Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
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Pleasure Guard (Champions of Slaanesh) unit card

Pleasure Guard (Champions of Slaanesh)

Monstrous infantry· Monstrous Infantry· Tier 4· 16 models at Ultra sizeRegiment of Renown

Comes with Tides of Torment – Slaanesh(Warhammer III)

Health

490 per model

7,840

bottom 22% of class

Armour

shield blocks 40% of frontal missiles

60

top 48% of class

Leadership

85

top 10% of class

Speed

65

top 23% of class

Melee attack

64

top 1% of class

Melee defence

67

top 1% of class

Weapon strength

52 base + 68 armour-piercing, +25 vs infantry

120

top 24% of class

Charge bonus

50

top 10% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Devastating Flanker

    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Mark of Slaanesh

    A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

  • Unyielding Assault

    This unit can never have its Melee Attack reduced during battle.

Who can field it

  • Seducers of Slaanesh
  • Warhost of the Apocalypse

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.