Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Bringers of Beguilement (Exalted Daemonettes of Slaanesh) unit card

Bringers of Beguilement (Exalted Daemonettes of Slaanesh)

Melee infantry· Melee Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

Bringers of Beguilement (Exalted Daemonettes of Slaanesh) are Slaanesh and Daemons of Chaos melee infantry: 7,700 HP across 100 models, armour 15, melee attack 59, melee defence 54, weapon strength 50. It costs 1,450 in the campaign and in multiplayer. Unit key wh3_twa06_sla_inf_daemonette_ror_0. Patch 9.0.4, from the game's data tables.

Health

77 per model

7,700

bottom 16% of class

Armour

15

bottom 10% of class

Leadership

90

top 12% of class

Speed

54

top 4% of class

Melee attack

59

top 1% of class

Melee defence

54

top 10% of class

Weapon strength

15 base + 35 armour-piercing

50

top 18% of class

Charge bonus

35

top 10% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Devastating Flanker

    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

  • Perfect Vigour

    Even when performing the most fatiguing actions, this unit never loses vigour.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • SoulscentAugment · +20 Melee Attack, +50% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 61.9% of the game's 194 infantry units in melee. Per 1,000 gold: 334.1 damage per second against Chaos Warriors; it lasts 47.2 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (11.99× faster), Phoenix Guard (3.18× faster), Depth Guard (Polearms) (3.17× faster)

Loses to, at a similar price: Skullreapers (1.85× slower), Chosen of Khorne (Dual Weapons) (1.45× slower), Chosen of Tzeentch (1.34× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,450 multiplayer gold. Slaanesh units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Slaanesh · Seducers of Slaanesh

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.