
The Severed Claw (Aspiring Champions)
Melee infantry· Halberd Infantry· Tier 4· 16 models at Ultra sizeRegiment of Renown
Comes with Champions of Chaos(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Severed Claw (Aspiring Champions) are Warriors of Chaos and Tzeentch melee infantry: 9,040 HP across 16 models, a magic barrier of 1,000 on top, armour 120, melee attack 40, melee defence 52, weapon strength 90. It costs 1,500 in the campaign (Warriors of Chaos factions pay 2,100) and 1,500 in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_inf_aspiring_champions_mtze_ror. Patch 9.0.4, from the game's data tables.
Health
565 per model
9,040
Barrier
+11% on top of health, taken first
1,000
Armour
120
Leadership
90
Speed
32
Melee attack
40
Melee defence
52
Weapon strength
30 base + 60 armour-piercing, +30 vs large
90
Charge bonus
16
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
Counters
Good against
- Large units — bonus vs large 30e.g. Rogue Idol, Dread Saurian, Khemric Titan · Warriors of Chaos: Chaos Giant, Chaos Warshrine of Nurgle
- Heavily armoured units — 60 of 90 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Warriors of Chaos: Chaos Knights of Khorne, Chosen of Khorne
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (8.81× faster), Aspiring Champions (1.13× faster)
Loses to, at a similar price: Putrid Blightkings (6.41× slower), Har Ganeth Executioners (5.84× slower), Chosen of Nurgle (5.60× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,500 multiplayer gold. Warriors of Chaos units ranked.
Who can field it
- Tzeentch · Oracles of Tzeentch
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.