Radious Warriors of Chaos units
330 Warriors of Chaos units Radious Total War Mod changes against patch 9.0.4, 14 it adds, and 38 skills, 92 buildings and 18 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 4 → 65,736 → 13,500 | 120 → 108 | 22 → 3123 → 28 | 29 → 3211 → 10 | 850 → 1,000850 → 1,000 | Leadership 70 → 75; Charge bonus 76 → 94; Mass 3,130 → 3,330; Upkeep 213 → 130; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 4 → 66,292 → 13,800 | 110 → 104 | 17 → 2833 → 34 | 29 → 3411 → 9 | 850 → 1,000850 → 1,000 | Leadership 70 → 75; Charge bonus 76 → 90; Mass 3,130 → 3,330; Upkeep 213 → 130; Physical resistance 0% → 10%; Removed: Mark of Nurgle | |
| 4 → 65,736 → 13,500 | 110 → 104 | 22 → 2928 → 29 | 29 → 3211 → 10 | 850 → 1,000850 → 1,000 | Leadership 70 → 75; Charge bonus 76 → 90; Mass 3,130 → 3,230; Upkeep 213 → 130; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh | |
| 4 → 65,736 → 13,764 | 110 → 114 | 29 → 3336 → 38 | 29 → 3411 → 14 | 1,000 → 1,2001,000 → 1,200 | Bonus vs infantry 18 → 20; Charge bonus 76 → 100; Upkeep 250 → 145; Physical resistance 5% → 10%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh | |
| 4 → 65,736 → 13,500 | 110 → 104 | 22 → 3028 → 30 | 29 → 3011 → 12 | 850 → 1,000850 → 1,000 | Leadership 70 → 75; Charge bonus 76 → 92; Mass 3,130 → 3,330; Upkeep 213 → 130; Fire resistance 0% → 15%; Removed: Mark of Tzeentch | |
| 608,100 → 11,400 | 130 → 114 | 42 → 4145 → 44 | 37 → 2916 → 10 | 1,4001,400 | Missile block 30% → 45%; Leadership 75 → 70; Bonus vs infantry 0 → 6; Charge bonus 44 → 54; Mass 1,330 → 1,430; Upkeep 350 → 145; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 608,100 → 11,400 | 130 → 114 | 42 → 3833 → 39 | 36 → 2617 → 12 | 1,500 → 1,4501,400 → 1,450 | Missile block 30% → 45%; Leadership 75 → 70; Bonus vs large 0 → 14; Charge bonus 80 → 86; Mass 1,330 → 1,430; Upkeep 375 → 150; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 608,760 → 11,700 | 120 → 104 | 3755 → 47 | 37 → 2616 → 9 | 1,500 → 1,3001,400 → 1,300 | Missile block 30% → 45%; Leadership 75 → 70; Bonus vs infantry 0 → 7; Charge bonus 44 → 52; Mass 1,330 → 1,430; Upkeep 375 → 135; Physical resistance 0% → 5%; Removed: Mark of Nurgle | |
| 608,760 → 11,700 | 120 → 104 | 37 → 3543 → 42 | 36 → 2217 → 12 | 1,600 → 1,3501,400 → 1,350 | Missile block 30% → 45%; Leadership 75 → 70; Bonus vs large 0 → 14; Charge bonus 80 → 84; Mass 1,330 → 1,430; Upkeep 400 → 140; Physical resistance 0% → 5%; Removed: Mark of Nurgle | |
| 608,100 → 11,400 | 120 → 114 | 42 → 3950 → 45 | 37 → 2916 → 10 | 1,400 → 1,3501,400 → 1,350 | Missile block 30% → 45%; Leadership 75 → 70; Bonus vs infantry 0 → 10; Charge bonus 44 → 56; Mass 1,330 → 1,430; Upkeep 350 → 140; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh | |
| 608,100 → 11,400 | 120 → 114 | 42 → 3738 → 40 | 36 → 3017 → 12 | 1,4001,400 | Missile block 30% → 45%; Leadership 75 → 70; Bonus vs large 0 → 12; Charge bonus 80 → 85; Mass 1,330 → 1,430; Upkeep 350 → 145; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh | |
| 608,100 → 11,400 | 120 → 110 | 42 → 3938 → 43 | 36 → 2317 → 14 | 1,600 → 1,4501,400 → 1,450 | Missile block 30% → 45%; Leadership 75 → 70; Bonus vs large 0 → 12; Charge bonus 80 → 83; Mass 1,330 → 1,430; Upkeep 400 → 145; Fire resistance 0% → 15%; Removed: Mark of Tzeentch | |
| 605,460 → 8,100 | 35 | 22 → 2421 → 26 | 30 → 2210 | 675 → 650675 → 650 | Leadership 48 → 50; Mass 600 → 650; Range 70 m → 80 m; Ammunition 12 → 25; Missile base damage 6 → 9; Missile AP damage 21 → 23; Upkeep 169 → 110; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 605,940 → 8,400 | 15 → 34 | 17 → 2131 → 33 | 195 | 650650 | Missile block 30% → 45%; Leadership 48 → 50; Charge bonus 24 → 31; Mass 600 → 700; Range 70 m → 80 m; Ammunition 12 → 25; Missile base damage 6 → 10; Missile AP damage 21 → 20; Upkeep 162 → 110; Physical resistance 0% → 10%; Removed: Mark of Nurgle | |
| 605,460 → 8,100 | 15 → 30 | 22 → 2320 → 24 | 19 → 205 → 4 | 650 → 700650 → 700 | Leadership 48 → 50; Charge bonus 24 → 33; Mass 600 → 700; Range 80 m → 85 m; Ammunition 16 → 28; Missile base damage 15 → 18; Missile AP damage 7 → 11; Upkeep 163 → 115; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh | |
| 605,460 → 8,100 | 15 → 30 | 2220 → 25 | 19 → 185 → 6 | 700700 | Leadership 48 → 50; Charge bonus 24 → 32; Mass 600 → 650; Range 80 m → 85 m; Ammunition 16 → 28; Missile base damage 15 → 19; Missile AP damage 7 → 10; Upkeep 175 → 115; Fire resistance 0% → 15%; Removed: Mark of Tzeentch | |
| 14,640 → 5,250 | 110 → 122 | 65 → 6750 → 54 | 380 → 395130 → 155 | 1,000 → 1,3001,100 → 1,300 | Bonus vs infantry 15 → 18; Charge bonus 45 → 47; Mass 1,000 → 1,100; Upkeep 250 → 130; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 15,228 → 6,160 | 120 → 128 | 65 → 6650 → 55 | 380 → 395130 → 155 | 1,100 → 1,5001,250 → 1,500 | Bonus vs infantry 15 → 18; Charge bonus 50 → 60; Mass 2,500 → 2,700; Upkeep 275 → 150; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 15,702 → 6,440 | 130 → 138 | 40 → 4330 → 38 | 130 → 155380 → 385 | 1,200 → 1,6001,400 → 1,600 | Speed 66 → 70; Charge bonus 80 → 83; Mass 5,000 → 5,100; Upkeep 300 → 160; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 15,856 → 6,760 | 130 → 138 | 68 → 6752 | 150 → 165400 → 405 | 1,400 → 1,7001,500 → 1,700 | Bonus vs infantry 20 → 22; Charge bonus 70 → 76; Mass 2,800 → 3,000; Upkeep 350 → 170; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 14,640 → 5,200 | 100 → 110 | 65 → 6455 → 58 | 320 → 340170 → 185 | 1,000 → 1,3001,050 → 1,300 | Missile block 55% → 65%; Charge bonus 35 → 38; Mass 1,000 → 1,100; Upkeep 250 → 130; Physical resistance 5% → 10%; Removed: Mark of Slaanesh | |
| 15,472 → 5,700 | 110 → 122 | 40 → 5035 → 46 | 170 → 195320 → 325 | 1,300 → 1,5001,350 → 1,500 | Missile block 55% → 65%; Bonus vs infantry 20 → 26; Mass 4,000 → 4,200; Upkeep 325 → 150; Physical resistance 5% → 10%; Removed: Mark of Slaanesh | |
| 15,228 → 5,660 | 120 → 128 | 6555 → 58 | 320 → 340170 → 185 | 1,100 → 1,4001,250 → 1,400 | Missile block 55% → 65%; Charge bonus 50 → 60; Mass 2,500 → 2,700; Upkeep 275 → 140; Physical resistance 5% → 10%; Removed: Mark of Slaanesh | |
| 111,250 → 12,610 | 60 → 74 | 35 → 3630 → 33 | 250 → 265125 → 135 | 1,000 → 1,4001,300 → 1,400 | Leadership 60 → 65; Bonus vs infantry 0 → 20; Charge bonus 25 → 27; Upkeep 425 → 140 | |
| 111,250 → 12,610 | 60 → 74 | 35 → 3630 → 33 | 250 → 265125 → 135 | 1,000 → 1,4001,300 → 1,400 | Leadership 60 → 65; Bonus vs infantry 0 → 20; Charge bonus 25 → 27; Upkeep 425 → 140 | |
| 14,188 → 4,650 | 80 → 110 | 43 → 3549 → 43 | 240 → 255120 → 125 | 1,000 → 1,300800 → 1,300 | Speed 33 → 28; Charge bonus 20 → 24; Upkeep 250 → 130; Removed: Mark of Nurgle | |
| 14,724 → 5,260 | 100 → 124 | 43 → 4049 → 47 | 240 → 255120 → 125 | 1,200 → 1,4001,000 → 1,400 | Charge bonus 40 → 55; Mass 2,500 → 2,600; Upkeep 300 → 140; Removed: Mark of Nurgle | |
| 112,706 → 13,760 | 60 → 76 | 30 → 3835 → 37 | 250 → 255125 → 135 | 1,100 → 1,5001,500 | Charge bonus 25 → 29; Upkeep 425 → 150; Removed: Mark of Nurgle | |
| 111,550 → 13,260 | 60 → 76 | 35 → 3930 → 35 | 250 → 265125 → 135 | 1,100 → 1,5001,400 → 1,500 | Bonus vs infantry 0 → 20; Charge bonus 25 → 32; Upkeep 425 → 150 | |
| 111,550 → 13,260 | 60 → 76 | 35 → 3930 → 35 | 250 → 265125 → 135 | 1,100 → 1,5001,400 → 1,500 | Bonus vs infantry 0 → 20; Charge bonus 25 → 32; Upkeep 425 → 150 | |
| 13,808 → 4,300 | 80 → 110 | 48 → 3744 → 39 | 240 → 255120 → 125 | 1,000 → 1,300800 → 1,300 | Charge bonus 20 → 26; Upkeep 250 → 130; Removed: Mark of Tzeentch | |
| 14,296 → 4,960 | 100 → 124 | 48 → 4144 | 240 → 255120 → 125 | 1,200 → 1,4001,000 → 1,400 | Charge bonus 40 → 57; Upkeep 300 → 140; Removed: Mark of Tzeentch | |
| 14,288 → 5,050 | 80 → 96 | 48 → 5044 → 49 | 240 → 255120 → 125 | 1,600 → 1,7001,200 → 1,700 | Charge bonus 35 → 45; Mass 1,300 → 1,400; Upkeep 400 → 170; Removed: Mark of Tzeentch | |
| 111,550 → 13,260 | 60 → 76 | 35 → 4030 → 34 | 250 → 260125 → 140 | 1,100 → 1,5001,500 | Charge bonus 25 → 31; Upkeep 425 → 150; Removed: Mark of Tzeentch | |
| 111,550 → 13,260 | 60 → 76 | 35 → 3930 → 35 | 250 → 265125 → 135 | 1,100 → 1,5001,400 → 1,500 | Bonus vs infantry 0 → 20; Charge bonus 25 → 32; Upkeep 425 → 150 | |
| 14,188 → 4,650 | 80 → 110 | 43 → 3549 → 43 | 240 → 255120 → 125 | 1,000 → 1,300800 → 1,300 | Speed 33 → 28; Charge bonus 20 → 24; Upkeep 250 → 130; Removed: Mark of Nurgle | |
| 14,724 → 5,260 | 100 → 124 | 43 → 4049 → 47 | 240 → 255120 → 125 | 1,200 → 1,4001,000 → 1,400 | Charge bonus 40 → 55; Mass 2,500 → 2,600; Upkeep 300 → 140; Removed: Mark of Nurgle | |
| 112,706 → 13,760 | 60 → 76 | 30 → 3835 → 37 | 250 → 255125 → 135 | 1,100 → 1,5001,500 | Charge bonus 25 → 29; Upkeep 425 → 150; Removed: Mark of Nurgle | |
| 111,550 → 13,260 | 60 → 76 | 35 → 3930 → 35 | 250 → 265125 → 135 | 1,100 → 1,5001,400 → 1,500 | Bonus vs infantry 0 → 20; Charge bonus 25 → 32; Upkeep 425 → 150 | |
| 13,808 → 4,300 | 80 → 110 | 48 → 3744 → 39 | 240 → 255120 → 125 | 1,000 → 1,300800 → 1,300 | Charge bonus 20 → 26; Upkeep 250 → 130; Removed: Mark of Tzeentch | |
| 14,296 → 4,960 | 100 → 124 | 48 → 4144 | 240 → 255120 → 125 | 1,200 → 1,4001,000 → 1,400 | Charge bonus 40 → 57; Upkeep 300 → 140; Removed: Mark of Tzeentch | |
| 14,288 → 5,050 | 80 → 96 | 48 → 5044 → 49 | 240 → 255120 → 125 | 1,600 → 1,7001,200 → 1,700 | Charge bonus 35 → 45; Mass 1,300 → 1,400; Upkeep 400 → 170; Removed: Mark of Tzeentch | |
| 111,550 → 13,260 | 60 → 76 | 35 → 4030 → 34 | 250 → 260125 → 140 | 1,100 → 1,5001,500 | Charge bonus 25 → 31; Upkeep 425 → 150; Removed: Mark of Tzeentch | |
| 13,520 → 4,300 | 80 → 110 | 42 → 3640 → 38 | 220 → 24095 → 110 | 1,000 → 1,200500 → 1,200 | Leadership 60 → 65; Charge bonus 20 → 23; Upkeep 250 → 120; Removed: Mark of Tzeentch | |
| 13,976 → 4,660 | 100 → 124 | 42 → 3940 → 45 | 220 → 24095 → 110 | 1,200 → 1,300700 → 1,300 | Leadership 60 → 65; Charge bonus 40 → 45; Upkeep 300 → 130; Removed: Mark of Tzeentch | |
| 13,968 → 4,650 | 80 → 94 | 4844 → 46 | 220 → 24095 → 110 | 1,600 → 1,700900 → 1,700 | Leadership 60 → 65; Charge bonus 35 → 40; Mass 1,300 → 1,400; Upkeep 400 → 170; Removed: Mark of Tzeentch | |
| 111,250 → 12,610 | 60 → 74 | 35 → 3730 → 32 | 250 → 260125 → 140 | 1,300 → 1,4001,400 | Leadership 60 → 65; Charge bonus 25 → 28; Upkeep 425 → 140; Removed: Mark of Tzeentch | |
| 111,250 → 12,610 | 60 → 74 | 35 → 3630 → 33 | 250 → 265125 → 135 | 1,000 → 1,4001,300 → 1,400 | Leadership 60 → 65; Bonus vs infantry 0 → 20; Charge bonus 25 → 27; Upkeep 425 → 140 | |
| 13,520 → 4,300 | 80 → 110 | 42 → 3740 | 220 → 24095 → 110 | 1,000 → 1,200500 → 1,200 | Leadership 60 → 65; Charge bonus 20 → 21; Upkeep 250 → 120; Physical resistance 5% → 10%; Removed: Mark of Slaanesh | |
| 13,976 → 4,660 | 100 → 124 | 42 → 4040 → 43 | 220 → 24095 → 110 | 1,200 → 1,300700 → 1,300 | Leadership 60 → 65; Charge bonus 40 → 47; Mass 2,500 → 2,600; Upkeep 300 → 130; Physical resistance 5% → 10%; Removed: Mark of Slaanesh | |
| 111,250 → 12,610 | 60 → 74 | 35 → 3630 → 33 | 250 → 265125 → 135 | 1,300 → 1,4001,400 | Leadership 60 → 65; Bonus vs infantry 0 → 20; Charge bonus 25 → 27; Upkeep 425 → 140; Physical resistance 5% → 10%; Removed: Mark of Slaanesh | |
| 111,250 → 12,610 | 60 → 74 | 35 → 3630 → 33 | 250 → 265125 → 135 | 1,000 → 1,4001,300 → 1,400 | Leadership 60 → 65; Bonus vs infantry 0 → 20; Charge bonus 25 → 27; Upkeep 425 → 140 | |
| 13,520 → 4,300 | 80 → 110 | 42 → 3740 | 220 → 24095 → 110 | 1,000 → 1,200500 → 1,200 | Leadership 60 → 65; Charge bonus 20 → 21; Upkeep 250 → 120; Physical resistance 5% → 10%; Removed: Mark of Slaanesh | |
| 13,976 → 4,660 | 100 → 124 | 42 → 4040 → 43 | 220 → 24095 → 110 | 1,200 → 1,300700 → 1,300 | Leadership 60 → 65; Charge bonus 40 → 47; Mass 2,500 → 2,600; Upkeep 300 → 130; Physical resistance 5% → 10%; Removed: Mark of Slaanesh | |
| 111,250 → 12,610 | 60 → 74 | 35 → 3630 → 33 | 250 → 265125 → 135 | 1,300 → 1,4001,400 | Leadership 60 → 65; Bonus vs infantry 0 → 20; Charge bonus 25 → 27; Upkeep 425 → 140; Physical resistance 5% → 10%; Removed: Mark of Slaanesh | |
| 13,520 → 4,300 | 80 → 110 | 42 → 3640 → 38 | 220 → 24095 → 110 | 1,000 → 1,200500 → 1,200 | Leadership 60 → 65; Charge bonus 20 → 23; Upkeep 250 → 120; Removed: Mark of Tzeentch | |
| 13,976 → 4,660 | 100 → 124 | 42 → 3940 → 45 | 220 → 24095 → 110 | 1,200 → 1,300700 → 1,300 | Leadership 60 → 65; Charge bonus 40 → 45; Upkeep 300 → 130; Removed: Mark of Tzeentch | |
| 13,968 → 4,650 | 80 → 94 | 4844 → 46 | 220 → 24095 → 110 | 1,600 → 1,700900 → 1,700 | Leadership 60 → 65; Charge bonus 35 → 40; Mass 1,300 → 1,400; Upkeep 400 → 170; Removed: Mark of Tzeentch | |
| 111,250 → 12,610 | 60 → 74 | 35 → 3730 → 32 | 250 → 260125 → 140 | 1,300 → 1,4001,400 | Leadership 60 → 65; Charge bonus 25 → 28; Upkeep 425 → 140; Removed: Mark of Tzeentch | |
| 17,600 → 9,650 | 30 → 44 | 5555 | 200 → 260300 → 280 | 1,800 → 2,2001,800 → 2,200 | Upkeep 450 → 220 | |
| 17,600 → 9,650 | 60 → 72 | 55 → 5850 → 52 | 200 → 220320 | 1,900 → 2,3001,900 → 2,300 | Bonus vs infantry 15 → 16; Charge bonus 50 → 55; Upkeep 475 → 230; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 18,360 → 10,300 | 30 → 44 | 50 → 5260 | 150 → 190360 → 330 | 2,000 → 2,3002,000 → 2,300 | Charge bonus 50 → 48; Upkeep 400 → 230; Removed: Mark of Nurgle | |
| 17,600 → 9,650 | 30 → 44 | 5555 | 170 → 200330 → 315 | 2,000 → 2,3002,000 → 2,300 | Upkeep 400 → 230; Physical resistance 25% → 30%; Removed: Mark of Slaanesh | |
| 17,600 → 9,650 | 30 → 44 | 5555 | 200 → 250250 → 270 | 1,900 → 2,3001,900 → 2,300 | Bonus vs large 0 → 16; Upkeep 475 → 230; Removed: Mark of Tzeentch | |
