Black-Horn's Ravagers (Gor Herd – Shields)
Melee infantry· Axe Infantry· Tier 2· 120 models at Ultra sizeRegiment of Renown
Health
80 per model
9,600
Armour
shield blocks 35% of frontal missiles
35
Leadership
72
Speed
38
Melee attack
34
Melee defence
44
Weapon strength
21 base + 9 armour-piercing
30
Charge bonus
26
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.

Stalk
This unit can move hidden in any terrain.
Abilities
RowdyAugment · +4 LeadershippassiveRowdyAugment+4 LeadershipPassiveThese troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.
Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Who can field it
- Warherd of the One-Eye
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.