Mirror Guard (Chaos Warriors)
Melee infantry· Sword Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Mirror Guard (Chaos Warriors) are Warriors of Chaos and Slaanesh melee infantry: 9,000 HP across 100 models, armour 100, melee attack 45, melee defence 54, weapon strength 36. It costs 1,000 in the campaign (Warriors of Chaos factions pay 1,450) and 1,000 in multiplayer. Unit key wh_pro04_chs_inf_chaos_warriors_ror_0. Patch 9.0.4, from the game's data tables.
Health
90 per model
9,000
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
100
Leadership
85
Speed
33
Melee attack
45
Melee defence
54
Weapon strength
26 base + 10 armour-piercing
36
Charge bonus
20
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Mark of Slaanesh
A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Supreme VanityAugment (Area) · +10 Melee DefencepassiveSupreme VanityAugment (Area)+10 Melee DefencePassive · Range 35 mWhat could spur one to greater heights of glory than the sight of one's own exquisite visage, reflected in mirrored shields.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
- Heavy large units — infantry-sized, mass 160e.g. Dread Maw, Thunderbarge, Steam Tank · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (19.71× faster), Skin Wolves (Armoured) (17.85× faster), Syreens (9.70× faster)
Loses to, at a similar price: Greatswords (1.90× slower), Har Ganeth Executioners (1.68× slower), Hammerers (1.37× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold. Warriors of Chaos units ranked.
Who can field it
- Slaanesh · Seducers of Slaanesh
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.