| 14,068 → 4,800 | 110 → 122 | 60 → 6240 → 45 | 330 → 345110 → 135 | 1,000 → 1,300800 → 1,300 | Bonus vs infantry 15 → 16; Charge bonus 45 → 42; Mass 1,000 → 1,100; Upkeep 250 → 130; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 14,680 → 5,310 | 130 → 138 | 60 → 6440 → 46 | 330 → 345110 → 135 | 1,200 → 1,4001,000 → 1,400 | Bonus vs infantry 15 → 16; Charge bonus 60 → 64; Mass 2,500 → 2,700; Upkeep 300 → 140; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 15,052 → 6,090 | 130 → 138 | 4015 → 35 | 110 → 135330 → 345 | 1,300 → 1,8001,100 → 1,800 | Speed 66 → 70; Bonus vs infantry 30 → 28; Mass 5,000 → 5,100; Upkeep 325 → 180; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 15,276 → 6,260 | 130 → 138 | 63 → 6642 → 47 | 115 → 140355 → 375 | 1,400 → 1,6001,200 → 1,600 | Charge bonus 70 → 74; Mass 2,800 → 3,000; Upkeep 350 → 160; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 14,474 → 5,100 | 100 → 114 | 50 → 6050 | 110 → 115340 → 365 | 1,000 → 1,300900 → 1,300 | Mass 1,000 → 1,100; Upkeep 250 → 130; Removed: Mark of Nurgle | |
| 15,380 → 6,300 | 110 → 122 | 35 → 3425 → 44 | 145 → 165275 → 295 | 1,300 → 1,5001,200 → 1,500 | Bonus vs infantry 20 → 22; Mass 4,000 → 4,300; Upkeep 325 → 150; Removed: Mark of Nurgle | |
| 15,146 → 5,660 | 120 → 128 | 50 → 6250 → 54 | 110 → 115340 → 365 | 1,200 → 1,4001,100 → 1,400 | Charge bonus 50 → 58; Mass 2,500 → 2,700; Upkeep 300 → 140; Removed: Mark of Nurgle | |
| 16 → 209,040 → 11,300 | 120 → 138 | 40 → 4352 → 58 | 30 → 2860 | 1,5001,500 | Bonus vs large 30 → 25; Charge bonus 16 → 22; Upkeep 375 → 150; Missile resistance 0% → 10%; Spell resistance 0% → 10%; Removed: Mark of Tzeentch | |
| 1209,360 → 15,000 | 35 | 34 → 3223 → 30 | 21 → 227 | 400 → 475400 → 475 | Leadership 60 → 50; Charge bonus 18 → 21; Upkeep 100 → 70; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 1209,360 → 15,000 | 35 | 34 → 3317 → 31 | 30 → 2210 | 550 → 500550 → 500 | Leadership 60 → 50; Charge bonus 30 → 26; Upkeep 138 → 70; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 12010,200 → 15,600 | 15 → 28 | 2933 → 32 | 21 → 207 → 6 | 425 → 475425 → 475 | Leadership 60 → 50; Upkeep 106 → 70; Physical resistance 0% → 5%; Removed: Mark of Nurgle | |
| 12010,200 → 15,600 | 15 → 28 | 29 → 3025 → 34 | 7 → 823 → 18 | 500500 | Leadership 60 → 50; Upkeep 125 → 70; Physical resistance 0% → 5%; Removed: Mark of Nurgle | |
| 1209,360 → 15,000 | 15 → 28 | 34 → 3328 → 32 | 21 → 207 | 450 → 475450 → 475 | Leadership 60 → 55; Charge bonus 18 → 20; Upkeep 112 → 70; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh | |
| 1209,360 → 15,000 | 15 → 28 | 30 → 3138 → 36 | 26 → 214 → 8 | 550 → 500550 → 500 | Leadership 60 → 55; Bonus vs infantry 0 → 3; Upkeep 138 → 70; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh | |
| 1209,360 → 15,000 | 15 → 28 | 34 → 3128 → 31 | 217 → 6 | 425 → 475425 → 475 | Leadership 60 → 50; Charge bonus 18 → 20; Upkeep 106 → 70; Fire resistance 0% → 15%; Removed: Mark of Tzeentch | |
| 1209,360 → 15,000 | 15 → 28 | 25 → 2937 → 35 | 20 → 195 → 7 | 500475 → 500 | Leadership 60 → 50; Bonus vs large 15 → 12; Charge bonus 6 → 15; Upkeep 125 → 70; Fire resistance 0% → 15%; Removed: Mark of Tzeentch | |
| 1009,800 → 14,000 | 100 → 104 | 31 → 3649 → 44 | 26 → 2310 → 11 | 800 → 850800 → 850 | Leadership 75 → 70; Charge bonus 20 → 15; Upkeep 200 → 115; Physical resistance 0% → 5%; Removed: Mark of Nurgle | |
| 1009,800 → 14,000 | 100 → 104 | 33 → 3837 → 44 | 10 → 1128 → 25 | 875 → 900875 → 900 | Leadership 75 → 70; Charge bonus 30 → 20; Upkeep 218 → 115; Physical resistance 0% → 5%; Removed: Mark of Nurgle | |
| 1009,000 → 13,500 | 100 → 104 | 36 → 3744 → 43 | 2610 → 9 | 800 → 850800 → 850 | Leadership 75 → 70; Charge bonus 20 → 18; Upkeep 200 → 115; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh | |
| 1009,000 → 13,500 | 100 → 104 | 32 → 3554 → 46 | 26 → 306 → 5 | 950 → 900950 → 900 | Leadership 75 → 70; Bonus vs infantry 0 → 5; Charge bonus 20 → 19; Upkeep 237 → 115; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh | |
| 1009,000 → 13,500 | 100 → 104 | 36 → 3844 → 42 | 26 → 2710 → 9 | 825 → 850800 → 850 | Leadership 75 → 70; Speed 28 → 30; Bonus vs infantry 0 → 6; Charge bonus 20 → 17; Mass 160 → 175; Upkeep 200 → 115; Fire resistance 0% → 15%; Removed: Mark of Tzeentch | |
| 1009,000 → 13,500 | 100 → 104 | 30 → 3742 → 43 | 10 → 1724 → 18 | 925 → 900900 | Leadership 75 → 70; Speed 28 → 30; Bonus vs large 19 → 15; Charge bonus 10 → 13; Mass 160 → 175; Upkeep 231 → 115; Fire resistance 0% → 15%; Removed: Mark of Tzeentch | |
| 8010,480 → 14,800 | 130 → 116 | 46 → 4755 → 54 | 34 → 2514 → 19 | 1,300 → 1,3501,300 → 1,350 | Leadership 85 → 80; Speed 28 → 30; Charge bonus 26 → 28; Mass 160 → 175; Upkeep 325 → 150; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 8010,480 → 14,800 | 130 → 116 | 46 → 4849 → 56 | 51 → 2918 → 16 | 1,450 → 1,4001,450 → 1,400 | Leadership 85 → 80; Speed 28 → 30; Bonus vs infantry 10 → 8; Charge bonus 38 → 50; Mass 160 → 175; Upkeep 363 → 155; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 8011,440 → 15,200 | 120 → 108 | 41 → 4465 → 58 | 34 → 2614 → 17 | 1,350 → 1,4001,350 → 1,400 | Leadership 85 → 80; Charge bonus 26 → 23; Upkeep 338 → 160; Physical resistance 0% → 5%; Removed: Mark of Nurgle | |
| 8011,440 → 15,200 | 120 → 108 | 43 → 4651 → 61 | 12 → 1638 → 28 | 1,4501,450 | Leadership 85 → 80; Charge bonus 32 → 29; Upkeep 363 → 165; Physical resistance 0% → 5%; Removed: Mark of Nurgle | |
| 8010,480 → 14,800 | 120 → 116 | 46 → 4560 → 55 | 34 → 2614 → 18 | 1,3501,350 | Leadership 85 → 80; Charge bonus 26 → 24; Upkeep 338 → 155; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh | |
| 8010,480 → 14,800 | 120 → 116 | 42 → 4370 → 58 | 34 → 338 → 10 | 1,500 → 1,4001,500 → 1,400 | Leadership 85 → 80; Bonus vs infantry 0 → 7; Charge bonus 26 → 28; Upkeep 375 → 160; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh | |
| 8010,480 → 14,800 | 120 → 116 | 46 → 4760 → 54 | 34 → 2714 → 18 | 1,350 → 1,4001,350 → 1,400 | Leadership 85 → 80; Speed 28 → 30; Charge bonus 26 → 27; Mass 160 → 175; Upkeep 338 → 160; Fire resistance 0% → 15%; Removed: Mark of Tzeentch | |
| 8010,480 → 14,800 | 120 → 116 | 36 → 4456 → 57 | 15 → 1931 → 25 | 1,500 → 1,4501,500 → 1,450 | Leadership 85 → 80; Speed 28 → 30; Charge bonus 16 → 25; Mass 210 → 220; Upkeep 375 → 165; Fire resistance 0% → 15%; Removed: Mark of Tzeentch | |
| 808,000 → 12,400 | 100 → 96 | 32 → 4115 → 29 | 44 → 5214 → 16 | 800 → 950800 → 950 | Leadership 70 → 75; Charge bonus 36 → 40; Upkeep 200 → 120; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 808,000 → 12,400 | 85 → 96 | 32 → 4020 → 30 | 44 → 5314 | 825 → 900825 → 900 | Leadership 70 → 75; Charge bonus 36 → 40; Upkeep 206 → 115; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh | |
| 113,882 → 17,450 | 50 → 64 | 73 → 7743 → 52 | 200 → 210500 → 450 | 1,700 → 2,1001,700 → 2,100 | Leadership 110 → 105; Charge bonus 40 → 72; Upkeep 425 → 240; Spell resistance 0% → 15%; Removed: Mark of Nurgle | |
| 111,250 → 14,610 | 60 → 76 | 35 → 3630 → 35 | 250 → 265125 → 135 | 1,200 → 1,4501,200 → 1,450 | Bonus vs infantry 0 → 20; Charge bonus 25 → 30; Upkeep 300 → 140 | |
| 111,250 → 14,610 | 70 → 84 | 35 → 3825 → 32 | 250 → 265125 → 245 | 1,300 → 1,5501,300 → 1,550 | Charge bonus 25 → 32; Upkeep 325 → 150; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 112,376 → 15,110 | 60 → 76 | 30 → 3435 → 38 | 250 → 255125 → 135 | 1,300 → 1,5501,300 → 1,550 | Charge bonus 25 → 29; Upkeep 325 → 150; Physical resistance 0% → 10%; Removed: Mark of Nurgle | |
| 111,250 → 14,610 | 60 → 76 | 35 → 3730 → 31 | 250 → 260125 → 135 | 1,300 → 1,5501,300 → 1,550 | Charge bonus 25 → 31; Upkeep 325 → 150; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh | |
| 111,250 → 14,610 | 60 → 76 | 35 → 3630 → 35 | 250 → 260125 → 140 | 1,300 → 1,5501,300 → 1,550 | Charge bonus 25 → 30; Upkeep 325 → 150; Fire resistance 0% → 15%; Removed: Mark of Tzeentch | |
| 328,352 → 13,600 | 130 → 140 | 54 → 5052 → 50 | 19 → 2245 → 52 | 1,900 → 2,2001,900 → 2,200 | Charge bonus 70 → 80; Mass 1,900 → 2,000; Upkeep 475 → 220; Missile resistance 0% → 15%; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 15,600 → 6,650 | 100 → 114 | 54 → 6055 → 60 | 100 → 175300 → 345 | 1,300 → 1,8001,400 → 1,800 | Missile block 35% → 50%; Bonus vs large 20 → 26; Charge bonus 50 → 62; Mass 1,100 → 1,200; Upkeep 325 → 180; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 16,220 → 7,250 | 30 → 54 | 4550 → 54 | 260 → 300120 → 150 | 850 → 1,7001,250 → 1,700 | Leadership 70 → 80; Charge bonus 20 → 22; Mass 1,400 → 1,500; Upkeep 212 → 170; Removed: Mark of Nurgle | |
| 16,400 → 7,350 | 5 → 28 | 7055 → 59 | 125 → 145375 → 395 | 2,000 → 1,9001,600 → 1,900 | Charge bonus 45 → 52; Upkeep 350 → 190; Physical resistance 25% → 20%; Removed: Mark of Slaanesh | |
| 15,000 → 5,900 | 80 → 94 | 55 → 5855 → 58 | 330 → 355140 → 165 | 1,000 → 1,750900 → 1,750 | Leadership 70 → 80; Bonus vs infantry 0 → 22; Charge bonus 30 → 38; Mass 1,200 → 1,300; Upkeep 250 → 175; Removed: Mark of Tzeentch | |
| 14,640 → 5,200 | 100 → 114 | 50 → 5660 → 61 | 180310 | 1,000 → 1,3001,150 → 1,300 | Missile block 55% → 65%; Charge bonus 20 → 35; Upkeep 250 → 130; Removed: Mark of Tzeentch | |
| 15,472 → 5,850 | 110 → 122 | 40 → 4635 → 48 | 170320 | 1,300 → 1,5001,450 → 1,500 | Missile block 55% → 65%; Mass 4,000 → 4,200; Upkeep 325 → 150; Removed: Mark of Tzeentch | |
| 15,228 → 5,910 | 120 → 128 | 50 → 5760 → 63 | 180310 | 1,200 → 1,4001,350 → 1,400 | Missile block 55% → 65%; Charge bonus 50 → 58; Mass 2,500 → 2,600; Upkeep 300 → 140; Removed: Mark of Tzeentch | |
| 15,220 → 6,000 | 100 → 122 | 50 → 5860 → 65 | 180310 | 1,400 → 1,6001,550 → 1,600 | Missile block 55% → 65%; Charge bonus 40 → 55; Upkeep 350 → 160; Removed: Mark of Tzeentch | |
| 14,068 → 4,900 | 100 → 114 | 45 → 5550 → 54 | 135285 | 1,000 → 1,200925 → 1,200 | Charge bonus 15 → 30; Upkeep 250 → 120; Removed: Mark of Tzeentch | |
| 15,380 → 6,050 | 110 → 122 | 40 → 3835 → 48 | 145275 | 1,300 → 1,4001,225 → 1,400 | Charge bonus 80 → 85; Mass 4,000 → 4,200; Upkeep 325 → 140; Removed: Mark of Tzeentch | |
| 14,680 → 5,510 | 120 → 128 | 45 → 5750 → 58 | 135285 | 1,200 → 1,3001,125 → 1,300 | Charge bonus 40 → 56; Mass 2,500 → 2,600; Upkeep 300 → 130; Removed: Mark of Tzeentch | |
| 14,672 → 5,800 | 100 → 122 | 45 → 5850 → 59 | 135285 | 1,400 → 1,5001,325 → 1,500 | Charge bonus 35 → 48; Upkeep 350 → 150; Removed: Mark of Tzeentch | |
| 15,808 → 5,900 | 120 → 128 | 6040 → 50 | 140330 | 2,000 → 1,6001,350 → 1,600 | Missile block 20% → 30%; Mass 1,000 → 1,100; Removed: Mark of Tzeentch | |
| 807,200 → 12,400 | 25 → 44 | 29 → 3134 → 40 | 20 → 278 → 7 | 950 → 900950 → 900 | Leadership 80 → 75; Charge bonus 12 → 22; Range 130 m → 140 m; Ammunition 20 → 36; Missile base damage 15 → 16; Missile AP damage 5 → 6; Upkeep 237 → 110; Fire resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 120 → 1009,600 → 18,500 | 50 → 104 | 26 → 4538 → 43 | 219 → 23 | 650 → 1,525650 → 1,525 | Missile block 55% → 50%; Leadership 62 → 75; Speed 38 → 36; Charge bonus 26 → 46; Mass 130 → 160; Upkeep 175 → 160; Spell resistance 0% → 20%; New: Expert Charge Defence, Encourage; Removed: Mark of Tzeentch | |
| 16,120 → 9,150 | 35 → 56 | 46 → 5338 → 46 | 125 → 130295 → 300 | 1,100 → 1,4001,050 → 1,400 | Charge bonus 40 → 47; Mass 1,600 → 1,700; Upkeep 275 → 155 | |
| 12 → 163,216 → 6,640 | 10 → 34 | 28 → 3512 → 31 | 12 → 1434 → 35 | 1,500 → 1,5501,500 → 1,550 | Charge bonus 25 → 30; Range 90 m → 100 m; Ammunition 10 → 16; Missile base damage 5 → 6; Missile AP damage 13 → 14; Upkeep 375 → 155 | |
| 18,088 → 12,700 | 70 → 88 | 45 → 6440 → 45 | 140 → 155320 → 330 | 2,000 → 2,1002,000 → 2,100 | Charge bonus 32 → 62; Upkeep 525 → 210 | |
| 18,088 → 13,100 | 70 → 94 | 56 → 6850 | 140 → 160320 → 335 | 2,600 → 2,5002,500 | Leadership 75 → 70; Bonus vs infantry 20 → 25; Charge bonus 32 → 66; Upkeep 650 → 250; Missile resistance 15% → 20%; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 164,880 → 7,520 | 30 → 48 | 34 → 3529 → 36 | 20 → 2240 → 42 | 1,0001,000 | Bonus vs large 25 → 30; Charge bonus 26 → 38; Mass 700 → 750; Upkeep 238 → 115; Physical resistance 20% → 25%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 19,304 → 12,400 | 45 → 64 | 70 → 7255 → 58 | 150 → 195350 → 375 | 2,600 → 2,3002,450 → 2,300 | Charge bonus 55 → 66; Upkeep 650 → 220 | |
| 605,280 → 12,300 | 25 → 34 | 36 → 3718 → 25 | 32 → 3412 → 14 | 500 → 600600 | Leadership 50 → 45; Bonus vs infantry 0 → 6; Charge bonus 24 → 32; Upkeep 125 → 85 | |
| 327,904 → 13,120 | 100 → 114 | 40 → 4134 → 40 | 18 → 2042 → 45 | 1,500 → 1,7001,500 → 1,700 | Leadership 75 → 70; Bonus vs infantry 18 → 20; Charge bonus 55 → 60; Mass 1,600 → 1,700; Upkeep 375 → 170; Spell resistance 35% → 25% | |
| 46,560 → 9,960 | 130 → 138 | 35 → 3327 → 35 | 26 → 1344 → 33 | 1,3001,250 → 1,300 | Leadership 70 → 75; Speed 66 → 70; Bonus vs infantry 30 → 22; Charge bonus 80 → 100; Upkeep 325 → 150; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 328,352 → 13,120 | 130 → 138 | 44 → 4342 → 46 | 19 → 2045 → 50 | 1,700 → 1,8701,700 → 1,870 | Missile block 30% → 45%; Bonus vs large 10 → 0; Charge bonus 70 → 75; Mass 1,600 → 1,700; Upkeep 425 → 190; Physical resistance 0% → 10%; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 1008,000 → 14,000 | 35 → 44 | 34 → 4026 → 38 | 11 → 1223 → 24 | 800 → 950800 → 950 | Leadership 75 → 65; Bonus vs infantry 9 → 10; Charge bonus 30 → 40; Upkeep 200 → 125; Physical resistance 20% → 25%; Spell resistance 35% → 25% | |
| 605,280 → 12,300 | 25 → 34 | 36 → 3818 → 24 | 32 → 3512 → 13 | 650 → 600650 → 600 | Leadership 50 → 45; Bonus vs infantry 0 → 6; Charge bonus 24 → 33; Upkeep 163 → 85; Spell resistance 35% → 25% | |
