Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Butchers of Kalkengard (Minotaurs – Shields) unit card

Butchers of Kalkengard (Minotaurs – Shields)

Monstrous infantry· Monstrous Infantry· Tier 4· 16 models at Ultra sizeRegiment of Renown

Health

544 per model

8,704

top 46% of class

Armour

shield blocks 55% of frontal missiles

45

bottom 46% of class

Leadership

85

top 10% of class

Speed

62

top 30% of class

Melee attack

43

top 15% of class

Melee defence

56

top 4% of class

Weapon strength

33 base + 77 armour-piercing

110

top 39% of class

Charge bonus

32

top 47% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • BloodgreedAugment · +15% Charge Bonus, +16 Melee Attack…passive
  • RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassive

Who can field it

  • Warherd of the One-Eye

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.