Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Heralds of Khorne's Fury (Bloodcrushers of Khorne) unit card

Heralds of Khorne's Fury (Bloodcrushers of Khorne)

Monstrous cavalry· Monstrous Cavalry· Tier 4· 32 models at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

Heralds of Khorne's Fury (Bloodcrushers of Khorne) are Khorne and Daemons of Chaos monstrous cavalry: 7,904 HP across 32 models, armour 100, melee attack 50, melee defence 43, weapon strength 60. It costs 1,700 in the campaign and in multiplayer. Unit key wh3_twa07_kho_cav_bloodcrushers_ror_0. Patch 9.0.4, from the game's data tables.

Health

247 per model

7,904

top 29% of class

Armour

100

top 50% of class

Leadership

85

top 13% of class

Speed

70

bottom 11% of class

Melee attack

50

top 21% of class

Melee defence

43

top 24% of class

Weapon strength

18 base + 42 armour-piercing, +18 vs infantry

60

bottom 16% of class

Charge bonus

55

top 50% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • HellbladeAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon Damagepassive
  • Mantle of ImmolationHex (Area) · -5 Melee Defence, +20% Weakness to Fire Damagepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 82.2% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 167.8 damage per second against Chaos Warriors; it lasts 50.3 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (3088.99× faster), Casket of Souls (1129.43× faster), Ironblaster (70.80× faster)

Loses to, at a similar price: Mournfang Cavalry (Great Weapons) (1.50× slower), Bull Centaur Renders (Great Weapons) (1.49× slower), Chaos Knights of Tzeentch (1.46× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,700 multiplayer gold. Khorne units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Khorne · Exiles of Khorne

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.