Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Destroyers of the Drakwald (Ungor Spearmen Herd – Shields) unit card

Destroyers of the Drakwald (Ungor Spearmen Herd – Shields)

Melee infantry· Spear Infantry· Tier 2· 160 models at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

Destroyers of the Drakwald (Ungor Spearmen Herd – Shields) are Beastmen melee infantry: 8,960 HP across 160 models, armour 15, melee attack 27, melee defence 47, weapon strength 22. It costs 575 in multiplayer. Unit key wh_pro04_bst_inf_ungor_spearmen_ror_0. Patch 9.0.4, from the game's data tables.

Health

56 per model

8,960

bottom 43% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

15

bottom 10% of class

Leadership

64

bottom 34% of class

Speed

36

top 39% of class

Melee attack

27

bottom 25% of class

Melee defence

47

top 20% of class

Weapon strength

17 base + 5 armour-piercing, +12 vs large

22

bottom 3% of class

Charge bonus

6

bottom 8% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Expendable

    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Woodsman

    This unit can pass through trees.

  • Stalk

    This unit can move hidden in any terrain.

Abilities

  • Primal FuryAugment · +10% Speed, +10% Charge Bonus…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 60.8% of the game's 194 infantry units in melee. Per 1,000 gold: 110.3 damage per second against Chaos Warriors; it lasts 78.5 s against one unit of them.

Beats, at a similar price: Warp-Grinders (15.30× faster), Eshin Triads (4.96× faster), Khorngors (4.49× faster)

Loses to, at a similar price: Longbeards (1.60× slower), Chaos Dwarf Warriors (1.43× slower), Bleakswords (1.36× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 575 multiplayer gold. Beastmen units ranked.

Who can field it

  • Beastmen · Warherd of the One-Eye

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.