
Beastlord
Lord· Lord· 1 model at Ultra size
Comes with Call of the Beastmen(Warhammer I)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Beastlord is Beastmen lord: 4,656 HP, armour 70, melee attack 60, melee defence 40, weapon strength 470. It costs 650 in multiplayer. It comes with Call of the Beastmen. Unit key wh_dlc03_bst_cha_beastlord_0. Patch 9.0.4, from the game's data tables.
Health
4,656
Armour
70
Leadership
70
Speed
38
Melee attack
60
Melee defence
40
Weapon strength
310 base + 160 armour-piercing
470
Charge bonus
60
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Apocalyptic VisionAugment (Area) · +24 Melee Attack, +16 LeadershipactiveApocalyptic VisionAugment (Area)+24 Melee Attack+16 LeadershipCooldown 90 s · Duration 18 s · Range 35 mIn fitful dreams, he sees the end... The world collapsing in on itself, leaving nothing but ashes and aberration.
- Blood LustAugment · +25% Armour-Piercing Weapon DamageactiveBlood LustAugment+25% Armour-Piercing Weapon DamageCooldown 60 s · Duration 33 s"The blood is the prize. The blood is the prize! THE BLOOD IS THE PRIZE!"
- Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Beastmen: Jabberslythe, Razorgor Chariots
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Beastlord skill tree
49 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Tuskgor ChariotTuskgor ChariotUnlocks at rank 8
- Mount: Tuskgor Chariot
- Razorgor ChariotRazorgor ChariotUnlocks at rank 12
- Mount: Razorgor Chariot
- Fuelled by BloodFuelled by BloodUnlocks at rank 5
- Speed: +5% for all units (Lord's army)
- Vigour loss reduction: -15% (Lord's army)
- Blood LustBlood LustUnlocks at rank 8
- Ability: "Blood Lust"
- Voice of the Dark GodsVoice of the Dark GodsUnlocks at rank 5 · 2 levelsLevel 1
- Leadership aura size: +25%
- Character's aura leadership effect: +5
- Leadership: +5
- Leadership aura size: +25%
- Uncanny SensesUncanny SensesUnlocks at rank 10
- Spell resistance: 15%
- Shadow HideShadow HideUnlocks at rank 10
- Missile resistance: 10%
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Man-BaneMan-BaneUnlocks at rank 5
- Melee attack: +5
- Weapon strength: +10%
- Crown of HornsCrown of Horns
- Weapon strength: +10% (Lord's army)
- Rune of the True BeastRune of the True BeastUnlocks at rank 5
- Melee defence: +5
- Missile resistance: 10%
- Slug-SkinSlug-Skin
- Missile resistance: 10% (Lord's army)
- Primeval RagePrimeval Rage
- Melee attack: +5
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Thick-SkinnedThick-Skinned2 levelsLevel 1
- Armour: +7
- Armour: +15
- Primal InstinctsPrimal Instincts2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Hatred of ManHatred of Man2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Banquet of FleshBanquet of Flesh
- Charge bonus: +30
- Speed: +15%
- Savage BeastSavage Beast2 levelsLevel 1
- Weapon strength: +15%
- Weapon strength: +30%
- Unnatural ThirstUnnatural Thirst2 levelsLevel 1
- Hit points: +15%
- Hit points: +30%
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Prized HornsPrized Horns2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Presence of MorrsliebPresence of Morrslieb
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Fury of the HerdFury of the Herd3 levelsLevel 1
- Melee defence: +4 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
- Leadership: +4 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
- Melee defence: +4 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
- Leadership: +6 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
- Melee defence: +6 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
- Leader of the Raucous HostLeader of the Raucous Host3 levelsLevel 1
- Charge bonus: +6 for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
- Charge bonus: +9 for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
- Weapon strength: +6% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
- Speed: +6% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
- Charge bonus: +12 for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
- Weapon strength: +12% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
- Speed: +12% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
- Beastlord’s SpiteBeastlord’s Spite3 levelsLevel 1
- Ammunition: +10% for Ungor Raiders and Centigors (Throwing Axes) and Cygor units (Lord's army)
- Ammunition: +15% for Ungor Raiders and Centigors (Throwing Axes) and Cygor units (Lord's army)
- Speed: +6% for Ungor Raiders and Centigors (Throwing Axes) and Cygor units (Lord's army)
- Reload time reduction: +5% for Ungor Raiders, Centigors (Throwing Axes) and Cygor units (Lord's army)
- Ammunition: +20% for Ungor Raiders and Centigors (Throwing Axes) and Cygor units (Lord's army)
- Speed: +12% for Ungor Raiders and Centigors (Throwing Axes) and Cygor units (Lord's army)
- Reload time reduction: +10% for Ungor Raiders, Centigors (Throwing Axes) and Cygor units (Lord's army)
- Beastlord's LashBeastlord's Lash3 levelsLevel 1
- Charge bonus: +6 for Chaos Warhounds, Razorgor Herd, Feral Manticore, Harpies, Chimera and Preyton units (Lord's army)
- Charge bonus: +9 for Chaos Warhounds, Razorgor Herd, Feral Manticore, Harpies, Chimera and Preyton units (Lord's army)
- Melee attack: +4 for Chaos Warhounds, Razorgor Herd, Feral Manticore, Harpies, Chimera and Preyton units (Lord's army)
- Charge bonus: +12 for Chaos Warhounds, Razorgor Herd, Feral Manticore, Harpies, Chimera and Preyton units (Lord's army)
