Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Severed Claw (Aspiring Champions) unit card

The Severed Claw (Aspiring Champions)

Melee infantry· Halberd Infantry· Tier 4· 16 models at Ultra sizeRegiment of Renown

Comes with Champions of Chaos(Warhammer III)

Duel it in the combat calculator →

The Severed Claw (Aspiring Champions) are Warriors of Chaos and Tzeentch melee infantry: 9,040 HP across 16 models, a magic barrier of 1,000 on top, armour 120, melee attack 40, melee defence 52, weapon strength 90. It costs 1,500 in the campaign (Warriors of Chaos factions pay 2,100) and 1,500 in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_inf_aspiring_champions_mtze_ror. Patch 9.0.4, from the game's data tables.

Health

565 per model

9,040

top 45% of class

Barrier

+11% on top of health, taken first

1,000

Armour

120

top 7% of class

Leadership

90

top 12% of class

Speed

32

bottom 41% of class

Melee attack

40

top 29% of class

Melee defence

52

top 12% of class

Weapon strength

30 base + 60 armour-piercing, +30 vs large

90

top 2% of class

Charge bonus

16

bottom 40% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Tzeentch

    A unit with the Mark of Tzeentch has: Barrier Magical Attacks

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 5.7% of the game's 194 infantry units in melee. Per 1,000 gold: 55.8 damage per second against Chaos Warriors; it lasts 92.7 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (8.81× faster), Aspiring Champions (1.13× faster)

Loses to, at a similar price: Putrid Blightkings (6.41× slower), Har Ganeth Executioners (5.84× slower), Chosen of Nurgle (5.60× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,500 multiplayer gold. Warriors of Chaos units ranked.

Who can field it

  • Tzeentch · Oracles of Tzeentch
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.