Black-Horn's Ravagers (Gor Herd – Shields)
Melee infantry· Axe Infantry· Tier 2· 120 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Black-Horn's Ravagers (Gor Herd – Shields) are Beastmen melee infantry: 9,600 HP across 120 models, armour 35, melee attack 34, melee defence 44, weapon strength 30. It costs 750 in multiplayer. Unit key wh_pro04_bst_inf_gor_herd_ror_0. Patch 9.0.4, from the game's data tables.
Health
80 per model
9,600
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
35
Leadership
72
Speed
38
Melee attack
34
Melee defence
44
Weapon strength
21 base + 9 armour-piercing
30
Charge bonus
26
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Stalk
This unit can move hidden in any terrain.
Abilities
- RowdyAugment · +4 LeadershippassiveRowdyAugment+4 LeadershipPassiveThese troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.
- Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Beastmen: Jabberslythe, Razorgor Chariots
- Heavy large units — infantry-sized, mass 130e.g. Dread Maw, Thunderbarge, Steam Tank · Beastmen: Incarnate Elemental of Beasts, Ghorgon
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Warp-Grinders (8.69× faster), Skin Wolves (7.52× faster), Eshin Triads (3.33× faster)
Loses to, at a similar price: Greatswords (2.16× slower), Infernal Guard (2.09× slower), Chaos Warriors (1.90× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 750 multiplayer gold. Beastmen units ranked.
Who can field it
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.