Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Hounds of the Blood Hunt (Flesh Hounds of Khorne) unit card

Hounds of the Blood Hunt (Flesh Hounds of Khorne)

War beast· War Beasts· Tier 3· 32 models at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

Hounds of the Blood Hunt (Flesh Hounds of Khorne) are Khorne, Daemons of Chaos and Warriors of Chaos war beast: 6,176 HP across 32 models, armour 30, melee attack 45, melee defence 34, weapon strength 58. It costs 1,000 in the campaign and in multiplayer. Unit key wh3_twa10_kho_inf_flesh_hounds_of_khorne_ror. Patch 9.0.4, from the game's data tables.

Health

193 per model

6,176

top 25% of class

Armour

30

top 30% of class

Leadership

70

top 1% of class

Speed

95

bottom 36% of class

Melee attack

45

top 7% of class

Melee defence

34

top 25% of class

Weapon strength

38 base + 20 armour-piercing

58

top 16% of class

Charge bonus

46

top 2% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Contact Effects

    Entities with this attribute ignore the effects of enemy contact effects such as Poison

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • GorefeastRegeneration · Replenishes hit points of combatantspassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 35.7% of the game's 21 war beasts units in melee. Per 1,000 gold: 85 damage per second against Chaos Warriors; it lasts 27.7 s against one unit of them.

Beats, at a similar price: Jade Lion (2.15× faster), Jet Lion (1.83× faster), War Lions of Chrace (1.63× faster)

Loses to, at a similar price: Flesh Hounds of Khorne (1.22× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold. Khorne units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Khorne · Exiles of Khorne
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.