| 806,080 → 10,400 | 25 → 28 | 26 → 2912 → 24 | 19 → 233 → 2 | 450450 | Leadership 38 → 44; Speed 95 → 100; Charge bonus 20 → 35; Upkeep 113 → 70; Spell resistance 35% → 25%; Removed: Mark of Khorne | |
| 1009,000 → 14,000 | 110 → 114 | 36 → 4139 → 44 | 2610 → 13 | 800 → 850800 → 850 | Missile block 55% → 65%; Speed 28 → 30; Charge bonus 20 → 33; Mass 160 → 175; Upkeep 200 → 115; Spell resistance 35% → 25%; New: Immune to Psychology; Removed: Mark of Khorne | |
| 1009,000 → 14,000 | 110 → 114 | 30 → 3937 → 46 | 10 → 1824 → 19 | 900900 | Speed 28 → 30; Bonus vs large 19 → 16; Charge bonus 10 → 30; Mass 160 → 175; Upkeep 225 → 115; Spell resistance 35% → 25%; New: Immune to Psychology; Removed: Mark of Khorne | |
| 1009,000 → 14,000 | 110 → 114 | 36 → 4333 → 45 | 39 → 3013 → 10 | 950 → 900950 → 900 | Speed 28 → 30; Bonus vs infantry 5 → 8; Charge bonus 32 → 38; Mass 160 → 175; Upkeep 238 → 115; Spell resistance 35% → 25%; New: Immune to Psychology; Removed: Mark of Khorne | |
| 326,176 → 10,080 | 30 → 46 | 36 → 3926 → 34 | 38 → 4020 | 750 → 850750 → 850 | Speed 95 → 100; Bonus vs infantry 0 → 5; Charge bonus 46 → 52; Mass 450 → 500; Upkeep 188 → 115 | |
| 17,732 → 10,900 | 70 → 84 | 60 → 6544 → 50 | 160 → 170380 → 360 | 2,000 → 2,4002,000 → 2,400 | Leadership 80 → 75; Bonus vs large 35 → 24; Charge bonus 55 → 60; Upkeep 500 → 230; Missile resistance 0% → 20%; Spell resistance 35% → 25% | |
| 168,768 → 16,000 | 30 → 44 | 36 → 3823 → 38 | 120 → 15550 → 60 | 1,050 → 1,1001,050 → 1,100 | Charge bonus 35 → 53; Mass 1,500 → 1,600; Upkeep 263 → 135; New: Rage; Removed: Mark of Khorne | |
| 14,700 → 6,110 | 110 → 122 | 30 → 3218 → 32 | 100 → 80225 → 155 | 1,100 → 1,2001,100 → 1,200 | Leadership 60 → 65; Speed 68 → 70; Bonus vs infantry 25 → 20; Charge bonus 45 → 55; Mass 1,725 → 1,825; Ammunition 12 → 25; Missile base damage 88 → 100; Missile AP damage 352 → 360; Upkeep 275 → 140; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 12 → 167,128 → 15,920 | 50 → 66 | 36 → 4136 → 47 | 30 → 3775 → 71 | 1,200 → 1,4001,100 → 1,400 | Charge bonus 32 → 34; Upkeep 300 → 150 | |
| 24 → 327,872 → 16,800 | 50 → 64 | 36 → 3436 → 44 | 31 → 4533 → 25 | 1,050 → 1,1001,000 → 1,100 | Leadership 75 → 65; Bonus vs infantry 12 → 8; Charge bonus 36 → 40; Mass 1,700 → 1,800; Upkeep 262 → 135 | |
| 605,280 → 12,600 | 25 → 34 | 36 → 3718 → 25 | 32 → 3312 → 14 | 550 → 600650 → 600 | Leadership 50 → 45; Charge bonus 24 → 32; Upkeep 138 → 85 | |
| 808,720 → 12,800 | 85 → 96 | 27 → 3925 → 32 | 44 → 5014 → 15 | 850 → 900850 → 900 | Leadership 70 → 75; Bonus vs infantry 0 → 5; Charge bonus 36 → 37; Upkeep 213 → 115; Physical resistance 0% → 10%; New: Cloud of Flies; Removed: Mark of Nurgle | |
| 60 → 809,300 → 18,400 | 0 → 10 | 2624 → 32 | 24 → 254 → 5 | 350 → 400350 → 400 | Charge bonus 14 → 19; Upkeep 88 → 60 | |
| 10011,600 → 16,000 | 30 → 48 | 30 → 3732 → 42 | 33 → 3415 → 14 | 700 → 900700 → 900 | Leadership 75 → 65; Bonus vs infantry 0 → 6; Charge bonus 8 → 16; Mass 150 → 175; Upkeep 175 → 115 | |
| 16,388 → 8,900 | 50 → 58 | 4234 → 40 | 105 → 120215 → 220 | 800 → 950800 → 950 | Charge bonus 22 → 28; Upkeep 200 → 120; Quest battle cap (main_units.multiplayer_qb_cap) 3 → 4 | |
| 112,360 → 16,050 | 50 → 64 | 55 → 6145 → 52 | 160 → 170370 | 1,900 → 2,1001,600 → 2,100 | Leadership 75 → 70; Speed 36 → 40; Charge bonus 20 → 33; Upkeep 500 → 210 | |
| 24 → 326,192 → 13,760 | 50 → 64 | 30 → 3324 → 32 | 24 → 3626 → 16 | 650 → 750650 → 750 | Bonus vs infantry 7 → 8; Charge bonus 36 → 44; Mass 1,500 → 1,600; Upkeep 162 → 100 | |
| 12 → 166,192 → 14,720 | 50 → 64 | 34 → 3624 → 36 | 25 → 3560 → 55 | 800 → 1,000800 → 1,000 | Leadership 60 → 65; Charge bonus 32 → 26; Upkeep 200 → 125 | |
| 169,632 → 16,000 | 10 → 28 | 31 → 3733 → 40 | 120 → 10550 → 55 | 1,000 → 1,1001,050 → 1,100 | Charge bonus 35 → 50; Mass 1,500 → 1,600; Upkeep 250 → 135; Removed: Mark of Nurgle | |
| 605,700 → 9,600 | 15 → 38 | 24 → 3326 → 40 | 20 → 278 → 12 | 675 → 800675 → 800 | Missile block 35% → 50%; Leadership 60 → 65; Speed 100 → 105; Bonus vs large 10 → 14; Charge bonus 40 → 47; Mass 750 → 800; Upkeep 167 → 105; Physical resistance 5% → 15%; Removed: Mark of Slaanesh | |
| 605,700 → 9,600 | 15 → 38 | 28 → 3634 → 42 | 33 → 287 → 14 | 725 → 850725 → 850 | Missile block 35% → 50%; Leadership 60 → 65; Speed 100 → 105; Bonus vs infantry 0 → 6; Charge bonus 40 → 45; Mass 750 → 800; Upkeep 181 → 110; Physical resistance 5% → 15%; Removed: Mark of Slaanesh | |
| 605,280 → 12,300 | 25 → 34 | 36 → 3518 → 30 | 8 → 924 → 25 | 550 → 600650 → 600 | Leadership 50 → 45; Charge bonus 20 → 30; Upkeep 138 → 85 | |
| 1006,800 → 13,500 | 10 → 34 | 40 → 4136 → 42 | 12 → 1324 → 25 | 750 → 900750 → 900 | Leadership 75 → 65; Charge bonus 30 → 35; Upkeep 200 → 115; Physical resistance 20% → 25% | |
| 168,128 → 17,600 | 30 → 48 | 36 → 3936 → 46 | 25 → 3055 → 56 | 1,325 → 1,4501,325 → 1,450 | Leadership 70 → 60; Bonus vs infantry 0 → 10; Charge bonus 38 → 50; Melee attack interval 4.4 s → 4 s; Mass 1,300 → 1,400; Upkeep 331 → 150 | |
| 17,720 → 10,200 | 15 → 34 | 60 → 6354 → 55 | 125 → 140375 → 370 | 2,000 → 2,1001,650 → 2,100 | Missile block 30% → 45%; Leadership 80 → 70; Charge bonus 60 → 50; Upkeep 500 → 210; Physical resistance 20% → 35%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 168,768 → 16,000 | 10 → 28 | 36 → 3728 → 40 | 120 → 12550 | 1,000 → 1,1001,050 → 1,100 | Charge bonus 35 → 50; Mass 1,500 → 1,600; Upkeep 250 → 135; Physical resistance 5% → 0%; Removed: Mark of Slaanesh | |
| 608,100 → 11,700 | 120 | 42 → 4350 | 37 → 3016 → 12 | 1,5001,400 → 1,500 | Missile block 30% → 55%; Bonus vs infantry 0 → 8; Charge bonus 44 → 50; Mass 1,330 → 1,430; Upkeep 375 → 155; Ward save 0% → 5%; Removed: Mark of Tzeentch | |
| 24 → 325,880 → 12,480 | 120 → 122 | 44 → 4636 → 45 | 5624 → 26 | 1,600 → 1,7001,500 → 1,700 | Missile block 55% → 65%; Charge bonus 52 → 68; Mass 1,300 → 1,400; Upkeep 400 → 170; Ward save 0% → 9%; Removed: Mark of Tzeentch | |
| 1607,680 → 16,000 | 5 → 34 | 20 → 2422 → 30 | 21 → 233 → 4 | 500500 | Leadership 50 → 45; Charge bonus 10 → 15; Range 90 m → 100 m; Ammunition 4 → 10; Missile base damage 13 → 15; Missile AP damage 2 → 3; Upkeep 125 → 75 | |
| 605,280 → 12,300 | 25 → 34 | 3618 → 28 | 32 → 3312 → 13 | 550 → 600650 → 600 | Leadership 50 → 45; Charge bonus 24 → 30; Upkeep 138 → 85 | |
| 808,000 → 12,400 | 85 → 96 | 32 → 3920 → 31 | 44 → 4614 → 18 | 825 → 900825 → 900 | Leadership 70 → 75; Upkeep 206 → 115; Spell resistance 0% → 30%; Removed: Mark of Tzeentch | |
| 80 → 1006,400 → 14,000 | 25 → 38 | 22 → 2726 → 35 | 20 → 268 → 6 | 700 → 850700 → 850 | Leadership 70 → 60; Charge bonus 12 → 20; Range 130 m → 140 m; Ammunition 20 → 34; Missile base damage 15 → 16; Missile AP damage 5 → 6; Upkeep 175 → 110 | |
| 12 → 163,084 → 6,560 | 10 → 34 | 28 → 3312 → 29 | 12 → 1434 → 35 | 800 → 950800 → 950 | Charge bonus 8 → 14; Mass 700 → 750; Range 90 m → 100 m; Ammunition 12 → 16; Missile base damage 5 → 6; Missile AP damage 13 → 14; Upkeep 213 → 120 | |
| 17,028 → 10,300 | 30 → 58 | 45 → 4645 → 52 | 125 → 150295 → 320 | 1,700 → 1,8001,450 → 1,800 | Leadership 75 → 70; Charge bonus 35 → 45; Upkeep 425 → 180; Physical resistance 20% → 25%; Missile resistance 0% → 10% | |
| 164,880 → 7,200 | 30 → 44 | 26 → 3122 → 38 | 2040 | 700 → 800700 → 800 | Leadership 60 → 65; Charge bonus 26 → 35; Mass 700 → 750; Upkeep 175 → 105 | |
| 168,768 → 16,000 | 10 → 28 | 36 → 3828 → 39 | 120 → 10050 | 1,000 → 1,1001,050 → 1,100 | Charge bonus 35 → 51; Mass 1,500 → 1,600; Upkeep 250 → 135; Removed: Mark of Tzeentch | |
| 15,680 → 7,000 | 120 → 128 | 70 → 6650 → 59 | 150 → 180300 → 320 | 1,6001,600 | Missile block 55% → 65%; Charge bonus 40 → 55; Mass 1,000 → 1,100 | |
| 24 → 325,880 → 12,800 | 120 → 128 | 54 → 5245 → 51 | 56 → 5824 → 28 | 1,700 → 1,9501,700 → 1,950 | Missile block 55% → 65%; Leadership 90 → 85; Bonus vs large 8 → 10; Charge bonus 52 → 74; Mass 1,300 → 1,400; Upkeep 425 → 190; Missile resistance 0% → 20%; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) — → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Mark of Tzeentch | |
| 17,732 → 11,550 | 70 → 88 | 73 → 6754 → 56 | 160 → 180380 | 2,350 → 2,7002,350 → 2,700 | Leadership 90 → 80; Bonus vs large 35 → 25; Charge bonus 55 → 65; Mass 4,000 → 4,200; Upkeep 588 → 250; Missile resistance 0% → 20%; Spell resistance 35% → 25% | |
| 112,360 → 16,500 | 50 → 66 | 67 → 6656 → 59 | 160 → 185370 → 385 | 2,100 → 2,4001,900 → 2,400 | Leadership 85 → 75; Speed 36 → 40; Bonus vs large 0 → 20; Charge bonus 20 → 38; Upkeep 550 → 250 | |
| 17,720 → 10,600 | 15 → 38 | 73 → 6766 → 62 | 125 → 145375 → 380 | 2,150 → 2,4002,000 → 2,400 | Missile block 30% → 45%; Leadership 90 → 75; Charge bonus 60 → 55; Upkeep 563 → 250; Physical resistance 20% → 35%; Missile resistance 0% → 10% | |
| 17,028 → 10,600 | 90 → 104 | 56 → 5156 → 58 | 125 → 155295 → 320 | 1,850 → 2,1001,800 → 2,100 | Leadership 85 → 75; Bonus vs infantry 0 → 20; Charge bonus 35 → 50; Upkeep 463 → 210; Physical resistance 20% → 25%; Missile resistance 0% → 10%; Spell resistance 0% → 20% | |
| 326,176 → 10,400 | 30 → 52 | 45 → 4434 → 39 | 38 → 4320 → 23 | 1,000 → 1,0501,000 → 1,050 | Speed 95 → 100; Bonus vs infantry 0 → 8; Charge bonus 46 → 56; Mass 450 → 500; Upkeep 250 → 130; Physical resistance 20% → 25%; Spell resistance 50% → 55%; Per-unit cap (main_units.multiplayer_cap) — → 3 | |
| 60 → 809,300 → 19,200 | 0 → 10 | 34 → 3131 → 36 | 24 → 264 → 6 | 550 → 600550 → 600 | Bonus vs infantry 0 → 5; Charge bonus 14 → 22; Upkeep 138 → 75; Physical resistance 20% → 25%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) — → 3 | |
| 1607,680 → 16,800 | 5 → 38 | 2729 → 34 | 21 → 243 → 5 | 750 → 850750 → 850 | Leadership 60 → 55; Bonus vs infantry 0 → 5; Charge bonus 10 → 18; Range 90 m → 105 m; Ammunition 16 → 20; Missile base damage 13 → 16; Missile AP damage 2 → 3; Upkeep 188 → 110; Physical resistance 20% → 25%; Per-unit cap (main_units.multiplayer_cap) — → 3 | |
| 4 → 66,560 → 14,940 | 130 → 110 | 30 → 3132 → 35 | 26 → 1344 → 33 | 1,200 → 1,3001,150 → 1,300 | Leadership 70 → 75; Speed 66 → 70; Bonus vs infantry 30 → 22; Charge bonus 80 → 105; Upkeep 300 → 165 | |
| 15,476 → 5,760 | 80 → 92 | 54 → 4745 → 47 | 320 → 375170 → 215 | 1,400 → 1,6501,400 → 1,650 | Bonus vs large 0 → 24; Charge bonus 60 → 75; Mass 3,300 → 3,500; Upkeep 350 → 185; Missile resistance 15% → 30% | |
| 18,444 → 8,010 | 70 → 62 | 54 → 4844 → 48 | 140 → 185410 → 335 | 2,100 → 1,7502,100 → 1,750 | Charge bonus 50 → 85; Mass 6,000 → 6,100; Upkeep 525 → 190; Missile resistance 25% → 30% | |
| 13,808 → 4,300 | 80 → 110 | 48 → 3644 → 40 | 240 → 255120 → 125 | 1,000 → 1,500700 → 1,500 | Charge bonus 20 → 25; Upkeep 250 → 130 | |
| 18,316 → 7,510 | 70 → 62 | 46 → 4440 → 46 | 140 → 155380 → 270 | 2,0002,000 | Leadership 70 → 65; Charge bonus 45 → 70; Upkeep 500 → 205; Missile resistance 25% → 30% | |
| 14,296 → 4,860 | 100 → 102 | 48 → 3844 → 42 | 240 → 255120 → 125 | 1,100 → 1,600900 → 1,600 | Charge bonus 40 → 50; Mass 2,500 → 2,600; Upkeep 275 → 145 | |
| 15,276 → 5,410 | 80 → 92 | 4236 → 45 | 290 → 285155 | 1,500 → 1,9001,200 → 1,900 | Leadership 70 → 65; Charge bonus 50 → 60; Mass 3,300 → 3,400; Upkeep 375 → 185; Missile resistance 15% → 20% | |
| 13,808 → 4,300 | 80 → 110 | 48 → 3644 → 40 | 240 → 255120 → 125 | 1,000 → 1,500700 → 1,500 | Charge bonus 20 → 25; Upkeep 250 → 130 | |
| 18,316 → 7,510 | 70 → 62 | 46 → 4440 → 46 | 140 → 155380 → 270 | 2,0002,000 | Leadership 70 → 65; Charge bonus 45 → 70; Upkeep 500 → 205; Missile resistance 25% → 30% | |
| 14,296 → 4,860 | 100 → 102 | 48 → 3844 → 42 | 240 → 255120 → 125 | 1,100 → 1,600900 → 1,600 | Charge bonus 40 → 50; Mass 2,500 → 2,600; Upkeep 275 → 145 | |
| 15,276 → 5,410 | 80 → 92 | 4236 → 45 | 290 → 285155 | 1,500 → 1,9001,200 → 1,900 | Leadership 70 → 65; Charge bonus 50 → 60; Mass 3,300 → 3,400; Upkeep 375 → 185; Missile resistance 15% → 20% | |
| 13,808 → 4,300 | 80 → 110 | 48 → 3644 → 40 | 240 → 255120 → 125 | 1,000 → 1,500700 → 1,500 | Charge bonus 20 → 25; Upkeep 250 → 130 | |
| 18,316 → 7,510 | 70 → 62 | 46 → 4440 → 46 | 140 → 155380 → 270 | 2,0002,000 | Leadership 70 → 65; Charge bonus 45 → 70; Upkeep 500 → 205; Missile resistance 25% → 30% | |
| 14,296 → 4,860 | 100 → 102 | 48 → 3844 → 42 | 240 → 255120 → 125 | 1,100 → 1,600900 → 1,600 | Charge bonus 40 → 50; Mass 2,500 → 2,600; Upkeep 275 → 145 | |
| 15,276 → 5,410 | 80 → 92 | 4236 → 45 | 290 → 285155 | 1,500 → 1,9001,200 → 1,900 | Leadership 70 → 65; Charge bonus 50 → 60; Mass 3,300 → 3,400; Upkeep 375 → 185; Missile resistance 15% → 20% | |
| 13,808 → 4,300 | 80 → 110 | 48 → 3644 → 40 | 240 → 255120 → 125 | 1,000700 → 1,000 | Charge bonus 20 → 25; Upkeep 250 → 130 | |
| 14,296 → 4,860 | 100 → 102 | 48 → 3844 → 42 | 240 → 255120 → 125 | 1,100900 → 1,100 | Charge bonus 40 → 50; Mass 2,500 → 2,600; Upkeep 275 → 135 | |
| 15,276 → 5,410 | 80 → 92 | 4236 → 45 | 290 → 285155 | 1,5001,200 → 1,500 | Leadership 70 → 65; Charge bonus 50 → 60; Mass 3,300 → 3,400; Upkeep 375 → 150; Missile resistance 15% → 30% | |
| 18,316 → 7,510 | 70 → 62 | 46 → 4440 → 46 | 140 → 155380 → 270 | 2,000 → 1,6002,000 → 1,600 | Leadership 70 → 65; Charge bonus 45 → 70; Upkeep 500 → 155; Missile resistance 25% → 30% | |
| 13,520 → 4,100 | 80 → 110 | 42 → 3540 → 39 | 220 → 24095 → 110 | 1,000400 → 1,000 | Leadership 60 → 65; Charge bonus 20 → 24; Upkeep 250 → 130 | |
| 13,976 → 4,560 | 100 → 102 | 42 → 3740 → 41 | 220 → 24095 → 110 | 1,100600 → 1,100 | Leadership 60 → 65; Charge bonus 40 → 38; Mass 2,500 → 2,600; Upkeep 275 → 135 | |
| 15,112 → 4,960 | 80 → 92 | 40 → 4134 → 45 | 290 → 275155 → 135 | 1,2001,000 → 1,200 | Leadership 60 → 65; Mass 3,300 → 3,400; Upkeep 300 → 140; Missile resistance 15% → 30% | |