- Melee attack: +6 for Chaos Warhounds, Razorgor Herd, Feral Manticore, Harpies, Chimera and Preyton units (Lord's army)
- Hoofed HeavyweightsHoofed Heavyweights3 levelsLevel 1
- Melee defence: +4 for Minotaurs units (Lord's army)
- Melee attack: +4 for Minotaurs units (Lord's army)
- Melee defence: +4 for Minotaurs units (Lord's army)
- Melee attack: +6 for Minotaurs units (Lord's army)
- Melee defence: +6 for Minotaurs units (Lord's army)
- Freakish MutationsFreakish Mutations3 levelsLevel 1
- Weapon strength: +6% for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
- Melee attack: +4 for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
- Weapon strength: +6% for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
- Melee attack: +4 for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
- Weapon strength: +9% for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
- Call of ViolenceCall of Violence
- Ability: "Call of Violence"
- Unrelenting SavageryUnrelenting Savagery
- Melee attack: +5 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Rank 7 and above) (Lord's army)
- Creatures of the HerdCreatures of the Herd
- Charge bonus: +12 for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Razorgor Herd, Razorgor Chariot, Tuskgor Chariot, Chaos Warhounds, Feral Manticore and, Harpies, Chimera and Preyton units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Razorgor Herd, Razorgor Chariot, Tuskgor Chariot, Chaos Warhounds, Feral Manticore, Harpies, Chimera and Preyton units (Rank 7 and above) (Lord's army)
- Speed: +10% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Razorgor Herd, Razorgor Chariot, Tuskgor Chariot, Chaos Warhounds, Feral Manticore, Harpies, Chimera and Preyton units (Rank 7 and above) (Lord's army)
- Bestial ButchersBestial Butchers
- Weapon strength: +12% for Chaos Spawn, Minotaurs, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Rank 7 and above) (Lord's army)
- Melee attack: +5 for Chaos Spawn, Minotaurs, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Chaos Spawn, Minotaurs, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Rank 7 and above) (Lord's army)
- Mage HunterMage Hunter
- Spell resistance: 15% for Ungor Raiders, Centigors (Throwing Axes), and Cygor units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Ungor Raiders, Centigors (Throwing Axes) and Cygor units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Ungor Raiders, Centigors (Throwing Axes), and Cygor units (Rank 7 and above) (Lord's army)
- Apocalyptic VisionApocalyptic Vision
- Replaces: "Call of Violence"
- Ability: "Apocalyptic Vision"
- Gargantuan HoovesGargantuan Hooves
- Campaign movement range: +10%
- Feasting Upon ManFeasting Upon Man3 levelsLevel 1
- Income from raiding: +10% (Lord's army)
- Income from raiding: +20% (Lord's army)
- Income from razing settlements: +3% (Lord's army)
- Income from raiding: +30% (Lord's army)
- Income from razing settlements: +8% (Lord's army)
- Blessed by EvilBlessed by Evil3 levelsLevel 1
- Post battle chance of stealing a magic item: +10%
- Income from post-battle loot: +5%
- Post battle chance of stealing a magic item: +20%
- Income from post-battle loot: +10%
- Post battle chance of stealing a magic item: +30%
- Income from post-battle loot: +15%
- Foetid GallipotFoetid Gallipot3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- RuinationRuination3 levelsLevel 1
- Attrition suffered by defender: +10% when laying siege or encircling (local region)
- Attrition suffered by defender: +20% when laying siege or encircling (local region)
- Control: -4 (local enemy province)
- Attrition suffered by defender: +40% when laying siege or encircling (local region)
- Control: -8 (local enemy province)
- Unholy ResilienceUnholy Resilience
- Casualty replenishment rate: +30% for this Lord (Lord's army)
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- CorruptionCorruption3 levelsLevel 1
- Chaos Undivided corruption: +1 (local province)
- Magic item drop chance from battle: +5%
- Chaos Undivided corruption: +2 (local province)
- Magic item drop chance from battle: +10%
- Chaos Undivided corruption: +4 (local province)
- Magic item drop chance from battle: +15%
- Gathering of BeastsGathering of Beasts3 levelsLevel 1
- Horde recruitment capacity +1
- Horde recruitment capacity +2
- Horde recruitment capacity +3
- Foul PremonitionsFoul Premonitions3 levelsLevel 1
- Ambush success chance: +3% (Lord's army)
- Ambush defence chance: +3% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%
- Ambush success chance: +6% (Lord's army)
- Ambush defence chance: +8% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- Ambush success chance: +10% (Lord's army)
- Ambush defence chance: +15% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%
- Children of ChaosChildren of Chaos
- Bestial rage: +1 (Lord's army)
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units
Every version of Beastlord
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BeastmenLord | 4,656 | 1 | 70 | 70 | 38 | 60 | 40 | 470 | 60 | — | — | wh_dlc03_bst_cha_beastlord_0 |
| BeastmenLord | 5,748 | 1 | 100 | 70 | 70 | 38 | 32 | 400 | 90 | — | — | wh_dlc03_bst_cha_beastlord_1 |
| BeastmenLord | 5,556 | 1 | 80 | 70 | 70 | 32 | 26 | 370 | 74 | — | — | wh2_dlc17_bst_cha_beastlord_2 |
Who can field it
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc03_bst_cha_beastlord_0_qb).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.