Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Radious Warriors of Chaos units

330 Warriors of Chaos units Radious Total War Mod changes against patch 9.0.4, 14 it adds, and 38 skills, 92 buildings and 18 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
Chaos Chariots of Khornewh3_dlc20_chs_cav_chaos_chariot_mkho4 → 65,736 → 13,500120 → 10822 → 3123 → 2829 → 3211 → 10850 → 1,000850 → 1,000Leadership 70 → 75; Charge bonus 76 → 94; Mass 3,130 → 3,330; Upkeep 213 → 130; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chaos Chariots of Nurglewh3_dlc20_chs_cav_chaos_chariot_mnur4 → 66,292 → 13,800110 → 10417 → 2833 → 3429 → 3411 → 9850 → 1,000850 → 1,000Leadership 70 → 75; Charge bonus 76 → 90; Mass 3,130 → 3,330; Upkeep 213 → 130; Physical resistance 0% → 10%; Removed: Mark of Nurgle
Chaos Chariots of Slaaneshwh3_dlc20_chs_cav_chaos_chariot_msla4 → 65,736 → 13,500110 → 10422 → 2928 → 2929 → 3211 → 10850 → 1,000850 → 1,000Leadership 70 → 75; Charge bonus 76 → 90; Mass 3,130 → 3,230; Upkeep 213 → 130; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
The Sibilant Slaughtercade (Chaos Chariots)wh3_dlc20_chs_cav_chaos_chariot_msla_ror4 → 65,736 → 13,764110 → 11429 → 3336 → 3829 → 3411 → 141,000 → 1,2001,000 → 1,200Bonus vs infantry 18 → 20; Charge bonus 76 → 100; Upkeep 250 → 145; Physical resistance 5% → 10%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Chaos Chariots of Tzeentchwh3_dlc20_chs_cav_chaos_chariot_mtze4 → 65,736 → 13,500110 → 10422 → 3028 → 3029 → 3011 → 12850 → 1,000850 → 1,000Leadership 70 → 75; Charge bonus 76 → 92; Mass 3,130 → 3,330; Upkeep 213 → 130; Fire resistance 0% → 15%; Removed: Mark of Tzeentch
Chaos Knights of Khornewh3_dlc20_chs_cav_chaos_knights_mkho608,100 → 11,400130 → 11442 → 4145 → 4437 → 2916 → 101,4001,400Missile block 30% → 45%; Leadership 75 → 70; Bonus vs infantry 0 → 6; Charge bonus 44 → 54; Mass 1,330 → 1,430; Upkeep 350 → 145; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chaos Knights of Khorne (Lances)wh3_dlc20_chs_cav_chaos_knights_mkho_lances608,100 → 11,400130 → 11442 → 3833 → 3936 → 2617 → 121,500 → 1,4501,400 → 1,450Missile block 30% → 45%; Leadership 75 → 70; Bonus vs large 0 → 14; Charge bonus 80 → 86; Mass 1,330 → 1,430; Upkeep 375 → 150; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chaos Knights of Nurglewh3_dlc20_chs_cav_chaos_knights_mnur608,760 → 11,700120 → 1043755 → 4737 → 2616 → 91,500 → 1,3001,400 → 1,300Missile block 30% → 45%; Leadership 75 → 70; Bonus vs infantry 0 → 7; Charge bonus 44 → 52; Mass 1,330 → 1,430; Upkeep 375 → 135; Physical resistance 0% → 5%; Removed: Mark of Nurgle
Chaos Knights of Nurgle (Lances)wh3_dlc20_chs_cav_chaos_knights_mnur_lances608,760 → 11,700120 → 10437 → 3543 → 4236 → 2217 → 121,600 → 1,3501,400 → 1,350Missile block 30% → 45%; Leadership 75 → 70; Bonus vs large 0 → 14; Charge bonus 80 → 84; Mass 1,330 → 1,430; Upkeep 400 → 140; Physical resistance 0% → 5%; Removed: Mark of Nurgle
Chaos Knights of Slaaneshwh3_dlc20_chs_cav_chaos_knights_msla608,100 → 11,400120 → 11442 → 3950 → 4537 → 2916 → 101,400 → 1,3501,400 → 1,350Missile block 30% → 45%; Leadership 75 → 70; Bonus vs infantry 0 → 10; Charge bonus 44 → 56; Mass 1,330 → 1,430; Upkeep 350 → 140; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Chaos Knights of Slaanesh (Lances)wh3_dlc20_chs_cav_chaos_knights_msla_lances608,100 → 11,400120 → 11442 → 3738 → 4036 → 3017 → 121,4001,400Missile block 30% → 45%; Leadership 75 → 70; Bonus vs large 0 → 12; Charge bonus 80 → 85; Mass 1,330 → 1,430; Upkeep 350 → 145; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Chaos Knights of Tzeentch (Lances)wh3_dlc20_chs_cav_chaos_knights_mtze_lances608,100 → 11,400120 → 11042 → 3938 → 4336 → 2317 → 141,600 → 1,4501,400 → 1,450Missile block 30% → 45%; Leadership 75 → 70; Bonus vs large 0 → 12; Charge bonus 80 → 83; Mass 1,330 → 1,430; Upkeep 400 → 145; Fire resistance 0% → 15%; Removed: Mark of Tzeentch
Marauder Horsemen of Khorne (Throwing Axes)wh3_dlc20_chs_cav_marauder_horsemen_mkho_throwing_axes605,460 → 8,1003522 → 2421 → 2630 → 2210675 → 650675 → 650Leadership 48 → 50; Mass 600 → 650; Range 70 m → 80 m; Ammunition 12 → 25; Missile base damage 6 → 9; Missile AP damage 21 → 23; Upkeep 169 → 110; Spell resistance 35% → 25%; Removed: Mark of Khorne
Marauder Horsemen of Nurgle (Throwing Axes)wh3_dlc20_chs_cav_marauder_horsemen_mnur_throwing_axes605,940 → 8,40015 → 3417 → 2131 → 33195650650Missile block 30% → 45%; Leadership 48 → 50; Charge bonus 24 → 31; Mass 600 → 700; Range 70 m → 80 m; Ammunition 12 → 25; Missile base damage 6 → 10; Missile AP damage 21 → 20; Upkeep 162 → 110; Physical resistance 0% → 10%; Removed: Mark of Nurgle
Marauder Horsemen of Slaaneshwh3_dlc20_chs_cav_marauder_horsemen_msla_javelins605,460 → 8,10015 → 3022 → 2320 → 2419 → 205 → 4650 → 700650 → 700Leadership 48 → 50; Charge bonus 24 → 33; Mass 600 → 700; Range 80 m → 85 m; Ammunition 16 → 28; Missile base damage 15 → 18; Missile AP damage 7 → 11; Upkeep 163 → 115; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Marauder Horsemen of Tzeentchwh3_dlc20_chs_cav_marauder_horsemen_mtze_javelins605,460 → 8,10015 → 302220 → 2519 → 185 → 6700700Leadership 48 → 50; Charge bonus 24 → 32; Mass 600 → 650; Range 80 m → 85 m; Ammunition 16 → 28; Missile base damage 15 → 19; Missile AP damage 7 → 10; Upkeep 175 → 115; Fire resistance 0% → 15%; Removed: Mark of Tzeentch
Chaos Lord of Khornewh3_dlc20_chs_cha_chaos_lord_mkho14,640 → 5,250110 → 12265 → 6750 → 54380 → 395130 → 1551,000 → 1,3001,100 → 1,300Bonus vs infantry 15 → 18; Charge bonus 45 → 47; Mass 1,000 → 1,100; Upkeep 250 → 130; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chaos Lord of Khornewh3_dlc20_chs_cha_chaos_lord_mkho_chaos_steed15,228 → 6,160120 → 12865 → 6650 → 55380 → 395130 → 1551,100 → 1,5001,250 → 1,500Bonus vs infantry 15 → 18; Charge bonus 50 → 60; Mass 2,500 → 2,700; Upkeep 275 → 150; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chaos Lord of Khornewh3_dlc20_chs_cha_chaos_lord_mkho_gorebeast_chariot15,702 → 6,440130 → 13840 → 4330 → 38130 → 155380 → 3851,200 → 1,6001,400 → 1,600Speed 66 → 70; Charge bonus 80 → 83; Mass 5,000 → 5,100; Upkeep 300 → 160; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chaos Lord of Khornewh3_dlc20_chs_cha_chaos_lord_mkho_juggernaut15,856 → 6,760130 → 13868 → 6752150 → 165400 → 4051,400 → 1,7001,500 → 1,700Bonus vs infantry 20 → 22; Charge bonus 70 → 76; Mass 2,800 → 3,000; Upkeep 350 → 170; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chaos Lord of Slaaneshwh3_dlc20_chs_cha_chaos_lord_msla14,640 → 5,200100 → 11065 → 6455 → 58320 → 340170 → 1851,000 → 1,3001,050 → 1,300Missile block 55% → 65%; Charge bonus 35 → 38; Mass 1,000 → 1,100; Upkeep 250 → 130; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Chaos Lord of Slaaneshwh3_dlc20_chs_cha_chaos_lord_msla_chaos_chariot15,472 → 5,700110 → 12240 → 5035 → 46170 → 195320 → 3251,300 → 1,5001,350 → 1,500Missile block 55% → 65%; Bonus vs infantry 20 → 26; Mass 4,000 → 4,200; Upkeep 325 → 150; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Chaos Lord of Slaaneshwh3_dlc20_chs_cha_chaos_lord_msla_chaos_steed15,228 → 5,660120 → 1286555 → 58320 → 340170 → 1851,100 → 1,4001,250 → 1,400Missile block 55% → 65%; Charge bonus 50 → 60; Mass 2,500 → 2,700; Upkeep 275 → 140; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Chaos Sorcerer (Death)wh3_dlc20_chs_cha_chaos_sorcerer_death_warshrine111,250 → 12,61060 → 7435 → 3630 → 33250 → 265125 → 1351,000 → 1,4001,300 → 1,400Leadership 60 → 65; Bonus vs infantry 0 → 20; Charge bonus 25 → 27; Upkeep 425 → 140
Chaos Sorcerer (Fire)wh3_dlc20_chs_cha_chaos_sorcerer_fire_warshrine111,250 → 12,61060 → 7435 → 3630 → 33250 → 265125 → 1351,000 → 1,4001,300 → 1,400Leadership 60 → 65; Bonus vs infantry 0 → 20; Charge bonus 25 → 27; Upkeep 425 → 140
Chaos Sorcerer Lord of Nurgle (Death)wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur14,188 → 4,65080 → 11043 → 3549 → 43240 → 255120 → 1251,000 → 1,300800 → 1,300Speed 33 → 28; Charge bonus 20 → 24; Upkeep 250 → 130; Removed: Mark of Nurgle
Chaos Sorcerer Lord of Nurgle (Death)wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur_chaos_steed14,724 → 5,260100 → 12443 → 4049 → 47240 → 255120 → 1251,200 → 1,4001,000 → 1,400Charge bonus 40 → 55; Mass 2,500 → 2,600; Upkeep 300 → 140; Removed: Mark of Nurgle
Chaos Sorcerer Lord of Nurgle (Death)wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur_warshrine112,706 → 13,76060 → 7630 → 3835 → 37250 → 255125 → 1351,100 → 1,5001,500Charge bonus 25 → 29; Upkeep 425 → 150; Removed: Mark of Nurgle
Chaos Sorcerer Lord (Death)wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_warshrine111,550 → 13,26060 → 7635 → 3930 → 35250 → 265125 → 1351,100 → 1,5001,400 → 1,500Bonus vs infantry 0 → 20; Charge bonus 25 → 32; Upkeep 425 → 150
Chaos Sorcerer Lord (Fire)wh3_dlc20_chs_cha_chaos_sorcerer_lord_fire_warshrine111,550 → 13,26060 → 7635 → 3930 → 35250 → 265125 → 1351,100 → 1,5001,400 → 1,500Bonus vs infantry 0 → 20; Charge bonus 25 → 32; Upkeep 425 → 150
Chaos Sorcerer Lord of Tzeentch (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_mtze13,808 → 4,30080 → 11048 → 3744 → 39240 → 255120 → 1251,000 → 1,300800 → 1,300Charge bonus 20 → 26; Upkeep 250 → 130; Removed: Mark of Tzeentch
Chaos Sorcerer Lord of Tzeentch (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_mtze_chaos_steed14,296 → 4,960100 → 12448 → 4144240 → 255120 → 1251,200 → 1,4001,000 → 1,400Charge bonus 40 → 57; Upkeep 300 → 140; Removed: Mark of Tzeentch
Chaos Sorcerer Lord of Tzeentch (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_mtze_disc14,288 → 5,05080 → 9648 → 5044 → 49240 → 255120 → 1251,600 → 1,7001,200 → 1,700Charge bonus 35 → 45; Mass 1,300 → 1,400; Upkeep 400 → 170; Removed: Mark of Tzeentch
Chaos Sorcerer Lord of Tzeentch (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_mtze_warshrine111,550 → 13,26060 → 7635 → 4030 → 34250 → 260125 → 1401,100 → 1,5001,500Charge bonus 25 → 31; Upkeep 425 → 150; Removed: Mark of Tzeentch
Chaos Sorcerer Lord (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_warshrine111,550 → 13,26060 → 7635 → 3930 → 35250 → 265125 → 1351,100 → 1,5001,400 → 1,500Bonus vs infantry 0 → 20; Charge bonus 25 → 32; Upkeep 425 → 150
Chaos Sorcerer Lord of Nurgle (Nurgle)wh3_dlc20_chs_cha_chaos_sorcerer_lord_nurgle_mnur14,188 → 4,65080 → 11043 → 3549 → 43240 → 255120 → 1251,000 → 1,300800 → 1,300Speed 33 → 28; Charge bonus 20 → 24; Upkeep 250 → 130; Removed: Mark of Nurgle
Chaos Sorcerer Lord of Nurgle (Nurgle)wh3_dlc20_chs_cha_chaos_sorcerer_lord_nurgle_mnur_chaos_steed14,724 → 5,260100 → 12443 → 4049 → 47240 → 255120 → 1251,200 → 1,4001,000 → 1,400Charge bonus 40 → 55; Mass 2,500 → 2,600; Upkeep 300 → 140; Removed: Mark of Nurgle
Chaos Sorcerer Lord of Nurgle (Nurgle)wh3_dlc20_chs_cha_chaos_sorcerer_lord_nurgle_mnur_warshrine112,706 → 13,76060 → 7630 → 3835 → 37250 → 255125 → 1351,100 → 1,5001,500Charge bonus 25 → 29; Upkeep 425 → 150; Removed: Mark of Nurgle
Chaos Sorcerer Lord (Shadows)wh3_dlc20_chs_cha_chaos_sorcerer_lord_shadows_warshrine111,550 → 13,26060 → 7635 → 3930 → 35250 → 265125 → 1351,100 → 1,5001,400 → 1,500Bonus vs infantry 0 → 20; Charge bonus 25 → 32; Upkeep 425 → 150
Chaos Sorcerer Lord of Tzeentch (Tzeentch)wh3_dlc20_chs_cha_chaos_sorcerer_lord_tzeentch_mtze13,808 → 4,30080 → 11048 → 3744 → 39240 → 255120 → 1251,000 → 1,300800 → 1,300Charge bonus 20 → 26; Upkeep 250 → 130; Removed: Mark of Tzeentch
Chaos Sorcerer Lord of Tzeentch (Tzeentch)wh3_dlc20_chs_cha_chaos_sorcerer_lord_tzeentch_mtze_chaos_steed14,296 → 4,960100 → 12448 → 4144240 → 255120 → 1251,200 → 1,4001,000 → 1,400Charge bonus 40 → 57; Upkeep 300 → 140; Removed: Mark of Tzeentch
Chaos Sorcerer Lord of Tzeentch (Tzeentch)wh3_dlc20_chs_cha_chaos_sorcerer_lord_tzeentch_mtze_disc14,288 → 5,05080 → 9648 → 5044 → 49240 → 255120 → 1251,600 → 1,7001,200 → 1,700Charge bonus 35 → 45; Mass 1,300 → 1,400; Upkeep 400 → 170; Removed: Mark of Tzeentch
Chaos Sorcerer Lord of Tzeentch (Tzeentch)wh3_dlc20_chs_cha_chaos_sorcerer_lord_tzeentch_mtze_warshrine111,550 → 13,26060 → 7635 → 4030 → 34250 → 260125 → 1401,100 → 1,5001,500Charge bonus 25 → 31; Upkeep 425 → 150; Removed: Mark of Tzeentch
Chaos Sorcerer of Tzeentch (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_metal_mtze13,520 → 4,30080 → 11042 → 3640 → 38220 → 24095 → 1101,000 → 1,200500 → 1,200Leadership 60 → 65; Charge bonus 20 → 23; Upkeep 250 → 120; Removed: Mark of Tzeentch
Chaos Sorcerer of Tzeentch (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_metal_mtze_chaos_steed13,976 → 4,660100 → 12442 → 3940 → 45220 → 24095 → 1101,200 → 1,300700 → 1,300Leadership 60 → 65; Charge bonus 40 → 45; Upkeep 300 → 130; Removed: Mark of Tzeentch
Chaos Sorcerer of Tzeentch (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_metal_mtze_disc13,968 → 4,65080 → 944844 → 46220 → 24095 → 1101,600 → 1,700900 → 1,700Leadership 60 → 65; Charge bonus 35 → 40; Mass 1,300 → 1,400; Upkeep 400 → 170; Removed: Mark of Tzeentch
Chaos Sorcerer of Tzeentch (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_metal_mtze_warshrine111,250 → 12,61060 → 7435 → 3730 → 32250 → 260125 → 1401,300 → 1,4001,400Leadership 60 → 65; Charge bonus 25 → 28; Upkeep 425 → 140; Removed: Mark of Tzeentch
Chaos Sorcerer (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_metal_warshrine111,250 → 12,61060 → 7435 → 3630 → 33250 → 265125 → 1351,000 → 1,4001,300 → 1,400Leadership 60 → 65; Bonus vs infantry 0 → 20; Charge bonus 25 → 27; Upkeep 425 → 140
Chaos Sorcerer of Slaanesh (Shadows)wh3_dlc20_chs_cha_chaos_sorcerer_shadows_msla13,520 → 4,30080 → 11042 → 3740220 → 24095 → 1101,000 → 1,200500 → 1,200Leadership 60 → 65; Charge bonus 20 → 21; Upkeep 250 → 120; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Chaos Sorcerer of Slaanesh (Shadows)wh3_dlc20_chs_cha_chaos_sorcerer_shadows_msla_chaos_steed13,976 → 4,660100 → 12442 → 4040 → 43220 → 24095 → 1101,200 → 1,300700 → 1,300Leadership 60 → 65; Charge bonus 40 → 47; Mass 2,500 → 2,600; Upkeep 300 → 130; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Chaos Sorcerer of Slaanesh (Shadows)wh3_dlc20_chs_cha_chaos_sorcerer_shadows_msla_warshrine111,250 → 12,61060 → 7435 → 3630 → 33250 → 265125 → 1351,300 → 1,4001,400Leadership 60 → 65; Bonus vs infantry 0 → 20; Charge bonus 25 → 27; Upkeep 425 → 140; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Chaos Sorcerer (Shadows)wh3_dlc20_chs_cha_chaos_sorcerer_shadows_warshrine111,250 → 12,61060 → 7435 → 3630 → 33250 → 265125 → 1351,000 → 1,4001,300 → 1,400Leadership 60 → 65; Bonus vs infantry 0 → 20; Charge bonus 25 → 27; Upkeep 425 → 140
Chaos Sorcerer of Slaanesh (Slaanesh)wh3_dlc20_chs_cha_chaos_sorcerer_slaanesh_msla13,520 → 4,30080 → 11042 → 3740220 → 24095 → 1101,000 → 1,200500 → 1,200Leadership 60 → 65; Charge bonus 20 → 21; Upkeep 250 → 120; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Chaos Sorcerer of Slaanesh (Slaanesh)wh3_dlc20_chs_cha_chaos_sorcerer_slaanesh_msla_chaos_steed13,976 → 4,660100 → 12442 → 4040 → 43220 → 24095 → 1101,200 → 1,300700 → 1,300Leadership 60 → 65; Charge bonus 40 → 47; Mass 2,500 → 2,600; Upkeep 300 → 130; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Chaos Sorcerer of Slaanesh (Slaanesh)wh3_dlc20_chs_cha_chaos_sorcerer_slaanesh_msla_warshrine111,250 → 12,61060 → 7435 → 3630 → 33250 → 265125 → 1351,300 → 1,4001,400Leadership 60 → 65; Bonus vs infantry 0 → 20; Charge bonus 25 → 27; Upkeep 425 → 140; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Chaos Sorcerer of Tzeentch (Tzeentch)wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze13,520 → 4,30080 → 11042 → 3640 → 38220 → 24095 → 1101,000 → 1,200500 → 1,200Leadership 60 → 65; Charge bonus 20 → 23; Upkeep 250 → 120; Removed: Mark of Tzeentch
Chaos Sorcerer of Tzeentch (Tzeentch)wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze_chaos_steed13,976 → 4,660100 → 12442 → 3940 → 45220 → 24095 → 1101,200 → 1,300700 → 1,300Leadership 60 → 65; Charge bonus 40 → 45; Upkeep 300 → 130; Removed: Mark of Tzeentch
Chaos Sorcerer of Tzeentch (Tzeentch)wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze_disc13,968 → 4,65080 → 944844 → 46220 → 24095 → 1101,600 → 1,700900 → 1,700Leadership 60 → 65; Charge bonus 35 → 40; Mass 1,300 → 1,400; Upkeep 400 → 170; Removed: Mark of Tzeentch
Chaos Sorcerer of Tzeentch (Tzeentch)wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze_warshrine111,250 → 12,61060 → 7435 → 3730 → 32250 → 260125 → 1401,300 → 1,4001,400Leadership 60 → 65; Charge bonus 25 → 28; Upkeep 425 → 140; Removed: Mark of Tzeentch