| 15,276 → 5,860 | 80 → 92 | 55 → 4734 → 49 | 300 → 350160 → 185 | 1,100 → 1,5001,100 → 1,500 | Bonus vs infantry 0 → 26; Charge bonus 55 → 66; Mass 3,300 → 3,500; Upkeep 275 → 185; Missile resistance 15% → 20%; New: Favourite of the Dark Powers, Mark of Chaos Undivided | |
| 18,988 → 9,250 | 95 → 70 | 66 → 6846 → 55 | 160 → 175440 → 435 | 2,200 → 2,0002,200 → 2,000 | Leadership 85 → 80; Speed 78 → 80; Bonus vs large 30 → 28; Charge bonus 52 → 75; Upkeep 525 → 105 | |
| 15,220 → 6,100 | 110 | 70 → 6460 | 340 → 355180 → 200 | 1,200 → 1,6501,200 → 1,650 | Missile block 55% → 60%; Leadership 100 → 85; Charge bonus 45 → 50; Mass 1,200 → 1,300; Upkeep 120 → 65; Physical resistance 5% → 0%; Removed: Mark of Slaanesh | |
| 1009,000 → 13,500 | 100 → 110 | 38 → 3932 → 45 | 1028 → 29 | 825 → 900825 → 900 | Leadership 75 → 70; Speed 28 → 30; Charge bonus 30 → 24; Mass 160 → 175; Upkeep 206 → 115 | |
| 8010,480 → 14,800 | 120 → 124 | 36 → 4656 → 57 | 1531 → 26 | 1,400 → 1,2001,400 → 1,200 | Leadership 85 → 80; Speed 28 → 30; Bonus vs large 26 → 18; Charge bonus 16 → 24; Mass 210 → 220; Upkeep 350 → 125; Ward save 0% → 5%; New: Worthy Foe, Immune to Psychology | |
| 808,000 → 12,400 | 85 → 98 | 32 → 4020 → 29 | 44 → 5014 → 15 | 750750 | Leadership 70 → 75; Charge bonus 36 → 38; Upkeep 188 → 95 | |
| 169,856 → 18,400 | 60 → 50 | 32 → 4340 → 48 | 33 → 3077 → 75 | 1,550 → 1,8001,550 → 1,800 | Leadership 72 → 75; Speed 64 → 65; Bonus vs large 26 → 15; Charge bonus 42 → 60; Mass 1,700 → 1,800; Upkeep 387 → 230 | |
| 18,588 → 11,350 | 70 → 74 | 58 → 6644 → 58 | 160 → 140400 → 335 | 2,0002,000 | Leadership 75 → 85; Bonus vs large 30 → 20; Charge bonus 52 → 90; Upkeep 500 → 245 | |
| 167,904 → 14,800 | 110 → 92 | 34 → 4132 → 35 | 3070 | 950900 → 950 | Leadership 45 → 44; Charge bonus 24 → 60; Mass 1,500 → 1,600; Upkeep 238 → 125 | |
| 605,880 → 8,700 | 50 → 60 | 26 → 2826 → 30 | 21 → 227 → 6 | 850 → 800850 → 800 | Leadership 54 → 60; Charge bonus 30 → 42; Mass 850 → 950; Range 90 m → 80 m; Ammunition 18 → 26; Upkeep 213 → 120 | |
| 15,103 → 8,100 | 45 → 70 | 40 → 4934 → 51 | 290 → 350155 → 180 | 800 → 1,100800 → 1,100 | Leadership 56 → 60; Charge bonus 50 → 78; Upkeep 200 → 140; Missile resistance 15% → 30% | |
| 16 → 409,856 → 17,400 | 120 → 124 | 40 → 4345 → 56 | 68 → 5428 → 26 | 1,100 → 1,4251,100 → 1,425 | Missile block 55% → 60%; Bonus vs infantry 0 → 15; Charge bonus 26 → 31; Upkeep 275 → 155; Physical resistance 0% → 5% | |
| 13,957 → 4,670 | 30 → 42 | 1814 → 15 | 21 → 257 → 6 | 1,200 → 1,4001,200 → 1,300 | Charge bonus 5 → 6; Range 420 m → 425 m; Ammunition 25 → 52; Missile base damage 72 → 80; Missile AP damage 262 → 260; Reload time 12 s → 14 s; Upkeep 300 → 155 | |
| 4 → 65,736 → 13,500 | 110 → 102 | 22 → 3028 → 29 | 29 → 3211 → 10 | 750 → 1,000750 → 1,000 | Leadership 70 → 75; Charge bonus 76 → 92; Mass 3,130 → 3,330; Upkeep 188 → 130 | |
| 608,100 → 11,700 | 120 → 116 | 42 → 4450 | 37 → 2916 → 10 | 1,400 → 1,4501,300 → 1,450 | Missile block 30% → 45%; Bonus vs infantry 0 → 10; Charge bonus 44 → 57; Mass 1,330 → 1,430; Upkeep 350 → 155 | |
| 608,100 → 11,700 | 120 → 116 | 42 → 4038 → 45 | 36 → 3017 → 12 | 1,5001,300 → 1,500 | Missile block 30% → 45%; Bonus vs large 0 → 12; Charge bonus 80 → 90; Mass 1,330 → 1,430; Upkeep 375 → 155 | |
| 605,460 → 8,100 | 15 → 30 | 2220 → 23 | 19 → 205 → 4 | 600 → 700600 → 700 | Leadership 48 → 50; Charge bonus 24 → 32; Mass 600 → 650; Range 80 m → 70 m; Ammunition 16 → 28; Missile base damage 15 → 16; Missile AP damage 7 → 6; Upkeep 150 → 115 | |
| 605,460 → 8,100 | 15 → 30 | 2226 → 27 | 19 → 205 → 4 | 600 → 650600 → 650 | Missile block 30% → 45%; Leadership 48 → 50; Charge bonus 24 → 32; Mass 600 → 650; Range 70 m → 65 m; Ammunition 12 → 25; Missile AP damage 21 → 20; Upkeep 150 → 110 | |
| 15,808 → 6,100 | 120 → 110 | 70 → 6960 → 62 | 140 → 375330 → 195 | 2,000 → 2,2001,450 → 2,200 | Charge bonus 55 → 60; Mass 1,300 → 1,400; Upkeep 350 → 105; Physical resistance 10% → 5% | |
| 16,944 → 6,960 | 120 → 124 | 7060 → 63 | 140 → 380330 → 200 | 2,500 → 2,3501,850 → 2,350 | Missile block 35% → 50%; Charge bonus 90 → 100; Mass 3,100 → 3,300; Upkeep 450 → 130; Physical resistance 10% → 5% | |
| 14,640 → 5,200 | 100 → 110 | 65 → 6255 → 59 | 320 → 335170 → 195 | 1,000 → 1,300900 → 1,300 | Missile block 55% → 60%; Charge bonus 35 → 40; Mass 1,000 → 1,100; Upkeep 250 → 130 | |
| 15,228 → 5,460 | 120 → 104 | 65 → 6455 → 60 | 320 → 335170 → 195 | 1,100 → 1,4001,100 → 1,400 | Missile block 55% → 50%; Charge bonus 50 → 62; Mass 2,500 → 2,700; Upkeep 275 → 145 | |
| 15,472 → 5,700 | 110 → 122 | 40 → 4835 → 50 | 170 → 190320 → 335 | 1,300 → 1,6001,200 → 1,600 | Missile block 55% → 0%; Bonus vs infantry 20 → 24; Charge bonus 80 → 76; Mass 4,000 → 4,300; Upkeep 325 → 165 | |
| 13,520 → 4,100 | 80 → 110 | 42 → 3540 → 39 | 220 → 24095 → 110 | 1,000 → 1,300400 → 1,300 | Leadership 60 → 65; Charge bonus 20 → 22; Upkeep 250 → 130 | |
| 13,976 → 4,560 | 100 → 102 | 42 → 3740 → 41 | 220 → 24095 → 110 | 1,100 → 1,400600 → 1,400 | Leadership 60 → 65; Mass 2,500 → 2,600; Upkeep 275 → 145 | |
| 15,112 → 4,960 | 80 → 92 | 40 → 3234 → 30 | 290 → 275155 → 135 | 1,2001,000 → 1,200 | Mass 3,300 → 3,400; Upkeep 300 → 155; Missile resistance 15% → 30% | |
| 13,520 → 4,100 | 80 → 110 | 42 → 3540 → 39 | 220 → 24095 → 110 | 1,000 → 1,300400 → 1,300 | Leadership 60 → 65; Charge bonus 20 → 22; Upkeep 250 → 130 | |
| 13,976 → 4,560 | 100 → 102 | 42 → 3740 → 41 | 220 → 24095 → 110 | 1,100 → 1,400600 → 1,400 | Leadership 60 → 65; Mass 2,500 → 2,600; Upkeep 275 → 145 | |
| 15,112 → 4,960 | 80 → 92 | 40 → 3234 → 30 | 290 → 275155 → 135 | 1,2001,000 → 1,200 | Mass 3,300 → 3,400; Upkeep 300 → 155; Missile resistance 15% → 30% | |
| 13,520 → 4,100 | 80 → 110 | 42 → 3540 → 39 | 220 → 24095 → 110 | 1,000 → 1,300400 → 1,300 | Leadership 60 → 65; Charge bonus 20 → 22; Upkeep 250 → 130 | |
| 13,976 → 4,560 | 100 → 102 | 42 → 3740 → 41 | 220 → 24095 → 110 | 1,100 → 1,400600 → 1,400 | Leadership 60 → 65; Mass 2,500 → 2,600; Upkeep 275 → 145 | |
| 15,112 → 4,960 | 80 → 92 | 40 → 3234 → 30 | 290 → 275155 → 135 | 1,2001,000 → 1,200 | Mass 3,300 → 3,400; Upkeep 300 → 155; Missile resistance 15% → 30% | |
| 14,068 → 4,800 | 100 → 110 | 60 → 6145 → 47 | 275 → 185145 → 305 | 1,000 → 1,300600 → 1,300 | Missile block 55% → 60%; Charge bonus 30 → 38; Mass 1,000 → 1,100; Upkeep 250 → 130; New: Favourite of the Dark Powers, Mark of Chaos Undivided | |
| 14,680 → 5,210 | 120 → 104 | 60 → 6345 → 49 | 275 → 185145 → 305 | 1,100 → 1,400800 → 1,400 | Missile block 55% → 45%; Charge bonus 45 → 58; Mass 2,500 → 2,700; Upkeep 275 → 145; New: Favourite of the Dark Powers, Mark of Chaos Undivided | |
| 14,896 → 5,500 | 110 → 122 | 40 → 3520 → 40 | 145 → 310275 → 195 | 1,300 → 1,600900 → 1,600 | Missile block 55% → 0%; Bonus vs infantry 20 → 32; Charge bonus 75 → 55; Mass 4,000 → 4,300; Upkeep 325 → 165 | |
| 18,048 → 8,350 | 40 → 30 | 56 → 6056 → 48 | 145 → 350325 → 155 | 1,000 → 2,1001,950 → 2,100 | Upkeep 100 → 50; Physical resistance 20% → 0%; Missile resistance 0% → 70%; Spell resistance 0% → 25% | |
| 1209,360 → 15,600 | 15 → 30 | 3428 → 33 | 21 → 227 | 375 → 450375 → 450 | Missile block 35% → 45%; Leadership 60 → 55; Charge bonus 18 → 20; Upkeep 94 → 70 | |
| 1209,360 → 15,600 | 15 → 30 | 34 → 3520 → 32 | 7 → 823 → 24 | 450 → 500450 → 500 | Leadership 60 → 55; Charge bonus 22 → 26; Upkeep 112 → 70 | |
| 1009,000 → 13,500 | 100 → 110 | 36 → 3844 → 46 | 2610 → 11 | 750 → 850750 → 850 | Missile block 55% → 60%; Leadership 75 → 70; Speed 28 → 30; Mass 160 → 175; Upkeep 188 → 115 | |
| 1009,000 → 13,500 | 100 → 110 | 30 → 3742 → 44 | 10 → 1624 → 19 | 850 → 900850 → 900 | Leadership 75 → 70; Speed 28 → 30; Bonus vs large 19 → 17; Charge bonus 10 → 15; Mass 160 → 175; Upkeep 213 → 115 | |
| 8010,480 → 14,800 | 120 → 124 | 46 → 4760 → 58 | 34 → 2814 → 16 | 1,250 → 1,2251,250 → 1,225 | Missile block 60% → 65%; Leadership 85 → 80; Speed 28 → 30; Charge bonus 26 → 27; Mass 160 → 175; Upkeep 313 → 125; Ward save 0% → 5%; New: Worthy Foe, Immune to Psychology | |
| 8010,480 → 14,800 | 120 → 124 | 48 → 4946 → 60 | 12 → 1338 → 33 | 1,350 → 1,2751,350 → 1,275 | Leadership 85 → 80; Speed 28 → 30; Charge bonus 32 → 34; Mass 160 → 175; Upkeep 338 → 125; Ward save 0% → 5%; New: Worthy Foe, Immune to Psychology | |
| 168,768 → 16,000 | 10 → 30 | 36 → 3728 → 39 | 120 → 12550 → 45 | 900 → 1,000950 → 1,000 | Speed 42 → 45; Charge bonus 35 → 52; Mass 1,500 → 1,600; Upkeep 225 → 130; Physical resistance 0% → 10% | |
| 806,080 → 10,400 | 15 → 30 | 26 → 2717 → 23 | 19 → 233 → 2 | 400 → 475400 → 475 | Leadership 38 → 40; Speed 95 → 100; Charge bonus 20 → 30; Upkeep 100 → 80 | |
| 806,080 → 10,400 | 15 → 30 | 26 → 2817 → 26 | 19 → 243 → 2 | 450 → 525450 → 525 | Leadership 38 → 42; Speed 95 → 100; Charge bonus 20 → 32; Upkeep 113 → 80 | |
| 112,620 → 16,400 | 50 → 58 | 65 → 7630 → 48 | 200 → 210500 → 430 | 1,500 → 1,9001,400 → 1,900 | Charge bonus 40 → 68; Upkeep 375 → 225 | |
| 167,904 → 14,640 | 40 → 42 | 34 → 4032 → 34 | 3070 | 800750 → 800 | Leadership 45 → 44; Charge bonus 24 → 58; Mass 1,500 → 1,600; Upkeep 200 → 105 | |
| 13,957 → 4,865 | 30 → 46 | 24 → 2519 → 26 | 21 → 257 → 6 | 1,5501,550 | Charge bonus 5 → 9; Range 420 m → 430 m; Ammunition 40 → 60; Missile base damage 72 → 80; Missile AP damage 262 → 270; Upkeep 388 → 165; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 16 → 245,312 → 11,040 | 120 → 128 | 52 → 4761 → 59 | 24 → 2656 → 34 | 1,500 → 1,8001,500 → 1,800 | Missile block 30% → 45%; Leadership 85 → 80; Bonus vs infantry 0 → 18; Charge bonus 44 → 61; Mass 1,330 → 1,430; Upkeep 375 → 215; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1009,000 → 15,000 | 100 → 120 | 45 → 4254 → 62 | 26 → 3010 | 1,000 → 1,1001,000 → 1,100 | Missile block 55% → 65%; Leadership 85 → 80; Speed 33 → 38; Charge bonus 20 → 24; Upkeep 250 → 125; Physical resistance 5% → 0%; Spell resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Slaanesh | |
| 808,720 → 13,600 | 85 → 104 | 35 → 4232 → 37 | 44 → 5514 → 20 | 1,000 → 1,1001,000 → 1,100 | Charge bonus 36 → 42; Upkeep 250 → 115; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Nurgle | |
| 168,768 → 16,800 | 10 → 34 | 45 → 4236 → 44 | 120 → 13050 | 1,300 → 1,3501,250 → 1,350 | Charge bonus 35 → 56; Mass 1,500 → 1,600; Upkeep 325 → 160; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Tzeentch | |
| 169,856 → 19,200 | 60 → 58 | 41 → 4450 → 57 | 33 → 3577 → 80 | 1,850 → 2,0501,850 → 2,050 | Leadership 82 → 80; Speed 64 → 65; Bonus vs large 26 → 18; Charge bonus 42 → 56; Mass 1,700 → 1,800; Upkeep 462 → 245; Missile resistance 25% → 30%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 10010,200 → 18,500 | 35 → 46 | 50 → 4126 → 42 | 39 → 3713 | 1,000 → 9601,000 → 960 | Bonus vs infantry 5 → 0; Charge bonus 42 → 41; Upkeep 250 → 105; Missile resistance 0% → 10%; Spell resistance 35% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Khorne | |
| 15,104 → 5,300 | 100 → 114 | 60 → 5560 → 62 | 320 → 335170 → 175 | 1,000 → 1,1501,050 → 1,150 | Missile block 55% → 65%; Charge bonus 35 → 33; Upkeep 250 → 115; Removed: Mark of Nurgle | |
| 16,014 → 6,250 | 110 → 122 | 35 → 4540 → 49 | 170 → 180320 → 330 | 1,300 → 1,4501,350 → 1,450 | Missile block 55% → 65%; Bonus vs infantry 20 → 22; Mass 4,000 → 4,200; Upkeep 325 → 145; Removed: Mark of Nurgle | |
| 15,750 → 6,010 | 120 → 128 | 60 → 5660 → 64 | 320 → 335170 → 175 | 1,200 → 1,3501,250 → 1,350 | Missile block 55% → 65%; Charge bonus 50 → 54; Mass 2,500 → 2,600; Upkeep 300 → 135; Removed: Mark of Nurgle | |
| 16,440 → 6,710 | 100 → 116 | 63 → 6162 → 66 | 150 → 160390 → 395 | 1,200 → 1,5501,450 → 1,550 | Missile block 55% → 65%; Charge bonus 65 → 67; Upkeep 300 → 155; Removed: Mark of Nurgle | |
| 13,874 → 4,200 | 80 → 94 | 3745 → 48 | 220 → 23595 → 105 | 1,000 → 600500 → 600 | Speed 33 → 28; Charge bonus 20 → 25; Upkeep 250 → 85; Removed: Mark of Nurgle | |
| 14,372 → 4,610 | 100 → 114 | 3745 → 48 | 220 → 23595 → 105 | 1,200 → 800700 → 800 | Charge bonus 40 → 45; Mass 2,500 → 2,600; Upkeep 300 → 105; Removed: Mark of Nurgle | |
| 15,046 → 5,410 | 80 → 94 | 40 → 4148 → 51 | 110 → 125250 → 265 | 1,200 → 1,000900 → 1,000 | Charge bonus 65 → 70; Upkeep 300 → 110; Removed: Mark of Nurgle | |
| 112,373 → 12,910 | 80 → 94 | 30 → 3435 → 39 | 250 → 255125 → 135 | 1,300 → 1,6001,400 → 1,600 | Charge bonus 25 → 30; Upkeep 425 → 160; Removed: Mark of Nurgle | |
| 13,874 → 4,200 | 80 → 94 | 3745 → 48 | 220 → 23595 → 105 | 1,000 → 600500 → 600 | Speed 33 → 28; Charge bonus 20 → 25; Upkeep 250 → 85; Removed: Mark of Nurgle | |
| 14,372 → 4,610 | 100 → 114 | 3745 → 48 | 220 → 23595 → 105 | 1,200 → 800700 → 800 | Charge bonus 40 → 45; Mass 2,500 → 2,600; Upkeep 300 → 105; Removed: Mark of Nurgle | |
| 15,046 → 5,410 | 80 → 94 | 40 → 4148 → 51 | 110 → 125250 → 265 | 1,200 → 1,000900 → 1,000 | Charge bonus 65 → 70; Upkeep 300 → 110; Removed: Mark of Nurgle | |
| 112,373 → 12,910 | 60 → 74 | 30 → 3435 → 39 | 250 → 255125 → 135 | 1,300 → 1,6001,400 → 1,600 | Charge bonus 25 → 30; Upkeep 425 → 160; Removed: Mark of Nurgle | |
| 15,646 → 6,210 | 100 → 114 | 53 → 6252 → 54 | 120 → 125370 → 385 | 1,200 → 1,3501,300 → 1,350 | Charge bonus 65 → 73; Mass 2,800 → 2,900; Upkeep 300 → 135; Removed: Mark of Nurgle | |
| 328,320 → 12,480 | 100 → 104 | 42 → 4448 → 54 | 22 → 2438 → 40 | 1,800 → 2,0001,800 → 2,000 | Leadership 75 → 70; Charge bonus 60 → 65; Upkeep 450 → 200; Physical resistance 0% → 15%; Removed: Mark of Nurgle | |
| 328,320 → 12,800 | 100 → 108 | 5259 → 62 | 23 → 2641 → 42 | 2,200 → 2,5002,200 → 2,500 | Leadership 85 → 75; Bonus vs large 10 → 12; Charge bonus 70 → 75; Upkeep 550 → 250; Physical resistance 0% → 20%; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Nurgle | |
