
Knights of Immolation (Doom Knights of Tzeentch)
Monstrous cavalry· Flying Cavalry· Tier 4· 24 models at Ultra sizeRegiment of Renown
Health
245 per model
5,880
Armour
shield blocks 55% of frontal missiles
120
Leadership
90
Speed
95
Melee attack
54
Melee defence
45
Weapon strength
56 base + 24 armour-piercing, +8 vs large
80
Charge bonus
52
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Fly
This unit can fly.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Searing TorrentBombardment · Strong vs multiple combatants, Weak vs a single combatant…activeSearing TorrentBombardmentStrong vs multiple combatantsWeak vs a single combatantSmall strike areaCooldown 60 s · 5 usesAngry spirits inhabit discs of great power, spewing Tzeentchian fire on all those below.
Who can field it
- Oracles of Tzeentch
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.