Daemon Princewh3_dlc20_chs_cha_daemon_prince17,600 → 9,65030 → 445555200 → 260300 → 2801,800 → 2,2001,800 → 2,200Upkeep 450 → 220
Daemon Prince of Khornewh3_dlc20_chs_cha_daemon_prince_mkho17,600 → 9,65060 → 7255 → 5850 → 52200 → 2203201,900 → 2,3001,900 → 2,300Bonus vs infantry 15 → 16; Charge bonus 50 → 55; Upkeep 475 → 230; Spell resistance 35% → 25%; Removed: Mark of Khorne
Daemon Prince of Nurglewh3_dlc20_chs_cha_daemon_prince_mnur18,360 → 10,30030 → 4450 → 5260150 → 190360 → 3302,000 → 2,3002,000 → 2,300Charge bonus 50 → 48; Upkeep 400 → 230; Removed: Mark of Nurgle
Daemon Prince of Slaaneshwh3_dlc20_chs_cha_daemon_prince_msla17,600 → 9,65030 → 445555170 → 200330 → 3152,000 → 2,3002,000 → 2,300Upkeep 400 → 230; Physical resistance 25% → 30%; Removed: Mark of Slaanesh
Daemon Prince of Tzeentchwh3_dlc20_chs_cha_daemon_prince_mtze17,600 → 9,65030 → 445555200 → 250250 → 2701,900 → 2,3001,900 → 2,300Bonus vs large 0 → 16; Upkeep 475 → 230; Removed: Mark of Tzeentch
Exalted Hero of Khornewh3_dlc20_chs_cha_exalted_hero_mkho14,068 → 4,800110 → 12260 → 6240 → 45330 → 345110 → 1351,000 → 1,300800 → 1,300Bonus vs infantry 15 → 16; Charge bonus 45 → 42; Mass 1,000 → 1,100; Upkeep 250 → 130; Spell resistance 35% → 25%; Removed: Mark of Khorne
Exalted Hero of Khornewh3_dlc20_chs_cha_exalted_hero_mkho_chaos_steed14,680 → 5,310130 → 13860 → 6440 → 46330 → 345110 → 1351,200 → 1,4001,000 → 1,400Bonus vs infantry 15 → 16; Charge bonus 60 → 64; Mass 2,500 → 2,700; Upkeep 300 → 140; Spell resistance 35% → 25%; Removed: Mark of Khorne
Exalted Hero of Khornewh3_dlc20_chs_cha_exalted_hero_mkho_gorebeast_chariot15,052 → 6,090130 → 1384015 → 35110 → 135330 → 3451,300 → 1,8001,100 → 1,800Speed 66 → 70; Bonus vs infantry 30 → 28; Mass 5,000 → 5,100; Upkeep 325 → 180; Spell resistance 35% → 25%; Removed: Mark of Khorne
Exalted Hero of Khornewh3_dlc20_chs_cha_exalted_hero_mkho_juggernaut15,276 → 6,260130 → 13863 → 6642 → 47115 → 140355 → 3751,400 → 1,6001,200 → 1,600Charge bonus 70 → 74; Mass 2,800 → 3,000; Upkeep 350 → 160; Spell resistance 35% → 25%; Removed: Mark of Khorne
Exalted Hero of Nurglewh3_dlc20_chs_cha_exalted_hero_mnur14,474 → 5,100100 → 11450 → 6050110 → 115340 → 3651,000 → 1,300900 → 1,300Mass 1,000 → 1,100; Upkeep 250 → 130; Removed: Mark of Nurgle
Exalted Hero of Nurglewh3_dlc20_chs_cha_exalted_hero_mnur_chaos_chariot15,380 → 6,300110 → 12235 → 3425 → 44145 → 165275 → 2951,300 → 1,5001,200 → 1,500Bonus vs infantry 20 → 22; Mass 4,000 → 4,300; Upkeep 325 → 150; Removed: Mark of Nurgle
Exalted Hero of Nurglewh3_dlc20_chs_cha_exalted_hero_mnur_chaos_steed15,146 → 5,660120 → 12850 → 6250 → 54110 → 115340 → 3651,200 → 1,4001,100 → 1,400Charge bonus 50 → 58; Mass 2,500 → 2,700; Upkeep 300 → 140; Removed: Mark of Nurgle
The Severed Claw (Aspiring Champions)wh3_dlc20_chs_inf_aspiring_champions_mtze_ror16 → 209,040 → 11,300120 → 13840 → 4352 → 5830 → 28601,5001,500Bonus vs large 30 → 25; Charge bonus 16 → 22; Upkeep 375 → 150; Missile resistance 0% → 10%; Spell resistance 0% → 10%; Removed: Mark of Tzeentch
Marauders of Khornewh3_dlc20_chs_inf_chaos_marauders_mkho1209,360 → 15,0003534 → 3223 → 3021 → 227400 → 475400 → 475Leadership 60 → 50; Charge bonus 18 → 21; Upkeep 100 → 70; Spell resistance 35% → 25%; Removed: Mark of Khorne
Marauders of Khorne (Dual Weapons)wh3_dlc20_chs_inf_chaos_marauders_mkho_dualweapons1209,360 → 15,0003534 → 3317 → 3130 → 2210550 → 500550 → 500Leadership 60 → 50; Charge bonus 30 → 26; Upkeep 138 → 70; Spell resistance 35% → 25%; Removed: Mark of Khorne
Marauders of Nurglewh3_dlc20_chs_inf_chaos_marauders_mnur12010,200 → 15,60015 → 282933 → 3221 → 207 → 6425 → 475425 → 475Leadership 60 → 50; Upkeep 106 → 70; Physical resistance 0% → 5%; Removed: Mark of Nurgle
Marauders of Nurgle (Great Weapons)wh3_dlc20_chs_inf_chaos_marauders_mnur_greatweapons12010,200 → 15,60015 → 2829 → 3025 → 347 → 823 → 18500500Leadership 60 → 50; Upkeep 125 → 70; Physical resistance 0% → 5%; Removed: Mark of Nurgle
Marauders of Slaaneshwh3_dlc20_chs_inf_chaos_marauders_msla1209,360 → 15,00015 → 2834 → 3328 → 3221 → 207450 → 475450 → 475Leadership 60 → 55; Charge bonus 18 → 20; Upkeep 112 → 70; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Marauders of Slaanesh (Hellscourges)wh3_dlc20_chs_inf_chaos_marauders_msla_hellscourges1209,360 → 15,00015 → 2830 → 3138 → 3626 → 214 → 8550 → 500550 → 500Leadership 60 → 55; Bonus vs infantry 0 → 3; Upkeep 138 → 70; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Marauders of Tzeentchwh3_dlc20_chs_inf_chaos_marauders_mtze1209,360 → 15,00015 → 2834 → 3128 → 31217 → 6425 → 475425 → 475Leadership 60 → 50; Charge bonus 18 → 20; Upkeep 106 → 70; Fire resistance 0% → 15%; Removed: Mark of Tzeentch
Marauders of Tzeentch (Spears)wh3_dlc20_chs_inf_chaos_marauders_mtze_spears1209,360 → 15,00015 → 2825 → 2937 → 3520 → 195 → 7500475 → 500Leadership 60 → 50; Bonus vs large 15 → 12; Charge bonus 6 → 15; Upkeep 125 → 70; Fire resistance 0% → 15%; Removed: Mark of Tzeentch
Chaos Warriors of Nurglewh3_dlc20_chs_inf_chaos_warriors_mnur1009,800 → 14,000100 → 10431 → 3649 → 4426 → 2310 → 11800 → 850800 → 850Leadership 75 → 70; Charge bonus 20 → 15; Upkeep 200 → 115; Physical resistance 0% → 5%; Removed: Mark of Nurgle
Chaos Warriors of Nurgle (Great Weapons)wh3_dlc20_chs_inf_chaos_warriors_mnur_greatweapons1009,800 → 14,000100 → 10433 → 3837 → 4410 → 1128 → 25875 → 900875 → 900Leadership 75 → 70; Charge bonus 30 → 20; Upkeep 218 → 115; Physical resistance 0% → 5%; Removed: Mark of Nurgle
Chaos Warriors of Slaaneshwh3_dlc20_chs_inf_chaos_warriors_msla1009,000 → 13,500100 → 10436 → 3744 → 432610 → 9800 → 850800 → 850Leadership 75 → 70; Charge bonus 20 → 18; Upkeep 200 → 115; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Chaos Warriors of Slaanesh (Hellscourges)wh3_dlc20_chs_inf_chaos_warriors_msla_hellscourges1009,000 → 13,500100 → 10432 → 3554 → 4626 → 306 → 5950 → 900950 → 900Leadership 75 → 70; Bonus vs infantry 0 → 5; Charge bonus 20 → 19; Upkeep 237 → 115; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Chaos Warriors of Tzeentchwh3_dlc20_chs_inf_chaos_warriors_mtze1009,000 → 13,500100 → 10436 → 3844 → 4226 → 2710 → 9825 → 850800 → 850Leadership 75 → 70; Speed 28 → 30; Bonus vs infantry 0 → 6; Charge bonus 20 → 17; Mass 160 → 175; Upkeep 200 → 115; Fire resistance 0% → 15%; Removed: Mark of Tzeentch
Chaos Warriors of Tzeentch (Halberds)wh3_dlc20_chs_inf_chaos_warriors_mtze_halberds1009,000 → 13,500100 → 10430 → 3742 → 4310 → 1724 → 18925 → 900900Leadership 75 → 70; Speed 28 → 30; Bonus vs large 19 → 15; Charge bonus 10 → 13; Mass 160 → 175; Upkeep 231 → 115; Fire resistance 0% → 15%; Removed: Mark of Tzeentch
Chosen of Khornewh3_dlc20_chs_inf_chosen_mkho8010,480 → 14,800130 → 11646 → 4755 → 5434 → 2514 → 191,300 → 1,3501,300 → 1,350Leadership 85 → 80; Speed 28 → 30; Charge bonus 26 → 28; Mass 160 → 175; Upkeep 325 → 150; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chosen of Khorne (Dual Weapons)wh3_dlc20_chs_inf_chosen_mkho_dualweapons8010,480 → 14,800130 → 11646 → 4849 → 5651 → 2918 → 161,450 → 1,4001,450 → 1,400Leadership 85 → 80; Speed 28 → 30; Bonus vs infantry 10 → 8; Charge bonus 38 → 50; Mass 160 → 175; Upkeep 363 → 155; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chosen of Nurglewh3_dlc20_chs_inf_chosen_mnur8011,440 → 15,200120 → 10841 → 4465 → 5834 → 2614 → 171,350 → 1,4001,350 → 1,400Leadership 85 → 80; Charge bonus 26 → 23; Upkeep 338 → 160; Physical resistance 0% → 5%; Removed: Mark of Nurgle
Chosen of Nurgle (Great Weapons)wh3_dlc20_chs_inf_chosen_mnur_greatweapons8011,440 → 15,200120 → 10843 → 4651 → 6112 → 1638 → 281,4501,450Leadership 85 → 80; Charge bonus 32 → 29; Upkeep 363 → 165; Physical resistance 0% → 5%; Removed: Mark of Nurgle
Chosen of Slaaneshwh3_dlc20_chs_inf_chosen_msla8010,480 → 14,800120 → 11646 → 4560 → 5534 → 2614 → 181,3501,350Leadership 85 → 80; Charge bonus 26 → 24; Upkeep 338 → 155; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Chosen of Slaanesh (Hellscourges)wh3_dlc20_chs_inf_chosen_msla_hellscourges8010,480 → 14,800120 → 11642 → 4370 → 5834 → 338 → 101,500 → 1,4001,500 → 1,400Leadership 85 → 80; Bonus vs infantry 0 → 7; Charge bonus 26 → 28; Upkeep 375 → 160; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Chosen of Tzeentchwh3_dlc20_chs_inf_chosen_mtze8010,480 → 14,800120 → 11646 → 4760 → 5434 → 2714 → 181,350 → 1,4001,350 → 1,400Leadership 85 → 80; Speed 28 → 30; Charge bonus 26 → 27; Mass 160 → 175; Upkeep 338 → 160; Fire resistance 0% → 15%; Removed: Mark of Tzeentch
Chosen of Tzeentch (Halberds)wh3_dlc20_chs_inf_chosen_mtze_halberds8010,480 → 14,800120 → 11636 → 4456 → 5715 → 1931 → 251,500 → 1,4501,500 → 1,450Leadership 85 → 80; Speed 28 → 30; Charge bonus 16 → 25; Mass 210 → 220; Upkeep 375 → 165; Fire resistance 0% → 15%; Removed: Mark of Tzeentch
Forsaken of Khornewh3_dlc20_chs_inf_forsaken_mkho808,000 → 12,400100 → 9632 → 4115 → 2944 → 5214 → 16800 → 950800 → 950Leadership 70 → 75; Charge bonus 36 → 40; Upkeep 200 → 120; Spell resistance 35% → 25%; Removed: Mark of Khorne
Forsaken of Slaaneshwh3_dlc20_chs_inf_forsaken_msla808,000 → 12,40085 → 9632 → 4020 → 3044 → 5314825 → 900825 → 900Leadership 70 → 75; Charge bonus 36 → 40; Upkeep 206 → 115; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Bilious Thunderguff (Chaos Giant)wh3_dlc20_chs_mon_giant_mnur_ror113,882 → 17,45050 → 6473 → 7743 → 52200 → 210500 → 4501,700 → 2,1001,700 → 2,100Leadership 110 → 105; Charge bonus 40 → 72; Upkeep 425 → 240; Spell resistance 0% → 15%; Removed: Mark of Nurgle
Chaos Warshrinewh3_dlc20_chs_mon_warshrine111,250 → 14,61060 → 7635 → 3630 → 35250 → 265125 → 1351,200 → 1,4501,200 → 1,450Bonus vs infantry 0 → 20; Charge bonus 25 → 30; Upkeep 300 → 140
Chaos Warshrine of Khornewh3_dlc20_chs_mon_warshrine_mkho111,250 → 14,61070 → 8435 → 3825 → 32250 → 265125 → 2451,300 → 1,5501,300 → 1,550Charge bonus 25 → 32; Upkeep 325 → 150; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chaos Warshrine of Nurglewh3_dlc20_chs_mon_warshrine_mnur112,376 → 15,11060 → 7630 → 3435 → 38250 → 255125 → 1351,300 → 1,5501,300 → 1,550Charge bonus 25 → 29; Upkeep 325 → 150; Physical resistance 0% → 10%; Removed: Mark of Nurgle
Chaos Warshrine of Slaaneshwh3_dlc20_chs_mon_warshrine_msla111,250 → 14,61060 → 7635 → 3730 → 31250 → 260125 → 1351,300 → 1,5501,300 → 1,550Charge bonus 25 → 31; Upkeep 325 → 150; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Chaos Warshrine of Tzeentchwh3_dlc20_chs_mon_warshrine_mtze111,250 → 14,61060 → 7635 → 3630 → 35250 → 260125 → 1401,300 → 1,5501,300 → 1,550Charge bonus 25 → 30; Upkeep 325 → 150; Fire resistance 0% → 15%; Removed: Mark of Tzeentch
Knights of the Brazen Throne (Skullcrushers of Khorne)wh3_dlc20_kho_cav_skullcrushers_mkho_ror328,352 → 13,600130 → 14054 → 5052 → 5019 → 2245 → 521,900 → 2,2001,900 → 2,200Charge bonus 70 → 80; Mass 1,900 → 2,000; Upkeep 475 → 220; Missile resistance 0% → 15%; Spell resistance 35% → 25%; Removed: Mark of Khorne
Valkia the Bloodywh3_dlc20_kho_cha_valkia15,600 → 6,650100 → 11454 → 6055 → 60100 → 175300 → 3451,300 → 1,8001,400 → 1,800Missile block 35% → 50%; Bonus vs large 20 → 26; Charge bonus 50 → 62; Mass 1,100 → 1,200; Upkeep 325 → 180; Spell resistance 35% → 25%; Removed: Mark of Khorne
Festus the Leechlordwh3_dlc20_nur_cha_festus16,220 → 7,25030 → 544550 → 54260 → 300120 → 150850 → 1,7001,250 → 1,700Leadership 70 → 80; Charge bonus 20 → 22; Mass 1,400 → 1,500; Upkeep 212 → 170; Removed: Mark of Nurgle
Azazelwh3_dlc20_sla_cha_azazel16,400 → 7,3505 → 287055 → 59125 → 145375 → 3952,000 → 1,9001,600 → 1,900Charge bonus 45 → 52; Upkeep 350 → 190; Physical resistance 25% → 20%; Removed: Mark of Slaanesh
Vilitch the Curselingwh3_dlc20_tze_cha_vilitch15,000 → 5,90080 → 9455 → 5855 → 58330 → 355140 → 1651,000 → 1,750900 → 1,750Leadership 70 → 80; Bonus vs infantry 0 → 22; Charge bonus 30 → 38; Mass 1,200 → 1,300; Upkeep 250 → 175; Removed: Mark of Tzeentch
Chaos Lord of Tzeentchwh3_dlc24_chs_cha_chaos_lord_mtze14,640 → 5,200100 → 11450 → 5660 → 611803101,000 → 1,3001,150 → 1,300Missile block 55% → 65%; Charge bonus 20 → 35; Upkeep 250 → 130; Removed: Mark of Tzeentch
Chaos Lord of Tzeentchwh3_dlc24_chs_cha_chaos_lord_mtze_chaos_chariot15,472 → 5,850110 → 12240 → 4635 → 481703201,300 → 1,5001,450 → 1,500Missile block 55% → 65%; Mass 4,000 → 4,200; Upkeep 325 → 150; Removed: Mark of Tzeentch
Chaos Lord of Tzeentchwh3_dlc24_chs_cha_chaos_lord_mtze_chaos_steed15,228 → 5,910120 → 12850 → 5760 → 631803101,200 → 1,4001,350 → 1,400Missile block 55% → 65%; Charge bonus 50 → 58; Mass 2,500 → 2,600; Upkeep 300 → 140; Removed: Mark of Tzeentch
Chaos Lord of Tzeentchwh3_dlc24_chs_cha_chaos_lord_mtze_disc15,220 → 6,000100 → 12250 → 5860 → 651803101,400 → 1,6001,550 → 1,600Missile block 55% → 65%; Charge bonus 40 → 55; Upkeep 350 → 160; Removed: Mark of Tzeentch
Exalted Hero of Tzeentchwh3_dlc24_chs_cha_exalted_hero_mtze14,068 → 4,900100 → 11445 → 5550 → 541352851,000 → 1,200925 → 1,200Charge bonus 15 → 30; Upkeep 250 → 120; Removed: Mark of Tzeentch
Exalted Hero of Tzeentchwh3_dlc24_chs_cha_exalted_hero_mtze_chaos_chariot15,380 → 6,050110 → 12240 → 3835 → 481452751,300 → 1,4001,225 → 1,400Charge bonus 80 → 85; Mass 4,000 → 4,200; Upkeep 325 → 140; Removed: Mark of Tzeentch
Exalted Hero of Tzeentchwh3_dlc24_chs_cha_exalted_hero_mtze_chaos_steed14,680 → 5,510120 → 12845 → 5750 → 581352851,200 → 1,3001,125 → 1,300Charge bonus 40 → 56; Mass 2,500 → 2,600; Upkeep 300 → 130; Removed: Mark of Tzeentch
Exalted Hero of Tzeentchwh3_dlc24_chs_cha_exalted_hero_mtze_disc14,672 → 5,800100 → 12245 → 5850 → 591352851,400 → 1,5001,325 → 1,500Charge bonus 35 → 48; Upkeep 350 → 150; Removed: Mark of Tzeentch
Aekold Helbrasswh3_dlc24_tze_cha_aekold_helbrass15,808 → 5,900120 → 1286040 → 501403302,000 → 1,6001,350 → 1,600Missile block 20% → 30%; Mass 1,000 → 1,100; Removed: Mark of Tzeentch
The Sourguts (Pink Horrors of Tzeentch)wh3_dlc24_tze_inf_pink_horrors_ror807,200 → 12,40025 → 4429 → 3134 → 4020 → 278 → 7950 → 900950 → 900Leadership 80 → 75; Charge bonus 12 → 22; Range 130 m → 140 m; Ammunition 20 → 36; Missile base damage 15 → 16; Missile AP damage 5 → 6; Upkeep 237 → 110; Fire resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Tzaangorswh3_dlc24_tze_inf_tzaangors120 → 1009,600 → 18,50050 → 10426 → 4538 → 43219 → 23650 → 1,525650 → 1,525Missile block 55% → 50%; Leadership 62 → 75; Speed 38 → 36; Charge bonus 26 → 46; Mass 130 → 160; Upkeep 175 → 160; Spell resistance 0% → 20%; New: Expert Charge Defence, Encourage; Removed: Mark of Tzeentch
Cockatricewh3_dlc24_tze_mon_cockatrice16,120 → 9,15035 → 5646 → 5338 → 46125 → 130295 → 3001,100 → 1,4001,050 → 1,400Charge bonus 40 → 47; Mass 1,600 → 1,700; Upkeep 275 → 155
Changebringerswh3_dlc24_tze_mon_flamers_changebringers12 → 163,216 → 6,64010 → 3428 → 3512 → 3112 → 1434 → 351,500 → 1,5501,500 → 1,550Charge bonus 25 → 30; Range 90 m → 100 m; Ammunition 10 → 16; Missile base damage 5 → 6; Missile AP damage 13 → 14; Upkeep 375 → 155
Mutalith Vortex Beastwh3_dlc24_tze_mon_mutalith_vortex_beast18,088 → 12,70070 → 8845 → 6440 → 45140 → 155320 → 3302,000 → 2,1002,000 → 2,100Charge bonus 32 → 62; Upkeep 525 → 210
Aeson the Fallen (Mutalith Vortex Beast)wh3_dlc24_tze_mon_mutalith_vortex_beast_ror18,088 → 13,10070 → 9456 → 6850140 → 160320 → 3352,600 → 2,5002,500Leadership 75 → 70; Bonus vs infantry 20 → 25; Charge bonus 32 → 66; Upkeep 650 → 250; Missile resistance 15% → 20%; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Shrieking Skyrays (Screamers of Tzeentch)wh3_dlc24_tze_mon_screamers_ror164,880 → 7,52030 → 4834 → 3529 → 3620 → 2240 → 421,0001,000Bonus vs large 25 → 30; Charge bonus 26 → 38; Mass 700 → 750; Upkeep 238 → 115; Physical resistance 20% → 25%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Be'lakorwh3_main_dae_cha_be_lakor_019,304 → 12,40045 → 6470 → 7255 → 58150 → 195350 → 3752,600 → 2,3002,450 → 2,300Charge bonus 55 → 66; Upkeep 650 → 220
Chaos Furieswh3_main_dae_inf_chaos_furies_0605,280 → 12,30025 → 3436 → 3718 → 2532 → 3412 → 14500 → 600600Leadership 50 → 45; Bonus vs infantry 0 → 6; Charge bonus 24 → 32; Upkeep 125 → 85
Bloodcrushers of Khornewh3_main_kho_cav_bloodcrushers_0327,904 → 13,120100 → 11440 → 4134 → 4018 → 2042 → 451,500 → 1,7001,500 → 1,700Leadership 75 → 70; Bonus vs infantry 18 → 20; Charge bonus 55 → 60; Mass 1,600 → 1,700; Upkeep 375 → 170; Spell resistance 35% → 25%
Gorebeast Chariots of Khornewh3_main_kho_cav_gorebeast_chariot46,560 → 9,960130 → 13835 → 3327 → 3526 → 1344 → 331,3001,250 → 1,300Leadership 70 → 75; Speed 66 → 70; Bonus vs infantry 30 → 22; Charge bonus 80 → 100; Upkeep 325 → 150; Spell resistance 35% → 25%; Removed: Mark of Khorne
