Radious Beastmen units
86 Beastmen units Radious Total War Mod changes against patch 9.0.4, 31 it adds, and 31 skills, 163 buildings and 14 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 4 → 65,736 → 12,600 | 80 → 94 | 28 → 2924 → 29 | 10 → 1232 | 0750 → 800 | Speed 70 → 75; Bonus vs infantry 18 → 14; Charge bonus 64 → 80 | |
| 15,556 → 6,030 | 80 → 94 | 32 → 4026 → 35 | 120 → 140250 → 270 | 0950 → 1,300 | Speed 70 → 75; Bonus vs infantry 20 → 22; Charge bonus 74 → 82 | |
| 14,472 → 4,880 | 80 → 94 | 2824 → 25 | 100 → 115180 → 195 | 0700 → 1,050 | Speed 70 → 75; Charge bonus 64 → 70 | |
| 14,472 → 4,880 | 80 → 94 | 2824 → 25 | 100 → 115180 → 195 | 0700 → 1,050 | Speed 70 → 75; Charge bonus 64 → 70 | |
| 14,472 → 4,880 | 80 → 94 | 2824 → 25 | 100 → 115180 → 195 | 0700 → 1,050 | Speed 70 → 75; Charge bonus 64 → 70 | |
| 14,472 → 4,880 | 80 → 94 | 2824 → 25 | 100 → 115180 → 195 | 0700 → 1,050 | Speed 70 → 75; Charge bonus 64 → 70 | |
| 16,668 → 7,240 | 100 → 114 | 47 → 5038 → 48 | 120 → 170340 → 380 | 01,250 → 1,300 | Speed 64 → 65; Charge bonus 45 → 70 | |
| 15,788 → 6,090 | 100 → 114 | 34 → 4428 → 38 | 120 → 140270 → 290 | 01,100 → 1,500 | Speed 70 → 75; Bonus vs infantry 25 → 26; Charge bonus 84 → 92; Mass 4,400 → 4,500 | |
| 17,368 → 7,980 | 130 → 138 | 53 → 5447 → 50 | 125 → 180375 → 410 | 01,500 → 1,600 | Speed 64 → 65; Charge bonus 54 → 72 | |
| 14,056 → 5,140 | 80 → 94 | 50 → 5140 → 45 | 220 → 265180 → 215 | 0600 → 900 | Missile block 55% → 65%; Bonus vs infantry 20 → 24; Charge bonus 50 → 60 | |
| 15,148 → 5,810 | 100 → 110 | 38 → 4632 → 40 | 120 → 150280 → 310 | 01,100 → 1,200 | Speed 70 → 75; Bonus vs infantry 25 → 26; Charge bonus 90 → 92 | |
| 14,956 → 5,510 | 80 → 94 | 32 → 3726 → 32 | 120 → 140250 → 270 | 0900 → 1,000 | Speed 70 → 75; Bonus vs infantry 20 → 22; Charge bonus 74 → 80 | |
| 605,880 → 11,400 | 35 → 74 | 29 → 3527 → 37 | 25 → 277 → 9 | 01,125 → 1,150 | Speed 84 → 85; Charge bonus 30 → 60; Mass 950 → 1,100; Range 70 m → 80 m; Ammunition 14 → 26; Missile base damage 6 → 8; Missile AP damage 22 → 26; Upkeep 275 → 0; Spell resistance 0% → 15%; Fire resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 2 | |
| 110,888 → 13,350 | 50 → 66 | 57 → 6334 → 42 | 100 → 115420 → 435 | 02,000 → 1,900 | Speed 64 → 65; Charge bonus 46 → 56; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 2 | |
| 110,888 → 13,950 | 70 → 84 | 6938 → 46 | 100 → 125420 → 445 | 02,550 → 2,500 | Leadership 90 → 85; Speed 64 → 65; Bonus vs large 30 → 35; Charge bonus 46 → 62; Upkeep 638 → 0; Missile resistance 0% → 10%; Spell resistance 35% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 2; Removed: Mark of Khorne | |
| 19,220 → 11,650 | 60 → 88 | 36 → 5042 → 50 | 135 → 160315 → 335 | 01,700 → 1,800 | Charge bonus 30 → 46; Quest battle cap (main_units.multiplayer_qb_cap) 3 → 6 | |
| 19,220 → 12,050 | 60 → 92 | 45 → 5452 → 58 | 135 → 165315 → 340 | 02,100 | Leadership 85 → 80; Bonus vs infantry 25 → 30; Charge bonus 30 → 50; Upkeep 525 → 0; Spell resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 2 | |
| 14,568 → 4,930 | 15 → 34 | 30 → 3528 → 35 | 21595 → 85 | 0600 → 1,000 | Charge bonus 38 → 45 | |
| 15,064 → 5,710 | 100 → 110 | 3430 → 31 | 100 → 125210 → 225 | 01,100 → 1,200 | Speed 70 → 75; Bonus vs infantry 25 → 26; Charge bonus 80 → 85 | |
| 14,872 → 5,300 | 80 → 94 | 28 → 3024 → 28 | 100 → 115180 → 195 | 0900 → 1,100 | Speed 70 → 75; Charge bonus 64 → 72 | |
| 14,568 → 4,930 | 15 → 34 | 30 → 3528 → 35 | 21595 → 85 | 0600 → 1,000 | Charge bonus 38 → 45 | |
| 15,064 → 5,710 | 100 → 110 | 3430 → 31 | 100 → 125210 → 225 | 01,100 → 1,200 | Speed 70 → 75; Bonus vs infantry 25 → 26; Charge bonus 80 → 85 | |
| 14,872 → 5,300 | 80 → 94 | 28 → 3024 → 28 | 100 → 115180 → 195 | 0900 → 1,100 | Speed 70 → 75; Charge bonus 64 → 72 | |
| 14,568 → 4,930 | 15 → 34 | 30 → 3528 → 35 | 21595 → 85 | 0600 → 1,000 | Charge bonus 38 → 45 | |
| 15,064 → 5,710 | 100 → 110 | 3430 → 31 | 100 → 125210 → 225 | 01,100 → 1,200 | Speed 70 → 75; Bonus vs infantry 25 → 26; Charge bonus 80 → 85 | |
| 14,872 → 5,300 | 80 → 94 | 28 → 3024 → 28 | 100 → 115180 → 195 | 0900 → 1,100 | Speed 70 → 75; Charge bonus 64 → 72 | |
| 14,568 → 4,930 | 15 → 34 | 30 → 3528 → 35 | 21595 → 85 | 0600 → 1,000 | Charge bonus 38 → 45 | |
| 15,064 → 5,710 | 100 → 110 | 3430 → 31 | 100 → 125210 → 225 | 01,100 → 1,200 | Speed 70 → 75; Bonus vs infantry 25 → 26; Charge bonus 80 → 85 | |
| 14,872 → 5,300 | 80 → 94 | 28 → 3024 → 28 | 100 → 115180 → 195 | 0900 → 1,100 | Speed 70 → 75; Charge bonus 64 → 72 | |
| 606,720 → 11,400 | 35 → 58 | 22 → 4022 → 39 | 7 → 1127 → 29 | 01,200 → 1,050 | Leadership 60 → 65; Speed 84 → 85; Charge bonus 42 → 60; Mass 950 → 1,200 | |
| 120 → 1009,600 → 18,500 | 50 → 104 | 26 → 4538 → 43 | 219 → 23 | 0650 → 1,425 | Missile block 55% → 50%; Leadership 62 → 75; Speed 38 → 36; Charge bonus 26 → 46; Mass 130 → 160; Spell resistance 0% → 20%; New: Expert Charge Defence, Encourage; Removed: Mark of Tzeentch | |
