The Eye of Morrslieb (Cygor)
Missile infantry· Specialist Artillery· Tier 4· 1 model at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Eye of Morrslieb (Cygor) is Beastmen missile infantry: 9,800 HP, armour 50, melee attack 54, melee defence 32, weapon strength 470, range 400 m, missile damage 407 per 10 s for the whole unit. It costs 1,900 in multiplayer. Unit key wh_pro04_bst_inf_cygor_ror_0. Patch 9.0.4, from the game's data tables.
Health
9,800
Armour
50
Leadership
85
Speed
39
Melee attack
54
Melee defence
32
Weapon strength
135 base + 335 armour-piercing
470
Charge bonus
28
Ranged
Range
400 m
Ammunition
25
Missile damage
90 base + 360 AP, explosion 60 + 100 AP
610
Reload time
15 s
Damage per 10 s
407
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Woodsman
This unit can pass through trees.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Soul EaterHex (Area) · +50% Miscast ChancepassiveSoul EaterHex (Area)+50% Miscast ChancePassiveCygors crave the souls of enemy Wizards more than anything else.
- Warp GazeHexactiveWarp GazeHexCooldown 90 s · Duration 12 s · 3 usesNever make direct eye-contact with a Beastman lest it mark you out for a hideous, flesh-ripping demise.
Counters
Good against
- Heavily armoured units — 335 of 470 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Beastmen: Razorgor Chariots
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Beastmen: Incarnate Elemental of Beasts, Preyton
- Lightly armoured units without shields — 407 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Beastmen: Gor Herd, Ungor Spearmen Herd
- Light infantry-sized units — large, mass 6,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Beastmen: Bestigor Herd, Gor Herd
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Beastmen: Ghorgon, Minotaurs (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.