Skullcrushers of Khornewh3_main_kho_cav_skullcrushers_0328,352 → 13,120130 → 13844 → 4342 → 4619 → 2045 → 501,700 → 1,8701,700 → 1,870Missile block 30% → 45%; Bonus vs large 10 → 0; Charge bonus 70 → 75; Mass 1,600 → 1,700; Upkeep 425 → 190; Physical resistance 0% → 10%; Spell resistance 35% → 25%; Removed: Mark of Khorne
Bloodletters of Khornewh3_main_kho_inf_bloodletters_01008,000 → 14,00035 → 4434 → 4026 → 3811 → 1223 → 24800 → 950800 → 950Leadership 75 → 65; Bonus vs infantry 9 → 10; Charge bonus 30 → 40; Upkeep 200 → 125; Physical resistance 20% → 25%; Spell resistance 35% → 25%
Chaos Furies (Khorne)wh3_main_kho_inf_chaos_furies_0605,280 → 12,30025 → 3436 → 3818 → 2432 → 3512 → 13650 → 600650 → 600Leadership 50 → 45; Bonus vs infantry 0 → 6; Charge bonus 24 → 33; Upkeep 163 → 85; Spell resistance 35% → 25%
Chaos Warhounds of Khornewh3_main_kho_inf_chaos_warhounds_0806,080 → 10,40025 → 2826 → 2912 → 2419 → 233 → 2450450Leadership 38 → 44; Speed 95 → 100; Charge bonus 20 → 35; Upkeep 113 → 70; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chaos Warriors of Khornewh3_main_kho_inf_chaos_warriors_01009,000 → 14,000110 → 11436 → 4139 → 442610 → 13800 → 850800 → 850Missile block 55% → 65%; Speed 28 → 30; Charge bonus 20 → 33; Mass 160 → 175; Upkeep 200 → 115; Spell resistance 35% → 25%; New: Immune to Psychology; Removed: Mark of Khorne
Chaos Warriors of Khorne (Halberds)wh3_main_kho_inf_chaos_warriors_11009,000 → 14,000110 → 11430 → 3937 → 4610 → 1824 → 19900900Speed 28 → 30; Bonus vs large 19 → 16; Charge bonus 10 → 30; Mass 160 → 175; Upkeep 225 → 115; Spell resistance 35% → 25%; New: Immune to Psychology; Removed: Mark of Khorne
Chaos Warriors of Khorne (Dual Weapons)wh3_main_kho_inf_chaos_warriors_21009,000 → 14,000110 → 11436 → 4333 → 4539 → 3013 → 10950 → 900950 → 900Speed 28 → 30; Bonus vs infantry 5 → 8; Charge bonus 32 → 38; Mass 160 → 175; Upkeep 238 → 115; Spell resistance 35% → 25%; New: Immune to Psychology; Removed: Mark of Khorne
Flesh Hounds of Khornewh3_main_kho_inf_flesh_hounds_of_khorne_0326,176 → 10,08030 → 4636 → 3926 → 3438 → 4020750 → 850750 → 850Speed 95 → 100; Bonus vs infantry 0 → 5; Charge bonus 46 → 52; Mass 450 → 500; Upkeep 188 → 115
Bloodthirsterwh3_main_kho_mon_bloodthirster_017,732 → 10,90070 → 8460 → 6544 → 50160 → 170380 → 3602,000 → 2,4002,000 → 2,400Leadership 80 → 75; Bonus vs large 35 → 24; Charge bonus 55 → 60; Upkeep 500 → 230; Missile resistance 0% → 20%; Spell resistance 35% → 25%
Spawn of Khornewh3_main_kho_mon_spawn_of_khorne_0168,768 → 16,00030 → 4436 → 3823 → 38120 → 15550 → 601,050 → 1,1001,050 → 1,100Charge bonus 35 → 53; Mass 1,500 → 1,600; Upkeep 263 → 135; New: Rage; Removed: Mark of Khorne
Skullcannonwh3_main_kho_veh_skullcannon_014,700 → 6,110110 → 12230 → 3218 → 32100 → 80225 → 1551,100 → 1,2001,100 → 1,200Leadership 60 → 65; Speed 68 → 70; Bonus vs infantry 25 → 20; Charge bonus 45 → 55; Mass 1,725 → 1,825; Ammunition 12 → 25; Missile base damage 88 → 100; Missile AP damage 352 → 360; Upkeep 275 → 140; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Plague Drones of Nurglewh3_main_nur_cav_plague_drones_012 → 167,128 → 15,92050 → 6636 → 4136 → 4730 → 3775 → 711,200 → 1,4001,100 → 1,400Charge bonus 32 → 34; Upkeep 300 → 150
Pox Riders of Nurglewh3_main_nur_cav_pox_riders_of_nurgle_024 → 327,872 → 16,80050 → 6436 → 3436 → 4431 → 4533 → 251,050 → 1,1001,000 → 1,100Leadership 75 → 65; Bonus vs infantry 12 → 8; Charge bonus 36 → 40; Mass 1,700 → 1,800; Upkeep 262 → 135
Chaos Furies (Nurgle)wh3_main_nur_inf_chaos_furies_0605,280 → 12,60025 → 3436 → 3718 → 2532 → 3312 → 14550 → 600650 → 600Leadership 50 → 45; Charge bonus 24 → 32; Upkeep 138 → 85
Forsaken of Nurglewh3_main_nur_inf_forsaken_0808,720 → 12,80085 → 9627 → 3925 → 3244 → 5014 → 15850 → 900850 → 900Leadership 70 → 75; Bonus vs infantry 0 → 5; Charge bonus 36 → 37; Upkeep 213 → 115; Physical resistance 0% → 10%; New: Cloud of Flies; Removed: Mark of Nurgle
Nurglingswh3_main_nur_inf_nurglings_060 → 809,300 → 18,4000 → 102624 → 3224 → 254 → 5350 → 400350 → 400Charge bonus 14 → 19; Upkeep 88 → 60
Plaguebearers of Nurglewh3_main_nur_inf_plaguebearers_010011,600 → 16,00030 → 4830 → 3732 → 4233 → 3415 → 14700 → 900700 → 900Leadership 75 → 65; Bonus vs infantry 0 → 6; Charge bonus 8 → 16; Mass 150 → 175; Upkeep 175 → 115
Beast of Nurglewh3_main_nur_mon_beast_of_nurgle_016,388 → 8,90050 → 584234 → 40105 → 120215 → 220800 → 950800 → 950Charge bonus 22 → 28; Upkeep 200 → 120; Quest battle cap (main_units.multiplayer_qb_cap) 3 → 4
Great Unclean Onewh3_main_nur_mon_great_unclean_one_0112,360 → 16,05050 → 6455 → 6145 → 52160 → 1703701,900 → 2,1001,600 → 2,100Leadership 75 → 70; Speed 36 → 40; Charge bonus 20 → 33; Upkeep 500 → 210
Plague Toads of Nurglewh3_main_nur_mon_plague_toads_024 → 326,192 → 13,76050 → 6430 → 3324 → 3224 → 3626 → 16650 → 750650 → 750Bonus vs infantry 7 → 8; Charge bonus 36 → 44; Mass 1,500 → 1,600; Upkeep 162 → 100
Rot Flieswh3_main_nur_mon_rot_flies_012 → 166,192 → 14,72050 → 6434 → 3624 → 3625 → 3560 → 55800 → 1,000800 → 1,000Leadership 60 → 65; Charge bonus 32 → 26; Upkeep 200 → 125
Spawn of Nurglewh3_main_nur_mon_spawn_of_nurgle_0169,632 → 16,00010 → 2831 → 3733 → 40120 → 10550 → 551,000 → 1,1001,050 → 1,100Charge bonus 35 → 50; Mass 1,500 → 1,600; Upkeep 250 → 135; Removed: Mark of Nurgle
Hellstriders of Slaaneshwh3_main_sla_cav_hellstriders_0605,700 → 9,60015 → 3824 → 3326 → 4020 → 278 → 12675 → 800675 → 800Missile block 35% → 50%; Leadership 60 → 65; Speed 100 → 105; Bonus vs large 10 → 14; Charge bonus 40 → 47; Mass 750 → 800; Upkeep 167 → 105; Physical resistance 5% → 15%; Removed: Mark of Slaanesh
Hellstriders of Slaanesh (Hellscourges)wh3_main_sla_cav_hellstriders_1605,700 → 9,60015 → 3828 → 3634 → 4233 → 287 → 14725 → 850725 → 850Missile block 35% → 50%; Leadership 60 → 65; Speed 100 → 105; Bonus vs infantry 0 → 6; Charge bonus 40 → 45; Mass 750 → 800; Upkeep 181 → 110; Physical resistance 5% → 15%; Removed: Mark of Slaanesh
Chaos Furies (Slaanesh)wh3_main_sla_inf_chaos_furies_0605,280 → 12,30025 → 3436 → 3518 → 308 → 924 → 25550 → 600650 → 600Leadership 50 → 45; Charge bonus 20 → 30; Upkeep 138 → 85
Daemonettes of Slaaneshwh3_main_sla_inf_daemonette_01006,800 → 13,50010 → 3440 → 4136 → 4212 → 1324 → 25750 → 900750 → 900Leadership 75 → 65; Charge bonus 30 → 35; Upkeep 200 → 115; Physical resistance 20% → 25%
Fiends of Slaaneshwh3_main_sla_mon_fiends_of_slaanesh_0168,128 → 17,60030 → 4836 → 3936 → 4625 → 3055 → 561,325 → 1,4501,325 → 1,450Leadership 70 → 60; Bonus vs infantry 0 → 10; Charge bonus 38 → 50; Melee attack interval 4.4 s → 4 s; Mass 1,300 → 1,400; Upkeep 331 → 150
Keeper of Secretswh3_main_sla_mon_keeper_of_secrets_017,720 → 10,20015 → 3460 → 6354 → 55125 → 140375 → 3702,000 → 2,1001,650 → 2,100Missile block 30% → 45%; Leadership 80 → 70; Charge bonus 60 → 50; Upkeep 500 → 210; Physical resistance 20% → 35%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Spawn of Slaaneshwh3_main_sla_mon_spawn_of_slaanesh_0168,768 → 16,00010 → 2836 → 3728 → 40120 → 125501,000 → 1,1001,050 → 1,100Charge bonus 35 → 50; Mass 1,500 → 1,600; Upkeep 250 → 135; Physical resistance 5% → 0%; Removed: Mark of Slaanesh
Chaos Knights of Tzeentchwh3_main_tze_cav_chaos_knights_0608,100 → 11,70012042 → 435037 → 3016 → 121,5001,400 → 1,500Missile block 30% → 55%; Bonus vs infantry 0 → 8; Charge bonus 44 → 50; Mass 1,330 → 1,430; Upkeep 375 → 155; Ward save 0% → 5%; Removed: Mark of Tzeentch
Doom Knights of Tzeentchwh3_main_tze_cav_doom_knights_024 → 325,880 → 12,480120 → 12244 → 4636 → 455624 → 261,600 → 1,7001,500 → 1,700Missile block 55% → 65%; Charge bonus 52 → 68; Mass 1,300 → 1,400; Upkeep 400 → 170; Ward save 0% → 9%; Removed: Mark of Tzeentch
Blue Horrors of Tzeentchwh3_main_tze_inf_blue_horrors_01607,680 → 16,0005 → 3420 → 2422 → 3021 → 233 → 4500500Leadership 50 → 45; Charge bonus 10 → 15; Range 90 m → 100 m; Ammunition 4 → 10; Missile base damage 13 → 15; Missile AP damage 2 → 3; Upkeep 125 → 75
Chaos Furies (Tzeentch)wh3_main_tze_inf_chaos_furies_0605,280 → 12,30025 → 343618 → 2832 → 3312 → 13550 → 600650 → 600Leadership 50 → 45; Charge bonus 24 → 30; Upkeep 138 → 85
Forsaken of Tzeentchwh3_main_tze_inf_forsaken_0808,000 → 12,40085 → 9632 → 3920 → 3144 → 4614 → 18825 → 900825 → 900Leadership 70 → 75; Upkeep 206 → 115; Spell resistance 0% → 30%; Removed: Mark of Tzeentch
Pink Horrors of Tzeentchwh3_main_tze_inf_pink_horrors_080 → 1006,400 → 14,00025 → 3822 → 2726 → 3520 → 268 → 6700 → 850700 → 850Leadership 70 → 60; Charge bonus 12 → 20; Range 130 m → 140 m; Ammunition 20 → 34; Missile base damage 15 → 16; Missile AP damage 5 → 6; Upkeep 175 → 110
Flamers of Tzeentchwh3_main_tze_mon_flamers_012 → 163,084 → 6,56010 → 3428 → 3312 → 2912 → 1434 → 35800 → 950800 → 950Charge bonus 8 → 14; Mass 700 → 750; Range 90 m → 100 m; Ammunition 12 → 16; Missile base damage 5 → 6; Missile AP damage 13 → 14; Upkeep 213 → 120
Lord of Changewh3_main_tze_mon_lord_of_change_017,028 → 10,30030 → 5845 → 4645 → 52125 → 150295 → 3201,700 → 1,8001,450 → 1,800Leadership 75 → 70; Charge bonus 35 → 45; Upkeep 425 → 180; Physical resistance 20% → 25%; Missile resistance 0% → 10%
Screamers of Tzeentchwh3_main_tze_mon_screamers_0164,880 → 7,20030 → 4426 → 3122 → 382040700 → 800700 → 800Leadership 60 → 65; Charge bonus 26 → 35; Mass 700 → 750; Upkeep 175 → 105
Spawn of Tzeentchwh3_main_tze_mon_spawn_of_tzeentch_0168,768 → 16,00010 → 2836 → 3828 → 39120 → 100501,000 → 1,1001,050 → 1,100Charge bonus 35 → 51; Mass 1,500 → 1,600; Upkeep 250 → 135; Removed: Mark of Tzeentch
Harald Hammerstormwh3_pro11_chs_cha_harald_hammerstorm15,680 → 7,000120 → 12870 → 6650 → 59150 → 180300 → 3201,6001,600Missile block 55% → 65%; Charge bonus 40 → 55; Mass 1,000 → 1,100
Knights of Immolation (Doom Knights of Tzeentch)wh3_twa07_tze_cav_doom_knights_ror_024 → 325,880 → 12,800120 → 12854 → 5245 → 5156 → 5824 → 281,700 → 1,9501,700 → 1,950Missile block 55% → 65%; Leadership 90 → 85; Bonus vs large 8 → 10; Charge bonus 52 → 74; Mass 1,300 → 1,400; Upkeep 425 → 190; Missile resistance 0% → 20%; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) — → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Mark of Tzeentch
Khorne’s Bloody Fist (Bloodthirster)wh3_twa08_kho_mon_bloodthirster_0_ror17,732 → 11,55070 → 8873 → 6754 → 56160 → 1803802,350 → 2,7002,350 → 2,700Leadership 90 → 80; Bonus vs large 35 → 25; Charge bonus 55 → 65; Mass 4,000 → 4,200; Upkeep 588 → 250; Missile resistance 0% → 20%; Spell resistance 35% → 25%
Uncle Furuncle (Great Unclean One)wh3_twa08_nur_mon_great_unclean_one_0_ror112,360 → 16,50050 → 6667 → 6656 → 59160 → 185370 → 3852,100 → 2,4001,900 → 2,400Leadership 85 → 75; Speed 36 → 40; Bonus vs large 0 → 20; Charge bonus 20 → 38; Upkeep 550 → 250
The Marquis of Masochism (Keeper of Secrets)wh3_twa08_sla_mon_keeper_of_secrets_0_ror17,720 → 10,60015 → 3873 → 6766 → 62125 → 145375 → 3802,150 → 2,4002,000 → 2,400Missile block 30% → 45%; Leadership 90 → 75; Charge bonus 60 → 55; Upkeep 563 → 250; Physical resistance 20% → 35%; Missile resistance 0% → 10%
The Golden Griffin of Theurgy (Lord of Change)wh3_twa08_tze_mon_lord_of_change_0_ror17,028 → 10,60090 → 10456 → 5156 → 58125 → 155295 → 3201,850 → 2,1001,800 → 2,100Leadership 85 → 75; Bonus vs infantry 0 → 20; Charge bonus 35 → 50; Upkeep 463 → 210; Physical resistance 20% → 25%; Missile resistance 0% → 10%; Spell resistance 0% → 20%
Hounds of the Blood Hunt (Flesh Hounds of Khorne)wh3_twa10_kho_inf_flesh_hounds_of_khorne_ror326,176 → 10,40030 → 5245 → 4434 → 3938 → 4320 → 231,000 → 1,0501,000 → 1,050Speed 95 → 100; Bonus vs infantry 0 → 8; Charge bonus 46 → 56; Mass 450 → 500; Upkeep 250 → 130; Physical resistance 20% → 25%; Spell resistance 50% → 55%; Per-unit cap (main_units.multiplayer_cap) — → 3
The Frolickers Bubonic (Nurglings)wh3_twa10_nur_inf_nurglings_ror60 → 809,300 → 19,2000 → 1034 → 3131 → 3624 → 264 → 6550 → 600550 → 600Bonus vs infantry 0 → 5; Charge bonus 14 → 22; Upkeep 138 → 75; Physical resistance 20% → 25%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) — → 3
The Chromatic Abominations (Blue Horrors of Tzeentch)wh3_twa10_tze_inf_blue_horrors_ror1607,680 → 16,8005 → 382729 → 3421 → 243 → 5750 → 850750 → 850Leadership 60 → 55; Bonus vs infantry 0 → 5; Charge bonus 10 → 18; Range 90 m → 105 m; Ammunition 16 → 20; Missile base damage 13 → 16; Missile AP damage 2 → 3; Upkeep 188 → 110; Physical resistance 20% → 25%; Per-unit cap (main_units.multiplayer_cap) — → 3
Gorebeast Chariotswh_dlc01_chs_cav_gorebeast_chariot4 → 66,560 → 14,940130 → 11030 → 3132 → 3526 → 1344 → 331,200 → 1,3001,150 → 1,300Leadership 70 → 75; Speed 66 → 70; Bonus vs infantry 30 → 22; Charge bonus 80 → 105; Upkeep 300 → 165
Chaos Lordwh_dlc01_chs_cha_chaos_lord_1015,476 → 5,76080 → 9254 → 4745 → 47320 → 375170 → 2151,400 → 1,6501,400 → 1,650Bonus vs large 0 → 24; Charge bonus 60 → 75; Mass 3,300 → 3,500; Upkeep 350 → 185; Missile resistance 15% → 30%
Chaos Lordwh_dlc01_chs_cha_chaos_lord_218,444 → 8,01070 → 6254 → 4844 → 48140 → 185410 → 3352,100 → 1,7502,100 → 1,750Charge bonus 50 → 85; Mass 6,000 → 6,100; Upkeep 525 → 190; Missile resistance 25% → 30%
Chaos Sorcerer Lord (Death)wh_dlc01_chs_cha_chaos_sorcerer_lord_death_013,808 → 4,30080 → 11048 → 3644 → 40240 → 255120 → 1251,000 → 1,500700 → 1,500Charge bonus 20 → 25; Upkeep 250 → 130
Chaos Sorcerer Lord (Death)wh_dlc01_chs_cha_chaos_sorcerer_lord_death_1018,316 → 7,51070 → 6246 → 4440 → 46140 → 155380 → 2702,0002,000Leadership 70 → 65; Charge bonus 45 → 70; Upkeep 500 → 205; Missile resistance 25% → 30%
Chaos Sorcerer Lord (Death)wh_dlc01_chs_cha_chaos_sorcerer_lord_death_1214,296 → 4,860100 → 10248 → 3844 → 42240 → 255120 → 1251,100 → 1,600900 → 1,600Charge bonus 40 → 50; Mass 2,500 → 2,600; Upkeep 275 → 145
Chaos Sorcerer Lord (Death)wh_dlc01_chs_cha_chaos_sorcerer_lord_death_915,276 → 5,41080 → 924236 → 45290 → 2851551,500 → 1,9001,200 → 1,900Leadership 70 → 65; Charge bonus 50 → 60; Mass 3,300 → 3,400; Upkeep 375 → 185; Missile resistance 15% → 20%
Chaos Sorcerer Lord (Fire)wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_013,808 → 4,30080 → 11048 → 3644 → 40240 → 255120 → 1251,000 → 1,500700 → 1,500Charge bonus 20 → 25; Upkeep 250 → 130
Chaos Sorcerer Lord (Fire)wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_1018,316 → 7,51070 → 6246 → 4440 → 46140 → 155380 → 2702,0002,000Leadership 70 → 65; Charge bonus 45 → 70; Upkeep 500 → 205; Missile resistance 25% → 30%
Chaos Sorcerer Lord (Fire)wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_1214,296 → 4,860100 → 10248 → 3844 → 42240 → 255120 → 1251,100 → 1,600900 → 1,600Charge bonus 40 → 50; Mass 2,500 → 2,600; Upkeep 275 → 145
Chaos Sorcerer Lord (Fire)wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_915,276 → 5,41080 → 924236 → 45290 → 2851551,500 → 1,9001,200 → 1,900Leadership 70 → 65; Charge bonus 50 → 60; Mass 3,300 → 3,400; Upkeep 375 → 185; Missile resistance 15% → 20%
Chaos Sorcerer Lord (Metal)wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_013,808 → 4,30080 → 11048 → 3644 → 40240 → 255120 → 1251,000 → 1,500700 → 1,500Charge bonus 20 → 25; Upkeep 250 → 130
Chaos Sorcerer Lord (Metal)wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_1018,316 → 7,51070 → 6246 → 4440 → 46140 → 155380 → 2702,0002,000Leadership 70 → 65; Charge bonus 45 → 70; Upkeep 500 → 205; Missile resistance 25% → 30%
Chaos Sorcerer Lord (Metal)wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_1214,296 → 4,860100 → 10248 → 3844 → 42240 → 255120 → 1251,100 → 1,600900 → 1,600Charge bonus 40 → 50; Mass 2,500 → 2,600; Upkeep 275 → 145
Chaos Sorcerer Lord (Metal)wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_915,276 → 5,41080 → 924236 → 45290 → 2851551,500 → 1,9001,200 → 1,900Leadership 70 → 65; Charge bonus 50 → 60; Mass 3,300 → 3,400; Upkeep 375 → 185; Missile resistance 15% → 20%
Chaos Sorcerer Lord (Shadows)wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_013,808 → 4,30080 → 11048 → 3644 → 40240 → 255120 → 1251,000700 → 1,000Charge bonus 20 → 25; Upkeep 250 → 130
Chaos Sorcerer Lord (Shadows)wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_114,296 → 4,860100 → 10248 → 3844 → 42240 → 255120 → 1251,100900 → 1,100Charge bonus 40 → 50; Mass 2,500 → 2,600; Upkeep 275 → 135
Chaos Sorcerer Lord (Shadows)wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_315,276 → 5,41080 → 924236 → 45290 → 2851551,5001,200 → 1,500Leadership 70 → 65; Charge bonus 50 → 60; Mass 3,300 → 3,400; Upkeep 375 → 150; Missile resistance 15% → 30%
