
The Daemonspew (Forsaken)
Melee infantry· Melee Infantry· Tier 3· 80 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Daemonspew (Forsaken) are Warriors of Chaos and Nurgle melee infantry: 8,720 HP across 80 models, armour 85, melee attack 35, melee defence 32, weapon strength 58. It costs 1,000 in the campaign (Warriors of Chaos factions pay 1,500) and 1,000 in multiplayer. Unit key wh_pro04_chs_inf_forsaken_ror_0. Patch 9.0.4, from the game's data tables.
Health
109 per model
8,720
Armour
85
Leadership
80
Speed
46
Melee attack
35
Melee defence
32
Weapon strength
44 base + 14 armour-piercing
58
Charge bonus
36
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
Abilities
- Swarm of FliesHex (Area) · -5 Melee AttackpassiveSwarm of FliesHex (Area)-5 Melee AttackPassive · Range 35 mFlies surround them, making combat even harder as the swarm buzzes into mouths, ears and other vulnerable orifices!
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (4.86× faster), Skin Wolves (Armoured) (4.28× faster), Gorgers (1.89× faster)
Loses to, at a similar price: Chosen (4.92× slower), Greatswords (4.00× slower), Ironbreakers (3.29× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold. Warriors of Chaos units ranked.
Who can field it
- Nurgle · Poxmakers of Nurgle
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.