Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Angels of Decay (Plague Drones – Death's Heads) unit card

The Angels of Decay (Plague Drones – Death's Heads)

Monstrous cavalry· Flying Missile War Beasts· Tier 4· 12 models at Ultra sizeRegiment of Renown

Comes with Thrones of Decay – Nurgle(Warhammer III)

Duel it in the combat calculator →

The Angels of Decay (Plague Drones – Death's Heads) are Nurgle and Daemons of Chaos monstrous cavalry: 7,128 HP across 12 models, armour 50, melee attack 45, melee defence 45, weapon strength 105, range 70 m, missile damage 2,000 per 10 s for the whole unit. It costs 1,500 in the campaign and 1,700 in multiplayer. They come with Thrones of Decay – Nurgle. Unit key wh3_dlc25_nur_cav_plague_drones_1_ror. Patch 9.0.4, from the game's data tables.

Health

594 per model

7,128

bottom 34% of class

Armour

50

bottom 16% of class

Leadership

80

top 39% of class

Speed

90

top 39% of class

Melee attack

45

top 37% of class

Melee defence

45

top 13% of class

Weapon strength

30 base + 75 armour-piercing

105

top 39% of class

Charge bonus

32

bottom 1% of class

Ranged

Range

70 m

Ammunition

15

Missile damage

30 base + 60 AP, explosion 3 + 7 AP

100

Reload time

6 s

Damage per 10 s

167

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Can Fly

    This unit can fly.

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Cloud of FliesAugment · +9 Melee Defencepassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 44.7% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 52.4 damage per second against Chaos Warriors; it lasts 30.7 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (1023.96× faster), Casket of Souls (447.97× faster), Ironblaster (38.84× faster)

Loses to, at a similar price: Chaos Knights of Tzeentch (4.12× slower), Chaos Knights (3.48× slower), Knights Panther (3.41× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,700 multiplayer gold. Nurgle units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Nurgle · Poxmakers of Nurgle

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.