Chaos Sorcerer Lord (Shadows)wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_418,316 → 7,51070 → 6246 → 4440 → 46140 → 155380 → 2702,000 → 1,6002,000 → 1,600Leadership 70 → 65; Charge bonus 45 → 70; Upkeep 500 → 155; Missile resistance 25% → 30%
Chaos Sorcerer (Shadows)wh_dlc01_chs_cha_chaos_sorcerer_shadows_013,520 → 4,10080 → 11042 → 3540 → 39220 → 24095 → 1101,000400 → 1,000Leadership 60 → 65; Charge bonus 20 → 24; Upkeep 250 → 130
Chaos Sorcerer (Shadows)wh_dlc01_chs_cha_chaos_sorcerer_shadows_113,976 → 4,560100 → 10242 → 3740 → 41220 → 24095 → 1101,100600 → 1,100Leadership 60 → 65; Charge bonus 40 → 38; Mass 2,500 → 2,600; Upkeep 275 → 135
Chaos Sorcerer (Shadows)wh_dlc01_chs_cha_chaos_sorcerer_shadows_315,112 → 4,96080 → 9240 → 4134 → 45290 → 275155 → 1351,2001,000 → 1,200Leadership 60 → 65; Mass 3,300 → 3,400; Upkeep 300 → 140; Missile resistance 15% → 30%
Exalted Herowh_dlc01_chs_cha_exalted_hero_1015,276 → 5,86080 → 9255 → 4734 → 49300 → 350160 → 1851,100 → 1,5001,100 → 1,500Bonus vs infantry 0 → 26; Charge bonus 55 → 66; Mass 3,300 → 3,500; Upkeep 275 → 185; Missile resistance 15% → 20%; New: Favourite of the Dark Powers, Mark of Chaos Undivided
Kholek Suneaterwh_dlc01_chs_cha_kholek18,988 → 9,25095 → 7066 → 6846 → 55160 → 175440 → 4352,200 → 2,0002,200 → 2,000Leadership 85 → 80; Speed 78 → 80; Bonus vs large 30 → 28; Charge bonus 52 → 75; Upkeep 525 → 105
Prince Sigvald the Magnificentwh_dlc01_chs_cha_prince_sigvald_the_magnificent15,220 → 6,10011070 → 6460340 → 355180 → 2001,200 → 1,6501,200 → 1,650Missile block 55% → 60%; Leadership 100 → 85; Charge bonus 45 → 50; Mass 1,200 → 1,300; Upkeep 120 → 65; Physical resistance 5% → 0%; Removed: Mark of Slaanesh
Chaos Warriors (Great Weapons)wh_dlc01_chs_inf_chaos_warriors_21009,000 → 13,500100 → 11038 → 3932 → 451028 → 29825 → 900825 → 900Leadership 75 → 70; Speed 28 → 30; Charge bonus 30 → 24; Mass 160 → 175; Upkeep 206 → 115
Chosen (Halberds)wh_dlc01_chs_inf_chosen_28010,480 → 14,800120 → 12436 → 4656 → 571531 → 261,400 → 1,2001,400 → 1,200Leadership 85 → 80; Speed 28 → 30; Bonus vs large 26 → 18; Charge bonus 16 → 24; Mass 210 → 220; Upkeep 350 → 125; Ward save 0% → 5%; New: Worthy Foe, Immune to Psychology
Forsakenwh_dlc01_chs_inf_forsaken_0808,000 → 12,40085 → 9832 → 4020 → 2944 → 5014 → 15750750Leadership 70 → 75; Charge bonus 36 → 38; Upkeep 188 → 95
Dragon Ogreswh_dlc01_chs_mon_dragon_ogre169,856 → 18,40060 → 5032 → 4340 → 4833 → 3077 → 751,550 → 1,8001,550 → 1,800Leadership 72 → 75; Speed 64 → 65; Bonus vs large 26 → 15; Charge bonus 42 → 60; Mass 1,700 → 1,800; Upkeep 387 → 230
Dragon Ogre Shaggothwh_dlc01_chs_mon_dragon_ogre_shaggoth18,588 → 11,35070 → 7458 → 6644 → 58160 → 140400 → 3352,0002,000Leadership 75 → 85; Bonus vs large 30 → 20; Charge bonus 52 → 90; Upkeep 500 → 245
Chaos Trolls (Armoured)wh_dlc01_chs_mon_trolls_1167,904 → 14,800110 → 9234 → 4132 → 353070950900 → 950Leadership 45 → 44; Charge bonus 24 → 60; Mass 1,500 → 1,600; Upkeep 238 → 125
Marauder Horsemasterswh_dlc06_chs_cav_marauder_horsemasters_0605,880 → 8,70050 → 6026 → 2826 → 3021 → 227 → 6850 → 800850 → 800Leadership 54 → 60; Charge bonus 30 → 42; Mass 850 → 950; Range 90 m → 80 m; Ammunition 18 → 26; Upkeep 213 → 120
Chaos Feral Manticorewh_dlc06_chs_feral_manticore15,103 → 8,10045 → 7040 → 4934 → 51290 → 350155 → 180800 → 1,100800 → 1,100Leadership 56 → 60; Charge bonus 50 → 78; Upkeep 200 → 140; Missile resistance 15% → 30%
Aspiring Championswh_dlc06_chs_inf_aspiring_champions_016 → 409,856 → 17,400120 → 12440 → 4345 → 5668 → 5428 → 261,100 → 1,4251,100 → 1,425Missile block 55% → 60%; Bonus vs infantry 0 → 15; Charge bonus 26 → 31; Upkeep 275 → 155; Physical resistance 0% → 5%
Hellcannonwh_main_chs_art_hellcannon13,957 → 4,67030 → 421814 → 1521 → 257 → 61,200 → 1,4001,200 → 1,300Charge bonus 5 → 6; Range 420 m → 425 m; Ammunition 25 → 52; Missile base damage 72 → 80; Missile AP damage 262 → 260; Reload time 12 s → 14 s; Upkeep 300 → 155
Chaos Chariotswh_main_chs_cav_chaos_chariot4 → 65,736 → 13,500110 → 10222 → 3028 → 2929 → 3211 → 10750 → 1,000750 → 1,000Leadership 70 → 75; Charge bonus 76 → 92; Mass 3,130 → 3,330; Upkeep 188 → 130
Chaos Knightswh_main_chs_cav_chaos_knights_0608,100 → 11,700120 → 11642 → 445037 → 2916 → 101,400 → 1,4501,300 → 1,450Missile block 30% → 45%; Bonus vs infantry 0 → 10; Charge bonus 44 → 57; Mass 1,330 → 1,430; Upkeep 350 → 155
Chaos Knights (Lances)wh_main_chs_cav_chaos_knights_1608,100 → 11,700120 → 11642 → 4038 → 4536 → 3017 → 121,5001,300 → 1,500Missile block 30% → 45%; Bonus vs large 0 → 12; Charge bonus 80 → 90; Mass 1,330 → 1,430; Upkeep 375 → 155
Marauder Horsemenwh_main_chs_cav_marauder_horsemen_0605,460 → 8,10015 → 302220 → 2319 → 205 → 4600 → 700600 → 700Leadership 48 → 50; Charge bonus 24 → 32; Mass 600 → 650; Range 80 m → 70 m; Ammunition 16 → 28; Missile base damage 15 → 16; Missile AP damage 7 → 6; Upkeep 150 → 115
Marauder Horsemen (Throwing Axes)wh_main_chs_cav_marauder_horsemen_1605,460 → 8,10015 → 302226 → 2719 → 205 → 4600 → 650600 → 650Missile block 30% → 45%; Leadership 48 → 50; Charge bonus 24 → 32; Mass 600 → 650; Range 70 m → 65 m; Ammunition 12 → 25; Missile AP damage 21 → 20; Upkeep 150 → 110
Archaon the Everchosenwh_main_chs_cha_archaon_the_everchosen_015,808 → 6,100120 → 11070 → 6960 → 62140 → 375330 → 1952,000 → 2,2001,450 → 2,200Charge bonus 55 → 60; Mass 1,300 → 1,400; Upkeep 350 → 105; Physical resistance 10% → 5%
Archaon the Everchosenwh_main_chs_cha_archaon_the_everchosen_116,944 → 6,960120 → 1247060 → 63140 → 380330 → 2002,500 → 2,3501,850 → 2,350Missile block 35% → 50%; Charge bonus 90 → 100; Mass 3,100 → 3,300; Upkeep 450 → 130; Physical resistance 10% → 5%
Chaos Lordwh_main_chs_cha_chaos_lord_014,640 → 5,200100 → 11065 → 6255 → 59320 → 335170 → 1951,000 → 1,300900 → 1,300Missile block 55% → 60%; Charge bonus 35 → 40; Mass 1,000 → 1,100; Upkeep 250 → 130
Chaos Lordwh_main_chs_cha_chaos_lord_1115,228 → 5,460120 → 10465 → 6455 → 60320 → 335170 → 1951,100 → 1,4001,100 → 1,400Missile block 55% → 50%; Charge bonus 50 → 62; Mass 2,500 → 2,700; Upkeep 275 → 145
Chaos Lordwh_main_chs_cha_chaos_lord_815,472 → 5,700110 → 12240 → 4835 → 50170 → 190320 → 3351,300 → 1,6001,200 → 1,600Missile block 55% → 0%; Bonus vs infantry 20 → 24; Charge bonus 80 → 76; Mass 4,000 → 4,300; Upkeep 325 → 165
Chaos Sorcerer (Death)wh_main_chs_cha_chaos_sorcerer_death_013,520 → 4,10080 → 11042 → 3540 → 39220 → 24095 → 1101,000 → 1,300400 → 1,300Leadership 60 → 65; Charge bonus 20 → 22; Upkeep 250 → 130
Chaos Sorcerer (Death)wh_main_chs_cha_chaos_sorcerer_death_1013,976 → 4,560100 → 10242 → 3740 → 41220 → 24095 → 1101,100 → 1,400600 → 1,400Leadership 60 → 65; Mass 2,500 → 2,600; Upkeep 275 → 145
Chaos Sorcerer (Death)wh_main_chs_cha_chaos_sorcerer_death_915,112 → 4,96080 → 9240 → 3234 → 30290 → 275155 → 1351,2001,000 → 1,200Mass 3,300 → 3,400; Upkeep 300 → 155; Missile resistance 15% → 30%
Chaos Sorcerer (Fire)wh_main_chs_cha_chaos_sorcerer_fire_013,520 → 4,10080 → 11042 → 3540 → 39220 → 24095 → 1101,000 → 1,300400 → 1,300Leadership 60 → 65; Charge bonus 20 → 22; Upkeep 250 → 130
Chaos Sorcerer (Fire)wh_main_chs_cha_chaos_sorcerer_fire_1013,976 → 4,560100 → 10242 → 3740 → 41220 → 24095 → 1101,100 → 1,400600 → 1,400Leadership 60 → 65; Mass 2,500 → 2,600; Upkeep 275 → 145
Chaos Sorcerer (Fire)wh_main_chs_cha_chaos_sorcerer_fire_915,112 → 4,96080 → 9240 → 3234 → 30290 → 275155 → 1351,2001,000 → 1,200Mass 3,300 → 3,400; Upkeep 300 → 155; Missile resistance 15% → 30%
Chaos Sorcerer (Metal)wh_main_chs_cha_chaos_sorcerer_metal_013,520 → 4,10080 → 11042 → 3540 → 39220 → 24095 → 1101,000 → 1,300400 → 1,300Leadership 60 → 65; Charge bonus 20 → 22; Upkeep 250 → 130
Chaos Sorcerer (Metal)wh_main_chs_cha_chaos_sorcerer_metal_1013,976 → 4,560100 → 10242 → 3740 → 41220 → 24095 → 1101,100 → 1,400600 → 1,400Leadership 60 → 65; Mass 2,500 → 2,600; Upkeep 275 → 145
Chaos Sorcerer (Metal)wh_main_chs_cha_chaos_sorcerer_metal_915,112 → 4,96080 → 9240 → 3234 → 30290 → 275155 → 1351,2001,000 → 1,200Mass 3,300 → 3,400; Upkeep 300 → 155; Missile resistance 15% → 30%
Exalted Herowh_main_chs_cha_exalted_hero_014,068 → 4,800100 → 11060 → 6145 → 47275 → 185145 → 3051,000 → 1,300600 → 1,300Missile block 55% → 60%; Charge bonus 30 → 38; Mass 1,000 → 1,100; Upkeep 250 → 130; New: Favourite of the Dark Powers, Mark of Chaos Undivided
Exalted Herowh_main_chs_cha_exalted_hero_1214,680 → 5,210120 → 10460 → 6345 → 49275 → 185145 → 3051,100 → 1,400800 → 1,400Missile block 55% → 45%; Charge bonus 45 → 58; Mass 2,500 → 2,700; Upkeep 275 → 145; New: Favourite of the Dark Powers, Mark of Chaos Undivided
Exalted Herowh_main_chs_cha_exalted_hero_714,896 → 5,500110 → 12240 → 3520 → 40145 → 310275 → 1951,300 → 1,600900 → 1,600Missile block 55% → 0%; Bonus vs infantry 20 → 32; Charge bonus 75 → 55; Mass 4,000 → 4,300; Upkeep 325 → 165
Sarthorael the Everwatcherwh_main_chs_cha_lord_of_change_018,048 → 8,35040 → 3056 → 6056 → 48145 → 350325 → 1551,000 → 2,1001,950 → 2,100Upkeep 100 → 50; Physical resistance 20% → 0%; Missile resistance 0% → 70%; Spell resistance 0% → 25%
Marauderswh_main_chs_inf_chaos_marauders_01209,360 → 15,60015 → 303428 → 3321 → 227375 → 450375 → 450Missile block 35% → 45%; Leadership 60 → 55; Charge bonus 18 → 20; Upkeep 94 → 70
Marauders (Great Weapons)wh_main_chs_inf_chaos_marauders_11209,360 → 15,60015 → 3034 → 3520 → 327 → 823 → 24450 → 500450 → 500Leadership 60 → 55; Charge bonus 22 → 26; Upkeep 112 → 70
Chaos Warriorswh_main_chs_inf_chaos_warriors_01009,000 → 13,500100 → 11036 → 3844 → 462610 → 11750 → 850750 → 850Missile block 55% → 60%; Leadership 75 → 70; Speed 28 → 30; Mass 160 → 175; Upkeep 188 → 115
Chaos Warriors (Halberds)wh_main_chs_inf_chaos_warriors_11009,000 → 13,500100 → 11030 → 3742 → 4410 → 1624 → 19850 → 900850 → 900Leadership 75 → 70; Speed 28 → 30; Bonus vs large 19 → 17; Charge bonus 10 → 15; Mass 160 → 175; Upkeep 213 → 115
Chosenwh_main_chs_inf_chosen_08010,480 → 14,800120 → 12446 → 4760 → 5834 → 2814 → 161,250 → 1,2251,250 → 1,225Missile block 60% → 65%; Leadership 85 → 80; Speed 28 → 30; Charge bonus 26 → 27; Mass 160 → 175; Upkeep 313 → 125; Ward save 0% → 5%; New: Worthy Foe, Immune to Psychology
Chosen (Great Weapons)wh_main_chs_inf_chosen_18010,480 → 14,800120 → 12448 → 4946 → 6012 → 1338 → 331,350 → 1,2751,350 → 1,275Leadership 85 → 80; Speed 28 → 30; Charge bonus 32 → 34; Mass 160 → 175; Upkeep 338 → 125; Ward save 0% → 5%; New: Worthy Foe, Immune to Psychology
Chaos Spawnwh_main_chs_mon_chaos_spawn168,768 → 16,00010 → 3036 → 3728 → 39120 → 12550 → 45900 → 1,000950 → 1,000Speed 42 → 45; Charge bonus 35 → 52; Mass 1,500 → 1,600; Upkeep 225 → 130; Physical resistance 0% → 10%
Chaos Warhoundswh_main_chs_mon_chaos_warhounds_0806,080 → 10,40015 → 3026 → 2717 → 2319 → 233 → 2400 → 475400 → 475Leadership 38 → 40; Speed 95 → 100; Charge bonus 20 → 30; Upkeep 100 → 80
Chaos Warhounds (Poison)wh_main_chs_mon_chaos_warhounds_1806,080 → 10,40015 → 3026 → 2817 → 2619 → 243 → 2450 → 525450 → 525Leadership 38 → 42; Speed 95 → 100; Charge bonus 20 → 32; Upkeep 113 → 80
Chaos Giantwh_main_chs_mon_giant112,620 → 16,40050 → 5865 → 7630 → 48200 → 210500 → 4301,500 → 1,9001,400 → 1,900Charge bonus 40 → 68; Upkeep 375 → 225
Chaos Trollswh_main_chs_mon_trolls167,904 → 14,64040 → 4234 → 4032 → 343070800750 → 800Leadership 45 → 44; Charge bonus 24 → 58; Mass 1,500 → 1,600; Upkeep 200 → 105
The Soul of Damnation (Hellcannon)wh_pro04_chs_art_hellcannon_ror_013,957 → 4,86530 → 4624 → 2519 → 2621 → 257 → 61,5501,550Charge bonus 5 → 9; Range 420 m → 430 m; Ammunition 40 → 60; Missile base damage 72 → 80; Missile AP damage 262 → 270; Upkeep 388 → 165; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Swords of Chaos (Chaos Knights)wh_pro04_chs_cav_chaos_knights_ror_016 → 245,312 → 11,040120 → 12852 → 4761 → 5924 → 2656 → 341,500 → 1,8001,500 → 1,800Missile block 30% → 45%; Leadership 85 → 80; Bonus vs infantry 0 → 18; Charge bonus 44 → 61; Mass 1,330 → 1,430; Upkeep 375 → 215; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Mirror Guard (Chaos Warriors)wh_pro04_chs_inf_chaos_warriors_ror_01009,000 → 15,000100 → 12045 → 4254 → 6226 → 30101,000 → 1,1001,000 → 1,100Missile block 55% → 65%; Leadership 85 → 80; Speed 33 → 38; Charge bonus 20 → 24; Upkeep 250 → 125; Physical resistance 5% → 0%; Spell resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Slaanesh
The Daemonspew (Forsaken)wh_pro04_chs_inf_forsaken_ror_0808,720 → 13,60085 → 10435 → 4232 → 3744 → 5514 → 201,000 → 1,1001,000 → 1,100Charge bonus 36 → 42; Upkeep 250 → 115; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Nurgle
Wyrd Spawn (Chaos Spawn)wh_pro04_chs_mon_chaos_spawn_ror_0168,768 → 16,80010 → 3445 → 4236 → 44120 → 130501,300 → 1,3501,250 → 1,350Charge bonus 35 → 56; Mass 1,500 → 1,600; Upkeep 325 → 160; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Tzeentch
Summoners of Rage (Dragon Ogres)wh_pro04_chs_mon_dragon_ogre_ror_0169,856 → 19,20060 → 5841 → 4450 → 5733 → 3577 → 801,850 → 2,0501,850 → 2,050Leadership 82 → 80; Speed 64 → 65; Bonus vs large 26 → 18; Charge bonus 42 → 56; Mass 1,700 → 1,800; Upkeep 462 → 245; Missile resistance 25% → 30%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Brutes of the Hound (Marauder Berserkers)wh_pro04_nor_inf_marauder_berserkers_ror_010010,200 → 18,50035 → 4650 → 4126 → 4239 → 37131,000 → 9601,000 → 960Bonus vs infantry 5 → 0; Charge bonus 42 → 41; Upkeep 250 → 105; Missile resistance 0% → 10%; Spell resistance 35% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Khorne
Chaos Lord of Nurglewh3_dlc25_chs_cha_chaos_lord_mnur15,104 → 5,300100 → 11460 → 5560 → 62320 → 335170 → 1751,000 → 1,1501,050 → 1,150Missile block 55% → 65%; Charge bonus 35 → 33; Upkeep 250 → 115; Removed: Mark of Nurgle
Chaos Lord of Nurglewh3_dlc25_chs_cha_chaos_lord_mnur_chaos_chariot16,014 → 6,250110 → 12235 → 4540 → 49170 → 180320 → 3301,300 → 1,4501,350 → 1,450Missile block 55% → 65%; Bonus vs infantry 20 → 22; Mass 4,000 → 4,200; Upkeep 325 → 145; Removed: Mark of Nurgle
Chaos Lord of Nurglewh3_dlc25_chs_cha_chaos_lord_mnur_chaos_steed15,750 → 6,010120 → 12860 → 5660 → 64320 → 335170 → 1751,200 → 1,3501,250 → 1,350Missile block 55% → 65%; Charge bonus 50 → 54; Mass 2,500 → 2,600; Upkeep 300 → 135; Removed: Mark of Nurgle
Chaos Lord of Nurglewh3_dlc25_chs_cha_chaos_lord_mnur_rot_beast16,440 → 6,710100 → 11663 → 6162 → 66150 → 160390 → 3951,200 → 1,5501,450 → 1,550Missile block 55% → 65%; Charge bonus 65 → 67; Upkeep 300 → 155; Removed: Mark of Nurgle
Chaos Sorcerer of Nurgle (Death)wh3_dlc25_chs_cha_chaos_sorcerer_death_mnur13,874 → 4,20080 → 943745 → 48220 → 23595 → 1051,000 → 600500 → 600Speed 33 → 28; Charge bonus 20 → 25; Upkeep 250 → 85; Removed: Mark of Nurgle
Chaos Sorcerer of Nurgle (Death)wh3_dlc25_chs_cha_chaos_sorcerer_death_mnur_chaos_steed14,372 → 4,610100 → 1143745 → 48220 → 23595 → 1051,200 → 800700 → 800Charge bonus 40 → 45; Mass 2,500 → 2,600; Upkeep 300 → 105; Removed: Mark of Nurgle
Chaos Sorcerer of Nurgle (Death)wh3_dlc25_chs_cha_chaos_sorcerer_death_mnur_rot_beast15,046 → 5,41080 → 9440 → 4148 → 51110 → 125250 → 2651,200 → 1,000900 → 1,000Charge bonus 65 → 70; Upkeep 300 → 110; Removed: Mark of Nurgle
Chaos Sorcerer of Nurgle (Death)wh3_dlc25_chs_cha_chaos_sorcerer_death_mnur_warshrine112,373 → 12,91080 → 9430 → 3435 → 39250 → 255125 → 1351,300 → 1,6001,400 → 1,600Charge bonus 25 → 30; Upkeep 425 → 160; Removed: Mark of Nurgle
Chaos Sorcerer of Nurgle (Nurgle)wh3_dlc25_chs_cha_chaos_sorcerer_nurgle_mnur13,874 → 4,20080 → 943745 → 48220 → 23595 → 1051,000 → 600500 → 600Speed 33 → 28; Charge bonus 20 → 25; Upkeep 250 → 85; Removed: Mark of Nurgle
Chaos Sorcerer of Nurgle (Nurgle)wh3_dlc25_chs_cha_chaos_sorcerer_nurgle_mnur_chaos_steed14,372 → 4,610100 → 1143745 → 48220 → 23595 → 1051,200 → 800700 → 800Charge bonus 40 → 45; Mass 2,500 → 2,600; Upkeep 300 → 105; Removed: Mark of Nurgle
Chaos Sorcerer of Nurgle (Nurgle)wh3_dlc25_chs_cha_chaos_sorcerer_nurgle_mnur_rot_beast15,046 → 5,41080 → 9440 → 4148 → 51110 → 125250 → 2651,200 → 1,000900 → 1,000Charge bonus 65 → 70; Upkeep 300 → 110; Removed: Mark of Nurgle
Chaos Sorcerer of Nurgle (Nurgle)wh3_dlc25_chs_cha_chaos_sorcerer_nurgle_mnur_warshrine112,373 → 12,91060 → 7430 → 3435 → 39250 → 255125 → 1351,300 → 1,6001,400 → 1,600Charge bonus 25 → 30; Upkeep 425 → 160; Removed: Mark of Nurgle
Exalted Hero of Nurglewh3_dlc25_chs_cha_exalted_hero_mnur_rot_beast15,646 → 6,210100 → 11453 → 6252 → 54120 → 125370 → 3851,200 → 1,3501,300 → 1,350Charge bonus 65 → 73; Mass 2,800 → 2,900; Upkeep 300 → 135; Removed: Mark of Nurgle
Rot Knightswh3_dlc25_nur_cav_rot_knights328,320 → 12,480100 → 10442 → 4448 → 5422 → 2438 → 401,800 → 2,0001,800 → 2,000Leadership 75 → 70; Charge bonus 60 → 65; Upkeep 450 → 200; Physical resistance 0% → 15%; Removed: Mark of Nurgle