| 19,008 → 10,900 | 50 → 74 | 62 → 6830 → 43 | 250 → 275400 → 415 | 01,900 → 2,000 | Bonus vs infantry 10 → 20; Charge bonus 64 → 73; Physical resistance 20% → 25%; Spell resistance 20% → 25% | |
| 4 → 66,144 → 15,240 | 100 → 90 | 34 → 3230 → 35 | 26 → 1544 → 35 | 01,150 → 1,100 | Leadership 70 → 65; Speed 70 → 75; Bonus vs infantry 25 → 15; Charge bonus 80 → 102 | |
| 14,656 → 5,500 | 70 → 112 | 6040 → 48 | 310 → 350160 → 185 | 0650 → 1,200 | — | |
| 15,748 → 6,130 | 100 → 90 | 38 → 5032 → 44 | 120 → 150280 → 310 | 01,150 → 1,500 | Speed 70 → 75; Bonus vs infantry 25 → 28; Charge bonus 90 → 95 | |
| 14,168 → 4,620 | 15 → 32 | 30 → 3428 → 33 | 21595 → 85 | 0400 → 1,000 | Charge bonus 38 → 42; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,664 → 5,180 | 100 → 90 | 34 → 3030 → 27 | 100 → 125210 → 225 | 0900 → 1,100 | Speed 70 → 75; Bonus vs infantry 25 → 26; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,168 → 4,620 | 15 → 32 | 30 → 3428 → 33 | 21595 → 85 | 0400 → 1,000 | Charge bonus 38 → 42; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,664 → 5,180 | 100 → 90 | 34 → 3030 → 27 | 100 → 125210 → 225 | 0900 → 1,100 | Speed 70 → 75; Bonus vs infantry 25 → 26; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,168 → 4,620 | 15 → 32 | 30 → 3428 → 33 | 21595 → 85 | 0400 → 1,000 | Charge bonus 38 → 42; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,664 → 5,180 | 100 → 90 | 34 → 3030 → 27 | 100 → 125210 → 225 | 0900 → 1,350 | Speed 70 → 75; Bonus vs infantry 25 → 26; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,168 → 4,620 | 15 → 32 | 30 → 3428 → 33 | 21595 → 85 | 0400 → 1,000 | Charge bonus 38 → 40; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,664 → 5,180 | 100 → 90 | 34 → 3030 → 27 | 100 → 125210 → 225 | 0900 → 1,100 | Speed 70 → 75; Bonus vs infantry 25 → 26; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 15,868 → 6,770 | 100 → 112 | 34 → 4832 → 46 | 140 → 195320 → 330 | 01,050 → 1,200 | Leadership 75 → 60; Speed 64 → 65; Bonus vs large 30 → 32; Charge bonus 46 → 68; Mass 2,500 → 2,600; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,972 → 5,720 | 100 → 112 | 60 → 6452 → 53 | 320 → 345170 → 200 | 0800 → 1,400 | Mass 1,400 → 1,500 | |
| 15,980 → 6,290 | 100 → 112 | 40 → 5434 → 48 | 120 → 160300 → 330 | 01,300 → 1,700 | Speed 70 → 75; Bonus vs infantry 30 → 32; Charge bonus 100 → 105; Mass 5,400 → 5,500 | |
| 14,972 → 5,300 | 15 → 32 | 50 → 3845 → 40 | 265 → 260135 → 130 | 01,100 → 1,300 | Mass 1,200 → 1,300 | |
| 15,103 → 11,350 | 45 → 70 | 40 → 5134 → 50 | 290 → 350155 → 180 | 0800 → 1,100 | Leadership 56 → 60; Charge bonus 50 → 80; Missile resistance 15% → 30% | |
| 10010,000 → 18,000 | 95 → 112 | 35 → 4330 → 44 | 12 → 1532 → 30 | 01,050 → 1,100 | Speed 38 → 36; Charge bonus 36 → 39; New: Vanguard Deployment | |
| 606,720 → 11,100 | 35 → 54 | 24 → 3228 → 41 | 25 → 267 → 8 | 0800 | Missile block 30% → 35%; Leadership 60 → 65; Speed 84 → 85; Charge bonus 42 → 60; Mass 950 → 1,200 | |
| 605,880 → 10,200 | 35 → 54 | 22 → 2920 → 34 | 25 → 267 → 8 | 0825 → 850 | Leadership 60 → 65; Speed 84 → 85; Charge bonus 30 → 56; Mass 950 → 1,200; Range 70 m → 60 m; Ammunition 14 → 25; Missile base damage 6 → 5; Missile AP damage 22 → 21 | |
| 606,720 → 11,100 | 35 → 54 | 22 → 3622 → 37 | 7 → 927 | 01,000 → 950 | Leadership 60 → 65; Speed 84 → 85; Charge bonus 42 → 57; Mass 950 → 1,200 | |
| 806,080 → 10,800 | 15 → 30 | 26 → 2817 → 25 | 19 → 233 → 2 | 0400 → 550 | Leadership 38 → 40; Speed 95 → 100; Charge bonus 20 → 34 | |
| 806,080 → 10,800 | 15 → 30 | 26 → 3017 → 28 | 19 → 243 → 2 | 0450 → 600 | Leadership 38 → 42; Speed 95 → 100; Charge bonus 20 → 36 | |
| 19,800 → 11,350 | 50 → 62 | 44 → 5325 → 32 | 135335 → 325 | 01,550 → 1,600 | Leadership 75 → 80; Speed 39 → 50; Charge bonus 28 → 54; Ammunition 25 → 30; Missile base damage 90 → 70; Missile AP damage 360 → 290; New: Wallbreaker; Removed: Woodsman | |
| 1209,600 → 15,000 | 15 → 58 | 36 → 3425 → 35 | 3010 → 6 | 0650 → 720 | Leadership 62 → 60; Bonus vs infantry 5 → 8; Charge bonus 30 → 31 | |
| 1209,600 → 15,000 | 15 → 58 | 26 → 3135 → 39 | 21 → 269 → 8 | 0550 → 695 | Missile block 35% → 45%; Leadership 62 → 60; Charge bonus 26 → 27 | |
| 168,704 → 14,000 | 35 → 48 | 34 → 4232 → 44 | 33 → 3077 → 75 | 01,250 → 1,400 | Leadership 75 → 65; Bonus vs infantry 18 → 20; Charge bonus 34 → 56; Mass 1,600 → 1,700 | |
| 168,704 → 14,000 | 45 → 56 | 34 → 3545 → 50 | 33 → 3077 → 75 | 01,250 → 1,500 | Missile block 55% → 60%; Leadership 75 → 65; Charge bonus 32 → 52; Mass 1,600 → 1,700 | |
| 168,704 → 14,000 | 35 → 48 | 34 → 3832 → 46 | 33 → 2577 → 75 | 01,250 → 1,600 | Leadership 75 → 65; Bonus vs large 25 → 24; Charge bonus 40 → 62; Mass 1,600 → 1,700 | |
| 326,176 → 12,160 | 45 → 62 | 24 → 3218 → 28 | 16 → 1536 → 45 | 0600 → 820 | Speed 70 → 75; Charge bonus 46 → 65; Mass 1,500 → 1,600 | |
| 1608,960 → 18,400 | 15 → 28 | 22 → 2624 → 31 | 20 → 237 | 0375 → 550 | Missile block 35% → 45%; Leadership 54 → 44; Charge bonus 15 → 22 | |