| 120 → 10010,560 → 19,000 | 25 → 110 | 24 → 4725 → 51 | 12 → 1320 → 37 | 675 → 1,350675 → 1,350 | Leadership 62 → 80; Speed 38 → 36; Charge bonus 28 → 47; Mass 130 → 160; Upkeep 168 → 145; Physical resistance 0% → 10%; Missile resistance 25% → 0%; New: Swarm of Flies, Causes Fear, Immune to Psychology; Removed: Vanguard Deployment, Mark of Nurgle | |
| 16 → 2410,112 → 20,520 | 50 → 64 | 35 → 4347 → 51 | 40 → 2470 → 80 | 1,300 → 1,8501,300 → 1,850 | Leadership 80 → 75; Bonus vs infantry 26 → 10; Charge bonus 50 → 55; Mass 1,700 → 1,900; Upkeep 350 → 185; Physical resistance 0% → 10%; Missile resistance 0% → 15%; New: Cloud of Flies, Strider; Removed: Immune to Psychology, Mark of Nurgle | |
| 16 → 2410,112 → 20,520 | 50 → 64 | 35 → 4447 → 49 | 40 → 3270 → 72 | 1,400 → 1,9001,400 → 1,900 | Leadership 80 → 75; Bonus vs large 26 → 25; Charge bonus 54 → 65; Mass 1,700 → 1,900; Upkeep 350 → 185; Physical resistance 0% → 10%; Missile resistance 0% → 15%; New: Cloud of Flies, Strider; Removed: Immune to Psychology, Mark of Nurgle | |
| 16 → 248,672 → 18,480 | 60 → 74 | 29 → 3545 → 50 | 45 → 5070 → 75 | 1,050 → 1,2501,050 → 1,250 | Charge bonus 24 → 30; Mass 1,500 → 1,600; Upkeep 250 → 125; Physical resistance 0% → 15%; Removed: Mark of Nurgle | |
| 113,970 → 14,500 | 60 → 84 | 51 → 5436 → 44 | 200 → 300400 → 350 | 2,000 → 2,5502,000 → 2,550 | Leadership 75 → 80; Charge bonus 42 → 50; Upkeep 500 → 260; Missile resistance 25% → 30% | |
| 8010,480 → 15,200 | 130 → 138 | 45 → 4663 → 64 | 15 → 1631 → 32 | 1,800 → 1,7501,800 → 1,750 | Leadership 95 → 85; Bonus vs large 26 → 28; Charge bonus 16 → 25; Upkeep 450 → 175; Fire resistance 0% → 35%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Mark of Khorne | |
| 17,270 → 8,000 | 50 → 74 | 52 → 5330 → 40 | 265 → 285285 → 300 | 01,225 → 1,550 | Charge bonus 60 → 65; Removed: Mark of Khorne | |
| 120 → 1009,600 → 18,500 | 60 → 104 | 18 → 4626 → 49 | 8 → 2220 → 27 | 725 → 1,475725 → 1,475 | Leadership 62 → 75; Speed 38 → 36; Charge bonus 16 → 47; Mass 130 → 160; Upkeep 181 → 155; Spell resistance 35% → 25%; Fire resistance 0% → 25%; New: Perfect Vigour, Causes Fear; Removed: Vanguard Deployment, Mark of Khorne | |
| 609,480 → 13,200 | 60 → 74 | 54 → 5042 → 46 | 44 → 4520 | 1,100 → 1,0501,100 → 1,050 | Bonus vs infantry 10 → 8; Upkeep 275 → 130; Physical resistance 0% → 10%; Fire resistance 0% → 15%; New: Strider; Removed: Mark of Khorne | |
| 3210,080 → 13,600 | 70 → 92 | 60 → 5846 → 56 | 26 → 2554 → 55 | 1,500 → 1,5501,500 → 1,550 | Speed 40 → 46; Charge bonus 44 → 45; Mass 400 → 450; Upkeep 375 → 155; Physical resistance 0% → 15%; Fire resistance 0% → 20%; New: Strider, Immune to Psychology; Removed: Mark of Khorne | |
| 3210,080 → 13,920 | 70 → 96 | 73 → 6457 → 64 | 26 → 2854 → 58 | 1,750 → 1,8001,750 → 1,800 | Leadership 95 → 90; Speed 40 → 46; Charge bonus 44 → 50; Mass 400 → 450; Upkeep 438 → 180; Physical resistance 0% → 20%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Khorne | |
| 168,256 → 14,240 | 40 → 64 | 3828 → 37 | 65 → 7575 → 70 | 1,100 → 1,1501,100 → 1,150 | Bonus vs infantry 0 → 10; Charge bonus 50 → 55; Upkeep 275 → 135; Removed: Mark of Khorne | |
| 19,888 → 12,050 | 70 → 88 | 6545 → 50 | 240 → 250360 → 340 | 2,000 → 2,1502,000 → 2,150 | Charge bonus 60 → 65; Upkeep 500 → 210; Removed: Causes Fear | |
| 14,700 → 6,510 | 110 → 124 | 50 → 4832 → 36 | 100225 | 1,600 → 1,4001,600 → 1,400 | Speed 68 → 70; Mass 1,725 → 1,825; Range 160 m → 180 m; Ammunition 12 → 30; Upkeep 400 → 155; Fire resistance 0% → 35%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 15,710 → 6,010 | 100 → 122 | 65 → 6655 → 67 | 170 → 180320 → 335 | 1,100 → 1,4501,450 | Missile block 55% → 65%; Charge bonus 65 → 68; Mass 2,800 → 2,900; Upkeep 275 → 140; Removed: Mark of Slaanesh | |
| 14,590 → 4,910 | 80 → 104 | 4255 → 58 | 95 → 105220 → 230 | 1,200 → 1,250900 → 1,250 | Charge bonus 50 → 52; Upkeep 300 → 125; Removed: Mark of Slaanesh | |
| 14,590 → 4,910 | 80 → 104 | 4255 → 58 | 95 → 105220 → 230 | 1,200 → 1,250900 → 1,250 | Charge bonus 50 → 52; Upkeep 300 → 125; Removed: Mark of Slaanesh | |
| 14,068 → 4,800 | 90 → 114 | 55 → 5655 → 57 | 300 → 325150 → 170 | 1,000 → 1,300900 → 1,300 | Missile block 55% → 65%; Charge bonus 35 → 40; Upkeep 250 → 130; Removed: Mark of Slaanesh | |
| 15,380 → 5,950 | 110 → 124 | 4235 → 43 | 160 → 170290 → 310 | 1,300 → 1,5001,200 → 1,500 | Missile block 55% → 65%; Charge bonus 80 → 85; Mass 4,000 → 4,100; Upkeep 325 → 150; Removed: Mark of Slaanesh | |
| 14,680 → 5,410 | 110 → 124 | 55 → 5855 → 58 | 300 → 325150 → 170 | 1,200 → 1,4001,100 → 1,400 | Missile block 55% → 65%; Charge bonus 55 → 60; Mass 2,500 → 2,600; Upkeep 300 → 140; Removed: Mark of Slaanesh | |
| 15,140 → 6,010 | 90 → 114 | 55 → 6055 → 60 | 150 → 165300 → 315 | 1,200 → 1,6001,150 → 1,600 | Missile block 55% → 65%; Charge bonus 65 → 70; Upkeep 300 → 160; Removed: Mark of Slaanesh | |
| 13,808 → 4,800 | 80 → 104 | 48 → 4944 → 49 | 240 → 250120 → 130 | 1,000 → 1,300800 → 1,300 | Charge bonus 20 → 25; Upkeep 250 → 130; Removed: Mark of Slaanesh | |
| 14,296 → 5,010 | 100 → 122 | 48 → 5044 → 50 | 240 → 250120 → 130 | 1,200 → 1,4001,000 → 1,400 | Charge bonus 45 → 50; Mass 2,500 → 2,600; Upkeep 250 → 140; Removed: Mark of Slaanesh | |
| 14,880 → 5,510 | 80 → 104 | 48 → 5155 → 57 | 120 → 130240 → 250 | 1,6001,250 → 1,600 | Charge bonus 50 → 55; Upkeep 250 → 160; Removed: Mark of Slaanesh | |
| 111,250 → 12,010 | 60 → 84 | 35 → 3730 → 37 | 250 → 265125 → 135 | 1,400 → 1,7001,500 → 1,700 | Bonus vs infantry 0 → 20; Charge bonus 25 → 30; Upkeep 250 → 170 | |
| 13,808 → 4,800 | 80 → 104 | 48 → 4944 → 49 | 240 → 250120 → 130 | 1,000 → 1,300800 → 1,300 | Charge bonus 20 → 25; Upkeep 250 → 130; Removed: Mark of Slaanesh | |
| 14,296 → 5,010 | 100 → 122 | 48 → 5044 → 50 | 240 → 250120 → 130 | 1,200 → 1,4001,000 → 1,400 | Charge bonus 45 → 50; Mass 2,500 → 2,600; Upkeep 250 → 140; Removed: Mark of Slaanesh | |
| 14,880 → 5,510 | 80 → 104 | 48 → 5155 → 57 | 120 → 130240 → 250 | 1,6001,250 → 1,600 | Charge bonus 50 → 55; Upkeep 250 → 160; Removed: Mark of Slaanesh | |
| 111,250 → 12,010 | 60 → 84 | 35 → 3730 → 37 | 250 → 265125 → 135 | 1,400 → 1,7001,500 → 1,700 | Bonus vs infantry 0 → 20; Charge bonus 25 → 30; Upkeep 250 → 170 | |
| 45,632 → 13,000 | 90 → 108 | 29 → 3436 | 11 → 1229 → 33 | 1,000 → 1,2001,000 → 1,200 | Bonus vs infantry 18 → 20; Charge bonus 76 → 95; Mass 3,100 → 3,300; Upkeep 250 → 130; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Mark of Tzeentch | |
| 605,460 → 8,700 | 15 → 46 | 29 → 2827 → 30 | 19 → 225 → 7 | 900 → 850900 → 850 | Leadership 58 → 55; Charge bonus 24 → 36; Mass 600 → 700; Range 80 m → 90 m; Ammunition 16 → 30; Missile base damage 15 → 19; Missile AP damage 7 → 12; Reload time 9 s → 8 s; Upkeep 225 → 125; Physical resistance 5% → 10%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Mark of Slaanesh | |
| 16,170 → 7,400 | 90 → 110 | 40 → 4553 → 58 | 220 → 240230 → 250 | 1,300 → 1,4501,300 → 1,450 | Charge bonus 35 → 42; Mass 2,500 → 2,600 | |
| 12010,200 → 16,800 | 15 → 36 | 38 → 3932 → 43 | 7 → 823 → 25 | 650 → 700650 → 700 | Leadership 70 → 65; Bonus vs infantry 0 → 5; Charge bonus 22 → 34; Upkeep 163 → 100; Physical resistance 0% → 10%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Mark of Nurgle | |
| 100 → 12011,200 → 18,000 | 45 → 58 | 32 → 3535 → 36 | 22 → 288 → 10 | 575 → 850575 → 850 | Missile block 35% → 50%; Charge bonus 18 → 22; Upkeep 144 → 115; Physical resistance 0% → 5%; New: Strider | |
| 100 → 12011,200 → 18,000 | 45 → 58 | 32 → 3829 → 42 | 8 → 1425 → 26 | 650 → 875650 → 875 | Charge bonus 24 → 28; Upkeep 163 → 115; Physical resistance 0% → 5%; New: Strider | |
| 16,390 → 8,400 | 80 → 96 | 52 → 5538 → 50 | 240 → 260280 → 290 | 1,500 → 1,7001,500 → 1,700 | Leadership 60 → 65; Charge bonus 45 → 52; Upkeep 375 → 170 | |
| 19,640 → 12,700 | 80 → 98 | 65 → 6633 → 46 | 120 → 140280 → 295 | 1,200 → 1,1001,200 → 1,100 | Ammunition 25 → 30; Missile base damage 30 → 40; Missile AP damage 60 → 70; Upkeep 300 → 110; Missile resistance 25% → 20%; Fire resistance 0% → 25% | |
| 327,296 → 11,360 | 30 → 54 | 4651 → 55 | 16 → 2044 → 50 | 1,800 → 1,8501,800 → 1,850 | Missile block 20% → 30%; Charge bonus 60 → 66; Upkeep 430 → 185; Spell resistance 0% → 20% | |
| 14,688 → 5,500 | 80 → 104 | 4560 → 62 | 360 → 380140 → 150 | 333 → 1,2001,000 → 1,200 | Missile block 55% → 65%; Charge bonus 20 → 26; Mass 1,000 → 1,100; Removed: Mark of Slaanesh | |
| 15,760 → 6,510 | 80 → 104 | 45 → 4660 → 63 | 140 → 150360 → 380 | 333 → 1,5001,450 → 1,500 | Missile block 55% → 65%; Charge bonus 60 → 65; Removed: Mark of Slaanesh | |
| 14,876 → 6,210 | 80 → 104 | 45 → 4755 → 64 | 360 → 380140 → 150 | 333 → 1,3001,200 → 1,300 | Missile block 55% → 65%; Charge bonus 50 → 55; Removed: Causes Fear, Mark of Slaanesh | |
| 120 → 1009,000 → 18,500 | 30 → 110 | 34 → 4426 → 50 | 28 → 328 → 15 | 700 → 1,525700 → 1,525 | Leadership 62 → 75; Speed 50 → 45; Bonus vs infantry 8 → 10; Charge bonus 26 → 44; Mass 130 → 160; Upkeep 175 → 160; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Spell resistance 0% → 10%; New: Charge Defence vs. Large, Encourage; Removed: Immune to Psychology, Mark of Slaanesh, Strider | |
| 167,840 → 10,720 | 60 → 84 | 52 → 5155 → 57 | 42 → 5058 → 60 | 1,750 → 1,8501,750 → 1,850 | Missile block 30% → 45%; Bonus vs infantry 25 → 18; Charge bonus 40 → 45; Upkeep 438 → 185; Removed: Mark of Slaanesh | |
| 167,840 → 10,960 | 60 → 88 | 64 → 5767 → 63 | 52 → 5568 → 65 | 1,900 → 2,0001,950 → 2,000 | Missile block 40% → 55%; Bonus vs infantry 25 → 24; Upkeep 475 → 200; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Slaanesh | |
| 16,390 → 8,800 | 80 → 104 | 64 → 6248 → 54 | 240 → 265280 → 300 | 1,9001,900 | Leadership 70 → 75; Bonus vs infantry 0 → 15; Charge bonus 45 → 56; Upkeep 475 → 190; Physical resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 14,890 | 70 → 84 | 4142 | 140220 | 1,2001,200 | Removed: Causes Fear, Encourage, Hide (forest), Mark of Nurgle | |
| 19,100 | 60 → 74 | 4138 | 90370 | 2,2002,200 | Removed: Causes Fear, Causes Terror, Encourage, Mark of Nurgle | |
| 116,300 | 60 → 74 | 6540 | 160430 | 2,5002,500 | Removed: Causes Fear, Causes Terror, Encourage, Mark of Nurgle, Wallbreaker | |
| 15,970 | 90 → 104 | 5048 | 140290 | 1,2001,200 | Removed: Causes Fear, Encourage, Hide (forest), Immune to Psychology, Mark of Nurgle | |
| 112,790 → 12,792 | 60 → 74 | 4048 | 160250 | 1,6501,650 | Removed: Causes Fear, Encourage, Immune to Psychology, Mark of Nurgle | |
| 15,610 | 80 → 94 | 4756 | 140280 | 1,2001,200 | Removed: Causes Fear, Encourage, Hide (forest), Immune to Psychology, Mark of Nurgle | |
| 110,110 | 60 → 74 | 4752 | 170350 | 2,1002,100 | Removed: Causes Fear, Causes Terror, Encourage, Mark of Nurgle | |
| 16,100 | 110 → 122 | 6642 | 140300 | 1,2001,200 | Removed: Causes Fear, Encourage, Hide (forest), Mark of Nurgle | |
| 110,600 | 80 → 94 | 6638 | 170370 | 2,1002,100 | Removed: Causes Fear, Causes Terror, Encourage, Mark of Nurgle | |
| 8011,440 | 120 → 128 | 5362 | 1238 | 1,8001,800 | Removed: Hide (forest), Immune to Contact Effects, Mark of Nurgle | |
| 908,460 | 15 → 28 | 3528 | 2814 | 625625 | Removed: Causes Fear, Vanguard Deployment, Hide (forest), Strider | |
| 3211,840 | 120 → 128 | 4867 | 3342 | 1,5001,500 | Missile block 55% → 65%; Removed: Causes Fear, Hide (forest), Mark of Nurgle | |
| 3211,840 | 120 → 128 | 5451 | 3545 | 1,6001,600 | Removed: Causes Fear, Hide (forest), Mark of Nurgle | |
| 3211,840 | 80 → 94 | 6662 | 3545 | 1,9001,900 | Removed: Causes Fear, Hide (forest), Mark of Nurgle | |
| 3211,840 | 120 → 128 | 5047 | 2555 | 1,6501,650 | Removed: Causes Fear, Hide (forest), Mark of Nurgle | |
| 17,800 | 70 → 84 | 4244 | 160320 | 1,6001,600 | Removed: Causes Fear, Causes Terror, Hide (forest), Strider | |
| 112,620 | 110 → 122 | 7034 | 200500 | 2,0002,000 | Missile block 60% → 65%; Removed: Directional Shield, Causes Fear, Causes Terror, Wallbreaker | |
| 16,780 | 60 → 74 | 4927 | 150290 | 1,3501,350 | Removed: Causes Fear, Causes Terror, Hide (forest), Strider | |
| 16,780 | 60 → 74 | 6035 | 150290 | 1,7001,700 | Removed: Causes Fear, Causes Terror, Hide (forest), Strider |
Not in custom battle with Radious
15 Warriors of Chaos units of the game no faction can field in custom battle with Radious on: no custom-battle roster row names them — Radious ships its own units_custom_battle_permissions, which replaces the game's whole table.
Bane of Wittengast (Giant Spined Chaos Beast), Basilisk, Bloab Rotspawned, Chaos Siege Giant, Flayerkin, Giant Spined Chaos Beast, Gutrot Spume, Morbidex Twiceborn, Orghotts Daemonspew, Putrid Blightkings, Putrid Blightkings (Dual Axes), Putrid Blightkings (Great Weapons), Sons of the Last Plague (Chosen of Nurgle – Great Weapons), The Glottkin, The Repugnauts of Brass Keep (Putrid Blightkings – Dual Axes)
New units in Radious
Aspiring Champions (Halberds)wh_chs_champion_halb40 models
17,400
124
80
32
40
61
75
28
5
1,400
Aspiring Champions (Great Swords)wh_chs_champion_heavy40 models
17,400
124
80
32
45
62
86
34
5
1,450
Chaos Chosen Knights (Lances)wh_chs_chosen_cav_lance60 models
12,300
124
80
70
43
48
44
95
10
1,775
Chaos Chosen Knights (Axes)wh_chs_chosen_cav_sword60 models
12,300
124
80
70
47
53
45
62
10
1,750
Chosen (Great Swords)wh_chs_chosen_heavy80 models
14,800
124
80
30
50
58
47
36
5
1,250
Kurgan Hunters (Shields)wh_chs_kurgan_archer120 models
16,200
42
62
35
36
37
36
29
10
725
Kurgan Hunters (Dual Weapons)wh_chs_kurgan_dual120 models
16,200
42
62
35
38
40
37
32
10
750
