Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Chromatic Abominations (Blue Horrors of Tzeentch) unit card

The Chromatic Abominations (Blue Horrors of Tzeentch)

Missile infantry· Melee Infantry· Tier 2· 160 models at Ultra sizeRegiment of Renown

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The Chromatic Abominations (Blue Horrors of Tzeentch) are Tzeentch, Daemons of Chaos and Warriors of Chaos missile infantry: 7,680 HP across 160 models, a magic barrier of 1,400 on top, armour 5, melee attack 27, melee defence 29, weapon strength 24, range 90 m, missile damage 3,000 per 10 s for the whole unit. It costs 750 in the campaign and in multiplayer. Unit key wh3_twa10_tze_inf_blue_horrors_ror. Patch 9.0.4, from the game's data tables.

Health

48 per model

7,680

top 9% of class

Barrier

+18% on top of health, taken first

1,400

Armour

shield blocks 10% of small-arms missiles from the front (not artillery)

5

bottom 3% of class

Leadership

60

bottom 44% of class

Speed

38

top 38% of class

Melee attack

27

top 37% of class

Melee defence

29

top 35% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 15% of class

Charge bonus

10

top 45% of class

Ranged

Range

90 m

bottom 15% of class

Ammunition

16

bottom 18% of class

Missile damage

13 base + 2 AP

15

bottom 22% of class

Reload time

8 s

top 25% of class

Damage per 10 s

19

bottom 39% of class

Attributes

  • 360 Missile Block

    This unit can block projectiles regardless of its facing.

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • Barrier BoostAugment · Replenishes barrier points of combatants, Triggers when a friendly or enemy spell is active.passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Tzeentch · Oracles of Tzeentch
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.