Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Butchers of Kalkengard (Minotaurs – Shields) unit card

Butchers of Kalkengard (Minotaurs – Shields)

Monstrous infantry· Monstrous Infantry· Tier 4· 16 models at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

Butchers of Kalkengard (Minotaurs – Shields) are Beastmen monstrous infantry: 8,704 HP across 16 models, armour 45, melee attack 43, melee defence 56, weapon strength 110. It costs 1,600 in multiplayer. Unit key wh_pro04_bst_inf_minotaurs_ror_0. Patch 9.0.4, from the game's data tables.

Health

544 per model

8,704

top 46% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

45

bottom 46% of class

Leadership

85

top 10% of class

Speed

62

top 32% of class

Melee attack

43

top 15% of class

Melee defence

56

top 4% of class

Weapon strength

33 base + 77 armour-piercing

110

top 39% of class

Charge bonus

32

top 47% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • BloodgreedAugment · +15% Charge Bonus, +16 Melee Attack…passive
  • RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 64.3% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 72.5 damage per second against Chaos Warriors; it lasts 53.3 s against one unit of them.

Beats, at a similar price: Changebringers (46.44× faster), Stormfiends (Windlaunchers) (5.73× faster), Stormfiends (Ratling Cannons) (5.33× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (2.52× slower), Maneaters (Great Weapons) (2.24× slower), Minotaurs (Great Weapons) (1.62× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,600 multiplayer gold. Beastmen units ranked.

Who can field it

  • Beastmen · Warherd of the One-Eye

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.