Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Wyrd Spawn (Chaos Spawn) unit card

Wyrd Spawn (Chaos Spawn)

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

Wyrd Spawn (Chaos Spawn) are Warriors of Chaos and Tzeentch monstrous infantry: 8,768 HP across 16 models, a magic barrier of 1,000 on top, armour 10, melee attack 45, melee defence 36, weapon strength 170. It costs 1,300 in the campaign (Warriors of Chaos factions pay 1,850) and 1,250 in multiplayer. Unit key wh_pro04_chs_mon_chaos_spawn_ror_0. Patch 9.0.4, from the game's data tables.

Health

548 per model

8,768

top 40% of class

Barrier

+11% on top of health, taken first

1,000

Armour

10

bottom 1% of class

Leadership

100

top 5% of class

Speed

42

bottom 4% of class

Melee attack

45

top 13% of class

Melee defence

36

top 43% of class

Weapon strength

120 base + 50 armour-piercing

170

top 5% of class

Charge bonus

35

top 39% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Tzeentch

    A unit with the Mark of Tzeentch has: Barrier Magical Attacks

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 78.6% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 97 damage per second against Chaos Warriors; it lasts 32.8 s against one unit of them.

Beats, at a similar price: Changebringers (47.76× faster), Ushabti (Great Bows) (5.92× faster), Leadbelchers (5.81× faster)

Loses to, at a similar price: Fimir Warriors (Great Weapons) (1.32× slower), Plague Ogres (Great Weapons) (1.27× slower), Tree Kin (1.11× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,250 multiplayer gold. Warriors of Chaos units ranked.

Who can field it

  • Tzeentch · Oracles of Tzeentch
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.