Bringers of Beguilement (Exalted Daemonettes of Slaanesh)
Melee infantry· Melee Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown
Health
77 per model
7,700
Armour
15
Leadership
90
Speed
54
Melee attack
59
Melee defence
54
Weapon strength
15 base + 35 armour-piercing
50
Charge bonus
35
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

Perfect Vigour
Even when performing the most fatiguing actions, this unit never loses vigour.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
SoulscentAugment · +20 Melee Attack, +50% Armour-Piercing Weapon Damage…passiveSoulscentAugment+20 Melee Attack+50% Armour-Piercing Weapon DamageEffect intensity increases by each enemy unit in range with leadership wavering or lower.Passive"Mmmm... meat... I can smell innocence at fifty yards!"
Who can field it
- Legion of Chaos
- Seducers of Slaanesh
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.