant (2.33× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold. Tzeentch units ranked.
Who can field it
- Daemons of Chaos · Legion of Chaos
- Tzeentch · Oracles of Tzeentch
- Warriors of Chaos · Warhost of the Apocalypse · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.