The Rotting Riders (Rot Knights)wh3_dlc25_nur_cav_rot_knights_ror328,320 → 12,800100 → 1085259 → 6223 → 2641 → 422,200 → 2,5002,200 → 2,500Leadership 85 → 75; Bonus vs large 10 → 12; Charge bonus 70 → 75; Upkeep 550 → 250; Physical resistance 0% → 20%; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Nurgle
Pestigorswh3_dlc25_nur_inf_pestigors120 → 10010,560 → 19,00025 → 11024 → 4725 → 5112 → 1320 → 37675 → 1,350675 → 1,350Leadership 62 → 80; Speed 38 → 36; Charge bonus 28 → 47; Mass 130 → 160; Upkeep 168 → 145; Physical resistance 0% → 10%; Missile resistance 25% → 0%; New: Swarm of Flies, Causes Fear, Immune to Psychology; Removed: Vanguard Deployment, Mark of Nurgle
Plague Ogreswh3_dlc25_nur_inf_plague_ogres16 → 2410,112 → 20,52050 → 6435 → 4347 → 5140 → 2470 → 801,300 → 1,8501,300 → 1,850Leadership 80 → 75; Bonus vs infantry 26 → 10; Charge bonus 50 → 55; Mass 1,700 → 1,900; Upkeep 350 → 185; Physical resistance 0% → 10%; Missile resistance 0% → 15%; New: Cloud of Flies, Strider; Removed: Immune to Psychology, Mark of Nurgle
Plague Ogres (Great Weapons)wh3_dlc25_nur_inf_plague_ogres_great_weapons16 → 2410,112 → 20,52050 → 6435 → 4447 → 4940 → 3270 → 721,400 → 1,9001,400 → 1,900Leadership 80 → 75; Bonus vs large 26 → 25; Charge bonus 54 → 65; Mass 1,700 → 1,900; Upkeep 350 → 185; Physical resistance 0% → 10%; Missile resistance 0% → 15%; New: Cloud of Flies, Strider; Removed: Immune to Psychology, Mark of Nurgle
Bile Trollswh3_dlc25_nur_mon_bile_trolls16 → 248,672 → 18,48060 → 7429 → 3545 → 5045 → 5070 → 751,050 → 1,2501,050 → 1,250Charge bonus 24 → 30; Mass 1,500 → 1,600; Upkeep 250 → 125; Physical resistance 0% → 15%; Removed: Mark of Nurgle
Toad Dragonwh3_dlc25_nur_mon_toad_dragon113,970 → 14,50060 → 8451 → 5436 → 44200 → 300400 → 3502,000 → 2,5502,000 → 2,550Leadership 75 → 80; Charge bonus 42 → 50; Upkeep 500 → 260; Missile resistance 25% → 30%
The Slaughtergard (Chosen of Khorne – Halberds)wh3_dlc26_chs_inf_chosen_mkho_ror8010,480 → 15,200130 → 13845 → 4663 → 6415 → 1631 → 321,800 → 1,7501,800 → 1,750Leadership 95 → 85; Bonus vs large 26 → 28; Charge bonus 16 → 25; Upkeep 450 → 175; Fire resistance 0% → 35%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Mark of Khorne
Scyla Anfingrimmwh3_dlc26_kho_cha_scyla_anfingrimm17,270 → 8,00050 → 7452 → 5330 → 40265 → 285285 → 30001,225 → 1,550Charge bonus 60 → 65; Removed: Mark of Khorne
Khorngorswh3_dlc26_kho_inf_khorngors120 → 1009,600 → 18,50060 → 10418 → 4626 → 498 → 2220 → 27725 → 1,475725 → 1,475Leadership 62 → 75; Speed 38 → 36; Charge bonus 16 → 47; Mass 130 → 160; Upkeep 181 → 155; Spell resistance 35% → 25%; Fire resistance 0% → 25%; New: Perfect Vigour, Causes Fear; Removed: Vanguard Deployment, Mark of Khorne
Skullreaperswh3_dlc26_kho_inf_skullreapers609,480 → 13,20060 → 7454 → 5042 → 4644 → 45201,100 → 1,0501,100 → 1,050Bonus vs infantry 10 → 8; Upkeep 275 → 130; Physical resistance 0% → 10%; Fire resistance 0% → 15%; New: Strider; Removed: Mark of Khorne
Wrathmongerswh3_dlc26_kho_inf_wrathmongers3210,080 → 13,60070 → 9260 → 5846 → 5626 → 2554 → 551,500 → 1,5501,500 → 1,550Speed 40 → 46; Charge bonus 44 → 45; Mass 400 → 450; Upkeep 375 → 155; Physical resistance 0% → 15%; Fire resistance 0% → 20%; New: Strider, Immune to Psychology; Removed: Mark of Khorne
Bloodwake Berserkers (Wrathmongers)wh3_dlc26_kho_inf_wrathmongers_ror3210,080 → 13,92070 → 9673 → 6457 → 6426 → 2854 → 581,750 → 1,8001,750 → 1,800Leadership 95 → 90; Speed 40 → 46; Charge bonus 44 → 50; Mass 400 → 450; Upkeep 438 → 180; Physical resistance 0% → 20%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Khorne
Bloodbeasts of Khornewh3_dlc26_kho_mon_bloodbeast_of_khorne168,256 → 14,24040 → 643828 → 3765 → 7575 → 701,100 → 1,1501,100 → 1,150Bonus vs infantry 0 → 10; Charge bonus 50 → 55; Upkeep 275 → 135; Removed: Mark of Khorne
Slaughterbrutewh3_dlc26_kho_mon_slaughterbrute19,888 → 12,05070 → 886545 → 50240 → 250360 → 3402,000 → 2,1502,000 → 2,150Charge bonus 60 → 65; Upkeep 500 → 210; Removed: Causes Fear
Hellforged Bellowers (Skullcannon)wh3_dlc26_kho_veh_skullcannon_ror14,700 → 6,510110 → 12450 → 4832 → 361002251,600 → 1,4001,600 → 1,400Speed 68 → 70; Mass 1,725 → 1,825; Range 160 m → 180 m; Ammunition 12 → 30; Upkeep 400 → 155; Fire resistance 0% → 35%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
Chaos Lord of Slaaneshwh3_dlc27_chs_cha_chaos_lord_msla_daemonic_steed15,710 → 6,010100 → 12265 → 6655 → 67170 → 180320 → 3351,100 → 1,4501,450Missile block 55% → 65%; Charge bonus 65 → 68; Mass 2,800 → 2,900; Upkeep 275 → 140; Removed: Mark of Slaanesh
Chaos Sorcerer of Slaanesh (Shadows)wh3_dlc27_chs_cha_chaos_sorcerer_shadows_msla_daemonic_steed14,590 → 4,91080 → 1044255 → 5895 → 105220 → 2301,200 → 1,250900 → 1,250Charge bonus 50 → 52; Upkeep 300 → 125; Removed: Mark of Slaanesh
Chaos Sorcerer of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_chaos_sorcerer_slaanesh_msla_daemonic_steed14,590 → 4,91080 → 1044255 → 5895 → 105220 → 2301,200 → 1,250900 → 1,250Charge bonus 50 → 52; Upkeep 300 → 125; Removed: Mark of Slaanesh
Exalted Hero of Slaaneshwh3_dlc27_chs_cha_exalted_hero_msla14,068 → 4,80090 → 11455 → 5655 → 57300 → 325150 → 1701,000 → 1,300900 → 1,300Missile block 55% → 65%; Charge bonus 35 → 40; Upkeep 250 → 130; Removed: Mark of Slaanesh
Exalted Hero of Slaaneshwh3_dlc27_chs_cha_exalted_hero_msla_chaos_chariot15,380 → 5,950110 → 1244235 → 43160 → 170290 → 3101,300 → 1,5001,200 → 1,500Missile block 55% → 65%; Charge bonus 80 → 85; Mass 4,000 → 4,100; Upkeep 325 → 150; Removed: Mark of Slaanesh
Exalted Hero of Slaaneshwh3_dlc27_chs_cha_exalted_hero_msla_chaos_steed14,680 → 5,410110 → 12455 → 5855 → 58300 → 325150 → 1701,200 → 1,4001,100 → 1,400Missile block 55% → 65%; Charge bonus 55 → 60; Mass 2,500 → 2,600; Upkeep 300 → 140; Removed: Mark of Slaanesh
Exalted Hero of Slaaneshwh3_dlc27_chs_cha_exalted_hero_msla_daemonic_steed15,140 → 6,01090 → 11455 → 6055 → 60150 → 165300 → 3151,200 → 1,6001,150 → 1,600Missile block 55% → 65%; Charge bonus 65 → 70; Upkeep 300 → 160; Removed: Mark of Slaanesh
Chaos Sorcerer Lord of Slaanesh (Shadows)wh3_dlc27_chs_cha_sorcerer_lord_shadows_msla13,808 → 4,80080 → 10448 → 4944 → 49240 → 250120 → 1301,000 → 1,300800 → 1,300Charge bonus 20 → 25; Upkeep 250 → 130; Removed: Mark of Slaanesh
Chaos Sorcerer Lord of Slaanesh (Shadows)wh3_dlc27_chs_cha_sorcerer_lord_shadows_msla_chaos_steed14,296 → 5,010100 → 12248 → 5044 → 50240 → 250120 → 1301,200 → 1,4001,000 → 1,400Charge bonus 45 → 50; Mass 2,500 → 2,600; Upkeep 250 → 140; Removed: Mark of Slaanesh
Chaos Sorcerer Lord of Slaanesh (Shadows)wh3_dlc27_chs_cha_sorcerer_lord_shadows_msla_daemonic_steed14,880 → 5,51080 → 10448 → 5155 → 57120 → 130240 → 2501,6001,250 → 1,600Charge bonus 50 → 55; Upkeep 250 → 160; Removed: Mark of Slaanesh
Chaos Sorcerer Lord of Slaanesh (Shadows)wh3_dlc27_chs_cha_sorcerer_lord_shadows_msla_warshrine111,250 → 12,01060 → 8435 → 3730 → 37250 → 265125 → 1351,400 → 1,7001,500 → 1,700Bonus vs infantry 0 → 20; Charge bonus 25 → 30; Upkeep 250 → 170
Chaos Sorcerer Lord of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_sorcerer_lord_slaanesh_msla13,808 → 4,80080 → 10448 → 4944 → 49240 → 250120 → 1301,000 → 1,300800 → 1,300Charge bonus 20 → 25; Upkeep 250 → 130; Removed: Mark of Slaanesh
Chaos Sorcerer Lord of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_sorcerer_lord_slaanesh_msla_chaos_steed14,296 → 5,010100 → 12248 → 5044 → 50240 → 250120 → 1301,200 → 1,4001,000 → 1,400Charge bonus 45 → 50; Mass 2,500 → 2,600; Upkeep 250 → 140; Removed: Mark of Slaanesh
Chaos Sorcerer Lord of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_sorcerer_lord_slaanesh_msla_daemonic_steed14,880 → 5,51080 → 10448 → 5155 → 57120 → 130240 → 2501,6001,250 → 1,600Charge bonus 50 → 55; Upkeep 250 → 160; Removed: Mark of Slaanesh
Chaos Sorcerer Lord of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_sorcerer_lord_slaanesh_msla_warshrine111,250 → 12,01060 → 8435 → 3730 → 37250 → 265125 → 1351,400 → 1,7001,500 → 1,700Bonus vs infantry 0 → 20; Charge bonus 25 → 30; Upkeep 250 → 170
Followers of the Great Eagle (Marauder Chariots)wh3_dlc27_nor_cav_chaos_chariot_ror45,632 → 13,00090 → 10829 → 343611 → 1229 → 331,000 → 1,2001,000 → 1,200Bonus vs infantry 18 → 20; Charge bonus 76 → 95; Mass 3,100 → 3,300; Upkeep 250 → 130; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Mark of Tzeentch
Riders of the Mighty Serpent (Marauder Horsemen)wh3_dlc27_nor_cav_marauder_horsemen_ror605,460 → 8,70015 → 4629 → 2827 → 3019 → 225 → 7900 → 850900 → 850Leadership 58 → 55; Charge bonus 24 → 36; Mass 600 → 700; Range 80 m → 90 m; Ammunition 16 → 30; Missile base damage 15 → 19; Missile AP damage 7 → 12; Reload time 9 s → 8 s; Upkeep 225 → 125; Physical resistance 5% → 10%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Mark of Slaanesh
Beorg Bearstruckwh3_dlc27_nor_cha_beorg_bearstruck16,170 → 7,40090 → 11040 → 4553 → 58220 → 240230 → 2501,300 → 1,4501,300 → 1,450Charge bonus 35 → 42; Mass 2,500 → 2,600
Worshippers of the Crow (Marauders – Great Weapons)wh3_dlc27_nor_inf_chaos_marauders_great_weapons_ror12010,200 → 16,80015 → 3638 → 3932 → 437 → 823 → 25650 → 700650 → 700Leadership 70 → 65; Bonus vs infantry 0 → 5; Charge bonus 22 → 34; Upkeep 163 → 100; Physical resistance 0% → 10%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Mark of Nurgle
Marauder Bearmenwh3_dlc27_nor_inf_marauder_bearmen100 → 12011,200 → 18,00045 → 5832 → 3535 → 3622 → 288 → 10575 → 850575 → 850Missile block 35% → 50%; Charge bonus 18 → 22; Upkeep 144 → 115; Physical resistance 0% → 5%; New: Strider
Marauder Bearmen (Great Weapons)wh3_dlc27_nor_inf_marauder_bearmen_greatweapons100 → 12011,200 → 18,00045 → 5832 → 3829 → 428 → 1425 → 26650 → 875650 → 875Charge bonus 24 → 28; Upkeep 163 → 115; Physical resistance 0% → 5%; New: Strider
Chimerawh3_dlc27_nor_mon_chimera16,390 → 8,40080 → 9652 → 5538 → 50240 → 260280 → 2901,500 → 1,7001,500 → 1,700Leadership 60 → 65; Charge bonus 45 → 52; Upkeep 375 → 170
Dread Mawwh3_dlc27_nor_mon_dread_maw_underground19,640 → 12,70080 → 9865 → 6633 → 46120 → 140280 → 2951,200 → 1,1001,200 → 1,100Ammunition 25 → 30; Missile base damage 30 → 40; Missile AP damage 60 → 70; Upkeep 300 → 110; Missile resistance 25% → 20%; Fire resistance 0% → 25%
Pleasureseekerswh3_dlc27_sla_cav_pleasureseekers327,296 → 11,36030 → 544651 → 5516 → 2044 → 501,800 → 1,8501,800 → 1,850Missile block 20% → 30%; Charge bonus 60 → 66; Upkeep 430 → 185; Spell resistance 0% → 20%
Styrkaar of the Sortsvinaerwh3_dlc27_sla_cha_styrkaar_the_sortsvinaer14,688 → 5,50080 → 1044560 → 62360 → 380140 → 150333 → 1,2001,000 → 1,200Missile block 55% → 65%; Charge bonus 20 → 26; Mass 1,000 → 1,100; Removed: Mark of Slaanesh
Styrkaar of the Sortsvinaerwh3_dlc27_sla_cha_styrkaar_the_sortsvinaer_daemonic_steed15,760 → 6,51080 → 10445 → 4660 → 63140 → 150360 → 380333 → 1,5001,450 → 1,500Missile block 55% → 65%; Charge bonus 60 → 65; Removed: Mark of Slaanesh
Styrkaar of the Sortsvinaerwh3_dlc27_sla_cha_styrkaar_the_sortsvinaer_steed_of_slaanesh14,876 → 6,21080 → 10445 → 4755 → 64360 → 380140 → 150333 → 1,3001,200 → 1,300Missile block 55% → 65%; Charge bonus 50 → 55; Removed: Causes Fear, Mark of Slaanesh
Slaangorswh3_dlc27_sla_inf_slaangors120 → 1009,000 → 18,50030 → 11034 → 4426 → 5028 → 328 → 15700 → 1,525700 → 1,525Leadership 62 → 75; Speed 50 → 45; Bonus vs infantry 8 → 10; Charge bonus 26 → 44; Mass 130 → 160; Upkeep 175 → 160; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Spell resistance 0% → 10%; New: Charge Defence vs. Large, Encourage; Removed: Immune to Psychology, Mark of Slaanesh, Strider
Champions Of Slaaneshwh3_dlc27_sla_mon_champions_of_slaanesh167,840 → 10,72060 → 8452 → 5155 → 5742 → 5058 → 601,750 → 1,8501,750 → 1,850Missile block 30% → 45%; Bonus vs infantry 25 → 18; Charge bonus 40 → 45; Upkeep 438 → 185; Removed: Mark of Slaanesh
Pleasure Guard (Champions of Slaanesh)wh3_dlc27_sla_mon_champions_of_slaanesh_ror167,840 → 10,96060 → 8864 → 5767 → 6352 → 5568 → 651,900 → 2,0001,950 → 2,000Missile block 40% → 55%; Bonus vs infantry 25 → 24; Upkeep 475 → 200; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Slaanesh
Bloodshriek Chimera (Chimera)wh3_dlc27_woc_mon_chimera_ror16,390 → 8,80080 → 10464 → 6248 → 54240 → 265280 → 3001,9001,900Leadership 70 → 75; Bonus vs infantry 0 → 15; Charge bonus 45 → 56; Upkeep 475 → 190; Physical resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
Bloab Rotspawnedwh3_dlc29_chs_cha_bloabNo custom-battle faction with Radious14,89070 → 8441421402201,2001,200Removed: Causes Fear, Encourage, Hide (forest), Mark of Nurgle
Bloab Rotspawnedwh3_dlc29_chs_cha_bloab_bilespurterNo custom-battle faction with Radious19,10060 → 744138903702,2002,200Removed: Causes Fear, Causes Terror, Encourage, Mark of Nurgle
The Glottkinwh3_dlc29_chs_cha_glottkinNo custom-battle faction with Radious116,30060 → 7465401604302,5002,500Removed: Causes Fear, Causes Terror, Encourage, Mark of Nurgle, Wallbreaker
Gutrot Spumewh3_dlc29_chs_cha_gutrot_spumeNo custom-battle faction with Radious15,97090 → 10450481402901,2001,200Removed: Causes Fear, Encourage, Hide (forest), Immune to Psychology, Mark of Nurgle
Gutrot Spumewh3_dlc29_chs_cha_gutrot_spume_warshrineNo custom-battle faction with Radious112,790 → 12,79260 → 7440481602501,6501,650Removed: Causes Fear, Encourage, Immune to Psychology, Mark of Nurgle
Morbidex Twicebornwh3_dlc29_chs_cha_morbidexNo custom-battle faction with Radious15,61080 → 9447561402801,2001,200Removed: Causes Fear, Encourage, Hide (forest), Immune to Psychology, Mark of Nurgle
Morbidex Twicebornwh3_dlc29_chs_cha_morbidex_tripletongueNo custom-battle faction with Radious110,11060 → 7447521703502,1002,100Removed: Causes Fear, Causes Terror, Encourage, Mark of Nurgle
Orghotts Daemonspewwh3_dlc29_chs_cha_orghottsNo custom-battle faction with Radious16,100110 → 12266421403001,2001,200Removed: Causes Fear, Encourage, Hide (forest), Mark of Nurgle
Orghotts Daemonspewwh3_dlc29_chs_cha_orghotts_whippermawNo custom-battle faction with Radious110,60080 → 9466381703702,1002,100Removed: Causes Fear, Causes Terror, Encourage, Mark of Nurgle
Sons of the Last Plague (Chosen of Nurgle – Great Weapons)wh3_dlc29_chs_inf_chosen_mnur_rorNo custom-battle faction with Radious8011,440120 → 128536212381,8001,800Removed: Hide (forest), Immune to Contact Effects, Mark of Nurgle
Flayerkinwh3_dlc29_chs_inf_flayerkinNo custom-battle faction with Radious908,46015 → 2835282814625625Removed: Causes Fear, Vanguard Deployment, Hide (forest), Strider
Putrid Blightkingswh3_dlc29_chs_inf_putrid_blightkings_axe_shieldNo custom-battle faction with Radious3211,840120 → 128486733421,5001,500Missile block 55% → 65%; Removed: Causes Fear, Hide (forest), Mark of Nurgle
Putrid Blightkings (Dual Axes)wh3_dlc29_chs_inf_putrid_blightkings_dual_axeNo custom-battle faction with Radious3211,840120 → 128545135451,6001,600Removed: Causes Fear, Hide (forest), Mark of Nurgle
The Repugnauts of Brass Keep (Putrid Blightkings – Dual Axes)wh3_dlc29_chs_inf_putrid_blightkings_dual_axe_rorNo custom-battle faction with Radious3211,84080 → 94666235451,9001,900Removed: Causes Fear, Hide (forest), Mark of Nurgle
Putrid Blightkings (Great Weapons)wh3_dlc29_chs_inf_putrid_blightkings_great_weaponsNo custom-battle faction with Radious3211,840120 → 128504725551,6501,650Removed: Causes Fear, Hide (forest), Mark of Nurgle
Basiliskwh3_dlc29_chs_mon_basiliskNo custom-battle faction with Radious17,80070 → 8442441603201,6001,600Removed: Causes Fear, Causes Terror, Hide (forest), Strider
Chaos Siege Giantwh3_dlc29_chs_mon_chaos_siege_giantNo custom-battle faction with Radious112,620110 → 12270342005002,0002,000Missile block 60% → 65%; Removed: Directional Shield, Causes Fear, Causes Terror, Wallbreaker
Giant Spined Chaos Beastwh3_dlc29_chs_mon_giant_spined_chaos_beastNo custom-battle faction with Radious16,78060 → 7449271502901,3501,350Removed: Causes Fear, Causes Terror, Hide (forest), Strider
Bane of Wittengast (Giant Spined Chaos Beast)wh3_dlc29_chs_mon_giant_spined_chaos_beast_rorNo custom-battle faction with Radious16,78060 → 7460351502901,7001,700Removed: Causes Fear, Causes Terror, Hide (forest), Strider

Not in custom battle with Radious

15 Warriors of Chaos units of the game no faction can field in custom battle with Radious on: no custom-battle roster row names them — Radious ships its own units_custom_battle_permissions, which replaces the game's whole table.