| 1206,360 → 12,000 | 15 → 28 | 20 → 2318 → 26 | 20 → 226 | 0425 → 600 | Leadership 45 → 40; Charge bonus 6 → 17; Range 115 m → 130 m; Ammunition 22 → 34; Missile base damage 12 → 14; Missile AP damage 1 → 2; Reload time 9 s → 8 s | |
| 1608,960 → 17,600 | 15 → 28 | 20 → 2522 → 29 | 17 → 205 | 0325 → 450 | Leadership 54 → 40; Bonus vs large 12 → 16; Charge bonus 6 → 20 | |
| 1608,960 → 18,400 | 15 → 28 | 20 → 2730 → 34 | 17 → 205 | 0375 → 500 | Missile block 35% → 45%; Leadership 54 → 44; Bonus vs large 12 → 16; Charge bonus 6 → 21 | |
| 168,768 → 15,840 | 10 → 30 | 36 → 3528 → 37 | 102 → 9548 → 55 | 0950 → 1,000 | Speed 42 → 45; Charge bonus 35 → 52; Mass 1,500 → 1,600; Physical resistance 0% → 10% | |
| 112,620 → 15,750 | 50 → 58 | 65 → 7730 → 48 | 200 → 210500 → 430 | 01,400 → 1,700 | Speed 39 → 50; Charge bonus 40 → 76; Removed: Woodsman | |
| 16,092 → 6,560 | 15 → 32 | 55 → 5745 → 47 | 300 → 335100 → 155 | 01,200 → 1,450 | Charge bonus 56 → 72; Mass 1,200 → 1,300; Spell resistance 25% → 30% | |
| 605,220 → 8,400 | 15 → 34 | 22 → 2838 → 44 | 32 → 3412 → 13 | 0500 → 710 | Leadership 52 → 55; Charge bonus 20 → 33 | |
| 10010,000 → 18,500 | 95 → 116 | 4442 → 44 | 12 → 1430 → 28 | 01,250 → 1,300 | Leadership 80 → 75; Speed 38 → 36; Bonus vs large 20 → 16; Charge bonus 26 → 40; Upkeep 325 → 0; Spell resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 606,720 → 11,400 | 70 → 74 | 29 → 3829 → 40 | 7 → 1027 → 28 | 01,250 → 1,100 | Speed 84 → 85; Charge bonus 42 → 58; Mass 950 → 1,200; Upkeep 300 → 0; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 19,800 → 13,450 | 50 → 68 | 54 → 5932 → 36 | 135 → 140335 → 350 | 01,900 → 1,850 | Speed 39 → 50; Charge bonus 28 → 60; Ammunition 25 → 36; Missile base damage 90 → 95; Missile AP damage 360 → 355; Upkeep 475 → 0; Spell resistance 25% → 30%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Wallbreaker; Removed: Woodsman | |
| 1209,600 → 15,600 | 35 → 64 | 34 → 3544 → 50 | 21 → 279 | 0750 → 820 | Missile block 35% → 50%; Leadership 72 → 65; Charge bonus 26 → 32; Melee attack interval 4.4 s → 4.5 s; Upkeep 188 → 0; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 168,704 → 14,240 | 45 → 58 | 43 → 4456 → 58 | 33 → 3577 → 80 | 01,600 → 1,750 | Missile block 55% → 65%; Leadership 85 → 70; Charge bonus 32 → 66; Melee attack interval 4 s → 4.1 s; Mass 1,600 → 1,700; Upkeep 400 → 0; Physical resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1608,960 → 19,200 | 15 → 34 | 27 → 2947 → 50 | 17 → 215 → 6 | 0575 → 600 | Missile block 35% → 50%; Leadership 64 → 60; Bonus vs large 12 → 18; Charge bonus 6 → 22; Upkeep 144 → 0; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 120 → 10010,560 → 19,000 | 25 → 110 | 24 → 4725 → 51 | 12 → 1320 → 37 | 0675 → 1,350 | Leadership 62 → 80; Speed 38 → 36; Charge bonus 28 → 47; Mass 130 → 160; Physical resistance 0% → 10%; Missile resistance 25% → 0%; New: Swarm of Flies, Causes Fear, Immune to Psychology; Removed: Vanguard Deployment, Mark of Nurgle | |
| 120 → 1009,600 → 18,500 | 60 → 104 | 18 → 4626 → 49 | 8 → 2220 → 27 | 0725 → 1,380 | Leadership 62 → 75; Speed 38 → 36; Charge bonus 16 → 47; Mass 130 → 160; Spell resistance 35% → 25%; Fire resistance 0% → 25%; New: Perfect Vigour, Causes Fear; Removed: Vanguard Deployment, Mark of Khorne | |
| 16,120 → 9,150 | 35 → 56 | 46 → 5338 → 46 | 125 → 130295 → 300 | 01,050 → 1,400 | Charge bonus 40 → 47; Mass 1,600 → 1,700 | |
| 120 → 1009,000 → 18,500 | 30 → 110 | 34 → 4426 → 50 | 28 → 328 → 15 | 0700 → 1,475 | Leadership 62 → 75; Speed 50 → 45; Bonus vs infantry 8 → 10; Charge bonus 26 → 44; Mass 130 → 160; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Spell resistance 0% → 10%; New: Charge Defence vs. Large, Encourage; Removed: Immune to Psychology, Mark of Slaanesh, Strider | |
| 16,390 → 8,400 | 80 → 96 | 52 → 5538 → 50 | 240 → 260280 → 290 | 01,500 → 1,650 | Leadership 60 → 65; Charge bonus 45 → 52 | |
| 16,390 → 8,800 | 80 → 104 | 64 → 6248 → 54 | 240 → 265280 → 300 | 01,900 | Leadership 70 → 75; Bonus vs infantry 0 → 15; Charge bonus 45 → 56; Physical resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 17,289 → 9,350 | 60 → 84 | 50 → 5428 → 40 | 120 → 135365 → 380 | 01,600 → 1,750 | Charge bonus 40 → 46 | |
| 17,289 → 9,650 | 60 → 88 | 61 → 6036 → 44 | 145 → 150385 → 390 | 01,850 → 1,950 | Charge bonus 40 → 52; Mass 2,800 → 3,000; Fire resistance 0% → 45%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 17,800 | 70 → 84 | 4244 | 160320 | 01,600 | Removed: Causes Fear, Causes Terror, Hide (forest), Strider | |
| 16,780 | 60 → 74 | 4927 | 150290 | 01,350 | Removed: Causes Fear, Causes Terror, Hide (forest), Strider | |
| 16,780 | 60 → 74 | 6035 | 150290 | 01,700 | Removed: Causes Fear, Causes Terror, Hide (forest), Strider |
Not in custom battle with Radious
3 Beastmen units of the game no faction can field in custom battle with Radious on: no custom-battle roster row names them — Radious ships its own units_custom_battle_permissions, which replaces the game's whole table.
