
Health
4,640
Armour
shield blocks 55% of frontal missiles
100
Leadership
75
Speed
33
Melee attack
50
Melee defence
60
Weapon strength
180 base + 310 armour-piercing, +30 vs large
490
Charge bonus
20
Attributes

Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
Abilities
Paragon of ChangeRegeneration (Area) · Replenishes barrier points of combatantspassiveParagon of ChangeRegeneration (Area)Replenishes barrier points of combatantsPassive · Range 35 mThe magic of Tzeentch forms a protective barrier, continually strengthened according to the Wind-Lord's whims.
Change or Die!Augment (Area) · +16 Leadership, +20 Damage ResistanceactiveChange or Die!Augment (Area)+16 Leadership+20 Damage ResistanceCooldown 90 s · Duration 22 s · Range 35 mTzeentchian tyrants and Lords, whose word is law, ensure their troops will not run by issuing this dread order.
Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeColossal StrikeAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 32 sThe bigger they are, the harder they fall.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Chaos Lord of Tzeentch skill tree
62 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
wh3_dlc24_skill_mount_chs_cha_chaos_lord_mtze_chaos_steedwh3_dlc24_skill_mount_chs_cha_chaos_lord_mtze_chaos_steed
Mount: Chaos Steed
wh3_dlc24_skill_mount_chs_cha_chaos_lord_mtze_disc_of_tzeentchwh3_dlc24_skill_mount_chs_cha_chaos_lord_mtze_disc_of_tzeentch
Mount: Disc of Tzeentch
wh3_dlc24_skill_mount_chs_cha_chaos_lord_mtze_chaos_chariotwh3_dlc24_skill_mount_chs_cha_chaos_lord_mtze_chaos_chariot
Mount: Chaos Chariot
Authority of ChangeAuthority of Change3 levelsLevel 1
Nurgle Authority: -2 (Lord's army)
Tzeentch Authority: +2 (Lord's army)
Nurgle Authority: -2 (Lord's army)
Tzeentch Authority: +3 (Lord's army)
Nurgle Authority: -3 (Lord's army)
Tzeentch Authority: +4 (Lord's army)
Hearts of IronHearts of Iron
Vigour loss reduction: -15% (Lord's army)
Voice of the Dark GodsVoice of the Dark Gods
Leadership aura size: +40%
Aura of ChaosAura of ChaosUnlocks at rank 7
Missile resistance: 10%
Soldiers of RenownSoldiers of Renown3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
ImmortalityImmortalityUnlocks at rank 19
This Lord will be wounded instead of killed in battle
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
SkullcrusherSkullcrusher
Armour-piercing weapon damage: +50
Melee attack: +5
Rampant DestroyerRampant Destroyer
Ability: "Heroic Killing Blow"
Unflinching SoldiersUnflinching Soldiers
Physical resistance: 10% for all Chaos Warrior, Chaos Knights and Chosen units (Lord's army)
Fate MarkedFate Marked
Ability: "Gaze of Fate"
Changer's SealChanger's Seal
Tzeentch Authority: +1 (Lord's army)
Barrier hit points: +200
Brand of TcharBrand of Tchar
Passive ability: "Paragon of Change"
Winds of Magic power reserve capacity: +10 (own army)
Infernal ChampionInfernal Champion
Weapon strength: +10%
Devastating ChargeDevastating Charge2 levelsLevel 1
Charge bonus: +15
Charge bonus: +30
Thick-SkinnedThick-Skinned2 levelsLevel 1
Armour: +7
Armour: +15
Hard to HitHard to Hit2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Deadly BladeDeadly Blade2 levelsLevel 1
Melee attack: +6
Melee attack: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Scarred VeteranScarred Veteran2 levelsLevel 1
Hit points: +7%
Hit points: +15%
IndomitableIndomitable2 levelsLevel 1
Leadership: +6
Leadership: +12
Blade ShieldBlade Shield2 levelsLevel 1
Melee defence: +6
Melee defence: +12
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Ability: ""
Dominating PresenceDominating Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Chaos VanguardChaos Vanguard3 levelsLevel 1