Bane of Wittengast (Giant Spined Chaos Beast), Basilisk, Bloab Rotspawned, Chaos Siege Giant, Flayerkin, Giant Spined Chaos Beast, Gutrot Spume, Morbidex Twiceborn, Orghotts Daemonspew, Putrid Blightkings, Putrid Blightkings (Dual Axes), Putrid Blightkings (Great Weapons), Sons of the Last Plague (Chosen of Nurgle – Great Weapons), The Glottkin, The Repugnauts of Brass Keep (Putrid Blightkings – Dual Axes)

New units in Radious

  • Aspiring Champions (Halberds)wh_chs_champion_halb40 modelsHealth17,400Armour124Leadership80Speed32Melee attack40Melee defence61Weapon strength (base + AP)75Charge bonus28Physical resistance %5Multiplayer cost1,400
  • Aspiring Champions (Great Swords)wh_chs_champion_heavy40 modelsHealth17,400Armour124Leadership80Speed32Melee attack45Melee defence62Weapon strength (base + AP)86Charge bonus34Physical resistance %5Multiplayer cost1,450
  • Chaos Chosen Knights (Lances)wh_chs_chosen_cav_lance60 modelsHealth12,300Armour124Leadership80Speed70Melee attack43Melee defence48Weapon strength (base + AP)44Charge bonus95Magic resistance %10Multiplayer cost1,775
  • Chaos Chosen Knights (Axes)wh_chs_chosen_cav_sword60 modelsHealth12,300Armour124Leadership80Speed70Melee attack47Melee defence53Weapon strength (base + AP)45Charge bonus62Magic resistance %10Multiplayer cost1,750
  • Chosen (Great Swords)wh_chs_chosen_heavy80 modelsHealth14,800Armour124Leadership80Speed30Melee attack50Melee defence58Weapon strength (base + AP)47Charge bonus36Ward save %5Multiplayer cost1,250
  • Kurgan Hunters (Shields)wh_chs_kurgan_archer120 modelsHealth16,200Armour42Leadership62Speed35Melee attack36Melee defence37Weapon strength (base + AP)36Charge bonus29Missile resistance %10Multiplayer cost725
  • Kurgan Hunters (Dual Weapons)wh_chs_kurgan_dual120 modelsHealth16,200Armour42Leadership62Speed35Melee attack38Melee defence40Weapon strength (base + AP)37Charge bonus32Missile resistance %10Multiplayer cost750
  • Kurgan Hunters (Great Weapons)wh_chs_kurgan_great120 modelsHealth16,200Armour42Leadership62Speed35Melee attack37Melee defence41Weapon strength (base + AP)38Charge bonus34Missile resistance %10Multiplayer cost775
  • Kurgan Mounted Hunterswh_chs_kurgan_horse60 modelsHealth8,700Armour44Leadership62Speed90Melee attack35Melee defence32Weapon strength (base + AP)35Charge bonus45Missile resistance %10Multiplayer cost825
  • Kurgan Hunters (Spears)wh_chs_kurgan_spear120 modelsHealth16,200Armour42Leadership62Speed35Melee attack34Melee defence42Weapon strength (base + AP)35Charge bonus27Missile resistance %10Multiplayer cost800
  • Marauders (Dual Weapons)wh_chs_mar_dual120 modelsHealth15,600Armour30Leadership55Speed35Melee attack35Melee defence33Weapon strength (base + AP)31Charge bonus27Multiplayer cost550
  • Chaos Marauders (Spears)wh_chs_marauder_spear120 modelsHealth15,600Armour30Leadership55Speed35Melee attack29Melee defence37Weapon strength (base + AP)30Charge bonus17Multiplayer cost525
  • Chaos Mounted Warriors (Javelins)wh_chs_war_cav60 modelsHealth9,000Armour110Leadership65Speed70Melee attack34Melee defence33Weapon strength (base + AP)35Charge bonus42Missile damage (base + AP)26Range75Multiplayer cost1,100
  • Chaos Warriors (Dual Weapons)wh_chs_war_dual100 modelsHealth13,500Armour110Leadership70Speed30Melee attack38Melee defence44Weapon strength (base + AP)38Charge bonus25Multiplayer cost950

Skills

Foetid Gallipot
  • −Level 1: Casualty replenishment rate: +2% (Lord's army)
  • −Level 2: Casualty replenishment rate: +4% (Lord's army)
  • −Level 3: Casualty replenishment rate: +6% (Lord's army)
  • +Level 1: Casualty replenishment rate: +4% (Lord's army)
  • +Level 2: Casualty replenishment rate: +6% (Lord's army)
  • +Level 3: Casualty replenishment rate: +8% (Lord's army)
Unholy Resilience
  • +Casualty replenishment rate: +6% (Lord's army)
Relentless Advance
  • −Level 1: Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
  • −Level 2: Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
  • +Level 1: Daemons Reforged: +4% chance for destroyed Daemonic units to be restored after battle (Lord's army)
  • +Level 2: Daemons Reforged: +7% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Warp Fire
  • −Level 2: Missile strength: +8% for all Daemonic Missile units (Lord's army)
  • −Level 3: Missile strength: +12% for all Daemonic Missile units (Lord's army)
  • +Level 2: Missile strength: +7% for all Daemonic Missile units (Lord's army)
  • +Level 3: Missile strength: +9% for all Daemonic Missile units (Lord's army)
Doomfire
  • −Level 2: Missile strength: +8% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
  • −Level 3: Missile strength: +12% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
  • +Level 2: Missile strength: +6% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
  • +Level 3: Missile strength: +8% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
Legion of Doom
  • −Armour: +10 for all Infantry units (Rank 7 and above) (Lord's army)
  • −Spell resistance: 20% for all Infantry units (Rank 7 and above) (Lord's army)
  • +Armour: +5 for all Infantry units (Rank 7 and above) (Lord's army)
  • +Spell resistance: 10% for all Infantry units (Rank 7 and above) (Lord's army)
Speed & Malice
  • −Missile resistance: 15% for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)
  • +Missile resistance: 10% for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)
Freakish Mutations
  • −Leadership: +8 for all war beasts, monstrous and monster units (Rank 7 and above) (Lord's army)
  • +Leadership: +6 for all war beasts, monstrous and monster units (Rank 7 and above) (Lord's army)
Malevolent Ranger
  • −Missile resistance: 15% for all Missile units (Rank 7 and above) (Lord's army)
  • +Missile resistance: 10% for all Missile units (Rank 7 and above) (Lord's army)
Doctor's Orders
  • −Battle healing cap: +25% (Lord's army)
  • +Battle healing cap: +20% (Lord's army)
Twist of Fate
  • −Upkeep: -50% for Forsaken and Spawn of Tzeentch units (Lord's army)
  • +Upkeep: -30% for Forsaken and Spawn of Tzeentch units (Lord's army)
Chaos Steed
  • Rank: 4 → 7
Chaos Dragon
  • Rank: 22 → 28
Chaos Steed
  • Rank: 4 → 7
Chaos Dragon
  • Rank: 22 → 28
Chaos Steed
  • Rank: 4 → 7
Chaos Dragon
  • Rank: 22 → 28
Chaos Steed
  • Rank: 4 → 7
Chaos Steed
  • Rank: 4 → 7
Chaos Dragon
  • Rank: 22 → 28
Chaos Steed
  • +Passive Ability: "Souls for the True Gods", while this Mount is equipped, for Cavalry units (all units in army)
Manticore
  • +Passive Ability: "In the Name of the Ruinous Powers", while this Mount is equipped, for Chariot, Warhoun, and Manticore units (all units in army)
  • Rank: 14 → 15
Chaos Dragon
  • Rank: 18 → 22
Dorghar
  • +Passive Ability: "Souls for the True Gods", while this Mount is equipped, for Cavalry units (all units in army)
Knights of the Herald
  • −Weapon strength: +15% for Chaos Knights units (Lord's army)
  • +Weapon strength: +10% for Chaos Knights units (Lord's army)
Chaos Steed
  • Rank: 4 → 7
Chaos Steed
  • Rank: 4 → 7
Chaos Steed
  • Rank: 4 → 7
Chaos Steed
  • +Passive Ability: "Souls for the True Gods", while this Mount is equipped, for Cavalry units (all units in army)
Manticore
  • +Passive Ability: "In the Name of the Ruinous Powers", while this Mount is equipped, for Chariot, Warhoun, and Manticore units (all units in army)
  • Rank: 14 → 15
A Gathering of Nightmaresnew
  • +Level 1: Weapon Strength: +6% for Monster units (Lord's army)
  • +Level 1: Armour: +5 for Monster units (Lord's army)
  • +Level 2: Weapon Strength: +8% for Monster units (Lord's army)
  • +Level 2: Armour: +10 for Monster units (Lord's army)
Harbinger of the Godsnew
  • +Level 1: Horde growth: +2 (Lord's army)
  • +Level 1: Casualty replenishment rate: +5% (Lord's army)
  • +Level 1: Leadership: +3 (Lord's army)
  • +Level 1: Growth: +10 (local province)
  • +Level 2: Horde growth: +4 (Lord's army)
  • +Level 2: Casualty replenishment rate: +10% (Lord's army)
  • +Level 2: Leadership: +6 (Lord's army)
  • +Level 2: Growth: +15 (local province)
  • +Level 3: Horde growth: +6 (Lord's army)
  • +Level 3: Casualty replenishment rate: +15% (Lord's army)
  • +Level 3: Leadership: +10 (Lord's army)
  • +Level 3: Growth: +20 (local province)
Favourite of the Dark Powersnew
  • +Enables "Favourite of the Dark Powers" Ability
Mark of Chaos Undividednew
  • +Enables "Mark of Chaos Undivided" Ability
Bearer of the Wordnew
  • +Growth: +8 (local province)
  • +Replenishment: +8% for Infantry and Cavalry units (Lord's army)
Slave Tradernew
  • +Weapon Strength: +5% for Infantry and Cavalry units (Lord's army)
  • +Armour: +5 for Infantry and Cavalry units (Lord's army)
Sacred Ritualsnew
  • +Missile resistance: 10% (Lord's army)
Dark Crusadenew
  • +Charge Bonus: +10 when Attacking (Lord's army)
  • +Campaign movement range: +10%

Buildings

Rat Catcher OutpostWarriors of Chaos
  • −Chance of a plague spreading: -50% (not for The Fecundites and Host of the Triplets)
  • −Chance of a plague spreading: +10% (The Fecundites and Host of the Triplets only)
  • −Plague duration: -1 turns (not for The Fecundites and Host of the Triplets)
  • −Plague immunity duration: 1 turns (not for The Fecundites and Host of the Triplets)
  • −Nurgle corruption: +3 (The Fecundites and Host of the Triplets only)
  • +Chance of a plague spreading: -50% (not for The Fecundites)
  • +Chance of a plague spreading: +10% (The Fecundites only)
  • +Nurgle corruption: +3 (The Fecundites only)
  • +Plague duration: -1 turns (not for The Fecundites)
  • +Plague immunity duration: 1 turns (not for The Fecundites)
Catchers' CampWarriors of Chaos
  • −Chance of a plague spreading: -50% (not for The Fecundites and Host of the Triplets)
  • −Chance of a plague spreading: +15% (Host of the Triplets only)
  • −Plague duration: -1 turns (not for The Fecundites and Host of the Triplets)
  • −Plague duration: +1 turns (Host of the Triplets only)
  • −Plague immunity duration: 2 turns (not for The Fecundites and Host of the Triplets)
  • −Nurgle corruption: +4 (Host of the Triplets only)
  • +Chance of a plague spreading: -50% (not for The Fecundites)
  • +Plague duration: -1 turns (not for The Fecundites)
  • +Plague immunity duration: 2 turns (not for The Fecundites)
Vermin SlayersWarriors of Chaos
  • −Chance of a plague spreading: -50% (not for The Fecundites and Host of the Triplets)
  • −Chance of a plague spreading: +20% (Host of the Triplets only)
  • −Plague duration: -1 turns (not for The Fecundites and Host of the Triplets)
  • −Plague duration: +1 turns (Host of the Triplets only)
  • −Plague immunity duration: 3 turns (not for The Fecundites and Host of the Triplets)
  • −Nurgle corruption in adjacent provinces: +2 (Host of the Triplets only)
  • −Nurgle corruption: +5 (Host of the Triplets only)
  • +Chance of a plague spreading: -50% (not for The Fecundites)
  • +Plague duration: -1 turns (not for The Fecundites)
  • +Plague immunity duration: 3 turns (not for The Fecundites)
Chaos AltarWarriors of Chaos
  • −When technology "Malignant Totems" researched: Chaos Undivided corruption: +2
  • −When technology "Bloodied Blade" researched: Khorne corruption: +2
  • −When technology "Swamp of Souls" researched: Nurgle corruption: +2
  • −When technology "Swamp of Souls" researched: Nurgle corruption: +2
  • −Nurgle corruption: +3 (Host of the Triplets only)
  • −When technology "Corrupted Offerings" researched: Slaanesh corruption: +2
  • −When technology "Enchanted Idols" researched: Tzeentch corruption: +2
  • −Casualty replenishment rate: +1% (armies in region)
  • +Casualty replenishment rate: +2% (armies in region)
  • +Grants 1 construction slot in the settlement
  • +Growth: +10
  • +Income generated: 50
  • Cost: 2000 → 1000
Barricaded Chaos AltarWarriors of Chaos
  • −Nurgle corruption: +3 (Host of the Triplets only)
  • −Growth: +20
  • +Growth: +30
Reinforced Chaos AltarWarriors of Chaos
  • −Nurgle corruption: +4 (Host of the Triplets only)
  • −Growth: +30
  • +Growth: +40
  • Cost: 2500 → 3000
Fortified Chaos AltarWarriors of Chaos
  • −Nurgle corruption: +5 (Host of the Triplets only)
  • −Growth: +40
  • +Growth: +50
  • Cost: 5000 → 5500
Chaos KeepWarriors of Chaos
  • −Defensive supplies: +800
  • −Nurgle corruption: +2 (Host of the Triplets only)
  • −Income generated: 200
  • −Growth: +20
  • +Defensive supplies: +1000
  • +Income generated: 250
  • +Growth: +30
  • +Local recruitment capacity: +1
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Cost: 1200 → 1500
  • Units: 0 → 4
Chaos FortWarriors of Chaos
  • −Local Warband recruitment: +1 capacity for Dragon Ogre units (Heralds of the Tempest only)
  • −Defensive supplies: +1000
  • −Nurgle corruption: +2 (Host of the Triplets only)
  • −Grants 3 construction slots in the settlement
  • −Income generated: 400
  • −Growth: +30
  • +Grants 4 construction slots in the settlement
  • +Local Warband recruitment: +2 capacity for Dragon Ogre units (Heralds of the Tempest only)
  • +Defensive supplies: +1250
  • +Income generated: 500
  • +Growth: +40
  • +Local recruitment capacity: +1
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Cost: 2500 → 3000
  • Units: 0 → 4
Dark RedoubtWarriors of Chaos
  • −Local Warband recruitment: +2 capacity for Dragon Ogre units (Heralds of the Tempest only)
  • −Defensive supplies: +1200
  • −Nurgle corruption: +2 (Host of the Triplets only)
  • −Grants 4 construction slots in the settlement
  • −Income generated: 600
  • −Growth: +80
  • +Grants 5 construction slots in the settlement
  • +Local Warband recruitment: +3 capacity for Dragon Ogre units (Heralds of the Tempest only)
  • +Defensive supplies: +1500
  • +Income generated: 650
  • +Growth: +55
  • +Local recruitment capacity: +1
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Units: 0 → 5
Dark FortressWarriors of Chaos
  • −Local Warband recruitment: +2 capacity for Dragon Ogre units (Heralds of the Tempest only)
  • −Defensive supplies: +1500
  • −Nurgle corruption: +2 (Host of the Triplets only)
  • −Grants 5 construction slots in the settlement
  • −Income generated: 800
  • −Growth: +90
  • +Grants 7 construction slots in the settlement
  • +Local Warband recruitment: +4 capacity for Dragon Ogre units (Heralds of the Tempest only)
  • +Defensive supplies: +1750
  • +Income generated: 850
  • +Growth: +75
  • +Local recruitment capacity: +1
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 10000 → 9000
  • Units: 0 → 6
Exalted Dark FortressWarriors of Chaos
  • −Local Warband recruitment: +3 capacity for Dragon Ogre units (Heralds of the Tempest only)
  • −Nurgle corruption: +2 (Host of the Triplets only)
  • −Grants 7 construction slots in the settlement
  • −Growth: +100
  • +Grants 9 construction slots in the settlement
  • +Local Warband recruitment: +5 capacity for Dragon Ogre units (Heralds of the Tempest only)
  • +Growth: +90
  • +Local recruitment capacity: +1
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 20000 → 15000
  • Units: 0 → 6
Twisted RelicWarriors of Chaos
  • −Souls gained from battles: +15% (all your armies in adjacent regions)
  • −Magic item drop chance from battle: +10% (all your armies in adjacent regions)
  • +Souls gained from battles: +25% (all your armies in adjacent regions)
  • +Magic item drop chance from battle: +15% (all your armies in adjacent regions)
Bleeding GroundsWarriors of Chaos
  • −Local Warband recruitment: +1 capacity for Undivided Marauders
  • −Unit Upgrades cost: -20% for all units (armies in region)
  • +Local Warband recruitment: +2 capacity for Undivided Marauders
  • +Unit Upgrades cost: -15% for all units (armies in region)
Ritual HutWarriors of Chaos
  • +When technology "Malignant Totems" researched: Chaos Undivided corruption: +2
  • +When technology "Bloodied Blade" researched: Khorne corruption: +2
  • +When technology "Swamp of Souls" researched: Nurgle corruption: +2
  • +When technology "Corrupted Offerings" researched: Slaanesh corruption: +2
  • +When technology "Enchanted Idols" researched: Tzeentch corruption: +2
Lookout PostWarriors of Chaos
  • −Attrition: -5% when under siege
  • +Attrition: -10% when under siege
  • Cost: 2000 → 2500
Chaos StrongholdWarriors of Chaos
  • −Attrition: -10% when under siege
  • +Attrition: -15% when under siege
  • Cost: 4000 → 5000
Dark BulwarkWarriors of Chaos
  • −Attrition: -15% when under siege
  • +Attrition: -20% when under siege
  • Cost: 6000 → 7000
  • Units: 0 → 3
Spawn CaveWarriors of Chaos
  • −Local Warband recruitment: +1 capacity for Chaos Trolls
  • −Local Warband recruitment: +1 capacity for Forsaken and Spawn of Khorne (Legion of the Gorequeen only)