Kurgan Hunters (Great Weapons)wh_chs_kurgan_great120 models
16,200
42
62
35
37
41
38
34
10
775
Kurgan Mounted Hunterswh_chs_kurgan_horse60 models
8,700
44
62
90
35
32
35
45
10
825
Kurgan Hunters (Spears)wh_chs_kurgan_spear120 models
16,200
42
62
35
34
42
35
27
10
800
Marauders (Dual Weapons)wh_chs_mar_dual120 models
15,600
30
55
35
35
33
31
27
550
Chaos Marauders (Spears)wh_chs_marauder_spear120 models
15,600
30
55
35
29
37
30
17
525
Chaos Mounted Warriors (Javelins)wh_chs_war_cav60 models
9,000
110
65
70
34
33
35
42
26
75
1,100
Chaos Warriors (Dual Weapons)wh_chs_war_dual100 models
13,500
110
70
30
38
44
38
25
950
Skills
- −Level 1: Casualty replenishment rate: +2% (Lord's army)
- −Level 2: Casualty replenishment rate: +4% (Lord's army)
- −Level 3: Casualty replenishment rate: +6% (Lord's army)
- +Level 1: Casualty replenishment rate: +4% (Lord's army)
- +Level 2: Casualty replenishment rate: +6% (Lord's army)
- +Level 3: Casualty replenishment rate: +8% (Lord's army)
- +Casualty replenishment rate: +6% (Lord's army)
- −Level 1: Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- −Level 2: Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- +Level 1: Daemons Reforged: +4% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- +Level 2: Daemons Reforged: +7% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- −Level 2: Missile strength: +8% for all Daemonic Missile units (Lord's army)
- −Level 3: Missile strength: +12% for all Daemonic Missile units (Lord's army)
- +Level 2: Missile strength: +7% for all Daemonic Missile units (Lord's army)
- +Level 3: Missile strength: +9% for all Daemonic Missile units (Lord's army)
- −Level 2: Missile strength: +8% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
- −Level 3: Missile strength: +12% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
- +Level 2: Missile strength: +6% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
- +Level 3: Missile strength: +8% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
- −Armour: +10 for all Infantry units (Rank 7 and above) (Lord's army)
- −Spell resistance: 20% for all Infantry units (Rank 7 and above) (Lord's army)
- +Armour: +5 for all Infantry units (Rank 7 and above) (Lord's army)
- +Spell resistance: 10% for all Infantry units (Rank 7 and above) (Lord's army)
- −Missile resistance: 15% for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)
- −Leadership: +8 for all war beasts, monstrous and monster units (Rank 7 and above) (Lord's army)
- +Leadership: +6 for all war beasts, monstrous and monster units (Rank 7 and above) (Lord's army)
- −Missile resistance: 15% for all Missile units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for all Missile units (Rank 7 and above) (Lord's army)
- −Battle healing cap: +25% (Lord's army)
- +Battle healing cap: +20% (Lord's army)
- −Upkeep: -50% for Forsaken and Spawn of Tzeentch units (Lord's army)
- +Upkeep: -30% for Forsaken and Spawn of Tzeentch units (Lord's army)
- Rank: 4 → 7
- Rank: 22 → 28
- Rank: 4 → 7
- Rank: 22 → 28
- Rank: 4 → 7
- Rank: 22 → 28
- Rank: 4 → 7
- Rank: 4 → 7
- Rank: 22 → 28
- +Passive Ability: "Souls for the True Gods", while this Mount is equipped, for Cavalry units (all units in army)
- +Passive Ability: "In the Name of the Ruinous Powers", while this Mount is equipped, for Chariot, Warhoun, and Manticore units (all units in army)
- Rank: 14 → 15
- Rank: 18 → 22
- +Passive Ability: "Souls for the True Gods", while this Mount is equipped, for Cavalry units (all units in army)
- −Weapon strength: +15% for Chaos Knights units (Lord's army)
- +Weapon strength: +10% for Chaos Knights units (Lord's army)
- Rank: 4 → 7
- Rank: 4 → 7
- Rank: 4 → 7
- +Passive Ability: "Souls for the True Gods", while this Mount is equipped, for Cavalry units (all units in army)
- +Passive Ability: "In the Name of the Ruinous Powers", while this Mount is equipped, for Chariot, Warhoun, and Manticore units (all units in army)
- Rank: 14 → 15
- +Level 1: Weapon Strength: +6% for Monster units (Lord's army)
- +Level 1: Armour: +5 for Monster units (Lord's army)
- +Level 2: Weapon Strength: +8% for Monster units (Lord's army)
- +Level 2: Armour: +10 for Monster units (Lord's army)
- +Level 1: Horde growth: +2 (Lord's army)
- +Level 1: Casualty replenishment rate: +5% (Lord's army)
- +Level 1: Leadership: +3 (Lord's army)
- +Level 1: Growth: +10 (local province)
- +Level 2: Horde growth: +4 (Lord's army)
- +Level 2: Casualty replenishment rate: +10% (Lord's army)
- +Level 2: Leadership: +6 (Lord's army)
- +Level 2: Growth: +15 (local province)
- +Level 3: Horde growth: +6 (Lord's army)
- +Level 3: Casualty replenishment rate: +15% (Lord's army)
- +Level 3: Leadership: +10 (Lord's army)
- +Level 3: Growth: +20 (local province)
- +Enables "Favourite of the Dark Powers" Ability
- +Enables "Mark of Chaos Undivided" Ability
- +Growth: +8 (local province)
- +Replenishment: +8% for Infantry and Cavalry units (Lord's army)
- +Weapon Strength: +5% for Infantry and Cavalry units (Lord's army)
- +Armour: +5 for Infantry and Cavalry units (Lord's army)
- +Missile resistance: 10% (Lord's army)
- +Charge Bonus: +10 when Attacking (Lord's army)
- +Campaign movement range: +10%
Buildings
- −Chance of a plague spreading: -50% (not for The Fecundites and Host of the Triplets)
- −Chance of a plague spreading: +10% (The Fecundites and Host of the Triplets only)
- −Plague duration: -1 turns (not for The Fecundites and Host of the Triplets)
- −Plague immunity duration: 1 turns (not for The Fecundites and Host of the Triplets)
- −Nurgle corruption: +3 (The Fecundites and Host of the Triplets only)
- +Chance of a plague spreading: -50% (not for The Fecundites)
- +Chance of a plague spreading: +10% (The Fecundites only)
- +Nurgle corruption: +3 (The Fecundites only)
- +Plague duration: -1 turns (not for The Fecundites)
- +Plague immunity duration: 1 turns (not for The Fecundites)
- −Chance of a plague spreading: -50% (not for The Fecundites and Host of the Triplets)
- −Chance of a plague spreading: +15% (Host of the Triplets only)
- −Plague duration: -1 turns (not for The Fecundites and Host of the Triplets)
- −Plague duration: +1 turns (Host of the Triplets only)
- −Plague immunity duration: 2 turns (not for The Fecundites and Host of the Triplets)
- −Nurgle corruption: +4 (Host of the Triplets only)
- +Chance of a plague spreading: -50% (not for The Fecundites)
- +Plague duration: -1 turns (not for The Fecundites)
- +Plague immunity duration: 2 turns (not for The Fecundites)
- −Chance of a plague spreading: -50% (not for The Fecundites and Host of the Triplets)
- −Chance of a plague spreading: +20% (Host of the Triplets only)
- −Plague duration: -1 turns (not for The Fecundites and Host of the Triplets)
- −Plague duration: +1 turns (Host of the Triplets only)
- −Plague immunity duration: 3 turns (not for The Fecundites and Host of the Triplets)
- −Nurgle corruption in adjacent provinces: +2 (Host of the Triplets only)
- −Nurgle corruption: +5 (Host of the Triplets only)
- +Chance of a plague spreading: -50% (not for The Fecundites)
- +Plague duration: -1 turns (not for The Fecundites)
- +Plague immunity duration: 3 turns (not for The Fecundites)
- −When technology "Malignant Totems" researched: Chaos Undivided corruption: +2
- −When technology "Bloodied Blade" researched: Khorne corruption: +2
- −When technology "Swamp of Souls" researched: Nurgle corruption: +2
- −When technology "Swamp of Souls" researched: Nurgle corruption: +2
- −Nurgle corruption: +3 (Host of the Triplets only)
- −When technology "Corrupted Offerings" researched: Slaanesh corruption: +2
- −When technology "Enchanted Idols" researched: Tzeentch corruption: +2
- −Casualty replenishment rate: +1% (armies in region)
- +Casualty replenishment rate: +2% (armies in region)
- +Grants 1 construction slot in the settlement
- +Growth: +10
- +Income generated: 50
- Cost: 2000 → 1000
- −Nurgle corruption: +3 (Host of the Triplets only)
- −Growth: +20
- +Growth: +30
- −Nurgle corruption: +4 (Host of the Triplets only)
- −Growth: +30
- +Growth: +40
- Cost: 2500 → 3000
- −Nurgle corruption: +5 (Host of the Triplets only)
- −Growth: +40
- +Growth: +50
- Cost: 5000 → 5500
- −Defensive supplies: +800
- −Nurgle corruption: +2 (Host of the Triplets only)
- −Income generated: 200
- −Growth: +20
- +Defensive supplies: +1000
- +Income generated: 250
- +Growth: +30
- +Local recruitment capacity: +1
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1200 → 1500
- Units: 0 → 4
- −Local Warband recruitment: +1 capacity for Dragon Ogre units (Heralds of the Tempest only)
- −Defensive supplies: +1000
- −Nurgle corruption: +2 (Host of the Triplets only)
- −Grants 3 construction slots in the settlement
- −Income generated: 400
- −Growth: +30
- +Grants 4 construction slots in the settlement
- +Local Warband recruitment: +2 capacity for Dragon Ogre units (Heralds of the Tempest only)
- +Defensive supplies: +1250
- +Income generated: 500
- +Growth: +40
- +Local recruitment capacity: +1
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2500 → 3000
- Units: 0 → 4
- −Local Warband recruitment: +2 capacity for Dragon Ogre units (Heralds of the Tempest only)
- −Defensive supplies: +1200
- −Nurgle corruption: +2 (Host of the Triplets only)
- −Grants 4 construction slots in the settlement
- −Income generated: 600
- −Growth: +80
- +Grants 5 construction slots in the settlement
- +Local Warband recruitment: +3 capacity for Dragon Ogre units (Heralds of the Tempest only)
- +Defensive supplies: +1500
- +Income generated: 650
- +Growth: +55
- +Local recruitment capacity: +1
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 0 → 5
- −Local Warband recruitment: +2 capacity for Dragon Ogre units (Heralds of the Tempest only)
- −Defensive supplies: +1500
- −Nurgle corruption: +2 (Host of the Triplets only)
- −Grants 5 construction slots in the settlement
- −Income generated: 800
- −Growth: +90
- +Grants 7 construction slots in the settlement
- +Local Warband recruitment: +4 capacity for Dragon Ogre units (Heralds of the Tempest only)
- +Defensive supplies: +1750
- +Income generated: 850
- +Growth: +75
- +Local recruitment capacity: +1
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 10000 → 9000
- Units: 0 → 6
- −Local Warband recruitment: +3 capacity for Dragon Ogre units (Heralds of the Tempest only)
- −Nurgle corruption: +2 (Host of the Triplets only)
- −Grants 7 construction slots in the settlement
- −Growth: +100
- +Grants 9 construction slots in the settlement
- +Local Warband recruitment: +5 capacity for Dragon Ogre units (Heralds of the Tempest only)
- +Growth: +90
- +Local recruitment capacity: +1
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 20000 → 15000
- Units: 0 → 6
- −Souls gained from battles: +15% (all your armies in adjacent regions)
- −Magic item drop chance from battle: +10% (all your armies in adjacent regions)
- +Souls gained from battles: +25% (all your armies in adjacent regions)
- +Magic item drop chance from battle: +15% (all your armies in adjacent regions)
- −Local Warband recruitment: +1 capacity for Undivided Marauders
- −Unit Upgrades cost: -20% for all units (armies in region)
- +Local Warband recruitment: +2 capacity for Undivided Marauders
- +Unit Upgrades cost: -15% for all units (armies in region)
- +When technology "Malignant Totems" researched: Chaos Undivided corruption: +2
- +When technology "Bloodied Blade" researched: Khorne corruption: +2
- +When technology "Swamp of Souls" researched: Nurgle corruption: +2
- +When technology "Corrupted Offerings" researched: Slaanesh corruption: +2
- +When technology "Enchanted Idols" researched: Tzeentch corruption: +2
- −Attrition: -5% when under siege
- +Attrition: -10% when under siege
- Cost: 2000 → 2500
- −Attrition: -10% when under siege
- +Attrition: -15% when under siege
- Cost: 4000 → 5000
- −Attrition: -15% when under siege
- +Attrition: -20% when under siege
- Cost: 6000 → 7000
- Units: 0 → 3
- −Local Warband recruitment: +1 capacity for Chaos Trolls
- −Local Warband recruitment: +1 capacity for Forsaken and Spawn of Khorne (Legion of the Gorequeen only)
- −Local Warband recruitment: +1 capacity for Forsaken and Spawn of Nurgle (The Fecundites only)
- −Local Warband recruitment: +1 capacity for Forsaken and Spawn of Nurgle (Host of the Triplets only)
- −Local Warband recruitment: +1 capacity for Forsaken and Spawn of Slaanesh (The Ecstatic Legions only)
- −Local Warband recruitment: +1 capacity for Forsaken and Spawn of Tzeentch (Puppets of Misrule only)
- −Local Warband recruitment: +1 capacity for Forsaken and Chaos Spawn (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Local Warband recruitment: +2 capacity for Chaos Trolls
- +Local Warband recruitment: +2 capacity for Forsaken and Spawn of Slaanesh (The Ecstatic Legions only)
- +Local Warband recruitment: +2 capacity for Forsaken and Spawn of Khorne (Legion of the Gorequeen only)
- +Local Warband recruitment: +2 capacity for Forsaken and Spawn of Nurgle (The Fecundites only)
- +Local Warband recruitment: +2 capacity for Forsaken and Spawn of Tzeentch (Puppets of Misrule only)
- +Local Warband recruitment: +2 capacity for Forsaken and Chaos Spawn (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- Units: 0 → 1
- −Local Warband recruitment: +2 capacity for Chaos Trolls
- −Local Warband recruitment: +2 capacity for Forsaken and Spawn of Khorne (Legion of the Gorequeen only)
- −Local Warband recruitment: +2 capacity for Forsaken and Spawn of Nurgle (The Fecundites only)
- −Local Warband recruitment: +2 capacity for Forsaken and Spawn of Nurgle (Host of the Triplets only)
- −Local Warband recruitment: +2 capacity for Forsaken and Spawn of Slaanesh (The Ecstatic Legions only)
