Hounds of the Blood Hunt (Flesh Hounds of Khorne)
War beast· War Beasts· Tier 3· 32 models at Ultra sizeRegiment of Renown
Health
193 per model
6,176
Armour
30
Leadership
70
Speed
95
Melee attack
45
Melee defence
34
Weapon strength
38 base + 20 armour-piercing
58
Charge bonus
46
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Contact Effects
Entities with this attribute ignore the effects of enemy contact effects such as Poison
Abilities
Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
GorefeastRegeneration · Replenishes hit points of combatantspassiveGorefeastRegenerationReplenishes hit points of combatantsPassiveWhen the bloodlust and frenzy are at their utmost levels, minor wounds are healed by the Blood God's towering, unassailable will.
Who can field it
- Legion of Chaos
- Exiles of Khorne
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.