  • −Local Warband recruitment: +1 capacity for Forsaken and Spawn of Nurgle (The Fecundites only)
  • −Local Warband recruitment: +1 capacity for Forsaken and Spawn of Nurgle (Host of the Triplets only)
  • −Local Warband recruitment: +1 capacity for Forsaken and Spawn of Slaanesh (The Ecstatic Legions only)
  • −Local Warband recruitment: +1 capacity for Forsaken and Spawn of Tzeentch (Puppets of Misrule only)
  • −Local Warband recruitment: +1 capacity for Forsaken and Chaos Spawn (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Local Warband recruitment: +2 capacity for Chaos Trolls
  • +Local Warband recruitment: +2 capacity for Forsaken and Spawn of Slaanesh (The Ecstatic Legions only)
  • +Local Warband recruitment: +2 capacity for Forsaken and Spawn of Khorne (Legion of the Gorequeen only)
  • +Local Warband recruitment: +2 capacity for Forsaken and Spawn of Nurgle (The Fecundites only)
  • +Local Warband recruitment: +2 capacity for Forsaken and Spawn of Tzeentch (Puppets of Misrule only)
  • +Local Warband recruitment: +2 capacity for Forsaken and Chaos Spawn (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • Units: 0 → 1
Monstrous LairWarriors of Chaos
  • −Local Warband recruitment: +2 capacity for Chaos Trolls
  • −Local Warband recruitment: +2 capacity for Forsaken and Spawn of Khorne (Legion of the Gorequeen only)
  • −Local Warband recruitment: +2 capacity for Forsaken and Spawn of Nurgle (The Fecundites only)
  • −Local Warband recruitment: +2 capacity for Forsaken and Spawn of Nurgle (Host of the Triplets only)
  • −Local Warband recruitment: +2 capacity for Forsaken and Spawn of Slaanesh (The Ecstatic Legions only)
  • −Local Warband recruitment: +2 capacity for Forsaken and Spawn of Tzeentch (Puppets of Misrule only)
  • −Local Warband recruitment: +2 capacity for Forsaken and Chaos Spawn (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • −Local Warband recruitment: +2 capacity for Centigors of Tzeentch (Puppets of Misrule only)
  • −Local Warband recruitment: +2 capacity for Tzaangors (Puppets of Misrule only)
  • −Local Warband recruitment: +2 capacity for Pestigors (The Fecundites only)
  • −Local Warband recruitment: +2 capacity for Pestigors (Host of the Triplets only)
  • −Local Warband recruitment: +2 capacity for Khorngors (Legion of the Gorequeen only)
  • −Local Warband recruitment: +2 capacity for Slaangors (The Ecstatic Legions only)
  • −When technology "Builder of Glory" is researched: Income generated: 100
  • +Local Warband recruitment: +3 capacity for Slaangors (The Ecstatic Legions only)
  • +Local Warband recruitment: +3 capacity for Chaos Trolls
  • +Local Warband recruitment: +4 capacity for Forsaken and Spawn of Khorne (Legion of the Gorequeen only)
  • +Local Warband recruitment: +4 capacity for Forsaken and Spawn of Nurgle (The Fecundites only)
  • +Local Warband recruitment: +4 capacity for Forsaken and Spawn of Slaanesh (The Ecstatic Legions only)
  • +Local Warband recruitment: +4 capacity for Forsaken and Spawn of Tzeentch (Puppets of Misrule only)
  • +Local Warband recruitment: +4 capacity for Forsaken and Chaos Spawn (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Local Warband recruitment: +3 capacity for Centigors of Tzeentch (Puppets of Misrule only)
  • +Local Warband recruitment: +3 capacity for Khorngors (Legion of the Gorequeen only)
  • +Local Warband recruitment: +3 capacity for Pestigors (The Fecundites only)
  • +Local Warband recruitment: +3 capacity for Tzaangors (Puppets of Misrule only)
  • +When technology "Builder of Glory" is researched: Income generated: 150
  • Cost: 4500 → 5000
  • Units: 0 → 3
Corpse MoundWarriors of Chaos
  • −Casualty replenishment rate: +2% (armies in province)
  • +Casualty replenishment rate: +3% (armies in province)
Bone PitWarriors of Chaos
  • −Casualty replenishment rate: +4% (armies in province)
  • +Casualty replenishment rate: +5% (armies in province)
Flesh TapestryWarriors of Chaos
  • −Growth: +70
  • +Growth: +60
Skull HallWarriors of Chaos
  • −Casualty replenishment rate: +10% (armies in province)
  • −Growth: +100
  • +Casualty replenishment rate: +9% (armies in province)
  • +Growth: +80
  • +Local recruitment capacity: +1
Raid TrophiesWarriors of Chaos
  • −Favour generated: 400
  • +Favour generated: 250
  • Cost: 2000 → 2500
  • Turns: 1 → 2
Spoils of WarWarriors of Chaos
  • −Favour generated: 600
  • −Income from post-battle loot: +2% (factionwide)
  • −Income from sacking settlements: +2% (factionwide)
  • +Favour generated: 350
  • +Income from post-battle loot: +1% (factionwide)
  • +Income from sacking settlements: +1% (factionwide)
  • Cost: 4000 → 4500
  • Turns: 2 → 3
Loot HeapWarriors of Chaos
  • −Favour generated: 800
  • −Income from post-battle loot: +3% (factionwide)
  • −Income from sacking settlements: +3% (factionwide)
  • +Favour generated: 500
  • +Income from post-battle loot: +1% (factionwide)
  • +Income from sacking settlements: +1% (factionwide)
  • Turns: 3 → 4
Treasure HouseWarriors of Chaos
  • −Favour generated: 1000
  • −Income from post-battle loot: +4% (factionwide)
  • −Income from sacking settlements: +4% (factionwide)
  • +Favour generated: 800
  • +Income from post-battle loot: +2% (factionwide)
  • +Income from sacking settlements: +2% (factionwide)
  • Turns: 4 → 5
Horse BarnWarriors of Chaos
  • −Favour from all buildings: +10% (local region)
  • −Local Warband recruitment: +1 capacity for Chaos Knights
  • −When technology "Rancid Structures" is researched: Growth: +10
  • +Favour from all buildings: +5% (local region)
  • +Local Warband recruitment: +2 capacity for Chaos Knights
  • +When technology "Rancid Structures" is researched: Growth: +5
  • Units: 0 → 1
Ruinous StallsWarriors of Chaos
  • −Favour from all buildings: +15% (local region)
  • −Local Warband recruitment: +1 capacity for Chaos Knights
  • −When technology "Rancid Structures" is researched: Growth: +10
  • +Favour from all buildings: +10% (local region)
  • +Local Warband recruitment: +3 capacity for Chaos Knights
  • +When technology "Rancid Structures" is researched: Growth: +5
  • +Hero and Lord recruit rank: +1
  • Units: 0 → 4
Chaos StablesWarriors of Chaos
  • −Hero and Lord recruit rank: +1
  • −Favour from all buildings: +25% (local region)
  • −Local Warband recruitment: +2 capacity for Chaos Knights
  • −When technology "Builder of Glory" is researched: Income generated: 100
  • +Hero and Lord recruit rank: +2
  • +Favour from all buildings: +15% (local region)
  • +Local Warband recruitment: +4 capacity for Chaos Knights
  • +When technology "Builder of Glory" is researched: Income generated: 150
  • Units: 0 → 6
Manticore DenWarriors of Chaos
  • −Favour from all buildings: +10% (local region)
  • −Local Warband recruitment: +1 capacity for Chaos Giants
  • −Local Warband recruitment: +1 capacity for Feral Manticores
  • −Local Warband recruitment: +1 capacity for Dread Maws
  • −Local Warband recruitment: +1 capacity for Giant Spined Chaos Beasts
  • −Increases Local Warband recruitment replenishment chance of all Chaos Monsters (local province)
  • −When technology "Rancid Structures" is researched: Growth: +10
  • +Favour from all buildings: +5% (local region)
  • +Local Warband recruitment: +2 capacity for Feral Manticores
  • +When technology "Rancid Structures" is researched: Growth: +5
  • Units: 0 → 2
Dark CavernWarriors of Chaos
  • −Favour from all buildings: +15% (local region)
  • −Local Warband recruitment: +1 capacity for Feral Manticores
  • −Local Warband recruitment: +1 capacity for Chimeras
  • −Local Warband recruitment: +1 capacity for Basilisks
  • −Moderately increases Local Warband recruitment replenishment chance of all Chaos Monsters (local province)
  • −When technology "Rancid Structures" is researched: Growth: +10
  • +Favour from all buildings: +10% (local region)
  • +Local Warband recruitment: +2 capacity for Chaos Giants
  • +Local Warband recruitment: +3 capacity for Feral Manticores
  • +When technology "Rancid Structures" is researched: Growth: +5
  • +Local Warband recruitment: +1 capacity for Dread Maws
  • +Local recruitment capacity: +1
  • +Hero and Lord recruit rank: +1
  • Units: 0 → 3
Giant's HollowWarriors of Chaos
  • −Favour from all buildings: +25% (local region)
  • −Local Warband recruitment: +2 capacity for Feral Manticores
  • −Local Warband recruitment: +2 capacity for Chimeras
  • −Local Warband recruitment: +2 capacity for Dread Maws
  • −Local Warband recruitment: +2 capacity for Basilisks
  • −Local Warband recruitment: +2 capacity for Giant Spined Chaos Beasts
  • −Greatly increases Local Warband recruitment replenishment chance of all Chaos Monsters (local province)
  • −When technology "Builder of Glory" is researched: Income generated: 100
  • +Favour from all buildings: +15% (local region)
  • +Local Warband recruitment: +4 capacity for Feral Manticores
  • +Local Warband recruitment: +1 capacity for Dread Maws
  • +Local Warband recruitment: +1 capacity for Chimeras
  • +When technology "Builder of Glory" is researched: Income generated: 150
  • +Local recruitment capacity: +1
  • +Hero and Lord recruit rank: +2
  • Units: 0 → 5
Tribal GarrisonWarriors of Chaos
  • −Local Warband recruitment: +1 capacity for Marauders of Khorne (Legion of the Gorequeen only)
  • −Local Warband recruitment: +1 capacity for Marauders of Nurgle (The Fecundites only)
  • −Local Warband recruitment: +1 capacity for Marauders of Nurgle (Host of the Triplets only)
  • −Local Warband recruitment: +1 capacity for Marauders of Slaanesh (The Ecstatic Legions only)
  • −Local Warband recruitment: +1 capacity for Marauders of Tzeentch (Puppets of Misrule only)
  • −Local Warband recruitment: +1 capacity for Undivided Marauders (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • −Recruitment cost: -10% (local region)
  • −When technology "Rancid Structures" is researched: Growth: +10
  • +Local Warband recruitment: +3 capacity for Marauders of Khorne (Legion of the Gorequeen only)
  • +Local Warband recruitment: +3 capacity for Marauders of Nurgle (The Fecundites only)
  • +Local Warband recruitment: +3 capacity for Marauders of Slaanesh (The Ecstatic Legions only)
  • +Local Warband recruitment: +3 capacity for Marauders of Tzeentch (Puppets of Misrule only)
  • +Local Warband recruitment: +2 capacity for Undivided Marauders (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Recruitment cost: -5% (local region)
  • +When technology "Rancid Structures" is researched: Growth: +5
  • Units: 0 → 5
Bloody BarracksWarriors of Chaos
  • −Local Warband recruitment: +1 capacity for Marauder Horsemen
  • −Local Warband recruitment: +1 capacity for Marauders of Khorne (Legion of the Gorequeen only)
  • −Local Warband recruitment: +1 capacity for Marauders of Nurgle (The Fecundites only)
  • −Local Warband recruitment: +1 capacity for Marauders of Nurgle (Host of the Triplets only)
  • −Local Warband recruitment: +1 capacity for Marauders of Slaanesh (The Ecstatic Legions only)
  • −Local Warband recruitment: +1 capacity for Marauders of Tzeentch (Puppets of Misrule only)
  • −Local Warband recruitment: +2 capacity for Undivided Marauders (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • −Local Warband recruitment: +1 capacity for Marauder Bearmen
  • −Local Warband recruitment: +1 capacity for Flayerkin
  • −Recruitment cost: -15% (local region)
  • −When technology "Rancid Structures" is researched: Growth: +10
  • +Local Warband recruitment: +2 capacity for Marauder Horsemen
  • +Local Warband recruitment: +4 capacity for Marauders of Khorne (Legion of the Gorequeen only)
  • +Local Warband recruitment: +4 capacity for Marauders of Nurgle (The Fecundites only)
  • +Local Warband recruitment: +4 capacity for Marauders of Slaanesh (The Ecstatic Legions only)
  • +Local Warband recruitment: +4 capacity for Marauders of Tzeentch (Puppets of Misrule only)
  • +Local Warband recruitment: +3 capacity for Undivided Marauders (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Recruitment cost: -10% (local region)
  • +When technology "Rancid Structures" is researched: Growth: +5
  • +Local Warband recruitment: +2 capacity for Marauder Bearmen
  • Units: 0 → 12
Hall of AxesWarriors of Chaos
  • −Local Warband recruitment: +1 capacity for Chaos Chariots
  • −Local Warband recruitment: +1 capacity for Marauder Horsemen
  • −Local Warband recruitment: +2 capacity for Marauders of Khorne (Legion of the Gorequeen only)
  • −Local Warband recruitment: +2 capacity for Marauders of Nurgle (The Fecundites only)
  • −Local Warband recruitment: +2 capacity for Marauders of Nurgle (Host of the Triplets only)
  • −Local Warband recruitment: +2 capacity for Marauders of Slaanesh (The Ecstatic Legions only)
  • −Local Warband recruitment: +2 capacity for Marauders of Tzeentch (Puppets of Misrule only)
  • −Local Warband recruitment: +2 capacity for Undivided Marauders (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • −Local Warband recruitment: +1 capacity for Skullreapers (Legion of the Gorequeen only)
  • −Local Warband recruitment: +1 capacity for Marauder Bearmen
  • −Local Warband recruitment: +1 capacity for Marauder Bearmen (Great Weapons)
  • −Local Warband recruitment: +1 capacity for Flayerkin
  • −Recruitment cost: -20% (local region)
  • +Local Warband recruitment: +2 capacity for Chaos Chariots
  • +Local Warband recruitment: +3 capacity for Marauder Horsemen
  • +Local Warband recruitment: +5 capacity for Marauders of Khorne (Legion of the Gorequeen only)
  • +Local Warband recruitment: +5 capacity for Marauders of Nurgle (The Fecundites only)
  • +Local Warband recruitment: +5 capacity for Marauders of Slaanesh (The Ecstatic Legions only)
  • +Local Warband recruitment: +5 capacity for Marauders of Tzeentch (Puppets of Misrule only)
  • +Local Warband recruitment: +4 capacity for Undivided Marauders (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Local Warband recruitment: +2 capacity for Marauder Bearmen (Great Weapons)
  • +Local Warband recruitment: +2 capacity for Marauder Bearmen
  • +Local Warband recruitment: +2 capacity for Skullreapers (Legion of the Gorequeen only)
  • +Recruitment cost: -15% (local region)
  • Units: 0 → 13
Chaos ShrineWarriors of Chaos
  • −Favour from all buildings: +30% (local region)
  • −When technology "Swamp of Souls" researched: Nurgle corruption: +1
  • +Favour from all buildings: +10% (local region)
Shaman's TempleWarriors of Chaos
  • −Favour from all buildings: +40% (local region)
  • −When technology "Swamp of Souls" researched: Nurgle corruption: +1
  • +Favour from all buildings: +20% (local region)
  • Units: 0 → 2
Profane SanctumWarriors of Chaos
  • −Favour from all buildings: +50% (local region)
  • −When technology "Swamp of Souls" researched: Nurgle corruption: +2
  • +Favour from all buildings: +25% (local region)
  • Units: 0 → 5
Haunted TowerWarriors of Chaos
  • −Enemy Hero action success chance: -10%
  • −Attrition: -15% when under siege
  • +Enemy Hero action success chance: -12%
  • +Attrition: -10% when under siege
Guarded TowerWarriors of Chaos
  • −Enemy Hero action success chance: -15%
  • −Attrition: -20% when under siege
  • +Enemy Hero action success chance: -18%
  • +Attrition: -15% when under siege
Armoured TowerWarriors of Chaos
  • −Enemy Hero action success chance: -20%
  • +Enemy Hero action success chance: -24%
Vassal EmissaryWarriors of Chaos
  • −Nurgle corruption: +2 (Host of the Triplets only)
  • −Income from all buildings: +20% (adjacent allied or vassal regions)
  • −Control: +3
  • +Income from all buildings: +10% (adjacent allied or vassal regions)
  • +Control: +4
Strategy ChamberWarriors of Chaos
  • −Nurgle corruption in adjacent provinces: +1 (Host of the Triplets only)
  • −Nurgle corruption: +4 (Host of the Triplets only)
  • −Income from all buildings: +40% (adjacent allied or vassal regions)
  • −Control: +5
  • +Income from all buildings: +20% (adjacent allied or vassal regions)
  • +Control: +6
Fighters' LodgeWarriors of Chaos
  • −When technology "Rancid Structures" is researched: Growth: +10
  • +When technology "Rancid Structures" is researched: Growth: +5
Guards' BarracksWarriors of Chaos
  • −Local Warband recruitment: +2 capacity for Chaos Warriors units
  • −When technology "Rancid Structures" is researched: Growth: +10
  • +Local Warband recruitment: +4 capacity for Chaos Warriors units
  • +When technology "Rancid Structures" is researched: Growth: +5
  • Units: 0 → 5
Warriors' HallWarriors of Chaos
