Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
The Rotting Riders (Rot Knights) unit card

The Rotting Riders (Rot Knights)

Melee cavalry· Monstrous Cavalry· Tier 5· 32 models at Ultra sizeRegiment of Renown

Health

260 per model

8,320

top 8% of class

Armour

100

top 41% of class

Leadership

85

top 12% of class

Speed

75

bottom 27% of class

Melee attack

52

top 3% of class

Melee defence

59

top 1% of class

Weapon strength

23 base + 41 armour-piercing, +10 vs large

64

top 5% of class

Charge bonus

70

top 13% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Nurgle

    A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack

Abilities

  • The Blessings of the Fly LordWard Save · +15 Damage Resistancepassive
  • RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassive

Who can field it

  • Poxmakers of Nurgle
  • Warhost of the Apocalypse

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.