Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Eye of Morrslieb (Cygor) unit card

The Eye of Morrslieb (Cygor)

Missile infantry· Specialist Artillery· Tier 4· 1 model at Ultra sizeRegiment of Renown

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The Eye of Morrslieb (Cygor) is Beastmen missile infantry: 9,800 HP, armour 50, melee attack 54, melee defence 32, weapon strength 470, range 400 m, missile damage 407 per 10 s for the whole unit. It costs 1,900 in multiplayer. Unit key wh_pro04_bst_inf_cygor_ror_0. Patch 9.0.4, from the game's data tables.

Health

9,800

top 1% of class

Armour

50

top 35% of class

Leadership

85

top 5% of class

Speed

39

top 27% of class

Melee attack

54

top 1% of class

Melee defence

32

top 29% of class

Weapon strength

135 base + 335 armour-piercing

470

top 1% of class

Charge bonus

28

top 7% of class

Ranged

Range

400 m

top 1% of class

Ammunition

25

top 12% of class

Missile damage

90 base + 360 AP, explosion 60 + 100 AP

610

top 1% of class

Reload time

15 s

bottom 3% of class

Damage per 10 s

407

top 2% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Woodsman

    This unit can pass through trees.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Soul EaterHex (Area) · +50% Miscast Chancepassive
  • Warp GazeHexactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Beastmen · Warherd of the One-Eye

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.