
Knights of the Brazen Throne (Skullcrushers of Khorne)
Monstrous cavalry· Monstrous Shock Cavalry· Tier 4· 32 models at Ultra sizeRegiment of Renown
Comes with Champions of Chaos(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Knights of the Brazen Throne (Skullcrushers of Khorne) are Khorne and Warriors of Chaos monstrous cavalry: 8,352 HP across 32 models, armour 130, melee attack 54, melee defence 52, weapon strength 64. It costs 1,900 in the campaign and in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_kho_cav_skullcrushers_mkho_ror. Patch 9.0.4, from the game's data tables.
Health
261 per model
8,352
Armour
130
Leadership
85
Speed
70
Melee attack
54
Melee defence
52
Weapon strength
19 base + 45 armour-piercing, +10 vs infantry
64
Charge bonus
70
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
- Murderous ChargeAugment · +30% Charge Speed, +20% Acceleration…passiveMurderous ChargeAugment+30% Charge Speed+20% Acceleration+40% Charge Bonus+50% MassPassive · Cooldown 30 s · Duration 25 sAll in the path of this murderous rampage will have little chance to react before being trampled into a fine red mist.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Infantry-sized units — bonus vs infantry 10e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Khorne: Wrathmongers, Khorngors
- Heavily armoured units — 45 of 64 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Khorne: Gorebeast Chariots of Khorne, Skullcannon
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Light infantry-sized units — large, mass 1,900e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Khorne: Khorngors, Skullreapers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Khorne: Bloodthirster, Minotaurs of Khorne (Great Weapons)
- Armour-piercing — armour 130e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Khorne: Soul Grinder of Khorne, Bloodthirster
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (2720.43× faster), Ironblaster (111.78× faster), Mortis Engine (86.79× faster)
Loses to, at a similar price: Mournfang Cavalry (Great Weapons) (1.58× slower), Bull Centaur Renders (Great Weapons) (1.52× slower), War Bear Riders (1.33× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,900 multiplayer gold. Khorne units ranked.
Who can field it
- Khorne · Exiles of Khorne
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.