The Sourguts (Pink Horrors of Tzeentch)
Missile infantry· Missile Infantry· Tier 2· 80 models at Ultra sizeRegiment of Renown
Health
90 per model
7,200
Armour
25
Leadership
80
Speed
38
Melee attack
29
Melee defence
34
Weapon strength
20 base + 8 armour-piercing
28
Charge bonus
12
Ranged
Range
130 m
Ammunition
20
Missile damage
15 base + 5 AP
20
Reload time
8 s
Damage per 10 s
25
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Sour DischargeExplosion · Entities explode on deathpassiveSour DischargeExplosionEntities explode on deathPassiveDeath is not the end – it is only the beginning of the explosive devastation such a creature can cause.
Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
Who can field it
- Legion of Chaos
- Oracles of Tzeentch
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.