Groghooves of Wolf's Run (Centigors – Throwing Axes)
Melee cavalry· Bestial Missile Cavalry· Tier 3· 60 models at Ultra sizeRegiment of Renown
Health
98 per model
5,880
Armour
35
Leadership
70
Speed
84
Melee attack
29
Melee defence
27
Weapon strength
25 base + 7 armour-piercing
32
Charge bonus
30
Ranged
Range
70 m
Ammunition
14
Missile damage
6 base + 22 AP
28
Reload time
10 s
Damage per 10 s
28
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.

Fire Whilst Moving
This unit can fire while on the move.
Abilities
Drunken BravadoAugment · +4 LeadershippassiveDrunken BravadoAugment+4 LeadershipPassiveFuelled by looted wine, the Centigors strut and swagger with vulgar bravado to boost their own vigour.
Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Who can field it
- Warherd of the One-Eye
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.