Bane of Wittengast (Giant Spined Chaos Beast), Basilisk, Giant Spined Chaos Beast
New units in Radious
Shaggothop3_main_unit_bst_shaggoth1 model
7,350
76
70
80
56
55
580
76
15
1,650
Exalted Shaman (Tzeentch)rad_wh3_part3_main_unit_bst_exalted_shaman_tzeentch1 model
4,800
28
65
38
30
28
300
38
15
1,300
Exalted Shaman (Tzeentch) (Razorgor Chariot)rad_wh3_part3_main_unit_bst_exalted_shaman_tzeentch_razorgor_chariot1 model
5,330
110
65
75
34
30
350
80
15
1,600
Exalted Shaman (Tzeentch) (Tuskgor Chariot)rad_wh3_part3_main_unit_bst_exalted_shaman_tzeentch_tuskgor_chariot1 model
5,130
94
65
75
28
24
310
64
15
1,600
Exalted Shaman (Slaanesh)rad_wh3_part3_main_unit_bst_exalted_shaman_slaanesh1 model
4,800
28
65
38
30
28
300
38
15
1,300
Exalted Shaman (Slaanesh) (Razorgor Chariot)rad_wh3_part3_main_unit_bst_exalted_shaman_slaanesh_razorgor_chariot1 model
5,330
110
65
75
34
30
350
80
15
1,600
Exalted Shaman (Slaanesh) (Tuskgor Chariot)rad_wh3_part3_main_unit_bst_exalted_shaman_slaanesh_tuskgor_chariot1 model
5,130
94
65
75
28
24
310
64
15
1,600
Exalted Shaman (Nurgle)rad_wh3_part3_main_unit_bst_exalted_shaman_nurgle1 model
4,800
28
65
38
30
28
300
38
15
1,300
Exalted Shaman (Nurgle) (Razorgor Chariot)rad_wh3_part3_main_unit_bst_exalted_shaman_nurgle_razorgor_chariot1 model
5,330
110
65
75
34
30
350
80
15
1,600
Exalted Shaman (Nurgle) (Tuskgor Chariot)rad_wh3_part3_main_unit_bst_exalted_shaman_nurgle_tuskgor_chariot1 model
5,130
94
65
75
28
24
310
64
15
1,600
Bestigor Herd (Dual Wield)wh_bst_best_dual100 models
18,000
112
70
36
41
43
43
41
1,070
Bestigor Herd (Shields)wh_bst_best_shield100 models
18,000
112
70
36
39
43
44
36
1,000
Bestigor Herd (Spears)wh_bst_best_spear100 models
18,000
112
70
36
37
45
41
37
1,050
Centigors (Axes)wh_bst_cen_cav60 models
11,100
54
65
85
34
43
35
62
900
Gor Herd (Great Weapons)wh_bst_gor_great120 models
15,000
58
60
38
35
37
38
33
740
Gor Herd (Halberds)wh_bst_gor_halb120 models
15,000
58
60
38
32
35
32
30
700
Khorngors (Dual Wield)wh_bst_khorngor100 models
18,500
120
80
36
49
47
51
49
25
25
1,360
Khorngors (Shields)wh_bst_khorngor_shield100 models
18,500
120
80
36
47
44
49
45
25
25
1,400
Khornbullswh_bst_mino_kho12 models
11,760
68
70
62
41
54
115
60
15
20
1,800
Plaguebullswh_bst_mino_nurg12 models
11,820
68
70
62
42
48
110
65
15
1,825
Slaanbullswh_bst_mino_sla12 models
11,760
68
70
62
44
49
115
70
15
1,850
Tzaanbullswh_bst_mino_tza12 models
11,760
68
70
62
46
52
120
72
15
1,900
Pestigors (Shields)wh_bst_pestigor100 models
19,000
110
80
36
44
48
48
42
10
1,320
Pestigors (Dual Weapons)wh_bst_pestigor_heavy100 models
19,000
110
80
36
46
51
49
46
10
1,380
Gorehoofswh_bst_prime_cen60 models
11,100
78
70
85
39
46
41
70
15
1,200
Slaangors (Halberds)wh_bst_slaangor100 models
18,500
120
80
45
45
49
48
42
10
10
1,450
Slaangors (Spears)wh_bst_slaangor_jav100 models
18,500
120
80
45
43
44
46
40
10
10
1,500
Gor Herd (Spears)wh_bst_tus_char120 models
15,000
58
60
38
30
40
33
28
725
Tzaangors (Shields)wh_bst_tzangor100 models
18,500
120
80
36
43
45
50
44
20
1,400
Tzaangors (Great Weapons)wh_bst_tzangor_heavy100 models
18,500
120
80
36
48
48
52
48
20
1,450
Ungor Poison Hunterswh_bst_ungor_bow120 models
13,800
32
50
36
26
32
28
21
19
145
730
Skills
Creatures of the Herd
- −Missile resistance: 15% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Razorgor Herd, Razorgor Chariot, Tuskgor Chariot, Chaos Warhounds, Feral Manticore, Harpies, Chimera and Preyton units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Razorgor Herd, Razorgor Chariot, Tuskgor Chariot, Chaos Warhounds, Feral Manticore, Harpies, Chimera and Preyton units (Rank 7 and above) (Lord's army)
Bestial Butchers
- −Weapon strength: +12% for Chaos Spawn, Minotaurs, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Rank 7 and above) (Lord's army)
- −Missile resistance: 15% for Chaos Spawn, Minotaurs, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Rank 7 and above) (Lord's army)
- +Weapon strength: +8% for Chaos Spawn, Minotaurs, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Chaos Spawn, Minotaurs, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Rank 7 and above) (Lord's army)
Mage Hunter
- −Missile strength: +12% for Ungor Raiders, Centigors (Throwing Axes) and Cygor units (Rank 7 and above) (Lord's army)
- +Missile strength: +10% for Ungor Raiders, Centigors (Throwing Axes) and Cygor units (Rank 7 and above) (Lord's army)
Feasting Upon Man
- −Level 2: Income from razing settlements: +3% (Lord's army)
- −Level 3: Income from razing settlements: +8% (Lord's army)
- +Level 2: Income from razing settlements: +5% (Lord's army)
- +Level 3: Income from razing settlements: +10% (Lord's army)
Unholy Resilience
- +Casualty replenishment rate: +8% (Lord's army)
Gathering of Beasts
- +Level 1: Campaign movement range: +5%
- +Level 2: Campaign movement range: +10%
- +Level 3: Campaign movement range: +15%
Foul Premonitions
- −Level 1: Ambush success chance: +3% (Lord's army)
- −Level 1: Ambush defence chance: +3% (Lord's army)
- −Level 2: Ambush success chance: +6% (Lord's army)
- −Level 2: Ambush defence chance: +8% (Lord's army)
- −Level 3: Ambush success chance: +10% (Lord's army)
- +Level 1: Ambush success chance: +5% (Lord's army)
- +Level 1: Ambush defence chance: +5% (Lord's army)
- +Level 2: Ambush success chance: +10% (Lord's army)
- +Level 2: Ambush defence chance: +10% (Lord's army)
- +Level 3: Ambush success chance: +15% (Lord's army)
Children of Chaos
- +Horde growth: +3 (Lord's army)
Hardened Pelts
- −Armour: +15 for Chaos Warhounds, Harpies, Razorgor Herd, Chaos Spawn, Giant, Jabberslythe, Cockatrice, Incarnate Elemental of Beasts, Ghorgon, Cygor, and Manticore units (all units in army)
- +Armour: +8 for Chaos Warhounds, Harpies, Razorgor Herd, Chaos Spawn, Giant, Jabberslythe, Cockatrice, Incarnate Elemental of Beasts, Ghorgon, Cygor, and Manticore units (all units in army)
Bellows of the Discordant
- −Weapon strength: +15% for Chaos Warhounds, Harpies, Razorgor Herd, Chaos Spawn, Giant, Jabberslythe, Cockatrice, Incarnate Elemental of Beasts, Ghorgon, Cygor and Manticore units (all units in army)
- +Weapon strength: +6% for Chaos Warhounds, Harpies, Razorgor Herd, Chaos Spawn, Giant, Jabberslythe, Cockatrice, Incarnate Elemental of Beasts, Ghorgon, Cygor and Manticore units (all units in army)
Savage Beast
- −Level 2: Weapon strength: +30%
- +Level 2: Weapon strength: +25%
Fury of the Herd
- −Level 2: Melee defence: +4 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
- −Level 3: Melee defence: +6 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
- +Level 2: Melee defence: +6 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
