
Daemon Prince of Khorne
Lord· Lord· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Daemon Prince of Khorne is Warriors of Chaos, Daemons of Chaos and Khorne lord: 7,600 HP, armour 60, melee attack 55, melee defence 50, weapon strength 520. It costs 1,900 in the campaign and in multiplayer. Unit key wh3_dlc20_chs_cha_daemon_prince_mkho. Patch 9.0.4, from the game's data tables.
Health
7,600
Armour
60
Leadership
80
Speed
80
Melee attack
55
Melee defence
50
Weapon strength
200 base + 320 armour-piercing, +15 vs infantry
520
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Can Fly
This unit can fly.
- Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
- Paragon of CarnageAugment (Area) · +8 Melee Attack, Effect intensity increases with each nearby entity death.passiveParagon of CarnageAugment (Area)+8 Melee AttackEffect intensity increases with each nearby entity death.Passive · Range 35 mThose who behold such rage incarnate would surely stare in awe, were their heads not promptly removed from their bodies.
- BloodthirstAugment · +25% Charge Speed, +25% Speed…activeBloodthirstAugment+25% Charge Speed+25% Speed+40% Charge BonusCooldown 60 s · Duration 17 sThe all-consuming craving for blood and slaughter drives forth Khorne's faithful servants with even greater speed and fury.
- DeathbringerAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon DamageactiveDeathbringerAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 29 sCutting harder and deeper with each and every blow, this blade ensures that the blood of Kharneth's enemies flows like a river across the battlefield.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Infantry-sized units — bonus vs infantry 15e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Warriors of Chaos: Putrid Blightkings, Chosen of Nurgle
- Heavily armoured units — 320 of 520 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Warriors of Chaos: Chaos Knights of Khorne, Chosen of Khorne
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Light infantry-sized units — large, mass 4,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Warriors of Chaos: Chosen of Nurgle, Chosen of Slaanesh
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Warriors of Chaos: Dragon Ogre Shaggoth, Dragon Ogres
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Warriors of Chaos: Marauder Horsemen of Slaanesh, Hellcannon
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Daemon Prince of Khorne skill tree
49 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Daemon Prince of Khorne's skills
- Chosen DestroyerChosen Destroyer3 levelsLevel 1
- Khorne Authority: +2 (Lord's army)
- Slaanesh Authority: -2 (Lord's army)
- Khorne Authority: +3 (Lord's army)
- Slaanesh Authority: -2 (Lord's army)
- Khorne Authority: +4 (Lord's army)
- Slaanesh Authority: -4 (Lord's army)
- Hearts of IronHearts of Iron
- Vigour loss reduction: -15% (Lord's army)
- Voice of the Dark GodsVoice of the Dark Gods
- Leadership aura size: +40%
- Thick SkinThick SkinUnlocks at rank 7
- Missile resistance: 10%
- Brass CollarBrass CollarUnlocks at rank 7
- Spell resistance: 10%
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Wild FuryWild FuryUnlocks at rank 18
- Passive ability: "Tempered Rage"
- Weapon strength: +15%
- Hateful CorruptorHateful Corruptor
- Khorne corruption: +4 (local province)
- Replenishes 15% campaign movement range after winning a battle
- Khorne's ChosenKhorne's Chosen
- Vigour loss reduction: -50% for Bloodletters of Khorne units (Lord's army)
- Khorne Authority: +2 (Lord's army)
- Daemons Reforged: +10% chance for destroyed Daemons of Khorne units to be restored after battle (Lord's army)
- Khorne MarkedKhorne MarkedUnlocks at rank 16
- Ability: "Deathbringer"
- Seal of SavagerySeal of Savagery
- Khorne Authority: +1 (Lord's army)
- Passive ability: "Icon of Endless War"
- Burning BrandBurning Brand
- Passive ability: "Paragon of Carnage"
- Spell resistance: 10% (Lord's army)
- Brutal ChargeBrutal Charge
- Charge bonus: +5
- Weapon strength: +5%
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Thick-SkinnedThick-Skinned2 levelsLevel 1
- Armour: +7
- Armour: +15
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Deadly BladeDeadly Blade2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Daemonic OnslaughtDaemonic Onslaught
- Ability: "Daemonic Onslaught"
- Dominating PresenceDominating Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Chaos VanguardChaos Vanguard3 levelsLevel 1
- Melee attack: +4 for all non-Daemonic Infantry units (Lord's army)
- Armour: +6 for all non-Daemonic Infantry units (Lord's army)
- Melee attack: +6 for all non-Daemonic Infantry units (Lord's army)
- Armour: +12 for all non-Daemonic Infantry units (Lord's army)
- Melee attack: +8 for all non-Daemonic Infantry units (Lord's army)
- Savage BloodlustSavage Bloodlust3 levelsLevel 1
- Armour: +4 for all Daemonic melee units (Lord's army)
- Armour: +8 for all Daemonic melee units (Lord's army)
- Charge bonus: +8 for all Daemonic melee units (Lord's army)
- Armour: +12 for all Daemonic melee units (Lord's army)
- Charge bonus: +12 for all Daemonic melee units (Lord's army)
- Warp FireWarp Fire3 levelsLevel 1
- Melee defence: +4 for all Daemonic Missile and Flying units (Lord's army)
- Melee defence: +6 for all Daemonic Missile and Flying units (Lord's army)
- Missile strength: +8% for all Daemonic Missile units (Lord's army)