- −Local Warband recruitment: +2 capacity for Forsaken and Spawn of Tzeentch (Puppets of Misrule only)
- −Local Warband recruitment: +2 capacity for Forsaken and Chaos Spawn (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- −Local Warband recruitment: +2 capacity for Centigors of Tzeentch (Puppets of Misrule only)
- −Local Warband recruitment: +2 capacity for Tzaangors (Puppets of Misrule only)
- −Local Warband recruitment: +2 capacity for Pestigors (The Fecundites only)
- −Local Warband recruitment: +2 capacity for Pestigors (Host of the Triplets only)
- −Local Warband recruitment: +2 capacity for Khorngors (Legion of the Gorequeen only)
- −Local Warband recruitment: +2 capacity for Slaangors (The Ecstatic Legions only)
- −When technology "Builder of Glory" is researched: Income generated: 100
- +Local Warband recruitment: +3 capacity for Slaangors (The Ecstatic Legions only)
- +Local Warband recruitment: +3 capacity for Chaos Trolls
- +Local Warband recruitment: +4 capacity for Forsaken and Spawn of Khorne (Legion of the Gorequeen only)
- +Local Warband recruitment: +4 capacity for Forsaken and Spawn of Nurgle (The Fecundites only)
- +Local Warband recruitment: +4 capacity for Forsaken and Spawn of Slaanesh (The Ecstatic Legions only)
- +Local Warband recruitment: +4 capacity for Forsaken and Spawn of Tzeentch (Puppets of Misrule only)
- +Local Warband recruitment: +4 capacity for Forsaken and Chaos Spawn (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Local Warband recruitment: +3 capacity for Centigors of Tzeentch (Puppets of Misrule only)
- +Local Warband recruitment: +3 capacity for Khorngors (Legion of the Gorequeen only)
- +Local Warband recruitment: +3 capacity for Pestigors (The Fecundites only)
- +Local Warband recruitment: +3 capacity for Tzaangors (Puppets of Misrule only)
- +When technology "Builder of Glory" is researched: Income generated: 150
- Cost: 4500 → 5000
- Units: 0 → 3
- −Casualty replenishment rate: +2% (armies in province)
- +Casualty replenishment rate: +3% (armies in province)
- −Casualty replenishment rate: +4% (armies in province)
- +Casualty replenishment rate: +5% (armies in province)
- −Growth: +70
- +Growth: +60
- −Casualty replenishment rate: +10% (armies in province)
- −Growth: +100
- +Casualty replenishment rate: +9% (armies in province)
- +Growth: +80
- +Local recruitment capacity: +1
- −Favour generated: 400
- +Favour generated: 250
- Cost: 2000 → 2500
- Turns: 1 → 2
- −Favour generated: 600
- −Income from post-battle loot: +2% (factionwide)
- −Income from sacking settlements: +2% (factionwide)
- +Favour generated: 350
- +Income from post-battle loot: +1% (factionwide)
- +Income from sacking settlements: +1% (factionwide)
- Cost: 4000 → 4500
- Turns: 2 → 3
- −Favour generated: 800
- −Income from post-battle loot: +3% (factionwide)
- −Income from sacking settlements: +3% (factionwide)
- +Favour generated: 500
- +Income from post-battle loot: +1% (factionwide)
- +Income from sacking settlements: +1% (factionwide)
- Turns: 3 → 4
- −Favour generated: 1000
- −Income from post-battle loot: +4% (factionwide)
- −Income from sacking settlements: +4% (factionwide)
- +Favour generated: 800
- +Income from post-battle loot: +2% (factionwide)
- +Income from sacking settlements: +2% (factionwide)
- Turns: 4 → 5
- −Favour from all buildings: +10% (local region)
- −Local Warband recruitment: +1 capacity for Chaos Knights
- −When technology "Rancid Structures" is researched: Growth: +10
- +Favour from all buildings: +5% (local region)
- +Local Warband recruitment: +2 capacity for Chaos Knights
- +When technology "Rancid Structures" is researched: Growth: +5
- Units: 0 → 1
- −Favour from all buildings: +15% (local region)
- −Local Warband recruitment: +1 capacity for Chaos Knights
- −When technology "Rancid Structures" is researched: Growth: +10
- +Favour from all buildings: +10% (local region)
- +Local Warband recruitment: +3 capacity for Chaos Knights
- +When technology "Rancid Structures" is researched: Growth: +5
- +Hero and Lord recruit rank: +1
- Units: 0 → 4
- −Hero and Lord recruit rank: +1
- −Favour from all buildings: +25% (local region)
- −Local Warband recruitment: +2 capacity for Chaos Knights
- −When technology "Builder of Glory" is researched: Income generated: 100
- +Hero and Lord recruit rank: +2
- +Favour from all buildings: +15% (local region)
- +Local Warband recruitment: +4 capacity for Chaos Knights
- +When technology "Builder of Glory" is researched: Income generated: 150
- Units: 0 → 6
- −Favour from all buildings: +10% (local region)
- −Local Warband recruitment: +1 capacity for Chaos Giants
- −Local Warband recruitment: +1 capacity for Feral Manticores
- −Local Warband recruitment: +1 capacity for Dread Maws
- −Local Warband recruitment: +1 capacity for Giant Spined Chaos Beasts
- −Increases Local Warband recruitment replenishment chance of all Chaos Monsters (local province)
- −When technology "Rancid Structures" is researched: Growth: +10
- +Favour from all buildings: +5% (local region)
- +Local Warband recruitment: +2 capacity for Feral Manticores
- +When technology "Rancid Structures" is researched: Growth: +5
- Units: 0 → 2
- −Favour from all buildings: +15% (local region)
- −Local Warband recruitment: +1 capacity for Feral Manticores
- −Local Warband recruitment: +1 capacity for Chimeras
- −Local Warband recruitment: +1 capacity for Basilisks
- −Moderately increases Local Warband recruitment replenishment chance of all Chaos Monsters (local province)
- −When technology "Rancid Structures" is researched: Growth: +10
- +Favour from all buildings: +10% (local region)
- +Local Warband recruitment: +2 capacity for Chaos Giants
- +Local Warband recruitment: +3 capacity for Feral Manticores
- +When technology "Rancid Structures" is researched: Growth: +5
- +Local Warband recruitment: +1 capacity for Dread Maws
- +Local recruitment capacity: +1
- +Hero and Lord recruit rank: +1
- Units: 0 → 3
- −Favour from all buildings: +25% (local region)
- −Local Warband recruitment: +2 capacity for Feral Manticores
- −Local Warband recruitment: +2 capacity for Chimeras
- −Local Warband recruitment: +2 capacity for Dread Maws
- −Local Warband recruitment: +2 capacity for Basilisks
- −Local Warband recruitment: +2 capacity for Giant Spined Chaos Beasts
- −Greatly increases Local Warband recruitment replenishment chance of all Chaos Monsters (local province)
- −When technology "Builder of Glory" is researched: Income generated: 100
- +Favour from all buildings: +15% (local region)
- +Local Warband recruitment: +4 capacity for Feral Manticores
- +Local Warband recruitment: +1 capacity for Dread Maws
- +Local Warband recruitment: +1 capacity for Chimeras
- +When technology "Builder of Glory" is researched: Income generated: 150
- +Local recruitment capacity: +1
- +Hero and Lord recruit rank: +2
- Units: 0 → 5
- −Local Warband recruitment: +1 capacity for Marauders of Khorne (Legion of the Gorequeen only)
- −Local Warband recruitment: +1 capacity for Marauders of Nurgle (The Fecundites only)
- −Local Warband recruitment: +1 capacity for Marauders of Nurgle (Host of the Triplets only)
- −Local Warband recruitment: +1 capacity for Marauders of Slaanesh (The Ecstatic Legions only)
- −Local Warband recruitment: +1 capacity for Marauders of Tzeentch (Puppets of Misrule only)
- −Local Warband recruitment: +1 capacity for Undivided Marauders (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- −Recruitment cost: -10% (local region)
- −When technology "Rancid Structures" is researched: Growth: +10
- +Local Warband recruitment: +3 capacity for Marauders of Khorne (Legion of the Gorequeen only)
- +Local Warband recruitment: +3 capacity for Marauders of Nurgle (The Fecundites only)
- +Local Warband recruitment: +3 capacity for Marauders of Slaanesh (The Ecstatic Legions only)
- +Local Warband recruitment: +3 capacity for Marauders of Tzeentch (Puppets of Misrule only)
- +Local Warband recruitment: +2 capacity for Undivided Marauders (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Recruitment cost: -5% (local region)
- +When technology "Rancid Structures" is researched: Growth: +5
- Units: 0 → 5
- −Local Warband recruitment: +1 capacity for Marauder Horsemen
- −Local Warband recruitment: +1 capacity for Marauders of Khorne (Legion of the Gorequeen only)
- −Local Warband recruitment: +1 capacity for Marauders of Nurgle (The Fecundites only)
- −Local Warband recruitment: +1 capacity for Marauders of Nurgle (Host of the Triplets only)
- −Local Warband recruitment: +1 capacity for Marauders of Slaanesh (The Ecstatic Legions only)
- −Local Warband recruitment: +1 capacity for Marauders of Tzeentch (Puppets of Misrule only)
- −Local Warband recruitment: +2 capacity for Undivided Marauders (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- −Local Warband recruitment: +1 capacity for Marauder Bearmen
- −Local Warband recruitment: +1 capacity for Flayerkin
- −Recruitment cost: -15% (local region)
- −When technology "Rancid Structures" is researched: Growth: +10
- +Local Warband recruitment: +2 capacity for Marauder Horsemen
- +Local Warband recruitment: +4 capacity for Marauders of Khorne (Legion of the Gorequeen only)
- +Local Warband recruitment: +4 capacity for Marauders of Nurgle (The Fecundites only)
- +Local Warband recruitment: +4 capacity for Marauders of Slaanesh (The Ecstatic Legions only)
- +Local Warband recruitment: +4 capacity for Marauders of Tzeentch (Puppets of Misrule only)
- +Local Warband recruitment: +3 capacity for Undivided Marauders (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Recruitment cost: -10% (local region)
- +When technology "Rancid Structures" is researched: Growth: +5
- +Local Warband recruitment: +2 capacity for Marauder Bearmen
- Units: 0 → 12
- −Local Warband recruitment: +1 capacity for Chaos Chariots
- −Local Warband recruitment: +1 capacity for Marauder Horsemen
- −Local Warband recruitment: +2 capacity for Marauders of Khorne (Legion of the Gorequeen only)
- −Local Warband recruitment: +2 capacity for Marauders of Nurgle (The Fecundites only)
- −Local Warband recruitment: +2 capacity for Marauders of Nurgle (Host of the Triplets only)
- −Local Warband recruitment: +2 capacity for Marauders of Slaanesh (The Ecstatic Legions only)
- −Local Warband recruitment: +2 capacity for Marauders of Tzeentch (Puppets of Misrule only)
- −Local Warband recruitment: +2 capacity for Undivided Marauders (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- −Local Warband recruitment: +1 capacity for Skullreapers (Legion of the Gorequeen only)
- −Local Warband recruitment: +1 capacity for Marauder Bearmen
- −Local Warband recruitment: +1 capacity for Marauder Bearmen (Great Weapons)
- −Local Warband recruitment: +1 capacity for Flayerkin
- −Recruitment cost: -20% (local region)
- +Local Warband recruitment: +2 capacity for Chaos Chariots
- +Local Warband recruitment: +3 capacity for Marauder Horsemen
- +Local Warband recruitment: +5 capacity for Marauders of Khorne (Legion of the Gorequeen only)
- +Local Warband recruitment: +5 capacity for Marauders of Nurgle (The Fecundites only)
- +Local Warband recruitment: +5 capacity for Marauders of Slaanesh (The Ecstatic Legions only)
- +Local Warband recruitment: +5 capacity for Marauders of Tzeentch (Puppets of Misrule only)
- +Local Warband recruitment: +4 capacity for Undivided Marauders (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Local Warband recruitment: +2 capacity for Marauder Bearmen (Great Weapons)
- +Local Warband recruitment: +2 capacity for Marauder Bearmen
- +Local Warband recruitment: +2 capacity for Skullreapers (Legion of the Gorequeen only)
- +Recruitment cost: -15% (local region)
- Units: 0 → 13
- −Favour from all buildings: +30% (local region)
- −When technology "Swamp of Souls" researched: Nurgle corruption: +1
- +Favour from all buildings: +10% (local region)
- −Favour from all buildings: +40% (local region)
- −When technology "Swamp of Souls" researched: Nurgle corruption: +1
- +Favour from all buildings: +20% (local region)
- Units: 0 → 2
- −Favour from all buildings: +50% (local region)
- −When technology "Swamp of Souls" researched: Nurgle corruption: +2
- +Favour from all buildings: +25% (local region)
- Units: 0 → 5
- −Enemy Hero action success chance: -10%
- −Attrition: -15% when under siege
- +Enemy Hero action success chance: -12%
- +Attrition: -10% when under siege
- −Enemy Hero action success chance: -15%
- −Attrition: -20% when under siege
- +Enemy Hero action success chance: -18%
- +Attrition: -15% when under siege
- −Enemy Hero action success chance: -20%
- +Enemy Hero action success chance: -24%
- −Nurgle corruption: +2 (Host of the Triplets only)
- −Income from all buildings: +20% (adjacent allied or vassal regions)
- −Control: +3
- +Income from all buildings: +10% (adjacent allied or vassal regions)
- +Control: +4
- −Nurgle corruption in adjacent provinces: +1 (Host of the Triplets only)
- −Nurgle corruption: +4 (Host of the Triplets only)
- −Income from all buildings: +40% (adjacent allied or vassal regions)
- −Control: +5
- +Income from all buildings: +20% (adjacent allied or vassal regions)
- +Control: +6
- −When technology "Rancid Structures" is researched: Growth: +10
- +When technology "Rancid Structures" is researched: Growth: +5
- −Local Warband recruitment: +2 capacity for Chaos Warriors units
- −When technology "Rancid Structures" is researched: Growth: +10
- +Local Warband recruitment: +4 capacity for Chaos Warriors units
- +When technology "Rancid Structures" is researched: Growth: +5
- Units: 0 → 5