- +Level 3: Melee defence: +8 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
Leader of the Raucous Host
- −Level 2: Weapon strength: +6% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
- −Level 3: Weapon strength: +12% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
- +Level 2: Weapon strength: +5% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
- +Level 3: Weapon strength: +10% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
Hoofed Heavyweights
- −Level 2: Melee defence: +4 for Minotaurs units (Lord's army)
- −Level 3: Melee defence: +6 for Minotaurs units (Lord's army)
- +Level 2: Melee defence: +6 for Minotaurs units (Lord's army)
- +Level 3: Melee defence: +8 for Minotaurs units (Lord's army)
Freakish Mutations
- −Level 1: Weapon strength: +6% for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
- −Level 2: Weapon strength: +6% for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
- +Level 1: Weapon strength: +5% for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
- +Level 2: Weapon strength: +7% for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
Titans of the Deep Forest
- −Unit capacity: +1 Ghorgon
- +Unit capacity: +2 Ghorgon
Instrument of Chaos
- −Replenish Troops action: Replenishment rate is increased by an additional 5%
- +Replenish Troops action: Replenishment rate is increased by an additional 4%
Razorgor Chariot
- +Passive Ability: "Unleash the Beast", while this Mount is equipped, for Chariot and Razorgor units (all units in army)
Crown of Horns
- −Weapon strength: +10% (Lord's army)
- +Weapon strength: +8% (Lord's army)
Razorgor Chariot
- +Passive Ability: "Unleash the Beast", while this Mount is equipped, for Chariot and Razorgor units (all units in army)
Bestial Cunning
- −Ambush success chance: +8% (Lord's army)
- +Ambush success chance: +25% (Lord's army)
- +Ambush defence chance: +25% (Lord's army)
Abstraction of Tzeentch
- −Melee defence: +8 for Centigors, Chaos Spawn, Tzaangors, Jabberslythe and Cockatrice units (Lord's army)
- −Weapon strength: +15% for Centigors, Chaos Spawn, Tzaangors, Jabberslythe and Cockatrice units (Lord's army)
- +Melee defence: +10 for Centigors, Chaos Spawn, Tzaangors, Jabberslythe and Cockatrice units (Lord's army)
- +Weapon strength: +8% for Centigors, Chaos Spawn, Tzaangors, Jabberslythe and Cockatrice units (Lord's army)
Tuskgor Chariot (Mount)new
Razorgor Chariot (Mount)new
Tuskgor Chariot (Mount)new
Razorgor Chariot (Mount)new
Tuskgor Chariot (Mount)new
Razorgor Chariot (Mount)new
One with the Wildernessnew
- +Ambush success chance: +20% (Lord's army)
Relentless Pursuernew
- +Campaign movement range: +10%
- +Charge Bonus: +5 when Attacking (Lord's army)
Blood Sacrificesnew
- +Casualty replenishment rate: +8% (Lord's army)
- +Horde growth: +6 (Lord's army)
Buildings
HerdstoneBeastmen
- −Horde recruitment capacity +2 (armies in region)
- +Horde recruitment capacity +1 (armies in region)
- +Income generated: 100
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
Rune-Covered HerdstoneBeastmen
- +Income generated: 150
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
Bone-Strewn HerdstoneBeastmen
- +Income generated: 200
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 8 → 6
Spired HerdstoneBeastmen
- −Horde recruitment capacity +3 (armies in region)
- +Horde recruitment capacity +4 (armies in region)
- +Income generated: 250
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Units: 10 → 9
Great HerdstoneBeastmen
- −Horde recruitment capacity +4 (armies in region)
- +Horde recruitment capacity +5 (armies in region)
- +Income generated: 300
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Units: 11 → 9
Carrion OfferingsBeastmen
- Cost: 2000 → 1500
Viscera-Bound CaptivesBeastmen
- Cost: 4000 → 2500
Shroud of DiscordBeastmen
- Cost: 6000 → 4000
Shamanic ChallengesBeastmen
- −Winds of Magic power reserve capacity: +5 (all Blood-ground regions)
- +Winds of Magic power reserve capacity: +20 (all Blood-ground regions)
- Cost: 2000 → 1500
Ruinous SeancesBeastmen
- −Winds of Magic power reserve capacity: +10 (all Blood-ground regions)
- +Winds of Magic power reserve capacity: +20 (all Blood-ground regions)
- Cost: 4000 → 2500
Dreadful Shamanic RitualsBeastmen
- −Winds of Magic power reserve capacity: +15 (all Blood-ground regions)
- +Winds of Magic power reserve capacity: +20 (all Blood-ground regions)
- Cost: 6000 → 4000
Rucking PitsBeastmen
- −Reload time increase: +30% for enemy towers in siege battles (all Blood-ground regions)
- +Reload time increase: +20% for enemy towers in siege battles (all Blood-ground regions)
- Cost: 2000 → 1500
Rancorous BrayingBeastmen
- −Reload time increase: +40% for enemy towers in siege battles (all Blood-ground regions)
- +Reload time increase: +30% for enemy towers in siege battles (all Blood-ground regions)
- Cost: 4000 → 2500
Beastly PandemoniumBeastmen
- −Reload time increase: +50% for enemy towers in siege battles (all Blood-ground regions)
- +Reload time increase: +40% for enemy towers in siege battles (all Blood-ground regions)
- Cost: 6000 → 4000
Winds of MaladyBeastmen
- Cost: 2000 → 1500
Miasmic RainBeastmen
- Cost: 4000 → 2500
Storm of SufferingBeastmen
- Cost: 6000 → 4000
Chosen HerdstoneBeastmen
- −Horde recruitment capacity +2 (armies in region)
- +Horde recruitment capacity +1 (armies in region)
- +Income generated: 150
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
Blasphemous ClearingBeastmen
- +Income generated: 200
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
Nexus of DepravityBeastmen
- +Income generated: 250
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 8 → 6
Heart of DoomBeastmen
- −Horde recruitment capacity +3 (armies in region)
- +Horde recruitment capacity +4 (armies in region)
- +Income generated: 300
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Units: 10 → 9
Fall of ManBeastmen
- −Horde recruitment capacity +4 (armies in region)
- +Horde recruitment capacity +5 (armies in region)
- +Income generated: 350
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Units: 11 → 9
Chosen HerdstoneBeastmen
- −Horde recruitment capacity +2 (armies in region)
- +Horde recruitment capacity +1 (armies in region)
- +Income generated: 150
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
Blasphemous ClearingBeastmen
- +Income generated: 200
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
Nexus of DepravityBeastmen
- +Income generated: 250
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 8 → 6
Heart of DoomBeastmen
- −Horde recruitment capacity +3 (armies in region)
- +Horde recruitment capacity +4 (armies in region)
