
The Chromatic Abominations (Blue Horrors of Tzeentch)
Missile infantry· Melee Infantry· Tier 2· 160 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Chromatic Abominations (Blue Horrors of Tzeentch) are Tzeentch, Daemons of Chaos and Warriors of Chaos missile infantry: 7,680 HP across 160 models, a magic barrier of 1,400 on top, armour 5, melee attack 27, melee defence 29, weapon strength 24, range 90 m, missile damage 3,000 per 10 s for the whole unit. It costs 750 in the campaign and in multiplayer. Unit key wh3_twa10_tze_inf_blue_horrors_ror. Patch 9.0.4, from the game's data tables.
Health
48 per model
7,680
Barrier
+18% on top of health, taken first
1,400
Armour
shield blocks 10% of small-arms missiles from the front (not artillery)
5
Leadership
60
Speed
38
Melee attack
27
Melee defence
29
Weapon strength
21 base + 3 armour-piercing
24
Charge bonus
10
Ranged
Range
90 m
Ammunition
16
Missile damage
13 base + 2 AP
15
Reload time
8 s
Damage per 10 s
19
Attributes
- 360 Missile Block
This unit can block projectiles regardless of its facing.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- Barrier BoostAugment · Replenishes barrier points of combatants, Triggers when a friendly or enemy spell is active.passiveBarrier BoostAugmentReplenishes barrier points of combatantsTriggers when a friendly or enemy spell is active.Passive · Cooldown 60 s · Duration 10 sLoose threads of arcane power from nearby incantations are plucked from the breeze and woven into the barrier, reinforcing its strength.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Tzeentch: Soul Grinder of Tzeentch, Burning Chariot of Tzeentch
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 3,000 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Tzeentch: Spawn of Tzeentch, Exalted Pink Horrors of Tzeentch
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Tzeentch: Mutalith Vortex Beast, Burning Chariot of Tzeentch
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Tzeentch: Mutalith Vortex Beast, Soul Grinder of Tzeentch
- Heavy large units — infantry-sized, mass 70e.g. Dread Maw, Thunderbarge, Steam Tank · Tzeentch: Mutalith Vortex Beast, Soul Grinder of Tzeentch
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Daemons of Chaos · Legion of Chaos
- Tzeentch · Oracles of Tzeentch
- Warriors of Chaos · Warhost of the Apocalypse · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.