- −Local Warband recruitment: +3 capacity for Chaos Warriors units
- −When technology "Builder of Glory" is researched: Income generated: 100
- +Local Warband recruitment: +5 capacity for Chaos Warriors units
- +When technology "Builder of Glory" is researched: Income generated: 150
- +Local recruitment capacity: +1
- Units: 0 → 9
- −Exotic Animals resource production: 5 cages
- +Exotic Animals resource production: 6 cages
- −Leadership: +5 for Marauder Horsemen (factionwide)
- −Dyes resource production: 5 ounces
- +Leadership: +4 for Marauder Horsemen (factionwide)
- +Dyes resource production: 6 ounces
- −Armour: +10 for Marauder Infantry units (factionwide)
- −Furs resource production: 5 bundles
- +Armour: +6 for Marauder Infantry units (factionwide)
- +Furs resource production: 6 bundles
- −Gemstones resource production: 5 sacks
- +Gemstones resource production: 6 sacks
- −Nurgle corruption: +2 (all provinces) (Host of the Triplets only)
- −Armour: +10 for Chaos Warriors units (factionwide)
- −Iron resource production: 5 ingots
- +Armour: +5 for Chaos Warriors units (factionwide)
- +Iron resource production: 6 ingots
- −Weapon strength: +10% for Chaos Chariot units (factionwide)
- +Weapon strength: +4% for Chaos Chariot units (factionwide)
- −Marble resource production: 5 slabs
- +Marble resource production: 6 slabs
- −Medicinal Plants resource production: 5 bundles
- +Medicinal Plants resource production: 6 bundles
- −Missile strength: +10% for Marauder Horsemen and Marauder Horsemasters units (factionwide)
- −Carved Obsidian resource production: 5 chests
- +Missile strength: +8% for Marauder Horsemen and Marauder Horsemasters units (factionwide)
- +Carved Obsidian resource production: 6 chests
- −Physical resistance: 5% for Chaos Warhounds and Feral Manticore units (factionwide)
- +Physical resistance: 4% for Chaos Warhounds and Feral Manticore units (factionwide)
- −Pottery resource production: 5 kilnful
- +Pottery resource production: 6 kilnful
- −Salt resource production: 5 barrels
- +Salt resource production: 6 barrels
- −Spices resource production: 5 sacks
- +Spices resource production: 6 sacks
- −Melee attack: +5 for Marauders units (factionwide)
- −Wine resource production: 5 barrels
- +Melee attack: +4 for Marauders units (factionwide)
- +Wine resource production: 6 barrels
- −Ammunition: +25% for Marauder Horsemen and Marauder Horsemasters units (factionwide)
- −Timber resource production: 5 logs
- +Ammunition: +20% for Marauder Horsemen and Marauder Horsemasters units (factionwide)
- +Timber resource production: 6 logs
- −Income generated: 750
- +Income generated: 800
- Cost: 8000 → 9000
- −Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
- −Hero capacity: +1 for all Heroes
- −Recruit rank: +1 for all units (factionwide)
- −Path to Glory: -25% Souls cost to devote to a God (all characters factionwide)
- −Hero recruit rank: +4 (factionwide)
- −Ghurk's Pick: Chance of a plague spreading: +5% (all armies)
- −Armour-piercing weapon damage: +1 for non-Daemonic units (all armies) (Host of the Triplets only)
- −Battle healing cap: +5% for every characters with a Mark of Nurgle (all characters) (Host of the Triplets only)
- −Ethrac's Will: Winds of Magic power reserve capacity: +5 (all armies)
- −Income generated: 200
- −Otto's Way: Casualty replenishment rate: +2% (all armies)
- −Growth: +20
- −Ghurk's Pick: Chance of a plague spreading: +10% (all armies)
- −Armour-piercing weapon damage: +2 for non-Daemonic units (all armies) (Host of the Triplets only)
- −Battle healing cap: +10% for every characters with a Mark of Nurgle (all characters) (Host of the Triplets only)
- −Ethrac's Will: Winds of Magic power reserve capacity: +10 (all armies)
- −Income generated: 300
- −Otto's Way: Casualty replenishment rate: +3% (all armies)
- −Growth: +40
- −Ghurk's Pick: Chance of a plague spreading: +20% (all armies)
- −Armour-piercing weapon damage: +3 for non-Daemonic units (all armies) (Host of the Triplets only)
- −Battle healing cap: +15% for every characters with a Mark of Nurgle (all characters) (Host of the Triplets only)
- −Ethrac's Will: Winds of Magic power reserve capacity: +15 (all armies)
- −Income generated: 400
- −Otto's Way: Casualty replenishment rate: +5% (all armies)
- −Growth: +40
- −Recruit rank: +2 for Monster and Beast units (factionwide)
- −Local Warband recruitment: +1 capacity for Giant Spined Chaos Beasts (local province)
- −Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (all armies)
- −Souls gained from all sources: +10%
- −Winds of Magic power reserve capacity: +5 (all armies)
- Cost: 3000 → 4000
- Cost: 4000 → 5000
- Cost: 5000 → 6000
- −Local Warband recruitment: +1 capacity for Undivided Marauders
- −Recruitment cost: -10% for Chaos Marauder units (armies in region)
- −Casualty replenishment rate: +5% (armies in local province)
- −Growth: +20
- +Local Warband recruitment: +2 capacity for Undivided Marauders
- +Recruitment cost: -8% for Chaos Marauder units (armies in region)
- +Casualty replenishment rate: +6% (armies in local province)
- +Growth: +10
- Cost: 2000 → 500
- Turns: 0 → 1
- −Local Warband recruitment: +1 capacity for Marauder Horsemen
- −Local Warband recruitment: +1 capacity for Undivided Marauders
- −Recruitment cost: -15% for Chaos Marauder units (armies in region)
- −Casualty replenishment rate: +10% (armies in local province)
- −Growth: +30
- +Local Warband recruitment: +2 capacity for Marauder Horsemen
- +Local Warband recruitment: +3 capacity for Undivided Marauders
- +Recruitment cost: -12% for Chaos Marauder units (armies in region)
- +Casualty replenishment rate: +8% (armies in local province)
- +Growth: +20
- Cost: 4000 → 1000
- Turns: 3 → 2
- −Local Warband recruitment: +2 capacity for Marauder Horsemen
- −Local Warband recruitment: +1 capacity for Undivided Marauders
- −Recruitment cost: -20% for Chaos Marauder units (armies in region)
- −Casualty replenishment rate: +15% (armies in local province)
- −Growth: +40
- +Local Warband recruitment: +3 capacity for Marauder Horsemen
- +Local Warband recruitment: +4 capacity for Undivided Marauders
- +Recruitment cost: -15% for Chaos Marauder units (armies in region)
- +Casualty replenishment rate: +10% (armies in local province)
- +Growth: +30
- Cost: 6000 → 4000
- Turns: 5 → 3
- −Grants 1 construction slot in the settlement
- −Income generated: 30
- −Growth: +10
- +Grants 2 construction slots in the settlement
- +Income generated: 140
- +Growth: +15
- Units: 1 → 0
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 45
- −Growth: +20
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 200
- +Growth: +25
- Turns: 3 → 4
- Units: 1 → 4
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 60
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 260
- +Growth: +35
- Turns: 4 → 5
- Units: 1 → 8
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income generated: 75
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 330
- +Growth: +45
- Cost: 4800 → 6000
- Turns: 5 → 6
- Units: 1 → 8
- −Defensive supplies: +1000
- −Grants 7 construction slots in the settlement
- −Income generated: 90
- −Growth: +50
- +Grants 9 construction slots in the settlement
- +Defensive supplies: +2000
- +Income generated: 400
- +Growth: +55
- Cost: 7200 → 8000
- Turns: 6 → 7
- Units: 1 → 9
- +Chaos Undivided corruption: +10
- +Control: +3 (factionwide)
- +Growth: +5 (factionwide)
- +Lord recruit rank: +2 (factionwide)
- +Casualty replenishment rate: +10% (factionwide)
- +Leadership: +10 when fighting against Men and Dwarves (factionwide)
- +Weapon Strength: +10% when fighting against Men and Dwarves (factionwide)
- +Campaign movement range: +10% (factionwide)
- +Spell resistance: 5% (all armies)
- +Armour-piercing weapon damage: +5 (factionwide)
- +Armour: +10 (all armies)
- +Immune to Reef attrition (all armies)
- +Income generated: 500
- +Immune to High Seas attrition (all armies)
- +Chaos Undivided corruption: +10
- +Weapon Strength: +10% when fighting against Elves (factionwide)
- +Leadership: +10 when fighting against Elves (factionwide)
- +Winds of Magic power reserve capacity: +10 (factionwide)
- +Spell resistance: 10% (all armies)
- +Winds of Magic power reserve capacity: +10 (factionwide)
- +Immunity to Vampire Corruption (factionwide)
- +Hero recruit rank: +2 (factionwide)
- +Lord recruit rank: +2 (factionwide)
- +Winds of Magic power reserve capacity: +5 (factionwide)
- +Chaos Undivided corruption: +15
- +Control: +5 (factionwide)
- +Magic Resistance: 10% for Monster units (factionwide)
- +Melee attack: +10 for Non-Monster units (factionwide)
- +Spell resistance: 10% (factionwide)
- +Chaos Undivided corruption: +4 (local province) (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Khorne corruption: +4 (local province) (Legion of the Gorequeen only)
- +Nurgle corruption: +4 (local province) (The Fecundites only)
- +Slaanesh corruption: +4 (local province) (The Ecstatic Legions only)
- +Tzeentch corruption: +4 (local province) (Puppets of Misrule only)
- +Casualty replenishment rate: +4% (armies in region)
- +Grants 2 construction slots in the settlement
- +Growth: +20 (local province)
- +Income generated: 75
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1000
- +Chaos Undivided corruption: +5 (local province) (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Khorne corruption: +5 (local province) (Legion of the Gorequeen only)
- +Nurgle corruption: +5 (local province) (The Fecundites only)
- +Slaanesh corruption: +5 (local province) (The Ecstatic Legions only)
- +Tzeentch corruption: +5 (local province) (Puppets of Misrule only)
- +Casualty replenishment rate: +6% (armies in region)
- +Grants 3 construction slots in the settlement
- +Growth: +30 (local province)
- +Income generated: 100
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1200
Technologies
- −Gifted Units pool capacity: +2 for Bloodletters units
- −Gifted Units pool capacity: +2 for Flesh Hounds units
- +Gifted Units pool capacity: +3 for Bloodletters units
- +Gifted Units pool capacity: +3 for Flesh Hounds units
- +Stat Boost: Marauders of Khorne, Marauders of Khorne (Dual Weapons), Chaos Knights of Khorne, and Chaos Knights of Khorne (Lances) units (all armies)
- −Construction time: -20% for all buildings
- +Construction time: -10% for all buildings
- +Stat Boost: Marauders of Tzeentch, Marauders of Tzeentch (Spears), and Chaos Knights of Tzeentch (Lances) units (all armies)
- −Gifted Units pool capacity: +2 for Flamers units
- −Gifted Units pool capacity: +3 for Pink Horrors units
- +Gifted Units pool capacity: +3 for Flamers units
- +Gifted Units pool capacity: +4 for Pink Horrors units
- +Hero and Lord recruit rank: +2
- −Souls gained from battles: +20%
- +Souls gained from battles: +25%
- −Ammunition: +15% for Hellcannon units
- +Ammunition: +10% for Hellcannon units
- −Missile resistance: 25% for Plague Ogres, Chaos Trolls, Chaos Giant, Chaos Siege Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw, Giant Spined Chaos Beast, Basilisk and Pleasureseekers units (Rank 4 and above)
- −Weapon strength: +15% for Plague Ogres, Chaos Trolls, Chaos Giant, Chaos Siege Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw, Giant Spined Chaos Beast, Basilisk and Pleasureseekers units
- +Missile resistance: 20% for Plague Ogres, Chaos Trolls, Chaos Giant, Chaos Siege Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw, Giant Spined Chaos Beast, Basilisk and Pleasureseekers units (Rank 4 and above)
- +Weapon strength: +8% for Plague Ogres, Chaos Trolls, Chaos Giant, Chaos Siege Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw, Giant Spined Chaos Beast, Basilisk and Pleasureseekers units
- −Weapon strength: +10% for Dragon Ogres and Dragon Ogre Shaggoths units
- +Weapon strength: +8% for Dragon Ogres and Dragon Ogre Shaggoths units
- −Armour: +10 for Chaos Warriors, Chosen, Putrid Blightkings, Chaos Knights and Aspiring Champion units
- −Unit Upgrades cost: -20% for all units
- +Armour: +5 for Chaos Warriors, Chosen, Putrid Blightkings, Chaos Knights and Aspiring Champion units
- +Unit Upgrades cost: -15% for all units
- +Melee defence: +5 for Chaos Chosen units
- +Physical resistance: 5% for Chaos Chosen units
- +Hero and Lord recruit rank: +2
- +Stat Boost: Marauders of Nurgle, Marauders of Nurgle (Great Weapons), Chaos Warriors of Nurgle, Chaos Warriors of Nurgle (Great Weapons), Chosen of Nurgle, Chosen of Nurgle (Great Weapons), Chaos Knights of Nurgle, and Chaos Knights of nurgle (Lances) units (all armies)
- +Stat Boost: Marauders of Slaanesh, Marauders of Slaanesh (Hellscourges), Chaos Warriors of Slaanesh, Chaos Warriors of Slaanesh (Hellscourges), Chosen of Slaanesh, Chosen of Slaanesh (Hellscourges), Chaos Knights of Slaanesh, and Chaos Knights of Slaanesh (Lances) units (all armies)
- −Gifted Units pool capacity: +4 for Nurglings units
- −Gifted Units pool capacity: +2 for Plaguebearers units
- +Gifted Units pool capacity: +5 for Nurglings units
- +Gifted Units pool capacity: +3 for Plaguebearers units
- −Unlocks Warband upgrades: Putrid Blightkings
- −Gifted Units pool capacity: +2 for Daemonettes units
- −Gifted Units pool capacity: +2 for Seeker Chariot units
- −Gifted Units pool capacity: +2 for Champions of Slaanesh units
- −Gifted Units pool capacity: +2 for Devotees of Slaanesh units
- −Gifted Units pool capacity: +2 for Pleasureseekers units
- +Gifted Units pool capacity: +3 for Daemonettes units
- +Gifted Units pool capacity: +3 for Pleasureseekers units
- +Gifted Units pool capacity: +3 for Devotees of Slaanesh units
- +Gifted Units pool capacity: +3 for Champions of Slaanesh units
- +Gifted Units pool capacity: +3 for Seeker Chariot units