- +Income generated: 300
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Units: 10 → 9
Crag of the ClovenBeastmen
- −Horde recruitment capacity +4 (armies in region)
- +Horde recruitment capacity +5 (armies in region)
- +Income generated: 350
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Units: 11 → 9
Chosen HerdstoneBeastmen
- −Horde recruitment capacity +2 (armies in region)
- +Horde recruitment capacity +1 (armies in region)
- +Income generated: 150
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
Blasphemous ClearingBeastmen
- +Income generated: 200
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
Nexus of DepravityBeastmen
- +Income generated: 250
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 8 → 6
Heart of DoomBeastmen
- −Horde recruitment capacity +3 (armies in region)
- +Horde recruitment capacity +4 (armies in region)
- +Income generated: 300
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Units: 10 → 9
Bloodfeasters’ RuinBeastmen
- −Horde recruitment capacity +4 (armies in region)
- +Horde recruitment capacity +5 (armies in region)
- +Income generated: 350
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Units: 11 → 9
Chosen HerdstoneBeastmen
- −Horde recruitment capacity +2 (armies in region)
- +Horde recruitment capacity +1 (armies in region)
- +Income generated: 150
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
Blasphemous ClearingBeastmen
- +Income generated: 200
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
Nexus of DepravityBeastmen
- +Income generated: 250
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 8 → 6
Heart of DoomBeastmen
- −Horde recruitment capacity +3 (armies in region)
- +Horde recruitment capacity +4 (armies in region)
- +Income generated: 300
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Units: 10 → 9
Defiled Tournament GroundsBeastmen
- −Horde recruitment capacity +4 (armies in region)
- +Horde recruitment capacity +5 (armies in region)
- +Income generated: 350
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Units: 11 → 9
Chosen HerdstoneBeastmen
- −Horde recruitment capacity +2 (armies in region)
- +Horde recruitment capacity +1 (armies in region)
- +Income generated: 150
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
Blasphemous ClearingBeastmen
- +Income generated: 200
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
Nexus of DepravityBeastmen
- +Income generated: 250
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 8 → 6
Heart of DoomBeastmen
- −Horde recruitment capacity +3 (armies in region)
- +Horde recruitment capacity +4 (armies in region)
- +Income generated: 300
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Units: 10 → 9
Morrslieb’s EclipseBeastmen
- −Horde recruitment capacity +4 (armies in region)
- +Horde recruitment capacity +5 (armies in region)
- +Income generated: 350
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Units: 11 → 9
Chosen HerdstoneBeastmen
- −Horde recruitment capacity +2 (armies in region)
- +Horde recruitment capacity +1 (armies in region)
- +Income generated: 150
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
Blasphemous ClearingBeastmen
- +Income generated: 200
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
Nexus of DepravityBeastmen
- +Income generated: 250
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 8 → 6
Heart of DoomBeastmen
- −Horde recruitment capacity +3 (armies in region)
- +Horde recruitment capacity +4 (armies in region)
- +Income generated: 300
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Units: 10 → 9
Age of DesecrationBeastmen
- −Horde recruitment capacity +4 (armies in region)
- +Horde recruitment capacity +5 (armies in region)
- +Income generated: 350
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Units: 11 → 9
Blasphemous ClearingBeastmen
- −Chaos Undivided corruption: +2
- +Chaos Undivided corruption: +3
Nexus of DepravityBeastmen
- −Chaos Undivided corruption: +2
- +Chaos Undivided corruption: +4
Heart of DoomBeastmen
- −Chaos Undivided corruption: +2
- +Chaos Undivided corruption: +5
Ruins of UrskoyBeastmen
- −Chaos Undivided corruption: +2
- +Chaos Undivided corruption: +6
Chosen HerdstoneBeastmen
- −Horde recruitment capacity +2 (armies in region)
- +Horde recruitment capacity +1 (armies in region)
- +Income generated: 150
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
Blasphemous ClearingBeastmen
- +Income generated: 200
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
Nexus of DepravityBeastmen
- +Income generated: 250
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 8 → 6
Heart of DoomBeastmen
- −Horde recruitment capacity +3 (armies in region)
- +Horde recruitment capacity +4 (armies in region)
- +Income generated: 300
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Units: 10 → 9
Sepulchral GateBeastmen
- −Horde recruitment capacity +4 (armies in region)
- +Horde recruitment capacity +5 (armies in region)
- +Income generated: 350
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Units: 11 → 9
Chosen HerdstoneBeastmen
- −Horde recruitment capacity +2 (armies in region)
- +Horde recruitment capacity +1 (armies in region)
- +Income generated: 150
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
Blasphemous ClearingBeastmen
- +Income generated: 200
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
Nexus of DepravityBeastmen
- +Income generated: 250
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 8 → 6
Heart of DoomBeastmen
- −Horde recruitment capacity +3 (armies in region)
- +Horde recruitment capacity +4 (armies in region)
- +Income generated: 300
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Units: 10 → 9
Great Herdstone of ColdBeastmen
- −Horde recruitment capacity +4 (armies in region)
- +Horde recruitment capacity +5 (armies in region)
- +Income generated: 350
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Units: 11 → 9
Chosen HerdstoneBeastmen
- −Horde recruitment capacity +2 (armies in region)
- +Horde recruitment capacity +1 (armies in region)
- +Income generated: 150
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
Blasphemous ClearingBeastmen
- +Income generated: 200
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
Nexus of DepravityBeastmen
- +Income generated: 250
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 8 → 6
Heart of DoomBeastmen
- −Horde recruitment capacity +3 (armies in region)
- +Horde recruitment capacity +4 (armies in region)
- +Income generated: 300
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Units: 10 → 9
Scorched OakBeastmen
- −Horde recruitment capacity +4 (armies in region)
