Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Heralds of Excess (Seeker Chariots) unit card

Heralds of Excess (Seeker Chariots)

Chariot· Chariots· Tier 2· 4 models (crew of 8) at Ultra sizeRegiment of Renown

Comes with Tides of Torment – Slaanesh(Warhammer III)

Duel it in the combat calculator →

Heralds of Excess (Seeker Chariots) are Slaanesh and Daemons of Chaos chariot: 5,056 HP across 4 models, armour 50, melee attack 36, melee defence 34, weapon strength 48. It costs 1,100 in the campaign and in multiplayer. They come with Tides of Torment – Slaanesh. Unit key wh3_dlc27_sla_veh_seeker_chariot_ror. Patch 9.0.4, from the game's data tables.

Health

1,264 per model

5,056

bottom 26% of class

Armour

50

bottom 14% of class

Leadership

70

bottom 42% of class

Speed

100

top 8% of class

Melee attack

36

top 14% of class

Melee defence

34

top 6% of class

Weapon strength

14 base + 34 armour-piercing, +22 vs infantry

48

bottom 42% of class

Charge bonus

80

top 20% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Devastating Flanker

    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • Feasting on FearRegeneration · Effect intensity increases by each enemy unit in range with leadership wavering or lower., Replenishes hit points of combatantspassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 18.8% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 24.4 damage per second against Chaos Warriors; it lasts 23.7 s against one unit of them.

Beats, at a similar price: Casket of Souls (47.36× faster), War Wagons (Mortars) (6.71× faster), War Wagons (5.54× faster)

Loses to, at a similar price: Chaos Knights of Tzeentch (30.86× slower), Chaos Knights of Nurgle (28.18× slower), Chaos Knights (26.06× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold. Slaanesh units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Slaanesh · Seducers of Slaanesh

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.