Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Wyrd Spawn (Chaos Spawn) unit card

Wyrd Spawn (Chaos Spawn)

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra sizeRegiment of Renown

Health

548 per model

8,768

top 40% of class

Armour

10

bottom 1% of class

Leadership

100

top 5% of class

Speed

42

bottom 4% of class

Melee attack

45

top 13% of class

Melee defence

36

top 43% of class

Weapon strength

120 base + 50 armour-piercing

170

top 5% of class

Charge bonus

35

top 39% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Tzeentch

    A unit with the Mark of Tzeentch has: Barrier Magical Attacks

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Who can field it

  • Oracles of Tzeentch
  • Warhost of the Apocalypse

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.