- +Horde recruitment capacity +5 (armies in region)
- +Income generated: 400
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Units: 11 → 9
Blasphemous ClearingBeastmen
- −Chaos Undivided corruption: +2
- +Chaos Undivided corruption: +3
Nexus of DepravityBeastmen
- −Chaos Undivided corruption: +2
- +Chaos Undivided corruption: +4
Heart of DoomBeastmen
- −Chaos Undivided corruption: +2
- +Chaos Undivided corruption: +5
Splintered CompassBeastmen
- −Chaos Undivided corruption: +2
- +Chaos Undivided corruption: +6
Blasphemous ClearingBeastmen
- −Chaos Undivided corruption: +2
- +Chaos Undivided corruption: +3
Nexus of DepravityBeastmen
- −Chaos Undivided corruption: +2
- +Chaos Undivided corruption: +4
Heart of DoomBeastmen
- −Chaos Undivided corruption: +2
- +Chaos Undivided corruption: +5
Wasteland of HashutBeastmen
- −Chaos Undivided corruption: +2
- +Chaos Undivided corruption: +6
Shaman's Flame PitBeastmen
- Cost: 6000 → 7000
Shaman's PyreBeastmen
- Cost: 8000 → 9000
- Units: 1 → 0
Immolation GroundsBeastmen
- Cost: 10000 → 11000
- Units: 1 → 0
Heads on SpikesBeastmen
- −Dread gained: +20 per turn
- +Dread gained: +30 per turn
- Cost: 4000 → 5000
Impaled CorpsesBeastmen
- −Dread gained: +50 per turn
- +Dread gained: +60 per turn
- Cost: 6000 → 7000
Hole of Beast-FilthBeastmen
- −Dread gained: +100 per turn
- +Dread gained: +90 per turn
- +Unit capacity: +2 Marked Bestigor units
- Cost: 8000 → 9000
- Units: 0 → 12
Beastmen OutpostBeastmen
- Cost: 3000 → 4000
Beastmen DistrictBeastmen
- Cost: 4000 → 5000
Beastmen ColonyBeastmen
- Cost: 5000 → 6000
Bestial LandingsBeastmen
- +Control: +2
Scorched Grass PlainsBeastmen
- +Horde growth: +1
- +Unit capacity: +2 Centigor units
- +Unit capacity: +2 Razorgor Chariot Tuskgor Chariot Razorgor Herd
- Cost: 6000 → 5000
Centigor's HollowBeastmen
- +Horde growth: +2
- +Unit capacity: +2 Centigor units
- +Unit capacity: +2 Razorgor Chariot Tuskgor Chariot Razorgor Herd
- Cost: 8000 → 7000
DenBeastmen
- +Unit capacity: +3 Warhound Harpy
Pits of HorrorBeastmen
- +Casualty replenishment rate: +2%
- +Unit capacity: +3 Warhound Harpy
- +Unit capacity: +2 Manticore Chaos Spawn Cockatrice
- Cost: 6000 → 5500
Toxic GroundsBeastmen
- +Casualty replenishment rate: +3%
- +Unit capacity: +3 Warhound Harpy
- +Unit capacity: +2 Manticore Chaos Spawn Cockatrice
- +Unit capacity: +1 Jabberslythe Ghorgon Incarnate Elemental of Beasts Preyton Chimera
- Cost: 10000 → 9000
- Units: 10 → 9
Giant's LairBeastmen
- +Unit capacity: +1 Cygor Giant
- Cost: 6000 → 5500
- Units: 1 → 2
Ghorgon's LairBeastmen
- +Unit capacity: +1 Cygor Giant
- +Unit capacity: +1 Jabberslythe Ghorgon Incarnate Elemental of Beasts Preyton Chimera
- Cost: 10000 → 11000
Dug-OutBeastmen
- +Income generated: 40
- +Unit capacity: +3 Gor units
- Cost: 4000 → 3000
Pit-HovelBeastmen
- +Income generated: 80
- +Unit capacity: +3 Gor units
- Cost: 6000 → 4500
Pelt TotemBeastmen
- +Income generated: 120
- +Unit capacity: +3 Gor units
- +Unit capacity: +2 Bestigor units
- Cost: 8000 → 7000
- Units: 9 → 10
Pyre ClearingBeastmen
- −Horde recruitment capacity +2
- −Horde growth: +1
- +Horde recruitment capacity +3
- +Horde growth: +3
- +Income generated: 80
- +Unit capacity: +3 Ungor units
Hag Tree CopseBeastmen
- −Horde recruitment capacity +2
- −Horde growth: +1
- +Horde recruitment capacity +4
- +Horde growth: +4
- +Income generated: 120
- +Unit capacity: +3 Ungor units
- Cost: 5000 → 3500
Squalid EncampmentBeastmen
- −Horde recruitment capacity +2
- −Horde growth: +1 (all armies)
- +Horde recruitment capacity +5
- +Horde growth: +5
- +Income generated: 160
- +Unit capacity: +3 Ungor units
Bloodied LairBeastmen
- −Horde recruitment capacity +2
- −Horde growth: +2 (all armies)
- +Horde recruitment capacity +6
- +Horde growth: +6 (all armies)
- +Income generated: 200
- +Unit capacity: +3 Ungor units
- Cost: 9000 → 11000
- Units: 3 → 1
Cursed LabyrinthBeastmen
- −Horde recruitment capacity +2
- −Horde growth: +3 (all armies)
- +Horde recruitment capacity +7
- +Horde growth: +7 (all armies)
- +Income generated: 240
- +Unit capacity: +3 Ungor units
- Cost: 12000 → 14000
- Units: 3 → 0
Fire PitBeastmen
- +Unit capacity: +1 Minotaur units
Meat LarderBeastmen
- +Unit capacity: +2 Minotaur units
- Cost: 10000 → 8000
Pile of FleshBeastmen
- +Research rate: +6
Desecrated AltarBeastmen
- +Research rate: +8
Mound of BladesBeastmen
- −Magic item drop chance from battle: +10%
- −Income from post-battle loot: +10%
- +Magic item drop chance from battle: +15%
- +Income from post-battle loot: +15%
- Cost: 8000 → 9000
Totem of HornsBeastmen
- −Magic item drop chance from battle: +20%
- −Income from post-battle loot: +20%
- +Magic item drop chance from battle: +25%
- +Income from post-battle loot: +25%
- +Recruit rank: +1 for all units
- Cost: 10000 → 12000
- +Recruit rank: +1 for all units
- +Unit capacity: +1 Cygor Giant
- +Unit capacity: +1 Jabberslythe Ghorgon Incarnate Elemental of Beasts Preyton Chimera
- +Lord recruit rank: +1
- +Recruit rank: +1 for all units
- +Unit capacity: +1 Jabberslythe Ghorgon Incarnate Elemental of Beasts Preyton Chimera
- +Unit capacity: +1 Cygor Giant
- +Lord recruit rank: +2
- +Unit capacity: +1 Gor units
- +Unit capacity: +1 Warhound Harpy
- +Unit capacity: +2 Ungor units
- +Local recruitment capacity: +1
- +Unit capacity: +3 Ungor units
- +Unit capacity: +2 Gor units
- +Unit capacity: +2 Warhound Harpy
- +Local recruitment capacity: +1
- +Unit capacity: +4 Ungor units
- +Unit capacity: +3 Gor units
- +Unit capacity: +3 Warhound Harpy
- +Local recruitment capacity: +1
- +Unlocks Hero recruitment: Wargor
- +Unit capacity: +1 Minotaur units
- +Chaos Undivided corruption: +2
- +Unlocks Hero recruitment: Gorebull
- +Unit capacity: +2 Minotaur units
- +Unit capacity: +1 Marked Minotaur units
- +Chaos Undivided corruption: +4
- +Unlocks Hero recruitment: Gorebull
- +Unit capacity: +1 Manticore Chaos Spawn Cockatrice
- +Income from sacking settlements: +10% (all your armies in adjacent provinces)
- +Unit capacity: +2 Manticore Chaos Spawn Cockatrice
- +Unit capacity: +1 Bestigor units
- +Income from sacking settlements: +15% (all your armies in adjacent provinces)
- +Unit capacity: +3 Manticore Chaos Spawn Cockatrice
- +Unit capacity: +2 Bestigor units
- +Unit capacity: +1 Marked Bestigor units
- +Income from sacking settlements: +20% (all your armies in adjacent provinces)
- +Unit capacity: +1 Centigor units
- +Unit capacity: +1 Razorgor Chariot Tuskgor Chariot Razorgor Herd
- +Campaign movement range: +3% for own armies starting their turn in this province (armies in province)
- +Unit capacity: +2 Centigor units
