
Uncle Furuncle (Great Unclean One)
Monster· Monster· Tier 5· 1 model at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Uncle Furuncle (Great Unclean One) is Nurgle, Daemons of Chaos and Warriors of Chaos monster: 12,360 HP, armour 50, melee attack 67, melee defence 56, weapon strength 530. It costs 2,100 in the campaign and 1,900 in multiplayer. Unit key wh3_twa08_nur_mon_great_unclean_one_0_ror. Patch 9.0.4, from the game's data tables.
Health
12,360
Armour
50
Leadership
85
Speed
36
Melee attack
67
Melee defence
56
Weapon strength
160 base + 370 armour-piercing
530
Charge bonus
20
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
Abilities
- Nurgling EmergenceSummon Unit · Summons a unit of Nurglings, Summoned units degrade over timepassiveNurgling EmergenceSummon UnitSummons a unit of NurglingsSummoned units degrade over timePassive · Duration 1 s · 1 useWhat was muffled, joyful frolicking becomes clearer as the bulges burst from their bloated host to find a new plaything.
- Foetid StenchHex (Area) · -8 LeadershippassiveFoetid StenchHex (Area)-8 LeadershipPassive · Range 35 mThe malodorous stink of decay eventually wears down even the hardest, most experienced combatants, dampening their spirits and resolve to press on.
- Stream of CorruptionBreathactiveStream of CorruptionBreathCooldown 29 s · Duration 3 s · 2 uses · Wind-up 1 sA poisonous spurt of diseased gas and bile spews forth from the spellcaster's diseased lungs, drenching the enemy in vile, choking pus.
- Cloud of FliesAugment · +9 Melee DefencepassiveCloud of FliesAugment+9 Melee DefencePassive · Cooldown 15 sThrough His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Spirit LeechDirect DamageactiveSpirit LeechDirect DamageCooldown 60 s · Duration 13 s · 1 use · Wind-up 1 sJust as a leech draws blood, the Wizard extends an ebon hand towards the chosen foe, sucking away their spirit through the tainted Lore of Death.
- Defiling DelugeDirect Damage (Area) · Strong vs units with 25 or more entities, Causes damage to combatants…activeDefiling DelugeDirect Damage (Area)Strong vs units with 25 or more entitiesCauses damage to combatantsReplenishes hit points of combatantsStrong vs multiple combatantsWeak vs a single combatantCooldown 120 s · Duration 6 s · 2 uses · Range 35 mBy which the Great Unclean One calls down a disgusting shower of putrid yuck to heal themselves and harm those foes unfortunate enough to be caught in it.
Counters
Good against
- Heavily armoured units — 370 of 530 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Nurgle: Rot Knights
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Nurgle: Soul Grinder of Nurgle, Exalted Plaguebearers of Nurgle
- Light infantry-sized units — large, mass 7,000e.g. Zombies, Zombie Pirate Deckhand Mob, Blessed Saurus Spears (Shields) · Nurgle: Exalted Plaguebearers of Nurgle, Plaguebearers of Nurgle
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Nurgle: Plague Ogres (Great Weapons), Rot Knights
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Nurgle: Soul Grinder of Nurgle, Beast of Nurgle
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (11.72× faster), Ancient Stegadon (11.13× faster), Bone Giant (8.55× faster)
Loses to, at a similar price: Curs'd Ettin (1.55× slower), Terracotta Sentinel (1.22× slower), Chaos Giant (1.22× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,900 multiplayer gold. Nurgle units ranked.
Who can field it
- Daemons of Chaos · Legion of Chaos
- Nurgle · Poxmakers of Nurgle
- Warriors of Chaos · Warhost of the Apocalypse · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.