Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Blazing Squealers (Exalted Pink Horrors of Tzeentch) unit card

Blazing Squealers (Exalted Pink Horrors of Tzeentch)

Missile infantry· Missile Infantry· Tier 3· 80 models at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

Blazing Squealers (Exalted Pink Horrors of Tzeentch) are Tzeentch and Daemons of Chaos missile infantry: 7,200 HP across 80 models, a magic barrier of 1,800 on top, armour 35, melee attack 38, melee defence 48, weapon strength 32, range 130 m, missile damage 2,500 per 10 s for the whole unit. It costs 1,250 in the campaign and in multiplayer. Unit key wh3_twa06_tze_inf_pink_horrors_ror_0. Patch 9.0.4, from the game's data tables.

Health

90 per model

7,200

top 18% of class

Barrier

+25% on top of health, taken first

1,800

Armour

35

top 46% of class

Leadership

85

top 5% of class

Speed

38

top 38% of class

Melee attack

38

top 13% of class

Melee defence

48

top 1% of class

Weapon strength

22 base + 10 armour-piercing

32

top 32% of class

Charge bonus

14

top 27% of class

Ranged

Range

130 m

bottom 37% of class

Ammunition

20

bottom 32% of class

Missile damage

17 base + 8 AP

25

top 31% of class

Reload time

8 s

top 25% of class

Damage per 10 s

31

top 32% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Arcane MirthAugment of the Windspassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • Conduit of InfinityAugment · Replenishes ammunitionactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Tzeentch · Oracles of Tzeentch

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.