- +Unit capacity: +2 Razorgor Chariot Tuskgor Chariot Razorgor Herd
- +Campaign movement range: +6% for own armies starting their turn in this province (armies in province)
- +Unit capacity: +3 Centigor units
- +Unit capacity: +3 Razorgor Chariot Tuskgor Chariot Razorgor Herd
- +Campaign movement range: +9% for own armies starting their turn in this province (armies in province)
- +Research rate: +2 (factionwide)
- +Income generated: 200
- +Research rate: +3 (factionwide)
- +Income generated: 250
- +Research rate: +4 (factionwide)
- +Income generated: 300
- +Unlocks Hero recruitment: Bray-Shaman
- +Income generated: 350
- +Casualty replenishment rate: +20%
- +Income generated: 700
- +Casualty replenishment rate: +20%
- +Income generated: 450
- +Casualty replenishment rate: +20%
- +Income generated: 700
- +Casualty replenishment rate: +20%
- +Income generated: 600
- +Income generated: 800
- +Income generated: 1000
- +Income generated: 1400
- +Income generated: 350
- +Casualty replenishment rate: +20%
- +Income generated: 550
- +Casualty replenishment rate: +20%
- +Income generated: 350
- +Casualty replenishment rate: +20%
- +Income generated: 600
- +Casualty replenishment rate: +20%
- +Income generated: 300
- +Research rate: +10 (factionwide)
- +Income generated: 600
- +Research rate: +10 (factionwide)
- +Income generated: 300
- +Casualty replenishment rate: +20%
- +Income generated: 600
- +Casualty replenishment rate: +20%
- +Income generated: 300
- +Casualty replenishment rate: +20%
- +Income generated: 600
- +Casualty replenishment rate: +20%
- +Income generated: 300
- +Casualty replenishment rate: +20%
- +Income generated: 600
- +Casualty replenishment rate: +20%
- +Chaos Undivided corruption: +10
- +Dread gained: +50 per turn (factionwide)
- +Leadership: +10 (factionwide)
- +Spell resistance: 5% (all armies)
- +Armour-piercing weapon damage: +5 (factionwide)
- +Armour: +5 (all armies)
- +Immune to Reef attrition (all armies)
- +Income generated: 500
- +Immune to High Seas attrition (all armies)
- +Chaos Undivided corruption: +10
- +Weapon Strength: +10% when fighting against Elves (factionwide)
- +Leadership: +10 when fighting against Elves (factionwide)
- +Winds of Magic power reserve capacity: +10 (factionwide)
- +Spell resistance: 10% (all armies)
- +Casualty replenishment rate: +5% (factionwide)
- +Winds of Magic power reserve capacity: +10 (factionwide)
- +Immunity to Vampire Corruption (factionwide)
- +Hero recruit rank: +2 (factionwide)
- +Lord recruit rank: +2 (factionwide)
- +Winds of Magic power reserve capacity: +5 (factionwide)
- +Chaos Undivided corruption: +15
- +Dread gained: +50 per turn (factionwide)
- +Magic Resistance: 10% for Monster units (factionwide)
- +Melee attack: +10 for Non-Monster units (factionwide)
- +Spell resistance: 10% (factionwide)
- +Income from razing settlements: +2% (all characters)
- +Income from razing settlements: +3% (all characters)
- +Income from razing settlements: +4% (all characters)
- +Income from sacking settlements: +2% (factionwide)
- +Construction cost: -2% for all buildings (factionwide)
- +Income from sacking settlements: +3% (factionwide)
- +Construction cost: -3% for all buildings (factionwide)
- +Income from sacking settlements: +4% (factionwide)
- +Construction cost: -4% for all buildings (factionwide)
- +Campaign movement range: +4% (factionwide)
- +Income from post-battle loot: +2% (all characters)
- +Campaign movement range: +2% (all characters)
- +Dread gained: +10 per turn (factionwide)
- +Income from post-battle loot: +3% (all characters)
- +Campaign movement range: +3% (all characters)
- +Dread gained: +20 per turn (factionwide)
- +Income from post-battle loot: +4% (all characters)
- +Campaign movement range: +4% (all characters)
- +Dread gained: +30 per turn (factionwide)
- +Horde growth: +1 (all armies)
- +Vigour loss reduction: -2% (all armies)
- +Casualty replenishment rate: +2% (armies in local province)
- +Horde growth: +2 (all armies)
- +Vigour loss reduction: -4% (all armies)
- +Casualty replenishment rate: +3% (armies in local province)
- +Horde growth: +3 (all armies)
- +Vigour loss reduction: -6% (all armies)
- +Casualty replenishment rate: +4% (armies in local province)
- +Horde growth: +3
- +Unit capacity: +3 Centigor units
- +Unit capacity: +3 Razorgor Chariot Tuskgor Chariot Razorgor Herd
- +Unlocks Hero recruitment: Wargor
- +Income generated: 160
- +Unit capacity: +3 Gor units
- +Unit capacity: +2 Bestigor units
- +Unit capacity: +2 Minotaur units
- +Unit capacity: +1 Marked Minotaur units
Technologies
Plight of the No-HornsBeastmen
- −Melee attack: +3 for Ungor Herd and Ungor Spearmen Herd units
- +Melee attack: +4 for Ungor Herd and Ungor Spearmen Herd units
- +Hero recruit rank: +1
- +Lord recruit rank: +1
The Unnatural OrderBeastmen
- +Hero recruit rank: +1
- +Lord recruit rank: +1
Empire of BeastsBeastmen
- +Hero recruit rank: +1
- +Lord recruit rank: +1
Days of WrathBeastmen
- +Hero recruit rank: +1
- +Lord recruit rank: +1
Rampage!Beastmen
- −Weapon strength: +10% for Minotaur, Cygors, Giants, Incarnate Elemental of Beasts, Chimera, Preyton, Basilisk, Giant Spined Chaos Beast and Ghorgons units
- +Weapon strength: +8% for Minotaur, Cygors, Giants, Incarnate Elemental of Beasts, Chimera, Preyton, Basilisk, Giant Spined Chaos Beast and Ghorgons units
WorldbaneBeastmen
- −Weapon strength: +10% when fighting against Dwarfs, High Elves, Wood Elves, Dark Elves and Humans (all armies)
- +Weapon strength: +8% when fighting against Dwarfs, High Elves, Wood Elves, Dark Elves and Humans (all armies)
Death from the ShadowsBeastmen
- −Ambush success chance: +10% (all armies)
- +Ambush success chance: +15% (all armies)
Vitriolic TemperamentBeastmen
- −Melee attack: +5 for Centigors units
- −Melee defence: +5 for Centigors units
- +Melee attack: +6 for Centigors units
- +Melee defence: +6 for Centigors units
Man-CleaversBeastmen
- −Armour-piercing weapon damage: +3 for Chaos Warhounds and Harpies units
- −Weapon strength: +10% for Razorgor Herd units
- +Armour-piercing weapon damage: +6 for Chaos Warhounds and Harpies units
- +Weapon strength: +8% for Razorgor Herd units
Roaming TormentBeastmen
- −Reload time reduction: +10% for Cygor units
- +Reload time reduction: +15% for Cygor units
Horns of WarBeastmen
- +Army capacity: +1
The Strong SurviveBeastmen
- −Dread gained from battles: +20%
- +Dread gained from battles: +25%
- +Army capacity: +1
Primal FuryBeastmen
- +Army capacity: +1
Dominate the WorldBeastmen
- −Winds of Magic power reserve capacity: +10 (all armies)
- +Winds of Magic power reserve capacity: +20 (all armies)