- Speed: +4% for all Daemonic Flying units (Lord's army)
- Melee defence: +8 for all Daemonic Missile and Flying units (Lord's army)
- Missile strength: +12% for all Daemonic Missile units (Lord's army)
- Speed: +6% for all Daemonic Flying units (Lord's army)
- Hammer into AnvilHammer into Anvil3 levelsLevel 1
- Charge bonus: +6 for all non-Daemonic Cavalry and Chariot units (Lord's army)
- Charge bonus: +6 for all non-Daemonic Cavalry and Chariot units (Lord's army)
- Melee defence: +6 for all non-Daemonic Cavalry and Chariot units (Lord's army)
- Charge bonus: +12 for all non-Daemonic Cavalry and Chariot units (Lord's army)
- Melee defence: +8 for all non-Daemonic Cavalry and Chariot units (Lord's army)
- Monstrous StrengthMonstrous Strength3 levelsLevel 1
- Weapon strength: +4% for all non-Daemonic war beasts, monstrous and monster units (Lord's army)
- Melee attack: +6 for all non-Daemonic war beasts, monstrous, and monster units (Lord's army)
- Weapon strength: +6% for all non-Daemonic war beasts, monstrous and monster units (Lord's army)
- Melee attack: +8 for all non-Daemonic war beasts, monstrous, and monster units (Lord's army)
- Weapon strength: +10% for all non-Daemonic war beasts, monstrous and monster units (Lord's army)
- DoomfireDoomfire3 levelsLevel 1
- Ammunition: +10% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
- Ammunition: +15% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
- Missile strength: +8% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
- Ammunition: +20% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
- Missile strength: +12% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Legion of DoomLegion of Doom
- Armour: +10 for all Infantry units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for all Infantry units (Rank 7 and above) (Lord's army)
- Spell resistance: 20% for all Infantry units (Rank 7 and above) (Lord's army)
- Speed & MaliceSpeed & Malice
- Melee attack: +5 for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)
- Speed: +10% for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)
- Freakish MutationsFreakish Mutations
- Leadership: +8 for all war beasts, monstrous and monster units (Rank 7 and above) (Lord's army)
- Melee attack: +5 for all war beasts, monstrous, and monster units (Rank 7 and above) (Lord's army)
- Ward save: +5% for all war beasts, monstrous and monster units (Rank 7 and above) (Lord's army)
- Malevolent RangerMalevolent Ranger
- Armour: +10 for all Missile units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for all Missile units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for all Missile units (Rank 7 and above) (Lord's army)
- Fight or Die!Fight or Die!
- Ability: "Fight or Die!"
- Replaces: "Rally!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- DespoilersDespoilers3 levelsLevel 1
- Income from raiding: +10% (Lord's army)
- Income from sacking settlements: +5% (Lord's army)
- Income from raiding: +20% (Lord's army)
- Income from sacking settlements: +10% (Lord's army)
- Income from raiding: +30% (Lord's army)
- Income from sacking settlements: +15% (Lord's army)
- Serve or DieServe or Die3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Unit Upgrades cost: -5% for all units
- Recruitment cost: -10% (Lord's army)
- Unit Upgrades cost: -10% for all units
- Recruitment cost: -15% (Lord's army)
- Devoted of ChaosDevoted of Chaos3 levelsLevel 1
- Increased experience gain: +10% for units when fighting against the Forces of Order (Lord's army)
- Increased experience gain: +15% for units when fighting against the Forces of Order (Lord's army)
- Souls gained from battles: +10%
- Increased experience gain: +20% for units when fighting against the Forces of Order (Lord's army)
- Souls gained from battles: +15%
- RuinationRuination3 levelsLevel 1
- Attrition suffered by defender: +10% when laying siege or encircling (local region)
- Attrition suffered by defender: +20% when laying siege or encircling (local region)
- Control: -4 (local enemy province)
- Attrition suffered by defender: +40% when laying siege or encircling (local region)
- Control: -8 (local enemy province)
- Unholy ResilienceUnholy Resilience
- Casualty replenishment rate: +30% for this Lord
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- Foetid GallipotFoetid Gallipot3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Blessed by EvilBlessed by Evil3 levelsLevel 1
- Post battle chance of stealing a magic item: +5%
- Income from post-battle loot: +5%
- Post battle chance of stealing a magic item: +10%
- Income from post-battle loot: +10%
- Post battle chance of stealing a magic item: +15%
- Income from post-battle loot: +15%
- PremonitionPremonition3 levelsLevel 1
- Ambush defence chance: +10% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- Ambush defence chance: +20% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
- Ambush defence chance: +30% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%
- Driven by RageDriven by Rage
- Souls gained from battles: +10%
- Khorne corruption: +1 (local province)
- Campaign movement range: +5%
- Income from post-battle loot: +10%
Who can field it
- Daemons of Chaos · Legion of Chaos
- Khorne · Exiles of Khorne
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc27_chs_cha_daemon_prince_mkho_qb).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.