Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Beastlord unit card

Beastlord

Lord· Lord· 1 model at Ultra size

Comes with Call of the Beastmen(Warhammer I)

Skill tree →Duel it in the combat calculator →

Beastlord is Beastmen lord: 4,656 HP, armour 70, melee attack 60, melee defence 40, weapon strength 470. It costs 650 in multiplayer. It comes with Call of the Beastmen. Unit key wh_dlc03_bst_cha_beastlord_0. Patch 9.0.4, from the game's data tables.

Health

4,656

bottom 34% of class

Armour

70

bottom 42% of class

Leadership

70

bottom 10% of class

Speed

38

bottom 21% of class

Melee attack

60

top 25% of class

Melee defence

40

bottom 39% of class

Weapon strength

310 base + 160 armour-piercing

470

top 29% of class

Charge bonus

60

top 28% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Apocalyptic VisionAugment (Area) · +24 Melee Attack, +16 Leadershipactive
  • Blood LustAugment · +25% Armour-Piercing Weapon Damageactive
  • Primal FuryAugment · +10% Speed, +10% Charge Bonus…passive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Beastlord skill tree

49 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Beastlord's skills

  1. Tuskgor Chariot
  2. Razorgor Chariot
  3. Fuelled by Blood
  4. Blood Lust
  5. Voice of the Dark Gods
  6. Uncanny Senses
  7. Shadow Hide
  8. Soldiers of Renown
  9. Immortality
  10. Mentor
  1. Man-Bane
  2. Crown of Horns
  3. Rune of the True Beast
  4. Slug-Skin
  1. Primeval Rage
  2. Devastating Charge
  3. Thick-Skinned
  4. Primal Instincts
  5. Hatred of Man
  6. Banquet of Flesh
  7. Savage Beast
  8. Unnatural Thirst
  9. Indomitable
  10. Prized Horns
  11. Deadly Onslaught
  1. Presence of Morrslieb
  2. Fury of the Herd
  3. Leader of the Raucous Host
  4. Beastlord’s Spite
  5. Beastlord's Lash
  6. Hoofed Heavyweights
  7. Freakish Mutations
  8. Call of Violence
  9. Unrelenting Savagery
  10. Creatures of the Herd
  11. Bestial Butchers
  12. Mage Hunter
  13. Apocalyptic Vision
  1. Gargantuan Hooves
  2. Feasting Upon Man
  3. Blessed by Evil
  4. Foetid Gallipot
  5. Ruination
  6. Unholy Resilience
  7. Lightning Strike
  8. Corruption
  9. Gathering of Beasts
  10. Foul Premonitions
  11. Children of Chaos

Every version of Beastlord

3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
BeastmenLord4,6561707038604047060——wh_dlc03_bst_cha_beastlord_0
BeastmenLord5,74811007070383240090——wh_dlc03_bst_cha_beastlord_1
BeastmenLord5,5561807070322637074——wh2_dlc17_bst_cha_beastlord_2

Who can field it

  • Beastmen · Warherd of the One-Eye

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc03_bst_cha_beastlord_0_qb).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.