Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Pleasure Guard (Champions of Slaanesh) unit card

Pleasure Guard (Champions of Slaanesh)

Monstrous infantry· Monstrous Infantry· Tier 4· 16 models at Ultra sizeRegiment of Renown

Comes with Tides of Torment – Slaanesh(Warhammer III)

Duel it in the combat calculator →

Pleasure Guard (Champions of Slaanesh) are Slaanesh and Warriors of Chaos monstrous infantry: 7,840 HP across 16 models, armour 60, melee attack 64, melee defence 67, weapon strength 120. It costs 1,900 in the campaign and 1,950 in multiplayer. They come with Tides of Torment – Slaanesh. Unit key wh3_dlc27_sla_mon_champions_of_slaanesh_ror. Patch 9.0.4, from the game's data tables.

Health

490 per model

7,840

bottom 22% of class

Armour

shield blocks 40% of small-arms missiles from the front (not artillery)

60

top 48% of class

Leadership

85

top 10% of class

Speed

65

top 23% of class

Melee attack

64

top 1% of class

Melee defence

67

top 1% of class

Weapon strength

52 base + 68 armour-piercing, +25 vs infantry

120

top 24% of class

Charge bonus

50

top 10% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Devastating Flanker

    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Mark of Slaanesh

    A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

  • Unyielding Assault

    This unit can never have its Melee Attack reduced during battle.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 94.3% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 160.6 damage per second against Chaos Warriors; it lasts 103.4 s against one unit of them.

Beats, at a similar price: Changebringers (51.76× faster), Stormfiends (Windlaunchers) (7.13× faster), Morghast Harbingers (5.46× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (1.33× slower), Maneaters (Great Weapons) (1.30× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,950 multiplayer gold. Slaanesh units ranked.

Who can field it

  • Slaanesh · Seducers of Slaanesh
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.