Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Sourguts (Pink Horrors of Tzeentch) unit card

The Sourguts (Pink Horrors of Tzeentch)

Missile infantry· Missile Infantry· Tier 2· 80 models at Ultra sizeRegiment of Renown

Comes with Shadows of Change(Warhammer III)

Duel it in the combat calculator →

The Sourguts (Pink Horrors of Tzeentch) are Tzeentch, Daemons of Chaos and Warriors of Chaos missile infantry: 7,200 HP across 80 models, a magic barrier of 1,800 on top, armour 25, melee attack 29, melee defence 34, weapon strength 28, range 130 m, missile damage 2,000 per 10 s for the whole unit. It costs 950 in the campaign and in multiplayer. They come with Shadows of Change. Unit key wh3_dlc24_tze_inf_pink_horrors_ror. Patch 9.0.4, from the game's data tables.

Health

90 per model

7,200

top 18% of class

Barrier

+25% on top of health, taken first

1,800

Armour

25

bottom 35% of class

Leadership

80

top 10% of class

Speed

38

top 38% of class

Melee attack

29

top 28% of class

Melee defence

34

top 21% of class

Weapon strength

20 base + 8 armour-piercing

28

bottom 49% of class

Charge bonus

12

top 35% of class

Ranged

Range

130 m

bottom 37% of class

Ammunition

20

bottom 32% of class

Missile damage

15 base + 5 AP

20

bottom 43% of class

Reload time

8 s

top 25% of class

Damage per 10 s

25

top 43% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Sour DischargeExplosion · Entities explode on deathpassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Tzeentch · Oracles of Tzeentch
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.