
Groghooves of Wolf's Run (Centigors – Throwing Axes)
Melee cavalry· Bestial Missile Cavalry· Tier 3· 60 models at Ultra sizeRegiment of Renown
Comes with The Silence & The Fury(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Groghooves of Wolf's Run (Centigors – Throwing Axes) are Beastmen melee cavalry: 5,880 HP across 60 models, armour 35, melee attack 29, melee defence 27, weapon strength 32, range 70 m, missile damage 1,680 per 10 s for the whole unit. It costs 1,125 in multiplayer. They come with The Silence & The Fury. Unit key wh2_dlc17_bst_inf_centigors_ror_1. Patch 9.0.4, from the game's data tables.
Health
98 per model
5,880
Armour
35
Leadership
70
Speed
84
Melee attack
29
Melee defence
27
Weapon strength
25 base + 7 armour-piercing
32
Charge bonus
30
Ranged
Range
70 m
Ammunition
14
Missile damage
6 base + 22 AP
28
Reload time
10 s
Damage per 10 s
28
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Drunken BravadoAugment · +4 LeadershippassiveDrunken BravadoAugment+4 LeadershipPassiveFuelled by looted wine, the Centigors strut and swagger with vulgar bravado to boost their own vigour.
- Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Counters
Good against
- Heavily armoured units — 22 of 28 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Beastmen: Razorgor Chariots
- Lightly armoured units without shields — 1,680 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Beastmen: Gor Herd, Ungor Spearmen Herd
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Beastmen: Ghorgon, Minotaurs (Great Weapons)
- Missile fire — armour 35, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Beastmen: Ungor Raiders, Centigors (Throwing Axes)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (138.35× faster), Mortis Engine (20.20× faster), War Wagons (Mortars) (19.18× faster)
Loses to, at a similar price: Chaos Knights of Nurgle (17.35× slower), Chaos Knights (13.29× slower), Chaos Knights of Tzeentch (12.59× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,125 multiplayer gold. Beastmen units ranked.
Who can field it
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.