  • −Local Warband recruitment: +3 capacity for Chaos Warriors units
  • −When technology "Builder of Glory" is researched: Income generated: 100
  • +Local Warband recruitment: +5 capacity for Chaos Warriors units
  • +When technology "Builder of Glory" is researched: Income generated: 150
  • +Local recruitment capacity: +1
  • Units: 0 → 9
Cultist Camp (Animals)Warriors of Chaos
  • −Exotic Animals resource production: 5 cages
  • +Exotic Animals resource production: 6 cages
Cultist Camp (Dyes)Warriors of Chaos
  • −Leadership: +5 for Marauder Horsemen (factionwide)
  • −Dyes resource production: 5 ounces
  • +Leadership: +4 for Marauder Horsemen (factionwide)
  • +Dyes resource production: 6 ounces
Cultist Camp (Furs)Warriors of Chaos
  • −Armour: +10 for Marauder Infantry units (factionwide)
  • −Furs resource production: 5 bundles
  • +Armour: +6 for Marauder Infantry units (factionwide)
  • +Furs resource production: 6 bundles
Cultist Camp (Gems)Warriors of Chaos
  • −Gemstones resource production: 5 sacks
  • +Gemstones resource production: 6 sacks
Cultist Camp (Gold)Warriors of Chaos
  • −Nurgle corruption: +2 (all provinces) (Host of the Triplets only)
Cultist Camp (Iron)Warriors of Chaos
  • −Armour: +10 for Chaos Warriors units (factionwide)
  • −Iron resource production: 5 ingots
  • +Armour: +5 for Chaos Warriors units (factionwide)
  • +Iron resource production: 6 ingots
Cultist Camp (Tusks)Warriors of Chaos
  • −Weapon strength: +10% for Chaos Chariot units (factionwide)
  • +Weapon strength: +4% for Chaos Chariot units (factionwide)
Cultist Camp (Marble)Warriors of Chaos
  • −Marble resource production: 5 slabs
  • +Marble resource production: 6 slabs
Cultist Camp (Medicine)Warriors of Chaos
  • −Medicinal Plants resource production: 5 bundles
  • +Medicinal Plants resource production: 6 bundles
Cultist Camp (Obsidian)Warriors of Chaos
  • −Missile strength: +10% for Marauder Horsemen and Marauder Horsemasters units (factionwide)
  • −Carved Obsidian resource production: 5 chests
  • +Missile strength: +8% for Marauder Horsemen and Marauder Horsemasters units (factionwide)
  • +Carved Obsidian resource production: 6 chests
Cultist Camp (Pasture)Warriors of Chaos
  • −Physical resistance: 5% for Chaos Warhounds and Feral Manticore units (factionwide)
  • +Physical resistance: 4% for Chaos Warhounds and Feral Manticore units (factionwide)
Cultist Camp (Pottery)Warriors of Chaos
  • −Pottery resource production: 5 kilnful
  • +Pottery resource production: 6 kilnful
Cultist Camp (Salt)Warriors of Chaos
  • −Salt resource production: 5 barrels
  • +Salt resource production: 6 barrels
Cultist Camp (Spices)Warriors of Chaos
  • −Spices resource production: 5 sacks
  • +Spices resource production: 6 sacks
Cultist Camp (Wine)Warriors of Chaos
  • −Melee attack: +5 for Marauders units (factionwide)
  • −Wine resource production: 5 barrels
  • +Melee attack: +4 for Marauders units (factionwide)
  • +Wine resource production: 6 barrels
Cultist Camp (Wood)Warriors of Chaos
  • −Ammunition: +25% for Marauder Horsemen and Marauder Horsemasters units (factionwide)
  • −Timber resource production: 5 logs
  • +Ammunition: +20% for Marauder Horsemen and Marauder Horsemasters units (factionwide)
  • +Timber resource production: 6 logs
The Throne of ChaosWarriors of Chaos
  • −Income generated: 750
  • +Income generated: 800
  • Cost: 8000 → 9000
Occupied Imperial PalaceWarriors of Chaos
  • −Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
  • −Hero capacity: +1 for all Heroes
  • −Recruit rank: +1 for all units (factionwide)
  • −Path to Glory: -25% Souls cost to devote to a God (all characters factionwide)
  • −Hero recruit rank: +4 (factionwide)
Chaos BeachheadWarriors of Chaos
  • −Ghurk's Pick: Chance of a plague spreading: +5% (all armies)
  • −Armour-piercing weapon damage: +1 for non-Daemonic units (all armies) (Host of the Triplets only)
  • −Battle healing cap: +5% for every characters with a Mark of Nurgle (all characters) (Host of the Triplets only)
  • −Ethrac's Will: Winds of Magic power reserve capacity: +5 (all armies)
  • −Income generated: 200
  • −Otto's Way: Casualty replenishment rate: +2% (all armies)
  • −Growth: +20
Chaos DebarkationWarriors of Chaos
  • −Ghurk's Pick: Chance of a plague spreading: +10% (all armies)
  • −Armour-piercing weapon damage: +2 for non-Daemonic units (all armies) (Host of the Triplets only)
  • −Battle healing cap: +10% for every characters with a Mark of Nurgle (all characters) (Host of the Triplets only)
  • −Ethrac's Will: Winds of Magic power reserve capacity: +10 (all armies)
  • −Income generated: 300
  • −Otto's Way: Casualty replenishment rate: +3% (all armies)
  • −Growth: +40
Great Chaos LandingWarriors of Chaos
  • −Ghurk's Pick: Chance of a plague spreading: +20% (all armies)
  • −Armour-piercing weapon damage: +3 for non-Daemonic units (all armies) (Host of the Triplets only)
  • −Battle healing cap: +15% for every characters with a Mark of Nurgle (all characters) (Host of the Triplets only)
  • −Ethrac's Will: Winds of Magic power reserve capacity: +15 (all armies)
  • −Income generated: 400
  • −Otto's Way: Casualty replenishment rate: +5% (all armies)
  • −Growth: +40
Murksome PoolsWarriors of Chaos
  • −Recruit rank: +2 for Monster and Beast units (factionwide)
  • −Local Warband recruitment: +1 capacity for Giant Spined Chaos Beasts (local province)
  • −Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (all armies)
  • −Souls gained from all sources: +10%
  • −Winds of Magic power reserve capacity: +5 (all armies)
Northmen OutpostWarriors of Chaos
  • Cost: 3000 → 4000
Northmen DistrictWarriors of Chaos
  • Cost: 4000 → 5000
Northmen ColonyWarriors of Chaos
  • Cost: 5000 → 6000
Chaos WharfWarriors of Chaos
  • −Local Warband recruitment: +1 capacity for Undivided Marauders
  • −Recruitment cost: -10% for Chaos Marauder units (armies in region)
  • −Casualty replenishment rate: +5% (armies in local province)
  • −Growth: +20
  • +Local Warband recruitment: +2 capacity for Undivided Marauders
  • +Recruitment cost: -8% for Chaos Marauder units (armies in region)
  • +Casualty replenishment rate: +6% (armies in local province)
  • +Growth: +10
  • Cost: 2000 → 500
  • Turns: 0 → 1
Longship BuilderWarriors of Chaos
  • −Local Warband recruitment: +1 capacity for Marauder Horsemen
  • −Local Warband recruitment: +1 capacity for Undivided Marauders
  • −Recruitment cost: -15% for Chaos Marauder units (armies in region)
  • −Casualty replenishment rate: +10% (armies in local province)
  • −Growth: +30
  • +Local Warband recruitment: +2 capacity for Marauder Horsemen
  • +Local Warband recruitment: +3 capacity for Undivided Marauders
  • +Recruitment cost: -12% for Chaos Marauder units (armies in region)
  • +Casualty replenishment rate: +8% (armies in local province)
  • +Growth: +20
  • Cost: 4000 → 1000
  • Turns: 3 → 2
Raiding PortWarriors of Chaos
  • −Local Warband recruitment: +2 capacity for Marauder Horsemen
  • −Local Warband recruitment: +1 capacity for Undivided Marauders
  • −Recruitment cost: -20% for Chaos Marauder units (armies in region)
  • −Casualty replenishment rate: +15% (armies in local province)
  • −Growth: +40
  • +Local Warband recruitment: +3 capacity for Marauder Horsemen
  • +Local Warband recruitment: +4 capacity for Undivided Marauders
  • +Recruitment cost: -15% for Chaos Marauder units (armies in region)
  • +Casualty replenishment rate: +10% (armies in local province)
  • +Growth: +30
  • Cost: 6000 → 4000
  • Turns: 5 → 3
Soul KeepWarriors of Chaos
  • −Grants 1 construction slot in the settlement
  • −Income generated: 30
  • −Growth: +10
  • +Grants 2 construction slots in the settlement
  • +Income generated: 140
  • +Growth: +15
  • Units: 1 → 0
Dark BastionWarriors of Chaos
  • −Defensive supplies: +1000
  • −Grants 2 construction slots in the settlement
  • −Income generated: 45
  • −Growth: +20
  • +Grants 4 construction slots in the settlement
  • +Defensive supplies: +1250
  • +Income generated: 200
  • +Growth: +25
  • Turns: 3 → 4
  • Units: 1 → 4
Infernal CitadelWarriors of Chaos
  • −Defensive supplies: +1000
  • −Grants 3 construction slots in the settlement
  • −Income generated: 60
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 260
  • +Growth: +35
  • Turns: 4 → 5
  • Units: 1 → 8
Daemonic FortressWarriors of Chaos
  • −Defensive supplies: +1000
  • −Grants 5 construction slots in the settlement
  • −Income generated: 75
  • −Growth: +40
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 330
  • +Growth: +45
  • Cost: 4800 → 6000
  • Turns: 5 → 6
  • Units: 1 → 8
Chaos DreadholdWarriors of Chaos
  • −Defensive supplies: +1000
  • −Grants 7 construction slots in the settlement
  • −Income generated: 90
  • −Growth: +50
  • +Grants 9 construction slots in the settlement
  • +Defensive supplies: +2000
  • +Income generated: 400
  • +Growth: +55
  • Cost: 7200 → 8000
  • Turns: 6 → 7
  • Units: 1 → 9
Desecrated Flame of UlricWarriors of Chaosnew
  • +Chaos Undivided corruption: +10
  • +Control: +3 (factionwide)
  • +Growth: +5 (factionwide)
Temple of The PantheonWarriors of Chaosnew
  • +Lord recruit rank: +2 (factionwide)
  • +Casualty replenishment rate: +10% (factionwide)
  • +Leadership: +10 when fighting against Men and Dwarves (factionwide)
  • +Weapon Strength: +10% when fighting against Men and Dwarves (factionwide)
  • +Campaign movement range: +10% (factionwide)
Bloodied Temple of MyrmidiaWarriors of Chaosnew
  • +Spell resistance: 5% (all armies)
  • +Armour-piercing weapon damage: +5 (factionwide)
  • +Armour: +10 (all armies)
Defiled Shrine of MannanWarriors of Chaosnew
  • +Immune to Reef attrition (all armies)
  • +Income generated: 500
  • +Immune to High Seas attrition (all armies)
Profaned Flame of AsuryanWarriors of Chaosnew
  • +Chaos Undivided corruption: +10
  • +Weapon Strength: +10% when fighting against Elves (factionwide)
  • +Leadership: +10 when fighting against Elves (factionwide)
  • +Winds of Magic power reserve capacity: +10 (factionwide)
Toppled Black PyramidWarriors of Chaosnew
  • +Spell resistance: 10% (all armies)
  • +Winds of Magic power reserve capacity: +10 (factionwide)
  • +Immunity to Vampire Corruption (factionwide)
Altar of Ultimate DarknessWarriors of Chaosnew
  • +Hero recruit rank: +2 (factionwide)
  • +Lord recruit rank: +2 (factionwide)
  • +Winds of Magic power reserve capacity: +5 (factionwide)
Sacked Vault of the Old OnesWarriors of Chaosnew
  • +Chaos Undivided corruption: +15
  • +Control: +5 (factionwide)
  • +Magic Resistance: 10% for Monster units (factionwide)
  • +Melee attack: +10 for Non-Monster units (factionwide)
  • +Spell resistance: 10% (factionwide)
Large Chaos AltarWarriors of Chaosnew
  • +Chaos Undivided corruption: +4 (local province) (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Khorne corruption: +4 (local province) (Legion of the Gorequeen only)
  • +Nurgle corruption: +4 (local province) (The Fecundites only)
  • +Slaanesh corruption: +4 (local province) (The Ecstatic Legions only)
  • +Tzeentch corruption: +4 (local province) (Puppets of Misrule only)
  • +Casualty replenishment rate: +4% (armies in region)
  • +Grants 2 construction slots in the settlement
  • +Growth: +20 (local province)
  • +Income generated: 75
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • +Defensive supplies: +1000
Greater Chaos AltarWarriors of Chaosnew
  • +Chaos Undivided corruption: +5 (local province) (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Khorne corruption: +5 (local province) (Legion of the Gorequeen only)
  • +Nurgle corruption: +5 (local province) (The Fecundites only)
  • +Slaanesh corruption: +5 (local province) (The Ecstatic Legions only)
  • +Tzeentch corruption: +5 (local province) (Puppets of Misrule only)
  • +Casualty replenishment rate: +6% (armies in region)
  • +Grants 3 construction slots in the settlement
  • +Growth: +30 (local province)
  • +Income generated: 100
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • +Defensive supplies: +1200

Technologies

Bloody SummonsWarriors of Chaos
  • −Gifted Units pool capacity: +2 for Bloodletters units
  • −Gifted Units pool capacity: +2 for Flesh Hounds units
  • +Gifted Units pool capacity: +3 for Bloodletters units
  • +Gifted Units pool capacity: +3 for Flesh Hounds units
Searing Branding IronWarriors of Chaos
  • +Stat Boost: Marauders of Khorne, Marauders of Khorne (Dual Weapons), Chaos Knights of Khorne, and Chaos Knights of Khorne (Lances) units (all armies)
  • −Construction time: -20% for all buildings
  • +Construction time: -10% for all buildings
Arcane Branding IronWarriors of Chaos
  • +Stat Boost: Marauders of Tzeentch, Marauders of Tzeentch (Spears), and Chaos Knights of Tzeentch (Lances) units (all armies)
Pink HorrorsWarriors of Chaos
  • −Gifted Units pool capacity: +2 for Flamers units
  • −Gifted Units pool capacity: +3 for Pink Horrors units
  • +Gifted Units pool capacity: +3 for Flamers units
  • +Gifted Units pool capacity: +4 for Pink Horrors units
Slaves to DarknessWarriors of Chaos
  • +Hero and Lord recruit rank: +2
Culling of the WeakWarriors of Chaos
  • −Souls gained from battles: +20%
  • +Souls gained from battles: +25%
  • −Ammunition: +15% for Hellcannon units
  • +Ammunition: +10% for Hellcannon units
Giant ManaclesWarriors of Chaos
  • −Missile resistance: 25% for Plague Ogres, Chaos Trolls, Chaos Giant, Chaos Siege Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw, Giant Spined Chaos Beast, Basilisk and Pleasureseekers units (Rank 4 and above)
  • −Weapon strength: +15% for Plague Ogres, Chaos Trolls, Chaos Giant, Chaos Siege Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw, Giant Spined Chaos Beast, Basilisk and Pleasureseekers units
  • +Missile resistance: 20% for Plague Ogres, Chaos Trolls, Chaos Giant, Chaos Siege Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw, Giant Spined Chaos Beast, Basilisk and Pleasureseekers units (Rank 4 and above)
  • +Weapon strength: +8% for Plague Ogres, Chaos Trolls, Chaos Giant, Chaos Siege Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw, Giant Spined Chaos Beast, Basilisk and Pleasureseekers units
Herald of DoomWarriors of Chaos
  • −Weapon strength: +10% for Dragon Ogres and Dragon Ogre Shaggoths units
  • +Weapon strength: +8% for Dragon Ogres and Dragon Ogre Shaggoths units
Inscribed Chaos ArmourWarriors of Chaos
  • −Armour: +10 for Chaos Warriors, Chosen, Putrid Blightkings, Chaos Knights and Aspiring Champion units
  • −Unit Upgrades cost: -20% for all units
  • +Armour: +5 for Chaos Warriors, Chosen, Putrid Blightkings, Chaos Knights and Aspiring Champion units
  • +Unit Upgrades cost: -15% for all units
Rite of AscensionWarriors of Chaos
  • +Melee defence: +5 for Chaos Chosen units
  • +Physical resistance: 5% for Chaos Chosen units
Infernal MarchWarriors of Chaos
  • +Hero and Lord recruit rank: +2
Rusted Branding IronWarriors of Chaos
  • +Stat Boost: Marauders of Nurgle, Marauders of Nurgle (Great Weapons), Chaos Warriors of Nurgle, Chaos Warriors of Nurgle (Great Weapons), Chosen of Nurgle, Chosen of Nurgle (Great Weapons), Chaos Knights of Nurgle, and Chaos Knights of nurgle (Lances) units (all armies)
Sensuous Branding IronWarriors of Chaos
  • +Stat Boost: Marauders of Slaanesh, Marauders of Slaanesh (Hellscourges), Chaos Warriors of Slaanesh, Chaos Warriors of Slaanesh (Hellscourges), Chosen of Slaanesh, Chosen of Slaanesh (Hellscourges), Chaos Knights of Slaanesh, and Chaos Knights of Slaanesh (Lances) units (all armies)
Rampant PlaguebearersWarriors of Chaos
  • −Gifted Units pool capacity: +4 for Nurglings units
  • −Gifted Units pool capacity: +2 for Plaguebearers units
  • +Gifted Units pool capacity: +5 for Nurglings units
  • +Gifted Units pool capacity: +3 for Plaguebearers units
Maddening GiftsWarriors of Chaos
  • −Unlocks Warband upgrades: Putrid Blightkings
Summons of SlaaneshWarriors of Chaos
  • −Gifted Units pool capacity: +2 for Daemonettes units
  • −Gifted Units pool capacity: +2 for Seeker Chariot units
  • −Gifted Units pool capacity: +2 for Champions of Slaanesh units
  • −Gifted Units pool capacity: +2 for Devotees of Slaanesh units
  • −Gifted Units pool capacity: +2 for Pleasureseekers units
  • +Gifted Units pool capacity: +3 for Daemonettes units
  • +Gifted Units pool capacity: +3 for Pleasureseekers units
  • +Gifted Units pool capacity: +3 for Devotees of Slaanesh units
  • +Gifted Units pool capacity: +3 for Champions of Slaanesh units
  • +Gifted Units pool capacity: +3 for Seeker Chariot units