Melee attack: +4 for all non-Daemonic Infantry units (Lord's army)
Armour: +6 for all non-Daemonic Infantry units (Lord's army)
Melee attack: +6 for all non-Daemonic Infantry units (Lord's army)
Armour: +12 for all non-Daemonic Infantry units (Lord's army)
Melee attack: +8 for all non-Daemonic Infantry units (Lord's army)
Savage BloodlustSavage Bloodlust3 levelsLevel 1
Armour: +4 for all Daemonic melee units (Lord's army)
Armour: +8 for all Daemonic melee units (Lord's army)
Charge bonus: +8 for all Daemonic melee units (Lord's army)
Armour: +12 for all Daemonic melee units (Lord's army)
Charge bonus: +12 for all Daemonic melee units (Lord's army)
Warp FireWarp Fire3 levelsLevel 1
Melee defence: +4 for all Daemonic Missile and Flying units (Lord's army)
Melee defence: +6 for all Daemonic Missile and Flying units (Lord's army)
Missile strength: +8% for all Daemonic Missile units (Lord's army)
Speed: +4% for all Daemonic Flying units (Lord's army)
Melee defence: +8 for all Daemonic Missile and Flying units (Lord's army)
Missile strength: +12% for all Daemonic Missile units (Lord's army)
Speed: +6% for all Daemonic Flying units (Lord's army)
Hammer into AnvilHammer into Anvil3 levelsLevel 1
Charge bonus: +6 for all non-Daemonic Cavalry and Chariot units (Lord's army)
Charge bonus: +6 for all non-Daemonic Cavalry and Chariot units (Lord's army)
Melee defence: +6 for all non-Daemonic Cavalry and Chariot units (Lord's army)
Charge bonus: +12 for all non-Daemonic Cavalry and Chariot units (Lord's army)
Melee defence: +8 for all non-Daemonic Cavalry and Chariot units (Lord's army)
Monstrous StrengthMonstrous Strength3 levelsLevel 1
Weapon strength: +4% for all non-Daemonic war beasts, monstrous and monster units (Lord's army)
Melee attack: +6 for all non-Daemonic war beasts, monstrous, and monster units (Lord's army)
Weapon strength: +6% for all non-Daemonic war beasts, monstrous and monster units (Lord's army)
Melee attack: +8 for all non-Daemonic war beasts, monstrous, and monster units (Lord's army)
Weapon strength: +10% for all non-Daemonic war beasts, monstrous and monster units (Lord's army)
DoomfireDoomfire3 levelsLevel 1
Ammunition: +10% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
Ammunition: +15% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
Missile strength: +8% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
Ammunition: +20% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
Missile strength: +12% for all non-Daemonic Missile Cavalry and Artillery units (Lord's army)
Rally!Rally!
Ability: "Rally!"
Legion of DoomLegion of Doom
Armour: +10 for all Infantry units (Rank 7 and above) (Lord's army)
Melee defence: +5 for all Infantry units (Rank 7 and above) (Lord's army)
Spell resistance: 20% for all Infantry units (Rank 7 and above) (Lord's army)
Speed & MaliceSpeed & Malice
Melee attack: +5 for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)
Speed: +10% for all Cavalry, Chariot and Flying units (Rank 7 and above) (Lord's army)
Freakish MutationsFreakish Mutations
Leadership: +8 for all war beasts, monstrous and monster units (Rank 7 and above) (Lord's army)
Melee attack: +5 for all war beasts, monstrous, and monster units (Rank 7 and above) (Lord's army)
Ward save: +5% for all war beasts, monstrous and monster units (Rank 7 and above) (Lord's army)
Malevolent RangerMalevolent Ranger
Armour: +10 for all Missile units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for all Missile units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for all Missile units (Rank 7 and above) (Lord's army)
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Ability: ""
Replaces: "Rally!"
