The Eye of Morrslieb (Cygor)
Missile infantry· Specialist Artillery· Tier 4· 1 model at Ultra sizeRegiment of Renown
Health
9,800
Armour
50
Leadership
85
Speed
39
Melee attack
54
Melee defence
32
Weapon strength
135 base + 335 armour-piercing
470
Charge bonus
28
Ranged
Range
400 m
Ammunition
25
Missile damage
90 base + 360 AP, explosion 60 + 100 AP
610
Reload time
15 s
Damage per 10 s
407
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Woodsman
This unit can pass through trees.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Soul EaterHex (Area) · +50% Miscast ChancepassiveSoul EaterHex (Area)+50% Miscast ChancePassiveCygors crave the souls of enemy Wizards more than anything else.
Warp GazeHexactiveWarp GazeHexCooldown 90 s · Duration 12 s · 3 usesNever make direct eye-contact with a Beastman lest it mark you out for a hideous, flesh-ripping demise.
Who can field it
- Warherd of the One-Eye
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.