Uncle Furuncle (Great Unclean One)
Monster· Monster· Tier 5· 1 model at Ultra sizeRegiment of Renown
Health
12,360
Armour
50
Leadership
85
Speed
36
Melee attack
67
Melee defence
56
Weapon strength
160 base + 370 armour-piercing
530
Charge bonus
20
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
Abilities
Nurgling EmergenceSummon Unit · Summons a unit of Nurglings, Summoned units degrade over timepassiveNurgling EmergenceSummon UnitSummons a unit of NurglingsSummoned units degrade over timePassive · Duration 1 s · 1 useWhat was muffled, joyful frolicking becomes clearer as the bulges burst from their bloated host to find a new plaything.
Foetid StenchHex (Area) · -8 LeadershippassiveFoetid StenchHex (Area)-8 LeadershipPassive · Range 35 mThe malodorous stink of decay eventually wears down even the hardest, most experienced combatants, dampening their spirits and resolve to press on.
Stream of CorruptionBreathactiveStream of CorruptionBreathCooldown 29 s · Duration 3 s · 2 uses · Wind-up 1 sA poisonous spurt of diseased gas and bile spews forth from the spellcaster's diseased lungs, drenching the enemy in vile, choking pus.
Cloud of FliesAugment · +9 Melee DefencepassiveCloud of FliesAugment+9 Melee DefencePassive · Cooldown 15 sThrough His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Spirit LeechDirect DamageactiveSpirit LeechDirect DamageCooldown 60 s · Duration 13 s · 1 use · Wind-up 1 sJust as a leech draws blood, the Wizard extends an ebon hand towards the chosen foe, sucking away their spirit through the tainted Lore of Death.
Defiling DelugeDirect Damage (Area) · Strong vs units with 25 or more entities, Causes damage to combatants…activeDefiling DelugeDirect Damage (Area)Strong vs units with 25 or more entitiesCauses damage to combatantsReplenishes hit points of combatantsStrong vs multiple combatantsWeak vs a single combatantCooldown 120 s · Duration 6 s · 2 uses · Range 35 mBy which the Great Unclean One calls down a disgusting shower of putrid yuck to heal themselves and harm those foes unfortunate enough to be caught in it.
Who can field it
- Legion of Chaos
- Poxmakers of Nurgle
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.