
Wyrd Spawn (Chaos Spawn)
Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Wyrd Spawn (Chaos Spawn) are Warriors of Chaos and Tzeentch monstrous infantry: 8,768 HP across 16 models, a magic barrier of 1,000 on top, armour 10, melee attack 45, melee defence 36, weapon strength 170. It costs 1,300 in the campaign (Warriors of Chaos factions pay 1,850) and 1,250 in multiplayer. Unit key wh_pro04_chs_mon_chaos_spawn_ror_0. Patch 9.0.4, from the game's data tables.
Health
548 per model
8,768
Barrier
+11% on top of health, taken first
1,000
Armour
10
Leadership
100
Speed
42
Melee attack
45
Melee defence
36
Weapon strength
120 base + 50 armour-piercing
170
Charge bonus
35
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Light infantry-sized units — large, mass 1,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Warriors of Chaos: Chosen of Nurgle, Chosen of Slaanesh
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Warriors of Chaos: Dragon Ogre Shaggoth, Dragon Ogres
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Warriors of Chaos: Marauder Horsemen of Slaanesh, Hellcannon
- Missile fire — armour 10, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Warriors of Chaos: Marauder Horsemasters, Marauder Horsemen of Khorne (Throwing Axes)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Changebringers (47.76× faster), Ushabti (Great Bows) (5.92× faster), Leadbelchers (5.81× faster)
Loses to, at a similar price: Fimir Warriors (Great Weapons) (1.32× slower), Plague Ogres (Great Weapons) (1.27× slower), Tree Kin (1.11× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,250 multiplayer gold. Warriors of Chaos units ranked.
Who can field it
- Tzeentch · Oracles of Tzeentch
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.