
Bringers of Beguilement (Exalted Daemonettes of Slaanesh)
Melee infantry· Melee Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Bringers of Beguilement (Exalted Daemonettes of Slaanesh) are Slaanesh and Daemons of Chaos melee infantry: 7,700 HP across 100 models, armour 15, melee attack 59, melee defence 54, weapon strength 50. It costs 1,450 in the campaign and in multiplayer. Unit key wh3_twa06_sla_inf_daemonette_ror_0. Patch 9.0.4, from the game's data tables.
Health
77 per model
7,700
Armour
15
Leadership
90
Speed
54
Melee attack
59
Melee defence
54
Weapon strength
15 base + 35 armour-piercing
50
Charge bonus
35
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
- Perfect Vigour
Even when performing the most fatiguing actions, this unit never loses vigour.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- SoulscentAugment · +20 Melee Attack, +50% Armour-Piercing Weapon Damage…passiveSoulscentAugment+20 Melee Attack+50% Armour-Piercing Weapon DamageEffect intensity increases by each enemy unit in range with leadership wavering or lower.Passive"Mmmm... meat... I can smell innocence at fifty yards!"
Counters
Good against
- Heavily armoured units — 35 of 50 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Slaanesh: Pleasureseekers, Champions Of Slaanesh
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Slaanesh: Exalted Seeker Chariot, Hellflayers
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Slaanesh: Soul Grinder of Slaanesh, Keeper of Secrets
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Slaanesh: Devotees of Slaanesh (Crossbows)
- Heavy large units — infantry-sized, mass 80e.g. Dread Maw, Thunderbarge, Steam Tank · Slaanesh: Exalted Seeker Chariot, Hellflayers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (11.99× faster), Phoenix Guard (3.18× faster), Depth Guard (Polearms) (3.17× faster)
Loses to, at a similar price: Skullreapers (1.85× slower), Chosen of Khorne (Dual Weapons) (1.45× slower), Chosen of Tzeentch (1.34× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,450 multiplayer gold. Slaanesh units ranked.
Who can field it
- Daemons of Chaos · Legion of Chaos
- Slaanesh · Seducers of Slaanesh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.