Sons of Ghorros (Centigors – Great Weapons)
Melee cavalry· Bestial Cavalry Great Weapons· Tier 3· 60 models at Ultra sizeRegiment of Renown
Health
112 per model
6,720
bottom 47% of class
Armour
70
bottom 46% of class
Leadership
70
bottom 44% of class
Speed
84
top 48% of class
Melee attack
29
bottom 34% of class
Melee defence
29
bottom 36% of class
Weapon strength
7 base + 27 armour-piercing
34
bottom 35% of class
Charge bonus
42
bottom 42% of class
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.
Abilities
GuardianWard Save (Area) · +15 Physical ResistancepassiveGuardianWard Save (Area)+15 Physical ResistancePassive · Range 35 mIn the midst of a bloodbath it's good to know that someone has your back.
RowdyAugment · +4 LeadershippassiveRowdyAugment+4 LeadershipPassiveThese troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.
Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Who can field it
- Warherd of the One-Eye
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.