Route MarcherRoute Marcher
Campaign movement range: +5%
Route MarcherRoute Marcher
Campaign movement range: +5%
DespoilersDespoilers3 levelsLevel 1
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +5% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +10% (Lord's army)
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)
DespoilersDespoilers3 levelsLevel 1
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +5% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +10% (Lord's army)
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)
Serve or DieServe or Die3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Unit Upgrades cost: -5% for all units
Recruitment cost: -10% (Lord's army)
Unit Upgrades cost: -10% for all units
Recruitment cost: -15% (Lord's army)
Serve or DieServe or Die3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
Devoted of ChaosDevoted of Chaos3 levelsLevel 1
Increased experience gain: +10% for units when fighting against the Forces of Order (Lord's army)
Increased experience gain: +15% for units when fighting against the Forces of Order (Lord's army)
Souls gained from battles: +10%
Increased experience gain: +20% for units when fighting against the Forces of Order (Lord's army)
Souls gained from battles: +15%
CorruptionCorruption3 levelsLevel 1
Tzeentch corruption: +1 (local province)
Tzeentch corruption: +2 (local province)
Tzeentch corruption: +4 (local province)
RuinationRuination3 levelsLevel 1
Attrition suffered by defender: +10% when laying siege or encircling (local region)
Attrition suffered by defender: +20% when laying siege or encircling (local region)
Control: -4 (local enemy province)
Attrition suffered by defender: +40% when laying siege or encircling (local region)
Control: -8 (local enemy province)
RuinationRuination3 levelsLevel 1
Attrition suffered by defender: +10% when laying siege or encircling (local region)
Attrition suffered by defender: +20% when laying siege or encircling (local region)
Control: -4 (local enemy province)
Attrition suffered by defender: +40% when laying siege or encircling (local region)
Control: -8 (local enemy province)
Unholy ResilienceUnholy Resilience
Casualty replenishment rate: +30% for this Lord
Wound recovery time: -1 turns
Unholy ResilienceUnholy Resilience
Casualty replenishment rate: +30% for this Lord
Wound recovery time: -1 turns
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Foetid GallipotFoetid Gallipot3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
Foetid GallipotFoetid Gallipot3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
Blessed by EvilBlessed by Evil3 levelsLevel 1
Post battle chance of stealing a magic item: +5%
Income from post-battle loot: +5%
Post battle chance of stealing a magic item: +10%
Income from post-battle loot: +10%
Post battle chance of stealing a magic item: +15%
Income from post-battle loot: +15%
Blessed by EvilBlessed by Evil3 levelsLevel 1
Post battle chance of stealing a magic item: +5%
Income from post-battle loot: +5%
Post battle chance of stealing a magic item: +10%
Income from post-battle loot: +10%
Post battle chance of stealing a magic item: +15%
Income from post-battle loot: +15%
PremonitionPremonition3 levelsLevel 1
Ambush defence chance: +10% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
Ambush defence chance: +20% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%
PremonitionPremonition3 levelsLevel 1
Ambush defence chance: +10% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
Ambush defence chance: +20% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%
Fate in FluxFate in Flux
Souls gained from battles: +10%
Tzeentch corruption: +1 (local province)
Campaign movement range: +5%
Income from post-battle loot: +10%
Renowned & FearedRenowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Every version of Chaos Lord of Tzeentch
4 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of Chaos, TzeentchLord | 4,640 | 1 | 100 | 75 | 33 | 50 | 60 | 490 | 20 | 1,000 | 250 | wh3_dlc24_chs_cha_chaos_lord_mtze |
| Warriors of Chaos, TzeentchLord | 5,220 | 1 | 100 | 75 | 95 | 50 | 60 | 490 | 40 | 1,400 | 350 | wh3_dlc24_chs_cha_chaos_lord_mtze_disc |
| Warriors of Chaos, TzeentchLord | 5,228 | 1 | 120 | 75 | 78 | 50 | 60 | 490 | 50 | 1,200 | 300 | wh3_dlc24_chs_cha_chaos_lord_mtze_chaos_steed |
| Warriors of Chaos, TzeentchLord | 5,472 | 1 | 110 | 75 | 78 | 40 | 35 | 490 | 80 | 1,300 | 325 | wh3_dlc24_chs_cha_chaos_lord_mtze_chaos_chariot |
Who can field it
- Oracles of Tzeentch
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.